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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Highlander | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this deals 3 damage to you.
: Gain .
ASalesman on
Unesh, Ultimate Guide (Tribal)
1 day ago
I wasn't able to get a whole lot of games in yesterday, but I had one particular game where I lost spectacularly for a few different reasons.
Here is the setup:
- Seat 1: Godo, Bandit Warlord
- Seat 2: Talion, the Kindly Lord
- Seat 3: Unesh (me) with opening hand Island, Mana Crypt, Arcane Signet, Dramatic Reversal, Spell Pierce, Island, Bloodline Pretender.
- Seat 4: Tymna/Thrasios
I'll hit only on the key points to this story. Turn 1 goes around and nothing crazy happens, Tymna/Thrasios plays a mana dork, I play out my artifacts holding up Spell Pierce. Talion turn 2 plays Mystic Remora, and I decide to counter it with Spell Pierce. This is the wrong decision on multiple fronts. (1) I am first priority, I should've let the rest of the table deal with it because (2) it doesn't actually affect Unesh that much when I want to cast creatures, & (3) letting Talion draw cards in this instance could allow them to combo before me, but that means Talion will consume the tables resources so I can combo off after. Talion passes to me. I play an Island and note that I can power out Unesh with Dramatic Reversal and my 2 artifacts in play. Because I countered Mystic Remora, I should have done this. Instead I pass and basically do nothing, because I didn't have protection for Unesh & I wanted to preserve the combo piece. I think even without protection, it is still a good play to get Unesh on the table. Using the combo piece here is okay because I can get it back using Mystic sanctuary later, and I already have a scalding tarn in hand to fetch it if I need to. Pass to Tymna/Thrasios, they play Neoform sacrificing their mana dork. Had I not countered Mystic remora, I could've countered neoform and paid the Mystic Remora Tax which is what I should've done. With no responses neoform resolves and he fetches Collector Ouphe. At this point I am out of the game for a few turns which was ultimately enough to make me lose to chip damage and mana crypt a turn or 2 before I can combo off. I did take third because I took out the Talion player by casting a spell while their library was empty (granted they misplayed).
There is always unknown in the fog of war and hind sight is 20/20, but there were definitely some things here I could've seen coming. I think the biggest take away I think is that Unesh naturally allies with another blue combo player if they are the only other one at the table.
zacktheprogamer on
Anikthea, Hand of Erebos is Graverobbing
1 week ago
I added Mana Crypt so now i need to find 17 cuts to add these all XD
zacktheprogamer on
Anikthea, Hand of Erebos is Graverobbing
1 week ago
Ok, so I already made 4 cuts. You chose to remove Binding of Titans, now I need to figure out what else to remove as I have Ephemerate, Llanowar Elves, Greater Auramancy, Idyllic Tutor, Bloom Tender, Worldly Tutor, Elvish Mystic, Fyndhorn Elves, Enlightened Tutor, Sterling Grove, Eladamri's Call, Aegis of the Gods, Pernicious Deed, Final Parting, Mana Crypt, Mana Vault, Sanguine Bond, Exquisite Blood (Birds of Paradise is already in as I didn't update the list at this moment)
zacktheprogamer on
Anikthea, Hand of Erebos is Graverobbing
1 week ago
What would you recommend I remove from the deck as I got most of the cards you mentioned above and I wanna add Mana Crypt and Mana Vault
ASalesman on
Unesh, Ultimate Guide (Tribal)
2 weeks ago
A controversial substitution perhaps, but deserved
Replacing Omniscience with Moonsilver Key.
Why not Omniscence?
- Omniscence is too mana intensive in this deck. In your opening hand it is completely a dead card 90% of the time. In the 10% you have a line to play it in your opening hand, you are putting all your eggs into 1 basket. Omniscence is too high risk for the reward. If this spell doesn't resolve (and it likely won't at a cEDH table) you lose the game.
