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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this deals 3 damage to you.
: Add .
legendofa on Seeking Advice for Lazav., Dimrir …
1 month ago
Welcome to the club, Danutercisd!
For being a first deck, I'm impressed to see the Mana Crypt, Cyclonic Rift, Fierce Guardianship, The Meathook Massacre, Underground Sea... I'm going to guess that budget isn't a major constraint here.
One of my pet cards for this sort of thing is Geth, Lord of the Vault. It offers milling, reanimation theft for creatures and artifacts, and a pretty big evasive body.
If you like instant-win combos, both Bloodchief Ascension and Duskmantle Guildmage set up full-deck milling and lots of damage with the Mindcrank in the deck.
Another suggestion is to diversify your copy/theft effects. There's a lot of ways to copy opponents' creatures, but you can take them directly with Control Magic, Beguiler of Wills, and similar effects, steal and copy spells with Talent of the Telepath or Twincast, or yank something from their deck with Praetor's Grasp. You opponents are probably going to be doing things beside throwing creatures around, and being able to react to different threats and take advantage of different opportunities is always good.
HeavenlyAxe on
1 month ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
Profet93 on Azami, Lady of Sudden Victory
3 months ago
Sadly, cEDH is not my scene. From what little I know, Concentrate is not good for cEDH given you're paying 4 mana to draw 3 cards when your commander already draws cards at instant speed rather than sorcery speed.
Ancient Tomb > Temple of false
Fierce Guardianship/Force of Will/Misdirection - Free counterspell
Mana Crypt/Jeweled Lotus - Ramp
What is the purpose of Perpetual Timepiece?
Counterspell, Arcane Denial, Mana Drain > Desertion
Mind Stone > Chromatic lantern. Lantern's benefit is for multi-color decks, not mono. Coalition Relic also fits the 3cmc slot and is colored mana if you really want something similar yet better. But mindstone comes down more quickly and can be draw when you don't need it so it usually sees more play
Your avg cmc is relatively high for cEDH. Might want to bring it closer to 3.20. I can give you ideas for more cuts should you wish.
TypicalTimmy on Card creation challenge
3 months ago
Glendalyn the Magnificent
Legendary Creature - Gnome Artificer
At the beginning of your upkeep, you may reveal the top card of your library. If you reveal an artifact or a land, create a treasure token. Otherwise you may put it on the bottom of your library.
Sacrifice X treasure, : Create a token copy of a nontoken artifact with mana value X or less. If that token is a creature, it gains haste until end of turn.
One strike to superheat the metal. One strike to shape it. And one more strike to sign it, just for good measure.
2/2
Mana Crypt and Sol Ring have entered the chat.
She strikes (LOL) me as a Kill On Sight Commander, because of how absolutely huge her potential can become in such a short amount of time.
Make another KOS Commander.
Profet93 on Ob Nixilis, of the Combo
3 months ago
I haven't kept up with anything past March 2020.
Syphon Mind - Draw 3, opponents discard 1 each.
Read the Bones - Draw with scry
Sign in Blood/Night's Whisper/Ancient Craving - Simple draw
Necropotence - Super draw
Basalt Monolith - I am actually not a fan of this one, grim monolith is better because it can bring your commander down Turn 3. Basalt + Rings + 2 mana = Infinite colorless. Add a Sensei's Divining Top to draw your whole deck. Note; Adding top to the rings + deserted temple + coffers combo also allows you to draw (and then cast) your entire deck
Dark Ritual - Helpful in a pinch
Bubbling Muck - Super ramp. Be careful with urborg out though as it affects all players.
Jet Medallion - Cost reducer
Mind Stone - Ramp when you need it, draw when you don't
I don't recommend everything above, just wanted to give you options to consider based on budget, availability and preference. Let me know if you would like suggestions for cuts.
phatkattz7 on Xenegos, God of Revels 2000 …
5 months ago
So I was playing Xenagos, God of Revels the other day, when things got out of hand VERY VERY fast. I am interested to hear any experiences others may have had with a non Cedh, power 9/10 deck without an infinite loop, that got out of hand quickly. Secondly, if I am wrong about my damage somewhere, let me know, I am doing this off the top of my head and during the game, I was shaking with excitement and was struggling to think lol.
