Knight of Autumn

Knight of Autumn

Creature — Dryad Knight

When Knight of Autumn enters the battlefield, choose one —

  • Put two +1/+1 counters on Knight of Autumn.
  • Destroy target artifact or enchantment.
  • You gain 4 life.
Browse Alters View at Gatherer

Trade

Have (5) Bluboltar , NineNotesKnives , CompleteWaste , DemMeowsephs , metalmagic
Want (0)

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Arena Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Knight of Autumn Discussion

DemonDragonJ on Utopian Prosperity

2 weeks ago

I have replaced Juniper Order Ranger with Knight of Autumn, since the latter card is a better match for this deck, and doing so lowered the average converted mana cost of this deck from 4.06 to 4.03.

SynergyBuild on Chulane Midrange

1 month ago

Caustic Caterpillar over Knight of Autumn IMO, and you know I think Galvanic Alchemist+Yisan, the Wanderer Bard+Biomancer's Familiar (easy combo with Chulane's bounce!)

Yeah, Knight combos with Chulane's bounce, but Caustic is just such a cheap cantrip on storm turns.

Nemesis on Cube additions

1 month ago

roseink on Karametra, God of Lawns

1 month ago

Amulet of Vigor has excellent synergy with Karametra, so you might want to consider that. Knight of Autumn is nice creature-based removal you could consider.

Also, in my experience, since Karametra is so good at getting out lands, you might not need so many color fixing lands and might want more basics that she can search for

Garretthook on GW Counters

2 months ago

After playing the deck some, it just doesn’t need them. The synergies between the creatures is already really strong. The only reason I’d bring in instants and sorceries is for protection and removal. The Chamber Sentry, Voracious Hydra, Vivien, Arkbow Ranger, and Knight of Autumn fill the various removal roles and we have and The Ozolith makes us not care very much about removal. I could see wanting Heroic Intervention in the sideboard for direct protection or maybe Feat of Resistance but so far in testing it’s actually fast enough to put on pressure that you’re not usually playing defense at all. It’s very much a tap-out deck.

PhoenixHDGaming on Mayael EDH

3 months ago

I would try and improve the pod chain from 2-6. I don't see too many creatures that you would like to pod into and pod away. I would also suggest some more land ramp. To reach both of these goals I would personally add some of these cards: Wood Elves Yavimaya Dryad Eternal Witness Karmic Guide Reclamation Sage Knight of Autumn Restoration Angel Felidar Guardian Eerie Interlude (To protect from Board Wipes, while also getting ETB triggers again) Ghostway (Same as Eerie Interlude) Kodama's Reach Cavalier of Thorns Vexing Shusher Selvala, Heart of the Wilds Natural Order Nature's Lore Green Sun's Zenith

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