Snapcaster Mage

Snapcaster Mage

Creature — Human Wizard


When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Browse Alters


Have (2) Azdranax , lorddarkstar
Want (0)

Combos Browse all


Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Snapcaster Mage Discussion

PuddinWing on Modern UB Shadow (WIP)

2 days ago

All of your points are valid but Drown in the Loch only cares about the spell’s/creature’s controller’s graveyard, not ours. I want Murktide Regent to be good but the argument against it is the same as Tombstalker : 2 mana is more than 1. And in a deck that doesn’t want a long game, that’s huge. Tasigur, the Golden Fang is a one-of here for the same reason but it potentially allows me to save, something for Snapcaster Mage if I need to. He is not here for his ability. Grief will have a home here soon. I’m still trying to find the correct place for Counterspell . It does belong, just unsure where.

Squirrelbacon on Modern UB Shadow (WIP)

2 days ago

I think that 17 lands is fine for this list for several reasons, mostly because this deck is actually 52 cards in theory (4x Street Wraith , 4x Mishra's Bauble ). That said, the graveyard is being extremely taxed with 4 expensive delve creatures and 2 Snapcaster Mage s in the list, plus you want to be able to support Drown in the Loch ... I feel that Murktide Regent and Tasigur, the Golden Fang don't fit into this list very well unfortunately. I agree that Counterspell is probably much better off as a 2-of, but I don't know if it should be in the main or in the side.

I don't know if this helped any, but I think that MH2 can make this deck feel more similar to Legacy Shadow lists due to Grief and Counterspell , but Force of Negation is not Force of Will and clearly the cantrips are less than ideal in Modern. Murktide Regent might be a ton better than I am expecting, but it is much less explosive than Gurmag Angler and cannot come down on turn-2 no matter what you do (unless you're opening hand has 4 "free" spells, 2 fetches, and the drake).

DemMeowsephs on Scarlet Witch and Quick Silver

4 weeks ago

Hey there! Spellslinging is a super popular theme in commander (assuming that's what you're going for), and I have a few options you might want to look into! On a side note, if you like getting suggestions I recommend marking your deck as "help" under its edit settings so people are more inclined to comment on it. Additionally, you can specify which printing when inputting a card, but for Rowan it would be "1x Rowan, Scholar of Sparks (STX:278)".


Will and Rowan are GREAT, but if you'd like, here are a few instant/sorcery matters commanders in ! Most of these are also great cards just in the deck whether you use them as commanders or not: - Veyran, Voice of Duality - Mizzix of the Izmagnus - Niv-Mizzet, Parun (goes infinite with multiple cards such as Ophidian Eye , Tandem Lookout , Curiosity , and more. Especially with something like Laboratory Maniac out) - Melek, Izzet Paragon - Zaffai, Thunder Conductor

Lands/Ramp: Since this would be a spellslinger deck, I'll stay away from too many artifacts, but here are a few ramp cards and good lands to consider!

Some good Instants/Sorceries There's obviously tons upon tons upon tons of these, but here are a few that I enjoy using.

Instants/Sorceries Matter: There are also tons of these, but just to name a few:

I hope this helps! Some suggestions may be out of budget and others may not be, and on the other hand you might have already known about most of these cards, but either way I hope this is of use to you! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷, but most of all, good luck on your deck! Have a fantastic day, and happy tapping.

MessiahComplex on Snakes need wheels, they don’t have feet *Primer*

4 weeks ago

Snapcaster Mage versus Spellseeker ?

Perhaps the added protection of Guardian Augmenter could be swapped out for Beastmaster Ascension ; sure we lose bigger snakes (which could impact our Skullclamp negatively), but we still have Shared Animosity to draw in the big attack numbers should we need it.

Hardhitta7 on Fun Commander

4 weeks ago

My favorite budget commander I’ve built is Adeliz, the Cinder Wind . Mine has a Snapcaster Mage in it cause I already owned it but you don’t need it. Primal Amulet  Flip has went up in price recently so you could replace that with something as well.

A Wizard is Never Late

I also built a pretty budget Samurai deck, it’s on my profile if you wanna check it out.

MagicMarc on Turbo Frog Mk IV

1 month ago

Hello, I saw your post about the deck and wanted to make a couple of suggestions.