- Even the times it does resolve in the early game, your hand doesn't always have enough steam to win outright.
- It is important for all cEDH decks to consider how a card will function in your opening hand as well as later in the game. I'll write more about this topic in the current theory module of the guide. This inconsistency in the opening hand is what makes it bad. It is true that other cards in the deck are similar, but they aren't as mana intensive as omniscience. Omniscence in my opening hand has lost too many games.
- Omniscence is essentially a combo by itself while Unesh is on the field. It is clunky at best because it doesn't always guarantee you get to the bottom of your deck unlike Rite of Replication. Recent powerful revisions of the deck have led to anti-synergy with this card. Example 1, removal of Long-Term Plans. Example 2, the addition of Palinchron makes infinite mana and storm more attainable than with Omniscence due to the reduced mana cost.
Why Moonsilver Key?
- I think this card might be as much of a blindside to you as it was to me. I knew Omniscence had to go, so I started researching what I would replace it with. And I found this card. This card is the most opposite of a clunky opening hand card I could find. Rather than having a dead Omniscence in your hand, you can spend your early turns playing this card and getting an important mana rock like Jeweled Lotus & Mana Crypt or an Island.
- The deck has been short on mana rocks. With a mana rock tutor in this slot combined with Virtue of Knowledge and fetch lands I have noticed a significant uptick in ramp reliability in my opening hands. I have been throwing around ideas like Mox Diamond, Mox Opal, and Mox Amber but none of these cards reliably solve Unesh's problems in the opening hand. I also considered Lion's Eye Diamond which seems a little too high risk IMO, because then your fate relies on the subsequent BFOF from casting Unesh. The runner-up contender was Fellwar Stone, essentially a worse Arcane Signet wouldn't be bad. It is important for Unesh to ramp out ASAP, and having a mana artifact tutor in the early game seems to help with that plan, and it thins the deck.
- Minor point, it enjoys synergy with the adventure mode of Virtue of Knowledge.
What are your thoughts on this sub? Could I be doing better here?
SufferFromEDHD on
The Ruling Nightmare
3 weeks ago
Confusion in the Ranks is kind of awesome alongside that janky Risky Move!
Mana Crypt and Krark's Thumb are pricy but on theme.
YamishiTheWickedOne on
What is a Man? (a hyper aggro Edgar Markov EDH)
3 weeks ago
Vessiliana well I got my hands on a Mana Crypt and I feel like I need to stop spending so much on cards. I can afford some of the higher end stuff but it gets into "I can, but should I?" territory. At any rate, the deck feels even faster now. Colored mana feels like less of an issue after fixing my lands a bit and 33 lands feels manageable with the ramp I've added.
There are some vamps I want to include here but 41 creatures not counting Purphoros is already around the proper size I feel. Like I said, Vito, Vraan, Dire Moon and maybe Metallic Mimic are things I should find space for. With the ability to make like 4 colorless mana turn 1 I feel like Anointed Procession is worth using now. Time to playtest and trim the fat I guess.
McDeity on
Eldrazi and Artifacts
3 weeks ago
To both empty your hand faster and ramp to the titans, you might go extra heavy on the ramp.
"Freebies"
Mana Crypt
Mana Vault
Sol Ring
Two drops Everflowing Chalice Coldsteel Heart Fellwar Stone Prismatic Lens Obsidian Obelisk Ebony Fly Fractured Powerstone Guardian Idol Liquimetal Torque Mind Stone Planar Atlas Thought Vessel The Irencrag
Three drops Basalt Monolith Metalworker Palladium Myr Worn Powerstone
Four drops Hedron Archive Ichor Elixir Sisay's Ring Stonespeaker Crystal Thran Dynamo Ur-Golem's Eye Firemind Vessel
Fives or Higher Gilded Lotus Dreamstone Hedron Chromatic Orrery
Weirder ones Blinkmoth Urn Foundry Inspector Metalworker Forsaken Monument
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