Venser, the Sojourner

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Mythic Rare
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Venser, the Sojourner

Planeswalker — Venser

+2: Exile target permanent you own. Return it to the battlefield at the beginning of the next end step.

-1: Creatures are unblockable this turn.

-8: You get an emblem with "Whenever you cast a spell, exile target permanent."

Latest as Commander

Venser, the Sojourner Discussion

Goretast on Chulane, Teller of Tales

1 month ago

Cutting cards is a tough thing to decide, but I'll give you some of my thoughts. I don't think you need Swiftfoot Boots , but should instead run another counterspell like Swan Song / Flusterstorm / Negate . I'm also not a fan of Seedborn Muse and Wilderness Reclamation because there doesn't really seem to be a lot of mana dumps you could do on your opponents turn- if you decide to remain on this route Whitemane Lion is a great flicker creature with flash that you can dump on each of your opponents turns. I think running Jace, Wielder of Mysteries is a bit redundant and is too much of a dead draw when you are going to be drawing labman and playing him for free with Aluren anyways. Venser, the Sojourner also doesn't seem too essential to the deck because his exile doesn't really synergize with Chulane.

You could get away with cutting one of your board wipes or all of them. Chulane plays with a pretty creature heavy strategy and those wipes will probably be dead in your hand- throw in a Selfless Spirit or something similar then you have a one-sided wipe if you like.

If you add Cloudstone Curio then I'd throw in a Trophy Mage to grab it or your sphere.

I also think you can get away with cutting some lands. cEDH normally floats around 30 lands and more casual decks at 34. I'd remove Temple of the False God and the temples because you really want lands that come in untapped to drop Chulane ASAP. I would substitute Thought Vessel for a mana dork. Ideally handsize shouldn't matter because once you go off with Aluren / Cloudstone Curio , the game should be over.

I know you asked for things to cut and I just gave you more to add on-top of that, but these changes should really improve the deck. You can checkout my list, which is a lot more competitive, to see if there are any combos or pricey cards you want to add. Let me know if you have any questions!

Boza on Personalized User Spellbooks

2 months ago

1/ Remand - I really enjoy these quirky tempo cards and the tempo archetype is exemplified by this card.
2/ Ephemerate - I like blinking a lot as a mechanic and this does it twice.
3/ Dimir Charm - so many good options on this one, it is quickly becoming my number 1 charm.
4/ Delay - similar to number 1, I like quirky counterspells that require a certain deck to be good.
5/ Fact or Fiction - i like interactive cards like this one.
6/ Brainstorm - a classic card that needs no introduction, but requires a lot of skill to master.
7/ Selvala's Stampede - the Conspiracy multiplayer mechanics are one of my favorite and this card has won me too many games.

8/ Venser, the Sojourner - simply the best planeswalker ever. Too bad he dead.

Exoflo on Budget Zedruu

3 months ago

A very cool deck ( I'm building a Zedruu EDH too :) Please go my deckles and leave a comment :D )

I think you'll get serious problem on your manabase. Color in your deck are balanced so I think you need to make a 33%land for each color.

I wonder you want to keep a budget deck, but I hardly advice you to add Venser, the Sojourner . This card is literally made for Zedruu.

I hope you'll enjoy your deck !

TypicalTimmy on Kykar, wind's fury?

3 months ago

Planeswalkers that you'd want to run would be the following;

That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:

I'd also focus on making it a soft Flying Tribal, to empower your tokens

All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.

Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.

Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.

Hope that helps! :D

Lanzo493 on Blinking Brago

3 months ago

I love Brago. He’s fun. Once you get bouncing he gets crazy value. I do have some suggestions based off my experience with him.

I think card advantage is always great, so I love Mystic Remora , Cloudform , and Lightform . With infinite bounce combos, the form enchantments play your whole deck. Well, if you do decide to run more card advantage, you’ll need more mana rocks to keep up.

Planeswalkers are great, but 2 stand out. Venser, the Sojourner does everything you need it to do and Tezzeret the Seeker gets your best cards.

Here are 2 answer-all creatures: Riftwing Cloudskate and Cavalier of Dawn . You can bounce the resulting token, too. I love Angel of Serenity the most because it bounces three things and can hurt graveyard strategies.

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Venser, the Sojourner occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%