Flooded Strand

Flooded Strand

Land

, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

Latest Decks as Commander

Flooded Strand Discussion

Bakterius on * up for deletion *

1 month ago

Undone fetchlands, since i do in fact not have any left. - out: Flooded Strand, Polluted Delta, Wooded Foothills - in: Canyon Slough, Cryptic Caves, Nomad Outpost

kirbysan on Necronomicon | Teysa Karlov | Primer

3 months ago

Masterful, I ran about 8 1v1 games this past weekend with some of the card swaps you recommended while the rest were on the way. I think pulling 3 basic plains from the deck may be too much. We only have 5 Plains sources to fetch and with Archaeomancer's Map, Knight of the White Orchid, Loyal Warhound, Arid Mesa, Flooded Strand, Windswept Heath that can only fetch plains, we would need 7 Plains sources to grab. Some games it wouldn't matter but I found myself with no lands to fetch in one pretty early on, so my fetches were dead in the water. Also not a big fan of Exotic Orchard since I don't find myself needing other colors. We don't have a way to recur other player's cards now and if they don't play black or white it's pretty bad for us. My thoughts are either we need to cut down more on the Plains fetch to introduce more synergy or rebalance the mana base. Out of our current fetches I found Archaeomancer's Map to be the most disappointing, probably because I didn't play against green. What would you swap out for artifact & enchantment removal like Return to Dust if you're going up against light stax?

vecuu on Bant Commander

4 months ago

Mana talk:

Minimizing taplands is generally good but expensive (as you know). Plan to eventually replace stuff like the Vivids, snow-duals, and whatever the shorthand for Transguild Promenade is (which, btw, this is twice as slow as a normal tapped land and should 100% be replaced). Yes, even eventually replace the 'gain 1 life' lands that I love :(

I don't know the exact recommended land count. I see as low as 29 (with lots of 0cmc extra expensive cards) and as high as low 40s. I've been targeting 35ish with another 7-8 mana rocks, but I'm not in Green. In Green, you can run 2cmc ramp spells instead of 2cmc mana rocks. like Rampant Growth, Sakura-Tribe Elder, and Farseek.

With all of your land-tutor creatures, make sure you have enough targets. Since you're Chulane, erring on more lands overall might be better?

2 mana rocks like Azorius Signet and Arcane Signet are going be substantially stronger than 3cmc stuff like Selesnya Locket.

Cheatsheet and hyperlinks:

Shocklands: https://mtg.fandom.com/wiki/Shock_land

Temple Garden

Hallowed Fountain

Breeding Pool

Fetchlands: https://mtg.fandom.com/wiki/Fetch_land

Flooded Strand

Windswept Heath

Misty Rainforest

Filterlands: https://mtg.fandom.com/wiki/Filter_land

Mystic Gate

Wooded Bastion

Flooded Grove

Checklands: https://mtg.fandom.com/wiki/Check_land

Glacial Fortress

Sunpetal Grove

Hinterland Harbor

zapyourtumor on ULTIMATE AZORIUS CONTROL

5 months ago

I'd say 12 counterspells is more than enough in a non yorion 60 card version. Honestly you could maybe go down on cryptics if you wanted. For a better wincon than Luminarch and to replace the other counterspells, you can run 2-4 Shark Typhoon which can be cycled on your opponetns end step if you held up a counter to draw a card and make a big shark, or you can hardcast it on your turn as a finisher.

1x Memory Deluge is a new dig spell which is a good 1 of.

Many control lists these days are running 4x Spreading Seas to disrupt opponents mana, since manabses are pretty greedy these days (prismatic ending rewards greedy manabases). It can also be used to fix your own mana in a pinch.

For the manabase, I recommend dropping some basics and the pathways for 4x Flooded Strand and 1x Raugrin Triome to give you a third color for p-ending.

Many UW control lists also run 1-4 Chalice of the Void maindeck. Chalice on 1 shuts down many decks and doesn't really effect ours, while Chalice on 0 stops any cascade shenanigans like rhinos, living end, glimpse combo etc.

For the sideboard Frantic Inventory seems bad. If you're worried about mill you can run 1x Emrakul, the Aeons Torn or 1x Gaea's Blessing. Rest in Peace is good grave hate. Stony Silence is artifact hate that also slows down hammertime. Mystical Dispute is some more color hate good as a 1 of. Engineered Explosives is a cheap sweeper and good against rhinos, just make sure you dont kill your own sharks. Fracturing Gust is a strong wipe too. You can also run Kaheera, the Orphanguard as companion for another free card.

Lord_Grimm on Nekustar

7 months ago

Wow! Looks amazing! After the changes, the only cards I 'may' consider cutting (if you have a few more cards you'd like to run) would be the following: Phyresis, Coveted Jewel, and surprisingly Lightning Greaves. Now that you have made a huge change, feels time to talk about the land base... my recommendations in that group would be the following: Choked Estuary < Witch's Clinic, Spirebluff Canal < Blood Crypt, Flooded Strand < Scalding Tarn, Underground River < Bloodstained Mire, Shivan Reef < Morphic Pool, Mountain < Luxury Suite, Island < Riverglide Pathway  Flip, Island < Clearwater Pathway  Flip.

wallisface on Eldrazi PanharmoniTron

7 months ago

Doing it without Tron lands could give you a brew that looks very similar to existing Soulherder archtypes (just without Soulherder)... something like this might be almost-competitive (although at this point, it's a very different list to what you're trying to achieve, so not sure if this is the route you'd want to go down):

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