Silence

Silence

Instant

Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Silence occurrence in decks from the last year

Latest Decks as Commander

Silence Discussion

alexjustdoit on [Primer] Political Subterfuge - Marchesa Aikido

1 week ago

Kalo_Wen - technically you're correct, ideally people are tapped out or we have Silence or Grand Abolisher or some sort of counterspell ready (these cards go in and out of my list) but in reality every time I hit that point, people just scoop, as it is tedious to play out since even if they do draw into interaction, I'm also just outvaluing them as I generate basically infinite mana and dump all my permanents from my hand and grave repeatedly etc. I think only once has anyone not scooped, in all the games I've won that way, and even then after a few wheels they scooped as well.

I'm perfectly happy as it stands now though, even if people don't scoop, as it leaves me in such a winning position that I've won anyway, and I generally shoot for a win later on in the game when players are more hamstrung and less able to do much about it.

Running more recursion is also a good way to combat this. But Silence is probably one of my preferred since you can cast it off Sunforger and then it's basically GG.

Kalo_Wen on [Primer] Political Subterfuge - Marchesa Aikido

2 weeks ago

Don’t you need a Silence effect with the Breach combo since opponents will eventually draw into interaction? Am I overlooking something?

As another fun combo option; since you’re heavy on Sunforger and already running Dockside Extortionist and Boros Charm - if you replace Reverberate with Reiterate and make room for Cloudstone Curio , Dockside and Cloudstone make infinite mana which you can dump into Sunforger into Reiterate copying infinite 4 damage Charms :)

RambIe on How Can I Build Kenrith/Artifact …

2 weeks ago

you just want to torture people into quitting ?
1st. Take 0rcs suggestion to load up your deck with mana loops and tutors
2nd. use the endless mana to cast your commander and draw your deck
3rd. Cast Isochron Scepter Imprinting Silence and then cast Unwinding Clock and any sacrifice creature outlet
4th. end step clean up keep Teferi's Protection , Riftsweeper , Cyclonic Rift , and 4 counter spells, make the last card you discard Ulamog, the Infinite Gyre to reset the deck

use Isochron Scepter / Silence & Unwinding Clock to lock them out of the game
if they try to respond to silence being put on the stack counter there response
if you cant counter there response cast Teferi's Protection
then at your next turn Cyclonic Rift to undo all there accomplishments
then cast Riftsweeper to reset Teferi's Protection
rinse repeat only difference now is if you need to reset Teferi's Protection just sac Riftsweeper then use kenny to put him back before you draw your deck

tada now your an asshole :)

Inforussle on Storm Commander

3 weeks ago

Consider Adding

Isochron Scepter : Infinite mana and infinite storm with Dramatic Reversal , however you don't have many 2CMC spells to support it otherwise

Mogg Maniac , Spitemare : More Stuffy Doll -like effects if you find you're needing redundancy

Silence or Grand Abolisher : Protection from the blue player during your storm turn

Desperate Ritual , Inner Fire , Pyretic Ritual , Seething Song : More mana-positive cards if you don't like the few you have already

Mystic Gate , Cascade Bluffs , Rugged Prairie , Skycloud Expanse : Its easy to fizzle the storm turn by having mana in the wrong colors; filters can help ease that

Remand : can act as either a last-ditch counterspell, or you can hold priority -> Grapeshot -> Remand -> pass priority -> Grapeshot to get more work out of your stormcount

Consider Removing

Brainstorm : You don't have much shuffle in this deck which can lead to not seeing new cards for 2 draws; you can leave this in if you're confident you can shuffle/scry the new top-cards away

Ignite Memories : 5CMC (imo) is a lot for the end of a storm-chain; your other payoffs may have smaller damage amounts, but are easier to weave into the storm turn

Brass's Bounty : Very expensive CMC card for storm; I can only see it paying off if you can cast it with copy which is a bit of an ask

Mind's Desire : Similar issue to Ignite Memories , having to keep free for the end of your storm-turn will really hinder you; it may be better to use that mana to add more to your count for a cheaper CMC payoff

Ziabo on Kykar Spells

3 weeks ago

Past in Flames to replay those spells, Jeska's Will adds a lot of mana to storm off, Underworld Breach can replay those spells again, Silence might be useful here for when you're wanting to storm off right quick. also some cantrips can make the deck a lil more redundant like Ponder or Preordain

But the deck looks fun as heck!

IKILLEVERYONE on Are there any old cards …

1 month ago

Some old cards i use Silence and Darkness . I found Overeager Apprentice works great with Valki, God of Lies  Flip. Just for starters.

HyrdaDOOM666 on Flight Club

1 month ago

On another note you might like Silence (cast it in response to them drawing a card during their draw step) and if you wanna ignore budget Snapcaster Mage to go with it and your other low cost instant removal. Def just build it the way you like it. The important part is having fun.

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