T1) Mana Crypt, Taiga, Combat Celebrant.
T2) Mountain, Jeweled Lotus, Sneak Attack.
T3) Mountain, Sacrifice Jeweled Lotus, Cast Xenagos, God of Revels, Leaving Mana Crypt and a Mountain untapped to cast Wheel of Fortune.
T4) Play Kessig Wolf Run.
-
Sneak Attack in Worldspine Wurm, Pathbreaker Ibex, and Old Gnawbone.
-
Trigger Xenagos, God of Revels on Worldspine Wurm making it 30/30 trample.
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Move to combat Exerting Combat Celebrant for double combat, and Triggering Pathbreaker Ibex to give everyone +30/+30.
-
Worldspine Wurm hits (60), Old Gnawbone hits (37), Combat Celebrant hits (34) Pathbreaker Ibex hits (33).
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Old Gnawbone creates 164 Treasure tokens. I Sacrifice 164 Treasure tokens to Kessig Wolf Run, to give Worldspine Wurm +162/+0 making Worldspine Wurm a 222/60.
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Now I untap and move to a second combat phase because of Combat Celebrant, triggering Xenagos, God of Revels again, to make Worldspine Wurm a 444/120, Pathbreaker Ibex Triggers giving everyone +444/+444.
-
Worldspine Wurm hits for 888 damage, Old Gnawbone hits for 481 damage, and Pathbreaker Ibex hits for 477 Damage. Dealing 2010 damage this turn 4.
ASalesman on Unesh, Ultimate Guide (Tribal)
7 months ago
I wasn't able to get a whole lot of games in yesterday, but I had one particular game where I lost spectacularly for a few different reasons.
Here is the setup:
- Seat 1: Godo, Bandit Warlord
- Seat 2: Talion, the Kindly Lord
- Seat 3: Unesh (me) with opening hand Island, Mana Crypt, Arcane Signet, Dramatic Reversal, Spell Pierce, Island, Bloodline Pretender.
- Seat 4: Tymna/Thrasios
I'll hit only on the key points to this story. Turn 1 goes around and nothing crazy happens, Tymna/Thrasios plays a mana dork, I play out my artifacts holding up Spell Pierce. Talion turn 2 plays Mystic Remora, and I decide to counter it with Spell Pierce. This is the wrong decision on multiple fronts. (1) I am first priority, I should've let the rest of the table deal with it because (2) it doesn't actually affect Unesh that much when I want to cast creatures, & (3) letting Talion draw cards in this instance could allow them to combo before me, but that means Talion will consume the tables resources so I can combo off after. Talion passes to me. I play an Island and note that I can power out Unesh with Dramatic Reversal and my 2 artifacts in play. Because I countered Mystic Remora, I should have done this. Instead I pass and basically do nothing, because I didn't have protection for Unesh & I wanted to preserve the combo piece. I think even without protection, it is still a good play to get Unesh on the table. Using the combo piece here is okay because I can get it back using Mystic sanctuary later, and I already have a scalding tarn in hand to fetch it if I need to. Pass to Tymna/Thrasios, they play Neoform sacrificing their mana dork. Had I not countered Mystic remora, I could've countered neoform and paid the Mystic Remora Tax which is what I should've done. With no responses neoform resolves and he fetches Collector Ouphe. At this point I am out of the game for a few turns which was ultimately enough to make me lose to chip damage and mana crypt a turn or 2 before I can combo off. I did take third because I took out the Talion player by casting a spell while their library was empty (granted they misplayed).
There is always unknown in the fog of war and hind sight is 20/20, but there were definitely some things here I could've seen coming. I think the biggest take away I think is that Unesh naturally allies with another blue combo player if they are the only other one at the table.
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