Jace, the Mind Sculptor

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Jace, the Mind Sculptor

Planeswalker — Jace

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

-1: Return target creature to its owner's hand.

-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Necramus on Queza, the Queefer

1 week ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

Hastapasta on Azorius Shutdown (VERY EFFECTIVE)

4 weeks ago

Karn Liberated is good but it doesn't fit the theme I feel. Jace, the Mind Sculptor might be a better replacement. Right?

TheOfficialCreator on Viability - mono blue wincons

1 month ago

Just a heads up: Jace, Wielder of Mysteries, not Jace, the Mind Sculptor.

Also, you could put Leveler in there, maybe. That's a hard maybe, though, probably sideboard at most.

nbarry223 on Viability - mono blue wincons

1 month ago

Uhm, I'd probably suggest splashing some kind of color, as blue doesn't have tons of viability on it's own. I'm not quite sure about MTGO prices, because I saw you mentioned Jace, the Mind Sculptor and budget, so I was thrown off a bit.

Anyway, if sticking strictly to mono blue, I'd probably suggest Hall of Storm Giants as a backup win condition, since the ward basically protects it when you use it correctly, so it is generally an extra threat at little to no investment.

MrGuizee666 on Viability - mono blue wincons

1 month ago

Evening modern community!

I'm trying to put together a monoblue deck to play in modern league in MTGO and currently I don't think there's any win conditions for mono blue besides Murktide Regent. I can't afford buying 4 copies of that card, it's just too expensive. Other cards I can't afford are Archmage's Charm, Tasha's Hideous Laughter, Subtlety and Force of Negation. My deck consists of Baral, Chief of Compliance, Snapcaster Mage and Torrential Gearhulk to make spells like Cryptic Command and Time Stop cheaper or free. So far I've been thinking about the viability of these cards below as my win conditions, but I'm not sure if I should include them: Jace, the Mind Sculptor and Thassa's Oracle. I'm also including Narset, Parter of Veils and Ashiok, Dream Render for some utility. What do you guys think?

andyboyjack on Four color maze's end, in COMMANDER?

2 months ago

FURTHER NOTES: Some bank busting upgrades.

Dream Cache cut for Jace, the Mind Sculptor.

The deck LOVES brainstorm effects, and Jace (while being one of the most powerful cards in the game) is infinitely better at brainstorming.

Mnemonic Wall cut for Snapcaster Mage.

Snapcaster mage does everything Mnemonic wall does but better, cheaper and enters at instant speed.

Forest cut for Urza's Saga.

I don't know what to say, Urza's saga is offers redundancy in being able to fetch up Amulet of Vigor or other utility artifacts, while also being fetchable itself with the myriad of land tutors in the deck. The deck would be great with it, but who could afford it?

Negate cut for Force of Negation.

This is self explanatory.

Conjurer's Closet cut for Sylvan Library.

Closet is actually quite slow due to its mana cost, and sylvan library is a once a turn brainstorm. A must include.

Llanowar Scout cut for Burgeoning.

despite llanowar scout being a good target for Retreat to Coralhelm, that's about the only utility you'll be able to get from it. Burgeoning does everything else better and cheaper while also being less vulnerable to removal. Else you could add Prophet of Kruphix and go absolutely hog wild with maze's end triggers, then the scout can stay and I'd cut something else for burgeoning.

You can also add some other commander staples too like smothering tithe and rhystic study, don't know what you'd cut, probably some of the blinks and the wall. Realistically the deck could stand to have all the basics replaced with fetches, fast dual lands and triomes, given it's extremely color hungry even with all the gates, but that's not 100% necessary. Your wallet will be absolutely crying by the time you're finished.

OtiserieChicken on Sultai Murktide Tempo

4 months ago

thanks Chasmolinker! My testing has definitely shown that there's not enough graveyard support to warrant playing 4x Murktide Regent. In an ideal world, Murktide Regent is meant to be a finisher that comes down backed up by Counterspell or Force of Negation. Grim Flayer and Jace, Vryn's Prodigy  Flip are meant to be tempo plays that help fill the graveyard in the early to mid game. I think Grim Flayer is very vulnerable to Lightning Bolt and Unholy Heat. I am enjoying this deck, but I feel like I need to pick a direction, either focusing on early game with Delver of Secrets  Flip or mid game tempo with planeswalkers like Liliana of the Veil and Jace, the Mind Sculptor.

DemonDragonJ on Would You Like to See …

5 months ago

Recently, someone asked Mark Rosewater about the possibility of having a set with no planeswalker cards, and Rosewater asked the users how they felt about that. Much to my disappointment, the majority of users said that they liked planeswalkers and would not wish to see a set without them.

I started playing this game before planeswalkers were a card type, so I imagine that the users who wish to continually see planeswalkers started playing the game more recently, and, thus, have never known a time when planeswalkers were not a card type. I, myself, am fond of planeswalkers, as I think that they are an interesting card type that adds new dimensions to the game, but I frankly think that WotC is giving them far too much attention from a story and marketing perspective, and, from a gameplay perspective, they have unquestionably made a tremendous impact upon the game; in fact, I would argue that they have warped the game and forever altered its course. The earliest planeswalkers were not too powerful, but then Jace, the Mind Sculptor was printed, and he had a tremendous effect on the game. I wish that I could say that WotC has learned its lesson about making planeswalkers too powerful, but they printed Oko, Thief of Crowns recently, so I am not entirely certain about that.

Again, I wish to emphasize that I think that planeswalkers are very awesome and fascinating cards, but I feel that they are simply receiving too much attention, and that WotC should use them more sparingly, to make them seem more unique and impressive. I recall that Mark Rosewater said that, when planeswalkers were initially introduced as a card type, WotC planned to use them only on occasion, but they were so popular that WotC decided to make them a regular feature in sets, which I believe was a mistake. If WotC could have planeswalkers in sets only on occasion, I would be very pleased.

What does everyone else say about this? Would you like to see a set with no planeswalker cards?

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