Kenrith, the Returned King

Kenrith, the Returned King

Legendary Creature — Human Noble

: All creatures gain trample and haste until end of turn.

: Put a +1/+1 counter on target creature.

: Target player gains 5 life.

: Target player draws a card.

: Put target creature card from a graveyard onto the battlefield under its owner's control.

Start Commander Deck Browse Alters

Combos Browse all


Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Kenrith, the Returned King occurrence in decks from the last year

Kenrith, the Returned King Discussion

MAESTROJRmtg on Mitch's Kenrith | Extra Turns #04

6 days ago

I think that Resolute Archangel could have been dropped in favor of Composite Golem . With Kenrith, the Returned King , Biomancer's Familiar , and Composite Golem , you can instantly win the game by activating Composite Golem 's ability, paying WBR to return it to the battlefield with Kenrith's fifth, then paying UG to activate Kenrith's fourth ability.

By going through this loop millions of times, you can force all of your opponents to draw their libraries and lose the game.

RicketyEng on Episode 3: Extracurriculars

1 week ago

I went and checked the Wildered Quest to make sure I get the details right here. We saw Will and Rowan's birth mother (or what was left of her) at the end of the Eldraine story. We learned that Algenus Kenrith had fallen under a witch's spell for a while during his high quest to become High King and it was during that time that he and the witch had the twins. Linden, the Steadfast Queen was also on her own high quest at the same time and she and Kenrith, the Returned King had each been given a special sword which could revive its wielder once. When Linden found Algenus her kiss broke the spell he was under, but the twins were already dead (the witch wanted their blood for a life elixir). Algenus was enraged and used his blade to kill the witch; Linden used her blade to revive the twins. Then Algenus threw the witch's body along with his blade stuck in her skull down a well and then he took Linden's blade and went off to complete his quest. Linden took the revived twins, Rowan and Will, home with her and never gained the fifth knighthood she needed to complete her quest. Upon learning these truths Rowan threw a fit and she and Will sparked and took their first planeswalk to Kylem.

So no, we will not be seeing the twins' birth mother again. At some point they will probably return to Eldrain to see their parents and younger sister and brother (Hazel and Erec). Both their mother and father will have their apologies ready and they'll just be glad to see the twins home safely. Garruk did not explain planeswalking to the king and queen, instead just offering to track them and ensure their safety, so I don't believe Linden and Algenus yet know that Will and Rowan are planeswalkers. That might be an interesting conversation to look forward to seeing.

enpc on MDFC Sorcery in Strixhaven

2 weeks ago

RambIe: No matter what format it is though, the average player is going to try and optimise their deck (to varying levels).

Functional reprints of cards exist, you can't hold it against someone for running both Nature's Lore and Three Visits in their deck. And these reprints have existed for a long time, so this isn't some sort of new argument.

And on top of that, while these cards provide value in their non-creature form, there is a very limited number of these effects that poeple are able to pick from. This isn't the same as just gluing a Demonic Tutor to the back of your favourite commander. We as players don't get to choose these effects, unlike formats like Oathbreaker where your choice is two separate cards.

If they start printing MDFC cards which are a broken creature on one side and a mana efficient tutor on the other, then by all means I could understand your concern. But that's not what we've seen thus far.

The whole point of Commander is that it's a social format. Unlike basically any other format, there exists the social contract which should be the number one thing used to regulate a play group's experience.

At the end of the day, cEDH doesn't give a crap about how you feel about a card. If it's legal, the cEDH community will use it to win, as that's the primary driver for cEDH. But everybody is on a common understanding there.

In casual, if you have a deck which is causing problems for the rest of the group because it's too consistent or it's making commander unenjoyable fo the rest of the group, then the social contract exists to help deal with that situation. You may not like having to have hard conversations but that's part of life.

I'm just failing to see the issue here. You talk consistency, but we had that via functional reprints already. Since day dot we have had this. And on top of that, we have seen slews of commanders who, without employing mechanics like companion, partner, etc, have still had stigmas associated with them because of their consistency. Take Najeela, the Blade-Blossom . Or Prossh, Skyraider of Kher . These card both hold reputations, yet still fit within the mold of "traditional commander". And as far as your concerns with companion goes, we just aren't seeing it. For all the hype that was made, peopel aren't just jamming companion cards in their decks left, right and centre. Maybe we see a few Kenrith, the Returned King decks with Zirda, the Dawnwaker but that's it. And they're not exactly at the forefront of cEDH.

Mcat1999 on MDFC Sorcery in Strixhaven

2 weeks ago

enpc did you just assume my typeline??

