Agent of Treachery
Creature — Human Rogue
When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
|Want (2)||Lovet0209 , borneuw|
Combos Browse all
- Agent of Treachery + Cackling Counterpart
- Agent of Treachery + Deadeye Navigator
- Agent of Treachery + Ghostly Flicker + Scholar of the Ages
|Commander / EDH||Legal|
Agent of Treachery occurrence in decks from the last year
Latest Decks as Commander
Agent of Treachery Discussion
5 days ago
Wow Orvar...just wow. Ignoring the fact that it easily goes infinite with Naru Meha, Master Wizard or Peregrine Drake & Co shenanigans, this card is extremely versatile. The fact that Orvar's ability can target lands is disgusting. I want to like this card because it seems like an interesting design, but I just know this thing will be oppressive when folks vomit out 10+ copies of Tidespout Tyrant or Agent of Treachery or just Scourge of Fleets every turn.
3 weeks ago
I feel like Thassa, Deep-Dwelling would be the best card
not as the target of the copy but to trigger Riku of Two Reflections ability to copy at every end step
this would be good with almost anything that has an ETB trigger
getting two etb triggers every end step on cards like
Dockside Extortionist, Spellseeker, Palinchron, Agent of Treachery, Spark Double,Avenger of Zendikar,Imperial Recruiter,Reclamation Sage,Eternal Witness,Demanding Dragon
omg i could go on forever with this
3 weeks ago
Hey, Lanzo493, thanks for the suggestions! I'll definitely be slotting in Agent of Treachery and Terror of the Peaks. Imagine having 7 Agent of Treacheries. I can feel the power of the jank combo gods coursing through me!
3 weeks ago
I've gotta say, Sakashima of a Thousand Faces is great to copy. And he works great in a clone deck.
Other than that, here's some of the other cards I know of that give exponential value.
Agent of Treachery is just super powerful. There's always something worth stealing.
Dragon Broodmother can make tons of tokens over time. She's not even legendary.
1 month ago
awsome! also i did some more digging for you and found some cards you might want :)
Aquitect's Will evasion techniques for breaching defenses
Agent of Treachery this will become great card draw
Stolen Identity if your commander is combat-based this can copy your beefy creatures
Lightning Greaves no combat deck is done without one XD but, in all seriousness, it will give a hug protection advantage and haste for any creature for 0 mana is great
Grand Architect is great for artifact decks
Arcanis the Omnipotent just some more card draw
Padeem, Consul of Innovation will prevent the regain of your opponents' artifacts
Sword of the Animist mono-blue ramp!
Strionic Resonator copy your commanders trigger and steel 2 things
Mirrorworks copy what you steel
Curiosity more card draw
Dissipation Field will make your opponents think twice when attacking
Ugin, the Ineffable will make the artifacts you steel cost 2 less to cast
Terrain Generator more mono-blue mana ramp
Myriad Landscape and again some more mono-blue mana ramp
and don't forget to add in some fetch lands so you can thin out your deck and improve your chances of drawing the things you need. (when I mean fetch lands...I mean cards like Evolving Wilds or Scalding Tarn
2 months ago
It depends on what your theft payoffs (if any) are, and whether your theft effects are temporary or permanent. For example, Agent of Treachery IS a removal spell because it takes away a creature from your opponents. But if you’re using it as a payoff for your theft effects, you should probably have around 10 theft spells, since it wants you to steal 3 things (I’d suggest including even more theft spells normally, but your commander can let you retrigger the agent).
More simply, if you consider permanent (as in no return trigger, such as end of turn) theft effects as removal spells, your suggestion is a great guideline in my opinion.
2 months ago
Earwig Squad is annoying and can shut down combo decks, but has no synergy with the rest of the deck other than it's a rogue.
Thada Adel, Acquisitor can be very salty and combo-y, and I have no artifact combo decks in my playgroup.
Thieving Skydiver is too inconsistent.
Rootwater Thief is an interesting find! Seeing it errated to a Merfolk Rogue is new. Again, it doesn't really synergize with the deck.
Master Thief is again, inconsistent.
Gonti, Lord of Luxury didn't make the cut; I respect him as a commander, but don't want him in the 99.
I like your ideas about doing multiple sub-themes within the Rogue-tribal theme. I am attempting to do this by utilizing several straight-mill cards (Fleet Swallower, Traumatize, Keening Stone, and eventually the new one from ZR), as these synergize with our commander, and allow us to win either through damage or milling. Thank you for your interest in the deck! Your suggestions are greatly appreciated.
2 months ago
Grozoth might be fun in this too
Agent of Treachery feels like a win more card.
A sac outlet for when mimeoplasm dies probably an alter.
also why no green ramp? Also don't you hate planeswalkers for being slow?