Mana Crypt

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, this deals 3 damage to you.

: Gain .

DawnsRayofLight on Chainer, Dementia Master

1 day ago

As someone who has played Chainer for close to a decade, I have some suggestions I would like to offer. (though everyone's decks run differently!)

34-35 lands is usually enough. I would recommend 34 with Agadeem's Awakening  Flip that gives you 5 spots:

In those spots:

Mana Crypt

Thought Vessel

Charcoal Diamond

Coldsteel Heart

Jet Medallion

(Or all the expensive artifacts like Grim Monolith or what have you)

In place of:

1x Cast Down--> Lethal Scheme: This card is amazing in any reanimator list

1x Culling the Weak--> Phyrexian Altar: you need more sac outlets with some staying power

1x Dismember--> Soul Transfer: seems janky, but versatile

1x Doom Blade--> Baleful Mastery: you can hit more with it.

1x Go for the Throat--> Infernal Grasp

1x Power Word Kill--> Deadly Rollick/Altar of Dementia: for a better killspell or for a sac outlet

1x Sacrifice--> Ashnod's Altar: need more sac outlets with staying power

1x Terror--> Meteor Golem: This guy helps so much with things Black cannot remove

1x Victim of Night--> Karn Liberated: This guy helps so much with things Black cannot remove

Cruel Tutor--> Mikaeus, the Unhallowed: bonkers for some staying power, also has combo potential

Unmarked Grave--> Putrid Goblin: this or Walking Ballista are good for combos with Mikaeus. Putrid GOblin + Ashnod's Altar/Phyrexian Altar + Mikaeus = infinite mana (or sub ashnod's altar for mill).

Suggested Drops, see next list for suggested replacements

Blood Pet--> sort of an eh card, I might think of something with more oomph

Liliana, Heretical Healer  Flip--> I do like her, she just never did anything when I ran her.

Ruthless Technomancer: I have debated a lot adding him, in something like Korvold, he is an all-star, in chainer, he can be good, but I would almost always rather have Disciple of Bolas

Skirge Familiar: I get the reason it is in here, but there are better cards.

Black Market: It's nice, but can be too slow.

Liliana of the Dark Realms: I just have never been a big fan, she feels too lackluster.

Final Parting: good card, but I feel you can part with some tutor because you have MORE than enough

Sidisi, Undead Vizier: good card, but I feel you can part with some tutor because you have MORE than enough

Rune-Scarred Demon: good card, but I feel you can part with some tutor because you have MORE than enough, there also some stronger creatures to fit in the spot.

Suggestions

Archon of Cruelty: expensive mana wise but an all star.

Kokusho, the Evening Star: has been in my deck from the beginning and has flat out won me games.

Brainstealer Dragon: seems janky, but I added to just try it and it has been amazing.

Black Market Connections: You need more draw (also helps with ramp)

Phyrexian Arena: You need more draw

Bolas's Citadel: an amazing card. Wins games all the time.

Disciple of Bolas: card draw and life gain

Fell Stinger: card draw

Xiahou Dun, the One-Eyed: Great for recursion

Reanimate, Liliana, Death's Majesty, Living Death. and Animate Dead: it is good to have other means of reanimation if Chainer keeps getting removed (I also suggest sac outlets to help keep your creatures from getting exiled when they spot remove Chainer)

Hope this helps! Here is my list to maybe show you how I run the list: The True Meaning of Death and Taxes

plakjekaas on What ONE card would you …

4 days ago

420MensRightsActivist I'd say that Jeweled Lotus and Mana Crypt strongly disagree with your assessment of the situation. If you Jeweled Lotus out Marwyn, the Nurturer into land + Quirion Ranger on turn 1, you can Invigorate into Ashaya, Soul of the Wild and go infinite mana on turn 2. What's the Rofellos, Llanowar Emissary line that's faster?

The speed of high-power EDH is largely decided by fast mana rocks nowadays, and Rofellos is incredibly poorly equipped to take advantage of those. Which is why I mentioned it in this topic.

Forkbeard on Miirym, Sentinel Wyrm: Double Dragon

4 days ago

Oh this is a lot to process, ha. Here's some thoughts around the suggestions.

  • Genesis Wave - love the card, definitely tempted as another 'sneak into play' option.
  • Equilibrium - also love this card and use it to great effect in my simic elf deck, but I'm not sure that I can justify it in here due to the already hefty casting costs on all these dragons. More on that later...
  • Sylvan Library & Mana Vault - undeniably amazing cards, I just don't have spares laying around just now. Our play group allows proxies but we have specific rules around them; a maximum of 3 nonland proxies per deck and you have to own a real copy of it. I've opted for Doubling Season, Parallel Lives & The Great Henge for those slots. I'm already running Worldly Tutor in here.
  • Shifting Shadow - this is a VERY interesting card, I've never seen it before! I wouldn't play it without Miirym on the table but I do think this card is neat.
  • Mana Echoes - an awesome card and I've used it to great effect in mass token swarm decks + sliver combos, but I'm not convinced it's a great call in a dragon brew. Might be worth trying but I'm not sure what I'd cut for it.
  • Rhythm of the Wild - another beaut of a card and I had it in here, but having played the deck a few times now I absolutely want/need my tokens to have haste as well.
  • Spectacular Showdown - in my experience with the deck so far, win-more stuff like this isn't needed. The dragons _are_ the finishers.

