Silence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Silence

Instant

Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

theNeroTurtle on MonoWhiteMichiko

3 weeks ago

Michiko Konda, Truth Seeker is a great Stax commander. Silence especially forces someone to skip their own turn. Since you are focused on life gain, Felidar Sovereign could be a win condition.

1+

NV_1980 on White Waifu Shield Bash

4 months ago

Hi theLegendred. I've played Avacyn for some time. Opponents I faced would keep counterspells and/or removal in reserve specifically for Avacyn's appearance (yup, she's considered that much of a threat). I found the following cards to deal with this:

  • Aegis of the Gods/Metropolis Reformer: hexproof for yourself, which prevents opponents from targeting you with abilities/spells, amongst which are spells that force you to sacrifice your own creatures (which is one of the ways in which your opponents can still get rid of Avacyn, eventhough she's indestructible).
  • Chimil, the Inner Sun: bit of an expensive piece of kit, but it's been pulling its weight regardless. Avacyn doesn't need to worry about counterspells no more and the value brought forth by the discovery ability is absolutely awesome in a battlecruiser deck.
  • Defense Grid: makes countering spells a lot more expensive.
  • Eight-and-a-Half-Tails/Giver of Runes/Mother of Runes: helps in case you don't have stuff like Lightning Greaves/Swiftfoot Boots on the field yet to equip to your most valuable creatures.
  • Silence: cast this before casting Avacyn. Of course, this spell can still be countered, but that means one less counterspell held in reserve.

Wouldn't say it's necessary to include all of these, but including some will make a difference for sure. Good luck with the deck.

Cloudy2024 on Cumulative Fire

10 months ago

I'm just saying maybe focus more on the strategy of the deck. what if you got rid of most of the other cards that have less combos in the deck. imagine if you only had cards like Holy Day,Kami of False HopeSilence and Fireball. also more tutors.

Goldberserkerdragon on Zombies Ate My Neighbors (Zul Ashur)

11 months ago

Haha i feel you. Good pod, good pod... I would argue then why not just go combo K'rrk and win even faster? But the guise of zombies is cool I suppose :). Not so "sweaty." Lol... But what kind of chode counters a mana rock? Espeially one that hurts you and prolly wont be used past one time. Just counter the thing used from rocks/mana just like you dont counter tutors, let them waste their time and mana doing that and then counter the thing they tutored (you'll know lol). Im just over here in the corner playing Teshar with my Mana Tithe and Silence, lol...

lil_cheez on Best color for this type …

11 months ago

Hiya friend, I assume you're talking about Commander Format.

Blue and white are the colors for buying time: Propaganda, Ghostly Prison, AEtherize, Holy Day, Silence, Counterspell.

Green has "Fogs", namesake Fog, Spore Frog, etc.

If you want to slowly "burn" your opponents, red and black are your friends: Impact Tremorsfoil, Blood Artist.

I'd recommend to do a little research and be creative, but, top of my head, maybe you'd like a Kykar, Wind's Fury deck, play the "buying time" enchantments, hold countermagic and other interaction, use the tokens to burn players, etc!

capwner on I wanna be the evil …

1 year ago

White is the true evilest color

Drannith Magistrate Serra Ascendant Grand Abolisher Archon of Emeria Silence Smothering Tithe Farewell Rest in Peace Cataclysm *list* Humility

Red does have a lot more raw combo potential esp. when paired with black/blue. But once you start building like that you're getting into cEDH territory. All depends on the sort of deck you want to build. If you want to keep the flavor of your mono black i.e. reanimate-y combo-y sacrifice-y, with the insidious ability to tutor and win out of nowhere, I'd say Golgari or Rakdos are probably the best colors you could expand into. In general 1 or 2-color will have waaaaayyy more options in terms of specific commander synergies, as well as more powerful effects from your commander in general. (whereas more colors give you more flexibility and power ceiling, from using a wider card pool, but I think this can often make decks feel more generic). Green compliments black really well with its resilient ramp, creature+land tutors to assemble combos, and more flexible removal. While Rakdos decks are often insanely aggressive and stompy, with some of the scariest reanimation targets. Though you can also build them to be more focused on attrition, board control, and prison effects. On the other hand if you wanted to be more controlling and oppressive, you'd probably want to be Dimir, Esper, or Grixis--or WURB which I believe is the most popular cEDH color combo. Hope that helps and good luck building!

DreadKhan on My nadu

1 year ago

I have no idea if you want random input on this, so ignore this if you don't!

It might clog up your mana base, but you could sneak a few more creatures by throwing in a couple man-lands to replace other lands. With Nadu you'd put them directly into play, and even if they ETB tapped they can still become a creature and be targeted. There are a few that only use 1 mana to transform (such as Mishra's Factory and Inkmoth Nexus/Blinkmoth Nexus), but a few that turn on for 2 mana exist as well (Treetop Village, Faerie Conclave, Lair of the Hydra, and Mishra's Foundry), I feel like with all your 'free mana whenever a land ETBs' effects you'll easily be able to use them when you need them. The ETB tapped ones are worse (but usually offer colored mana), but as noted you'll usually see a given land when you're using Nadu (because you go through so many more cards with Nadu than you draw normally), so all that matters is they are creatures too, when I was testing this the issue was running out of creatures and not being able to continue, I often had gobs of mana I had no real use for (I will say the deck can easily hold up a hand full of interaction after using Nadu, even if you don't truly 'go off'). I took a quick look at your land list, and if I wanted to pull a couple lands I think Talon Gates of Madara has low synergy, I'd also consider Nesting Grounds, and since you have a few removal spells you might even switch out Homeward Path, depending on how theft-heavy your meta is.

Since you can generate a fair bit of mana in this deck when you're going off (and playing it for 4 or 5 mana in a slow game could also be a solid play) I think Awaken the Woods might do work in here.

It's pretty minor, but Whir of Invention costs one more (but has improvise fwiw), it doesn't require you to have an existing Artifact out, and it's an Instant so you can use it on an opponent's end step to get your Shuko out so you can go off on your turn. I think this is more than you can do with Reshape, ymmv.

It's a niche use, but if you switch out Amphibian Downpour (a card I legit love btw) for Curse of the Swine you'd have the option of targeting all of your disposable creatures and replacing them with brand spanking new piggies! These can be targeted anew, meaning if you draw into it at the right time it should win the game. It can also be used aggressively to excellent effect (and can do both at the same time), it sucks that it's a Sorcery though!

This is really splitting hairs a bit, but with your Commander I wonder if good old Sunderfoil might be better at doing what Mana Vortex does? Sunder's an Instant (so you can play it on an opponent's endstep), and as long as you've already got Nadu and a free equip out you'll be fine on your turn, but it's also a much worse Blue Silence effect you can use during your combo to make it much harder to interact with you, and you just keep digging out new lands so it's all good? I love Mana Vortex and think it's doing a different enough thing that both could be fun. You could also try out Winter Orb and Static Orbfoil if you're feeling, well, 'orbsy', both make it much harder to use lands, and you get to cheat a ton in untapped if all is going well.

Hope your testing is going well!

Oh, it looks like you have 99 cards, what a lovely problem to have!

Azoth2099 on Rafiq, The One Hit Wonder

1 year ago

Hey man, you need more mana rocks! Consider your guild signets and talismans.

As far as defeating a BW control deck, I'd recommend just running more counter magic. Dovin's Veto & Permission Denied could be good choices! A few more silence effects like Silence, Grand Abolisher & Orim's Chant could go a long way as well.

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