Venser, the Sojourner

Venser, the Sojourner

Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield at the beginning of the next end step.

-1: Creatures are unblockable this turn.

-8: You get an emblem with "Whenever you cast a spell, exile target permanent."

Venser, the Sojourner Discussion

DadHumanPraetor on Bolos And his (Super) Stoner Friends

3 weeks ago

I play Mystic Barrier Silent Arbiter and Meekstone in my superfriends deck. Not sure how creature heavy your meta is. I also play Karmic Justice to threaten my opps lands if they screw with my pws.

Have you considered a Deepglow Skate or Flux Channeler?

I once accidentally took unlimited turns by flickering a Deepglow Skate with Venser, the Sojourner while I controlled an Oath of Teferi and Teferi, Master of Time so I love the card lmao.

Nice build!

Guerric on Ranar - Spirit Tribal/ Exile/blink

3 months ago

I like the Restoration Angel + Flickerwisp value engine, and Felidar Guardian could provide an alternate for wisp. Do you find with this list that you're able to blink enough, or do you find yourself wanting more? I am building a similar approach to this, but have also pondered adding recurring engines like Thassa, Deep-Dwelling and Venser, the Sojourner and was wondering if you had considered those.

Alex_P on Grand Arbiter Casual

5 months ago

April 2021 update:

-1 Gilded Drake , -1 Venser, the Sojourner

+1 Heliod's Intervention , +1 Narset, Parter of Veils

Gilded Drake is great. It's a fun and tricky little card. It's also, at the moment, a $300 card. Let's save our money and make space for highly tutorable, highly flexible mass artifact/enchantment removal instead.

Venser loses a bit of value without the ability to flicker Gilded Drake, so Narset comes in to limit enemy card draw instead.

Roryesquire on

1 year ago

Hey battle_jelly your suggestions are on point, I love it, thank you!

It is a proxy but I'm trying not to go over 9000 on it as that's pretty much his point of play, I'm trying to involve the rest of the play group and just phase him out on combo play, I feel like if I slow him down it'll just level out the playing field!

Man I feel like I'm already dialing in the deck, which is Awesome stuff for a 5 game EDH player, going against a CEDH player.

Drew a few hands with the Deck last night, ran real good, feel like I need a Progenitus + unblockable creature utility like; Thasa God of the Sea , Venser, the Sojourner or Zhuge Jin, Wu Strategist

He also runs a, cyclonic so I might look at a swerve sub for counterspell replacement!

Ehsteve on Crew is Big

1 year ago

Many thanks to both DemMeowsephs and SPACEgun!

So I agree on several points:

  • Deploy the Gatewatch is underwhelming about half the time, as it's sometimes hitting planeswalkers that aren't that helpful or sometimes nothing at all. Given it's a 6 mana sorcery with the need for double white I think this might be worth a cut for Ignite the Beacon for the greater reliability of being able to play the planeswalkers I actually want to play.

  • For mana I think Mana Confluence is good but Gemstone Mine is a good pick with proliferate. Urborg, Tomb of Yawgmoth has always been on the radar but I've yet to find another copy as they are all tied up in my other black EDH decks currently.

  • I am finding a way to add Astral Cornucopia to the deck but I will see if I can find a Coalition Relic as well. The only reason I am not that big a fan of Everflowing Chalice is due to the mana being colourless and the decks heavy reliance on colour fixing.

  • For mana fixing I was also considering the Thriving land cycle from the Jumpstart set. I think while the lands are slow they add a lot of flexibility to the mana base.

  • Mana ratios need to be fixed for more green mana for early game.

  • Venser, the Sojourner may not be nearly as good as I thought he was. I play him a lot in Roon Blink EDH but here because of the sorcery-speed of the deck it just sort of does not a whole lot for anyone unless you're already winning. I think this may be one of the first difficult cuts just based upon experience.

Some play tips I've come to learn:

  • Always play Atraxa turn 4 if you can. If she gets removed: fine if annoying, but the main thing is that there are very few things you can really do efficiently with 4 mana in this deck so setting yourself up for a proliferate seems to be worth it every time.

0rc on Taigam Stole Ya Girl

1 year ago

Swell deck. As for recommendations, Venser, the Sojourner has synergy with your commander, creates massive shenanigans with Gilded Drake, and allows us to reuse Snapcaster Mage and Spellseeker in the absence of taiga. If we include it we should consider Restoration Angel or Felidar Guardian for added utility. If we include both, we might add Altar of the Brood for an infinite mill combo. :)))

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