Knight of Autumn

Knight of Autumn

Creature — Dryad Knight

When this enters the battlefield, choose one —

  • Put two +1/+1 counters on this.
  • Destroy target artifact or enchantment.
  • You gain 4 life.

Latest Decks as Commander

Knight of Autumn Discussion

jfrog on The Cooler Kinda Counters

1 month ago

I definitely need to make some edits to that post. The new cards really should have been what I suggested. Things like Hopeful Initiate could have so many interactions with all your counters when needed. Torens, Fist of the Angels could also go wild here. A creature that can make counters by attacking, and then could give you tokens that can also put counters on themselves. It's got potential. If you wanted a sub theme of life gain Voice of the Blessed is a cool card, pairs well with any of the soul sisters. Cleric Class and Ranger Class both work. Depending on how competitive you are feeling Walking Ballista is an absolute powerhouse. There are so many options for your deck that I can see why something like servant of the scale wouldn't make the cut. Dont know how you feel about it, but maybe cutting some or all copies of Spike Feeder? I havent played the deck so I dont know what cards really perform and which ones dont. Hopeful Initiate competes for a spospot with Knight of Autumn. Hope some of this rambling helps!

Jackfrost23 on Lacerating Landfall (Budget)

1 month ago

You should definitely lower your curve. Even with all your ramp cards like Emeria Shepherd and Rampaging Baloths are far to slow. If you want to stay as a more midrange deck some cards I think you should consider are:

Zuran Orb: this combos excellently with Titania, Protector of Argoth and Elvish Reclaimer. It can easily be fetched with Urza's Saga (which is also a great target to fetch off of Harrow). Urza's Saga + Ramunap Excavator is also a really great combo.

Kazandu Mammoth  Flip: this is an excellent beater that can also be played as a land.

Ancient Greenwarden: although this is more casual then the other cards I've suggested so far once it synergises really well with your gameplan so I thought I would suggest it anyways.

I would also suggest running some utility lands that could be fetched with Elvish Reclaimer or Harrow. Some good ones off the top of my head are:

Blast Zone: Having tutorable removal is always excellent and Blast Zone is even better due to its combo with Ramunap Excavator. It might also be good to add Crucible of Worlds as extra copies of Ramunap Excavator that aren't affected by most removal.

Some other cards you should consider are Lair of the Hydra, Ghost Quarter, Steppe Lynx, Skyclave Apparition and Knight of Autumn.

wallisface on Sunder Shaman or Rust Scarab …

2 months ago

It's pretty hard/impossible to judge either without a list, but I would suggest there are better options than both, by a long way. 5cmc and 4cmc respectively is pretty big, and these guys do nothing on entering the battlefield, so you've given your opponent an absolute TON of time to setup and win before you're enacting any kind of plan (I'm assuming this is the main plan for the deck as I have no other information). On top of that, if you're planning on controlling the board state, you don't need big creatures, you just need to make sure the board is under your control, and then win at your leisure.

So instead, I would suggest you consider some of the following:

  • Shenanigans Lets you destroy whatever you want of your opponents, as many times as you'd like. At 2cmc, you can start peeling-away at every board-piece your opponent has as early as turn 3 - and have a guaranteed 1-destroy-per-turn until your opponent concedes, or you swing for lethal.

  • Gorilla Shaman gives you access to ruining all your opponents non-creature stuff (most notably/easily, their lands), and also provides a body to swing with when the coast-is-clear.

  • Embereth Shieldbreaker is a 1-mana destroy spell, which you can later turn into a creature to deal damage.

  • Ancient Grudge kills 2 artifacts for the price of 1 spell.

  • Reclamation Sage and/or Knight of Autumn can peel back an artifact on entry, provide bodies to attack with, and can be abused with the likes of Ephemerate

  • Also, while Collector Ouphe doesn't specifically destroy an artifact, you can use it to effectively turn off your opponents lands (make them artifacts before they draw), which will certainly help mess up what they're trying to do.

foxinsox on Thrag Grenade

5 months ago

I feel Knight of Autumn would be a valuable addition here. Your blink creatures don't come down until five mana, and having a viable three-drop that repeatedly nets you life against aggro or plays havoc with affinity/enchantment based decks seems like useful addition. It also puts those blink effects piling up in your hand to good use.

DemonDragonJ on Acidic Slime or Reclamation Sage

5 months ago

The majority of users here have voted in favor of the slime, so I shall keep it in my deck, especially since I already have Knight of Autumn in that deck, as well.

1empyrean on Tayam's Constellation EDH

7 months ago

Thank you, AkaAkuma. This deck is special to me, and I'm glad you like it.

Knight of Autumn would be on the list if it were on theme. Its pretty perfect for a more typical Tayam deck, which has gotten some spicy new cards since I built Tayam, but my theme requirement lead me down other paths. Dreadhorde Invasion was in my original pile of potential cards for the deck, but it never made the cut. I ended up favoring enchantment creatures over a once per turn token creator, simply because I wanted more immediate payoff.

Pairing Teysa, Orzhov Scion with Siona, Captain of the Pyleas initially happened because I wanted to trigger Siona with Screams from Within to get endless constellation triggers (I will eventually find a way to fit the card in, but I ended up not being able to find my copy of the card for a long tome and had the deck built before I found it). Thinking about other cards with black that might want white tokens lead me to Teysa.

I still need to make changes to add in some modern horizons 2 cards.

As for how it plays, if you don't find a combo early, it can sit back and defend fairly effectively, and this is when the deck is most enjoyable to play. I like having tools in my graveyard and counters to pay Tayam's cost, and then react to other players trying to do their thing, and I love being able to activate Tayam without telling anyone what I'm bringing back. Seeing the same pile of cards is a given, but no 2 games are the same.

AkaAkuma on Tayam's Constellation EDH

7 months ago

Hey 1empyrean, I like the list! Thanks for the inspiration.

I play Tayam in the 98 with Ishai, Ojutai Dragonspeaker and Reyhan, Last of the Abzan at the helm. But Tayam is so synergistic in there that i want to put him into an own spotlight with a deck of his own deck. There are allot of building ideas for him, but i struggle with a focused direction. How does he play after a while? My concern is that every game becomes the same song and dance after a while.. recurring the same pieces over and over again.

On your build, I love that you included Teysa, Orzhov Scion . She was the first thing i thought of on Tayam, and even though i would fit her more in a token/aristocrats theme than enchantment.. How about adding Dreadhorde Invasion to the mix? Every turn you could remove 2 counters from a zombie army to make a spirit token on top of a 2/3 requirement for tayam's ability.

And a bit off theme, but i really like Knight of Autumn , and think shes a good inclusion here too. she can be a free Tayam requirement or removal spell on a stick.

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