Creature — Human Wizard
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
|Have (2)||, rockleemyhero|
|Want (5)||Hakenaani , tempDevelopper , arthur12345 , Mastadontti , grimm101reaper|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
- Lightning Bolt + Snapcaster Mage
- Lightning Bolt + Lightning Bolt + Snapcaster Mage
- Eternal Witness + Nature's Spiral + Snapcaster Mage
- Glimpse the Unthinkable + Snapcaster Mage
- Not Forgotten + Snapcaster Mage
- Mana Drain + Snapcaster Mage
- Cryptic Command + Snapcaster Mage
- Kolaghan's Command + Snapcaster Mage
- Deadeye Navigator + Snapcaster Mage
- Snapcaster Mage + Vapor Snag
- Snapcaster Mage + Thought Scour
|Commander / EDH||Legal|
Snapcaster Mage occurrence in decks from the last year
All decks: 0.6%
All decks: 0.92%
Commander / EDH:
All decks: 0.05%
Snapcaster Mage Discussion
1 day ago
Sup Nazaxed, glad ya like Nivvie!~
It's funny ya actually ask about those two specific cards as I have just recently added them in about two days ago. I see potential in Mana Vault when bursting out a lot more artifacts or having that Cyclonic Rift mana open on T3-5. I am still half and half on Mox Opal as I am still testing it out, it was dead in one of my hands in one game but the other games I surprisingly had 3 artifacts on the board usually.
In regards to Torpor Orb, I have been thinking a lot of adding it in. It only shuts down two of my cards and highly worth it so it will probably come in when I see a card that I don't like rn. The only issue I have with this current build is the lack of library reshuffle, at max I would have to do 120 to the table and my only way is Winds of Change. I been thinking of adding back in Mission Briefing and Snapcaster Mage as additional ways to recast Winds of Change. The other alternative thoughts that a friend recommend to me is adding in Thassa's Oracle and Jace, Wielder of Mysteries. So not too sure what to do.
5 days ago
Looks fun! Surprised to see Dismember in place of Fatal Push though - with all your little 1 toughness creatures, Revolt will basically always be active. You could run Faerie Miscreant to start the beats early, help keep your hand full later in the game, and make a T2 Spellstutter counter a 2 drop rather than just a 1 drop. I don't think you need the shadowspears at all in mainboard, but if you're intent on keeping them I'd drop to 1 of at most. Cyc rift is pretty weak for modern - by turn 7+ you should already have killed your opponent with flying beaters. Consider runnning countermagic or removal in this slot - something like Drown in the Loch, Mana Leak, or Murderous Cut. Quickling is also pretty weak for modern - I'd consider replacing it with something like Vendilion Clique or Snapcaster Mage. Insidious Will is fun, but is outclassed in just about every aspect by Cryptic Command. Hand disruption would also fit nicely in this deck, something like 5-7 total copies of Thoughtseize, Inquisition of Kozilek, and/or Collective Brutality.
These are all just suggestions though - you should play the deck however you find it most fun! If you want more specific suggestions on what I'd cut and what I'd include, feel free to let me know! Whatever you decide to do, good luck and have fun!
2 weeks ago
FaiberJC, well, this is an interesting question. I think this can be done and the deck will not suffer much. I propose to make the following replacements:
2 weeks ago
+1 for the name. It's really crazy! :-)
Personally I would add these cards:
- Agent of Treachery - steal and steal and steal
- Mana Drain - it seems to be over the budget of this deck, but it's a great card
- Snapcaster Mage - the same as above
- Archmage's Charm - you may steel Sol Ring, Sensei's Divining Top, etc.; or you may counter / draw 2 cards
- Soldevi Excavations - scry is useful
- Narset, Parter of Veils - a bit of stax :-)
- Back to Basics - only if you want to be really mean
- Thassa, God of the Sea - devotin, scry and evasion
- and some more ramp (Sky Diamond,Arcane Signet, ...)
3 weeks ago
Oh, also, I would rework the ramp package to focus on 2-drops, in addition to Urza's Incubator. I'd lose Curse of Opulence (odd fit in the deck), Darksteel Ingot and Commander Sphere for Arcane Signet, Dimir Signet, Talisman of Creativity, and Talisman of Dominance.
3 weeks ago
You could try Leyline of the Void as a one sided exile effect or Surgical Extraction. I play Snow Control in legacy and Return to Nature has been a versatile slot option for myself. Surgical Extraction plus Field of Ruin gives you the Tron lock out option too.
I really like the deck overall as it reminds me of a modern version of my legacy deck +1 from me.
3 weeks ago
They'll officially say they don't pay attention, but htey quite clearly do care about the secondary market.
All it takes them is a quick search on the online card seller sites to know that, say, Tarmogoyf is a really popular card that players value a lot, so if they put it in a set with some other chase cards like Snapcaster Mage, and then some middling priced cards like Ranger of Eos, then fill, followed up by a huge steaming pile of bulk jank and bam! - a set that will sell like crazy. Then it's just a matter of figuring out which cards make a passable set and at what price point they can get away with it.
Mystery Boosters will be interesting - it's like a chaos draft you won't have to curate (having wanted to do exactly that but not having the money for the boosters I wanted for it). It does nothing to harm card value one way or the other.
Secret Lairs, so far, have been an interesting experiment. Reprint some valuable, but niche, cards and then some middling-lower price non-niche cards and print to demand? We'll likely not see "All 5 Zendikar fetches for $40!" out of it, but the concept is neat I guess.
As mentioned, the biggest thing about affordability is what level of affordability we're stipulating. I, for one, think that no card should be worth more than $20. Is that realistic? No, but I don't expect it to be, either. I've heard people at my game shop who have proudly stated they've had to live on Top Ramen for the month because they spent too much on magic. Which I find pathetic, but that's not my life to live.
WotC will continue to pay attention to the secondary market and use it as a guide to determine what they put in sets for a long time to come, I'm sure. The real question is - how long can they go with giving folks the bare minimum in sets in comparison to set price before they find their balance? Ultimate Masters sold super well, and it was WAY out of my price range... but that tells WotC that the ceiling hasn't been hit yet. When they launch a set full of goodies that doesn't sell well, then they'll know.
4 weeks ago
Suggestions: - Quest for the Nihil Stone only because having no cards in hand is a tougher ask than 1 in hand for the other spell. May be a bit win-more. - Primal Amulet Flip, Snapcaster Mage are both good tools for different decks -- this one doesn't seem very much spells-matter, so these slots are likely weaker here than what they could be doing elsewhere. - Kaya's Ghostform is just too meh to be worth its slot. You can already get stuff back with better methods. - Ugin, the Spirit Dragon should be on your watch list. You won't always be ahead on board state, but if you have your enchants out and stuff then he will wreck you as easily as he wrecks everyone else with his -x - Pain Magnification might be win-morey or just get you targeted if people keep having to notice your enchants when they get hit by other people. Its awesome, though with your discard punishers. Watch-list item, I'd say. - Panharmonicon is obviously awesome, but it may not be great with your current makeup, as ETBs aren't the prime focus.