At the beginning of your upkeep, flip a coin. If you lose the flip, mana crypt deals 3 damage to you.
: Gain .
|Want (13)||RedCloakedCrow , b5nny , TheLoraxAllMighty , Xona , Sifloki7 , AlphaRevelation , sebbyk , Tyrker , Entrei , Pawkun , Impedocles , iBossk , xlep|
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|Commander / EDH||Legal|
Mana Crypt occurrence in decks from the last year
Latest Decks as Commander
Mana Crypt Discussion
16 hours ago
3 days ago
I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:
-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much
-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.
I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.
-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)
Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch
-1 Stormfist Crusader... One extra card per opponent usually won't matter
-1 Glasses of Urza... this card will never be relevant. Ever.
Nothing much to say here in terms of cutables.
-1 Angrath, the Flame-Chained... To expensive, too little payoff
-1 Ob Nixilis Reignited...inefficient card draw/removal engine
Cards to Consider
Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)
5 days ago
Red carries White in RW EDH decks with cards like Dockside Extortionist, Pyroblast and Red Elemental Blast, Deflecting Swat, Gamble, Faithless Looting, Captain Lannery Storm, 6 of the 10 playable rituals, Wheel of Fortune, Wheel of Misfortune, Reforge the Soul . . . Red, in more tuned EDH, shifts from the aggro role it has in other formats to a color that wants to dump its hand to generate advantage and then cast a wheel effect to go back to 7.
If you get into cEDH, red is the color that drops Mana Crypt into Simian Spirit Guide and Rite of Flame to cast Fellwar Stone and then Wheel of Misfortune, meaning they ended net -1 cards to get a land, a crypt and a rock out. Starting t2 with 5 mana and a full hand is pretty good.
So the cards red/white gets from white are the generic support cards and a couple high-power tutors that Red misses. Cause who wants to play Deafening Silence when your whole strategy is 'cast your hand'? RW isn't bad in EDH, but it is pretty much just R+.
6 days ago
Lathril seems really interesting and I'm currently considering to convert my Nath (Deck
Since Nath cares alot more about stax while I want to combo of while having bunch of elves on the board. So I can give some suggestions based on my current ideas.
Copperhorn Scout and Seedborn Muse seems like really powerful includes since the first let's you attack and still tap your elves with Lathril, Blade of the Elves and the ladder let's you tap your elves several times in one rotation like crazy.
Some things I would definitely recommend is:
Heritage Druid since you can bypass summoning sickness and gain bunch of mana right away.
Staff of Domination Just like Jett_Thistle Suggested going infinite with elves is very easy and with staff you can also draw your entire deck to win with something like Torment of Hailfire while protecting yourself with Autumn's Veil and Veil of Summer. If you manage to get staff onto the battlefield you have most likley won since whatever your opponents do you can in most cases respond with drawing your entire deck and win.
Ad Nauseam Is always a solid include in a deck with a low mana curve especially with things like Mana Crypt,Sol Ring or even Heritage Druid you should be able to go plus in mana and potentially win with staff or Lathril, Blade of the Elves.
Inventors' Fair Is a cute land that might help you win once or twice but personally think it's a worth include if you decide to run staff.
Final notes: Lathril, Blade of the Elves Wants alot of elves on the board and so does Staff of Domination, I believe that it's very easy to just make a regular elf tribal and include staff as a alternative win-con together with something like Torment of Hailfire but also since you're running a good amount of tutors I see no reason to not include it; Always fun to be behind in the game and then "accidentally" win out of nowhere.
Hopefully this helped out a little. :)
1 week ago
Thanks sabisia great suggestions! Gonna keep Vault and the Moxen in the maybeboard for now cuz they're pricey and I will likely never own them haha. Mana Crypt should probably be in the maybes too. The keys definitely deserve mainboard slots cuz they can untap belcher and allow us to take out opps faster. Swapping out the rite of flame and simian spirit guide in favor of the keys. Thanks again!
