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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Nezahal, Primal Tide
Legendary Creature — Elder Dinosaur
Nezahal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
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2 weeks ago
Hello Deathkiller374, I love esper and I really love Queza. If you love drawing consider some of these cards:
So many good options esper colors. But these are good budget options. Good luck out there. Feel free to critique my esper decks for more inspiration. :)
3 months ago
Hey, if you're looking for other potential cuts then look at the amount of removal you're playing. I count 19 removal sources including counterspells. That's a lot of removal and some of it could be cut for more draw and ramp.
Having a more balanced ratio of draw sources to ramp sources to removal can help gameplay. 10+-10-10 (draw-ramp-removal) is a good start. Overall more draw than the rest, with ramp sources potentially being less since on a budget there's not a lot of good ramp options in Dimir. More draw can replace some ramp since it can help to find lands. I don't consider Ecologist's Terrarium and Armillary Sphere ramp since these effects put basic land(s) into your hand not onto the battlefield. This effect is more draw than ramp and both of these could be cut for ramp, Terrarium is better card than Sphere.
The current ratio here of these three areas is 11-4-19 (draw-ramp-removal). Other than Nezahal, Primal Tide and bouncing Baleful Strix with ninjustu most of the rest of the draw is coming from one-time effects. One-time effects are fine, but repeatable effects are better. Number of ramp sources here is low. Prosperous Thief is in NEO set and it's good ramp for Ninjas since it also counts Rogues and many Rogues here are unblockable. It's two mana ninjutsu can be helpful for a potential turn two play after getting creature turn one.
Twisted Embrace, Essence Capture and Clawing Torment are some removal here that are worse than the rest. If you're getting Kaito Shizuki that's great, Twisted Embrace could be cut for him. Negate could replace another removal spell if you want to play it, it's better than Essence Capture, but If not I don't think you need it.
3 months ago
Hey, you're welcome. Nice changes, you've added a lot of cards not from the NEO set. That's the right approach if you have access to other cards since while the NEO set has many good cards it's a drop in the ocean compared to all the budget cards you could be playing in the history of Magic. You've upgraded to a robust/fun package of big creatures to ninjutsu with Satoru. Much better ratio of evasion creatures to Ninjas to big creatures :)
- Sol Ring --> Slinn Voda, the Rising Deep
Sol is a budget mana rock that's the most played card in Commander and for good reason it's excellent ramp for only one mana. Unless it's banned in your playgroup all Commander decks you build could use Sol.
Slinn Voda, the Rising Deep doesn't work with ninjutsu since you can't pay kicker when you ninjutsu because you're not casting Slinn. The effect of ninjutsu is not casting the creature from your hand it's simply putting it onto the battlefield. This is the reason that a creature that's ninjutsu can't be countered by a Counterspell. The reason you're playing Slinn is to get it's kicker effect, but it will take 10 mana to do so which isn't worth it.
An area to think about improving are repeatable draw sources. When you control Satoru and ninjutsu it's pseudo draw, but you're counting a little too much on ninjutsu to draw. Nezahal, Primal Tide is an excellent upgrade you've made for a big creature especially in multiplayer Commander.
- Ingenious Infiltrator --> Mukotai Ambusher
- Ninja of the Deep Hours --> Moonsnare Specialist
- Grazilaxx, Illithid Scholar --> Reckoner Shakedown
The first place to look for more repeatable draw is from Ninjas. Infiltrator is one of the best Ninjas because each Ninja who does combat damage to a player you draw a card. Hours is one of the original Ninjas and it's still just as good today. Only two mana ninjutsu for these Ninjas is another reason they're good.
Grazilaxx, Illithid Scholar has two effects that are good with Ninjas. First effect is repeatable draw, but only one card no matter the number of creatures who do combat damage to a player. Second effect is excellent with ninjutsu because it can return creatures you control to your hand and it can give you more ninjutsu to trigger Satoru. If any creature you control is blocked in combat then you can choose to return it to your hand to then ninjutsu it again right away if you want to. Most Ninjas don't have evasion therefore after ninjutsu they may not be able to safely attack for fear of being blocked. This second effect takes away that fear because if the Ninja is blocked then return it to your hand which saves that Ninja in combat letting it ninjutsu again.
