Venser, the Sojourner
Planeswalker — Venser
+2: Exile target permanent you own. Return it to the battlefield at the beginning of the next end step.
-1: Creatures are unblockable this turn.
-8: You get an emblem with "Whenever you cast a spell, exile target permanent."
|Have (3)||metalmagic , , gildan_bladeborn|
|Want (2)||p0rk , berk|
Printings View all
|Duel Decks: Venser vs. Koth (DDI)||Mythic Rare|
|Scars of Mirrodin (SOM)||Mythic Rare|
Combos Browse all
- Tumble Magnet + Venser, the Sojourner
- Planebound Accomplice + Venser, the Sojourner
- Arcane Laboratory + Venser, the Sojourner
|Commander / EDH||Legal|
Venser, the Sojourner occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
Venser, the Sojourner Discussion
3 days ago
Many thanks to both and SPACEgun!
So I agree on several points:
Deploy the Gatewatch is underwhelming about half the time, as it's sometimes hitting planeswalkers that aren't that helpful or sometimes nothing at all. Given it's a 6 mana sorcery with the need for double white I think this might be worth a cut for Ignite the Beacon for the greater reliability of being able to play the planeswalkers I actually want to play.
For mana I think Mana Confluence is good but Gemstone Mine is a good pick with proliferate. Urborg, Tomb of Yawgmoth has always been on the radar but I've yet to find another copy as they are all tied up in my other black EDH decks currently.
I am finding a way to add Astral Cornucopia to the deck but I will see if I can find a Coalition Relic as well. The only reason I am not that big a fan of Everflowing Chalice is due to the mana being colourless and the decks heavy reliance on colour fixing.
For mana fixing I was also considering the Thriving land cycle from the Jumpstart set. I think while the lands are slow they add a lot of flexibility to the mana base.
Mana ratios need to be fixed for more green mana for early game.
Venser, the Sojourner may not be nearly as good as I thought he was. I play him a lot in Roon Blink EDH but here because of the sorcery-speed of the deck it just sort of does not a whole lot for anyone unless you're already winning. I think this may be one of the first difficult cuts just based upon experience.
Some play tips I've come to learn:
- Always play Atraxa turn 4 if you can. If she gets removed: fine if annoying, but the main thing is that there are very few things you can really do efficiently with 4 mana in this deck so setting yourself up for a proliferate seems to be worth it every time.
5 days ago
Swell deck. As for recommendations, Venser, the Sojourner has synergy with your commander, creates massive shenanigans with Gilded Drake, and allows us to reuse Snapcaster Mage and Spellseeker in the absence of taiga. If we include it we should consider Restoration Angel or Felidar Guardian for added utility. If we include both, we might add Altar of the Brood for an infinite mill combo. :)))
3 weeks ago
Hi Zamutx - I really didn't see any auto includes from Jumpstart and the deck is running nicely as is for now. Noble Hierarch is getting a reprint in Double Masters so that may get added if the price takes a hit.
As for main wincons, complete and utter control of the table is the name of the game. Between the 'control' and 'removal' sections with repeatable effects from the 'ETB x2' + 'blink' categories, you can probably see how it can spiral. DEN soulbound with Mystic Snake is a problem for most. No attack phases ever with Stonehorn Dignitary neuters loads of decks, as does Meddling Mage for general-centric builds. Similarly, you'd be surprised at how many games Lavinia of the Tenth has won me. Bounce an entire board back with Venser, Shaper Savant. All this control makes Venser, the Sojourner's ultimate a legit possibility, usually an auto scoop. Anyway, you probably get the idea here. I will caution that if you're looking for a quick fight, this deck is not the route to take. Games can be lengthy and durdly and that's why I've kept Crater-win in here as a mercy kill option.
1 month ago
Excellent deck! A few notes: Ashiok, Nightmare Muse is an excellent piece in any Aminatou deck. He also grants synergy with the Oaths you're running. If you have the budget for it, I would also add Venser, the Sojourner and Kaya, Ghost Assassin. I would also add Oath of Kaya and Oath of Gideon to complete the set.
Disposal-wise, you can't get much better than Act of Authority. Remember that Aminatou can target any permanent you own, not just control.
Anyway, good luck!
1 month ago
You definitely have the right idea here with plenty of ETB effects, I suggest adding more ways to set up repeatable bounce effects to get the most out of your creatures. If it's within your budget, I would suggest Venser, the Sojourner + Oath of Teferi, Deadeye Navigator, and/or Thassa, Deep-Dwelling. Reveillark also seems like he would be a really good fit here as it can pull back most of your creatures for even more effects. Hope this helps.
3 months ago
Dungeon Geists is a pretty good recursion target to keep your opponents locked down. Reveillark, though not a spirit, can recur just about every creature in your deck. If you want some extra recursion, Venser, the Sojourner and Thassa, Deep-Dwelling are pretty good. Venser also works particularly well with the St. Traft. Hope this helps.