Bloodstained Mire

Bloodstained Mire

Land

, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.

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Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Khans of Tarkir (KTK) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bloodstained Mire occurrence in decks from the last year

Modern:

All decks: 0.82%

Rakdos: 9.05%

Legacy:

All decks: 1.22%

Commander / EDH:

All decks: 0.18%

Red: 0.14%

Rakdos: 0.71%

Golgari: 0.31%

WUB (Esper): 0.66%

BRG (Jund): 1.77%

UBR (Grixis): 1.34%

RBW (Mardu): 1.04%

BUG (Sultai): 0.76%

Bloodstained Mire Discussion

Phunlife on Introducing Project Modern!

4 days ago

Funkydiscogod -

While you have good intentions with that suggestion, and I think it's interesting, I don't think that would work out in actuality. Let's take a look at each of the respective format's card pools. Modern's current card pool spans from 8th Edition-Ikoria; a 17-year span. Pioneer's current card pool stretches from Return to Ravnica-Ikoria; only a 7-year span. Modern has 10 more years of cards to choose from than Pioneer. And with that larger card pool comes with a wider selection of threats/answers and thus, a higher power level.

Don't get me wrong, Pioneer's power level is fairly high, but not as high as Modern's. That being said, I don't think most of the cards on Pioneer's ban list would make a lot of sense being on Project Modern's. And a lot of Modern players would stand to agree with me. Some of the cards on Pioneer's ban list, such as Once Upon a Time and Oko, Thief of Crowns make sense in the context of Modern because they're just that powerful. Those cards warrant a ban.

A lot of the cards on Pioneer's ban list would be nonsensical because they aren't extremely powerful or format-warping in the context of Modern. Felidar Guardian is a great example of this; playing it essentially relegates you to playing it in the same deck as Saheeli Rai, which automatically means you're playing a three color deck. And if you're in Jeskai colors already, you might as well be playing UWR control, which is just the better deck.

Another example of this is Oath of Nissa; the card's nuts in Pioneer, but sees very little play in Modern. Having essentially a Ponder in green in Pioneer is extremely powerful for a color that is already doesn't need much more help than it has. Mono Green ramp in Pioneer is still a house even without it. In terms of Modern, it's played in a couple fringe decks such as Mono Green Devotion or RG Moon Walkers, but no tier decks outside of that.

Another card, or a set of cards that would be nonsensical to be on the ban list is the Khans of Tarkir/Onslaught fetchlands: Bloodstained Mire, Flooded Strand, Polluted Delta, Windswept Heath, and Wooded Foothills. But these for a different reason. One of the hallmarks of Modern, and one of the reasons why people love it, is being able to construct an excellent mana base for a three-color or a four-color (or five color!) deck. Limiting Modern to only the five Zendikar fetchlands would greatly inhibit the construction of such decks. That being said, Modern players, who are already acclimated to having access to all of the fetchlands, would absolutely abhor their exclusion.

Also, I would like to iterate that we DON'T want to be stuck in a time capsule forever. We want to move forward with the sets Wizards is putting out; we are just putting a filter on the cards that enter the format. We acknowledge that there are some really cool, intriguing cards coming out of these new sets and we don't want to shy away from them.

multimedia on Lernaea's children

4 days ago

Hey, the manabase could use some improvements. You have Bayou, Tropical, Cavern and the Filter lands which are all great. Why also 18x basic lands? Consider more dual lands?

The least expensive Fetch lands: Windswept, Bloodstained and Strand can search for one of Bayou, Tropical, Zagoth or a Shock land: Overgrown, Watery, Pool. This color fixing from Fetch lands as well as more Rainbow lands especially Command Tower can help your deck.

bmbinder on Modern Mardu Mutate Menace Mania

1 week ago

I really like the theme of your deck but you should think about updating the manabase. Implimenting some fetchlands (Bloodstained Mire is the cheapest in your colors) as well as some fastlands (ie Inspiring Vantage or Concealed Courtyard) can make your colors much more consistent, especially in the early turns where you need untapped mana of the right colors for your aggressive gameplan. additionally its usually nice to have a few (1-2 of each) basics so you have protection from Blood Moon and Path to Exile effects. Finally you probably want more than 21 lands if you plan to reach five mana every game without card draw effects. I hope some (or all) of this helps you :)

multimedia on Vampiric Eminence (Budget)

2 weeks ago

Hey Hercules23, thanks for the upvote.

