Archon of Coronation
Creature — Archon
When Archon of Coronation enters the battlefield, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
|Have (3)||gpuddleduck , , PTsmitty|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Archon of Coronation Discussion
2 months ago
I'd recommend cutting the following cards right away:
Tidal Force (Doesn't do much. Very expensive.)
Siege Behemoth (Good effect, but very expensive.)
Emmara Tandris (It doesn't look like you really have that many tokens. Not sure why this is here.)
Deepfathom Skulker (Good trigger, but expensive, and you can't activate its second ability easily.)
Archon of Coronation (Really easy to lose the monarch and it doesn't do much besides give you the monarch.)
Amareth, the Lustrous (Not really that good. Very rarely will draw you anything in general and the body is very meh.)
Inniaz, the Gale Force (I don't like this kind of effect. You are forced to give up something.)
God-Eternal Oketra (The tokens are okay, but it really doesn't do enough IMO)
Archon of Redemption (3/4 flyer for 5 with a situational life gain effect is pretty bad...)
Angel of Destiny (If it ever gets removed, all you did by attacking, possibly losing creatures in the process, possibly taking hits because your defense are down, was gain life. It just seems like the card really does nothing.)
Trostani, Selesnya's Voice (Not enough token synergy to matter. Life gain is not very good.)
Thassa, Deep-Dwelling (This doesn't do much in your deck. IMO)
Basri's Lieutenant (With almost no +1/+1 counter synergy in the deck, this really doesn't do anything for you.)
Adrix and Nev, Twincasters (Not enough token synergy.)
Niambi, Esteemed Speaker (Can save a creature, but other than that, the card pretty much does nothing.)
Ornithopter of Paradise (Can't trigger Derevi because it has 0 power. Pretty bad as a ramp card too.)
Rhys the Redeemed (Not being elf tribal or big on tokens means that he won't do much.)
Parhelion II (Way too expensive and really doesn't do that much for its cost.)
Righteous Authority (Very expensive and no way to abuse it in the deck currently.)
Cosmos Elixir (You have a ton of draw in the form of "when a creature deals combat damage, draw 1" type cards. You don't need this IMO.)
Sword of Vengeance , Sword of Body and Mind (Not really sure what they're supposed to do for you. Tiny pumps and trample aren't going to help you much IMO.)
Combine Chrysalis (Not enough tokens.)
Sol Talisman (Why is this not Sol Ring?)
Cloudshift , Ephemerate (Almost no abusable ETBs)
Griffin Aerie (Not enough life gain to make this work and not even a great effect.)
Garruk's Uprising (I feel like you should probably be focusing on smaller bodies, not bigger ones.)
Growing Ranks (Not enough tokens.)
Elspeth Conquers Death (Doesn't really do anything you're looking for IMO.)
That's just the ones I would cut right away for not being good in general or not fitting with your strategy.
The token subtheme is kind of unfitting IMO. There's only a few tokens here and there, and a lot of them are "big" tokens, not little ones that can trigger Derevi a lot, but then you also have lots of things to take advantage of tokens even though you don't have that many things that produce tokens (and a lot of times, they're too expensive). If you want to focus a deck on tokens, I think you should choose a different commander.
In general, I think you should probably focus more on having a bunch of smaller creatures so you can get lots of Derevi triggers rather than bigger creatures. This could be a way to work in tokens if you want to push it, because you could focus on smaller tokens that you can push out very cheap and early in the game.
In addition to this, you may also want to consider putting in more cards that you can abuse with Derevi. I love the inspire guy you have in there, Arbiter of the Ideal (don't know if you know, but you can stack tap/untap/tap/untap triggers on him and trigger inspire a bunch of times in one combat!). I think you should focus on this kind of effect more.
I think you should also try to put a little more ramp in there. Sol Ring, Simic Signet, Arcane Signet, and maybe a couple other mana rocks are noticeably missing.
That's pretty much all I have to say about it right now. Let me know what you think!
5 months ago
This looks really fun! You might like these: Personal Incarnation , Vassal's Duty , Sivvi's Valor , Blood of the Martyr , Palace Jailer , Lightmine Field , Bullwhip , Arcum's Whistle , Inventors' Fair , Arch of Orazca , Bonders' Enclave , Throne of the High City , Archon of Coronation , Court of Grace , Palace Sentinels , Coveted Jewel
6 months ago
Any news from playtesting the court cards?
Also, did you ever test Archon of Coronation ? It seem like it helps protect the monarch a bit since it negates their whole attack in a way. They get the monarch, but no damage got done. This means that if they attack with too few, they'll just lose their cards to the deathtouch, and with too many, we just let them all go through for no damage and kill those that gives the most trouble with the deathtouch as needed.
I might be overevaluating it somewhat, since an opponent might as well just remove the archon at instant speed to make us lose that life instead, but it did look pretty strong in general.
8 months ago
Land hate is great when going true prison, but it's actually working against me and my general playstyle. Next planned changes:
- Remove all fetchland and replace with Snow-Covered Plains (five out, five in)
- Remove Strip Mine and Wasteland for an Ancient Den and a Snow-Covered Plains
- Remove Armageddon and replace with Akroma's Will
- Remove Crucible of Worlds and replace with a Snow-Covered Plains
- Remove Archon of Coronation (fun, but too expensive) and replace with a Snow-Covered Plains
- Remove Ancient Tomb and replace with Darksteel Citadel
All totaled - netting two lands positive, removing land destruction spells, lowering the curve, and reducing the self-inflicted life loss. Replacing fetches and the removal lands also helps with Land Tax-type effects. Adding the Ancient Den and Darksteel Citadel to keep and bolster the Inventors' Fair without changing much else.
