, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
|Have (3)||metalmagic , , CantCrash|
|Want (5)||CompleteWaste , yodaninja , lorddarkstar , ZMikeD , Gemini4786|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Flooded Strand Discussion
23 hours ago
Hi darksideownedu !
Your deck seems really cool. I'm not a big fan of Bad Gift Zedruu but I have to admit it's an archetype that works.
I don't know if you've already played the deck, but does cards like Glacial Fortress trigger all the time ? Personally I don't run this kind of land, but I have less basic land than you. Also, fetchland are incredible cards in a manabase. If you have money for, add Arid Mesa , Flooded Strand and Scalding Tarn to your deck.
For the deck itself, it seems very consistent. I honestly think Thought Lash is a bad card : it take in average 13 turn to mill 90 cards (counting the natural draw of the opponent) and 10 turns to get rid of 60 cards.
Finally, medallion cards (like Sapphire Medallion ) seems really good, I will try them in my deck some game to see how strong they can be. I advise you to run Thought Vessel rather than Spellbook (no maximal hand size while ramping ? Amazing !). Pentad Prism and Sphere of the Suns are pretty good rock to give away.
I love your idea to run Angel of Destiny : that's a so good political card, I've never seen it used like this.
In a nutshell, I think it's a really cool deck to play, Zedruu's ability is what make me fall in love with her, so I love seeing how people exploit it. Have fun, and don't forget to spray joy with our MotherGoat !
1 month ago
I'd probably start with replacing Oreskos Explorer with Archaeomancer's Map , and cut Oketra's Monument for something of your choosing. I'd also cut a couple basics for some fetchlands if you can afford them, Windswept Heath , Flooded Strand , and Prismatic Vista are all relatively cheap and have synergy with Mistveil Plains , Scroll Rack , Emeria Shepherd , and Altar of the Brood .
1 month ago
Hey Mtg_Mega_Nerds! I like your build! I am no super friends expert, but I have a few suggestions you may like. I don’t see a budget tag so I’m making recommendations regardless of cost.
I would run about 6-8 total fetchlands ( Scalding Tarn , Flooded Strand , Bloodstained Mire ) instead of Fabled Passage. And shocklands over the Temples ( Watery Grave , Steam Vents , Blood Crypt . Adding these cards will greatly increase your speed and consistency. You don’t have to play the shocklands untapped if you want to save life, but at least you have the option. Running these cards will make the Signets basically unnecessary, as you can just fetch the lands you need. Same with Crumbling Necropolis, which comes into play tapped and is too slow for my taste. Another good land is Fiery Islet for card draw.
I agree with TriusMalarky that your mana base does not support Counterspell. Remand would be a better fit. Also 4x Thoughtseize will be a great fit, since it will help remove threats preemptively and scope out your opponent’s hand. You have no other way of dealing with problematic artifacts or enchantments and you are running relatively few one-drops. Angrath’s Rage only covers artifacts. Inquisition of Kozilek is a decent substitute.
I would run 3x Damnation over Ritual of Soot, since the former is strictly better. Languish is ok if your meta has lots of small indestructible creatures. Dismember is a viable alternative and costs less mana. Another alternative is Bontu's Last Reckoning , since you can use loyalty abilities regardless if your mana is tapped.
You may also want to consider 4x Feed the Swarm on your sideboard to combat enchantment decks.
1 month ago
Second on Blossoming Defense over Snakeskin Veil . The +1/+1 counter seems nice, but infect wants to win now, not two turns later. Same with Distortion Strike , especially with rebound, its great to get that myr or elf through. The Noble Hierarch are a lot more helpful then you think, so grab them first. Become Immense is a great finisher, but as was said above, you need fetches. In that same vein, if you're running fetches you will want the Breeding Pool to go with them. I'm not sure how much you are planning on putting into the deck, but the off color fetches with Windswept Heath and Flooded Strand could work well. If you want another two color land option, Waterlogged Grove is great, especially since you generally don't care about your own life total. Something spicy you can test is Charge Through . As an instant speed cantrip that allows you to push damage through, its a nice option on color. I'd also think about cutting the sideboard Invisible Stalker for Dismember so you have some removal.
Always glad to see someone else building infect, +1
2 months ago
3 months ago
Love the deck, +1!
4 months ago
Hoooookay. You said you were new, so this is a good try, but we're gonna basically entirely revamp this list.
First, you literally cannot use Mystic Sanctuary in a 3-color deck without fetches, and I do not mean Evolving Wilds . Lose that idea, you can't make it work with the budget you appear to have. (of course come back to it once you can afford 4x Flooded Strand , 4x Polluted Delta , and 2x each Hallowed Fountain and Watery Grave .)
Your(budget) manabase should look something like this:
2x Celestial Colonnade (as a win con)
2x Creeping Tar Pit (as a win con)
4x Port Town
The core of a budget Esper control deck is 4 each Serum Visions, Opt, Fatal Push, Path to Exile, Day of Judgement(or other 4-mana wrath), Archmage's Charm,
The other cards in that list that you should absolutely run are Esper Charm, any Teferi, most Jace walkers, Silundi Vision(run all of those if you can), Saw it Coming, Doomskar.
Chromium is a fine finisher, but don't run 3. Use 1, possibly 2 if you somehow have problems finding it.
I also recommend using Thassa's Intervention and any 5 cmc or less planeswalker with the text 'draw a card' on either of its first two abilities.
Quick edit: shadow63, no, control can stand taplands. But the manlands and MDFC lands are the only real lands that are worth entering tapped. (basically, they end up being extra lands that do a lot but aren't just lands.)
Also, you may want to tinker with how many manlands are used. Additionally, any spell double-faced lands are definitely playable if their spell side is worth casting at any point. Just don't cut lands for them.
You're control -- the things you're doing turns 1-2-3 are mostly Opt, Serum Visions, Path and Push.
4 months ago
Blood Moon is pretty much always better due to the fact that it hits nonblue decks. Which means Jund, and a lot of other decks.
However, you have 4 cards that have double blue. And they're SUPER important to your strategy.
So, what you need is fetchlands. I recommend Prismatic Vista is okay, any blue fetch such as Flooded Strand is fine as long as you find a copy or two of Steam Vents. Evolving Wilds can replace some of your taplands.
This is one of those things where your problem is finding a way to afford fetchlands. Blood Moon is 100% better in this case.