Agent of Treachery
Creature — Human Rogue
When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Printings View all
|Core Set 2020 (M20)||Rare|
Combos Browse all
- Agent of Treachery + Cackling Counterpart
- Agent of Treachery + Deadeye Navigator
- Agent of Treachery + Ghostly Flicker + Scholar of the Ages
|Commander / EDH||Legal|
Agent of Treachery Discussion
1 week ago
So I've got this thing hovering in the Diamond 1 tier. It's a steep climb to Mythic. I got a couple days to make the push before the season ends, but my wife keeps coming up with things for me to do instead of playing on Arena :(
I have to say I am very impressed with the wide variety of really good decks I'm seeing. I think banning Fires of Invention and especially Agent of Treachery have had a very positive effect on the meta.
2 weeks ago
Golos, Tireless Pilgrim just gets nuts.
The idea is to ramp; Arcane Signet, Azusa, Lost but Seeking, Birds of Paradise, Boundless Realms, Chromatic Lantern, Cultivate, Dockside Extortionist, Dryad of the Ilysian Grove, Exploration, Far Wanderings, Farseek, Kodama's Reach, Noble Hierarch, Oracle of Mul Daya, Rampant Growth, Revel in Riches, Search for Tomorrow, Sol Ring.
get Golos, Tireless Pilgrim in play and start using him
with Swarm Intelligence, and/or Thousand-Year Storm it gets stormy real quick. Lots of things can stack up to build your storm count which can either generate enough mana to go through your entire deck.
There are several win cons: Brass's Bounty, Dockside Extortionist, & Revel in Riches provide a passive wincon. A stormed Expropriate or Treacherous Terrain is a nice finisher, once you have more mana than you can use (which isn't hard) you can blow everything up with Zacama, Primal Calamity or steal all of you opponents stuff Agent of Treachery
3 weeks ago
Well i've always found zedruu to be very mana hungry and have had success with things that give themselves away for free. Things like Witch Hunt or Jinxed Choker have been pretty fun and I think they would go well in the deck your building since it looks like somewhat of a pillow-fort deck. I haven't really liked bronze bombshell since it's usually 7 mana for 7 damage. Form of the Dragon and Transcendence are game ending bombs to drop on people but it's really hard to be able to dodge them yourself. I have a Mana Flare and Smothering Tithe in mine to be able to have enough mana but the mana flare can and does backfire at times. Summoner's Egg is a pretty good way of getting a creature out of your hand and ready to donate, plus you don't have to deal with the downside of the creature, or you can pretend something bad is under it to cheat out other creatures like your Agent of Treachery
3 weeks ago
I really like your deck! I build my own Yarok deck (also on tappedout) but it wont run that well. So maybe your deck will help me out. But I have a Question. My deck has the same plan but I play finishers like Gray Merchant of Asphodel or Gonti, Lord of Luxury or Agent of Treachery and blink them infinit times for a instant win. I dont get how do you win with just bouncing all opponents permanents. You will still need some turns to finish them with dmg. Or am I wrong?
4 weeks ago
I don't play with anything before Theros Beyond Death. That is why it seems like it's on a budget.
Garrison Cat: A 1/1 that dies and becomes a 3/3+ when it dies. So if the kill it, it's actually a win for me. Two creatures for one is better than one creature for two.
Why would I worry about Shatter the Sky with my legendary creatures?
4 weeks ago
Hey, good start for a causal version of Yarok :)
How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.
The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.
If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?
25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.
The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.
Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.
Some cards to consider cutting:
- Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
- Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
- Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
- Deathsprout: four mana and it's difficult casting cost is not worth what you get.
- Gilded Lotus: can do better than five mana ramp.
- Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
- Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
- Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.
- Memorial to Folly
- Villainous Wealth: I would only include it if you also include the infinite mana combo with Deadeye/Drake then infinite blink of Eternal Witness can be infinite casts/recur Wealth which can be a win condition.
- Rishkar's Expertise: six mana draw, you can get more repeatable draw from other lower CMC sources.
- Nekrataal and Shriekmaw: not needed because you have Ravenous Chupacabra, no restrictions on what opponent creature you can destroy.
- Golgari Findbroker: not needed because you have Witness.
- Sower of Temptation: have better creatures that can gain control of opponents creature.
- Entomber Exarch
- Torrential Gearhulk
- Meteor Golem
I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?
Good luck with your deck.
1 month ago
You know I love Agent of Treachery!
Especially with Rite of Replication and all the token doubles