Artifact — Equipment
Darksteel Plate is indestructible.
Equipped creature is indestructible.
|Want (2)||ArdentHeretic , ibindustries|
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|Commander / EDH||Legal|
Latest Decks as Commander
Darksteel Plate Discussion
6 hours ago
Shielded by Faith and other Aura enchantments must be attached to a permanent (usually a creature--the text box will have the details, or the type line in older cards) at all times. It can't "fall off" and stay on the battlefield. Equipment artifacts can be on the field without being attached, though. Darksteel Plate is an Equipment that gives creatures indestructible, but it's considerably more expensive.
1 week ago
Personally I would remove Bala Ged Thief and Beastcaller Savant because 1. While Bala Ged Thief is a good card, it doesn't really contribute to your wincons and 2. I would remove Beastcaller Savant because it has a very minimal effect on your board state as a whole(in other words I think that card slot would be used more effectively with a different card). I run a similar setup to you but with less lands without any mana issues if youre worried about that. Gideon's Phalanx is very expensive for the effect that it gives but I respect your choice. If anything you should probably swap Join the Ranks with Unified Front since it does the same thing but better, same with Swiftfoot Boots and Lightning Greaves . I'm not sure how much use you get out of Amulet of Vigor but it doesn't seem like it would have a big effect on this deck, maybe consider Darksteel Plate instead. Selfless Glyphweaver Flip could also be a really good choice for on demand indestructible, maybe replace Drana's Emissary .
1 week ago
The Ways To Victory
- ULTRON: Get enough buffs on a single creature, attack with it and kill people one by one. One Kaldra Compleat on Galea may be enough, as well as one Scytheclaw or Nettlecyst . Having Vigilance, Galea will also serve as a blocker. Use Unquestioned Authority or Thassa, God of the Sea to pass unblocked, though you can also use flyers. Personally I don't like this way much, as it "lacks of style", and killing opponents one by one may be too slow. But it could be more stylish if you steal the opponent's creature (there are 3 Auras for that) and kill everybody with it!
- KILL AND STEAL: Play Promise of Loyalty , then just steal the most powerful creature. Alternatively, you may protect Galea with Darksteel Plate and convince another player to play a board wipe, keeping your stealing/disrupting Auras in your hand.
- TRIDENT PUNCH: Play Surestrike Trident on something very very big, but without evasion, and kill players without attacking them. This works even with Glacial Chasm in play! If you have enough mana, you can even combo with Umbral Mantle , hitting several times per turn.
- DESTROY THE WORLD: Get Worldslayer with Kaldra Compleat or Darksteel Plate . Hit somebody, destroy all permanents except for your world slayer. Argentum Armor is a light version of this strategy.
2 weeks ago
1 month ago
TheMeadiator I dunno, that's the block that has lots of spicy infect and proliferate cards in black and colourless that would go oh so nicely with Skithiryx! Darksteel Plate to make him indestructable, Swords to give him protection from other colours, and so on hahaha. This block also has some fan favourites such as Painful Quandary , Blightsteel Colossus , and Mindslaver too!
For sure I am tempted to build this, but the real question is whether or not this deck will ever be allowed to be played more than once by any given playgroup...
1 month ago
At the outset of this article I wasn’t overly fond of pure red as a concept. In my eyes it’s been too aggressive and too narrow in scope to form a deck that would keep me, specifically me, happy. I say this with a double helping of skepticism, because Omnath, Locus of Rage , Okaun, Eye of Chaos , and Rakdos, Lord of Riots all keep me very happy. Today, we’re talking Burn, Chaos, and Sneak Attack as key concepts in mono-red. As always, please bear in mind that our focus here is not necessarily competitive but rather thematic, archetypical commanders.
Red patented fast damage output, but the standard RDW strategy has limited viability in EDH. Lightning Bolt and the like often don’t cut it in a format where everyone starts with 40 life. Dig for recurring damage like Irencrag Pyromancer or BIG stuff such as Molten Disaster , though, and you can reach frightening levels of well done and extra crispy.
I am a huge fan, and not just because of the card. Gloriously savage as this card might be, it still pales in comparison to the character in the books. Anyone who single-handedly roflstomps the blue representation on an entire plane and then EATS HIS OWN DEITY should inspire terror even when rendered on cardstock. Make sure that only you have an odd life total, play any Furnace of Rath effect, turn right, leave only blood and ashes in your wake. Seriously. He might pop off the card and eat you if you don’t.
I knew a guy who played Ashling and 99 mountains. I’m fairly sure he never won with it, but nobody laughed either. Hard to laugh at someone whose general is a water balloon slowly filling with napalm.
I don’t like Purphoros. I freely admit to sulking like a teenager with a bad haircut whenever I see him in a game, let alone in the command zone. Indestructible on generals, I can take and even enjoy. Massive damage output tied to creating horde of tokens, I can appreciate (see my favorite in mono-black, hehe). Both of them together, though, is too much for me to take with grace. But who needs to care about grace when you have so. Much. POWA.
