Agent of Treachery

Agent of Treachery

Creature — Human Rogue

When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Agent of Treachery Discussion

Dromar39 on No Escaping the Undercurrent

2 months ago

flyingscottydoesntknow: Good catch on the double command tower. I just got a Grave Titan and working on getting an Agent of Treachery . Tribute Mage would be a good idea to add. Thanks

Fullmetal01 on Muldrotha, the „Fun“ in „Funeral“ *Primer*

2 months ago

alexjustdoit I do have lotus petal in. I guess i’ll try the deck as it is and adjust if I feel I need more ramp since I’m missing the most powerful ramp. I’m mainly wondering if I should put in Agent of Treachery or In Bolas's Clutches or just throw in a Spike Weaver since I don’t have Treachery

ZeroSen on Muldrotha, the „Fun“ in the VERY CHEAP „Funeral“

2 months ago

Yes it's a good upgrade, when I wrote this deck, Agent of Treachery wasn't out yet (I think), but I swapped them as soon as I found one

Fullmetal01 on Muldrotha, the „Fun“ in „Funeral“ *Primer*

2 months ago

Hey Pikobyte I was just wondering as someone missing the powerful artifacts like Crypt,LED and Mox if you would up the 7 piece ramp package and what you’d cut for it. Green warden and world breaker seemed like decent cuts for a few 2 cmc artifacts (already picked up a lotus petal). Also, I just wanted to say that I did read your saving money section and I was more concerned with if you think that more ramp would be needed since there's less powerful ramp overall just to clarify.

Lastly, what do you think about Agent of Treachery over In Bolas's Clutches for a budget replacement of Treachery ? Or do you think that it's better to just drop the control effect or there is a better budget replacement that I don't k

flyingscottydoesntknow on No Escaping the Undercurrent

2 months ago

Love the deck, have one of my own. You do seem to be running two copies of Command Tower .
Agent of Treachery is an incredible card, so is GraveTitan but neither are budget. Perhaps run a Tribute Mage to fetch Sundial of the Infinite and many more of your 2 cmc artifacts?

Tzefick on None

3 months ago

As abby315 says, a 3 CMC to grab any nonland permanent is under rate. Think Act of Treason only holds for a single turn.

I think the wording however should be "Do the following X times: ..."

Mechanically speaking, the card is interesting in multiplayer formats because you can do a lot of trading. However the gameplay side has me saying; Commander games already take a long time, there's no need to extend it by convoluting agreements of trading permanents arounds.

Mostly you would just snatch combo pieces from the combo deck and trade them for big beaters from the beater deck, so the combo deck is neutered because another player has their piece and the beater deck cannot utilize it and their beater got stolen.

From a power perspective after the aforementioned fix, you steal your first nonland permanent on 5 CMC, two on 7 and 3 on 9. If we compare it to say Agent of Treachery and Blatant Thievery , then the first nonland permanent is a bit cheap, the second is pretty on par, considering you can target the same player, and the third starts getting a little expensive from a quantity perspective. Quality however still means this has a place that makes it different from the two others.

To be completely honest I think it needs +1 on the CMC, as it is a mass stealing spell. So .

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