Snapcaster Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Innistrad (ISD) Rare
Promo Set (000) Mythic Rare

Combos Browse all

Snapcaster Mage

Creature — Human Wizard

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Snapcaster Mage Discussion

outofnothing0 on Zur's Perfection

2 days ago

Been super busy lately so sorry for the late replies!

@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!

@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.

@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.

@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without Timetwister and OG duals is still around $2100 NM/PL

@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.

@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.

@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!

@hoffie4: I've had Strionic Resonator in the deck for ages! You must've missed it XD

@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!

heckproof on I believe in miracles...you sexy thing

3 days ago

So W/U Terminus control seems to be at about at its peak in terms of tuning, and unfortunately that means that, if you wanna make this deck optimized to its fullest, you’re going to need the fetches, Jace, etc. The nice thing about W/U control, though, is that there are a lot of free slots that you can play around with. Here’s my own list, which is reasonably close to the standard (save for a few one-ofs that I just like playing with): NOT A BREW

If you want a cheaper build that’s still decent, however, you’re not out of luck. You can build a slightly budget version of the “oops, all Gideons” control that was running around in 2017. You usually run a 2-1 split of Gideon of the Trials and Gideon Jura , which both keep you alive and eventually become win conditions. I would recommend purchasing a full playset of Field of Ruin , which both act as budget fetches and also keep you alive against Tron. I would also recommend some number of Mana Leak and Logic Knot , although admittedly Logic Knot is only at its best if you’re playing Search for Azcanta  Flip, which is not a budget card. Instead of Snapcaster Mage , which is quite expensive but also is crucial to your strategy, you could run Mission Briefing , which lacks the body that makes Snapcaster so good but gives you a chance to set up your next draw. I would recommend looking at Raph Levy’s deck for PT Rivals of Ixalan. It’s not budget, but it gives you a frame of reference for what I’m talking about. If I can find a link to the decklist, I’ll link it later.

And...I think that’s about it! I don’t know if this was any help. Good luck, and may you draw all the salt from your opponent as you counter your way to victory!

sylvannos on Modern Horizons Announced

3 days ago

Regrowth

It's about damn time. Only took them 8 years after Snapcaster Mage .

TheMagicMafia on Hour of Grixis

6 days ago

Mana Issues

The mana's going to suck. You're running a completely 3-color deck hoping to play Cryptic Command s turn 4 and Nicol Bolas, Dragon-God turn 5.

I really like Nicol Bolas, Dragon-God and want to see him stay, so I suggest taking out some of the cards that really want a color that is not black, such as Cryptic Command , Vendilion Clique , and Sweltering Suns .

Style Issues

The counter spells and instant speed interaction like Vendilion Clique and Countersquall adds something to the deck, but shouldn't be the focus of it. Instead I think Nicol Bolas, Dragon-God would do best in a sort of Grixis-that-feels-like-Jund list that wants to make sure the coast is clear with removal and discard before slamming an unstoppable threat and winning.

Suggestions:

Note: I only want like one or two of these in alongside Bolas
  • Kalitas, Traitor of Ghet - great all around threat which works well with removal and gets better as the game goes on.
  • Liliana of the Veil - runs down your opponents' resources.
  • Gurmag Angler - "cheap" threat
  • Death's Shadow - most shadow decks are very aggressive, but as control decks run low on life generally, it may be a fine way to close out the game while freeing up the rest of your mana for removal or card draw. Would require some relatively major changes to the deck though.

hellhole3927 on On Tilts

6 days ago

LiquidGaming Muzzio, Visionary Architect was actually an EDH general I was interested in playing for awhile (love the art on that card), but somehow forgot about. From your experience how similar does he play out to Arcum Dagsson ? I will definitely check out OathBreakerMTG.org pretty often to see what's new with OathBreaker and to see what's happening in the format.

Some other cards I thought might be worth considering for Jace's Paradigm Shift (some of these are quite expensive and probably aren't 100% needed, but these are all my thoughts):

1) Bazaar of Baghdad , "technically" it's card disadvantage, but just like Tolarian Winds the amount of card selection for little to no mana makes up for that.

2) Mission Briefing , personally I prefer this over Snapcaster Mage , it's recursion and has the ability to get you past 2 dead draws or give you the satisfaction of knowing you will get a good draw next (not sure what to cut though).

3) Treasure Cruise , did somebody say Ancestral Recall (count me in), not only is it great card advantage, but it's also a way to exile cards from you graveyard before you cast Paradigm Shift .

4) Dig Through Time , the card advantage is REAL!!!, not only is it great card advantage, but it's also a way to exile cards from you graveyard before you cast Paradigm Shift .

5) City of Traitors and Crystal Vein , they probably won't ever make it onto the list, but how have Lotus Petal and Grim Monolith been playing out for you? I would forget everything these cards say and read them as: "0... Only cast this spell if you haven't played a land this turn. You can't play a land this turn, add 2 to your mana pool." They seem like they might be worth considering once you read them from that point of view.

