Snapcaster Mage

Snapcaster Mage

Creature — Human Wizard


When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Browse Alters


Have (2) Morpho-peleides , Azdranax
Want (4) assultus , SkipBalis , XAlt95Ray , TheBl0b

Combos Browse all


Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Snapcaster Mage Discussion

zapyourtumor on Xanathar Dimir Control

1 week ago

Manabase could be improved with more Watery Graves, Polluted Delta, Darkslick Shores, Drowned Catacomb.

I recommend adding more Murktide, just so you can slam down a clock faster. Maybe some Jace, the Mind Sculptor as well if you can afford him.

Hero's Downfall is kind of bad, I'd replace it and Bloodchief's Thirst with some Fatal Push. Path of Peril seems like a dubious choice of boardwipe since you can't even cast its cleave cost, and it tends to be very situational outside of Lurrus Decks. I'd cut both and go up a Damnation if you want more sweepers, then maybe put another one in the sideboard.

I would also definitely play 3-4 Snapcaster Mage, which is just an amazing card in any control deck, and could also help you win the game since you're so light on wincons.

Puzzle_Master12 on Mirror Match

1 week ago

Since this deck isn't budget, Snapcaster Mage is a must use!

Corrosive_Cat on Flickertwist

2 weeks ago

White is incredibly good for flicker abilities - cards like Ephemerate and Cloudshift for example. If you were feeling cheeky, you could splash for a couple of them over some of the less-efficient blue spells, and maybe could bung in an Approach of the Second Sun package with Divide by Zero or Narset's Reversal? Little wacky but fun, for sure.

Either way, Snapcaster Mage would probably make a fantastic addition here.

The_Acid_Drip on Ferngully (Help Wanted!)

4 weeks ago

Hey Balaam, have you thought of making this more like wizard tribal with a tiny-bit less emphasis fairy theme?

If so you could run it two ways.

1) Value wizards like Snapcaster Mage and Nimble Obstructionist are useful to tempo them out along with an upgraded counter package like Wizard's Retort. Support also expands to include Naban, Dean of Iteration and Naru Meha, Master Wizard who pumps your wizards and faeries. You'de likely have to swap out your scions for this. However, Cavern of souls makes your wizards uncounterable and you gain access to a wider tribe.

Also swapping out for snow lands so you can run Ascendant Spirit seems useful and holds a low opportunity cost.

2) The alternative is to force tribal matches with Arcane Adaptation. If you go this route you're basically running the best low cost blue value creatures, lots of cantrips and the 4x scions. You're using 'real' faeries less but all your creatures gain shroud. This is kinda like the Drogskol Captain combo used in Bant spirits, splashing green for collected company.

Which ever you go with 4x of Curious Obsession will likely help you tempo them out.

Great thematic deck. Kudos to you for trying to build something competitive around a fun theme. It's easy and derivative to just try and formulate "the best deck." Also those decks tend to have repetitive lines of play. Something slightly less competitive is going to be more challenging to pilot but it will also be significantly more rewarding and interactive.

That's how I lean when I tend to build my commander decks. Find and use the best enablers for an underpowered theme/tribe to bring it to a competitive level. Games are more surprising this way and people will be on the back foot, unable to write you off as a crude underestimation will lead to their elimination from the game.

Memphismaymagic5 on Esper Hero

1 month ago

Snapcaster Mage is also a more than solid option because you can reuse your multi-colored spells!

GloriousSeeker on Mono Blue Delver 2021

1 month ago

Hi man!

Nice list, but.. I have some things you may have to change to make the deck really work. Mono blue can be really good if you know how to build it. For example Merfolk is better in Mono blue then Simic (green/blue) because of the tempo you have.

Mainboard: -4 Cryptic Command -1 Archmage's Charm -2 Remand -4 Scalding Tarn -1 Snapcaster Mage +4 Consider +1 Force of Negation +1 Murktide Regent +2 Demilich +2 Island +2 Fiery Islet

Sideboard: -2 Spell Snare -2 Vendilion Clique -1 Negate -1 Remand -1 Force of Negation -1 Annul -1 Murktide Regent -2 Ceremonious Rejection +2 Hurkyl's Recall +2 Thing in the Ice  Flip +1 Dispel +2 Malevolent Hermit  Flip +2 Tormod's Crypt +1 Spell Pierce +1 Narset, Parter of Veils

Try this out, all the changes I made in this list has their reasons. Some cards have their special power on their own. Make use of more cheap and better counterspells. Try it out and ofcourse this are tips what you can do better with mono blue delver. I play it myself and it's great.

macdeath on Vintage PO

1 month ago

-1 Underground Sea is asking for trouble to cast the key black cards. This type of deck can struggle against Wasteland + Null Rod decks, relying on Mox Opal and 1 Underground Sea is not where you want to be.

-Thassa's Oracle does not belong in the deck whatsoever and neither does Noxious Revival. You are already packing Tendrils of Agony and Time Vault which are much more suited to the deck. Noxious Revival is just worse than Snapcaster Mage especially in a deck with Paradoxical Outcome

-Seat of the Synod is usually only played to make Thoughtcast / Thought Monitor viable. It makes the deck super soft to Null Rod effects.

-Urza, Lord High Artificier is okayish but worse than Monastery Mentor or Tinker>Sphinx of the Steel Wind. Also, Urza's Bauble is pretty bad in Vintage.

zapyourtumor on Bolas Grixis Control

1 month ago

Murktide Regent is like Angler but better.

Cruel Ultimatum is still worth keeping imo since it has flavor, and also cruel control nostalgia, but Dark Intimations is bad.

Removal package looks decent, but 4 Terminate is overkill. I'd go down to 2-3. You can add 1 Kolaghan's Command which is a nice multipurpose one.

For counterspells I agree with wallis neither of them is that great here. Remand is more for combo control decks, not as good in hard control. I second the suggestion of Counterspell, but instead of Charm I suggest Drown in the Loch which is a very strong removal/counterspell in UB colors. You can also go down a bit or cut push entirely if you include a lot of Drown.

For cantrips, I'd replace Serum Visions with Consider for instant speed. Expressive Iteration is a very strong dig spell as well.

Dragon-god is 5 cmc compared with 8 cmc so I'd go up to 2 dragon god and down to 1 Nicol Bolas, Planeswalker.

This deck badly wants Snapcaster Mage. I know augur gives flavor so maybe 2-2 split?

Lastly, I'd add 1 maindeck sweeper. Damnation is probably your best bet.

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