Carpet of Flowers
At the beginning of each of your main phases, if you haven't gained mana with this ability this turn, you may gain X mana of any one colour, where X is the number of Islands target opponent controls.
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|Commander / EDH||Legal|
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Carpet of Flowers Discussion
1 week ago
Is there a reason for not running Carpet of Flowers ? Also what is the reason for running Chains of Mephistopheles and LED? Is there a combo with them in here that I am not aware of?
3 weeks ago
I've also built a Sythis deck, and while you seem to be taking more of a creature-based approach, I took a more stax-based approach. My list is here: [EDH] Sythis Enchantress
All in all, it seems reletively solid for a creature-based deck. However, I do think you need more enchantments. I don't know if you have a budget or not, but things like Greater Auramancy , Growing Rites of Itlimoc Flip, Luminarch Ascension , Carpet of Flowers , and Concordant Crossroads are all cheap CMC enchantments that put in work in my list. I'd also advise adding in more protection, such as Veil of Summer and Autumn's Veil , as that can help protect you against counterspells and spot removal.
I'd recommend cutting Castle Garenbrig , as this is a multi-colored deck and you only have four creatures with activated abilities costing mana. I'd also advise trying to trim down your CMC, as you probably want to be drawing as many cards as possible per turn. You don't necessarily need things like Starfield of Nyx or Privileged Position , or even things like Mirari's Wake in my opinion.
I will say though, I am a bit of a hypocrite because the main wincon in my deck is fairly expensive. I use Elesh Norn, Grand Cenobite paired with Nature's Revolt to kill everyone's lands or Linvala, Keeper of Silence paired with Nature's Revolt to prevent anyone from using their lands to tap for mana.
2 months ago
cows5467: Thanks for both the praise and the feedback
- I'm usually more disciplined when it comes to lands, this formula:
31 + amount of colors in commander’s color identity + commander MV - MV 0 rocks
As this deck has Jeweled Lotus and Mana Crypt , that would bring the preferred land count to 36. However, since the deck has a grand total of 16 ramp cards with MV 1-3, plus 2 MV 4 ones, I figured I'd do some naughty experimentation and cutting down on lands a bit. Does that seem fair to you? Still, with all that said, I've found Carpet of Flowers to be kinda swingy since even if people are playing blue, it can take them a handful of turns to play an actual Island, so I've brought things up to 35 anyway
Eheheh, that's fair; I forgot about the Sage and mostly just wanted cheap Humans that weren't too useless; not a whole lot of them in green and MV 2 ramp cards are nice as they can act like a third land drop. Still, the Sage being able to get out Kogla if you cast her on-curve is too good to pass up. Thanks for pointing it out.
I might be a bit too charmed by the hipster synergy between Virdian Revel & Kogla's on-attack trigger, and even that is just a Colossal Majesty . Some draw spell from the Maybeboard would probably be better, but I'm keeping it around for now. Maybe with a bit more artifact removal?
4 months ago
Ahhh okay, apologies for going overboard. I play a cEDH Rashmi list that is significantly different from yours, though there are some topdeck manipulation similarities!
I still think you should run Elvish Mystic , Arbor Elf , Carpet of Flowers (if applicable), Wild Growth , Utopia Sprawl , and more ways to play Rashmi in the earlier turns in general (like Jeweled Lotus ). My meta has evolved to make it impossible for me to play Rashmi after turn 3, so my lists usually run 15-19 ramp pieces. So take my ramping advice with a grain of salt lol.
I also feel that your interaction suite is a bit light, but thats from the position of someone who runs over 35 interaction spells haha
What does your meta look like, and how does this deck counter it/fit into it?
4 months ago
I think it's actually pretty balanced. Unlike Oko, this guy costs 4 mana and has no immediate impact in the board. Its protection is completely useless against spot removal, and you can't even equip it with Swiftfoot Boots for protection. It's easier to remove than a planeswalker in decks that rely on interaction instead of combat, which are precisely the decks that also run troublesome artifacts and enchantments. It does little good against mana rocks, and it doesn't ramp the owner very well in a worst case scenario of no good targets. It's strongest ability is being able to target enchantments every turn and troublesome stax artifacts. This includes Carpet of Flowers , Rhystic Study , Smothering Tithe , Static Orb , etc. That's where it really shines, but it takes a full turn cycle of surviving to do anything. That is this card's weakest point that makes it much more balanced than Oko. It's not weak, but it's not at Oko's level.
But those are just my thoughts. We have no actual stats for the card's theoretical performance.
5 months ago
Hi Mortlocke! Good to see you've added Carpet of Flowers , not that happy for Mystic Remora , which is a huge card. I was taking a look at your manabase, and I've noticed you're playing filter lands instead of pain lands. Why?
Filter lands are really suboptimal compared to pain lands: pain lands always give you a color if you need it at the cost of 1 life, which is nothing in EDH. Filter lands might add you colorless if you don't have the right land or mana producer. You can also think about horizon lands since those make you also draw, those are even better.
I've also noticed that you're missing Gemstone Caverns : this land is so good when it's in your starting hand, you can be 1 turn ahead of your opponents.
5 months ago
Sorry for the very lengthy reply. I just got swept up in this.
