Snapcaster Mage

Snapcaster Mage

Creature — Human Wizard

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

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Trade

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Printings View all

Set Rarity
Ultimate Masters (UMA) Mythic Rare
Ultimate Masters Promo (UMAP) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Innistrad (ISD) Rare
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Snapcaster Mage Discussion

Squirrel_of_War on The Doom Song

6 days ago

Alright Themysteriousone and Snap157, I finally got to play the deck and it did really well but I thought I'd see if you two could help me tune this deck up a little.

I played two, four player games and won the first and almost won the second. Both games were 3 versus 1 since I was quickly the biggest threat. The first game Tidal Barracuda won me the game. The Niv-Mizzet, Parun player let it resolve because it helped him but it also let me cast Rise of the Dark Realms late game after I already milled over 3/4 of my opponents decks and get a ton of creatures for a stupid flashy win.

The second game I continued to mill and get value but just couldn't close out the game, I came close to milling everyone out but I would also have milled myself out before I could get the final player since I drew quit a few cards during the game. The game ended up almost being determined by cards in the library since the player who won only had like 3 cards lefts before he would have decked but he was able to kill the last opponent instead.

What I came to realize is that during the game as my library was dwindling down to almost nothing I began getting increasingly nervous because I was on the verge of milling only myself to death. I don't have a way to do much of anything without cards in my library and I don't have a way to replace my draw to avoid losing to having 0 cards in my library. What would you recommend adding in the deck to help mitigate this? I was thinking of adding Snapcaster Mage and maybe Gravepurge or something that will let me shuffle in select cards to my library. Any help is appreciated.

Destroyerbirb on ▷The BEST Jace, Mirror Mage DECK is !?

1 week ago

Soo close!!! You almost got a 5-0 with creepy Jace!

I like the decklist, and think that dropping a Jace for a Snapcaster Mage might help a little more with the control package, but other than that, it's pretty good!

Creepy Jace could be used in some sort of Izzet prison build, as you could get creepy Jace and a Teferi's Ageless Insight out without worrying about your opponent, and they would draw you into other prison pieces or a wincon.

+1 from me.

sylvannos on Goato: Gifting Skulls all the way to Value Town

2 weeks ago

@Jackfrost23: Compared to U/R Storm with Gifts Ungiven, this is more of a "draw-go" hard control deck, rather than a combo deck. You're looking to grind your opponent down through raw card advantage and silver bullet answers over casting a big Grapeshot. Compared to Junk Gifts, the red over green means much stronger removal. Not only do you get Lightning Bolt, but also cards like Terminate and Kolaghan's Command. Sometimes, you can just burn people to death like U/W/R Control does by going Lightning Bolt -> Snapcaster Mage -> Lightning Bolt at your opponent's end step, then untap and swing with Snap and Celestial Colonnade.

What makes this specific build powerful is how difficult it is to remove its threats. Not only is Godo, Bandit Warlord strong on his lonesome by getting an equipment, Batterskull is hard to get rid of. But then along comes Trading Post and Academy Ruins to make Batterskull even more difficult to remove. This means you can safely trade your threats against other control decks. Your opponent is forced to counter your Batterskull after they bounce it back to your hand after it came out from Unburial Rites on Godo, only to have to still deal with it when you get it back via Crucible of Worlds -> Academy Ruins. Coupled with Lingering Souls and other threats, you have this massive value engine that means your opponent gets 29,301,246-for-1'd every time they want to deal with something.

Where this deck struggles that other Gifts may not is in the lack of countermagic and answers to aggro. Aggro can have problems dealing with the 12+ removal spells in the main deck and boardwipes out of the sideboard, but sometimes you just run out of removal faster than they run out of gas. No counterspells makes Tron and combo difficult matchups. This build is more about beating a control-heavy meta with red-based aggro, while CoCo variants, Humans, Fish, and so on are harder to deal with.

Daron6 on Grixis Cruel Control w/ Discard

2 weeks ago

Hi Gressil, I made and example deck for you, that fits the budget :) (mtggoldfish cause tappedout is a bit unstable those days): (https://www.mtggoldfish.com/deck/3375006#paper)

If you're playing control decks you need an stable mana base -23-24 lands. Speaking about finisher it doesnt really matters, your mission is dissable your opponent threats with counters, inquisitions, removals, etc... And then a big creature to finisih it.

Kess, Dissident Mage is perfect!!

Yeah maybe you're right about card draw, in the list I linked uses like 9-10. Thought Scour is super good cause you can put Tasigur in maybe t2-3, and feeds Kess.

The problem of Nicol Bolas is the mana cost, the only good one is Nicol Bolas, the Ravager  Flip but is out of your budget.

And I'm not sure if Kolaghan's Command is good without Snapcaster Mage, I'll run 1 (if you're in a trouble and your creatures are in the grave).

mtgplayer100 on Izzet Pteramander 2 : The Revenge

3 weeks ago

Force of Negation looks perfect here, while Sleight of Hand is better than Thought Scour, as you only have 1 Snapcaster Mage to utilize your yard. Magmatic Sinkhole would make Thought Scour a lot better tho

Grixxas on Esper Spiritblade

4 weeks ago

Destroyerbirb Thanks for the upvote friend! I saw a few 5-0 lists running one copy of Tasigur, the Golden Fang as a hard to deal with value threat and was curious to try it for myself. Wasn't as good as I hoped so I cut it for one more Snapcaster Mage. I found Spell Queller and Gideon, Ally of Zendikar to be quite strong. I may fit the 4th Spell Queller back in.

recell08 on Izzet a PyroMidrangeThing?

4 weeks ago

I just don't want to give it more tempo. I don't like modern to be a deck full of fast aggro-decks and the control-route is more fun to play (for me). Snapcaster Mage is a great card of course but (beside the budget) Mission Briefing triggers Thing in the Ice  Flip, feeds Crackling Drake and Surveil is nice, too.

DragonzBane on Izzet a PyroMidrangeThing?

1 month ago

My suggestion is to make the deck a bit more efficient by exchanging Sprite Dragon or Delver of Secrets  Flip for Crackling Drake and then switching the cryptic, logic knot, and essence scatter for Remand. These changes do change it more from midrange into tempo though.

Of course, I suggest Snapcaster Mage over Mission Briefing, but that is quite an expensive upgrade.

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