Bloodstained Mire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Khans of Tarkir (KTK) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

Combos Browse all

Bloodstained Mire

Land

, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.

Bloodstained Mire Discussion

Joe_Ken_ on Najeela and the war bound

1 day ago

Patryn I do have Bloodstained Mire , but I gave it to my brother for his Rakdos demon deck so I probably won’t get that back, but I do have Flooded Strand except I put it into my Angel tribal deck, which I guess it may not be needed in there, not too sure. Aurelia's Angelic crusade.

I also managed to get a Karplusan Forest from my local store. I’ll probably update the deck once some more cards come in.

JustcallmeSoul on Red Curses? Who Needs Em...

1 week ago

Hello! Saw the deck pop up in my feed and as I already had a curse based Zur the enchanter deck i thought it might be fun to give your deck a spin.

I play primarily online and in budget, so I had to make some changes: The fetch lands were outside my pricing limitations, so Bloodstained Mire was replaced with Swamp , Flooded Strand replaced with Evolving Wilds , Horizon Canopy replaced with Bountiful Promenade , Polluted Delta with Terramorphic Expanse , Verdant Catacombs with Cabal Coffers , Wooded Foothills with Golgari Rot Farm , and I kept Windswept Heath as I already owned one. For anyone reading this, realize that removing fetches drastically alters the pacing and mana fixing of the deck, but also saves hundreds of tix. I kept Serra's Sanctum in, even though it was outside my price range, as there was no suitable replacement.

With no other notable changes I begin my playtesting: Game 1: kept 3 lands ( Krosan Verge + filter land + Woodland Cemetery ) Utopia Sprawl , Satyr Enchanter , the game quickly spiraled out of control with 1 player mana screwed and the other two playing token-based strategies. game ended with Teferi's Protection into Replenish to avoid a board wipe and stick Opalesence for lethal.

Game 2: A slow clunky hand led to my first mulligan which yielded 3 lands, Eidolon of Blossoms and 2 bad enchantments. brutal flooding let to discarding 4 lands by turn 6 after 2 tymna attacks for 1 and 2 cards respectively: this is not likely a reflection on the deck but MTGO's shuffler. flood happens. after awhile became archenemy, got my board wiped by Cyclonic Rift with no way to keep most of my enchants in hand on cleanup and had Replenish hit by Dissipate causing a huge setback. Having Mana Tithe in the deck would have been an enormous boon in this situation, and at worst it's a one-of one cost spell that occasionally completely hoses a play.

While I highly doubt 2 games are enough to see everything a deck has to offer, from what I have seen thus far it performs well, feels fun to play, and is fairly consistent. In my second game I could have played around counter magic, but I wasn't expecting exile specifically. It might be worth finding room for Riftsweeper and Mana Tithe but if the deck performs this way without the fetches you're probably on to something great.

miracleHat on Azdranax

2 weeks ago

Blightsteel Colossus ($80 *)
Thundermaw Hellkite ($3.5)
= $83.50

for:
Chrome Mox ($50, gp promo)
Grove of the Burnwillows ($18)
Blood Crypt ($11)
Cataclysm ($4.5)
=$83.50

Was able to add the Chrome Mox grand prix promo and Cataclysm while removing Bloodstained Mire and Riptide Laboratory per your comments.

*Putting Blightsteel Colossus at $80 instead of $83 due to tcg pricing fluctuations (listed median / tappedout doesn't update quickly). I also noticed original comment (mp, edge wear, 10% off), will probably not care - keeping it at $80 is easier on the maths. Make sure to send pictures.

If you find the above trade acceptable, please email me at [email protected]

miracleHat on Azdranax

2 weeks ago

Cards: Chrome Mox I have regular, altered, and promo version, Force of Will is alliances, Grim Monolith is played (would probably ding value), fetches are all khans (prefer not to trade all 3), Grove of the Burnwillows and Cataclysm is ftv.

Me is currently thinking for Blightsteel Colossus ($83):
Bloodstained Mire ($35)
Grove of the Burnwillows ($18)
Assassin's Trophy ($11)
Riptide Laboratory ($11), Blood Crypt ($11)
=$86

Mind tossing in a Thundermaw Hellkite ($3.5) just to make me feel better?

