Bloodstained Mire

Bloodstained Mire


, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.

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Bloodstained Mire Discussion

Balaam__ on Vampire Party

2 weeks ago

Welcome to the game.

At first glance, there are two things that jump out.

1) This is not legal for the Modern format (Dirge of Dread and Vault of Whispers are emboldened in red to indicate they’re illegal in the format). This isn’t a big deal at all, as both can be substituted for different cards quite easily.

2) You could use some dual lands in your mana base. There are a huge variety of Modern legal lands that can produce and , some better (and therefore more expensive) than others. Top tier stuff would be Bloodstained Mire and Blood Crypt, but they’re also the most costly. Middle grade options are things like Blightstep Pathway  Flip or Haunted Ridge/Dragonskull Summit, and the cheapest (but still perfectly playable) duals would be lands that enter tapped—Bloodfell Caves, Cinder Barrens etc.

Any of the above would work here, the idea being to be able to play either a black or a red card as soon as possible, without having to wait because you don’t have the appropriate color.

hungry000 on $15 Dredge

4 weeks ago

TheBubbaEA Thanks!

In general, I would reference a non-budget Dredge list (from MTGgoldfish or another website like it) when you make upgrades, since those lists contain all the cards you'll want to get in the exact configurations you'll need. However, the Dredge deck in particular requires large investments alongside certain cards (like sets of fetchlands with Life from the Loam) in order to make them work, which can be difficult to figure out on your own.

I'd recommend making smaller upgrades first; the $25 Mardu version I listed above (Dredge ($25)) adds some white tri-lands to the mana base for Thrilling Discovery, Smiting Helix, and sideboard cards. Any other upgrades you'll want to make are going to be really big investments, so it'll be good to have a solid but fairly inexpensive base to play with while you work towards the more expensive stuff.

Now, it's important to consider which particular variant of Dredge you want to build before you start investing: some decks splash white for Thrilling Discovery and Prismatic Ending, some go for the traditional Jund list, others are straight Mardu. As of right now the most successful Dredge decks are cutting white for 1 mana enablers like Merchant of the Vale and Burning Inquiry for more speed (since graveyard hate is very popular atm). I personally like the white splash, but you do you.

Once you've figured that out, the most important upgrades you'll need to make are to the mana base. Competitive Dredge is heavily reliant on land synergies with Bloodghast, Life from the Loam, and by association Conflagrate (which is usually casted from the graveyard for big X values after filling your hand with lands via Loam). Fetchlands are by far the most important cards to have if you want to go this route. Having a nice suite of lands will also help with casting costs, which is always an issue with budget mana bases.

Other than that, the only upgrade you can really make until you have the lands is adding 3 Ox of Agonas for 1 Haunted Dead and 2 Smiting Helix; it's not too expensive to do this, but it also happens to be better with fetchlands, as they help pay for Ox's escape cost.

For lands, you'll want 8 R/X fetches, 4-5 R/X Dual lands, a couple fastlands, 3ish five-color lands, and one or two basics (~19 lands total). My recommendation for a 4c (RBgw) list:

Other Upgrades:

Hope this helps!

StoryArcher on Modern Dimir Mill & Dauthi …

1 month ago

Damn - there was a typo in there; Bloodstained Mire should have been listed instead of Overgrown Tomb. Surely 8x fetch lands is enough?

I hadn't considered that use of Field of Ruin. I'll definitely make that change.

YamishiTheWickedOne on Sexy Vampires

1 month ago

I should mention, I've been giving you advice under the assumption you're working with a limited budget. I bring this up because fetch lands like Marsh Flats, Verdant Catacombs, Bloodstained Mire, Polluted Delta and Prismatic Vista are all extremely useful in vampires even if you're monocolor because they let you reuse Bloodghast up to twice per turn, they can force a shuffle to hopefully get Nocturnus active, and they thin your deck making it slightly more likely you'll draw what you need.

Aside from Thoughtseize and Kalitas, Traitor of Ghet, another expensive card is Cavern of Souls, because having mainboard countermeasures to blue decks is always a good thing.

zapyourtumor on 8 rack grief

2 months ago

I've been playing a Grief 8-rack build for some time and I have some comments on your build that I hope you find helpful.

