|Commander / EDH||Legal|
Printings View all
|War of the Spark: Mythic Edition (WARMED)||Mythic Rare|
|Masters 25 (A25)||None|
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Twenty (V13)||Mythic Rare|
|Worldwake (WWK)||Mythic Rare|
Combos Browse all
Jace, the Mind Sculptor
Planeswalker — Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
|Have (3)||, KillDatBUG , saj0219|
|Want (14)||thommoboy , Harliti , RufusRoffie , Zyrook , clearbrick , SUPSYNEPIS , JollyGyarados , Wulff , TechnicalAssistance , ggahsoo , gosora , CampbellStev , BLEATH , scotchwiskey|
Jace, the Mind Sculptor Discussion
10 hours ago
This is marked 'Help.' Below is my attempt at doing so:
First off, if you aren't averse to it on flavor grounds, I suggest the off-color fetches like Windswept Heath and Scalding Tarn . These could replace Temple of Silence and other ETB tapped lands, fetching your duals and shocks. These also allow for more shuffle effects off cards like Brainstorm .
If your meta is like mine, Sen Triplets will draw a lot of hate. Wearing down enemy resources can be useful. Pox is one of the most brutal EDH cards, but its younger brother Smallpox is sometimes better. It's good as a compliment to Liliana of the Veil , and fits within the control theme. Adding Waste Not to the mix, along with effects like Words of Waste , may be fun. I realize that this lowers the number of cards you have access to in your opponents' hands, but it is still a very powerful effect.
You may have more luck with Cataclysm than Scourglass . It also wipes planeswalkers, but for less mana. Additionally, being able to access opponents' hands means you can rebuild faster than your opponents.
Remand seems like a good card in your deck, seeing as you can return a spell you want to cast, then target the opponent you countered and cast the spell yourself. Similarly, bouncing a juicy permanent during the end step before your turn means you can play it on yours. Winds of Rebuke and Snap might merit an include.
Notion Thief is typically a good idea in a control deck that includes Dimir colors. Using him means Arcane Denial becomes straight busted, and running it with cards like Windfall and Time Spiral can simply shut people out of the game.
Telepathy can give you information on who you want to target with your general's ability.
I'm not sure what your meta is like, but mine includes things like Gaddock Teeg . I suggest running Toxic Deluge to get around this sort of effect. Another meta call is Mental Misstep , which I've also had luck with.
I apologize if my suggestions are less than ideal; I've never had much success with this general. But that's what comes to mind. Good luck.
1 day ago
Cover of Darkness is a good tribal evasion-giver.
I highly suggest some sort of top-deck manipulation. Unfortunately, a lot of the best cards in this arena are very expensive: Jace, the Mind Sculptor , Sensei's Divining Top and Scroll Rack all cost a pretty penny. Soothsaying is another good option, as it lets you stack heavy CMC cards on top of the deck to hit opponents more reliably.
You should consider the new ninja they spoiled today: Fallen Shinobi. I think it'll be pretty good.
I think Demonic Tutor is better than Insidious Dreams . I think you should run it if you have access to it. Lim-Dul's Vault is a good sort of tutor, is more affordable, and also allows you to stack your deck with high mana-cost cards to flip off your general.
Commandeer is a good piece of disruption with a high CMC. It's still about $20 though.
Windfall is a good way to refill your hand.
Bolas's Citadel is a good way to get cheaper cards off the top of your deck. Also, if you combo it with the aforementioned Sensei's Divining Top , you can clear annoying lands off the top of your library.
I don't think you should run 36 lands. Cutting 2 or 3 is very much on the table.
Augury Owl should be mainboard. You can play it, scry something big to the top, attack with it the next turn and then ninjutsu out your general to flip the fatty.
Baleful Strix is a good creature you can return with a ninja. When it enters it draws a card, so being able to repeatedly cast it will give you a lot of card advantage. Looter il-Kor and Cloud of Faeries are also good two-drops to be running, as they are difficult to block and provide extra value.
Twilight Prophet is a good card, as it draws extra and works within your decks theme.
Curtains' Call is a good, cost-reducing creature that can two-for-one your opponents.
Morphic Pool is a good dual land.
Good luck with deck building!
2 days ago
You seem to be running two copies of Voltaic Key ... I don't think that's allowed in EDH.
If you're playing Mono-Blue good stuff, I highly suggest Mystic Remora as a source of early card advantage.
In mono-blue, you might want to consider Back to Basics .
I don't think you should run Bonehoard , because your general counters the first equip activation.
Strip Mine is useful as a 1-of effect to take out The Tabernacle at Pendrell Vale or other obnoxious lands. I don't think you need the Wasteland as well; you may have more luck with just a basic Island , especially if you choose to run Back to Basics .
Consecrated Sphinx is good as a value blue card. The card advantage is just nuts.
Good luck with deck building!
2 days ago
Been super busy lately so sorry for the late replies!
@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!
@: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.
@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.
@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.
@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.
@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!
@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!
4 days ago
After reading the comments on Mythic Spoiler, I'm just over here like bruh...you set this card up with Jace, the Mind Sculptor to cast two Ancestral Vision or Restore Balance or Wheel of Fate or any other degenerate sorcery that normally has a steep cost. You could even be super durdle troll and play double Savor the Moment .
6 days ago
I really like Nicol Bolas, Dragon-God and want to see him stay, so I suggest taking out some of the cards that really want a color that is not black, such as Cryptic Command , Vendilion Clique , and Sweltering Suns .
The counter spells and instant speed interaction like Vendilion Clique and Countersquall adds something to the deck, but shouldn't be the focus of it. Instead I think Nicol Bolas, Dragon-God would do best in a sort of Grixis-that-feels-like-Jund list that wants to make sure the coast is clear with removal and discard before slamming an unstoppable threat and winning.
- Kalitas, Traitor of Ghet - great all around threat which works well with removal and gets better as the game goes on.
- Liliana of the Veil - runs down your opponents' resources.
- Gurmag Angler - "cheap" threat
- Death's Shadow - most shadow decks are very aggressive, but as control decks run low on life generally, it may be a fine way to close out the game while freeing up the rest of your mana for removal or card draw. Would require some relatively major changes to the deck though.
- Cryptic Command - too blue intensive
- Vendilion Clique - too blue intensive and not a strong enough threat
- Jace, the Mind Sculptor - too blue intensive and cards like Kalitas, Traitor of Ghet would be better for the mana and as a threat
- Sweltering Suns - red intensive, but also objectively worse than Anger of the Gods in a Arclight Phoenix and Bloodghast meta.
- Countersquall - Mana Leak should probably be your only counter as life doesn't really matter for you and there are many creature heavy decks running around, but also it just doesn't fit with the discard/removal + slam a threat game plan.
- Opt - blue card draw and selection is one of the biggest reasons to play blue, and I think Opt and Serum Visions would be good for smoothing out your mana, curve, and finding the answers you need.
- Angrath's Rampage - good removal that people won't expect
- Kolaghan's Command - 2 for 1
- Search for Azcanta Flip - good blue card advantage engine
- Snapcaster Mage - just good value
- Terminate - good removal
1 week ago
1 week ago
Jace, the Mind Sculptor occurrence in decks from the last year
All decks: 0.26%
All decks: 1.03%
Commander / EDH:
All decks: 0.03%