Venser, the Sojourner

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Venser, the Sojourner

Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield at the beginning of the next end step.

-1: Creatures are unblockable this turn.

-8: You get an emblem with "Whenever you cast a spell, exile target permanent."

OG_MOZZZ on Atraxa is a big fat bully [seeking help]

7 months ago

jakeelephant006 Thanks for the tips, Its kinda dumb but for fun, as I'm sure you saw there's a good few ways for combos in this deck. A few of them are infinite turn combos, Venser, the Sojourner and Ichormoon Gauntlet work with Teferi, Master of Time to get that combo off. Ichormoon is a key piece for the combo meals tbh but yeah it is slow.

Another not so combo fun synergy is why I have Empyrial Archangel but it involves having Defense of the Heart trigger bringing out Empyrial and Avacyn, Angel of Hope, if you are able to get it working, everything becomes indestructible and prevents you from taking damage. Its hard to deal with and if it isn't dealt with usually pressures my opponents to scoop. These 2 are in the maybe board but It That Betrays Cataclysmic Gearhulk is another pair you can pull with a big board state to steal all your opponents boards.

Semesters end was mainly just to avoid board wipes because my group likes those more then targeted removal. It is a bit crap with the reset of counters though.

jakeelephant006 on Atraxa is a big fat bully [seeking help]

7 months ago

Looks like a fun deck! Atraxa is certainly a powerful commander that can go in many directions but I like your choice of going w/ +1/+1 counters mainly. I think more cards like Winding Constrictor and Kami of Whispered Hopes would really make the deck hum. Corpsejack Menace and Conclave Mentor are good adds. I think some more effects to spread around counters more such as Good-Fortune Unicorn and Mikaeus, the Lunarch would help as well.

I think the deck could use some more cards that help w/ consistency and interaction as well. Abzan Charm and Inspiring Call both draw cards in addition to having other flexibility and +1/+1 counter synergy. Fertilid and Incubation Druid both ramp and care about +1/+1 counters. Lastly, Damning Verdict would be a good board wipe addition to clear out opponents' threats while leaving your board mostly intact.

Adding cards is easier than cutting cards. Here's my thoughts on cards that could go to make room for new ones. Venser, the Sojourner doesn't seem to do too much other than being ult-ed. Semester's End is good for saving your board but it resets any amount of counters you've built up back to 1. I don't think there's quite enough planeswalkers or non-creature spells to warrant running Ichormoon Gauntlet. Arcus Acolyte seems a bit slow. Empyrial Archangel doesn't seem to do a lot of work and can be difficult to get counters on because of the shroud.

I would also think about adding a few more basics to help ensure consistency. Good luck with the deck!

SaberTech on How to utilize Humility?

7 months ago

I think that Shorikai, Genesis Engine is generally seen as one of the better commanders to have when running Humility as part of the 99. Since it is just an artifact until it is crewed it is unaffected by Humility. The tokens that Shorikai produces also help you to pull ahead under Humility's effect.

Blue/White is a good pairing for bounce effects and it gives you Idyllic Tutor, Enlightened Tutor, and Long-Term Plans as ways to tutor Humility up. The Isochron Scepter + Dramatic Reversal combo lets you dig through as much of your library as you want with Shorikai but the Scepter can also just have something like Boomerang imprinted onto it as a way to keep bouncing Humility back to hand as need be. You can also bounce the Scepter itself back to your hand if you draw into Dramatic Reversal later and want to go for the combo instead.

Unwinding Clock is worth considering for the value it can net with your commander and any other artifacts that tap. Meticulous Excavation is a bit limited and mana intensive in its use but is a repeatable way to return Humility to hand. Venser, the Sojourner can exile Humility for the duration of your turn and then bring it back in time for your opponents to enjoy on their turns.

wthompson714 on Custom Commander Brew

11 months ago

Some thoughts:

Since your commander already gives evasion, I don't think you need both Swiftfoot Boots and Lightning Greaves.

The group decided Cyclonic Rift is banned in tier 3. I don't know what tier these decks are considered...

