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- Kenrith, the Returned King + Vizkopa Guildmage
- Kenrith, the Returned King + Tainted Remedy
- Glen Elendra Archmage + Kenrith, the Returned King
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kenrith, the Returned King
Legendary Creature — Human Noble
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
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TypicalTimmy on March of the Machine
3 weeks ago
An officially released card is called "The Kenriths' Royal Funeral" and shows two people, a man and a woman, dressed in white and gold, laid out for a funeral.
My understanding is that Kenrith, the Returned King is the twins' father, and that their mother has already passed.
I wonder if this means we can expect to see Will and Rowen die in the story :(
Gidgetimer on kenrith
2 months ago
I am operating under the assumption that this is intended to be a Door to Nothingness gimmick deck on a budget. With that assumption I would actually have to disagree about it looking like a bunch of cards thrown together. There six broad categories that cards fall into. Black tutors that let you get anything either to graveyard or hand. Control elements since Door to Nothingness is a slow wincon. Ramp and fixing since you need WWUUBBRRGG. Draw to find the other pieces. Recursion to reuse vital pieces. Combo to win/generate value.
Under the same assumption you need to ramp to get double of each of your colors and then find and loop Door to Nothingness with recursion effects. And loop the recursion effects with sac outlets and Kenrith, the Returned King's last ability. Any mana not used for ramping during the early game should be put into drawing to find more ramp or playing control pieces to slow down opponents. One of the most effective control moves against creature-based decks is going to be having 4 mana worth of creature ability cost reduction and loop Plaguecrafter with Kenrith to Diabolic Edict each opponent for only .
legendofa on Is the Commander format being …
6 months ago
As my opinion, the influx of five-color legendary creatures has diluted the importance of being five colors. It feels like being five colors has gone from being "This character is important and powerful" to "This card can lead any Commander deck." This next statement is third-hand, so a grain of salt may be in order, but I've heard of people using pre-ban Golos, The Tireless Pilgrim as the commander of a mono-red deck, and specifically adding more Treasure cards to use Golos's ability, because "it's objectively the best option." When Go-Shintai of Life's Origin can do everything Ghen, Arcanum Weaver can, plus add two additional colors (ignoring the additional Shrine ability), it effectively removes Ghen from any sort of contention.
This creates a centralizing effect, where every five-color commander is scrutinized to see if it's the single best option. Kenrith, the Returned King is the current leader, allowing aggro, combo, control, or just five-color goodstuff. Esika, God of the Tree Flip and Sisay, Weatherlight Captain/Jodah, the Unifier also can lead virtually anything, as long as it has creatures and planeswalkers or legendary creatures, respectively.
I presented the five-color timeline as a bit of objective fact. The consequences of that fact are that "five-color-ness" for legendary creatures is increasingly meaningless, acting as more of an opportunity than a hard restriction, and that the high production numbers are reducing the story and mechanical impact of each one.
legendofa on What Commander Do You Think …
6 months ago
All of them. Ban the Commander format until we get back to one Commander set and fewer than fifty new legendary creatures each year. Ten years ago, in 2012 (Dark Ascension to Return to Ravnica), there were fewer than thirty new legendary creatures. We're well past a hundred so far in 2022, on track to two hundred.
I get that Commander is a popular format, but it's gone from a stream of options to a fire hose to the face. Every five-color legendary creature is a new candidate for "single best option," (see Golos, Tireless Pilgrim, Kenrith, the Returned King, Jodah, the Unifier) and, as mentioned, designs like Ivy, Gleeful Spellthief and Tergrid, God of Fright Flip completely negate entire strategies just by existing. It's having a centralizing effect, and everything new seems to be either specific to the set's gimmick, generally worse than another option, or somehow unfair. I don't believe this is intentional on the part of WotC, but is a symptom of the sheer production volume. If there are more options than ever before, but most of the options are very niche, reduce variety, or are worse than existing options, I don't see how that's an improvement to the gameplay.
I should mention that I fully support flavor and theme decks, and there are some excellent ones out there for those niche and obscure commanders. I'm approaching this from a more mechanical standpoint.
Apologies for the rant, but I don't like the way legendary creatures have been handled recently, and I believe replacing the two-set block model with the Standard + Commander set model was a mistake.
legendofa on What makes a deck-worthy commander?
10 months ago
All of the following is completely subjective and personal opinion. As long as you're having fun, you're doing it right.
