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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Helm of the Host
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
1 day ago
I have considered Helm of the Host a few times, particularly when this deck had adopted a strong ETB/LTB focus. Each time I'm about to add it to the 99, I grow hesitant due to the equip cost. Have you felt any similar concerns?
4 weeks ago
Kellan, the Fae-Blooded is basically a Open the Armory in the Command Zone (you're allowed to make him skip going into Adventure-exile and instead just return to the C-Zone). This could let you reliably assemble infinitive combo pieces. What's some <=boros combos that requires 1-3 Auras/Equipment + Kellan and no other cards?
The main thing I've thought of myself is Breath of Fury + Captain's Claws-type Equipment/Elemental Mastery/Helm of the Host, but it's pretty janky since it still requires a bunch of conditions, see e.g.: https://commanderspellbook.com/combo/22741/ (Anduril, Flame of the West seems the most promising since you can probably catch out one or two people who don't have flying blockers).
Also this one for (rogue) cEDH: https://www.reddit.com/r/CompetitiveEDH/comments/15s6jq6/kellan_the_faeblooded_birthright_boon_woe/jwkx0lt
2 months ago
I think the biggest weakness of this deck is that it's hard to curve out early with so many of the slots occupied by cards at 3 CMC or higher. The ideal play pattern is probably to slam down Champion of the Perished on turn 1 and then follow up with a zombie or 2 every following turn until finishing with a bomb. This is difficult to do with Relentless Dead as your only 2 drop, and if you don't draw Champion, the lack of 1 drops makes things even worse. I'd recommend adding something like Gravecrawler, Diregraf Ghoul, Cryptbreaker, or Dread Wanderer to provide early pressure in the absence of a champion. Then, on 2, I personally like Undead Augur for the draw, especially paired with a sac outlet like Carrion Feeder. Other 2s could be Waste Not with a discard package, Graveyard Marshal as a lordless Cemetery Reaper, or you could dedicate the slots to cheaper removal. Invoke Despair is very flashy but seldom as efficient as a Thoughtseize or Fatal Push. On 3, you have enough cards, although I would still offer Geralf's Messenger, Diregraf Colossus, and Lord of the Accursed as other options to consider. To make room, the most obvious place to start is the bloated 6-slot, and as much as I love using him in my Mazirek, Kraul Death Priest EDH deck, Champion of Stray Souls is very slow in 60-card formats. Helm of the Host, Liliana, Dreadhorde General, and Killing Wave (without a drain package with Gray Merchant of Asphodel) also seem underwhelming to me. It should be noted that I'm using modern as the basis for my evaluation. If your local casual meta is slow enough, running more big guys isn't as big of a problem, although I'd still try for more 1s and 2s just to avoid games where you're bricked until turn 3.
2 months ago
3 months ago
Thank you for the feedback, much appreciated!
Balaam__ do you have any suggestions in terms of ramp cards that could be added? The good ones that i now of are unfortunately not legal in modern...
wallisface yeah, testing the deck I saw that te first few turns I had nothing that could be done. I was thinking about replacing Gadrak, the Crown-Scourge and Helm of the Host in favor of something that costs less to play.
jdogz32 that combo looks indeed very interesting. I personally prefer maintaining the deck mono red, but I'll think about your suggestion, maybe adding other green cards like Elvish Piper to cheat bigger dragons into play. I'll defenetly add the Shivan Devastator, looks really cool!
3 months ago
- Why doesn't Fealty to the Realm doesn't just goad?
- Why doesn't Gollum, Obsessed Stalker just say "...dealt combat damage by it..."?
I get that there's some nuance to not having the above (e.g. Helm of the Host on Gollum), but it seems minute.
Thankfully no Horsemanship on Rohan cards, AFAIK.
Boromir, Gondor's Hope: feels weird flavor-wise. The sea power thing again?
The faces in Lorien Revealed look more horrified than amazed
Call of the Ring is basically a more wrath-resistant Dark Confidant in decks with a black inclusive mana value <= 1, namely: Rograkh, Son of Rohgahh (with the proper partner), Ashnod, Flesh Mechanist (skulk + 1 base power means she can often attack safely for her trigger), Frodo, Sauron's Bane (obviously). Also Valentin, Dean of the Vein Flip, I guess.
Fall of Cair Andros: Man, Blasphemous Act was already overpowered. Gogo Rem Karolus, Stalwart Slayer (+ a haste source), the Army will probably be able to finish someone off on its own while you attack someone else with the rest of your creatures.
Rising of the Day: Randomly strictly Fervor, I actually don't like this.
Long List of Ents: Cute, but the amount of hoops you need to hop trough for one extra counter per turn feels pretty anti-climatic. But hey, if your proliferate an extra chapter counter onto this (or something) and you then cast a changeling (or something), it'll get two counters! Woho...
Quickbeam: Kinda feel like he should have haste?
Horn of Gondor: Even if it's non-free to activte, Human Krenko is pretty good.
Palantir of Orthanac: I feel people are overestimating this for the purpose of self-milling. After 2-3 counters in a graveyard deck, people are just going to let you have that free Preordain
4 months ago
Instead of the mana doublers, i would add something like Bear Umbra, untaps your land if you swing with your commander, plus totem armor. Get some protection aswell, Lightning Greaves Yeva, Nature's Herald (just cast commander straight back when he gets destroyed, keep it in your hand). maybe a few spells like Tamiyo's Safekeeping, Tyvar's Stand, Gaea's Gift, Momentous Fall, Shared Summons, Wrap in Vigor some other creatures i didnt think of before: Oracle of Mul Daya, Silverback Elder, Apex Devastator, Cultivator Colossus, Ghalta, Primal Hunger, Cankerbloom, Topiary Stomper, Regal Force
For cutting cards, i would just cut cards that arent creatures or synergize with creatures, or dont do alot most of the time. something like Exponential Growth is gonna be a dead card in your hand most of the times.
Also dont understand most artifacts in your deck. Diviner's Wand for example, 3 mana to cast, 3 to equip, 4 to draw 1 card, 10 mana to draw your first card, and 4 mana for each card after that doesnt seem worth it at all. Id also cut 1x Mirage Mirror, Staff of Compleation, Helm of the Host, Lithoform Engine, Book of Rass
And i would add 4-5 lands. playing a land per turn is stronger then playing an arcane signet or sol ring and then miss a land drop. (id cut arcane signet and sol ring aswell, they are bad draws past t4)