GoldenAgeBatman on Advice Needed on Performance Tuning ...

2 weeks ago

Thank you for those options; I keep forgetting just how diverse you can get with Vampire strategies.

Try as I may I keep wanting to go back to Madness; I love the mechanic and people aren't usually expecting it. Plus, it's a built in defense against 8-Rack, aggressive card draws (I won a round in Legacy against a Howling Mine because of Madness) and other disruption.

Could the following list work?

2x Arid Mesa

2x Blood Crypt

4x Bloodstained Mire

1x Cavern of Souls

1x Godless Shrine

4x Mountain

1x Plains

1x Sacred Foundry

5x Swamp

3x Asylum Visitor

4x Bloodghast (playing for 0cmc as discard)

4x Falkenrath Gorger

3x Furyblade Vampire

3x Gifted Aetherborn

2x Incorrigible Youths (playing for 3cmc madness)

1x Olivia, Mobilized for War

2x Stromkirk Captain

2x Sorin, Solemn Visitor

4x Path to Exile

3x Terminate

4x Faithless Looting

4x Thoughtseize

I will work on the sideboard after I've nailed down the main board, which is hard because Vampires don't like being nailed to anything.

BlackDeegs on Earth Breaker

3 weeks ago

hungry000 hey thanks for the comment!

The lack of fetchlands is completely due to the fact I don't have any Wooded Foothills , Bloodstained Mire , Arid Mesa , etc. And don't wanna spend the money for foils.

Chalice of the Void in my personal opinion is slightly overrated and is amazing in decks like "death & taxes" but I've found in my local meta and in general isn't quite as effective whereas Surgical Extraction blows decks out of the water as early as my turn 0 while my opponent goes first and discards an Arclight Phoenix or tries for a dredge combo. I also use this deck for casual matches against legacy decks or just casual decks and I tend to get better use from the Surgical Extraction . I still sideboarded Chalice of the Void , but I don't think I would run them mainboard just from experience. I'll definitely consider the Simian Spirit Guide however as a means to a turn 2 land destruction other than Boom / Bust or a turn 2 Trinisphere (much more effective and widely annoying when you are limiting their lands than Chalice of the Void in my personal opinion). If I ever bump into some foil fetchlands for trade I'll pick them up. I'll add a couple into this even though I don't have them just to show best form.

HobbyGamer007 on Nobody has the intention of building a Wall

1 month ago

Wall of Deceit is a 2 Mana 5/5 that draws a card as it enters. That is really good. It doesn't really need an additional effect. The only other 2cmc wall that is able to compete at this cost is Thing in the Ice  Flip, as a simple scyfall search can show. Thing in the Ice  Flip might be an interesting experiment, but I can't really tell without knowing the meta if you even want the flip effect and if you can control when it happens enough.

Silence is really bad in commander, if you don't plan to win this turn, but I agree, even in creature heavy metas Remove Soul is suboptimal. I would always run Arcane Denial over it and looking at how much blue you have maybe Force of Will .

Also Aura Shards is broken as hell and should be in every deck that has the colors and plays creatures. I would slimply cut a land to play it, at 2.22 average cmc you can easily run 34 Lands.

Also Fetchlands would be great, to make sure you get your dual lands more often, which you will need to reliably play your commander. If you can afford it, run all 9 that hit a color of yours. E.g. Arid Mesa hit's only one of your colors, but can get Hallowed Fountain or Temple Garden so basically any fetchland gets you any color you need. Besides Bloodstained Mire , don't run that one xD

Dusk sucks because it kills the commander, which should always be out if possible, but Slaughter the Strong surely is awesome in here. However it doesn't kill an army of 1/1s so it's not better than Wave of Reckoning , but you could run it over Fell the Mighty if you feel that the cheaper cost is better than the choices you get.

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Bloodstained Mire occurrence in decks from the last year

Modern:

All decks: 0.82%

Rakdos: 9.05%

Legacy:

All decks: 1.22%

Commander / EDH:

All decks: 0.18%

Red: 0.14%

Rakdos: 0.71%

Golgari: 0.31%

W/U/B (Esper): 0.66%

BRG (Jund): 1.77%

U/B/R (Grixis): 1.34%

RBW (Mardu): 1.04%

BUG (Sultai): 0.76%