9 months ago
Harvey_Vorthos-Allsack, awesome job and well said! And you are just scratching the surface. The rabbit hole goes deep...
Here’s a little tidbit which Balaam will probably appreciate as well - clearly someone at WotC is into the Apocrypha, especially the Books of Enoch, Jasher, and Jubilees found in the Dead Sea Scrolls, and several texts found in the Nag-Hammadi Codex, because certain concepts are mentioned in MtG lore that correspond to these texts. For example, Nephilim and Archons are mentioned in cards like Might of the Nephilim, Blessing of the Nephilim, Yore-Tiller Nephilim, Ashen Rider, Archon of Coronation, Archon of Emeria, etc.
According to the Dead Sea Scrolls, the Watchers were fallen Angels who rejected God, chose to take human wives, and fathered a race of giants which were known as Nephilim. The creation of the Nephilim eventually led God to initiate the Great Flood, as these creatures sired half-giants and consumed everything from animals to humans, thus causing the breakdown of society.
The Nag-Hammadi Codex is named after Nag-Hammadi, Egypt, where it was discovered. Several texts, including the Apocryphon of John, describe a race of formless beings known as Archons who predate humans and were born of a predatory force called Ialdaboath, Samael, or the Demiurge. The Demiurge, a cosmic aberration which has become self-aware, has humans trapped in a holographic soul prison to sustain itself and attain the status of God, which it desperately seeks. It created a shadow world which is a crude copy of the real world and created legions of imposter angels and lower beings to serve its bidding.
Archons are responsible for causing error in human thought patterns, to confuse the human into thinking that it wants to do something, so the human can make the bad decision on its own. Early Gnostics believed the Demiurge’s plan was doomed from the beginning, and eventually humans will escape from their holographic prison and reunite with Jesus and God.
Isn’t it curious that WotC would pay homage to these concepts in their MtG lore? I’m sure there are more examples throughout the game. Anyway, I think all of this is fascinating. Food for thought!
10 months ago
I definitely have a lot of experience playing a LOT of different group hug, pillowfort, and political style decks. I put a lot of thought into how these cards actually play out and how people react to them.
For example, Archon of Coronation does seem like a really cool card, and I DO love the Monarch mechanic! But I don't think the Archon will work the way you're hoping. Being the Monarch encourages people to want to attack you because they want that free extra card draw. We really don't want that kind of attention on us. The Monarch is actually a lot better for us when someone else has it, so that everyone else is busy attacking each other to try to get it and leaving us alone. Its why I actually ended up cutting a lot of Monarch cards from this deck. So if we're not the Monarch, then Archon second ability doesn't actually do anything for us, its just looks like another one of those Blazing Archon/Platinum Angel/Worship style effects that draws a lot of aggro, but doesn't actually help us much. Also, we don't really need the card draw, and when other people are drawing 3 or 4 cards a turn because of our group hugs, they might not care as much about the Monarch either.
The free counterspells are expensive, but very useful for this deck in particular, but could be easily swapped for other options, you'll just have to make sure to keep your mana up and cast them wisely. Same for the mana rocks, there's a lot of cheaper options like Mind Stone,Fellwar Stone, Talisman of Progress, etc.
Archmage Ascension will DEFINITELY turn a few heads in your direction, and with Opposition Agent coming out now, its actually really dangerous for us. I even ended up cutting Enlightened Tutor and Mystical Tutor from my deck because I'm just not such a big fan of tutors. Digging out one exact specific card and showing everyone what it is telegraphs that you're up to something, and they get suspicious. Besdies, we have enough card draw to eventually find whatever it is we're looking for anyway.
Still not too big of a fan the Isochron Scepter combo as it requires two specific cards that don't do much on thir own and don't really have any back up copies, but maybe that's just me.
10 months ago
Thanks for the feedback. I definitely think you're right, some of those cards just make people mad and you definitely need to be off people's radars with this deck. I do think that ultimately I'm going to cut a lot of those Drannith Magistrate style cards. I knew something about my list seemed a little off and I think it's because I'm mixing up some of these cards that are fairly counterproductive. I think with my play circle I'm going to try to keep specifically Consecrated Sphinx and see how they react to it, mostly because I do like the synergy.
I think your thoughts on mass bounce effects rather than full wipes is clever, mass wipes might just make people mad. I'm very used to playing Roon of the Hidden Realm and Multani, Maro-Sorcerer and my main decks so things are often pretty one sided, so I'm not entirely used to thinking about the group hug side of things; this is mostly just a great learning experience for me.
I did cut the Archmage Ascension and I also realized that while it does have great potential it does put a decent sized target on my back.
I do agree that the Isochron Scepter puts a mild target on me but I figured not playing it until the exact turn I want to combo will hopefully avoid that target from being on my back. That being said this very well might change depending on what my playgroup would think and might just get cut. Though in terms of other new things I'm wanting to try I think Archon of Coronation does a good job being someone pillow fort (though admittedly it's mostly that I have a strong love for the monarch mechanic in commander).
Personally I'm having to be a little more budget conscious, (my collection is mostly modern) though things like Force of Will and Mana Drain I think are just perfect for the deck. I will say this is probably the first time I've looked at another persons list and could really find too much to disagree with, it's super well thought out.