I like commanders that are flexible, but still have a mechanical theme. Too flexible, and you get Kenrith, the Returned King 5-color goodstuff. Powerful with lots of potential, but no real unity. Too narrow, and you get Sefris of the Hidden Ways dungeon crawling. Very flavorful, but the decklist basically comes 80% pre-built.
Something like Falco Spara, Pactweaver or Saskia the Unyielding is my preference. You have a direction and a goal, but how you get there is entirely up to you.
TypicalTimmy on What makes a deck-worthy commander?
10 months ago
I tend to look for a Commander who does one thing extremely well that I can build off of. While multi-faceted Commanders such as Kenrith, the Returned King are really nice in their flexibility, for me personally, I struggle to draw their potential in. Some of the Commanders I have built in the past are:
Karametra, God of Harvests as an ETB Matters theme. Because she brings out lands, Landfall was a strong subtheme of the deck, since Landfall itself is limited. And yes this includes cards with "Landfall" not under such a name, such as Tireless Tracker and Zendikar's Roil. However, because I am also casting creatures, creature ETB is important, too. So Hornet Queen and Soul Sisters had their stay. Some cards, such as Avenger of Zendikar really exploded as they drew these two elements together. Lastly, because I wanted continuous use of my ETB effects, return-to-hand was also important. So Jeskai Barricade and similar effects were in play. What resulted was a, slow, well-oiled machine that could cast multiple ETB creatures per turn and explode a boardstate from nothing.
Oros, the Avenger was built as a Wrath's Matters build. This is because if you put deathtouch on Oros, his activation wrath's the board of all non-white creatures. To protect myself, every single creature in my deck had to have , in part or in whole. Then, the deck used every single card available in the game to permanently give Oros his deathtouch. In this way, I never had to hold back because I didn't have an instant or sorcery to cast. Or perhaps I did, but not enough mana to cast it and activate Oros in the same turn. So auras, equipment and permanent effects such as Deadly Wanderings. While cards such as Maze Abomination might sound good, being non-white meant it died the moment Oros resolved. So it becomes a one-time deal. Now, because of the sheer volume of mana required, the deck ran an absolute absurd amount of mana sources. I think I had like 17 mana rocks alone. For filler cards, any other wrath was used. This way, against decks, I could still hit the board hard.
Sidenote: If there are 7 creatures on the battlefield that Oros can hit, and he has lifelink, you just gained 3(7), or 21, life. That's how the deck stayed ahead. After I gained +200 life and nobody has any creatures left, I essentially could not be stopped.
- Radha, Heart of Keld was a Voltron-esque build who focused on as many land tutors as I could possibly get out, focusing on all basic lands so nothing ETB tapped. She was given ample protection. And then I topped it off with giant doublers, such as Xenagos, God of Revels and Unleash Fury. What resulted from here was a deck whose goal was to TKO any opponent in a single shot. Yes, infect was used as well. The deck name was Thick Thighs Save Lives. Lol.
So, as you can see, what I look for is a Commander who focuses on ONE mechanic or ability, and I tie in two or three supporting elements to ensure it runs smoothly. By implementing the deck construction in this way, I absolutely ensure I never draw into duds. It's either a useful land, ramp, or synergy support. No card every becomes wasted in my hand.
enpc on So...Gates
10 months ago
Nine-Fingers Keene feels like a 99 card in a gates deck. If you're playing gates, gut feeling is that you still want to stay 5 colour as if you're playing agtes then let's face it, you're playing Maze's End. So you want to optimise around being able to hit 10 different gates.
With the banning of Golos, Tireless Pilgrim (who was the go-to gate commander), you're probably looking at something like:
Kenrith, the Returned King for generic utility
Go-Shintai of Life's Origin shrines + gates feels like it could work, maybe
Kyodai, Soul of Kamigawa to protect Maze's End and give you a backup win con
Sliver Queen as a good defensive commander since she pumps out tokens (and you can devote more cards to land tutoring at that point)
I don't actually like Child of Alara as a commander here as well. You'll have a lot of permaenet based utility that you'r relying on and as much as it's a bit cute having a wrath in the command zone, you're not playing a traditional lands.dec control deck.
Macaronigrill5150 on Your politics bore me
10 months ago
Excalibur478 that is a good question. The only reason really is because the commander is not the important part just what colors he allows me to have. Second is that I like Kenrith, the Returned King powers, allowing me to heal, buff, draw, return cards from the graveyard, and finally give my creatures haste and trample. Final point is I like Kenrith, the Returned King. He is my favorite :)