|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Mythic Rare|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
|Have (7)||KillDatBUG , Skulldrey , mymanpotsandpans , CampbellStev , , MrShhh , Hellsing|
|Want (28)||slightnoob , wolfboy193 , 801Hellfire , xXSythXx101 , SpaceCA18DET , Tyulmi , Timedrqgon , Anr2016 , Mako , ulf5 , nayaanima1 , sleazydeezie , Darkspy , , TheTimCan , Michuru81 , Riders_of_Brohan , KazeCole , Qolorful , CampbellStev , Forkbeard , sonnet666 , Daddy1ong1egs13 , Serjtaknian , lorddarkstar , Michamon , Big-Foot , Lunchmonkey|
Flooded Strand Discussion
1 day ago
6 days ago
fetchlands go and grab the shockland, essentially acting as extra copies. so instead of just 4 Hallowed Fountain , you run that plus 4 Flooded Strand , and essentially have 8 Hallowed Fountain . fetchlands are also quite valuable for decks that run 3 or more colors, because with the right combination of shocklands, any fetchland can be a source of any color of mana. for example, a jund deck can use Bloodstained Mire to get green mana, by searching for either Overgrown Tomb or Stomping Ground
6 days ago
you're trying to combine 2 archetypes that don't work well together, so the only advice i can really give is upgrade your manabase. you want fetchlands like Flooded Strand and shocklands like Hallowed Fountain . checklands like Glacial Fortress are also good.
2 weeks ago
While I have no vast knowledge of Rhys - I never played with and against him - I do believe that I could make making some solid observations.
The decks average cmc is currently 2.99. I would try to trim this down as much as possible.
How far are you planning to go to optimize your manabase? I would ditch the tapped/suboptimal lands and select these lands: Savannah , Brushland , Sungrass Prairie , Cavern of Souls , Windswept Heath , Flooded Strand , Marsh Flats , Misty Rainforest . I am not sure how deep you want to invest in this. But selecting an optimal manabase greatly improves your overall gameplay.
Which cards do I feel would be really interesting for you to consider:
- Karametra's Acolyte
- Huatli, Radiant Champion
- Beast Within
- Imperious Perfect
- Triumph of the Hordes
- Mirror Entity
- Beastmaster Ascension
- Seedborn Muse
- Secure the Wastes
- Noxious Revival
- Wirewood Symbiote
- Chord of Calling
This should give you some food for thought :-)
3 weeks ago
Considering how many blue lands you need, you may not want so many lands that don't produce blue mana. You may want to use Hallowed Fountain and Flooded Strand to splash white for Path to Exile instead of Dismember .
3 weeks ago
Love the use of Fblthp, the Lost and that when you finally get all four out of the library you are basically just tutoring 2 cards with every use of Proteus Staff . I would suggest changing the land base, swapping your 8 tapped lands for 4 Hallowed Fountain and 4 Flooded Strand , and maybe add some counters to protect the staffs and corrosions from artifact and enchantment destruction.
3 weeks ago
Here is a list of generally good Jeskai midrange/tempo/aggro cards in Modern. Feel free to run any or all or none of these, depending on what you can afford:
Path to Exile
Geist of Saint Traft
Snapcaster Mage (if not on a budget)
Delver of Secrets
Chandra, Torch of Defiance
Gideon, Ally of Zendikar
Gideon of the Trials
These cards tend to be more expensive. Feel free to get them as you can afford them. I would recommend Lightning Bolt over Lightning Strike, Remand / Mana Leak over Cancel, and Lightning Helix over Shock as a starting point. This will lower your mana curve and allow you to cast more spells per turn. Likewise, Mantis Rider and Lightning Angel are good threats that are more efficient than your current setup, but are still affordable on a budget.
Your mana base would do well to get lands that enter untapped, such as painlands (ie Shivan Reef ), fastlands (ie Spirebluff Canal ) or, if you can afford them, fetch and shock lands (ie Flooded Strand and Steam Vents .) This will allow you to more easily cast your spells "on curve."
