Mana Crypt


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Leviathan Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition II (ME2) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Mana Crypt


At the beginning of your upkeep, flip a coin. If you lose the flip, mana crypt deals 3 damage to you.

: Gain .

Mana Crypt Discussion

WickedlyRested on Brudiclone Stompies

1 week ago

Have you considered other mana rocks like Fellwar Stone , Arcane Signet , or Mana Crypt ? Also, is there any reason for not running Command Tower ?

Graudo on Brudiclone Stompies

1 week ago

I am no competitive EDH player, but from what i can see a good start may be removing the 3cmc mana rocks that you are running with cheaper ones: Talisman of Creativity , Mind Stone , Fellwar Stone are some you might want to consider. In cEDH are played a lot less lands than normal in favor of very cheap mana rocks like Mana Vault , Mana Crypt and Mox Opal .

You might be interested in Rite of Replication and Quasiduplicate . Kiki-Jiki, Mirror Breaker seems good.

Also if you really want to be competitive you surely will run all the cheap counters like Force of Will or Pact of Negation and also you will have to remove all the lands that enters the battlefield tapped with off-color fetches or with utility lands.

I do not know how much competitive you want your deck to be, but if you are a returning player and do not know about you want to check it out.

Hope to have helped.

Rzepkanut on Opinion Poll: EDH, which is ...

1 week ago

I say ban Mana Crypt and Imperial Seal for the crime of being absurdly expensive for no good reason. Those cards are only pricey because of low supply created by WotC even though they aren't played anywhere but EDH. There is no reason for non reserve list EDH only cards to cost so much... its just corporate greed. Also they should abolish the reserve list, its not helping anyone play this wonderful game, 99% of the time its doing the exact opposite.

Or just reprint them a ton and don't ban anything, I like that much better!

DarkHero on Opinion Poll: EDH, which is ...

1 week ago

In reality neither. They aren't really making or breaking anyone.

I would be more on board with banning all of specifically Vampiric Tutor , Imperial Seal , Mana Crypt , and Mana Vault .

Leave Sol Ring and Demonic Tutor specifically unbanned.

My opinion

StopShot on Opinion Poll: EDH, which is ...

1 week ago

First of all this an opinion poll. There is no right or wrong answer here. The point of this poll is not to get any card banned, but to ask the question, "which is arguably more problematic in the EDH format?"

Lets say as a wild scenario you were nominated and forced to ban one of the following sets of cards in EDH:


If you pick Sol Ring then the cards Sol Ring , Mana Crypt and Mana Vault will be banned in Commander. If you pick Demonic Tutor then the cards Demonic Tutor , Vampiric Tutor and Imperial Seal will be banned in Commander. You must pick one of the two sets of cards even if you think neither (or both) should be banned. What would be your decision and why? Do you think your decision would be more biased due to the decks you play or the decks you play against? Please keep opinions respectful, thank you.

enpc on White's issues in Commander

1 week ago

Tzefick: I'm kind of confused here, what are you trying to say? Which cards are you talking about?

And yes, youv'e listed a bunch of cards that already exist and provide some level of pseudo ramp or provide card advantage. So again, I'm confused. What is the point you're trying to make here?

Some cards like Sun Titan can bring back fetchlands sure, however that is a nice side function of the card. But trying to build a card which specifically brings back lands not only seems very green and not white, but also means that players need to have a bunch of fetchlands in their deck, thuis making it unusable for the majority of casual players whose budget doesn't facilitate the cards.

And if you make it cheap enough, legcay D&T would love that since they can abuse the crap out of Wasteland .

again, white is not good at card advantage or ramp, but that is by design. But it can suppliment this by running artifacts which is what it does. That's the point of artifacts - they are good at filling in gaps, albeit at a higher cost.

So when you combine this whit hte little ramp that white has, you actually have a playable amount available:

Sol Ring , Mana Vault , Mana Crypt , Grim Monolith , Arcane Signet , Thought Vessel , Mind Stone , Fellwar Stone , Marble Diamond , Coldsteel Heart , Wayfarer's Bauble , Knight of the White Orchid , Mox Diamond , Chrome Mox , Lotus Petal , Pearl Medallion and that's without going above 2 mana. No, some of these are not the best ramp, but that's how it works.

And white has decent tutoring whern it comes to equipment. I don't see why they need a bunch more unconditional draw power.

So, let's put this back on you for a second since you're the one who believes there's an issue. Assuming you would need say 10 different white ramp/draw cards to offset the cards already available. Try coming up with the 10 cards that aren't just functional reprints (think Nature's Lore vs Three Visits ) and that wont break other formats, but are still fair for both casual and competitive commander as well as the other eternal formats.

Load more

Mana Crypt occurrence in decks from the last year

Commander / EDH:

All decks: 0.17%

White: 0.36%

Black: 0.27%

Red: 0.34%

Green: 0.26%

Blue: 0.46%

UR (Izzet): 0.53%

Golgari: 0.24%

Rakdos: 0.2%

GU (Simic): 0.58%

WUB (Esper): 0.72%

UBR (Grixis): 0.64%

BUG (Sultai): 0.73%