4 months ago
You have a lot of draw power in here, so you should think about including some stuff that gives you no maximum hand size:
- Folio of Fancies
- Library of Leng
- Nezahal, Primal Tide
- Reliquary Tower
- Thought Vessel
Just some thoughts.
5 months ago
@Nonary27: Just don't. Simic Hulk is just bad... Why you want to play Protean Hulk when you can play Hullbreaker Horror, Consecrated Sphinx, Nezahal, Primal Tide, Vorinclex, Voice of Hunger, Sphinx of the Final Word & Aesi, Tyrant of Gyre Strait etc? But when you really think you want to fill your deck with weird cards to somehow make Hulk work in simic: https://www.reddit.com/r/CompetitiveEDH/comments/arqrt5/simic_hulk_pile/
And yes, when you want to protect your combo you should run cheap/free counterspells. The cheaper the better. But in simic you shouldn't have mana problems, so you can also protect your stuff with 2 mana spells like Mana Drain/Keep Safe/Counterspell etc. (depending on your deck/format)
5 months ago
Here are some other recommendations if you like:
Big Boys that aren't Eldrazi
Deep-Sea Kraken, Ancient Stone Idol, Chancellor of the Spires, Devouring Strossus, Denizen of the Deep, Hullbreaker Horror, Icebreaker Kraken, Inkwell Leviathan, Kederekt Leviathan, Leviathan, Nezahal, Primal Tide, Tidespout Tyrant
Since ninjitsu bypasses attack triggers, then cards like Leviathan can actually be semi-viable. Good luck with the new concept, I know that I'm going to be making a ninja demon/kraken deck that should be absurd.
7 months ago
I like this! An uncommon Commander with some spice in the list. This seems the perfect deck for Student of Elements Flip, and I don't think I've seen a better list for Mass Diminish and Polymorphist's Jest.
Cards like Archaeomancer and Ardent Elementalist aren't particularly exciting, but they do help by adding more recursion/redundancy to the deck. The Mirari Conjecture does something similar, but with an added bonus after two turns.
I think the token producers (especially Young Pyromancer) conflict with T&L's second ability, but I also think they offer up an opportunity for a new win condition: Dragonshift. If you go this route, I'd suggest adding cards like Murmuring Mystic, Talrand, Sky Summoner, Metallurgic Summonings and Shark Typhoon. Deekah, Fractal Theorist deserves special mention, as the tokens it creates will keep their +1/+1 counters even after being Dragonshifted.
I don't like Kaza, Roil Chaser here, because I see this as a deck that wants to be casting a bunch of small spells, not a few large or X spells. I also think you are leaning too heavily into copying spells for much the same reason. Copying a Brainstorm =/= copying a Comet Storm. Even copying Stitch in Time feels like a waste. Maybe take out cards like Increasing Vengeance for more counterspells or interaction? Archmage Emeritus, Niv-Mizzet, Parun and Wavebreak Hippocamp help you maintain card advantage even when countering your opponent's threats.
Overall, I feel this deck is looking to control the board with cards like Basilisk Collar or Mass Diminish + Tibor and Lumia, maintain card parity with counterspells + cantrips and Archmage Emeritus (and company), and then follow up with either a swarm of tokens + Dragonshift/Day of the Dragons or individual threats such as Niv-Mizzet or even Nezahal, Primal Tide or Hullbreaker Horror. I think you'd be best served by upping your interaction/counterspell suite, eliminating some of the more expensive sorceries (everything 4+ MV) and X-spells, and focusing less on spell copying in favor of casting more cheap spells in the first place. I hope this helps! I haven't really thought much about this commander before, so thanks for bringing it to my attention. Might try my own spin with this lovely Izzet couple.
8 months ago
Oh, and Nezahal, Primal Tide too.