I think you only need 2 Planeswalkers, not 3. Choose your two favorites (or one off the list I provided) and run those. For me personally, I run Chandra, Torch of Defiance and Elspeth, Knight-Errant , but the choice is ultimately yours.
Feel free to take a look at my deckThe Spirit of '76: Jeskai Lightning Geist for inspiration.
Most of these suggestions come from me as a competitive Modern player. Your deck is tagged as "Modern" so as such I am approaching suggestions in that way, with more competitive (tournament) gameplay in mind.
I look forward to seeing what you come up with!! You have an excellent game-plan, but if you can, remember that "efficiency is key" for decks like this.
All the best, Gofy
3 weeks ago
Breya is always an interesting deck. I personally like the infinite-mana options; repeatedly casting Breya, then sac-ing her and one of the thopters to bolt an opponent results in game over immediately. I see three ways that are easiest to achieve that goal.
Second, reanimated dragon combo: Worldgorger Dragon with Animate Dead , Necromancy , Dance of the Dead , or any other reanimating enchantment. The Worldgorger (which is reanimated from the yard) trigger exiles the reanimation enchantment, which lets it die, which returns the enchantment, which brings back the dragon... tapping all your lands/mana rocks for mana when they flicker in results in infinite mana. You really need another creature to target to end the loop, but it isn't too difficult to make sure this is the case.
Note that combos 1 and 2 accommodate Entomb effects as a tutor. So if you want to run those combos, Entomb , Buried Alive and/or Faithless Looting and the like are your friends. Note also that 1 and 2 generate infinite ETB triggers. Pairing them with Altar of the Brood allows you to win even if your commander has been countered or removed to oblivion. Furthermore, running Sculpting Steel or Phyrexian Metamorph to copy Sharuum the Hegemon creates a loop where you sac one to the legend rule and then bring back either the original or copying artifact. That also generates infinite ETB triggers, and is a pet combo of mine.
I strongly advise tutors outside the transmute ones. Demonic Tutor , Vampiric Tutor , Imperial Seal , Enlightened Tutor , Reshape , Whir of Invention , Gamble and Transmute Artifact are all in your colors (though some are more easily obtained than others). These will increase your deck's consistency, regardless of whether you decide to use the combo-build.
Depending on your deck's budget, you might want to consider your mana base as a work-in-progress. Slow Fetches like Rocky Tar Pit and Flood Plain are well under a dollar, and work well enough as a replacement for Bloodstained Mire or Flooded Strand . Mana Confluence and City of Brass are also powerhouses in a 4-color deck. You should at least consider Forbidden Orchard .
Ramp is important in any EDH deck. Mind Stone is a good addition, along with Ancient Tomb . I typically don't care for 3-mana rocks, but Chromatic Lantern is good in 4- or 5-color decks. Izzet Signet is a good idea in addition to the other two signets you're running. Non-blue ones aren't nearly as good, but if you really need another, I advise Orzhov Signet over Boros Signet or Rakdos Signet . Sculpting Steel and Phyrexian Metamorph are good ways to copy opponents' rocks as well as your own, or even creatures in the case of the metamorph. Copy Artifact is another option.
Because you're in black, you have access to some real good card draw. Phyrexian Arena and Staff of Nin are good as permanent sources of card-advantage. Ambition's Cost , Ancient Craving , Painful Truths and Chart a Course are all good ways to draw cards as well.
Good luck with deck building.
Flooded Strand occurrence in decks from the last year
All decks: 0.77%
WU (Azorius): 22.83%
All decks: 1.5%
Commander / EDH:
All decks: 0.19%
WU (Azorius): 1.9%
GU (Simic): 0.63%
WUB (Esper): 1.25%
UBR (Grixis): 0.59%
GWU (Bant): 1.25%
BUG (Sultai): 0.84%