Angel of Destiny

Angel of Destiny

Creature — Angel Cleric

Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

Latest Decks as Commander

Angel of Destiny Discussion

TheoryCrafter on Giada, the best angel commander (for mono white)

2 weeks ago

Have you considered Scroll of Avacyn? Once you have an angel on the battlefield it's 2 mana for 5 life and to draw a card.

I also noticed you don't have Graveyard hate. Have you considered Angel of Finality? Since you can't have Rest in Peace in your deck without messing up your graveyard interaction it makes a great alternative.

Other angels you may want to consider are Angel of Destiny and Enduring Angel  Flip.

I hope this helps. Happy Hunting

TheoryCrafter on

1 month ago

Personally, I'd replace an Ajani with an Starnheim Unleashed and keep Shalai as it offers mid to late game protection for your creatures Renewed Faith can't, such as colorless artifacts. With her activated ability being the only green in the deck, You should be able to reduce the number of green producers. Perhaps keep Overgrown Farmland since it offers more mana flexibility.

If you're dead set on removing Shalai may I suggest Angel of Destiny? It will give you an extra path to victory in case attacking isn't enough. I'd also then recommend adding Sandstone Bridge to your deck.

If nothing else Starnheim Unleashed can offer late game life gain. With a full playset of Bishop of Wings it would be a matter of if, not when it becomes a huge lifegain windfall.

I hope this helps. Thank you for reading me out. Happy Hunting!

Gleeock on Looking for a casual but …

1 month ago

Atla Palani, Nest Tender can be made casual (or not-casual). With a few 2cmc ramps you pretty much know what you want to immediately start doing: make eggs. For casual route I would make a subtheme like lifegain creatures Trostani, Selesnya's Voice, Angel of Destiny for wincon or something - that would be a unique & somewhat casual direction that still has an early game (

LandoLRodriguez on [PRIMER] No One Ever Suspects the Hippo...

2 months ago

yaoster Yes, Mechtitan Core certainly fits the bill; its color identity makes it playable here, and it generates a five-color token that can satisfy HEA. However, with exactly zero artifact creatures and/or vehicles in the deck otherwise to satisfy its demanding sacrifice requirements, getting it to work would require quite an overhaul. While Mechtitan could certainly have a place in another HEA deck looking to get all its colors, it's not gonna work here. Good looking out though, thanks for the suggestion!

Mountainmammoth Thanks for all the suggestions! I did come across and consider Angel's Trumpet as this deck was forming. It's certainly a staple in a lot of pillow fort decks, and I hadn't considered how it could interact with a forcibly recruited hippo legion. It could be fun to play in this list and I think I'll stick in the maybeboard for now, but I'm finding that the games where this deck performs the best are ones in which attacking in general for all players is kept to a minimum. The trumpet definitely runs counter to that.

Angel of Destiny is interesting too, but I don't think will quite be on-theme here. I'm finding as I play that my best role is to sit back while the other three players drain each other out until I'm ready to finish everyone off. Some games certainly develop a clear problem player, but I've had success enabling the other players to take care of them rather than doing so myself. I'm not trying to single anyone out myself, which appears to be this angel's wheelhouse. I also don't attack nearly enough for the lifegain angle to help much.

Elixir of Immortality I'm definitely familiar with. I run it in my Windgrace deck to get my basic lands back in my library once I've fetched them all out. I still have yet to run into anyone playing a legit mill strategy to feel like I need to gear this deck to account for it. Mill is just what I feel is the least satisfying way to lose a game of Magic so I always keep it in mind, but is more or less moot so far. From a recursion angle, having a card I need in my library is definitely better than having it in my GY, but getting it into my hand or into play from there is still a challenge that elixir doesn't address. The couple of new cards from Neon Dynasty I'm including/going to include should help a lot in this regard.

Shyft, on the other hand, I kind of love. It does exactly what I want it to do for a HEA win, albeit very slowly. It would need to be in play at the start of two consecutive turns (one to change colors, a second to trigger HEA) to work, but it could get the job done. It has a truly unimpressive stat line: a 4/2 with no combat abilities for 5 mana? This card really is kind of awful, but it strangely fits in here, as long as I want to spare a slot for a card solely to enable HEA. A second slot, really, since Planewide Celebration is more or less in here just for that reason too, although it provides a lot more flexibility if I need it for something else. I'll probably pick up a copy and keep it on hand to slot in once in a while, if for no reason other than seeing my opponent's wondering why I'm playing this train wreck of a card. I dig the art too. Thanks a ton for all the suggestions, especially Shyft. I can't believe I didn't come across it while I was digging.