  • Alright so about the hefty casting cost problem of dragons in general. Yeah. Now that I've had a chance to play the deck a bit, I'm running into the same problems I had with Atarka. With so much ramp + treasure support (treasures are particularly rampant in my playgroup), Commander in general is so fast these days and this deck had a very difficult time keeping up. I really like the brew I have here, but I need to consistently ramp to have any hope of getting this battlecruiser off the ground. I need to start thinking about fast mana (Ancient Tomb, Mana Crypt etc) because I'm finding that some games don't go beyond 5 turns these days. Dark times for a Timmy like me.

    Gilver on "You are that ninja!"

    1 week ago

    thefiresoflurve
    Well, Sol Ring is really the only exception and has a place in every single deck (included in every precon) xD. Things like Mana Crypt is what I am really talking about. The problem with Ancient Brass Dragon is that you don't really want to cheat it in early game, however, it can be great during mid to late game to help you revive your dead BigStuff or dead threats of your opponents. Gyruda, Doom of Depths helps me to build up graveyards and is great if you can cheat in Ink-Eyes, Servant of Oni or Wrexial, the Risen Deep later on to use the milled cards of your opponents. I was unsure about Ancient Silver Dragon, it is acutally an insane effect but cards like Magus of the Wheel could be fearful if you draw 10+ cards every turn or you might even end up with 0 cards in your deck at some point xD. I was really not a fan of its effect but it is still a pretty good option to run in Satoru Umezawa. Thanks for the suggestions, appreciate it!

    any_response on Timing with Oskar, Rubbish Reclaimer

    1 week ago

    Hello swarm intelligence :)

    I have looked into Oskar, Rubbish Reclaimer, absolutely love him, but want to check how his timing works exactly as i am still confused.

    1. I suppose that if several cards go into my graveyard at the same time (e.g. in my discard at the end of my turn), i can play a Mana Crypt or Dark Ritual to pay for other spells discarded at the same time that resolve later. Is that correct?

    2. Do i have to choose the order the order and number of cards i want to cast the moment they hit the graveyard, or can i wait for 1 or 2 of these cards to resolve and then decide what to cast next (if all cards are dicarded and played with oskar).

    3. Is there any possibility to counter my own spell (cast a 0-drop and immeadiately counter it with An Offer You Can't Refuse, or would i have to cast that counter from my hand to get the right timing?

    Thank you in advance for your help!

    Unlife on Peoples Wishlist for Double Masters …

    2 weeks ago

    I really need a single Mana Crypt that isn't $100+.

    TypicalTimmy on The Hive

    3 weeks ago

    Doing playtests now. Other than things such as Mana Crypt and Rhystic Study, what would be an ideal opening hand? Obviously the more colors the better. But are there set pieces you'd like to try and begin the game with? Because I've taken 7 cards a few times in a row now and I am struggling to see what stands out, merely aside from ramp and Study.

    Emberalus on Child of Alara

    4 weeks ago

    Update:

    OUT:

    • Sol Ring
    • Goblin Engineer (It does not really synergize with the combo, it was in to find Zuran Orb but I kind of have enough ways to find it and not enough artifacts to sacrifice.)
    • Roil Elemental (It was a cute card but I had to cut one more card for some more consistency and with the amount of tutors I play generally I will always rather have Tatyova or Gitrog Monster which are both tutorable by Bring to Light.)
    • Pact of Negation (Pact of Negation is kind of an expensive card and I think I like Pyroblast more, it's mainly to combat counterspells on the second sunrise anyway and Pyroblast has some added utility to it which I think makes it better.)
    • Mana Vault
    • Overgrown Tomb (Decided I want to run just 3 shock lands, this one might get back into the deck but I opted for others first.)
    • Mox Diamond
    • Mana Crypt
    • Krark-Clan Ironworks (Decided to get rid of the KCI saccing mana rocks before second sunrise plan, it was too convoluted and I want to go for a more land centric deck.)
    • Valakut Exploration (This was also one of my other win conditions, and I liked Roil Elemental first above this but decided to cut both.)
    • Izzet Chronarch (Got replaced by Timeless Witness.)

    IN:

    • Krosan Wayfarer (Has some early game utility while still being excellend in the Combo.)
    • Pyroblast
    • Cosmic Intervention (I somehow overlooked this card but I am really excited to add this as an early game play for value.)
    • Uro, Titan of Nature's Wrath (Uro is already an insane card, it sacrifices itself which is great, it's basically a recurrable Explore with the added bonus of sometimes being a powerful body, I think it will work excellend in the deck.)
    • Farseek
    • Explore (Both replace my mana rocks for some early mana ramp.)
    • Breeding Pool
    • Temple Garden
    • Hallowed Fountain
    • Timeless Witness
    • Unbridled Growth (Fixes mana and sacrifices for a card, the other candidate was chromatic star which would also be good but I think Unbridled will have more value as you don't need to sacrifice it to gain it's fixing effect.)

    I decided to cut my mana rocks that don't provide a color except for when they have a way to sacrifice themself which also made me cut my KCI from the deck.

    Other Ideas: + Valakut, the Molten Pinnacle + Vesuva + Prismatic Omen

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