Ludevic, Necro-Alchemist

Ludevic, Necro-Alchemist

Legendary Creature — Human Wizard

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.

Partner (You can have two commanders if both have partner.)

Ludevic, Necro-Alchemist Discussion

LunchBox1211 on Card creation challenge

1 day ago

My favorite commander? Well, my favorite commander deck I've made is the partner pair of Radiant, Serra Archangel and Ludevic, Necro-Alchemist. Radiant is the main focus of the deck, so here it goes.


Radiant, Wrathful Guardian

Legendary Creature - Angel

Flying, haste.

Pay 5 life: ~ gets +1/+1 until your next upkeep. You can't activate this ability during combat.

: ~ fights another creature. If that creature has dealt damage to you, or a permanent you control, destroy that creature, instead.

7/5


Make a creature named "Noah, Soul of Ambition." If you get the reference, bonus points to you! If not, that's fine, just make the card.

Dracoson on Ludevic + Fevered Visions: Can …

1 month ago

For clarification. There is no intervening if in Ludevic, Necro-Alchemist, it will trigger every turn, checking for life loss only on resolution. From the gatherer:

(2020-11-10) Ludevic’s triggered ability triggers at the beginning of each player’s end step, including yours, even if no player has lost life that turn. Whether or not a player has lost life is checked only as the triggered ability resolves.

As their controller, you determine which order they will resolve, so you can have Fevered Visions resolve before Ludevic's or after. If Fevered Visions is the only damage or life lost by any player other than you (and resolves first), that player may draw a card.

TriusMalarky on Ludevic + Fevered Visions: Can …

1 month ago

So, if I have Fevered Visions in play, and Ludevic, Necro-Alchemist, can the triggers be placed on the stack so that Visions triggers, drawing the player a card and dealing 2 to them, and then Ludevic's triggers, drawing them a card because they took damage and they're not me?

Coward_Token on Innistrad: Midnight Hunt. A Good …

1 month ago

Curse of Surveillance: Yeah, one of the scarier pieces of art so far. Get some gloves!

Spellrune Painter: Not really a fan of this design; feel that there's not enough of a payoff for managing the tension between one ability that rewards you for casting multiple spells and another that rewards you for not casting.

Stuffed Bear: Haha so goofy, I love it. Kinda wish it became a 2/2 with a 1 + 1 cost tho but whatever

Sigarda's Splendor: Meh, not the hero mono-white EDH is holding out for. You've all heard the criticism of Phyrexian Arena by now, and this is both more expensive and requires you to jump trough a hoop, all while making it harder to synergize life gain with life payment.

Lier, Disciple of the Drowned: Spells, period? Were they concerned with mindless counterspelling being too efficient for card advantage? Anyway, EDH-blue got unholy abominations like Resculpt available to it, so the lack of counterspells isn't as painful as it could be. Both Dralnu and Kess have been successful in EDH, but I can't say how much Lier trading extra colors for the ability to flashback more than will hurt him. Also, the flavor text foreshadowing more lovecraftian gods feels kinda redundant with Emrakul chilling in the moon, even if it's not new.

Moonsilver Key: oof, looks like Avacyn has gone and lost her head again

Vadrix, Astral Archmage: Obviously similar to Mizzix of the Izmagnus. Similarly to Spellrune Painter, I feel the actual day/night part is kinda incidental and self-deafeating. You can use power-boosting spells as rituals. Runechanter's Pike has found a home! Also, while I mean no offense, I feel like it was a mistake to include a bald black wizard-man with a black beard, white robes and a blue jacket in the same set as Teferi. (Yes, the latter has hair on his head but it's cut very short.)

Outland Liberator: That's more like it! The front is already rubbing shoulders with Thrashing Brontodon & Caustic Caterpillar, while the back gives pretty incredible repeatable value. (Also, is the flavor of the front that she gets eaten by the wolf?)

Ludevic: Yeah I always felt that the flavor justification for Ludevic, Necro-Alchemist being red was off, the guy's so unfettered... and it looks like he's gone completly off the rails here! Despite being an absolute clusterfuck, his backside has managed to avoided Horror-typing. (And yes, Olag seems to be him and not just a new creation.) Mechanically, I feel like he's mostly a The Mimeoplasm that traded green for more self-sufficiency. He might be more useful in the 99 as a self-miller that can eventually reanimate something.

