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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Coiling Oracle
Creature — Snake Elf Druid
When this enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.








DemonDragonJ on How Good is Atalan Jackal?
3 months ago
wallisface, I definitely have some excellent cards in that deck with abilities that trigger when they enter the battlefield, such as Reclamation Sage, Eternal Witness, Craterhoof Behemoth, Brutalizer Exarch, Coiling Oracle, Mulldrifter Mystic Snake, or Peregrine Drake; do you agree that those creatures are excellent cards for flickering?
Kazierts on
Elemental Storm
4 months ago
My bad about Terror of the Peaks. I could swear I saw you wrote on a comment that you had removed it.
As your deck is currently built, Enduring Vitality does almost nothing. The cheapest creature you have is Coiling Oracle. Dryad of the Ilysian Grove is still better. Yes, it does make Wandering Mind very slightly worse, but the entire decks just gets better. Again, you don't need to care about basic land types. Having all lands have basic land types just means they tap for all colors and, if you copy it, you get two additional land drops every turn. This highlights another things you should work on.
You seem really focusing on trying to maximise everyone single bit of synergy between cards and sometimes overlook the benefits other cards can bring to your deck. Marauding Raptor is debatle because it can kill your own creatures and copying it might no be the best. Instead, you focused on not having enough dinosaurs, which is the irrelevant part of the card. If you look at MTGtop8, you'll see thay it's used in some dinosaur decks, but quite a few other decks without dinosaurs also use it. Same goes for Intrepid Paleontologist. I have a Nethroi, Apex of Death without a single dinosaur. In that deck, it just works as a mana dork that's also graveyard hate. Think of it as Scavenging Ooze thar also generates mana.
Heroic Intervention is one of those cards that is good to have redundancy. If you copy it, then opponents will need to counter it twice to interact with your board.
Fluggleshmuggits on
Cube Eternal
4 months ago
OUT
Memory Lapse
Bazaar Trademage
Nekrataal
Sidisi, Undead Vizier
Sinkhole
Cathartic Reunion
Thrashing Brontodon
Veil of Summer
Harmonize
Coiling Oracle
Burning-Tree Emissary
Sorcerous Spyglass
IN
Ninja of the Deep Hours
Brainsurge
Changeling Outcast
Valgavoth, Terror Eater
Buried Alive
Seasoned Pyromancer
Loot, Exuberant Explorer
Elvish Reclaimer
Up the Beanstalk
Nadu, Winged Wisdom
Ruric Thar, the Unbowed
Yggdrasil, Rebirth Engine
bvowles on
Pauper Lands
5 months ago
Thanks for the suggestions! I really like Winding Way especially. Ghostly Flicker I'm not as sure on, but you're absolutely right it would work really well with Coiling Oracle and Archaeomancer, but if I added both I'd turn this into a more familiars type of list with your suggestions and cut back on the lands.
In testing on modo I've found that I almost have too many additional land effects in the deck, so I guess I could start there when looking to fit in Winding Way at least. Do you have any suggestions on cards to cut? It feels tight even though I'm still brewing around with it. While I said earlier that I may have too many additional land effects in the deck, Arboreal Grazer gives me great ground game against red.
JustJohn97 on
Pauper Lands
5 months ago
Hi!
This is a neat idea, have you considered adding Winding Way? It might be a good way to dig for more lands or your creatures. Something else to consider might also be flicker effects such as Ghostly Flicker which could allow you to flicker your creature etbs and allow you to add multiple additional lands to the field (it would also work if you decided to add the Coiling Oracle in your maybe board). Maybe add in Archaeomancer while you're at it if that's a style you might want to play.
Again it's a very neat idea, good luck brewing!
wallisface on
Budget Snow
7 months ago
Some thoughts:
-
as far as cards go, I think Ascendant Spirit, Boreal Druid, Jorn, God of Winter Flip, and Gaea's Blessing all seem really suboptimal. I’m also skeptical of Glacial Revelation because it’s effectively a turn where you’re doing nothing.
-
In place of the above cards, i’d suggest adding in a lot more interaction. Both Abominable Treefolk and Marit Lage's Slumber benefit from the game going longer, so i’d suggest leaning-into that. Stuff like Counterspell and Dead of Winter can help to disrupt your opponent more, while Coiling Oracle can help act as chump-fodder while drawing/ramping you more cards.
ZVCKK on
Guild Tribal Superfriends
1 year ago
Udpate 18-07-2023: Trying to lean into more two colour for the theme. also d=trying to lower curve, focus on protecting PWs to actually get ultimates off, as the deck struggles to close games. Idea before was almost that any of the good stuff I find can run away with the game (assemble the legion and narset), but I don't think winning that way will be as satisfying. I think it would be good if I can get a PW out, get them to ult, and if that fails, niv to refresh hand and then give it another go.
- Hostage Taker --> Baleful Strix - cheaper, good blocker, cantrip
- All Suns' Dawn --> Primevals' Glorious Rebirth - more expensive and less flexible but direct to battlefield
- Merciless Eviction --> Kardur, Doomscourge - cheaper, gain rakdos, lose removal, still protects walkers
- Silent Arbiter --> Dueling Grounds - cheaper and two colour, doesn't provide blocker
- Ranger's Path --> Expand the Sphere - can get any lands, should find some in top 6, can proliferate
- Basalt Monolith --> Black Market Tycoon - lose ral and brigthhearth synergy, cheaper, and two colour
- Swords to Plowshares --> Batwing Brume - was mainly in there as a simple staple, gain PW protection, two colour
- Assemble the Legion --> General Ferrous Rokiric - was two colour good stuff, now cheaper, and colour synergy
- Thalia's Lancers --> Jenson Carthalion, Druid Exile - lose tutor for combo, cheaper, two colour, colour synergy
- The Wanderer --> Gold-Forged Thopteryx - lose removal and protection, cheaper, two colour, a little protection
- Nevinyrral's Disk --> Pernicious Deed - more expensive, but can do in one turn, and two colour
- Narset, Enlightened Master -> Grateful Apparition - was good stuff, cheaper, PW synergy
- Boros Signet --> Staff of Compleation - more expensive, more flexible, PW synergy
- Rampant Growth --> Birds of Paradise - fragile but cheaper
- Skyshroud Claim --> Radha, Hearth of Keld - worse ramp, but gain gruul and two colour
- Azorius Signet --> Coiling Oracle - blocker, two colour, worse ramp
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