I've only played two games so my experience overall isn't going to tell me enough about how certain cards perform in various situations or if they're not synergizing enough with your strategy. I'm guessing you're on a budget. If your playgroup allows proxies, or money isn't an issue. Gaea's Cradle is always a great option in a deck that generates lots of token creatures, and you're already running Crop Rotation . The budget option to cradle though is Growing Rites of Itlimoc Flip. When I began my 2nd game playing this deck I was very concerned since one opponent was running Angus Mackenzie which usually just neuters this kind of strategy. I mean I lost that game for other reasons, but if it had dragged on I probably would need a lot of luck to have instant speed removal for Angus and enough power to alpha strike or I'd just lose to forever fog. That's certainly an edge case, but a tad more removal could be helpful to rid yourself of problematic creatures or other effects. Song of the Dryads and Kenrith's Transformation are a couple of great options. The only other creature that doesn't do something like fight that shot to the front of my mind to get around Angus was Questing Beast .
However, simply looking at the list and thinking about good options in general I would say the following cards should be considered for replacement:
- Colossal Majesty its a bit slow compared to other green card draw. Sylvan Library is probably the best replacement if money is no issue. Beast Whisperer is decent and you can tutor it. There are great one-time effects considering the swarm you usually have like Shamanic Revelation and Regal Force . Harmonize is always a solid option. Oakhame Adversary is usually getting through because of deathtouch and you can always leave him as a blocker. Depending on your meta Runic Armasaur can net you plenty of cards.
- Liege of the Tangle feels like you'd be better off with something that helps finish the game the turn it enters the battlefield for this much mana. Craterhoof Behemoth or something like that would be nice, but if you're content with the pump that you get from Kamahl then perhaps Bane of Progress would be nice to wipe the pesky artifacts and enchantments. God-Eternal Rhonas is another decent buff to finish with. Great Oak Guardian could potentially be a finisher with your ability to turn lands into creatures and Temur Sabertooth as a way to recast the treefolk again and again.
- Nylea, Keen-Eyed I feel like she is a decent card, especially since she is indestructible, but her activated ability is pretty costly for only digging 1 card. I would prefer Duskwatch Recruiter Flip for this kind of effect and if it flips it does the cost reduction. If you're after an indestructible creature here then Rhonas the Indomitable is great for the deathtouch as a blocker or threat, and his pump + trample effect. For other nice cost reducers there's Emerald Medallion and Rhonas's Monument .
- Curious Herd was a dead card for me in one of my games where I drew it. I ended up discarding it when I ended a turn at 8 cards in hand. I can see that it has potential in some matchups, but its is a bit meta dependent. Arachnogenesis would probably be an upgrade in many cases, but again meta dependant.
- Magus of the Order I was surprised when I saw this in my hand because I didn't realize it had been printed. 2020 was a blur. However, as it stands there were not a lot of great targets for this to go tutor into play. Avenger, Nyxbloom, of Baloths were the primary options to me since Leige needs to swing and connect in order to do something and wait a turn before the lands can attack giving opponents a chance to wipe your board (including 8/8 lands). Actual Natural Order would be preferable since it is less telegraphed, but still need better finisher, utility, value to tutor for. Craterhoof, Bane of Progress, or maybe something like Apex Devastator for all the silly cascades.
- Roiling Regrowth -> Harrow (generally won't get countered so the additional cost on cast of sacrificing a land is a minimal risk) or if you want a body Springbloom Druid .
- Bow of Nylea it certainly has its utility, but something like Ohran Frostfang may be better for the deathtouch buff and supplemental card draw.
Other cards to consider:
- Skyshroud Claim it doesn't have the option to cycle, but untapped lands can really help in situations where you've doubled or tripled your mana produced.
- Zendikar Resurgent is just a great card.
- Eternal Witness works great with Temur Sabertooth and is generally just a great card.
- Overwhelming Stampede just a nice alternative finisher to Kamahl incase he's too expensive to get back on the field.
- Kogla, the Titan Ape not a lot of humans in your current iteration to have his bounce ability be useful like Temur Sabertooth , but he's still another way to fight a problematic creature and he can remove an artifact/enchantment per attack.
- Champion of Lambholt with so many token creatures you can get this up to a point where your creatures are unblockable.
- Soul of the Harvest is another solid source of incremental card draw.
- Triumph of the Hordes is a nice surprise finisher, especially against someone with near-infinite life.
- Carpet of Flowers meta dependent, but excellent ramp.
- Elder Gargaroth beefy, and has useful options every attack.
- Bellowing Tanglewurm since Kamahl already can pump, this can help get your alpha strike in.
- Kamahl, Fist of Krosa can just be a fun deterrent to board wipes if you have enough mana available to turn your opponent's lands into creatures in response.
- Oracle of Mul Daya just amazing for landfall theme.
- Gaea's Touch is a budget friendly option to help put more lands into play per turn, but they need to be basic forests.
- Tireless Tracker a bit grindy, but nice way to spend mana when you have nothing better to do. Also the treasure token trigger Kodama of the East Tree to allow you to put another land into play.
Some combo suggestions:
- Quirion Ranger + Ashaya, Soul of the Wild to use the ranger's ability to return the ranger and untap any other creature that can tap for mana to recast the range and repeat for infinite cast triggers, creature ETB triggers for other permanents that care, and "landfall" triggers. Scryb Ranger can also work if your "lands" produce an additional green or if you have a way to give them haste like Lightning Greaves or Concordant Crossroads .
- Cloudstone Curio + Kodama of the East Tree to put a land into play, bounce another land, resolve Kodama trigger to put that land back into play and bounce the first land for as many additional lands you can play per turn. This becomes infinite if you have a permanent that generates any kind of token on landfall trigger.
6 months ago
I think Carpet of Flowers is a good card, and I genuinely have thought about getting one myself. Free mana, that forces your opponent into tight and awkward situations, I am good with that. In my meta, people do play Islands etc, however, just havent had chance to get out and try it out. You will have to let me know how you get on with it