Carpet of Flowers

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Carpet of Flowers


At the beginning of each of your main phases, if you haven't gained mana with this ability this turn, you may gain X mana of any one colour, where X is the number of Islands target opponent controls.

Trumpet on Mommy Marwyn

6 days ago

I recommend making room for: Glimpse of Nature, Natural Order, Worldly Tutor, Vitalize, Jeweled Lotus, Boseiju, Who Endures, Sylvan Scrying, Expedition Map

And depending on your meta: Carpet of Flowers, Endurance, Obscuring Haze

Also, just wondering if there's some reason for the fetches other than minor thinning? No shade if it's just for thinning, I just didn't know if I was missing something that relies on it or not. I'm in the camp of being against thinning for the sake of thinning if you don't think you'll play past turn 7 or so (when it is more likely to matter) and you're otherwise giving an opponent graveyard food for deathrite shaman and other stuff.

Finally, if I were running an elf deck, Marwyn would be my commander instead of Ezuri especially since you're already running all the infinite mana stuff for her. I'd just use Ezuri as a backup craterhoof.

CastleSiege on Deforestation

2 months ago

DivineKhaos and Antonius_Cleus

This deck list is a little out-dated and I'm actually updating it right now. I've been running Roiling Regrowth since it came out and I actually just added a bunch of cards I finally picked up this weekend at PAX East:

Allosaurus Shepherd, Boseiju, Who Endures, Urza's Saga, Carpet of Flowers, Collector Ouphe, Autumn's Veil, and Eldritch Evolution.

I've pretty much decide to go all in on taking this deck the cedh route. It's by far my best deck and I already play it the least with my friends and at events.

Frank_Glascock on The Great mutation

3 months ago

Earle swears by Toski, Bearer of Secrets.

Dakota, if this is an Animar test I am going to ace it. Remember that the best Animar lists are like creature based spellslinger decks. The closer your list gets to 50 creatures the better. I was at 48-49.

I know you are tired of Craterhoof Behemoth but you did include Finale of Devastation. The best decks focus their strategy and wincons. That may not be what you want. The deck certainly looks fun to play.

  1. Should you want to focus the deck more I would include cards that would lead to a turn two Animar. Chrome Mox, Mox Diamond, Wild Growth, and Carpet of Flowers are some that come to mind.

  2. You need Animar on board for three turns I would think. The turn you cast him. The second turn where you cast lower mana creatures to pump up his counters. And then turn three where you play your big threats. How are you going to protect him from spot removal? Better yet, what is your strategy for combating board wipes?

Kodama's Reach? Bloom Tender is the replacement-not even a close call.

Nature's Lore? I would play a mana dork like Llanowar Elves.

Dito for Arcane Signet, Chromatic Lantern, Ketria Crystal, Sol Ring, Talisman of Creativity and Talisman of Curiosity. Cut all this for Sylvan Safekeeper, Spellskite, Elvish Mystic, Fyndhorn Elves and some more ways to stop board wipes like Swan Song. I ran Force of Negation and Force of Will in my Animar list but you don't have the blue to support those cards.

Even with the big mana creatures you are playing would Purphoros, God of the Forge not be considered?

Hardened Scales was printed by some Animar lover at Wizard's of the Coast. It should be in here.

A creature based deck without one of the allstar blue creatures, Consecrated Sphinx?

I play Mystic Remora in every deck that has blue. But, that is me and it isn't an auto include in casual.

Crop Rotation is a definite should you play Gaea's Cradle.

jaymc1130 on Looking for some cheep green …

3 months ago

There's no shortage of ramp options in green, and they come in all types and flavors. Spells, enchantments, 'walkers, creatures, you name it. When you're looking for options that perform a particular function then a site like scryfall or gatherer is going to be your best friend. It will let you search and sort by all sorts of factors from type to mana cost so that you can find exactly the functionality you're looking for.

Beyond just single cards that provide a one time ramp effect (Harrow) or ramp over time (Carpet of Flowers, Exploration) there are also a wide range of card combinations that can provide some serious mana acceleration or even infinite mana. For example: a common go to classic in mono green these days is Ashaya, Soul of the Wild and Quirion Ranger with any random mana dork (Elvish Mystic) plus a haste enabler (Lightning Greaves), or a non summoning sick dork that produces 2 or more mana (Priest of Titania) to produce infinite mana and ramp up to as much mana as you need this turn to play whatever cool big mana thing you wanted to play.

The aforementioned Scryfall and Gatherer sites will even let you sort by format legality so that you can find the right ramp cards and combos for any format you might be playing.

AstroAA on Sythis' Beautiful Lands

3 months ago


You aren't running any sac outlets outside of Elvish Reclaimer which only hits lands, so I'd advise cutting Pattern of Rebirth as it doesn't really do you any good just sitting on a creature. I'm not sure what your budget is, but I'd recommend running Survival of the Fittest instead. It's cheaper CMC-wise, but tutors to hand instead of the battlefield. You could also run Chord of Calling which tutors to the battlefield, but is an instant.

In addition, I have personally found Smothering Tithe to not really be worth it. The treasure tokens you get from it are shut off by Collector Ouphe and Stony Silence. You could replace it with something like Carpet of Flowers which can generate mana for you, albeit it's dependent on other decks at the table. At it's worst though it's a one mana enchantment, which with any of your enchantresses out can still draw you a card. You could also go with something like Flickering Ward or Whip Silk which are both one mana enchantments that can bounce themselves, allowing you to draw more cards from them for pretty cheap if you have enchantress effects out.

I've ran a Sythis, Harvest's Hand deck since she was spoiled, so if you have any other questions on cards feel free to hit me up. Albeit, I will say - I go a completely different route you're going with your deck. Instead of trying to draw my deck and ramp as quickly as I can, I try to slow the game down as much as possible and keep opponents from being able to play Magic. I've found great success with my list, so I'd recommend checking it out if you're interested. My deck can be found here: [EDH][Primer] Sythis Enchantress Prison. As I said, if you have any questions or need help with it, feel free to hit me up!

Aceh on Omnath, Locus of Mana [PRIMER]

4 months ago

Not sure if these cards have been considered:

Castle Garenbrig it produces mana only to creatures but using mana doublers it can make a lot of mana, also the mana can be saved by omnath.

Garruk, Primal Hunter , Soul's Majesty

Overwhelming Stampede good finisher.

Carpet of Flowers I guess it is meta dependant

Traverse the Outlands big ramp

solterranean on Lathril (94%) let’s get 95!

5 months ago

If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,

And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.

If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.

For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.

Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.

In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.

For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate

For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.

Hope this helps! Happy brewing

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