Nezahal, Primal Tide
Legendary Creature — Dinosaur
Nezahal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
|Have (2)||Mortiferus_Rosa , metalmagic|
|Want (7)||SirMordred , UnitedWeStand , ScrubbinBubblez , shiftalope , Ninbi , Cannon119 , Mouseabuse|
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Nezahal, Primal Tide occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.04%
Recommendations View more recommendations
Latest Decks as Commander
Nezahal, Primal Tide Discussion
Anacksunamoon on My1
4 days ago
More Handy Deck tech:
Potential Win Conditions:
Insurrection (strong if a player has a creature deck popping off)
Jin-Gitaxias, Core Augur (flash him in at the end of an opponent's turn to make them discard their whole hand)
Nezahal, Primal Tide (can protect itself from removal by exiling out whenever targeted. Also draws cards when people try to remove it, or do anything else)
2 weeks ago
The shell looks good. :)
Can you please specify what your win-con is? Since you are running Protean Hulk and Flash you should have some sort of combo here. E.g. Phyrexian Delver + Viscera Seer, fetching Hulk and sac for Mikaeus, the Unhallowed and Walking Ballista. In general if you want to be competative you need some sort of way to close the game instantly.
Gravebreaker Lamia is fun, but I think it is too slow if you want to build a competative deck. You can consider Buried Alive and Life from the Loam + Barren Moor, Lonely Sandbar and Tranquil Thicket if you want a long game grindy draw engine.
3 weeks ago
I love the deck concept and your alter. You've inspired me to build something similar.
4 weeks ago
Cards I would remove:
AEtherling Does not combo with much and is not a huge impact for the cost
Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists
Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs
Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone
Mirror Image See above
Phyrexian Metamorph See above
Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.
Wall of Omens I would limit the amount of walls as they can not attack
Wall of Blossoms See above
Cards I would add:
Tutors: lets you find any missing piece as most of your best stuff is creature based
Cultivate Ramp and thin your deck
Kodama's Reach Ramp and thin your deck
Wood Elves can abuse with blink
Farhaven Elf can abuse with blink
Recursion: a couple more options to return things from your graveyard
Elvish Visionary Card draw that can attack
Mulldrifter Card draw, plus you can evoke and save him with a blink effect.
Hornet Queen Generate a lot of flying deathtouch tokens
Prime Speaker Zegana Card draw
Sunblast Angel A reusable semi board wipe
Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects
Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game
1 month ago
enpc You could not be more right! I had originally done the land count with the expectation I might play lower cmc, much like M-DitzyDoo has pointed out but then as I made other changes to the deck forgot to alter my land count. I will probably want to increase this to roughly 40 I think? Unfortunately, my play group aren't huge fans of infinite combos (when there are tutors involved), we generally prefer the commander format to be more unpredictable and exciting. As for the elves idea, I actually really like that! That is a super interesting way to bolster ramp whilst having some blocking fodder if necessary and the first really solid deck I ever built when I started playing magic was elves so I know their potential. I might experiment with that in an alternate list.
multimedia - wooah, now that's some depth haha! Thanks heaps, as mentioned above, couldn't agree more about the land count and i'll take those specific recommendations into consideration. Seasons Past was actually in my original list when it was a little bit more graveyard focused but i didn't realise the insane potential when combined with Demonic Tutor !! that is so good! you'll see as i mentioned with infinite combos or infinite mana, it's not really something I'll be aiming for. Happy to go off big, but not infinitely. what i'm more or less looking for is consistency and synergy over power and competitiveness. Nezahal, Primal Tide I have seen as being a very popular creature with tasigur, and i can't deny how good it is either so I think it will definitely find room as is the planeswalkers, specifically ashiok and narset, personally. Jin-Gitaxias, Core Augur i have but avoided for not having too much hate. however, a member of our playgroup has made a commander deck with him at the helm, so when i see how that is responded to, if it's ok, i'll add that for sure and with Reanimate .... my god...ahaha! Deathrite Shaman i didn't expect to be that decent because i don't really imagine being able to pull off the ramp tap much, but as for the other abilities it is amazing, i like it. I will assess what my playgroup does in terms of being able to trigger Runic Armasaur and see if it fits. great card though. and blood artist is ok not to be in the list as we don't have anything quite like that hahah! but thank you though, couldn't agree more. I would really love to hear more about your thoughts on this deck as it progresses.
M-DitzyDoo - I really wanted that sort of mentality originally but have strayed away from it. Now that it has been pointed out to me though, it really would be a good idea. I can see how the lower cmc, the more i can activate tasigur. i also agree with swapping out the specific removal like mentioned. I'll have to be a little bit more budget-oriented with it however so things like Assassin's Trophy and Abrupt Decay probably won't make it. Drown in the Loch though - i love! perfect fit.
