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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- How does Doubling Cube interact with mana from Savage Ventmaw?
- Order of priority for Mana Reflection plus other mana fixers
- Can I have upkeep abilities trigger the way I want them?
- How much mana do you get from a land when having Mana Reflection + Zendikar Resurgent + Vorinclex, Voice of Hunger?
- Does Rings of Brighthearth reference a permanent becomming tapped, or just the effect?
Mana Reflection
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.

![Jodah, Archmage Eternal feature for JOJO'S BIZARRE ADVENTURE: [2025 Primer]](http://static.tappedout.net/mtg-cards-2/dominaria/jodah-archmage-eternal/mtg-cards/_user-added/femme_fatale-jodah-archmage-eternal-dom-15565319420.png)




![Vexing Puzzlebox feature for [Don Giovanni!] Amareth Artifacts & Proliferation](http://static.tappedout.net/mtg-cards-2/battle-for-baldurs-gate/vexing-puzzlebox/femme_fatale-vexing-puzzlebox-clb-16537175350.jpg)
Craeter on
Super Smash Bros.
1 month ago
+1 for the name
I like the group smash ideas getting thrown around in here, as well as some underrated old school cards. Nice work.
My only suggestion would be cards like Zendikar Resurgent to double mana late game, so you can group smash even harder with your commander. Plus creature ETB draw for added spam. The 3 mana activated ability is a lot if you're also playing other cards, so mana doublers would help with that.
Some other mana explosion possibilities: Nyxbloom Ancient, Doubling Cube, Mana Reflection
Flarhoon13 on
Garth, where are the bodies, Garth?
4 months ago
May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
May 17, 2024: Garth One-Eyed Heavy Jank durdled until Saddle up Gitrog played too conservatively; he could've killed me with Torment of Hailfire for one more mana. Instead, I was allowed to live and tutored for Emergent Ultimatum and Regrowth-- Palinchron, Mana Reflection, Temur Ascendancy for infinite mana and card draw... 4-3
Gidgetimer on How does Nissa, Who Shakes …
11 months ago
Nissa, Who Shakes the World has a triggered mana ability. The she makes is in addition to the mana made by the land. You will end up with after you tap Simic Growth Chamber for mana.
(I know that last part is worded a bit weirdly, it is because stuff like Mana Reflection exists and so technically you are still only tapping the Simic Growth Chamber for , but then the trigger is also adding .)
plakjekaas on question about dino commander
1 year ago
If it's a dedicated dinosaur deck, Gishath, Sun's Avatar is probably the better choice.
Yes, Zacama, Primal Calamity is bigger, but apart from untapping your lands to cast more dinosaurs, it doesn't actually do much for your dino plan. Building that commander, it's usually better to lean into the "untap your lands"-aspect, using cards like Mana Reflection to actually make more mana by untapping than you spent casting Zacama.
Gishath is straightforward, swingy and very fun. Not complicated to build, you mostly want lots of dinosaurs and ways for Gishath to actually deal combat damage (by making it unblockable, for example) and the deck will snowball out of control pretty fast.
Good luck brewing!
JoyTheEnbySliverLover on Does card:Mana Reflection double the …
1 year ago
Thank you, Rhadamanthus, for answering my question and explaining it so well.
I will definitely need to find another card to use now since I want to use Mana Reflection for my stuff. I hoped to keep Relic of Legends but since it no longer works for what I want to do in my deck, I'm going to have to replaces it. I now need to find out what works best to replace it lol. Any suggestions?
Rhadamanthus on Does card:Mana Reflection double the …
1 year ago
No, it won't. To "tap something for mana" specifically means to activate a mana ability of that particular thing with in the activation cost. You're tapping the legendary creature to activate Relic of Legends' ability, so that means it doesn't count as "tapping the legendary creature for mana". This is different, for example, from something like Tyvar Kell which actually does give creatures a mana ability of their own, and activating those abilities would count for Mana Reflection.
106.12. To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
sanddeviljack on
Order of Trostani (Token/Convoke)
1 year ago
Some ideas for you:
At least 5 more lands. Tro is mana hungry. I would suggest Mana Reflection and Mirari's Wake as well.
Trudge Garden will make you a board quickly once you get a lifegain trigger. Another option would be Divine Visitation.
Populating a 4/4 or 5/5 or 6/6 costs the same as populating a 1/1. Another benefit to focusing on larger token creatures is that Elemental Bond and Garruk's Uprising will trigger reliably for the extra card draw you are looking for.
The creatures with Myriad are worth considering. You can populate the token before the end of combat, and the one(s) you make this way will be permanent. Second Harvest is a card that can guarantee a dominant board.
You've got a lot of cool ideas here. Tro was one of my first, so she's got a special place in my heart, you know? I hope you're loving her too!
eliakimras on
Dinosaurs go Rawr!
1 year ago
Great build! Dinosaurs are such a fun experience for newcomers.
Some points you might want to consider regarding your ramp package:
1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:
- Thran Dynamo -> Mirari's Wake (also pump your creatures)
- Gilded Lotus -> Mana Reflection (it makes Castle Garenbrig generate 12x)
2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:
3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.
I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):
- Kinjalli's Caller -> Myriad Landscape
- Drover of the Mighty -> Krosan Verge
- Atzocan Seer -> Blighted Woodland
4: Some card draw:
- Commander's Sphere -> Fellwar Stone
- Knight of the Stampede -> Return of the Wildspeaker
- Huatli, Warrior Poet -> Garruk, Primal Hunter
- Atla Palani, Nest Tender (only good when the deck revolves around her) -> Rishkar's Expertise
5: Better combat tricks
- Flowering of the White Tree's pump is decent, but True Conviction hits harder.
6: Broader utility
I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:
- Rogue's Passage, Kessig Wolf Run and Sunhome, Fortress of the Legion (they all ensure Gishath's hit).
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Want (2) | clonalselection , beesaurs |