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Helm of the Host
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
Nunu312 on Calling All Doctors!
1 month ago
While I might like to suggest Maskwood Nexus... I don't actually think it helps you considering the lack of non-doctor creatures. It may still be useful though for pushing you over the line to reach 13.
Three Tree City is a card that might be good though.
K-9, Mark I is really good. Your board state is very important to you so forcing people to pay just a little extra to interfere with it might help you edge out a game. But at the same time, several of the doctors have to attack to activate their abilities and this will help them not die when the do so. Psychic Paper and can also do something rather similar, but might also get you that extra doctor you need. Brotherhood Regalia is another similar card.
I like where you're going with Glasspool Mimic Flip, but it wont bypass legendary. Instead Sakashima the Impostor and Sakashima of a Thousand Faces can both help get around this. Even if they aren't also land.
Similarly Mirror Box is good... but doesn't synergise with what you're doing as you don't have many duplicators for it to work with. I feel like you were going a bit more for Helm of the Host?
All in all though, these are just minor tweaks, the question is what part of the game does this deck operate around? Many of the doctors are spread over a lot of the game, which leads to them being quite unfocused. But I feel you are bringing this towards being a very upkeep centric deck? The question is how to maximise that. It will help Gallifrey Stands go off, but will also help your suspended cards and other triggered effects.
Lithoform Engine could help you in several ways, duplicating doctors, but also duplicating the trigger effect of Gallifrey Stands. While not quite as useful, Annie Joins Up will also double the triggers on your doctors. Roaming Throne is also a trigger doubler... though it's a little dull because it's in every bloody deck now.
Paradox Haze similarly gets you that extra upkeep, but it falls into the problem that a lot of such things do... One extra upkeep per turn is good, but a turn is a long time. While it may be the best option, a way to get creatures into play might be a better slot in your deck?
But there is also another two problems all decks have, mana and getting the right cards. Firstly, mana. You have a lot of expensive cards and you want to be able to cast all of them. Lotus Petal is good... but I don't see it being better than a normal mana rock as you have no ability to recurse it for free. Herald's Horn would probably be better as it can remove about 25% off the cost of all your important cards, and lets you take a peek for them. Leyline of the Guildpact can help with mana fixing, though wont actually set you ahead, as would Three Tree Mascot (which also counts as a doctor). Patchwork Banner is a newer mana rock that helps buff your guys a little. Mirari's Wake is also a solid mana doubler, if a little expensive.
Kinnan, Bonder Prodigy is also very cheap and solid, though works better if you have more mana rocks.
You've got a bit of recursion from The Eighth Doctor, which is more likely to turn up due to your commander, but that means that you can take advantage of the search lands. It would require changing out a lot of the land you do have, but if you use the typed dual lands like Canopy Vista or Godless Shrine (because you may need 1 mana more than 2 life), you can search for them and then recurse the search land like Flooded Strand (which could search for any dual land as long as it's part plains or part island). If you want to find what land works like this it's best to google mtg land or some such, there are whole websites dedicated to it. Considering you're running 5 colours, Bloom Tender and Faeburrow Elder can also help supercharge your mana.
As for getting cards, I feel like you've got a decent search to get the doctors, but you are a little lacking in turn to turn draw. This often means you'll end up sitting in a game with only one card to play a turn and that's not fun. The One Ring is another groan worthy staple for how good it is (and therefore in everything), but only really relevant if you're running proxies. Collector's Vault is something I'm fond of, while it wont give you card advantage, it's cheap and you don't really mind discarding doctors anyway. Sylvan Library is also insanely powerful.
A lot of the search you do use is really expensive as well. Conflux and Diabolic Revelation are good... but they each cost a huge amount of mana, after which you still have to actually cast the cards. These are things that might help you on turn 10+ without a lot of acceleration. Instead something to get your creatures directly onto the battlefield like Victimize or possibly Pyre of Heroes.
Anyway, that's enough from me for now. Remember, look for cards that get you to your win conditions. Omniscience is great, but only if you can cast it AND if you've got the cards to play AND they are cards that lead you to victory. Perhaps 1 mana per turn or 2 cards might have been more useful.
Hexapod on Zensunni Wanderers | Hazezon Tamar
1 month ago
Thank you usaDiabetic for the follow-up and the added comments.
