Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

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Have (7) metalmagic , Azdranax , Bluboltar , pskinn01 , sonnet666 , jpv , rockleemyhero
Want (1) NMJohn

Printings View all

Set Rarity
Magic 2014 (M14) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Silence occurrence in decks from the last year


All decks: 0.03%

Commander / EDH:

All decks: 0.03%

Silence Discussion

SideBae on [Tier 0] Hulk Endgame

6 days ago

I mean, the main problem with Orim's Chant is that non-targeted OPs can still counter your stuff. Silence is good because it protects you from everyone.

CavemanlyMan on [Tier 0] Hulk Endgame

1 week ago

Thoughts on Orim's Chant? Worth/not worth? It targets an opponent who is trying to interact and stops other potential combos. Its like Silence but for one person and can stop attacking if need be.

enpc on Saffi: Sac Back *cEDH Primer*

1 week ago

Nillstan: Wasn't implying that, thought I would just throw it out there :P

These days, I have found Silence to be as good, sometimes better than Grand Abolisher. Don't get me wrong, I've done some sneaky Abolisher deploys before, but I find that Silence is super flexible. And unless your playgroup is showing lots of fish hulk lists, I would probably still take Silence over Angel's Grace in this build since it does more for your game plan.

Nillstan on Saffi: Sac Back *cEDH Primer*

1 week ago


Lol I'm aware. I may be stupid, but I'm not an idiot. Considering the built in resilience and the fact that Grand Abolisher comes out first, Silence is mostly unnecessary.

Whereas Angel's Grace can just kill players in the event that beat a t3-t4 average. I personally think the change is obvious.

enpc on Saffi: Sac Back *cEDH Primer*

1 week ago

Silence and Angel's Grace do different things. While you can lock a player out mid combo with Silence, one of its prime functions is to protect your combo. Angel's Grace (especailly in a list sans Ad Nauseam) is that it's a reactive piece to stop other people from winning (or from taking a crapload of damage).

Nillstan on Saffi: Sac Back *cEDH Primer*

1 week ago


It doesnt need it. Being both a creature and a land, it can be slotted into the infinite etb combo. And with Lotus Cobra, it makes infinite mana on entry, rather than on tap. Some neat tech not a lot of people know about.


I've been noticing that a lot recently. Its honestly probably just straight up better than Silence these days. Thoughts on that?

enpc on Best Counterspells in Commander?

1 month ago

It entirely depends on what you're playing against. If you're going up against creature heavy metas, you want counterspells that can deal wiht more options. But if you're mainly just trying to stop a player from comboing off (or protecting your combo), cheap, non-creature counterspells are the way to go.

And generally at higher levels of play, Cryptic Command doesn't get run - 4 CMC and trip blue are just too high a price.

As a general rule though, Swan Song is an auto-include in most control decks, Muddle the Mixture is good if it can interact with your win condition (i.e. if you're packing Isochron Scepter/Dramatic Reversal or similar) and Flusterstorm as mentioned is strong.

If this isn't for cEDH, then Disallow and Render Silent are some cards I would lean into since they give you catchall answers. Don't forget you also have stuff like Silence and even Orim's Chant which aren't counterspells but can be used to shut players out of a turn. I also like Mindbreak Trap against storm. It's expensive as far as counterspells go but it's also really good at shutting down uncounterable stuff.

Also worth mentioning, if you're looking to pack a bunch of counterspells, you should also have a proportionally high amount of card draw, especially if you're playing a control deck. Becuase most counterspells are one-for-one, without a good card draw engine you will quickly flounder.

TheMadRocketeer on Swarm

1 month ago

Welcome. This deck looks fun. +1 I might suggest a little less emphasis on life gain and a few more creatures and damage-dealing effects. Silence, as 1-of control type card, is a good candidate for replacement. Your mana curve looks good to me, but most of your 1-cost cards are ones that won't be played on the first turn, since they do things like bring creatures back or buff creatures. I'd look at swapping in a few 1-cost addressive vampires like Pulse Tracker or Guul Draz Vampire. Casual is my favorite format; the beauty of it is you get to do your own thing and come up with your own ideas. I think of it as kind of like budget Vintage in a way. Enjoy!

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