Kenrith, the Returned King

Kenrith, the Returned King

Legendary Creature — Human Noble

: All creatures gain trample and haste until end of turn.

: Put a +1/+1 counter on target creature.

: Target player gains 5 life.

: Target player draws a card.

: Put target creature card from a graveyard onto the battlefield under its owner's control.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Kenrith, the Returned King Discussion

DrukenReaps on Help with Kenrith the returned …

6 hours ago

One of the first things you might do is take a look at Kenrith's EDHrec page here and make sure to just take a look at Kenrith, the Returned King 's page on this site. It'll show some of the recent decks people are building.

For five color mana bases I like to keep the amount avalible for any one color fairly evenly spread. So if I have 11 red sources I have about 11 for all the other colors. I think With Kenrith you might lean a little more into the white to cast him but don't lean too heavily into it as his abilities are really nice to have.

Rzepkanut put together a pretty useful resource for budget 5 color decks here Best 100$ Budget "Tier-1 Styled" 5 Color Mana Base

CasualCucumber on Changing Commanders

1 week ago

My first ever commander deck was an homage to an intro deck with zombies I had - one of my first ever purchases in magic. I tried to recreate that magic with Varina, Lich Queen but it didn't feel right, so I changed the deck to be led by Grimgrin, Corpse-Born with Gisa and Geralf as alternative commanders and I've never looked back.

At the moment I am wondering if I should change my angel deck away from being led by Kenrith, the Returned King since the few times I've gotten to play it, the deck was a little oppresive for my brothers. But I don't quite know yet if it is the commander, the intense ramp or just the angels that are too hard to deal with. So I sometimes change the commander, but my decks are normally built around a commander I love as a card so I am often hesitant to changing them rather than the deck.

SuitableFish on 5 Color Voting Deck

1 month ago

Why do you have Reaper King as your commander if you're not going to use Scarecrows? Wouldn't Kenrith, the Returned King or Karona, False God work better as five-color political commanders?

Gontilordofmtg on Stoned Kenny is all over the place

1 month ago

Cool deck! A few things I think you could do to make it a little stronger would be reducing the number of lands and adding a few other cards. I would recommend a few ways to get some of your stronger creatures like Hullbreacher and Biomancer's Familiar with cards like Imperial Recruiter and Recruiter of the Guard . Another card I'd recommend adding is Doubling Season , Parallel Lives , or Anointed Procession , because paired with Kenrith, the Returned King , Hullbreacher , and a cost reducer can get infinite treasures as a unique combo win. Doubling Season is particularly good with the added +1+1 counter synergy.

libraryjoy on Fun Commander

2 months ago

I think my favorite fun commanders are Mayael the Anima for big guys, Yisan, the Wanderer Bard for a fun mono-green (I like elves), or Kenrith, the Returned King with Zirda, the Dawnwaker as companion and cards with cycling. Here are a few budget decks I've put together with them, although I have dozens and dozens of others on my profile you can look at.

Mayael the Anima Stompy EDH $35 Budget

Yisan's Elvish Sing-Along - $100 budget EDH Not as budget, but definitely could be built more that way

Kenrith Returns with Zirda by His Side *Got this idea from Commander's Quarters and ran with it.

diohelrivwsp on Priority and Activated Abilities

2 months ago

Got into a discussion about priority and activated abilities.

Let's say you have 20 cards left in your library and you use Blue Sun's Zenith to draw 19 cards, but a player responds with Kenrith, the Returned King and uses his 4th ability, "3U: Target player draws a card" and forces you to draw the last card in your library. According to rule 104.3c if a player is required to draw more cards than are left in their library, they draw the remaining cards and lose the game the next time a player would receive priority.

State-based actions occur any time a player receives priority and if you were to draw your last card you would lose immediately, correct?

Since Kenrith's ability is an activated ability it goes on the stack so couldn't you respond right after his ability with Elixir of Immortality and restock your library? I've heard no, unless you activated it before Kenrith's ability because of state-based actions checking your library, but activated abilities go on the stack and aren't done immediately.

Using the Elixir would effectively keep you from having 0 cards in your library unless a user cancels your activated ability with something like Disallow .

I've always understood it as using the Elixir as a response to Kenrith, but I've heard conflicting arguments on rulings.

TriusMalarky on Looking for a spot for …

3 months ago

Yeah, Demonic is just an auto-include. If you have it or are willing to purchase it, chuck it into every black deck you have. That said . . .

Mairsil, the Pretender , Tevesh Szat, Doom of Fools plus Kodama of the East Tree , Korvold, Fae-Cursed King , and Kenrith, the Returned King are the black decks I own. Maybe one of those tickles your fancy.

MAESTROJRmtg on Mitch's Kenrith | Extra Turns #04

3 months ago

I think that Resolute Archangel could have been dropped in favor of Composite Golem . With Kenrith, the Returned King , Biomancer's Familiar , and Composite Golem , you can instantly win the game by activating Composite Golem 's ability, paying WBR to return it to the battlefield with Kenrith's fifth, then paying UG to activate Kenrith's fourth ability.

By going through this loop millions of times, you can force all of your opponents to draw their libraries and lose the game.

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