Rem Karolus, Stalwart Slayer: Meh, feels like a rehash of Tajic, Legion's Edge or a cheaper Firesong and Sunspeaker. But sure, go ahead with e.g. Earthquake, Price of Progress, and Arcbond.

Katilda, Dawnhart Headwitch: You leave my poor furries alone, they've suffered enough! Anyway, People-elfball goooo

Thraben Exorcism: StopShot, this is probably the closest you'll get to that whiteVictim of Night throwback

Dauntless Avenger: Quite nice payoff for aristocrats decks

Morbid Opportunist: I like this design, making sure something dies each turn sounds pretty fun. No nontoken clause either!

Hound Tamer: How is the flipside a "Pup"?

plakjekaas on Changing Commanders

3 months ago

I do this all the time. My Mina and Denn, Wildborn landfall was turned into Rhonas the Indomitable big mana, into Omnath, Locus of Mana big mana storm. My The Locust God wheels&draw deck, at least the red part, got absorbed into Neheb, Dreadhorde Champion . My boros equipment commander used to be Archangel Avacyn  Flip, then went jeskai for a bit with Akiri, Line-Slinger / Ludevic, Necro-Alchemist , and then back to boros, with Akiri+ Ardenn, Intrepid Archaeologist . Athreos, God of Passage split up in Heliod, God of the Sun and Rankle, Master of Pranks . 5c Golos, Tireless Pilgrim enchantress went Klothys, God of Destiny enchantress, while the mana base is currently making its way to Najeela, the Blade-Blossom .

My decks are always in motion, and when I acquire new legendaries, I do like to fiddle around to see if my decks can get more interesting. Of course, it very much depends on the rest of the deck if I'd still consider it the same deck. Klothys enchantress is completely different from Golos enchantress, but the big mana green decks have always played similarly, making 100 mana and pumping a mana dork with Rhonas for lethal is fun, but if you can make 100 mana, your deck is just more suited to be mono G Omnath. Rhonas is still in the 99. When I made boros equipment, we hadn't started the surge of great boros equipment legends yet that we are enjoying now, naturally I found better choices over time for that.

Gleeock on Any group hug experts here?

4 months ago

Another way to look at group hug is the gifting slug/hug hybrid... The type I usually play. I have Sidar Kondo of Jamuraa & Ludevic, Necro-Alchemist deck that will gift & goad and empower everyone a little more aggressively & tosses some of the pillow options. Includes fun stuff like: Oath of Druids , Crescendo of War , Oath of Lieges , Marisi, Breaker of the Coil , Nils, Discipline Enforcer , Combat Calligrapher , Shiny Impetus , Curse of Verbosity ... IMO these more aggressive effects are more worthwile than any Ghostly Prison effect. It is a more aggressive way to hose control decks at times.

YourNeighborhoodGhost on

7 months ago

hey nice deck mate, had a very similiar some time ago. some suggestions: Collective Restraint , Illusionist's Gambit , Reins of Power , Domineering Will , Edric, Spymaster of Trest , Ludevic, Necro-Alchemist , Thaumatic Compass  Flip, Dawnbreak Reclaimer . i think thats enough :) good luck with your deck

Hybrow on Snakes on a Planeswalker - Xyris EDH swarm

1 year ago

Hello Pikobyte. Thanks for the view,

My group generally plays 3-4 player games. I have found that Teferi's Puzzle Box was phenomenal in the games I have played. It generates snakes every round.

Although I only have a few cards that so a classic wheel, there are a lot of cards that make players draw. Temple Bell, Howling Mine, Dictate of Kruphix, Fevered Visions, Rites of Flourishing, Standstill, Arcane Denial, Dream Fracture, Minds Aglow, Molten Psyche, Windfall, Vision Skeins, Words of Wisdom, Jace's Archivist, Ludevic, Necro-Alchemist. Most of these end up generating snakes on other players turns, so that on my turn they do not have sickness.

I do have one Wheel of Fortune, but its currently in another deck. May end up adding a proxy into this one and swapping it back and forth. I do also want to get a Windfall. Those two will definately find a place in this deck, probably replacing Lhurgoyf and Frantic Search

Are there any in particular you would suggest?

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