Burgeoning is less good the fewer lands you have in the deck. I don't think you will find it as helpful as you would want it to be. I think you have enough ramp to not need it, but if you want something that will ramp similarly to that, consider Carpet of Flowers or Utopia Sprawl.

I like Distortion Strike and Artful Dodge in more casual decks, but I think they are simply less good in commander. I think it would be better to have creatures that simply are unblockable. I do see the value of making anything (including your stand alone commander) unblockable, but only being able to do it twice isn't good enough in my mind. Aqueous Form is great! But some suggested replacements (with extra upsides) for the others are Invisible Stalker, Flitterstep Eidolon, Mercurial Spelldancer, Suspicious Stowaway  Flip, Silhana Ledgewalker, Temmet, Vizier of Naktamun, Surge Engine. I also think these cards would be better than Wu Light Cavalry, Treetop Scout, and Nettle Sentinel (not sure why this is in the deck).

I like a little bit of additional flicker magic for value, but I think Yorion, Sky Nomad and Roon of the Hidden Realm are too slow. I like Brago, King Eternal and Displacer Kitten.

Mavinda, Students' Advocate doesn't seem to fit here. It only works with instant and sorceries that are targeting creatures you control. Yes, it works with Distortion Strike, but Artful Dodge already has flashback, and it isn't good enough to include mavinda only for Cloudshift and Distortion Strike. I think it can go along with the other two.

You have 18 instances of ramp. I think this may be too much. initial cuts: Llanowar Elves, Ranger's Path, and Burgeoning. Growth Spiral is good, but I think you need to be playing 2 more lands to include. Nature's Lore and Three Visits are great, but you need more dual lands with basic land types to make those good. Otherwise, Rampant Growth is better. Other thing to consider here: If you have fewer mana rocks, the better chance that your commander's ability will help you blow up artifacts. I guess in general, you may want to try to limit the number of card types you play.

Treva's Ruins and Flood Plain seem too slow. And again, as a midrange value deck, I think you need to be playing at least 38 lands.

I think Venser, the Sojourner is better here than Sun Quan, Lord of Wu. You can make the team unblockable for one less mana, and if that isn't helpful at the time, you can flicker stuff while you wait. Ultimating is just an insane bonus.

I gotta go, but I will try to come back and offer some suggestions on other cards you should include!

Delphen7 on Our First Battle Card Has …

11 months ago

My fear is WotC will try so hard to balance battles that they will be nigh unplayable or one will be so powerful WotC will have to tame every future one they may print to the point where no other is playable.


On the flip side though, we've come a long way from Venser, the Sojourner (cough Wrenn and Six cough), so maybe Battles will get better as time goes on and WotC figures out how they want to explore it given initial play.

TheoryCrafter on What Shall Happen to the …

1 year ago

TypicalTimmy, it's from the Mirrodin Besieged block. Melira, Sylvok Outcast has the ability to remove Glistening Oil from the infected. As you said, if it fully corrupts the heart its incurable. Venser, the Sojourner was suffering from Phthisis(powerstone radiation poisoning) and knew he didn't have much longer to live. So he gave his spark to Karn and the spark flushed the oil from his body. That's how Karn Liberated was cured.

As for Nicol Bolas, his memory isn't erased. Jace Beleren created an illusion where he showed Nicol exploding and then Ugin, the Spirit Dragon just took his name in such a way he cannot be summoned. Thus, his home is now a Prison Realm.

Last_Laugh on You Can't Flicker Your Friend's Nose

1 year ago

Speak for yourself! I flicker my friends noses all the time tyvm. Venser, the Sojourner might be nice here.

aantosh on Roon To Grow

1 year ago

I use to run a Roon bounce house back when Sylvan Primordial was still legal in commander.

My engines were

Venser, the Sojourner / Deadeye Navigator / Restoration Angel / Conjurer's Closet

I would blink cards like Stonehorn Dignitary and Coiling Oracle

You're looking for strong ETB triggers like Reflector Mage and recursion like the cards mentioned above or creatures like Temur Sabertooth

This is a high synergy for value deck, and it can be a ton of fun to play.

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