Helm of the Host
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.
|Have (5)||gmars , Obsolete , , CompleteWaste , orzhov_is_relatively_okay819|
|Want (4)||Goji , zudna , AydenValir , TrevStar7|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Helm of the Host Discussion
8 minutes ago
Most recent updates... 17 October 2021
Out Eidolon of Blossoms , Mesa Enchantress , Austere Command , Return to Dust , Selesnya Cluestone , Helm of the Host , Ajani Unyielding and Ajani, Mentor of Heroes. Lands Gavony Township , Turntimber Grove and Sandstone Bridge .
In Sythis, Harvest's Hand , Starfield Mystic , Garruk's Uprising , Seal of Primordium , Rishkar's Expertise , Vanquish the Horde , Return of the Wildspeaker , Talisman of Unity , Branchloft Pathway Flip , Arctic Flats , Overgrown Farmland.
1 week ago
Very nice. Loved how kicking rite is on curve after dropping the sphinx lol and even not kicking and having two sphinxes is very nice as followed footsteps gets more each of those upkeeps. Helm of the Host is also useful for this or copying Lynde, strangely helm was an after thought to the sphinx madness since it triggers at combat lol also Spark Double and either sakashima are fun to make lynde copies.
2 weeks ago
Buckle up, this will be lengthy....Some important things I always consider when choosing a voltron commander:
1) Does my commander have built in evasion or protection. These are crucial because they require less investment into auras/equipment that protect/grant evasion to your commander, freeing up slots for other cards
2) How hard is it for my commander to reach the holy "power of 7". Ideally you want your commander to reach 7 or more power so you need fewer hits to kill an opponent. Why 7 you ask? Because there is a near step-function difference in success between 4 attacks to kill someone and 3 attacks to kill someone (in my experience).
3) Equipment/aura synergies. Some commanders have built in synergies that make them more ideal for either equipment or aura strategies.
4) Casting cost. If your commander dies, and it will, likely multiple times, can you recast them easily?
4.5) Haste. I put this one as part of #4 because if I am playing a high cmc voltron commander, they better have haste so I can immediately try to kill someone.
With those ideas in mind, here are some voltron options that I like:
Dragonlord Ojutai, my personal commander. Has built in evasion, protection, and card advantage. Moderate CMC and hits like a truck (5 starting power)
Bruna, Light of Alabaster, one of the top aura commanders out there. Has built in evasion, but her high cmc and no native protection makes her a lighting rod for removal. If you can have her survive until she attacks, it's basically game over.
Aurelia, the Warleader, arguably one of the strongest voltron commanders out there. Has built in haste and evasion. Her extra combat ability makes here very deadly and can kill someone out of nowhere. Her high cmc makes her a little more of a challenge to pilot though. Goes infinite with Helm of the Host.
Akiri, Fearless Voyager, another top voltron commander. She has built in protection and card advantage in Boros which is a major plus. She has low cmc, but is pretty small and has no evasion meaning she needs extra help to kill someone.
Akiri, Line-Slinger + anyone (blue is nice for protection): Hands down the strongest "fair" voltron commander out there. Costs a low, low 2 mana, has first strike making her a headache to block, and her passive pump ability makes her able to kill at least one person before they are even set up.
Bruenor Battlehammer: Kind of an overlooked one from AFR, but this guy slaps. He has moderate cmc, can freely equip one equipment per turn, and has the Akiri pump ability. No evasion though.
Kediss, Emberclaw Familiar + Sengir, the Dark Baron: I don't actually think this one is very good. I just think the chance to oneshot the entire table with these two is hilarious (something I was able to do in the Commander Legends draft format).
Zurgo Helmsmasher: Has haste, built in protection, and already starts at 7 power. No built in evasion, but he can grow in size all on his own. His color wedge is also great for tutoring, removal, and protection.
Galea, Kindler of Hope: Haven't had much experience with this new one, but her free aura attach ability, moderate cmc, and card advantage by playing auras off the top of your library seems pretty strong.
Ardenn, Intrepid Archeologist + anyone (I like Rograkh, Son of Rohgahh or Akiri, Line-Slinger): This guy isn't really going to be killing anyone himself, but his ability will save you a ton of mana on equip costs which allows you to keep up mana for interaction or protection.
Thrun, the Last Troll: Mono green isn't as strong as white for equipment, but it can do aura's surprisingly well. Being uncounterable, having OG hexproof, and being able to regenerate himself makes Thrun very tough to kill.
Godo, Bandit Warlord: I have to mention this one since he is the only true cEDH voltron commander.
2 weeks ago
2 weeks ago
You might like these: Mimic Vat, Bramble Sovereign, Minion Reflector, Nacatl War-Pride, Blade of Selves, God-Pharaoh's Gift, Helm of the Host, Parallel Evolution, Angel of Sanctions, Timeless Witness, Biowaste Blob, Herald of the Host, Soul of Eternity
2 weeks ago
I really like the commander here. Song of the Dryads is a must include for control in green. Also Helm of the Host would create a great field with any creature you get out giving you many etb and reoccurring triggers.
3 weeks ago
Thanks for the suggestions. Yes, it's a bit of a chaotic deck. I sought to integrate multiple themes and lots of ideas, so an apparent lack of focus was pretty much inevitable. I haven't had issues with the deck not working, though.
First, the suggested cuts:
While Pillardrop Warden and Cogwork Archivist might be a little less efficient than other options, they are a bit more flexible in how they are used. The archivist is useful if I want to put Glimpse of Tomorrow back into my library They both also have reach.
Tavern Scoundrel and Witch's Oven are good ways to sacrifice something that might otherwise be exiled, stolen, or temporary. I can sacrifice Homura, Human Ascendant Flip to flip him or gain control of an artifact with Confusion in the Ranks. It's a useful effect to have access to.
Mishra's Self-Replicator is a good mutate target, and I can trigger it fairly easily.
Chandra's Ignition is a solid asymmetrical board wipe, and good for clearing away pesky utility creatures.
Second, your suggestions:
I have a few options for more draw that I'm already thinking about, and utility lands are something I can easily play around with. I eventually need to add my Treasure Vault and Goblin Welder to the deck, but they are tied up in other decks at the moment. I think impulse draw isn't ideal for this deck. If I end up exiling Glimpse of Tomorrow because I can't cast or suspend it.
3 weeks ago
If I pair Wulfgar of Icewind Dale with Helm of the Host I get the non-legendary token copy of him at the beginning of combat so lets pretend I have just one token copy and the normal Wulfgar. If I then attack with Predator Ooze, it's ability would only trigger one additional time so it would get three +1/+1 counters, right? Or does Wulfgar of Icewind Dale's ability also affect copies of himself?