Thank you so much to all of you so far for your help, it's been incredible feedback. i'll make some necessary changes and would love to hear what you all have to say :)
1 month ago
Hey, saw your forum topic asking for help.
Seasons Past + Demonic Tutor is a value engine with Tasigur. You already have Demonic which is great. For control, Past can alone fill your hand up with cards and Demonic can keep tutoring for Past. You have some control over what cards you recur with Past which is excellent with a control strategy. Past + Demonic is better with an infinite mana combo, but you don't need this combo to get excellent value from the two cards.
Speaking of infinite mana combos you already have Bloom Tender which is also great and if you enchant it with Freed from the Real this can be infinite mana since then Bloom can tap for at least two colors one of which is blue which can untap Tender with Freed netting you at least one mana each time you tap Tender.
Narset, Parter of Veils , Ashiok, Dream Render , Karn, the Great Creator is the trifecta of powerful opponent disruptive Planeswalkers who are great with control. Ashiok is especially good since it can be a repeatable source of self-mill to feed Tasigur and shutting down your opponents from using most tutors is very controlling in Commander. Flux Channeler with all the noncreature spells can proliferate these Planeswalkers which is worth it.
Nezahal, Primal Tide is a fantastic finisher creature for control with Tasigur especially in multiplayer Commander. Discarding cards to protect Nezahal is good with Tasigur. Jin-Gitaxias, Core Augur is more expensive price, but flash it in surprising your opponents or it's one of the best creatures to reanimate with Animate Dead . Animate can also reanimate an opponent creature which makes it very versatile for two drop reanimation in multiplayer Commander.
Deathrite Shaman is a good control creature in multiplayer Commander. Repeatable exile of your opponents or your own cards for value. Runic Armasaur can give you repeatable draw just by being on the battlefield and it has fat toughness which is good as a blocker. Blood Artist can alone shut down an opponent infinite creature combo. Gives you value when a board wipe happens since Artist triggers when any creature including himself dies. A source of repeatable life gain can be helpful.
The manabase is where you should really look for upgrades. The current manabase isn't for a $500 deck it's for a much lower budget deck. There's some good lands (Tower, Orchard, Coast), but most lands are subpar. Some lands within the budget to consider adding:
- more Forests
- Llanowar Wastes
- Underground River
- Ash Barrens
- Sunken Hollow
- Cephalid Coliseum
- Reliquary Tower
- Woodland Cemetery
- Hinterland Harbor
- Drowned Catacomb
- Twilight Mire
I offer more advice, good luck with your deck.
1 month ago
I tried to build a U/B Control deck in standard when
was still in rotation.
has... a lot of issues. In cEDH where your life total is 20, using it as a backup wincon is incredibly inconsistent, and tends to only work when your opponent is already losing by a significant margin.
EG: If you play Twilight Prophet while both you and your opponent still have 3+ cards in hand, chances are your Twilight Prophet trades with a Counterspell or some piece of removal (in cEDH, a 1-1 but you come out 2 mana behind more often than not).
In situations where your opponent is winning, Twilight Prophet is a 2/4 flyer for 4. Not terrible, but definitely not great.
In situations where you're already winning, you'd prefer a card that really ends the game, not one that slowly eeks out more value, although Twilight Prophet still gets the job done, if slowly. I'd usually prefer a straight up Lava Axe in these situations.
In a staxy situation where you and your opponent both have basically nothing, you'd prefer something that puts you significantly ahead, not just kinda slowly eeks you forward. Something like Nezahal, Primal Tide (which I know you can't run in alesha, but I'm using it as an example to demonstrate a point) would be preferable, and cEDH has far bigger/better bombs than nezzy.
Twilight Prophet plays into a couple different roles, but the problem is that it's decidedly mediocre at all of them. Don't get me wrong, I love the card and run it in my Vona, Butcher of Magan deck, but I've never really be impressed with it. You can make it work, probably even in cEDH... I just wouldn't get my hopes up too high. In my experience, using it never "feels good", and drawing it usually gets a mental "eh, could have been worse".
Whether you decide to run it permanently or not, definitely test it out, just try not to fall in love with the idea of using it too quickly.
2 months ago
Cutting the Homeward path was a mistake. It is back in the deck. It's also one of the main target for Crop Rotation along with High Market and Gaea's Cradle.
I made quite a few changes again and I mainly came back to my token version.
I also went to the dark side and included 2 planes walker...