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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Mind's Dilation
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
amarthaler on
EDH Xanathar, Guild Kingpin
5 months ago
Thanks for the comment and upvote, Skillville!
I had Mystic Remora in the deck but I'm holding off on it to see just how much card draw from our own library the deck needs. I agree its a staple!
Mind's Dilation is already in the deck :)
I think you'll really enjoy No Mercy in any deck with black. It's by far one of my favorite protection cards in EDH and its being reprinted in Dominaria Remastered!
Skillville on
EDH Xanathar, Guild Kingpin
5 months ago
Every blue deck has wiggle room for a Mystic Remora >.-
With all your top deck manipulation Mind's Dilation would be pretty powerful.
No Mercy is nice, might add it to my list.
Looks good, same coin just a different side :)
griffstick on Casting spells from exile (blue …
10 months ago
Apex of Power, Soulfire Eruption, Mind's Dilation, Cast Through Time, Mind's Desire, Urabrask, Heretic Praetor, Chandra, Torch of Defiance, Atsushi, the Blazing Sky, Urza, Lord High Artificer, Chandra, Dressed to Kill, Flameskull, Prophetic Flamespeaker, Epic Experiment
Lanzo493 on Paths of Pain Commander
1 year ago
When I think of Nagato, the card that comes to mind is K'rrik, Son of Yawgmoth since he uses his life as a means for power. Reminds me of Nagato and how messed up his body ends up being. But being mono black wouldn't let you represent his other abilities effectively. I would use Jodah, Archmage Eternal since he has that "I can do anything" feel that Nagato has with all of his insane abilities.
As far as the attractive and repulsive forcers are concerned, I think of Kira, Great Glass-Spinner, Erayo, Soratami Ascendant  Flip Mass Manipulation, Perplexing Chimera, etc.
The summoning Pain can be represented by Tooth and Nail, Genesis Wave, and the like.
Absorbing chakra sounds like Mana Drain, Draining Whelk, Plasm Capture, and Spell Swindle.
Mind's Dilation could work for reading a person's mind. There's also Sen Triplets.
Living Death, Necromantic Selection, Ruinous Ultimatum, Eerie Ultimatum, and many other cards can represent his control over life and death.
Angry_Potatoes on
Casting Spells From My HAND? How Quaint!
1 year ago
I am definitely considering a version of this deck revolving around cards like Mind's Dilation, where I just exile/steal my opponents' stuff. As for Uba Mask, I'll have to try it at some point, but it seems pretty volatile.
king-saproling on
Casting Spells From My HAND? How Quaint!
1 year ago
Uba Mask, Knowledge Pool, and Mind's Dilation might interest you
PlutoniumWedding on
Pinball Wizard
1 year ago
Hey!
Golos really embodies Timmy edh in that sense of 'I don't care what I'm casting as long as it's big and flashy!', doesn't he? :D
I have a few ideas and comments, in no particular order.
Expropriate seems like it would be one of the big ones for a bit more pay-to-win oomph.
I think Field of the Dead is amazing in Golos decks, since your five colour edh land base is unlikely to contain many duplicate names. It's not the wincon it apparently was in... Historic? But it generates a very steady stream of chump blockers. It's apparently still like $10, though.
Emergent Ultimatuming up a board wipe and Fated Return sadly only works if Golos for some reason is already in the graveyard, since you cast the two spells immediately and will need to choose targets for Fated Return before the wipe resolves. You can of course get some other big thing that's died during the course of the game.
The flat damage spells (Sorin's Vengeance, Searing Wind) seem weak - they only impact the game if someone is already at 10 or less life, and even then only if they're currently the threat. I'd look to those if you need to make cuts for higher quality cards.
Rise of the Dark Realms and Clone Legion are a few ways to get instant boards. Both work very well if you can sneak in an Eternal Witness (or Archaeomancer) as they can recur the little creature for infinite fuel, even though you're of course unlikely to cast either more than once per turn.
Omniscience is a great way to get all the fat spells in your hand to actually be useful. It's wonderful if you get it off of Golos, but perfectly OK to hard cast before emptying your hand of bombs.
I know you're mostly going for instants and sorceries - is there a reason for this? You don't have to have one, but there are a lot of nice permanent bombs that fit the Golos playstyle, like Etali, Primal Storm, Debtors' Knell, Worldspine Wurm and Mind's Dilation. Ugin, the Spirit Dragon is a boardwipe that spares Golos and sticks around as a nuisance and possibly even a long-term threat.
Another great card with Golos is Illusionist's Bracers. Twice the madness.
Given the deck's reliance on Golos himself, I'd think it almost mad not to run some protection, such as Lightning Greaves, Darksteel Plate, Swiftfoot Boots, Hammer of Nazahn etc. Counterspells would be an option, but it's so sad to flip them with Golos...
Since Golos ramps on ETB, flicker cards like Teleportation Circle, Soulherder, Conjurer's Closet and Thassa, Deep-Dwelling can each get you one free land every turn, not limited to basics. Running all of them is probably... A different deck. One or two might be nice.
If you do go with that approach, you have lots of options, like Urborg, Tomb of Yawgmoth + Cabal Coffers for lots of mana, The World Tree, Cascading Cataracts and Crystal Quarry for fixing, or utility lands like Maze of Ith and Mystifying Maze. Since these are lands that are perfectly fine to draw on their own, this takes up a lot less deck space than it might initially seem like.
I hope I've given you some ideas at least!
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