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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Angel of Destiny
Creature — Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
1 week ago
Najeela, the Blade-Blossom can give all attacking creatures lifelink.
Angel of Destiny is self-explanatory
Cruel Feeding (might be more like this. did a quick search for "target gains" and lifelink. too sleepy to read all of them)
2 months ago
I have a secondary version of this deck focused on mass token generation. To get this deck, swap out the cards listed in the Maybeboard section for the following:
4 months ago
Have you considered Scroll of Avacyn? Once you have an angel on the battlefield it's 2 mana for 5 life and to draw a card.
I also noticed you don't have Graveyard hate. Have you considered Angel of Finality? Since you can't have Rest in Peace in your deck without messing up your graveyard interaction it makes a great alternative.
I hope this helps. Happy Hunting
6 months ago
Personally, I'd replace an Ajani with an Starnheim Unleashed and keep Shalai as it offers mid to late game protection for your creatures Renewed Faith can't, such as colorless artifacts. With her activated ability being the only green in the deck, You should be able to reduce the number of green producers. Perhaps keep Overgrown Farmland since it offers more mana flexibility.
If you're dead set on removing Shalai may I suggest Angel of Destiny? It will give you an extra path to victory in case attacking isn't enough. I'd also then recommend adding Sandstone Bridge to your deck.
If nothing else Starnheim Unleashed can offer late game life gain. With a full playset of Bishop of Wings it would be a matter of if, not when it becomes a huge lifegain windfall.
I hope this helps. Thank you for reading me out. Happy Hunting!
6 months ago
Atla Palani, Nest Tender can be made casual (or not-casual). With a few 2cmc ramps you pretty much know what you want to immediately start doing: make eggs. For casual route I would make a subtheme like lifegain creatures Trostani, Selesnya's Voice, Angel of Destiny for wincon or something - that would be a unique & somewhat casual direction that still has an early game (
7 months ago
yaoster Yes, Mechtitan Core certainly fits the bill; its color identity makes it playable here, and it generates a five-color token that can satisfy HEA. However, with exactly zero artifact creatures and/or vehicles in the deck otherwise to satisfy its demanding sacrifice requirements, getting it to work would require quite an overhaul. While Mechtitan could certainly have a place in another HEA deck looking to get all its colors, it's not gonna work here. Good looking out though, thanks for the suggestion!
Mountainmammoth Thanks for all the suggestions! I did come across and consider Angel's Trumpet as this deck was forming. It's certainly a staple in a lot of pillow fort decks, and I hadn't considered how it could interact with a forcibly recruited hippo legion. It could be fun to play in this list and I think I'll stick in the maybeboard for now, but I'm finding that the games where this deck performs the best are ones in which attacking in general for all players is kept to a minimum. The trumpet definitely runs counter to that.
Angel of Destiny is interesting too, but I don't think will quite be on-theme here. I'm finding as I play that my best role is to sit back while the other three players drain each other out until I'm ready to finish everyone off. Some games certainly develop a clear problem player, but I've had success enabling the other players to take care of them rather than doing so myself. I'm not trying to single anyone out myself, which appears to be this angel's wheelhouse. I also don't attack nearly enough for the lifegain angle to help much.
Elixir of Immortality I'm definitely familiar with. I run it in my Windgrace deck to get my basic lands back in my library once I've fetched them all out. I still have yet to run into anyone playing a legit mill strategy to feel like I need to gear this deck to account for it. Mill is just what I feel is the least satisfying way to lose a game of Magic so I always keep it in mind, but is more or less moot so far. From a recursion angle, having a card I need in my library is definitely better than having it in my GY, but getting it into my hand or into play from there is still a challenge that elixir doesn't address. The couple of new cards from Neon Dynasty I'm including/going to include should help a lot in this regard.
Shyft, on the other hand, I kind of love. It does exactly what I want it to do for a HEA win, albeit very slowly. It would need to be in play at the start of two consecutive turns (one to change colors, a second to trigger HEA) to work, but it could get the job done. It has a truly unimpressive stat line: a 4/2 with no combat abilities for 5 mana? This card really is kind of awful, but it strangely fits in here, as long as I want to spare a slot for a card solely to enable HEA. A second slot, really, since Planewide Celebration is more or less in here just for that reason too, although it provides a lot more flexibility if I need it for something else. I'll probably pick up a copy and keep it on hand to slot in once in a while, if for no reason other than seeing my opponent's wondering why I'm playing this train wreck of a card. I dig the art too. Thanks a ton for all the suggestions, especially Shyft. I can't believe I didn't come across it while I was digging.
7 months ago
The death by hippo thing got me to search through the companion app for more Suture Priest like effects. Unfortunately I didn’t find any.
One thing that I did find that might be interesting is Angel's Trumpet. If you have your pillow fort up and you give your opponents a flock of hippos, they would have to attack each other or take a damage for each creature they choose not to attack with.
Also Angel of Destiny might be a fun win condition/stick to threaten your opponents with if they misbehave (don’t mess with me or I will boot you from the game). Plus it give life gain to work with HEA.
Elixir of Immortality can be a good way to keep yourself from losing to mill as well as a source of recursion if you are drawing enough cards.
Good luck with the deck.