Agent of Treachery

Agent of Treachery

Creature — Human Rogue

When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

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Format Legality
Gladiator Legal
Casual Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Modern Legal
Arena Legal
Pioneer Legal
2019-10-04 Legal
Block Constructed Legal
Canadian Highlander Legal
Custom Legal

Agent of Treachery occurrence in decks from the last year

Latest Decks as Commander

Agent of Treachery Discussion

Hi_diddly_ho_neighbor on Kaldheim official spoilers

5 days ago

Wow Orvar...just wow. Ignoring the fact that it easily goes infinite with Naru Meha, Master Wizard or Peregrine Drake & Co shenanigans, this card is extremely versatile. The fact that Orvar's ability can target lands is disgusting. I want to like this card because it seems like an interesting design, but I just know this thing will be oppressive when folks vomit out 10+ copies of Tidespout Tyrant or Agent of Treachery or just Scourge of Fleets every turn.

RambIe on Best Creatures to Copy?

3 weeks ago

I feel like Thassa, Deep-Dwelling would be the best card
not as the target of the copy but to trigger Riku of Two Reflections ability to copy at every end step
this would be good with almost anything that has an ETB trigger
getting two etb triggers every end step on cards like
Dockside Extortionist, Spellseeker, Palinchron, Agent of Treachery, Spark Double,Avenger of Zendikar,Imperial Recruiter,Reclamation Sage,Eternal Witness,Demanding Dragon
omg i could go on forever with this

Sultai_Sir on Best Creatures to Copy?

3 weeks ago

Hey, Lanzo493, thanks for the suggestions! I'll definitely be slotting in Agent of Treachery and Terror of the Peaks. Imagine having 7 Agent of Treacheries. I can feel the power of the jank combo gods coursing through me!

Lanzo493 on Best Creatures to Copy?

3 weeks ago

I've gotta say, Sakashima of a Thousand Faces is great to copy. And he works great in a clone deck.

Other than that, here's some of the other cards I know of that give exponential value.

Utvara Hellkite and Terror of the Peaks are great in multiple. Throw in Angrath's Marauders and it just gets silly. Fiendish Duo is rather similar as well and lets your opponents join in on the fun.

Agent of Treachery is just super powerful. There's always something worth stealing.

Dragon Broodmother can make tons of tokens over time. She's not even legendary.

Senko-San-1 on Fork over your dinglehoppers

1 month ago

awsome! also i did some more digging for you and found some cards you might want :)

and don't forget to add in some fetch lands so you can thin out your deck and improve your chances of drawing the things you need. (when I mean fetch lands...I mean cards like Evolving Wilds or Scalding Tarn

also add in a Kozilek, Butcher of Truth or a Ulamog, the Infinite Gyre to prevent mill decks or to just reset after a bored wipe

VampDemigod on How should you balance your …

2 months ago

It depends on what your theft payoffs (if any) are, and whether your theft effects are temporary or permanent. For example, Agent of Treachery IS a removal spell because it takes away a creature from your opponents. But if you’re using it as a payoff for your theft effects, you should probably have around 10 theft spells, since it wants you to steal 3 things (I’d suggest including even more theft spells normally, but your commander can let you retrigger the agent).

More simply, if you consider permanent (as in no return trigger, such as end of turn) theft effects as removal spells, your suggestion is a great guideline in my opinion.

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

2 months ago

wgoms: Yes, Marang River Prowler is in most ways better than Deathcult Rogue and a good addition.

  • Earwig Squad is annoying and can shut down combo decks, but has no synergy with the rest of the deck other than it's a rogue.

  • Thada Adel, Acquisitor can be very salty and combo-y, and I have no artifact combo decks in my playgroup.

  • Thieving Skydiver is too inconsistent.

  • Rootwater Thief is an interesting find! Seeing it errated to a Merfolk Rogue is new. Again, it doesn't really synergize with the deck.

  • Master Thief is again, inconsistent.

  • Agent of Treachery used to be in the deck, but was traded to Goblin_Guide (for use in deck:The Lord of Options | Atris EDH Primer, check it out) in exchange for a Coat of Arms.

  • Gonti, Lord of Luxury didn't make the cut; I respect him as a commander, but don't want him in the 99.

I like your ideas about doing multiple sub-themes within the Rogue-tribal theme. I am attempting to do this by utilizing several straight-mill cards (Fleet Swallower, Traumatize, Keening Stone, and eventually the new one from ZR), as these synergize with our commander, and allow us to win either through damage or milling. Thank you for your interest in the deck! Your suggestions are greatly appreciated.

billy21 on Mimeoplasm

2 months ago

Jarad's Orders

Grozoth might be fun in this too

Contingency Plan

Agent of Treachery feels like a win more card.

A sac outlet for when mimeoplasm dies probably an alter.

also why no green ramp? Also don't you hate planeswalkers for being slow?

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