Mana Crypt

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Leviathan Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition II (ME2) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, mana crypt deals 3 damage to you.

: Gain .

Mana Crypt Discussion

dritchie on Nekusar

1 day ago

I like the ramp but I would take out the talismans as they slow the deck down Mana Vault , Mana Crypt , Expedition Map and definitely Chromatic Lantern for mana fixing my nek deck doesn't require nek to win, Wheel of Fortune is better than Winds of Change as that is only good if they have multiple cards in hand eg ive had it only do 1 damage to me, remove Omniscience its too much mana add Past in Flames spell recursion.

SakuraStorm on Shhh, its an Eldrazi Party {Primer}

4 days ago

PS:

As you've probably seen these cards are almost all also featured in my Tariel deck. Thing is, depending on budget, you can improve further. There's always the more expensive rocks -> Mana Crypt , Mana Vault , Lion's Eye Diamond aso.. or the expensive Tutors Demonic Tutor , Vampiric Tutor aso..

Thinking about mono-b, Cabal Coffers came also to mind, plus it's searchable with Expedition Map . But even a better choice for you'd be Magus of the Coffers , since he's also a creature. Reanimating him with Whisper EoT gives him pseudo-haste, which is also nice.

jaymc1130 on Urza CEDH (Playing With Power MTG)

5 days ago

I wound up cutting Blue Sun's Zenith and Stroke of Genius from my list. If I get them off Urza's exile ability they don't do anything as a win con which leaves me hard playing them (which I would be fine with in other decks, but this deck can win in so many ways as long as the engine is running) and usually playing them for "value" earlier in a game where the value I found in testing so far wasn't an ideal fit. If the deck is already pumping with it's engine and can loop the graveyard and library (with Narset's Reversal and Timetwister for example) then it can win just by looping a Pongify , Rapid Hybridization , Swan Song or Chain of Vapor on Urza repeatedly. All of those spells double as interaction as well as win cons and are lower on the curve than BSZ and SoG. Likewise, I found Jace, Wielder of Mysteries to be essentially a dead card at all points. Instead I've found that changing more of those card slots into just being things that start the engine running was more useful.

Also something to think about on the Null Rod note: Karn, the Great Creator accomplishes the same effective task of shutting off opposing artifacts while also doubling as resiliency and removal. If an opponent exiles Paradox Engine or your other artifact based combo pieces you can grab them back from exile (face up or down exile to boot!). If you just don't want your opponents to have a zero cmc artifact then you can plus Karn and send that Mana Crypt to the crypt. Sure it was already turned off, but if they kill Karn later that Mana Crypt won't turn back on while Null Rod can't say the same. Having the same stax effect, but asymmetrical by design, attached to better utility totally justified the higher cmc in my book and it has worked well for me so far in testing.

I'm working with this list here: Looper, if you'd care to have a look and drop some thoughts or maybe find some inspiration.

lifemtg on Voltron Help

1 week ago

You obviously have to get out tons of ramp at the start so, Sol Ring Mana Crypt and Chromatic Lantern , Manalith , Darksteel Ingot . Now you need to get buffs and also plus on counters on him. For the buffs_ Giant Growth , Bounty of Might , Stand Together , Nylea, God of the Hunt , and a lot more. Give this creature unblockable , haste, deathtouch and etc. In this case I am guessing you are trying to win with COMMANDER DAMAGE. These are just a few cards to think about. Also do you have a deck list ?

SakuraStorm on THE RED ANGEL'S LAUGHING |[PRIMER]|[EDH]| TARIEL

1 week ago

@DemonDragonJ Thanks, most of my decks run around that many lands, depending on the number of filter/cantrip( Cathartic Reunion , Sensei's Divining Top ), carddraw( Night's Whisper , Painful Truths ) and manarocks/rituals( Mana Crypt , Seething Song ) you play, you can trim down the number of lands by a lot. Makes your decks look more the same in terms of deckbuilding but helps immensely not beeing screwed or flooded. Sometimes you have to Demonic Tutor for a land, but this is more of a last resort. When it comes to building a manabase, i can highly recommend looking a bit into competetive EDH and testing.

Also the initial idea behind running the reanimator spells ist to avoid high casting costs as Tariel's.

Vipy5 on Father of Infect

1 week ago

If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math

I am not an expert in mono, but for you I recommend adding:

Mana Crypt pricey but spicey

Charcoal Diamond goes so well with Sol Ring

Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate

Extraplanar Lens

Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.

Myriad Landscape can go in almost any edh deck

Nykthos, Shrine to Nyx is solid in any one- or two-colour deck

Lake of the Dead has a downside, but you won't care when you're using it (trust me)

Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.

Petrified Field to protect valuable lands.

Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.

I'm not sure how I feel about Temple of the False God , but it is an EDH classic.

Other mono ramp

I ended up finding so many mono ramp cards I thought I might as well make a more full list.

Solemn Simulacrum is a good catch-all

Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.

Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often

Nirkana Revenant is good in the right deck

Bog Witch is kind of weird, but has fringe uses

I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix

Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff

Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?

Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black

Sol Ring every edh deck should include this

Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids

Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring

Pillar of Origins for tribal decks

Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate

In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment  Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern

Thought Vessel if you fill your hand

Chrome Mox is usually worth the card disadvantage

Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential

Mox Amber if you usually have your commander/a legendary thing out

Mox Diamond if lands in your graveyard is a good thing

Mox Opal if you have 2+ extra artifacts

Black Market is good if you tend to sacrifice/kill a lot of creatures

Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana

Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game

Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not

Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn

Carnival of Souls is fun with some creature-based combos

These mostly work for combo/explosive turns

Bubbling Muck for explosive/combo turns

Dark Ritual for getting a turn 2 Crypt Ghast , etc.

Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned

Spoils of Evil for lategame combos

Rain of Filth must be used with caution

Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard

Phyrexian Tower eats your creatures

Cabal Coffers is a staple

It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .

Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.

zapyourtumor on Kami of the Crescent Goon

2 weeks ago

Make that turn 2 win turn 1 with Mana Crypt :)

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Mana Crypt occurrence in decks from the last year

Commander / EDH:

All decks: 0.17%

White: 0.36%

Black: 0.27%

Red: 0.34%

Green: 0.26%

Blue: 0.46%

UR (Izzet): 0.53%

Golgari: 0.24%

Rakdos: 0.2%

GU (Simic): 0.58%

WUB (Esper): 0.72%

UBR (Grixis): 0.64%

BUG (Sultai): 0.73%