Flooded Strand

Flooded Strand

Land

, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Khans of Tarkir (KTK) Rare
Onslaught (ONS) Rare
Promo Set (000) Mythic Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Flooded Strand occurrence in decks from the last year

Modern:

All decks: 0.77%

WU (Azorius): 22.83%

Legacy:

All decks: 1.5%

Commander / EDH:

All decks: 0.19%

Blue: 0.29%

WU (Azorius): 1.9%

GU (Simic): 0.63%

WUB (Esper): 1.25%

UBR (Grixis): 0.59%

GWU (Bant): 1.25%

BUG (Sultai): 0.84%

Flooded Strand Discussion

Destroyerbirb on Sram's Breakfast

23 hours ago

hman4398 Thank you for the suggestion. I have swapped out a Flooded Strand for a Rugged Prairie.

Mass Hysteria is there so I can equip Paradise Mantle to a creature and tap it immediately. This is best with a Puresteel Paladin in play, and when I am storming off.

multimedia on Honour from the Grave

1 day ago

Hey, you're welcome.

Sol Ring is the exception :) There's a reason it's played in all Commander decks because it's some of the most efficient ramp available. Sol is especially helpful when you're playing a high CMC Commander and Syr is 6 CMC. Sword of the Animist can be good repeatable ramp/color fixing, but it's slow ramp compared to Sol.

For less than Prismatic Vista you could get an actual Fetch land: Windswept Heath, Flooded Strand, Bloodstained Mire than can search for a Shock land, Savai or basic land. In fact for a few dollars more than one Vista you could get Windswept plus three Mardu Check lands: Isolated Chapel, Dragonskull Summit and Clifftop Retreat to better improve the manabase. Vista is a very overrated land for it's price.

DemMeowsephs on Derevi, Holder of Lanterns

6 days ago

The Bant Land Recommendation

DemMeowsephs on Chulane - Bounce/ETB

6 days ago

The Bant Land Recommendation

DemMeowsephs on Chulane merfolk

1 week ago

The Bant Land Recommendation

DemMeowsephs on Tuvasa Voltron

1 week ago

The Bant Land Recommendation

_Note that this is a pre-written message not specifically designed for your deck. Some of the suggestions may already be included in your deck _

Rorolith on Opponents will do nothing

1 week ago

You could try taking out a Vedalken Engineer and a Drawn from Dreams since you have Sage of Epityr and you no longer have Darksteel Colossus which makes the ramping for artifacts a little overkill, especially since by the time you have your Karn out you will already have almost all the mana you need to cast Knowledge Pool. Actually you could possibly take out a Grand Architect, since he sometimes gets in the way and the aggro of it is somewhat deterrent if you are trying to lock the board down.

I do like the change you made with Flooded Strand as it makes it so Blood Moon can't effect you if you crack it while Blood Moon is on the stack to fetch a basic. It also give you that shuffle that you might need if you realize that Sage of Epityr did not give you what you wanted. Also just good for a shuffle if you are being mana screwed/flooded.

Sigarda's Aid is a neat descision, as it allows you to flash your lock enchantment out at the end of your opponents turn or at the beginning to stop them from doing anything if you have Knowledge Pool.

TriusMalarky on Lands choice

1 week ago

Glad I could help!

Of course, that's just a 5-minute rundown. There are theoretically infinite situations in which you'd rather have fetchshock, and same for not having fetchshock.

For instance, if you're actively milling yourself and/or removing cards from your deck, then fetches aren't as good because there's a chance that they'll fizzle because the best shock isn't there. But if you have Life from the Loam you like fetches to make sure you hit your land drops. Which means the Dredge archetype, while it wants some fetches, should also be using a manabase that functions fairly well without fetch-shocking, so they have to create a weird manabase that accommodates both aspects.

I'd also say that sometimes, painlands are actually better than unfetchable versions of the og duals(Shivan Reef v Volcanic Island). There are situations where they are just better -- and situations in which they're terrible.

Also note that filter lands(Mystic Gate and friends) immediately lose to Damping Sphere.

One more note: budget really influences your manabase. Most of the time, it is correct to go fetch-shock. I'd say fetchshockcheck is the best for your average 2 color deck(example for UW: 4x Flooded Strand, 2x Hallowed Fountain, 4x Glacial Fortress). This is because most decks in modern really benefit from fetches. In fact, a lot of the cards on the modern banlist would be fine if fetches didn't exist. Additionally, a lot of the best cards in Modern are only all that good because Fetches exist. Think Fatal Push. Even Tireless Tracker is far less powerful without fetches.

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