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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
3 weeks ago
I feel like some of the inconsistency described could be you are lacking on card draw. Coiling Oracle is more ramp, otherwise it just cantrips and Towashi Guide-Bot is very expensive to get out at four mana and too conditional for a single card draw per table go round.
1 month ago
Awesome deck! Has my vote!
3 months ago
I use to run a Roon bounce house back when Sylvan Primordial was still legal in commander.
My engines were
This is a high synergy for value deck, and it can be a ton of fun to play.
4 months ago
First off, decide the route you want to go. Do you want to play sea monster tribal, or go the simic landfall route? Getting rid of bad cards like Sharktocrab will help. I'd cut Coiling Oracle for a more reliable ramp spell. Things like that. If you are losing by turn 6, then your curve is to high and you are playing too slow.
I'll try to dip back in with more feedback later. Decide how you want to play this deck in the meantime, and we can offer more focused suggestions.
5 months ago
Spell_Slam thanks for the suggestions! I had all the same doubts and you really killed it with the cards! I actually forgot about Coiling Oracle, Sunlance and Growth Spiral, these are all great suggestions! I might add more Ephemerate, Forest and Island as you said for the mana base
5 months ago
I like the idea! It looks slow; way too slow, even for midrange.
I think the biggest issue is that your mana base is mostly made up of tap lands. I think you could easily get rid of Heap Gate and Citadel Gate for a couple more basics.
Riffing off the idea of Augur and Ephemerate, I think your deck could really take advantage of Coiling Oracle. It will baseline draw you a card, but will also let you play multiple gates a turn to negate the tapland disadvantage. I think you could easily swap out Augurs for those. I guess you could also think about cards like Growth Spiral or Explore.
Since you are playing mostly evasive infect creatures and Apostle's Blessing and removal, I don't think you need Rancor in your deck.
Keep in mind that Utopia Sprawl only enchants forests, which could occasionally be a problem. Maybe a full playset of Oracles would be better, since you have great fixing already with your tap lands.
I find you are going pretty deep into black, which can make things awkward with your gate colour choices. Have you thought about playing White removal instead? Maybe Journey to Nowhere could be good over Cast Down? Maybe Sunlance over disfigure to kill even Festival Crasher?
7 months ago
Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors
With this being 5 color, I am trying to debate the best early game package
5 counterspells (from below)
4-5 board wipes
7 2 drop ramps (need all)
4 spot removal