You have some cards I think are of dubious value in your deck and would like to suggest removing them. You should delete the following cards; Thought Scour This card adds nothing to this deck's game plan. Spore Frog . Cut these and replace them with Empty the Warrens . Empty the Warrens can make blockers, increases your storm count, and can storm for even more goblins.

I also feel I have to make the obligatory mention about some of the better turbo fog and storm creatures you could replace them with; Augur of Bolas , Guttersnipe , Sprite Dragon , Snapcaster Mage and Electrostatic Field . If you really need to have a creature, make it a 4 of any of the creatures I just mentioned. But dump the frogs. If you really think fog effects are your answer then cut them for Haze of Pollen . Haze at least can raise storm counts or be cycled when the battlefield does not have serious threats in play. And the frogs would be gone.

Cut Nature's Spiral . It is too narrow and does not advance your win condition. I am also not happy with your enchantments either. I think I see your game plan using them but they hurt your odds of Storming off on your opponent and really only hurt yourself by slowing down your deck. I would cut Gaseous Form for sure. And suggest cutting Abundant Growth . I would replace these with copies of Echoing Truth and Growth Spiral . Both of these cards do the same thing those cards do in the short run, then they raise your storm counts and help win the game in the long run.

Your deck is missing two things that help turbo decks and burn/storm decks. Card advantage and mana rituals. Consider these cards when thinking about what to replace your cuts with or consider making room for some of them; Desperate Ritual , Pyretic Ritual , or Manamorphose . If you plan to keep Abundant Growth in your deck then these rituals have lesser value but I would consider dumping the growth for a playset of one of these or more depending on your card count. They up your storm count and provide the mana to cast more cards in the same turn adding even more to your storm counts.

For card advantage, consider making room for the cards like these; Opt , Sleight of Hand , Serum Visions , Pieces of the Puzzle , Behold the Multiverse , Brainstorm or Frantic Search . Some of these are cheap to cast with a small return but will really accelerate the deck and raise your counts. The bigger cost ones have bigger payoffs for card advantage but will make slower turns. Some other cards to consider are Browbeat , Risk Factor and the blue jump-start card Chemister's Insight . You don't see Risk Factor or Chemister's Insight in competitive decks as much but they are both good alternatives that can keep providing advantage or damage. I would consider adding 4-8 of some of these cards to give you card advantage and help refill your hand for bigger storms.

Two more suggestions that may have a place in the deck; Silundi Vision  Flip can replace a generic island while letting you dig pretty deep to find one of your win conditions. You may even consider adjusting the mana base to make room for maybe even 2 of these.

Consider adding Past in Flames to the deck. This card really increases the chances of a win especially during long games by letting you replay all of your burn spells from the yard. It needs a big mana investment but it can finish a game depending on the state of your graveyard. I would seriously consider replacing two copies of Call to Mind and/or Nature's Spiral with a total of 2 copies of Past in Flames . I would keep it at two copies, it does need a big mana state to really work out for you and going to 3 or 4 copies will hurt the deck instead of help it.

Lastly, consider going to 4 copies of the good cards you already have in the deck. You should raise the counts of Lightning Bolt and Shock to 4 each for sure. I would also consider dropping copies of Fog to raise your counts of Moment's Peace . Generally, if you do need to fog the field it will happen later in the game so the mana cost is not as big a burden and the flashback makes them awesome.

DMFF on Blitz Wizards MH2

1 month ago

Not a bad idea. Dreadhorde Arcanist would most likely need to replace Snapcaster Mage or put both of them to 2. I like that Snappy has flash, but Arcanist can recast our bolts for free. Completely forgot about the Arcanist, thanks for the recommendation!

RambIe on MDFC Sorcery in Strixhaven

2 months ago

i would need to see a ruling before i am convinced it can be casted as a spell from command zone

from what i know these cards types are determined by the front of the card
if its a creature on front and a spell in the back it is considered a creature while its in the library / grave yard / command zone
so you cant Mystical Tutor it from your libary or Snapcaster Mage from the graveyard
last ruling i read was when you cast it from hand you may choose to cast it as the back side instead
i don't know how that applies to the command zone

Caerwyn723.1 can you help out with this ?

and if we can cast spells from command zone why cant we have Lutri, the Spellchaser unbanned in edh then ?

Load more