Freed from the Real
Enchantment — Aura
: Tap enchanted creature.
: Untap enchanted creature.
|Have (2)||Kotakiva ,|
|Want (3)||jw560211_magic , Cool_Cat , Kotakiva|
Combos Browse all
- Freed from the Real + Krosan Restorer
- Birds of Paradise + Freed from the Real + Leyline of Abundance
- Freed from the Real + Selvala, Heart of the Wilds
- Freed from the Real + Ley Weaver
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Freed from the Real Discussion
6 days ago
6 days ago
Fun looking deck. If your looking to speed up the deck focusing on your land base is a good place to start. I’d add all the lands in the Hinterland Harbor , Dreamroot Cascade cycles of lands since they reliably can come in untapped. You can also add Freed from the Real and Pemmin's Aura for infinite mana combos with Zaaxara. Also Exsanguinate is another good finisher.
2 weeks ago
Some cards that seem good for Atemsis:
You know what, I have all of those and an Atemsis. Maybe I just build her myself...
4 weeks ago
Have you thought of running Freed from the Real and/or Pemmin's Aura to generate infinite mana off of your Commander? Depends a lot on your playgroup I guess. Thousand-Year Elixir is a nice card in a deck like this.
1 month ago
It entirely depends on the deck. Even for decks that can run land ramp (i.e. green decks), you needot look at the goals of the deck and how the ramp affects it. For example, I have a Kenrith, the Returned King deck that heavily leans into mana dorks and cheap mana rocks as it runs cards like Freed from the Real with Incubation Druid and Isochron Scepter with Dramatic Reversal. So it this situation, running lands has much less benefit than running stuff that can be untapped.
However in another deck, I lean much more heavily into land ramp because I run Avenger of Zendikar as one of my top end creatures and I want to enable as much token production as possible.
It's also important to mention that (where avialble), splitting ramp across multiple types (alnd, dorks, rocks) is important. If you're tuning your deck for pure speed that's one thing, however if you're going for a well rounded deck then splitting ramp means your deck is more resilient to different kinds of hate. For example, leaning heavily into mana rocks if fine but one Vandalblast can reset your entire ramp situation.
I would also say that while having a generic artifact ramp package is a good start for new players, you really should be tailoring your ramp package to your deck. Otherwise you're just runnung a bunch of generic and oftern overcosted ramp that could have easily been replaced by something much more effective (and for not much effort).
1 month ago
1 month ago
Playtested this deck a bit and it was a lot of fun; the only suggestion is I'd add more counterspells and Freed from the Real. There's very little in the way of interaction with the rest of the board at instant speed. I understand that you say it's for a casual table so the "stakes" are lower, but it might keep the deck from getting blown the eff out by a Cyclonic Rift or if your mana-intensive/foundation-building spells are countered before hitting the table. But it's a fantastic deck and loads to fun to cast these giant sea monsters.
2 months ago
I personally enjoy the follow, lesser known combos:
Hermetic Study and equivalent variants on it have a ton of enchantment combos, but they mostly require some creature, to use Curiosity, Keen Sense, Ophidian Eye, Snake Umbra, and my favorite combes as Sigil of Sleep or Charisma, and you can use Pemmin's Aura/Freed from the Real.