Mana Reflection

Mana Reflection


If you tap a permanent for mana, it produces twice as much of that mana instead.

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Mana Reflection Discussion

Gidgetimer on Mana doubler question.

1 day ago

I have a small correction to make that isn't relevant to this example, but is an important distinction.

Mana Reflection never triggers off of anything. It is a replacement effect. Since this example deals with mana abilities it is a distinction without a difference. For similarly worded cards such as Doubling Season that apply to other things it matters though. A flashed back Increasing Devotion with Doubling Season out will make 20 tokens and nothing in the interaction can be Stifled.

TheRealSpecialK on Mana doubler question.

1 day ago

The same is true for the enchantments you listed. If you have out Mana Reflection, Nyxbloom Ancient and you have a land enchanted with Fertile Ground, tapping that land would net you 7 total mana (2 X 3 from reflection/ancient, then one more added to your pool from Fertile Grounds).

Now consider if the land tapped was Cascading Cataracts, and you are using it to add 5 mana of any combination of colors. If it was the same situation as above, you would net a total of 31 mana from that one ability:

5 (from Cataracts) X 2 (from reflection) x 3 (from Ancient) + 1 (from Fertile Ground) = 31.

Think of it this way - if wording says something like "that player adds an additional mana" or "its controller adds an additional mana" the mana is being added after the land is tapped and the effect is not doubled.

TheRealSpecialK on Mana doubler question.

1 day ago

Here is how it would work:

You tap a land for mana.

Mana Reflection triggers, so you now have two mana in your mana pool.

Because you tapped a land for mana, you add an additional mana to your pool from Zendikar Resurgent so we are at a total of 3. This repeats for any other effects that are in play (Dictate of Karametra adds another for a total of 4, Heartbeat of Spring for 5, etc.).

The reason for this is when an ability is worded the way it is on Zendikar Resurgent the land itself isn't producing two mana - rather after tapping for mana, your are adding an additional mana to your pool. Because the land itself isn't producing the mana, Mana Reflection would not see it. Now, if you had Nyxbloom Ancient and Mana Reflection out at the same time, they would compound, and you would add 6 mana to your pool for tapping a single land (2 X 3).

Let me know if you would like me to further clarify.

Smellyolivebreath on Mana doubler question.

1 day ago

If I have a card like Zendikar Resurgent (or Dictate of Karametra or Heartbeat of Spring) along with something like Mana Reflection, does the land produce 4 mana because 2x2=4, or three because it’s the enchantment itself (resurgent, dictate, heartbeat) that’s creating the mana and so only the original land mana is doubled making it produce 3 mana instead. On a similar note, if instead of having a resurgent or something similar, I had a Fertile Ground (or Utopia Sprawl or Wild Growth) along with a Mana Reflection. Would the land produce 3 or 4 mana?

multimedia on Kruphix says "ni" in your general direction

4 days ago

Hey, Sol Ring and Command Tower are some staples in Commander. Carpet of Flowers, Seedborn Muse, Wilderness Reclamation and Mana Reflection can make lots of mana with Kruphix. You can use colorless mana to pay for the upkeep cost of Mystic Remora keeping it on the battlefield to draw a lot of cards. Overload Cyclonic Rift is a powerful effect to use colorless mana. Mass Manipulation can gain control of a lot of creatures/Planeswalkers.

Because of the mana dorks more dual lands that can ETB turn one to make green mana: Command Tower, Yavimaya Coast, Waterlogged Grove, City of Brass. Other good Simic dual lands: Flooded Grove and Hinterland Harbor. Alchemist's Refuge lets you cast your win condition in response to something your opponent does or with Pinnacle at the end of your last opponent's turn before your next upkeep.

glintzy on Draw cards, make +1+1 counters, feed Ezuri

5 days ago

Here's a list to consider. Some are expensive, some will make you lose friends, and some are just jank.

In terms of extra mana production, Vorinclex, Voice of Hunger and Mana Reflection are always fun.

If you want to draw cards, Alhammarret's Archive is vital if you pair it with draw engines like Finale of Revelation or Pull from Tomorrow.

Some board control can come in the form of Cyclonic Rift

Some other funny creatures to include might be Archetype of Endurance, Protean Hulk, Progenitor Mimic, Beguiler of Wills (as long as you have enough creatures), and Seedborn Muse (there's more that's just a few)

If you're needing more token generation, Avenger of Zendikar can provide that (however brief), and it has a similar effect to Mycoloth (which you have already), and that gets plain dumb when you pair it with ETB-affected cards like Kapsho Kitefins (and it buffs Ezuri when you have token doublers on field). Also Ezuri gets really happy when you Clone Legion someone with a bunch of tiny tokens on their field

Also if you want to Omniscience and Planar Bridge are kind of unfair (but that's a good thing)

and finally, one of my favourite combos to this day...

Stormtide Leviathan and Archetype of Imagination (together they lock opponents out of attacking)

svensparx07 on Verazol BUDGET Kicker Commander

1 week ago

Love the deck, been thinking about Verazol for a hot minute

If you were to raise the budget to about $150-200, what would you add/remove?

I've been looking at Rite of Replication, Prohibit, Mana Reflection, Spell Contortion, Draining Whelk, Elfhame Druid, and Breeding Pool

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