Jace, the Mind Sculptor
Planeswalker — Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
|Want (5)||JYV3S , GeminiSpartanX , Urbanizer , shpadoinkle , David_Nevins|
Printings View all
|Double Masters (2XM)||Mythic Rare|
|War of the Spark: Mythic Edition (WARMED)||Mythic Rare|
|Masters 25 (A25)||None|
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Twenty (V13)||Mythic Rare|
|Worldwake (WWK)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Jace, the Mind Sculptor Discussion
1 week ago
ellie-is: here is the update from today:
- Game1 Esper Control: Got good starts in both Matches
- Game2 AspiringSpikes Jeskai Wildfire:
-- Match 1: Mulligand to 5 with still 1 Land -> Conceded turn 3 to opponents Teferi, Time Raveler with only 1 Land myself
-- Match 2, the good case happened: Got 4 Birds out of Battle Screech Turn 4 and won Turn 6 with them :)
-- Match 3, the bad case happened: Got my board cleared with Supreme Verdict, played but was not able to flash back Battle Screech afterwards and then lost the game to Cryptic Command + Mystic Sanctuary + Jace, the Mind Sculptor :(
- Game3 Temur Taking Turns:
-- Match 1: Opponent was able to keep his head above the water with Uro, Titan of Nature's Wrath's Lifegain and Cryptic Command-Tap my Team. Did not draw any "Virtues" and lost to the combo with 13 1/1 creature tokens onboard
-- Match 2: Opponent got down a turn 1 Wrenn and Six due to Gemstone Caverns and was able to ping down my early tokens, played an Anger of the Gods turn 4, slowed me down with Jace, the Mind Sculptor & Chandra, Torch of Defiance and won with his combo turn 7
Conclusion: the games where overshadowed by my lack of sideboard cards against control and not by Battle Screech alone and I need more playtests, do you have any suggestions ?
The MonoW manabase felt a lot better than the Orzhov manabase indeed
I don't think that cutting on the 2-Drops is a good idea due to the low landcount and Windbrisk Heights coming into play tapped (sometimes turn 3) , it would be possible to run a split between Battle Screech, Spectral Procession and Lingering Souls.
2 weeks ago
I'm still not sure I understand your aversion of the vivid lands, but let's say i cut them, would you add basics (as long as i haven't tested how early my proliferation is online)?
Throne of Geth doesn't need many other artifacts. At the point where I want to activate this more than once I image having some signets / talismans that I don't need anymore, allowing them to be useful again as fodder for the throne. I don't expect to ativate this before turn 4 at all, probably even later than that. Yes, it's amazing if i get to activate it every turn (e.g. when i have Daretti, Ingenious Iconoclast or Saheeli, Sublime Artificer), but i feel like it's done its job when i activate it twice, and i can always use it once in a pinch.
I know you specifically said "not necessarily infinites" but I'm not sure what other kind of I win buttons other than copying planeswalker ults you might mean. I have a Torment of Hailfire that I may want, I could probably get to enough mana through proliferation that everyone has to sac their board, hand and life, but honestly it might take too long and i prefer not to run any tutors, so it's kinda hit or miss. Any other non-infinite suggestions?
It also doesn't help that my playgroup actually frowns a little on infinite combos. I think the 4 card combo that i discovered after adding all the pieces is convoluted enough to be appreciated. Then there's a lot of ways to get infinite turns with Magistrate's Scepter here too, but this can also easily be interrupted by artifact removal - even this may be too much for them though. I guess what I'm saying is that we mostly play for the fun and "doing our thing", less for the winning. I probably wouldn't play this deck in a competitive environment (but who knows!)
