Jace, the Mind Sculptor

Jace, the Mind Sculptor

Planeswalker — Jace

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

-1: Return target creature to its owner's hand.

-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Latest Decks as Commander

Jace, the Mind Sculptor Discussion

OtiserieChicken on Sultai Murktide Tempo

1 week ago

thanks Chasmolinker! My testing has definitely shown that there's not enough graveyard support to warrant playing 4x Murktide Regent. In an ideal world, Murktide Regent is meant to be a finisher that comes down backed up by Counterspell or Force of Negation. Grim Flayer and Jace, Vryn's Prodigy  Flip are meant to be tempo plays that help fill the graveyard in the early to mid game. I think Grim Flayer is very vulnerable to Lightning Bolt and Unholy Heat. I am enjoying this deck, but I feel like I need to pick a direction, either focusing on early game with Delver of Secrets  Flip or mid game tempo with planeswalkers like Liliana of the Veil and Jace, the Mind Sculptor.

DemonDragonJ on Would You Like to See …

2 weeks ago

Recently, someone asked Mark Rosewater about the possibility of having a set with no planeswalker cards, and Rosewater asked the users how they felt about that. Much to my disappointment, the majority of users said that they liked planeswalkers and would not wish to see a set without them.

I started playing this game before planeswalkers were a card type, so I imagine that the users who wish to continually see planeswalkers started playing the game more recently, and, thus, have never known a time when planeswalkers were not a card type. I, myself, am fond of planeswalkers, as I think that they are an interesting card type that adds new dimensions to the game, but I frankly think that WotC is giving them far too much attention from a story and marketing perspective, and, from a gameplay perspective, they have unquestionably made a tremendous impact upon the game; in fact, I would argue that they have warped the game and forever altered its course. The earliest planeswalkers were not too powerful, but then Jace, the Mind Sculptor was printed, and he had a tremendous effect on the game. I wish that I could say that WotC has learned its lesson about making planeswalkers too powerful, but they printed Oko, Thief of Crowns recently, so I am not entirely certain about that.

Again, I wish to emphasize that I think that planeswalkers are very awesome and fascinating cards, but I feel that they are simply receiving too much attention, and that WotC should use them more sparingly, to make them seem more unique and impressive. I recall that Mark Rosewater said that, when planeswalkers were initially introduced as a card type, WotC planned to use them only on occasion, but they were so popular that WotC decided to make them a regular feature in sets, which I believe was a mistake. If WotC could have planeswalkers in sets only on occasion, I would be very pleased.

What does everyone else say about this? Would you like to see a set with no planeswalker cards?

heckproof on Draw-Go No

1 month ago

@Balaam__ I used to wonder too, but once you use Memory Deluge, I promise you'll never look back. I used to play Jace, the Mind Sculptor and now I don't, because the flashback late-game is gas and Jace just ends up dying to Unholy Heat. Memory Deluge is basically Modern-legal Dig Through Time.

Although I'm also open to feedback; was there another card you had in mind?

zapyourtumor on Unprecedented Domination

2 months ago

Some other pretty notable cards in WUBR I think you should slot in:

Teferi, Time Raveler: No explanation needed

Lightning Bolt: Same as above

Mana Leak: Decent counterspell thats not too hard on the mana

Prismatic Ending: Same as above

Kaya's Guile: Really strong removal spell, should be maindeck imo (not just for grave hate)

Expressive Iteration: Busted card

Fire / Ice: Solid removal with all the x/1, can also cantrip and tap down a land or creature

The deck also seems kind of light on threats. I'm really not sure about this reanimation plan with only one archon, one persist, one unmarked grave. I think you also need Unburial Rites to make the gifts ungiven plan work, else they just put persist in the yard.

You could probably cut down on lands to 24 max. 27 is a lot. Baral and Ethersworn are pretty weird picks, the former not actually generating card advantage while the latter seems like a sideboard card. Crucible is also kind of weird. I like some of the spice like Ojutai's, but the land package just seems cuttable.

For more threats, I think you can add some walkers that generate CA: Jace, the Mind Sculptor and Teferi, Hero of Dominaria. Maybe Murktide Regent as another delve threat.

Here's my own lutri deck that I've played a bit with moderate success, maybe you'll find some of the card choices helpful.

Lanzo493 on We Don't Talk About Bruno!

3 months ago

Oh, and Spin into Myth is great because it’s one of two cards with the fateseal ability. There’s also Mesmeric Sliver and Jace, the Mind Sculptor.

zapyourtumor on Xanathar Dimir Control

4 months ago

Manabase could be improved with more Watery Graves, Polluted Delta, Darkslick Shores, Drowned Catacomb.

I recommend adding more Murktide, just so you can slam down a clock faster. Maybe some Jace, the Mind Sculptor as well if you can afford him.

Hero's Downfall is kind of bad, I'd replace it and Bloodchief's Thirst with some Fatal Push. Path of Peril seems like a dubious choice of boardwipe since you can't even cast its cleave cost, and it tends to be very situational outside of Lurrus Decks. I'd cut both and go up a Damnation if you want more sweepers, then maybe put another one in the sideboard.

I would also definitely play 3-4 Snapcaster Mage, which is just an amazing card in any control deck, and could also help you win the game since you're so light on wincons.

EVEN-ELITE on Nicol Bolas, Dragon-God interaction

5 months ago

Let's suppose I have Nicol Bolas, Dragon-God with 26 loyalty counters on him. Then, I have Jace, the Mind Sculptor and Karn Liberated. Could I use Nicol Bolas, Dragon-God's ultimate ability copied from Jace, then use his ultimate ability copied from Karn to restart the game, then begin it with all non-Aura permanent cards from a player's library exiled this way?

I'm only asking because I played this in Forge against AI and it didn't work, but I wondered if that was due to the programming.

zapyourtumor on Grixis Control

5 months ago

Since you want to be holding up counters, sorcery speed dig with Ransack the Lab and sorcery speed removal with Dreadbore are both really not great here. If you want sorcery speed dig spells, I suggest Expressive Iteration which is good enough to merit it being a sorcery.

Fatal Push and Terminate are extra options for removal (since honestly 3 kcommand is the most id run, 4 is pretty crazy).

Not having any proactive turn 1 plays, only dig spells and removal definitely hurts the deck. I'd run some amount of discard like Inquisition of Kozilek and Thoughtseize and some number of one drops like Dragon's Rage Channeler and Ragavan, Nimble Pilferer. If you want to go pure control you don't need one drops, but then I'd add some more finishers besides murktide like Jace, the Mind Sculptor. Geyadrone Dihada is a spicy card that can be strong in grixis control.

All in all, looks like this pile could generate some pretty disgusting grindy card advantage late game. Adding some iteration and walkers would definitely make it even more grindy though.

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