Don't worry about leaving a novel here, I am likely the only reader. :)
One thing to keep in mind is I already have a GW token/counter deck that is way more synergetic, and the goal here is really to focus on Hazezon and Sand Warriors (which I was obviously not doing). That is why I was curious to try Lumra, but you are probably right that it is a terrible idea. I would bring back my fetch lands and create a bunch of landfall, but that again is only good with Baloths of Avenger of Zendikar in play.
I hear what you are saying about the pip intensity. I have not had any major struggles color-fixing so far, so that would not be the main focus of my adjustments. I did notice I am a bit low on lands, and maybe relying on ramp too much; I am hoping adding early draw will help me hit lands or ramp more consistently.
Torbran may be redundant now that Ojer Axonil is available (even though they would stack). I would keep Ojer Axonil as it boosts Impact Tremors, Goblin Bombardment, Purphoros, God of the Forgefoil and Terror of the Peaks, four possible wincons.
If I were to lose Kiki-Jiki, I would slot in Helm of the Host (can't run both as it would go infinite, which is prohibited in my group). Other than the pips, how does that switch sound to you?
Do I want a Sword of Feast and Famine in here?
Hexapod on All My Friends Are Dead
1 month ago
Liking this build, I see you are still updating it so I am bringing in a few ideas.
You already have 2 enchantments that make you draw cards when your creatures impact, but if you would like to add consistency you could consider Bident of Thassa and The Indomitable. I actually like these more than Rhystic Study.
It seem like Impact Tremors would be a blast in here, pun intended.
All these spirits would most certainly be even more of a threat with haste. A Hammer of Purphoros would have the added benefit of an option to generate tokens.
Finally this seems to be a great place for Helm of the Host; having multiple instances of Kykar trigger would help fill the battlefield with those pesky flying spirits.
Hope this inspires you!
Rakious07 on One man's trash is another man's treasure
2 months ago
Helm of the Host makes more copies of your good enchantments and/or artifacts like the immortal sun or unnatural growth
griffstick on Zinnia fun
2 months ago
I'm thinking Clones
And token doublers
And white and green will give you good etbs
That's where you'll need scryfall
Alearin on Magda of the Maskwood [[Guide]] Updated for DSC
4 months ago
Saljen, your deck Treasure, Dwarves, and Dragon's; OH MY! definitely takes Magda, Brazen Outlaw in a different direction, with it focus on damage doublers/triplers and ping damage but not using infinite combos to do it. Biggest downside I could see is none of the doublers/triplers are directly searchable by Magda.
As for your suggestions:
Saljen on Magda of the Maskwood [[Guide]] Updated for DSC
4 months ago
I went a different direction with my Magda deck, you're welcome to check it out if you like: Treasure, Dwarves, and Dragon's; OH MY! . I hadn't thought about Helm of the Host, I'm definitely going to find room for that in my version.
Here's some suggestions that I've found very helpful in my Magda deck:
Hammer of Nazahn - can save any creature at instant speed if you've got 5 treasures up, will also let you attach Helm of the Host for free
Magmatic Galleon - provides removal, a tapper effect for your dwarves, and the occasional extra treasure. Great first tapper to search out
Mycosynth Lattice - functions similarly to Maskwood Nexus, in that it'll let you search out any card in your deck, works well with Darksteel Forge to make board wipes one sided
Sculpting Steel - lets you copy Roaming Throne or Illusionist's Bracers to get extra treasures, or any of your other artifacts
Spiteful Banditry - board wipe that gives you random treasures throughout the game
Crime Novelist - Sac your 5 treasures, search for your thing, get 5 +1/+1 counters, and RRRRR mana. Insanely easy to combo out with this guy, insanely powerful with Magda
Steel Hellkite gives you the option to remove anything, even things you wouldn't normally be able to like enchantments
AstroAA on [EDH][Primer] Giada's Angel Harem ~{FOILED}~
4 months ago
JackNavi Thank you for your comment!
I had no idea Reprieve worked like that. That's nifty! I'll definitely consider it!. As for the other suggestions, I'm not wanting to be too in-depth in the equipment subtheme. I do run a few because I do want to be swinging, but I'm not really sure Helm of the Host or Blade of Selves is the direction I want to take the deck.
As for Serra's Emissary, it just makes me wish Iona, Shield of Emeria was legal >_<
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