Also: I'm cutting solemn, but Jace, Cunning Castaway might be too meme-y, which walker do you think fits the bill best? I'm thinking
Jace Beleren: Party jace! cheap, draws cards, could be left alone if i draw the table cards
Tezzeret, Artifice Master: helps throne of geth, draws cards, has cool ult
Teferi, Temporal Archmage: untap can help our artifacts do double duty, is another walker to go infinite with chain veil and mana artifacts that produce 4 mana, has cool ult
Ugin, the Ineffable: helps control, builds boardstate, helps cast artifacts (and ugins/karns)
Sorin Markov: Drains slowly, can help table take care of archnemesis, resets the lifegain deck, has evil ult
I'm leaning towards teferi now that i realised it can help me combo (or at least proliferate more). Am i missing any good ones (that aren't Jace, the Mind Sculptor or Dack Fayden since those are too expensive)
PS: what's your stance on wilds/terramorphic: cut for basics or keep?
I agree with your take on what's likely to happen to me during a game but I don't think Force of Despair is the answer. It’s a decent card but i don’t think it helps us much:
It only takes care of creatures from 1 opponent, and only the turn they entered, making this feel more like a counterspell, less like a wrath or even regular removal. In that sense it’s somewhat like sorcery speed removal, which might even be better in this case because we can at least interact with all the threats since our previous turn.
It’s a free spell, it can’t be that bad, but i’m not sure it does what we need.
2 weeks ago
Thanks for taking the time to go through the list RNR_Gaming!
Ashiok, Nightmare Weaver seems pretty underwhelming and provides no real value when she’s killed before she can put something into play. Since Daveslab2022 confirms though: what am i missing? Or is it mostly just a fun card that can get something silly out 10% of the time?
PS: I just realized there’s a sick 4-way combo: Tezzeret the Seeker, Chandra, Torch of Defiance, The Chain Veil, Sol Ring (or other 2 mana artifact): this is infinite planeswalker activations for every other planeswalker on the board, and at the very least a chandra ultimate! Nice :D
2 weeks ago
Lots to read but I'm just going to focus on what walkers I'd include
Jace, the Mind Sculptor - is is the premium standard for planeswalkers and is a magnet for removal for a reason
Daretti, Scrap Savant - you have a high enough density of artifacts for this to really do some work.
Ashiok, Nightmare Weaver - sometimes you can just hit absolute gas with this card
Jace, Cunning Castaway - has some combo potential though it might be too underwhelming outside of the combo
1 month ago
DivineKhaos Thanks for the comment and upvote!
I personally like having 2 cards in the "Burn" category in case one ends up in my hand, that way I can still tutor up the other if I want to end the game quickly. Although Blinkmoth Infusion isn't particularly useful for casting, you can pitch it to Force of Will, Force of Negation or Misdirection since it's blue. I don't find myself ever having enough mana to hard cast Expropriate, but I think Treasure Cruise is a great option if you need more card draw.
As for Gingerbrute, I think it's a great card in cEDH versions of Yuriko since it has haste. But in grindier, damage-focused Yuriko decks, I find paying 1 to make it unblockable isn't worth it, since you could just play something like Mist-Cloaked Herald instead.
In my opinion, Jace, the Mind Sculptor isn't the best fit for Yuriko decks because our creatures are so small and unable to block attackers. More often than not, you'll pay 4 mana to brainstorm on the turn you cast Jace, and he'll be dead by the time it gets to your next turn.
I hope this was helpful! :D
1 month ago
Not sure of your budgetm but Jace, the Mind Sculptor seems like he'd be good. Essentially a free Brainstorm every turn plus the option to bounce a problematic creature should you need to. Also Magus of the Wheel and Jace's Archivist both serve as redundant wheel/windfall effects, the latter being repeatable each turn.
1 month ago
I've been working on a circu cedh list for a long time. I can't quite get it to where I want it to be, thus I'm here viewing a working one. I really like scepter in this list. I like what the deck is aiming to do. I had some cards set aside for my list and was wondering your take on them for your list.
Nice list. +1
2 months ago
I'm not sure what Yorion would do other than let you reuse Eternal Witness, let you change Detention Sphere target, or reset Jace, the Mind Sculptor starting loyalty which is already pretty low. Just because it can be your companion doesn't mean it should.