Notion Thief

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Notion Thief

Creature — Human Rogue

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

legendofa on Help me to build a …

5 days ago

What kind of combo are you looking for?

Lock combos (something like Teferi's Puzzle Box + Notion Thief or Arcane Laboratory + Knowledge Pool) are pretty close to Stax and tend to lead to saltiness, but are as control-combo as you can get.

Instant win combos (Duskmantle Guildmage + Mindcrank or Exquisite Blood + Sanguine Bond, for example) end the game fast, but need to be supported a little more, especially if the pieces don't do much by themselves.

"Open-ended" non-infinite combos (Rona, Tolarian Obliterator  Flip + Pestilence + Body of Knowledge) are the least salt-inducing, as long as you can finish them in a reasonable time, but they might not close out the game.

capwner on The Grift of the Magi

1 month ago

Magus of the Wheel + Notion Thief, this must be the infamous power of Vintage that has so long intimidated would-be players out of the format

pyrophyte on Oh My Gizzard, It's a Zombie Wizard (Nekusar)

3 months ago

Nice deck Necramus!

How are you liking Chains of Mephistopheles so far? You'd previously mentioned avoiding cards like Notion Thief and Narset, Parter of Veils due to them shutting off the damage Nekusar and the like would do with wheels. I would think chains would actually be much worse than the others in that department.. As not only are you missing out on the damage from wheels, you're also missing out on the card advantage by leaving the entire table (yourself included) hellbent.

Necramus on Wheels on Fire!

9 months ago

Consecrated Sphinx and Notion Thief can be great to capitalize on when you make your opponents draw using wheels.

I will admit that there seem to be parts of your deck that non-bo with each other. I see a Narset present, but then I also see things like Nekusar, Fate Unraveler, Bowmasters, that punish people for drawing. Narset does turn that off, but also breaks parity with wheels. So, I'm not sure if this was intentional or you just wanted the option to lean in to either strategy.

I have a Nekusar deck that I absolutely adore, if you'd like to check out my build around wheels: Oh My Gizzard, It's a Zombie Wizard

scottbaker91 on Zur the Enchanter Stax

1 year ago

Some of my favorite Zur Combos are: Teferi, Hero of Dominaria + Stasis // Solitary Confinement + Necropotence // Rest in Peace + Energy Field // Stasis + Azor's Elocutors // Basalt Monolith + Power Artifact // Winter Orb + Mind Over Matter

Sunder, Armageddon, Death Cloud will send your opponents back to the stone age while you fish out more enchants and punch them to death with Zur

Mana Breach, Mana Vortex, Oppression, Overburden are must have stax cards for Zur. The enchantments / creatures that keep your opponents from drawing or casting more than 1 spell per turn are really solid for stax ex: Arcane Laboratory, Spirit of the Labyrinth. Notion Thief + wheels will leave your opponent with 0 cards

Spellskite, Vanishing, Diplomatic Immunity, Steel of the Godhead, Mind Over Matter are all S tier for Zur

Approach of the Second Sun for another easy win con

Have fun crushing your opponents soul

Gidgetimer on how tf does the consecrated …

1 year ago

You can link cards by enclosing the name in double square brackets.

Consecrated Sphinx

Notion Thief

Fractured Identity

Your formatting is weird and it isn't clear what you are asking, I will do my best to explain the interaction.

For simplicity in tracking we are going to refer to the opponents as "opponent A-C".

The same event can't be replaced more than once by a single replacement effect.

  1. Opponent A is going to draw for turn and there will be a Consecrated Sphinx trigger.

  2. When your Sphinx trigger resolves you will choose to draw.

  3. You choose one of three replacement effects to apply to the draw.

  4. Assuming that you choose opponent A's replacement they will then have a choice of two replacements to apply since they are now the player affected by the replacements.

  5. If they choose Opponent B's replacement then opponent B will have to choose Opponent C's replacement and there will be no more replacements.

  6. Opponent C will draw. Consecrated Sphinx will trigger, but not be put on the stack yet since you are in the middle of resolving an ability.

  7. Repeat 3-6 for the second draw of the Sphinx trigger.

  8. You will then have two sphinx triggers to resolve and assuming that you always choose to draw, you will mill out all of your opponents getting an extra Sphinx triggers each time.

614.5. A replacement effect doesn’t invoke itself repeatedly; it gets only one opportunity to affect an event or any modified events that may replace that event.

616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).

Necramus on Oh My Gizzard, It's a Zombie Wizard (Nekusar)

1 year ago

Profet93 Hello, friend! Thanks again for the suggestions. So this list is actually retired, though I've been toying with the idea of putting it back together. I should probably update the list.

This was one of my first commander decks I put together. I'd likely change it up a bit if I were to rebuild it. I think Riptide Laboratory would definitely be something to add in. I'm with you on Necropotence. It definitely never hurt to have it, but with all the extra draw going on already, I don't think it's really needed. It's also a non-bo with Sheoldred, the Apocalypse which I'd definitely have in the list. Urborg, Tomb of Yawgmoth would definitely be an add, as well, given how heavy the black portion of this deck is.

Notion Thief is, sadly, a non-bo with Nekusar. It shuts his damage ability off. The true spicy add that I've realize needs to be in this list is Grafted Exoskeleton!

Profet93 on Oh My Gizzard, It's a Zombie Wizard (Nekusar)

1 year ago

Necramus +1

Alhammarret's Archive - Extra draw from wheels

An Offer You Can't Refuse > mana leak - Mana leak is only good early-mid game. Better to get a complete counterspell in EDH. Although this might be slightly more difficult in a 3 color build, given all your card draw, Misdirection should be considered as well. It's another deflecting swat and imp's mischief of sorts.

Mystic Remora - Draw, although perhaps not necessarily needed in this build.

I would cut megrim for another piece of artifact ramp like Mind Stone potentially. 10% ramp seems solid and would allow you to more easily 1) Cast your commander sooner 2) Cast all the cards you draw and recover from artifact wipes.

If you're going to run underworld dreams for 3 black, then perhaps an Urborg, Tomb of Yawgmoth could help with your 3 color mana base and casting requirement.

I don't play 3 colors but 2 nonbasics to consider, should you mana base allow it are Ancient Tomb for ramp and Riptide Laboratory. Riptide words with your commander and a few other creatures, most notably snapcaster mage.

How has necropotence been treating you? I ask because triple black along with GY exile is steep, but it does help with Thassa oracle and card advantage so I'm torn.

Would Notion Thief be helpful or anti-synergistic?

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