Coiling Oracle

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

soul_knightmare on One Hundred and One Counters

3 weeks ago

I feel like some of the inconsistency described could be you are lacking on card draw. Coiling Oracle is more ramp, otherwise it just cantrips and Towashi Guide-Bot is very expensive to get out at four mana and too conditional for a single card draw per table go round.

I would cut those and include Bred for the Hunt, Guardian Project, Mystic Remora, Fact or Fiction, or Psychic Possession.

Your Mana is also a little slow. I would cut the tapped lands and include still budget friendly fast lands like Hinterland Harbor, Yavimaya Coast, Vineglimmer Snarl, and Exotic Orchard.

ThatWeirdPerson on Pointy Nerds (Momir Vig cEDH)

1 month ago

Awesome deck! Has my vote!

Consider Heart Warden > Coiling Oracle. Both do the job just fine, but Heart Warden acts as both ramp and an elf too.

aantosh on Roon To Grow

3 months ago

I use to run a Roon bounce house back when Sylvan Primordial was still legal in commander.

My engines were

Venser, the Sojourner / Deadeye Navigator / Restoration Angel / Conjurer's Closet

I would blink cards like Stonehorn Dignitary and Coiling Oracle

You're looking for strong ETB triggers like Reflector Mage and recursion like the cards mentioned above or creatures like Temur Sabertooth

This is a high synergy for value deck, and it can be a ton of fun to play.

bushido_man96 on My pre made deck needs …

4 months ago

First off, decide the route you want to go. Do you want to play sea monster tribal, or go the simic landfall route? Getting rid of bad cards like Sharktocrab will help. I'd cut Coiling Oracle for a more reliable ramp spell. Things like that. If you are losing by turn 6, then your curve is to high and you are playing too slow.

I'll try to dip back in with more feedback later. Decide how you want to play this deck in the meantime, and we can offer more focused suggestions.

MrMortifex145 on Four Color Infect Gates

5 months ago

Spell_Slam thanks for the suggestions! I had all the same doubts and you really killed it with the cards! I actually forgot about Coiling Oracle, Sunlance and Growth Spiral, these are all great suggestions! I might add more Ephemerate, Forest and Island as you said for the mana base

Spell_Slam on Four Color Infect Gates

5 months ago

I like the idea! It looks slow; way too slow, even for midrange.

I think the biggest issue is that your mana base is mostly made up of tap lands. I think you could easily get rid of Heap Gate and Citadel Gate for a couple more basics.

Riffing off the idea of Augur and Ephemerate, I think your deck could really take advantage of Coiling Oracle. It will baseline draw you a card, but will also let you play multiple gates a turn to negate the tapland disadvantage. I think you could easily swap out Augurs for those. I guess you could also think about cards like Growth Spiral or Explore.

Since you are playing mostly evasive infect creatures and Apostle's Blessing and removal, I don't think you need Rancor in your deck.

Keep in mind that Utopia Sprawl only enchants forests, which could occasionally be a problem. Maybe a full playset of Oracles would be better, since you have great fixing already with your tap lands.

I find you are going pretty deep into black, which can make things awkward with your gate colour choices. Have you thought about playing White removal instead? Maybe Journey to Nowhere could be good over Cast Down? Maybe Sunlance over disfigure to kill even Festival Crasher?

DawnsRayofLight on Ur Mama, Mother of Dragons

7 months ago

I definitely think Ancient Brass Dragon has a spot, it could help you reanimate your dragons (as well as whatever you grab from your opponents), I would maybe add that and maybe Goldspan Dragon

Three Visits and Nature's Lore over Cultivate.

Damn over Toxic Deluge

Augur of Autumn might be better than Realmwalker

Drop Aggravated Assault, Aura of Silence, Stinging Study (you have a good chunk of draw as it is), Imposing Grandeur, Spit Flame (there are better cards)

Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors

With this being 5 color, I am trying to debate the best early game package

maybe:

5 counterspells (from below)

An Offer You Can't Refuse, Swan Song, Wash Away, Dovin's Veto, Counterflux, Render Silent, Disallow

4-5 board wipes

Damn, Cyclonic Rift, Winds of Abandon, Supreme Verdict, Crux of Fate

7 2 drop ramps (need all)

Arcane Signet, Fellwar Stone, Farseek, Three Visits, Nature's Lore, Bloom Tender, Coiling Oracle,

4 spot removal

Anguished Unmaking, Assassin's Trophy, Despark, Beast Within, Generous Gift, Fracture, Bedevil, Abrupt Decay

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