Freed from the Real

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Freed from the Real

Enchantment — Aura

Enchant creature

: Tap enchanted creature.

: Untap enchanted creature.

MoloSan on Rafiq of the Many

1 week ago

For more consistency with the infinite mana combo you could run Freed from the Real, but idk if something that combo-specific is worth it.

Phoenixfire2845 on 2 turn deck

2 weeks ago

The perfect hand is 2x Black lotus 1x Chromatic Sphere 1x Emry, Lurker of the Loch 1x Freed from the Real 1x Craving of Yeenoghu 1x Volcanic Island the odds are 0.0005% you first play your land then you play both of the Black Lotus(s) you sack one of them for red and the other one for blue you play out Emry, Lurker of the Loch Then Craving of Yeenoghu on Emry activate his ability targeting a black lotus cast and sack that for blue then play out Freed from the Real on Emry tap your land for one blue activate Freed from the Real ability to untap then you tap emry get back black Lotus cast it And sacket for blue Until you're satisfied I recommend At least 1 billion times Just for safety Then play chromatic sphere Pay the one and sack it for blue do the whole business with emry until your deck is gone then play

Phoenixfire2845 on 2 turn deck

2 weeks ago

The perfect hand is 2x Black lotus 1x Chromatic Sphere 1x Emry, Lurker of the Loch 1x Freed from the Real 1x Craving of Yeenoghu 1x Volcanic Island the odds are 0.0005% you first play your land then you play both of the Black Lotus(s) you sack one of them for red and the other one for blue you play out Emry, Lurker of the Loch Then Craving of Yeenoghu on Emry activate his ability targeting a black lotus cast and sack that for blue then play out Freed from the Real on Emry tap your land for one blue activate Freed from the Real ability to untap then you tap emry get back black Lotus cast it And sacket for blue Until you're satisfied I recommend At least 1 billion times Just for safety Then play chromatic sphere Pay the one and sack it for blue do the whole business with emry until your deck is gone then play Mycosynth Lattice and then play until you got no Mana making sure the last cards you are playing are enchantments and The infinite token Generation Which you can do by just casting Black lotus over and over again

NV_1980 on commander mill

2 weeks ago

Hi opencorners! Please consider adding some more mana-options to the deck. Right now, all you have for that are lands and compared to the average commander deck, this will make your deck painfully slow. Options I'd recommend include Arcane Signet, Dimir Signet, Fellwar Stone, Talisman of Dominance, Thran Dynamo and most especially Sol Ring. Dark Ritual can also be extremely useful at times.

You could also do with some more card-advantage (draw) to increase the deck's speed. Notion Thief, Phyrexian Arena, Ponder and Preordain could all be great additions for this.

Aside from this, I'd recommend giving the following cards a shot (I've tried to keep them budget):

  • Breach the Multiverse: strong mill-spell that's potentially game-ending in terms of the sudden advantage you can gain (especially if you play against multiple opponents).
  • Freed from the Real/Pemmin's Aura: allows you to untap your strongest millers (when Phenax is around) for next-to-nothing cost, and use them to mill again.
  • Memory Erosion: quite deadly against decks that try to overwhelm you with the amount of spells that can cast per turn (this card is the death of prowess and storm decks).
  • Mirko Vosk, Mind Drinker: great mill potential with every successful attack.
  • Nighthowler: a second Wight of Precinct Six.
  • Sphinx's Tutelage: an incredibly effective mill card as it's triggered by your draw (which makes having more draw in your deck even more beneficial).

Hope this helped. In case you need some more insights, have a look at my own Phenax deck. Good luck with the deck.

Balaam__ on Clear Waters

2 months ago

Not that you really need anymore combos, payoffs or ways to go infinite but this looks like the perfect EDH shell to shoehorn the Silver Myr, Freed from the Real and Wake Thrasher trifecta into.

kamarupa on Don't

4 months ago

While I don't recommend it, as it really puts a target on your dorks, if you have Kinnan, Bonder Prodigy in play, a Freed from the Real on a Birds of Paradise or Noble Hierarch would generate infinite mana. There's certainly enough protection with current Instants, though, if you wanted to go that route. Bloom Tender would another solid choice to include then, if you felt so inclined.

I definitely think the manabase could be improved on. It seems there's no budget for creatures, but lands are all budget? So I was hesitant earlier, and didn't have the time either then to make a case for improvements. That said, 1x Yavimaya, Cradle of Growth is, IMO, always worth whatever mana-fixing it provides opponents. After that, I tend to prefer Botanical Sanctum, Dreamroot Cascade and Barkchannel Pathway  Flip to the perennially desired Breeding Poolfoil and Misty Rainforest. I just can't stand the thought of burning 3 life to get one dual land. I usually also include Scavenger Grounds just on the off chance I face a deck that likes to bring stuff back from the graveyard.

I didn't see you asking for removal spells, but Beast Within is decent, IMO, and I wouldn't turn my nose up at any deck running Pongify or Rapid Hybridization, especially if the deck is also packing creatures that can block those 3/3 gift tokens.

While it's a bit gutsy to rely strictly on mana dorks for the white mana needed to cast Gods Willing, I rather like the idea of an unblockable swing thanks to its protection.

In my eyes, the biggest weaknesses are: Opt doesn't provide any card advantage. Divination would be better, and Harmonize better still. Hydroid Krasis, as I said before, seems to fit as well and comes with the bonus of a bit of lifegain which is never bad. And that leads to the next issue - the wincons are [almost] all legendary, and therefore rightly limited to less than 4 copies each. I do like that they come with their own means of preventing removal, though. And finally, that the mana base just isn't as premium as most the spells it supports.

KongMing on Cut Off One Head and Two More Shall Take Its Place

4 months ago

Open to infinite mana? Freed from the Real and Pemmin's Aura are great for Zax.

kamarupa on The Passive Aggressive Aproach

5 months ago

Overall, I like the deck. I have a few thoughts that could be helpful. Feel free to disregard.

Mill is something a lot of players hate. I think defenders are decent way to counter some of that hate, but I'd expect very aggressive removal of your two mana dorks, Axebane Guardian and Overgrown Battlement in second games. I see you have 2xTurn Aside, which I'm sure helps, but I suspect something like Tamiyo's Safekeeping or Vines of Vastwood (there's a ton a green protection spells, really) would be more useful, as they could help with surviving blocking huge creatures in addition to foiling removal.

Banefire seems better than Bonfire of the Damned, since it can't be countered or prevented at a pretty low threshold.

Freed from the Real seems like a good fit here - lower casting cost than Sword of the Paruns and lower activation cost and no equip cost

63 is 3 too many. There are non-essential defenders that could easily be cut, and spells like Opt and Divination don't strike me as perfect fits for the deck, either. Don't get me wrong, I'm a huge fan of draw card in Modern, but I also think it's always best if you can get that draw card to come with synergy. For example, you have Wall of Runes and Gatecreeper Vine already - these seem at least 'on-theme' in a helpful way that render Opt more like filler than utility. You might also consider Wall of Omens or Drift of Phantasms instead of Divination. I'd also even favor Harmonize over Divination, as 3 cards for 4MV is a better deal than 2 cards for 3MV and more card draw off a single spell is more effective and efficient.

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