For one thing, Feign Death is strictly worse than Undying Evil, except with multiple copies on the same creature. More about the creature/flicker package: If you flicker a Kroxa with Ephemerate the rebound is wasted since it still dies either way. And you don't have a further target if you topdeck another flicker spell/undeath spell later. Also, you have to wait until t3 to get any value from the flickering. This is why I suggest running a creature like Burglar Rat or Elderfang Disciple instead. Also, you have 10 flicker cards but only 8 creature targets. While the flicker cards are dead cards by themselves, the creatures aren't, which is why I advise going down on the flicker cards and going up on the creatures.

For the discard suite, you currently have 12 targeted hand disruption spells, 4 Grief, IoK, and TS. This seems really overboard for me, since those spells tend to be bad late-game topdecks (and this deck aims to put the game into topdeck mode asap). I suggest cutting down some on those and putting in some Blackmail and/or Raven's Crime. Also Liliana of the Veil is a really powerful card in any 8rack build. I'd move them from the sideboard to the mainboard, leaving up more space for hate cards in the sideboard.

About the manabase. You also have barely any lands. Even without Smallpox, 18 lands is really low. I would recommend 20 at the bare minimum. Not sure why City of Brass is there either. And you have 4 Urborgs and no fetches. For a three color deck, CoB should not be needed and I highly recommend you go with a fetch shock manabase with Bloodstained Mire and Marsh Flats (and maybe one Savai Triome. Mishra's Factory is also generally better than Mutavault.

Using Ensnaring Bridge to defend against creature-based strategies is a complete nonbo with the deck's strategy of attacking with Grief and Kroxa. You also have no spot removal in the entire deck, which means it is really difficult to deal with creatures you want to remove that don't attack. I suggest swapping out the Bridges for some spot removal. Also you're in mardu colors which means you can run Prismatic Ending along with Lightning Bolt and Fatal Push.

About the sideboard: Feed the Swarm is played in most monoblack lists because it is the only enchantment removal in monoblack. You're mardu, not mono-B, which means you have better options like Fragmentize, Fracture, Rip Apart, and Prismatic Ending. Grafdigger's Cage completely shuts down all of your Kroxa, Feign Death, Malakir Rebirth antics which makes it a terrible choice for graveyard hate. One sided hate like Soul-Guide Lantern and Leyline of the Void would be much better choices here.

StopShot on What's the minimal number of …

2 months ago

Cards: Glacial Crevasses, Snow-Covered Mountain.

I've had my eye on possibly running Glacial Crevasses in my EDH decks for quite some time now as I feel it makes an excellent combat deterrent. By having this card on the field the whole table knows I can completely negate an attack thrown at me even when tapped out which can help keep combat-oriented decks from wanting to waste their combat step on me.

The problem is this card only works if I have Snow-Covered Mountains. If I have none Glacial Crevasses means nothing to my opponent, if I have one Snow-Covered Mountain my opponents might try to fish me into sacking it and if I have three Snow-Covered Mountains my opponents will likely not bother with me until the game reaches a 1-versus-1 state.

This card is easier to run in mono-red decks, but I want to put it in 3-color decks which means I don't want to flood my entire manabase with Snow-Covered Mountains especially if I'm not going to draw into Glacial Crevasses certain games.

Additionally would you count fetch-lands towards your Snow-Covered Mountain count, such as Arid Mesa , Ash Barrens , Bloodstained Mire , Prismatic Vista , Scalding Tarn and Wooded Foothills? (My 3-color red decks usually run all 6 of these fetches just to color fix with Ravnica shock lands if needed.)

Also how good would you evaluate Unstable Frontier as a utility land? If I'm running Snow-Covered Forests, Snow-Covered Islands, Snow-Covered Plains or Snow-Covered Swamps, I can use Unstable Frontier to turn any of them into a Snow-Covered Mountain and as a color fixing source if I have too many Snow-Covered Mountains, but I don't know if it would be better to just use another Snow-Covered Mountain over it instead.

Lastly, should I run cards like Alpine Meadow, Highland Forest, Sulfurous Mire and Volatile Fjord? I already run all the Modern fetch-lands that could tutor for lands such as these, so I could hit them very consistently, but I don't like the fact they're tap-lands. Given I run only three colored decks I can only ever fit any of two of them at a time. Would they be worth an inclusion?

Thank you for your insight.

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