Agent of Treachery
Creature — Human Rogue
When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
|Have (2)||Fatalkiller246 , metalmagic|
Combos Browse all
- Agent of Treachery + Cackling Counterpart
- Agent of Treachery + Deadeye Navigator
- Agent of Treachery + Ghostly Flicker + Scholar of the Ages
|Commander / EDH||Legal|
Latest Decks as Commander
Agent of Treachery Discussion
2 weeks ago
I updated the deck based on some ideas from [https://cardgamebase.com/sneak-attack-upgrade-guide/]upgrade-guide/)
1 month ago
I think the wording however should be "Do the following X times: ..."
Mechanically speaking, the card is interesting in multiplayer formats because you can do a lot of trading. However the gameplay side has me saying; Commander games already take a long time, there's no need to extend it by convoluting agreements of trading permanents arounds.
Mostly you would just snatch combo pieces from the combo deck and trade them for big beaters from the beater deck, so the combo deck is neutered because another player has their piece and the beater deck cannot utilize it and their beater got stolen.
From a power perspective after the aforementioned fix, you steal your first nonland permanent on 5 CMC, two on 7 and 3 on 9. If we compare it to say Agent of Treachery and Blatant Thievery , then the first nonland permanent is a bit cheap, the second is pretty on par, considering you can target the same player, and the third starts getting a little expensive from a quantity perspective. Quality however still means this has a place that makes it different from the two others.
To be completely honest I think it needs +1 on the CMC, as it is a mass stealing spell. So .
1 month ago
Here are my thoughts - many of these have already been echoed by Balaam__ above.
Modern is a very fast format. Most miderange decks typically want to be running cards with cmc between 1-3, with a very few cards at cmc4 (look at Jund, for example, that only runs Bloodbraid Elf and then lots of low-costing cards). In that vein, I think you need to look at lowering your curve. I get that some of your cards can be cast for cheaper with Prowl, but I think you'd only want to keep the very best of these.
On the above note, personally I would drop Zareth San, the Trickster and Notorious Throng entirely. Their cost is waaay too high, especially in a deck with 22 lands, and they don't do enough to justify their spots. I would also drop a few Earwig Squad - it feels like you want to be playing either 2 or 3.... maybe mainboard 2 and have a 3rd in the sideboard against decks that you really need to disable?
I would echo what has already been said above that some good cmc1 cards would be very useful to the the deck. Consider Fatal Push , Thoughtseize , Inquisition of Kozilek . You probably want at least 8ish cards that are 1cmc so your first turn isn't wasted.
On the subject of lands, I would recommend swapping both Sunken Hollow and Rogue's Passage for both of Darkslick Shores and Drowned Catacomb . The Hollow just has too many scenarios where it's going to slow you down, and the Passage is both going to hurt your mana base, and be unlikely to get any benefits (you need 5 lands in play and nothing else to do, to make use of it). If the beforementioned cards are too expensive, i'd suggest just running basics over what's happening now.
If you have the money, I'd strongly suggest ditching Thieves' Fortune in place of Aether Vial . It'll make your deck multiple-times stronger than where it is now, and and also Vial will be able to slot seamlessly into any other future tribal-based decks you make, if that is your preferred way of playing. Another option for this deck in particular could be Bitterblossom . I do think Thieves' Fortune is probably a card you'd want to ditch, though perhaps this is a slot that could also be happily consumed by the beforementioned 1cmc cards too.
2 months ago
This time I won't be making bad suggestions. How about Twinning Staff ? You get twice as many copies of your instants and sorceries with it. Maybe more if you have extra mana. Jeska's Will is a fantastic card to copy. Mythos of Illuna and Second Harvest let you make token copies of things already on the board. Mystic Reflection can do that, too, while also doubling as a fancy removal spell. Turnabout can give you a huge boost in mana for copying shenanigans. Agent of Treachery is one card that can lose you friends for copying it. The same is true for Terror of the Peaks . Nyxbloom Ancient while you're at it.
2 months ago
Yes. EDH is MTG's single largest format and Mark Rosewater has even said that he wished he could remove or dissolve the Rules Committee, as they are not employees of WOTC, rather some 3rd party Judges and managers.
Standard, one might assume, is MTG's next largest format. Apparently that title is held for Draft, which makes sense. Logistically, entering a Standard competition is difficult, costly (competitive decks rotating in and out) and difficult with schedules. However Draft is as simple as buying a few packs or a box and going at it with your friends. We use to play at Steak and Shake. We'd get off work, hit up our Walmart and go eat at Steak and Shake or Ihop. We'd crack packs, build crappy decks and go have some fun.
Standard isn't a dying format by any metric. However, in terms of profitability, Standard isn't where the moneys at. So yes, it makes economic sense to cater to the strongest (financial) formats as to attract the most buyers.
So yes, chase rares and mythics (and even uncommons and occasionally commons) are made for each set for these two format archetypes.
And yes, some colors get far more love and appreciation than others. I recall over the past year or so seemingly every single mono-black Legendary creature was given explosive praise by the YouTube community, to the point influencers would start off videos with "Yeah, it's another black creature..."
Not that many of them have actually panned out the way they were hyped up to be. Honestly most of that hype was just for easy clicks.
If you look up Standard banning history, we find something very interesting. Here's a breakdown of Standard's bannings since 2017 when the Banhammer really began hitting hard.
April - Felidar Guardian
June - Aetherworks Marvel
February (Arena) - Nexus of Fate
October - Field of the Dead
September - Uro, Titan of Nature's Wrath
It's actually quite interesting that has 36.67% of all bannings in Standard and has 33.33%.
Combined into Simic or +, there are 5 total cards. Thereby making Simic+ the most "Powerful" broken color combination.
Information on ban lists: https://mtg.fandom.com/wiki/Banned_and_restricted_cards/Timeline
3 months ago
Wow Orvar...just wow. Ignoring the fact that it easily goes infinite with Naru Meha, Master Wizard or Peregrine Drake & Co shenanigans, this card is extremely versatile. The fact that Orvar's ability can target lands is disgusting. I want to like this card because it seems like an interesting design, but I just know this thing will be oppressive when folks vomit out 10+ copies of Tidespout Tyrant or Agent of Treachery or just Scourge of Fleets every turn.
4 months ago
I feel like Thassa, Deep-Dwelling would be the best card
not as the target of the copy but to trigger Riku of Two Reflections ability to copy at every end step
this would be good with almost anything that has an ETB trigger
getting two etb triggers every end step on cards like
Dockside Extortionist, Spellseeker, Palinchron, Agent of Treachery, Spark Double,Avenger of Zendikar,Imperial Recruiter,Reclamation Sage,Eternal Witness,Demanding Dragon
omg i could go on forever with this
4 months ago
Hey, Lanzo493, thanks for the suggestions! I'll definitely be slotting in Agent of Treachery and Terror of the Peaks. Imagine having 7 Agent of Treacheries. I can feel the power of the jank combo gods coursing through me!