I'm not a fan of the Edgar version you're asking for my feedback on. The manabase is an afterthought; it's really bad. It's not even upgraded from the precon since there's still 19 lands that will ETB tapped. Dual lands like Forsaken Sanctuary, Guildgates, Life lands are lackluster nonplayable lands; that's why they're in precons.

3.4 avg. CMC is too high, even for midrange. The Exquisite Blood + Sanguine Bond combo is not needed especially since that version doesn't have tutors that can get enchantments. Exquisite is not worth $46; better in that version to use the $46 to upgrade the manabase with lots of playable lands that can be used in many other decks you make. Even if I had an unlimited budget I still wouldn't play Exquisite.


Some expensive card upgrades you could make for this version:

The first upgrade to make is adding an infinite combo. Gives you a way to win a game without having to attack with Vamps. If you want to include a expensive price combo with Vampires than add Phyrexian Altar + Oathsworn Vampire + Bontu's Monument. These are all lower mana cost cards that have other uses and the combo uses a Vampire as the enabler. When assembled is an infinite combo with Monument as the win condition from infinite casts/sacs of Oathsworn. The entire combo costs $38. Altar is worth $35 because it can go in many different decks you make, no matter the colors and it's one of the best sac outlets in Commander.

Better tutors is a second upgrade because these can find the cards of the combo or most any other card. After that would be land upgrades; cutting basic lands for more dual lands. Adding the two other Shock lands and two of the less expensive price Fetch lands that can search for a Shock land (a turn one black source). Twilight Prophet is a Vamp upgrade and Smothering Tithe is a ramp/color fixing upgrade.

greyninja on Nekusar

3 weeks ago

Looks fun +1 from me

I'd suggest you include 32-37 lands. Anything under 30 will be really tough. The 8-10 pieces of ramp you have is decent, but you will struggle without enough lands. I usually auto-include 36 lands, unless I have like 12-20 pieces of ramp

Budget options would be Evolving Wilds, Terramorphic Expanse, Crumbling Necropolis, Bloodfell Caves, Swiftwater Cliffs, Dismal Backwater, Sunken Hollow, etc

High cost: Steam Vents, Watery Grave, Blood Crypt, Fabled Passage, Prismatic Vista, Polluted Delta, Bloodstained Mire, etc

Expensive af: Scalding Tarn, Badlands, Underground Sea, Volcanic Island

metalmagic on Trades... please... I NEED the ...

3 weeks ago

Ok folks my last two trade posts were mostly unsuccessful but I'm not letting that stop me! I need a few cards for a deck I'm building in addition to the multitude of cards I am ALWAYS trading for!

The cards I am looking to acquire with the highest priority are a single copy of the following (any version):

These are all in the wants of my binder, linked here. I'm fairly confident I currently have the binder with the most unique entries on the site with no junk commons/uncommons, so pretty much everything should either be a rare/mythic or a semi-playable card in commander or other formats. Please take a look, and let me know if we can work something out! As a fun little bonus, if we end up trading, guess the commander whose deck will include all of the above cards! If you guess correctly, I will trade 10% more value worth of cards than I receive (example: You send $50 worth of cards and I send $55 worth)

multimedia on Niv-Mizzet, Parun cEDH

4 weeks ago

Hey, Niv soulbound to Lookout for the combo needs an instant way to shuffle your hand back into your library or you will deck yourself without killing all your opponents.

Lookout's paired ability is not a may like Curiosity and Eye are. Once you combo with Lookout you can't stop the loop to cast a sorcery. Emergence Zone is an option; sac it before you combo which lets you cast Winds at instant speed. Zone lets you assemble the entire Niv combo at instant speed in response to anything which can make the combo even more powerful. Whirlpool Warrior if it's on the battlefield before you combo can sac itself to shuffle or can cast it with flash to get it's ETB shuffle.

High Tide and Seething Song can help to ramp into Niv quicker. These two spells in combination with having flash from Zone can make lots of mana to combo with Niv including the you need to cast Niv and Winds. Dizzy Spell is worth adding to transmute for Curiosity since Gamble is the only tutor to get Curiosity. You really should add the two less expensive Fetch lands: Flooded Strand and Bloodstained Mire to give you more chances of getting Vents and to replace lands in the manabase that ETB tapped.

Changes to consider:

Good luck with your deck.

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