Venser, the Sojourner
Planeswalker — Venser
+2: Exile target permanent you own. Return it to the battlefield at the beginning of the next end step.
-1: Creatures are unblockable this turn.
-8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Combos Browse all
- Tumble Magnet + Venser, the Sojourner
- Planebound Accomplice + Venser, the Sojourner
- Arcane Laboratory + Venser, the Sojourner
|Commander / EDH||Legal|
Venser, the Sojourner Discussion
3 weeks ago
I like the Restoration Angel + Flickerwisp value engine, and Felidar Guardian could provide an alternate for wisp. Do you find with this list that you're able to blink enough, or do you find yourself wanting more? I am building a similar approach to this, but have also pondered adding recurring engines like Thassa, Deep-Dwelling and Venser, the Sojourner and was wondering if you had considered those.
2 months ago
April 2021 update:
Gilded Drake is great. It's a fun and tricky little card. It's also, at the moment, a $300 card. Let's save our money and make space for highly tutorable, highly flexible mass artifact/enchantment removal instead.
Venser loses a bit of value without the ability to flicker Gilded Drake, so Narset comes in to limit enemy card draw instead.
7 months ago
8 months ago
Privileged Position>Shalai, Voice of Plenty
Nissa, Vital Force>Ob Nixilis Reignited
Swan Song>Deploy the Gatewatch
Rhystic Study>Phyrexian Arena
Bontu's Last Reckoning > Supreme Verdict
Ugin, the Ineffable > Anguished Unmaking
Elspeth, Knight-Errant > Venser, the Sojourner
Sorin Markov > Liliana, Dreadhorde General
9 months ago
Hey battle_jelly your suggestions are on point, I love it, thank you!
It is a proxy but I'm trying not to go over 9000 on it as that's pretty much his point of play, I'm trying to involve the rest of the play group and just phase him out on combo play, I feel like if I slow him down it'll just level out the playing field!
Man I feel like I'm already dialing in the deck, which is Awesome stuff for a 5 game EDH player, going against a CEDH player.
He also runs a, cyclonic so I might look at a swerve sub for counterspell replacement!
10 months ago
Many thanks to both and SPACEgun!
So I agree on several points:
Deploy the Gatewatch is underwhelming about half the time, as it's sometimes hitting planeswalkers that aren't that helpful or sometimes nothing at all. Given it's a 6 mana sorcery with the need for double white I think this might be worth a cut for Ignite the Beacon for the greater reliability of being able to play the planeswalkers I actually want to play.
For mana I think Mana Confluence is good but Gemstone Mine is a good pick with proliferate. Urborg, Tomb of Yawgmoth has always been on the radar but I've yet to find another copy as they are all tied up in my other black EDH decks currently.
I am finding a way to add Astral Cornucopia to the deck but I will see if I can find a Coalition Relic as well. The only reason I am not that big a fan of Everflowing Chalice is due to the mana being colourless and the decks heavy reliance on colour fixing.
For mana fixing I was also considering the Thriving land cycle from the Jumpstart set. I think while the lands are slow they add a lot of flexibility to the mana base.
Mana ratios need to be fixed for more green mana for early game.
Venser, the Sojourner may not be nearly as good as I thought he was. I play him a lot in Roon Blink EDH but here because of the sorcery-speed of the deck it just sort of does not a whole lot for anyone unless you're already winning. I think this may be one of the first difficult cuts just based upon experience.
Some play tips I've come to learn:
- Always play Atraxa turn 4 if you can. If she gets removed: fine if annoying, but the main thing is that there are very few things you can really do efficiently with 4 mana in this deck so setting yourself up for a proliferate seems to be worth it every time.
10 months ago
Swell deck. As for recommendations, Venser, the Sojourner has synergy with your commander, creates massive shenanigans with Gilded Drake, and allows us to reuse Snapcaster Mage and Spellseeker in the absence of taiga. If we include it we should consider Restoration Angel or Felidar Guardian for added utility. If we include both, we might add Altar of the Brood for an infinite mill combo. :)))
10 months ago
Hi Zamutx - I really didn't see any auto includes from Jumpstart and the deck is running nicely as is for now. Noble Hierarch is getting a reprint in Double Masters so that may get added if the price takes a hit.
As for main wincons, complete and utter control of the table is the name of the game. Between the 'control' and 'removal' sections with repeatable effects from the 'ETB x2' + 'blink' categories, you can probably see how it can spiral. DEN soulbound with Mystic Snake is a problem for most. No attack phases ever with Stonehorn Dignitary neuters loads of decks, as does Meddling Mage for general-centric builds. Similarly, you'd be surprised at how many games Lavinia of the Tenth has won me. Bounce an entire board back with Venser, Shaper Savant. All this control makes Venser, the Sojourner's ultimate a legit possibility, usually an auto scoop. Anyway, you probably get the idea here. I will caution that if you're looking for a quick fight, this deck is not the route to take. Games can be lengthy and durdly and that's why I've kept Crater-win in here as a mercy kill option.