Snapcaster Mage

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Snapcaster Mage

Creature — Human Wizard


When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

TypicalTimmy on Whats a custom card you …

1 day ago

A potential way to widen that gap, then, would be something similar to this:

Sanctity of the Damned


Cards in graveyards can not be the target of spells or abilities.

Avacyn spent eons cleansing Innistrad of the nightmarish atrocities that resides within, but it was only through a brief moment of clarity that she realized the true darkness is that which lurks beneath.

Now a card such as Snapcaster Mage won't work.

TypicalTimmy on Whats a custom card you …

1 day ago

wallisface, reading each example carefully;

  • Surgical Extraction targets a card within the graveyard, not the graveyard as a zone.
  • Snapcaster Mage targets, specifically, an instant or sorcery card. Not the graveyard.
  • Unearth likewise targets a creature card with mana value 3 or less from your graveyard, and again not the graveyard itself.

What that_dude33 is asking for is a card that prevents the graveyard in totality from being targeted. My point is that the graveyard itself is never the target, rather the individual contents of it are. The only other exception is targeting the player whom controls the graveyard, such as Angel of Finality, targeting the player, not their graveyard. Therefore, if the opponent has an Orbs of Warding, Angel of Finality can not target them, thus it can not view their graveyard for its exiling effect of the ETB ability.

Unless an ability is worded as one of the following, it'll never target the graveyard itself:

  • "Exile target graveyard."
  • "Shuffle target graveyard into its controller's library." (I am not sure if legally we 'own' our graveyard or not. Therefore I do not know if we are the 'owner' or 'controller', so I just went with controller. I suspect we do not 'own' a zone, but do 'control' it. Though, I am not sure.)

Instead, what we see are wordings such as:

  • Bojuka Bog where we exile target PLAYER's graveyard, not targeting the graveyard itself. Or, Cranial Archive, again which targets the player him or herself and not the graveyard.

wallisface on Whats a custom card you …

1 day ago

TypicalTimmy there are loads of cards made that target cards in a graveyard. Obvious stuff like Surgical Extraction, as well as more subtle interactions like Snapcaster Mage, Unearth etc

Daveslab2022 on A Vegas Show

1 week ago

No Snapcaster Mage ?? That’s easily the best wizard available.

Joker4242 on Island Secrets

2 weeks ago


Well, I already got Snapcaster Mage.

You know, I thought about the Hermit. I like that he can be played from the graveyard, even after being milled or killed. I don't think I'd play Draining Whelk or Voracious Greatshark because of their mana cost. One of the reasons I took out Cryptic Command. Great card, but slow.

I do think adding another creature to the deck would do it some good however.

SufferFromEDHD on Azorius Voltron Control

2 weeks ago

Cool voltron concept.

Riptide Laboratory to properly abuse that Snapcaster Mage.

Capsize would be a great spell in this draw/go strategy. Dust Bowl for similar reasons.

Mystic Speculation fits the top deck Counterbalance strategy.

Urza's Saga to grab that crucial Sensei's Divining Top, Relic of Progenitus removal and two powerful mana rocks.

Sentinel's Eyes cheap and reusable vigilance.

Narset, Parter of Veils round out the playset of powerful planeswalkers.

Pendrell Mists would be a useful stax tax.

MistaMint on A mill(-ion) here a mill(-ion) there

3 weeks ago

Milling in commander is tricky, doing it fast even more so. With this commander, your mill is mostly coming from your rogues, and you can get life damage wins faster that way.

If you use cards like Demilich, Snapcaster Mage, and Elite Arcanist you can can more bang for your buck out of the mill spells.

I would say that is too many counter spells as well. A counter will never win you the game, only stop someone from winning. And it doesn't add to the mill so you are splitting your attention.

With this commander I wouldn't focus on trying to mill, I would try to use what you do mill to your advantage. Cards that will take from your opponents graveyard.

Take a look at my commander mill deck Filthy wHorrors to see the focus on milling you need to do an entire commander deck. Fastest I did with this deck was turn 7.

+1 though, I like the theme behind your deck, I just think it's the wrong commander to mill someone out.

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