1 week ago
Yay! New discussion time! I think i'll start off by addressing some previous comments:
- ZendikariWol "I genuinely can't tell if you're being sarcastic."
No. I'm not being sarcastic. This new instance of Vorinclex literally doubles all poison counters placed on opponents who take infect combat damage. It more or less doubles every proliferation trigger as you get to put double the amount of counters on players and permanents. It 1 cards all experience commanders (bye bye Mizzix and Meren), shuts down all opponent Sagas, and either severely slows or stops opponents who play Superfriends (opponent planeswalkers don't gain loyalty counters from +1 abilities - 1 rounded down equals 0 and they ETB with half their loyalty counters). So, yeah. While not as universally strong as it's predecesor - it's an excellent card for Commander decks who feature infect as one of it's core mechanics. Speaking of which I do plan on keeping the other Vorinclex in my deck.
- SimicVisionRy "I am offcially losing my pay check when Kaldheim drops; if there are more Praetors in the set, Imma lose it."
You and I both my friend. Honestly, i'm just going to try and keep it down to singles. I've spent far too much money on Commander Legends Collector boosters. I plan on buying both the Phyrexian and Kaldheim Showcase versions of the card (in foil, no less!). Depending on the price, i'll pre-order them both. Then I also heard a rumor about another card that provides much needed infect support. But it's only a rumor...that I discussed as an update on my deck page:
Commander / EDH
SCORE: 211 | 117 COMMENTS | 18570 VIEWS | IN 77 FOLDERS
I highly suggest you check it out, tell me what you think! :)
Peligrad "This is a 6 drop... infect should be closing out the game by the time it has 6 mana, not setting up its board.
This card is pretty garbage for commander IMO. A 6 drop needs immediate impact on the board to be playable. This card has no synergy with itself, if it had infect that would be a whole different story. But it does nothing without support or an established board state.
If it was a 4/4 for 4 CMC. Sure, I could find a home for this in counter decks. But at 6 CMC, the game is over before it accumulates impact. This card would have to give me 4x as many counters to make it worthwhile at 6 CMC"
I completely disagree with your assessment - a 6 drop in commander can be played well before the 6th turn if you use a little known secret in magic called "ramp" which tend to be staples in decks that run green in addition to the usual Sol Ring or Mana Crypt. Also Tainted Strike, Phyresis and to a lesser extent Glistening Oil would like to have a word with you - granting this card infect is not a difficult feat. So, let me get this straight - you think a 6/6 with haste and trample who doubles all counters you put on players (and halves all counters opponents put down) needs infect to be relevant in a game? To quote the great Jonah J. Jamieson:
So for mana you want to be able to just 1 shot a player and take them out of the game? Wow...just...wow. You know it takes only 10 poison counters to kill an opponent, right?
2 weeks ago
2 weeks ago
Yeah Doublecast I don’t like, it’s a sorcery (yuk) can’t even integrate in while combining, Fork feels better. Twinning Staff good because your already focusing around Spell Copy synergy, doubt you’ll ever use it’s activated ability. Fury Storm good in a Spell Copy variant is RR with 2 Experience, if it’s copying itself like 3 times though something really going strange in the game lol that you’ve cast Mizz that much, so expect itself and 1 copy most of the time!
Gilded Lotus is ok with Dramatic Reversal if you can get it off a Seething Song or something. Mana Crypt not necessary at all in EDH, if you want to enter cEDH probably will need including the free counters, but you can be high power easily without them for sure!
I’m worried you’ll have hands with like 4 copy spells, but no spell to copy lol. Or like 3 draw X spells and nothing to build experience.
Tezzeret's Gambit I’ve enjoyed, gets me the Experience (2) that I need to start most Reiterate combos. Like a Turnabout puts one on the stack and an in response Reiterate puts the 4th as an example, plus can put a counterspell or something in my hand as well.
Looking good though!