Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Silence
Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
NensouHiebara on
Cloud | Mercenary Voltron
2 months ago
White's card draw is orders of magnitude better than it was when I first built this deck. Back then there was so little available that I had no choice but to heavily supplement the deck colourless engines and two-card value pairs to fulfil the need.
Things started changing for the better about a decade ago. Now there's plenty of card draw to work with, such as punishing opponents for performing certain actions, rewarding you for attacking with multiple creatures, supporting specific themes, the Monarch mechanic, and sharing with other players for the political angle. White isn't struggling anymore.
I see Swordsman's Steel as a tutorable draw spell first and a P/T-boosting Equipment after the fact. I wouldn't cast it until I had other Equipment on board to get a few cards from it. I don't mind its higher costs when it offers up-front value. Expensive Equipment don't deter me if they're worth the effort.
I'm not really interested in Bilbo's Gambit. Reprieve works so well as a spell-bounce because it replaces itself. If I wanted a Silence effect, my first choice would be Orim's Chant for its more ease of use and the option to deny an attack.
Kili the Resourceful is definitely replacing Sram. The more ways to equip for free the better!
gzusvictory on
Cloud | Mercenary Voltron
2 months ago
Another Remand-esque effect. 2 mana is super reasonable. Can help us protect our things from removal, or buy us an extra turn from an expensive game-winning spell. The gift half of the card can help us resolve our spells during our turn, and attack uninterrupted. If we really wanted to, it could waste a players turn by casting this on the first thing the player tries to play on their turn. The gift part would make it so that they couldn’t just try to play the same card again right away. Also, gifting a treasure is probably the best thing to gift compared to a fish token or a card draw. According to the rules, they will not get the gift if they counter this spell.
Downsides: It does not draw us a card like Reprieve does and the Silence part of the card actually stops us from casting spells for the rest of the turn as well. I am thinking Reprieve is the cut for this card, but I do not hate the idea of cutting something else to keep both in the deck.
Hydr0x on
The Dragon-Worldfire-Punk-Rock-Ritual
4 months ago
While I have you, want to give me some tips on implementing Orim's Chant, and Reforge the Soul... I'll get 4 copies of each, after earning the pay for them... but imagine
You are low on cards, draw 7 cards, the opponent gets 7 also, but than Silence
DragonMaster420 on
White Control
6 months ago
Silence, Orim's Chant, Aven Interrupter, Esper Sentinel, Cloudshift, Ephemerate, Skyclave Apparition
So_Immersive on
Galadriel, Light of Valinor
8 months ago
cEDH interaction staples I would suggest:
Flusterstorm
, Silence, Force of Will, An Offer You Can't Refuse, Borne Upon a Wind, Veil of Summer, Force of Negation, Swan Song, Fierce Guardianship, Into the Flood Maw, Mindbreak Trap
combos you can utilize:
Valley Floodcaller + Retraction Helix + any mana positive rock like Sol Ring
or Mana Vault resulting in infinite
Devoted Druid + Swift Reconfiguration resulting in infinite
Kinnan, Bonder Prodigy + Basalt Monolith resulting in infinite
popular dorks in cEDH
Noble Hierarch, Birds of Paradise
, Delighted Halfling
(effects like Neoform and Eldritch Evolution are good for turning your dorks into protection with Grand Abolisher or Voice of Victory when trying to combo)
SaberTech on Which Mono-Color is the Most …
8 months ago
theNeroTurtle I agree with the rankings that you gave further up.
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Second Place: Black - Has a wide variety of ways to remove creatures, is very versatile in the other effects available to it, and has the best tutor spells. Not many options for dealing with artifacts and only slightly better at dealing with enchantments.
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Third Place: Blue - Lots of powerful spells. Counter magic is the best option to prevent combos or protect your own. Very good at drawing cards. It's heavily reliant on mana rocks to ramp though, and leaving mana up to counter spells can reduce your mana usage efficiency. Counterspells also run into the 1-for-1 issue in multiplayer, letting your other two opponents get a leg up.
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Fourth Place: White - Best board wipes. Lots of tax and hate bear effects. Good protection with cards like Grand Abolisher and Silence. An improving list of ways for the colour to draw cards.
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Fifth Place: Red - Used to actually be pretty bad in commander, but I don't actually think it is anymore. It has a solid place at higher competitive levels for the low-curve combo options and burst mana that it can provide. It can also dig into its library far better than it used to, even if effects like Thrill of Possibility or Commune with Lava aren't the same sort of better card advantage that other colours get.
At the higher power levels where games go quicker Red doesn't suffer as much for its minimal ways to set up a board that generates repeatable card advantage. It has a harder time in the lower brackets where it has to deal with its combo options being restricted on top of dealing with longer games.
theNeroTurtle on
MonoWhiteMichiko
9 months ago
Michiko Konda, Truth Seeker is a great Stax commander. Silence especially forces someone to skip their own turn. Since you are focused on life gain, Felidar Sovereign could be a win condition.
1+
NV_1980 on
White Waifu Shield Bash
1 year ago
Hi theLegendred. I've played Avacyn for some time. Opponents I faced would keep counterspells and/or removal in reserve specifically for Avacyn's appearance (yup, she's considered that much of a threat). I found the following cards to deal with this:
- Aegis of the Gods/Metropolis Reformer: hexproof for yourself, which prevents opponents from targeting you with abilities/spells, amongst which are spells that force you to sacrifice your own creatures (which is one of the ways in which your opponents can still get rid of Avacyn, eventhough she's indestructible).
- Chimil, the Inner Sun: bit of an expensive piece of kit, but it's been pulling its weight regardless. Avacyn doesn't need to worry about counterspells no more and the value brought forth by the discovery ability is absolutely awesome in a battlecruiser deck.
- Defense Grid: makes countering spells a lot more expensive.
- Eight-and-a-Half-Tails/Giver of Runes/Mother of Runes: helps in case you don't have stuff like Lightning Greaves/Swiftfoot Boots on the field yet to equip to your most valuable creatures.
- Silence: cast this before casting Avacyn. Of course, this spell can still be countered, but that means one less counterspell held in reserve.
Wouldn't say it's necessary to include all of these, but including some will make a difference for sure. Good luck with the deck.
| Have (2) | metalmagic , gildan_bladeborn |
| Want (2) | TechNoble , qao50 |