Personally, I have split opinions on the matter. And as some of you may have noticed, boy do I love to hear myself rant.

  • ahem

Actually I'm okay with MDFC cards. Why? Here's why.

We a love cards that give us options. Cryptic Command and Akroma's Will as examples, but also Boros Charm , Merciless Eviction and Kenrith, the Returned King as some more. Then there are Split cards, Fuse cards, Aftermath cards, Transform cards and let's not forget the wildly popular Adventure cards.

  • Those Ixalan flipland cards too. My God.

We, as players, have always loved more options literally (quite) at our fingertips. If a spell allows us to choose, we love that so much.

MDFCs are just the newest rendition of a very old and very well established "mechanic" of a card presenting more than we paid for. Just look at Planeswalkers. For the same mana value, you get several options to pick from.

In terms of Commander, I don't view it as an issue. Yes you an argue first and foremost that you now have "101" cards in deck. However, that still applies to all of the aforementioned types. For example, Breaking / Entering or Cut / Ribbons . Are these not several cards on one? What about Huntmaster of the Fells  Flip? Is that not two distinct creatures?

My point is, a card that offers more options beyond the first isn't anything new. Not by a very, very old Longshot.

Now how about MDFCommanders? Well... Is that really any different than Partner or Partners With? How about Companions?

We, as a community, also heavily engage in non-Legendary Creatures as Commanders all the time. Again, Dune-Brood Nephilim is the most prime example. There are decks for everything you could possibly want. You want to run a deck with Brutal Hordechief as your Commander? If you're table is okay with it, then guess what? He's your Commander.

We, as a community, play the game because of the lack of limitations. We get to build and explore in ways completely unattainable in literally every single other format in the entire recognized game.

And frankly, that's beautiful.

So, for me, if you want to play a Mardu Legendary Sorcery as your Commander... You know what I say?

I say shuffle up homie and let's draw.

MagicMarc on Homeless Battlemage

2 weeks ago

I would say go with a utility commander that can give you the identity you need or provide advantage somehow.

Golos, Tireless Pilgrim : Helps mana fix as well as provide 5 colors for all of the diverse battlemages. The activated ability wont be great if you exile battlemages but anything else would be gravy. You could add bounce sources to the deck to return those for replay anyways.

Kenrith, the Returned King : His last ability will get your battlemages back from the yard. Combined with bounce will let you keep repeating your kicked activities. And you can be in 5 colors like Golos.

enpc on Any Complicated Commanders?

4 weeks ago

Sultai_Sir: Nim Deathmantle and Krark-Clan Ironworks come to mind for Breya. Out of curiosity (as another commander), have you thought about Kenrith, the Returned King ? I get that most of the time it's "get infinite mana, win from there", however he provides beatdown options, graveyard recursion, card draw all in one. And he gives you all 5 colours without having to force a specific strategy (unlike a commander like Sliver Overlord ). Since he has built in recursion as well, he would make an excellent aristocrats commander.

DanMcSharp on Winota's Legends

1 month ago


I don't think there's many scenarios, if any, where you'll be happy to play a 2/1 for 2 to eventually get a 2/1 for 3 if you attack. You should remove all 4 Fearless Liberator and instead add 4 Kargan Intimidator . It's easy to miss, but he can target your own humans (or himself) to make them "cowards" (and no longer human) to trigger Winota, Joiner of Forces .

Usually decks that run Winota, Joiner of Forces don't play planeswalker because more often than not you'll see them when you miss with Winota, Joiner of Forces 's trigger and then they'll spend the rest of the game under the library. Your high cost cards should normally be cards that she can cheat into play. Either way, Lukka, Coppercoat Outcast won't achieve much either because you have a wide variety of different CMC creatures to hit with him, he's normally played in decks with only giant creatures and token generators so he always hits good.

I wish I knew how to make good use of Victory's Envoy because she seems fun, but in reality she's a 3/3 that does nothing when she comes into play. If you're going off with Winota, Joiner of Forces hey ability probably won't even come into play, and even if it does, chances are you still would've been better off with any other big hitter instead. You would surely do much better if you just added a 2nd copy of your big legendary dudes like Kenrith, the Returned King and Haktos the Unscarred .

Btw, I'm not sure if you know but Taranika, Akroan Veteran will not trigger if she's put into play by Winota, Joiner of Forces because then she's already attacking, so she's not a great hit either. She would shine more in a deck that plays small stuff with keywords like Healer's Hawk or even Alseid of Life's Bounty .


Load more