, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
|Want (5)||Color , samthejester , ryancav , metalmagic , Smail|
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|Commander / EDH||Legal|
Flooded Strand occurrence in decks from the last year
Latest Decks as Commander
Flooded Strand Discussion
3 weeks ago
1 month ago
Love the deck, +1!
2 months ago
Hoooookay. You said you were new, so this is a good try, but we're gonna basically entirely revamp this list.
First, you literally cannot use Mystic Sanctuary in a 3-color deck without fetches, and I do not mean Evolving Wilds . Lose that idea, you can't make it work with the budget you appear to have. (of course come back to it once you can afford 4x Flooded Strand , 4x Polluted Delta , and 2x each Hallowed Fountain and Watery Grave .)
Your(budget) manabase should look something like this:
2x Celestial Colonnade (as a win con)
2x Creeping Tar Pit (as a win con)
4x Port Town
The core of a budget Esper control deck is 4 each Serum Visions, Opt, Fatal Push, Path to Exile, Day of Judgement(or other 4-mana wrath), Archmage's Charm,
The other cards in that list that you should absolutely run are Esper Charm, any Teferi, most Jace walkers, Silundi Vision(run all of those if you can), Saw it Coming, Doomskar.
Chromium is a fine finisher, but don't run 3. Use 1, possibly 2 if you somehow have problems finding it.
I also recommend using Thassa's Intervention and any 5 cmc or less planeswalker with the text 'draw a card' on either of its first two abilities.
Quick edit: shadow63, no, control can stand taplands. But the manlands and MDFC lands are the only real lands that are worth entering tapped. (basically, they end up being extra lands that do a lot but aren't just lands.)
Also, you may want to tinker with how many manlands are used. Additionally, any spell double-faced lands are definitely playable if their spell side is worth casting at any point. Just don't cut lands for them.
You're control -- the things you're doing turns 1-2-3 are mostly Opt, Serum Visions, Path and Push.
2 months ago
Blood Moon is pretty much always better due to the fact that it hits nonblue decks. Which means Jund, and a lot of other decks.
However, you have 4 cards that have double blue. And they're SUPER important to your strategy.
So, what you need is fetchlands. I recommend Prismatic Vista is okay, any blue fetch such as Flooded Strand is fine as long as you find a copy or two of Steam Vents. Evolving Wilds can replace some of your taplands.
This is one of those things where your problem is finding a way to afford fetchlands. Blood Moon is 100% better in this case.
2 months ago
5 months ago
+1 from me.
5 months ago
Instead of getting scammed, I feel like I did the scamming, but to be honest we were both relatively new to Magic and we wanted to get into Modern, because Return to Ravnica was rotating out of Standard and Theros didn't seem that appealing to play Standard in.
My friend happened to have a Marsh Flats he acquired by selling off his Return to Ravnica standard deck. He was building a Jeskai control shell at the time and allied fetch lands had yet to be printed into Modern, so he ran 4 Scalding Tarns with the other fetches consisting of Marsh Flats and Misty Rainforests.
I was building a homebrew Black-White Modern deck at the time, so a Marsh Flats was highly appealing to me, but I didn't have the cash at the time to invest into that fetchland.
Khans of Tarkir just came out along with allied fetch lands however. My friend and I played at the prerelease as it was fun to crack packs and play for prizes. I happened to open a Flooded Strand among my prizes and tried to convince my friend to trade my Flooded Strand for his Marsh Flats.
To be fair, my friend was aware of the sizeable price gap between the cards and his first inclination was that I was trying to scam him of his card so that I could sell the more expensive card for a larger profit. I then told him that in his Jeskai deck his fetchland could only search for Hallowed Fountain, Sacred Foundry or Plains. If he used the Flooded Strand he'd be able to search for the same cards, but he'd also be able to search for a Steam Vents or Island making the Flooded Strand a strictly better card than the fetch land he was already using. I also brought up how the Marsh Flats had better use in my Black-White than Flooded Strand so this would be an exchange that would fairly improve both our decks.
He went with that trade, but neither of us knew that the KTK Flooded Strand was just a reprint of an Onslaught cycle and that he could have purchased the original card for much cheaper at the time. Even today that trade doesn't seem fair, but the price tag of allied fetches did go up due to be included into Modern and Standard though I don't think they ever reached enemy-fetch price-tag territory.
5 months ago
So, here are my thoughts about the deck:
Manawise, your landbase should rather consist of lands that come into play untapped. It's important to have your mana available asap. I would suggest replacing karoo lands like Orzhov Basilica and also Opulent Palace with battlelands like Sea of Clouds and painlands Adarkar Wastes. The storage lands are also not ideal (e.g. Dreadship Reef), because they do not provide colored mana at start. And of course the more fetchlands you can add the better, missing Scalding Tarn, Arid Mesa, Verdant Catacombs, Windswept Heath, Wooded Foothills, Flooded Strand, Bloodstained Mire.
I would suggest you to cut even the three remaining creatures and add additional card advantage and lock pieces. Im missing Sylvan Library, Rhystic Study and Mystic Remora... all important ways to get extra cards.
Since your main wincon is the Consultation combos, I suggest you definitely run Thassa's Oracle as a main, cheap combo piece.
Lightning Greaves, boots and Helm are not necessary, since protecting Atraxa should not be such a priority to warrant extra cards for it. Also Mana Tithe, Mana Leak and Opt are not that relevant in a multiplayer format. I would advise to replace them with general, cheap countermagic, for better utility. Dovin's Veto, Delay, Swan Song, Tale's End can serve both to protect your cards and your combo, but also disrupt your opponents from winning.
Also with the amount of manarocks, you could play Winter Orb to stall and buy bit more time for your 'walkers.