Mountainmammoth on [PRIMER] No One Ever Suspects the Hippo...

2 months ago

Neat deck!

The death by hippo thing got me to search through the companion app for more Suture Priest like effects. Unfortunately I didn’t find any.

One thing that I did find that might be interesting is Angel's Trumpet. If you have your pillow fort up and you give your opponents a flock of hippos, they would have to attack each other or take a damage for each creature they choose not to attack with.

Also Angel of Destiny might be a fun win condition/stick to threaten your opponents with if they misbehave (don’t mess with me or I will boot you from the game). Plus it give life gain to work with HEA.

Elixir of Immortality can be a good way to keep yourself from losing to mill as well as a source of recursion if you are drawing enough cards.

Good luck with the deck.

plakjekaas on Card Arts With Blindfolds?

4 months ago

Zendikar angels like Angel of Destiny and Luminarch Ascension wear their halos over their eyes.

Mana_Mythic_Legendary on Pursuing Perfection, Part 10: Selesnya …

7 months ago

Every dual color up until now has been some sort of aggressive, negative experience for other players, and Selesnya certainly has the potential to be no different. Combining Green’s predilection for quality with White’s penchant for quantity (AND stacking board buffs) makes for a lethal pairing in the combat phase. Rhys the Redeemed, Captain Sisay, and Gaddock Teeg are just a few commanders with justifiable appeal for power gamers. And don’t forget the enchantments: Aura Shards, Mirari's Wake, and Hunting Grounds all have singularly disruptive board presence, and that’s just a few on a stellar list.

And yet, undeniable potency aside, this is an almost grandmotherly pairing: you don’t so much play Selesnya to ruin someone else’s day as to ensure you have the best one. A properly built deck in these colors should wrap around its pilot like a blanket fresh out of the dryer, basting you in a pervasive feeling of shelter, growth, and self-promotion. Another good analogy might be a garden tended by someone with an emerald thumb, game-breaking fertilizer, and the patience of Saint Francis. In summary, players running these are very much there to do their own thing without interruption: the problem is, once they’ve done their own thing, opponents find out that the “game-breaking fertilizer” is typically their own mulched remains.

It’s also oddly human-centric.

Ok, enough poetry. Now to the really fun bit: we’re here to talk thematic commanders, so let’s dive into that roster. Today, we’re discussing the Selesnya themes of Lifegains, Counterplay, and “Don’t Look at Me!”. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders. Just don’t judge me harshly for including a lot of beasts.

Lifegains

I spelled with an "s" for a reason. Yes, as covered in a past article, Black has a more intimate relationship with the life total. Yes, Black both drains life and spends life. BUT… there is a profound difference between eating cookies and baking them. Black is the undisputed cookie monster (and a bit of a baker, to be fair), but Selesnya could, to continue the analogy, take any bake off by storm. Prize money, people: Selesnya’s about not only baking that cookie, but getting prize money for it. In other words, crossbreeding these colors gets you a thematic trend toward gaining life AND triggering something whenever you do. Think combotastic crap like the Accomplished Alchemist and Rhox Faithmender, or Heliod, Sun-Crowned and Spike Feeder. The possibilities are… well, a little scary.

Lathiel, the Bounteous Dawn

The Oprah of lifegain. Who needs general damage when you can drown your opponent in creatures the approximate size of your life hack? Smack them with the Angel of Destiny, or… wow, there are a lot of relevant angels. Gather it. Just bring your lifelink and enjoy.

Trelasarra, Moondancer Direct, though the scry is a nice touch. This is a commander made for some sort of evasion, the Soul Warden cycle, and a pile of tokens. Like, maybe March of the Multitudes. Hehehehe…

Trostani, Selesnya’s Voice … Sheesh. I mean, I’ve had this built on and off, but… still, sheesh. If you’ve never heard of the Phyrexian Processor, enjoy the pearl I just gave you. Green-White is token central: hell, their own private keyword about it is right on this commander. This is a definite instance of the Green penchant for chunks being over-synergized with the white predilection to breed like rabbits. Or, in this case, Phyrexian Minions.

