Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Jace, the Mind Sculptor
Planeswalker — Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
DemonDragonJ on Should All Planeswalker be Allowed …
3 months ago
The subject of allowing all planeswalkers to be generals in EDH has been discussed m any times, and here is one of many posts that involve this discussion, so I would like to bring that discussion to this forum, as well.
I can certainly see the appeal of allowing all planeswalkers to be generals, I personally believe that some planeswalkers simply would be far too powerful if their controller always had access to them, with some notable examples being Jace, the Mind Sculptor or Oko, Thief of Crowns, so I would prefer to not allow that to occur.
What does everyone else say, about this? Should all planeswalker be allowed as generals, or are some of them simply too powerful to allow that? I certainly am interested to hear your thoughts, about that.
legendofa on Pre Pioneer
4 months ago
This was also when I started digging into the game. For the full list, it's
-
8th Edition
-
Mirrodin Block
-
Kamigawa Block
-
9th Edition
-
Ravnica Block
-
Coldsnap
-
Time Spiral Block
-
10th Edition
-
Lorwyn/Shadowmoor Block
-
Alara Block
-
Magic 2010
-
Zendikar Block
-
Magic 2011
-
Scars of Mirrodin Block
-
Magic 2012
-
Innistrad Block (introduction of Modern format)
-
Magic 2013
The initial Modern banlist was Ancestral Vision, Ancient Den, Bitterblossom, Chrome Mox, Dark Depths, Dread Return, Glimpse of Nature, Golgari Grave-Troll, Great Furnace, Hypergenesis, Jace, the Mind Sculptor, Mental Misstep, Seat of the Synod, Sensei's Divining Top, Skullclamp, Stoneforge Mystic, Sword of the Meek, Tree of Tales, Umezawa's Jitte, Valakut, the Molten Pinnacle, and Vault of Whispers.
Possible archetypes that I can see are Cawblade, Splinter Twin, Infect, Bloom Titan, Burn, Living End, Jund Midrange, Zoo, 12 Post, basically all the stuff that was popular in the first few years of Modern.
KongMing on
la Casa Nostria
9 months ago
How about Lantern of Insight, Expel from Orazca, Gone Missing, Memory Lapse, Jace, the Mind Sculptor, Set Adrift, Submerge, Synchronized Eviction, Temporal Eddy, Totally Lost, Vanishment, and Whisk Away?
Icbrgr on Using Disrupting Shoal
1 year ago
the main point to consider with shoal or at least what i've been getting hung up on is the being able to cast on your turn. Force of Negation is amazing but if you go to tap out on your turn to play a threat like Goblin Charbelcher
/Jace, the Mind Sculptor or something like that... the build im doing doesn't have the means to use Flare of Denial as anything but a Cancel.
in my more COMBO style decks ive used Pact of Negation
where i just planned on going all out to win the game when i tapped out/played my combo pieces... but this brew doesnt quite play that way.
wallisface on
Jace, the Fox Cutie Mill
1 year ago
Some thoughts:
-
the only creatures ever worth running in a mill deck are Hedron Crab and Ruin Crab. The current selection of creatures you’re running are all extremely slow, durdly, and low-impact - i’d suggest ditching them.
-
a bunch of your mill spells are extremely weak and/or resource inefficient. Specifically Mind Grind, Tome Scour and Traumatize shouldn’t really be played. I’d suggest more powerful options such as Fractured Sanity, Tasha's Hideous Laughter, and Archive Trap.
-
Similarly, a lot of your other cards are just really suboptimal. I’ll list these and potential replacements below.
-
Brainsurge is just worse than Visions of Beyond or Preordain. 3 mana for this kind of effect is just too slow/weak.
-
Psychic Strike is just a worse Counterspell
or Drown in the Loch. Milling a lowly 2 cards will never be worth spending an extra mana. -
Sleep is just a worse Ensnaring Bridge or Crypt Incursion. Its effect being only one turn makes it too limiting to be useful.
-
I know you built the deck around Jace, the Mind Sculptor, but he doesn’t do anything useful for mill. You’d be much-better off running Jace, the Perfected Mind
-
Hurkyl's Recall is a sideboard card at-best.
-
Part the Waterveil is just too mana expensive to ever actually get cast. There’s zero reason to run this.
-
I have no idea why you have Talent of the Telepath, in the deck.
-
Mill is supposed to be fast and efficient, so there is no room for Chromatic Lantern, or Manalith in the deck. You need to lower your mana curve drastically, instead of trying to accomodate all these high-mana cards.
If you’re looking for an example competitive mill deck, this one here is a good baseline to build from.
kamarupa on
Cloaked Whispers
1 year ago
I love the concept of this deck, but it is def not going to be easy to make it work well. You have some obvious needs in 1) getting the combo pieces 2) having enough mana to cast them all before your opponent stops you 3) having room for defense and removal and 4) making sure your cloaked creatures die.
1) You not only need have some way of assembling your combo, you also need a way to put a spell on top of your library. I have to do this with my deck Cover Girl. The only spells I could find that made sense in that deck were: Jace, the Mind Sculptor, Brainstone, and Scheming Symmetry. I suggest running 2x of each of the first. Scheming Symmetry is a pretty big risk, so I advise against that here. The upshot of Jace is that you can cycle through your library 3 cards at a time, so you not only get to control your top card, you also get to filter for what you need.
2) Provided you employ some added filtering with Jace and Brainstone, I think you can remove some of your extra threats. This will allow for a little ramp. I guess I'd probably go with Birds of Paradise unless you're worried it will get bolted for being a bird. Then I'd probably go with a land enchantment like Fertile Ground. I think with the high-ish cost of your combo pieces, a little ramp is going to be helpful in creating a consistency in speed. (not to be fast, just to be as fast as it can be more reliably)
3) It occurs to me that cloaked spells could be blockers IF you both don't have all the combo pieces in place AND you whiffed with Hide in Plain Sight. Those are somewhat narrow conditions, so it's probably best not rely on that. I see you have room for 35 more cards, approx 24 of which will probably be lands, so I'll have to wait and see how much room you have for more defense and removal, but I think you have to include Bone Splinters. It's not as fast as I'd like but it pulls double duty in kicking off the final step in your combo and it does it for 1 MV instead of 3 like Start / Finish. I'd probably throw in 1x Fog, too. And Assassin's Trophy and Abrupt Decay would be excellent additions to the mainboard and sideboard. I'd probably go 4xBone Splinters, 2xAssassin's Trophy, 1xAbrupt Decay in the main and then extra of the instants in the sideboard.
4) Bone Splinters helps make sure you creatures die, but a board wipe like Killing Wave would probably be useful as well late game.
Rhadamanthus on what is modal?
1 year ago
A modal spell is a spell with an effect that says "Choose [some number] - [list of choices]" where you make the modal choices as you cast it. Spells like Simic Charm or Cryptic Command are modal spells. Aether Channeler has a triggered ability with a modal effect, but Aether Channeler itself as a spell is not modal because you don't make any modal choices as you cast it. Similarly, Umezawa's Jitte has an activated ability with a modal effect but the Jitte itself is not a modal spell and Jace, the Mind Sculptor has a bunch of different activated abilities but doesn't have anything modal about it.
jsnrice on
2 years ago
You really need Lantern of Insight more than Jace, the Mind Sculptor. The lantern is harder to remove and continuous.
| Have (1) | metalmagic |
| Want (1) | wrightri |











