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Jace, the Mind Sculptor
Planeswalker — Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.







KongMing on
la Casa Nostria
1 month ago
How about Lantern of Insight, Expel from Orazca, Gone Missing, Memory Lapse, Jace, the Mind Sculptor, Set Adrift, Submerge, Synchronized Eviction, Temporal Eddy, Totally Lost, Vanishment, and Whisk Away?
Icbrgr on Using Disrupting Shoal
7 months ago
the main point to consider with shoal or at least what i've been getting hung up on is the being able to cast on your turn. Force of Negation is amazing but if you go to tap out on your turn to play a threat like Goblin Charbelcher/Jace, the Mind Sculptor or something like that... the build im doing doesn't have the means to use Flare of Denial as anything but a Cancel.
in my more COMBO style decks ive used Pact of Negation where i just planned on going all out to win the game when i tapped out/played my combo pieces... but this brew doesnt quite play that way.
wallisface on
Jace, the Fox Cutie Mill
8 months ago
Some thoughts:
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the only creatures ever worth running in a mill deck are Hedron Crab and Ruin Crab. The current selection of creatures you’re running are all extremely slow, durdly, and low-impact - i’d suggest ditching them.
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a bunch of your mill spells are extremely weak and/or resource inefficient. Specifically Mind Grind, Tome Scour and Traumatize shouldn’t really be played. I’d suggest more powerful options such as Fractured Sanity, Tasha's Hideous Laughter, and Archive Trap.
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Similarly, a lot of your other cards are just really suboptimal. I’ll list these and potential replacements below.
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Brainsurge is just worse than Visions of Beyond or Preordain. 3 mana for this kind of effect is just too slow/weak.
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Psychic Strike is just a worse Counterspell
or Drown in the Loch. Milling a lowly 2 cards will never be worth spending an extra mana.
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Sleep is just a worse Ensnaring Bridge or Crypt Incursion. Its effect being only one turn makes it too limiting to be useful.
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I know you built the deck around Jace, the Mind Sculptor, but he doesn’t do anything useful for mill. You’d be much-better off running Jace, the Perfected Mind
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Hurkyl's Recall is a sideboard card at-best.
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Part the Waterveil is just too mana expensive to ever actually get cast. There’s zero reason to run this.
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I have no idea why you have Talent of the Telepath, in the deck.
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Mill is supposed to be fast and efficient, so there is no room for Chromatic Lantern, or Manalith in the deck. You need to lower your mana curve drastically, instead of trying to accomodate all these high-mana cards.
If you’re looking for an example competitive mill deck, this one here is a good baseline to build from.
kamarupa on
Cloaked Whispers
1 year ago
I love the concept of this deck, but it is def not going to be easy to make it work well. You have some obvious needs in 1) getting the combo pieces 2) having enough mana to cast them all before your opponent stops you 3) having room for defense and removal and 4) making sure your cloaked creatures die.
1) You not only need have some way of assembling your combo, you also need a way to put a spell on top of your library. I have to do this with my deck Cover Girl. The only spells I could find that made sense in that deck were: Jace, the Mind Sculptor, Brainstone, and Scheming Symmetry. I suggest running 2x of each of the first. Scheming Symmetry is a pretty big risk, so I advise against that here. The upshot of Jace is that you can cycle through your library 3 cards at a time, so you not only get to control your top card, you also get to filter for what you need.
2) Provided you employ some added filtering with Jace and Brainstone, I think you can remove some of your extra threats. This will allow for a little ramp. I guess I'd probably go with Birds of Paradise unless you're worried it will get bolted for being a bird. Then I'd probably go with a land enchantment like Fertile Ground. I think with the high-ish cost of your combo pieces, a little ramp is going to be helpful in creating a consistency in speed. (not to be fast, just to be as fast as it can be more reliably)
3) It occurs to me that cloaked spells could be blockers IF you both don't have all the combo pieces in place AND you whiffed with Hide in Plain Sight. Those are somewhat narrow conditions, so it's probably best not rely on that. I see you have room for 35 more cards, approx 24 of which will probably be lands, so I'll have to wait and see how much room you have for more defense and removal, but I think you have to include Bone Splinters. It's not as fast as I'd like but it pulls double duty in kicking off the final step in your combo and it does it for 1 MV instead of 3 like Start / Finish. I'd probably throw in 1x Fog, too. And Assassin's Trophy and Abrupt Decay would be excellent additions to the mainboard and sideboard. I'd probably go 4xBone Splinters, 2xAssassin's Trophy, 1xAbrupt Decay in the main and then extra of the instants in the sideboard.
4) Bone Splinters helps make sure you creatures die, but a board wipe like Killing Wave would probably be useful as well late game.
Rhadamanthus on what is modal?
1 year ago
A modal spell is a spell with an effect that says "Choose [some number] - [list of choices]" where you make the modal choices as you cast it. Spells like Simic Charm or Cryptic Command are modal spells. Aether Channeler has a triggered ability with a modal effect, but Aether Channeler itself as a spell is not modal because you don't make any modal choices as you cast it. Similarly, Umezawa's Jitte has an activated ability with a modal effect but the Jitte itself is not a modal spell and Jace, the Mind Sculptor has a bunch of different activated abilities but doesn't have anything modal about it.
jsnrice on
1 year ago
You really need Lantern of Insight more than Jace, the Mind Sculptor. The lantern is harder to remove and continuous.
legendofa on What was the last iconic …
1 year ago
My take here is that eras, rather than the game as a whole, are defined by iconic cards, usually cards that dominate the landscape around them or that represent the state of design philosophy of the time. (This criterion is more based on competitive value than I usually lean toward, but how do you pick a card that says, "This is what Magic: the Gathering is all about!")
The Power Nine, Necropotence, Arcbound Ravager, Jace, the Mind Sculptor, and Lurrus of the Dream-Den are all examples of cards that are iconic of an era by way of power. The Power Nine represent a time when the idea of buying, collecting, and selling cards for their own sake wasn't being considered. Lurrus of the Dream-Den represents an era of wild experimentation and heavy pushes for power.
The era we're in right now, in my opinion, is marked by a rapid increase in supplementary products (Commander sets alongside Standard sets, Universes Beyond) and "tracking" mechanics like day/night, dungeons, Ring tempting, and similar effects. So what card defines this? I'm going to say Nazgul. It's not on the same power level as the cards I listed above, but it's the most representative of the current design philosophy: non-M:tG origin, uses a tracking mechanic, and modifies deck building rules. We'll see what shakes out in a few years,
plakjekaas on Do you think The One …
1 year ago
Turn Off Artifact-effects deal with it preemptively too, Stony Silence comes down earlier than the Ring.
Discard effects trade up on mana too, your 1mana Thoughtseize traded for the 4mana One Ring.
I'm scrolling through an image of the Modern Meta, and in the top 10 decks, there's like only 2 who actually play the thing. It's a 4 mana play in Modern that does nothing but draw you cards and lose you life. Jace, the Mind Sculptor was unbanned and barely made an impact with his return, I'm not sure why we'd have to be so scared of this when it probably does less. The only actual problem is that Modern is littered with free pitch-cards to use when you draw a lot of cards. The biggest threat the LotR set is posing is still MH2 xD
Yawgmoth, Thran Physician can proliferate the Burden Counters to push for more lifedrain. Not very reliable as a tactic, but possibly useful to consider as option and hilarious if it actually contributes in a significant way :P
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