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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
Darksteel Plate is indestructible.
Equipped creature is indestructible.
2 weeks ago
3 weeks ago
Out: 20 total cards! 1. Time of Ice, 2. Muldrotha, the Gravetide, 3. Iceberg Cancrix, 4. The Tarrasque, 5. Time of Ice, 6. Emergent Ultimatum, 7. Glittering Frost, 8. Boreal Outrider, 9. Faceless Haven, 10. Shimmerdrift Vale, 11. Avalanche Caller, 12. Frostwalk Bastion, 13. Coldsteel Heart, 14. Fabled Passage, 15. Opulent Palace, 16. Tropical Island, 17. Underground Sea, 18. Bayou, 19. Birds of Paradise, 20. Village Rites
In: 20 total cards! 1. Primal Rage, 2. Winged Boots, 3. Darksteel Plate, 4. Panglacial Wurm, 5. Sundial of the Infinite, 6. Diabolic Vision, 7. Inventors' Fair, 8. Thespian's Stage, 9. Boreal Centaur, 10. Hailstorm Valkyrie, 11. Druid Class, 12. Expedition Map, 13. Thing in the Ice Flip, 14. Glorious Sunrise, and 2x Snow Forest, 3x Snow Island, 1x Snow Swamp
With this new design, we're looking to keep Jorn alive longer and deal more damage. There's also more ways to summon Marit Lage and pump up snow creatures. The mana base is smoothed out with more snow lands, and more card draw / ramp cards. Let me know what you think of the new brew!
1 month ago
1 month ago
Plague Wind - Attrition - Gift of Doom - Darksteel Plate - Hammer of Nazahn - Kaldra Compleat - Shield of Kaldra - Kaya's Ghostform - Malakir Rebirth Flip - Armor of Shadows - Boon of Erebos - Feign Death - Supernatural Stamina - Undying Evil - Undying Malice -
I know you're not trying to go for board-wipe-tribal but here are lots of other ways to save your commander. I know you know about a lot of these.
You should seriously consider Blasphemous Act; it's one of the best wraths period.
2 months ago
Fun Deck, but i feel like you need more things to Protect Lathril, like Swiftfoot Boots and Darksteel Plate. Now with the latest set, Elfballs can snag Oracle of Mul Daya easier too! Another card that wasn't looked at too often that came out of Baldur's gate was Jaheira, Friend of the Forest which will turn all your elf tokens made from lathril into mana dorks :) hope some of these help, i've been tinkering with an elfball myself off the original lathril precon, but got a little more expensive. Lathril Elfristacratball
4 months ago
I'm just gonna rattle off some good equipments
- Sword of Feast and Famine byw this sword is an auto include in every deck k of you happen to own one because it's like taking an extra turn every time to connect with the creature that's equipped with the sword
- Sword of Vengeance
- Vorpal Sword
- Mask of Memory
- Mask of Griselbrand
- Sword of Fire and Ice
- Basilisk Collar
- Sword of Hearth and Home
- Sword of Sinew and Steel
- Darksteel Plate
- Hero's Blade
- Sword of Light and Shadow
- Whispersilk Cloak
- Sword of War and Peace
4 months ago
Some cards to consider:
Curiosity is good card draw, but does infinite combo with Niv so you may have chosen to avoid it already.
Reforge the Soul draws 7 cards, so very powerful with Niv's trigger
Illusionist's Bracers doubled the activited ability, so two draws and two triggers
Wizard Class is another way to have no hand limit.
6 months ago
Protection: It feels bad when I get my lathliss out, and the poor queen of dragons gets subjected to a Murder or a Path to Exile, or caught up in a Blasphemous Act. It feels even worse when I attempt to play her and just get a Counterspell, effectively throwing away a turn. I would love some more protection in my deck, not just for my Lathliss, Dragon Queen but perhaps other important Dragons I will have in my deck like Terror of the Peaks, Scourge of Valkas, Hellkite Tyrant, etc etc you get the idea.
Currently, I only have 4 protection cards. Lightning Greaves, Pyroblast, Red Elemental Blast, and lastly Reverberate (for potentially duplicating pyro/red ele blast if they try and use yet another counter spell). I feel like I do not have enough protection. However, should I even worry about protection and just focus on ramping and rushing down my opponent? If the game starts to drag out or I am facing a lot of control, I believe it would come in handy.
I would like to add in Darksteel Plate for destroy/damage protection. But then, in order to protect that (and all of my mana ramp+discount arts) I would like Darksteel Forge. While it wouldn't save them from exile, I face a lot more destruction than exile in my playgroup. If I do run into exile, I wouldn't mind a Sword of War and Peace due to a lot of exile being white colored. Id also like to run Swiftfoot Boots but seeing as I already have Lightning Greaves is it too much? Lastly, in terms of protection, I would like to run Conqueror's Flail, and Price of Glory as those would prevent/discourage control players from using counter spells, instant destructions and what not during my turn when Im trying to do some big plays.
Ultimately, my biggest issue is there are lots of cards that I like, but not enough deck space. I am not sure which ones I should focus on, what cards I should take out to fit them in, or if I shouldn't worry about getting more protection in my deck and just focus on running down the opponents.