Some folks aren't looking for anything logical, like winning. Some folks just want to watch the world burn. Such folks come to Red, the color of all true agents of chaos, where they can ensure no plan, no board state, no hand is safe. Planar Chaos , Possibility Storm , and the iconic Wheel of Fortune are all examples of this wild approach to magic. Go nuts, and drive everyone else crazy in the process. Maybe you'll win, maybe you won't, but you'll certainly make a difference and have fun!
Does anything really need to be said, other than a profound sense of pity for opponents who are praying to top deck? Play things like Seize the Day and seize all their goodstuffs as well.
Come the time to discuss Izzet we’ll talk a coin deck, but I don’t honestly think ol’ double-or-nothing here is just for flipping coins all game. No, you come to this guy to truly take your chances. Who should his partner be? Don’t have one. That, and the prospect of a twincast Warp World will drive opponents bonkers. However, point of order (bleh): Krark is also an unholy terror if you want to break storm spells. Just be sure to bring his thumb.
I'd never heard of Diochan before writing this, and... wow. Just wow. Assuming you aren't stocking a suite of boots or maybe Darksteel Plate , how delightfully risky. How marvelously political. Bring Thornbite Staff for EXTRA wow... Wow!
This is an odd, but potent one. Next to the whole glorious theme of chaos, Red's most irritating archetype may well be creating/playing/stealing creatures for a turn, examples being Tilonalli's Summoner , Insurrection , or even the ludicrously rare keyword Dash. There isn’t a relevant mono-red general that temporarily steals creatures as yet, but there are still some real doozies in the neighborhood. Just ask Kiki-Jiki, Mirror Breaker and his blue ETB untap friends (disqualified for extra-chromatic fraternization, but still).
Red has the least graveyard-related cards of any color and arguably the least thematic business to be fiddling about in there, phoenixes notwithstanding, so Feldon’s a bit unusual. Consider the weight of discard/draw in Red’s wheelhouse (see what I did there?). Consider what can be in your graveyard. Consider that it will cost three mana to wink it out. No more, no less. Solemn Simulacrum . Cavalier of Flame . Bearer of the Heavens . Have yourself a time.
We’ve talked graveyard and copies, but red also makes with the actual Sneak Attack . I suppose Lord Okkoto makes for a world class distraction. A favorite red archetype of mine is the extra combat phase, and the high mighty porkiness is a marvelous opportunity to fetch opponents an epically Savage Beating by dropping all sorts of heinous nastiness without actually paying for it.
And, for my personal favorite...
Rakdos, Lord of Riots and Omnath, Locus of Mana are two of my oldest commanders. Evidently those genes shouldn’t be mixed, because that’s how I surmise we got here. What an absolute beast. I started this article down on red, and ended it with a passionate need to build this monstrosity. As you may have guessed and will confirm in the next article, I am a green player at heart. Neheb sings the song of my people. Loudly. Boisterously. Encouraging atypical silliness like Soulfire Eruption and Apex of Power .
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Green!
1 month ago
Just some questions and suggestions, I'm no pro but I've been interested in building a Mairsil deck for quite some time and yours looks amazing!
Saw Blighted Bat in another deck, looked like an extremely cheap way to grant haste
How necessary is Training Grounds ? most of the abilities cost like 0 to 2 mana so idk if it really is worth it to put it in there.
No protection like Propaganda ? is it a good idea to keep deterring cards like that out of this deck? I thought that if I didn't have stuff like that in a deck like this then it would be really easy for people to wail on me.
The +1 counters stuff, never thought about doing it with him before, but is it really worth it since when he exiles himself he loses all those counters? I'm guessing you've played this a bit so I'm interested in how viable it actually is. Also goes hand in hand with the Darksteel Plate discussion, if you're exiling him all the time, doesn't it get expensive to keep equipping him?
I am interested in the +1 counters strategy though, I was trying to think of other ways to win with him since I am planning on building a themed deck with him as Corvo from Dishonored, I thought it would be dope as hell exiling artifacts and creatures like bone charms and giving him new abilities. I plan on buying it soon and will play it in my group and see what my friends think of, thanks for the awesome tech!
3 months ago
I assume this is meant to be similar to Darksteel Plate since the effects, and names are so similar.
comparing against it, this card costs 3 more to cast but doesn't require an equip cost which is 2 on the plate. it gives hexproof as well but the enchantment itself doesn't have indestructible like plate does. you also target non-creatures with plate which is an upside but if you do manage to lose the underlying card you lose the enchantment. which is important because they can still use removal in response to the cast and you lose it unlike plate. Overall i think it's a bit overpriced and doesn't feel like it's differentiated itself enough from the original card.
Also since mythics are mostly for limited formats, i'd say that it could be put at rare like plate was since it will be less useful in that setting than plate was.