Counterplay

I’ve covered stax twice by this point, once in White and once in Azorius. I don’t deny that the potential for oppression is there: one of my favorite cards in Selesnya is Glare of Subdual. However, I can’t help feeling that it’s coming from a different direction in this slice of the pie. While Blue and White are geared toward inflicting stagnancy, Selesnya’s stax are angled toward preventing thematically negative effects, kind of a mercy mission for your opponent’s resources. I think Quakers would like it here.

Trostani Discordant Mind control pervasive in the local meta? Not anymore! Second Trostani is actually a rather inoffensive commander for everyone who’s not a thief, offering both board support and considerable political clout. Other players may even go out of their way to keep her up and you in the game, just to screw over that one guy.

Gaddock Teeg Ah, the man himself. I never found him especially oppressive, leaning more toward creatures by disposition. Not everyone will feel the same way. He cuts most conventional boardwipes out of the mix, and God help super-friends. You can almost picture the little hobbit raising his hands and saying “Let’s have a nice, simple game, shall we?” Which isn’t something you expect in a typical game of Commander, now that I think about it.

Yasharn, Implacable Earth Land fixing is nice, but this is where things are downright hostile. Those may look like tusks, but those are really two giant middle fingers pointed at black decks.

“Don’t Look at Me!”

When we were little, my brother would build cereal box walls between us as we ate breakfast, then stare at me over them. Whenever I eyed him like the nutcase he was, he’d scream “DON’T LOOK AT ME!!!”

I don’t think I need to explain the point.

Dragonlord Dromoka

I always liked the aesthetic of Dosan the Falling Leaf, but not enough to make him a commander. Dromoka, meaty beast of two colors that she is, has a bit more appeal. All but guaranteeing an uninterrupted turn, combo players could do worse.

Sigarda, Host of Herons A 5/5 with flying for five would be nice. Hexproof on a general is competitive. Putting a kibosh on all offensive-sacrifice decks ever tagging you? Downright savage. I like this card a lot.

Mirri, Weatherlight Duelist So… commander damage is a tried, true plan. Lots of people try it. Lots of people won’t be particularly offended by Mirri’s soft push for it. All the token-fiends out there, though, are going to flip their collective gourds when they find out the Silent Arbiter got legendary and started playing favorites. Word of advice: NEVER give her vigilance.

And, for a personal favorite: Karametra, god of the harvest

As readers know, I like ramp. However, even I think this is broken. I genuinely feel guilty whenever I think of building it again. While she doesn’t approach the misery of Zur the Enchanter or Purphoros, God of the Forge, the power dynamic here is shattering. One turn with a Whitemane Lion or anything similar will secure you a lead. One turn with whitemane lion and a Lotus Cobra? Amulet of Vigor? Tireless Provisioner? God have pity on your tiny, shriveled soul, because your opponents won’t. At least, if they ever manage to catch up under what I assume will be a deluge of ETB and blink effects. There are so many degenerate, savage combos encouraged by this reaping wench that I couldn’t list them all and reasonably expect anyone to finish the article. Let me just close this by saying she turns any card with landfall into a gamechanger, and there are a LOT of good landfall cards.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Simic!

Prior Articles:

Gruul

Rakdos

Dimir

Azorius

Green, with links to the other mono-colors

DawnsRayofLight on Boros Angels

7 months ago

Wandering Archaic  Flip would be a good add, unless you have bonkers life gain, Angel of Destiny may not be all that good. Starnheim Aspirant: I can see being kind of funny for a T3 or T4 Aurelia, I feel like a lot of times it might not be all that great, it would be nice if the card had other things going for it. Tome of Legends: there are more consistent draw sources like Endless Atlas. I would say you would be better served by adding Esper Sentinel, Dockside Extortionist and Ragavan, Nimble Pilferer to speed the list up and give it some extra ramp and draw. Cursed Mirror could be fun and I have gotten a lot of use out of Archaeomancer's Map, though with Keeper of the Accord and Land Tax you may have enough.

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