6) Magosi, the Waterveil , first I'm gonna say I have been in love with this card ever since I got into MTG so I might be giving it a little too much credit (but then again I was the player who loved The Tabernacle at Pendrell Vale when I first started playing MTG, lol), I feel the majority of the time skipping a turn if you are playing control doesn't affect you too much, but being able to take an extra turn later on can be "pretty helpful."

7) Jeweled Amulet , it plays very similar to Lotus Petal , sometimes worse, but usually better IMO.

8) Rapid Hybridization and Pongify , sometimes things will slip through our counterspells and need to be dealt with (worth considering).

9) Reality Shift and Curse of the Swine , sometimes things will slip through our counterspells and need to be dealt with (worth considering).

10) Lonely Sandbar , early game we can deal with an ETB tapped land, late game an Island is a dead draw this isn't.

11) Evolving Wilds , Terramorphic Expanse , Flood Plain , and Bad River , still on the fence about these, ocassional ETB tapped lands vs deck thinning (E Wilds and T Expanse are better by a slight bit, just to say), not sure on this one. What do you think?

12) Mana Severance , we all come to those points in a game where lands are dead, but not anymore.

13) Mystical Tutor and Merchant Scroll , why not?

14) Foresight and Manipulate Fate , being able to kill three dead draws and for 2 mana on a card that replaces itself seems great in a "53 card format" (us blue players always changing the stats to whatever we want whenever we want).

These were the main cards I thought could make it onto your list, but I'm still evaluating a couple others so I'll leave more comments with those if I feel they are actually worth considering.

HSSkogan on Suicidal Tendencies

1 week ago

Kross33 they are predominantly there for that purpose, however Predict is a Cantrip, which fills out the hypergeometric distribution for draw spells necessary to always have something to Lab Man out with, and Mission Briefing plays a similar role to Snapcaster Mage in a list like this, however it also being able to dig faster has more relevance than a body since any X CMC creatures we can get to the yard quickly become a sac outlet for Lazav so we can sink infinite Mana into him and equivocally storm out or mill out with his Surveil mechanic.

heckproof on NOT A BREW

1 week ago

Daveslab2022 Great question! I currently am testing with Condemn (I have the promo version in my maybeboard atm), but I think I like Oust more for two main reasons:

  • First off, Oust is really nice in the Burn matchup because you can loop it with Snapcaster Mage . Oust on Snappy into drawing Snappy and flashing back Oust is big game, and can even win you the game. Six life is two burn spells.

  • Second, Condemn 's requirement for the creature to be attacking does nothing against creature-based combo. While admittedly it is a game-ender against Death's Shadow , it feels super bad to hold up Condemn when there's a Devoted Druid sitting across the table.

TL; DR Condemn is great against Grixis Death's Shadow but I'm currently preferring Oust 's utility.

Appreciate the comment!

goblinguiderevealpls on Razin' minds, takin' names (competitive nekusar)

1 week ago

ShikiTen,

i can understand your confusion, i may have miswrote;

your ruling logic is correct, and you can use that strategy to lock out opponents and win with Laboratory Maniac

what i mean to say is that combining nekusar or Anvil of Bogardan with chains creates a soft lock where people draw for turn, anvil or nekusar triggers forcing a 2nd draw, the 2nd draw is replaced by chains and the card you draw for turn is then discarded at instant speed, and then a second card is drawn, which in the case of anvil is then discarded due to anvils secondary effect. this means that nobody can even use what they draw for turn unless its instant speed because of the instant speed discard during the draw phase. which synergizes with draw/discard pain spells to grind your opponents to death while they are helpless

yes, when combining this with Wheel of Fortune or Notion Thief it would also cause you to mill 7 rather than draw, or 7 x number of playets for notion thief.

this is not a bad thing, in dimir self mill is a common and effective strategy to create an effective "hand" of cards via graveyard and recursion. yes it is highly risky and difficult to pilot properly, but i actually want to fill my graveyard so that i can cast things like Yawgmoth's Will , Snapcaster Mage , or Mizzix's Mastery to win the game on the spot with half of rhe deck in graveyard. not to mention i run multiple Timetwister effects so even if i mill cards i need i can just shuffle them away

lastly, Kozilek, Butcher of Truth when milled shuffles my graveyard back into my deck, allowing for multiple casts of things like Lion's Eye Diamond or countermagic, meaning that i never mill out unless he gets exiled and opponents are more likely to lose from either mill or draw damage

its definitely clunky at first but the draw lock is strong enough its worth nuking the "draw 7 take 7" strategy that casual nekusar players use, which is actually not very good since you are giving your table 7 cards

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Snapcaster Mage occurrence in decks from the last year

Modern:

All decks: 0.6%

Legacy:

All decks: 0.92%

Commander / EDH:

All decks: 0.05%

Blue: 0.32%