Freed from the Real

Freed from the Real

Enchantment — Aura

Enchant creature

: Tap enchanted creature.

: Untap enchanted creature.

Latest Decks as Commander

Freed from the Real Discussion

TheVectornaut on Insane ramp idea - please help

1 week ago

I haven't seen as many Staff of Domination combos these days as I did years ago. I imagine that's because the need for a single creature that is tapping to get you 5 mana is on the steep side for a card like this. For instance, Freed from the Real would only need a single Utopia Sprawl on blue instead of 2 Overgrowth to go infinite with a land untapper. I'm also a big fan of Umbral Mantle for this role since it goes infinite with 4 mana produced or gives as much P/T as you want with 3 mana produced. These cards lack the flexibility of the Staff to draw cards, gain life, and tap opposing creatures, but in the right deck, you should probably be able to convert infinite mana into a win without those things anyway.

I will say that infinite combos are best used sparingly in casual settings unless everyone is already on board with the idea. Furthermore, getting infinite mana in ramp might not even be that helpful if you would otherwise be producing enough for your deck to function anyway. This deck already has Primal Surge which negates the need for more than 10 mana when resolved, and it has the combo of Omnath, Locus of Mana and Seedborn Muse which should produce disgusting quantities of the stuff. In other words, going infinite is probably excessive here. If you do go that direction, Karametra's Acolyte suddenly becomes much closer to Nykthos, Shrine to Nyx in power level while not breaking the bank.

seshiro_of_the_orochi on Master Oogway's Guide to a long life

1 week ago

Snorlaxx: Thanks :) The problem I'll propably be facing once the deck gets to be played is that Archelos might actually already be enough of a stax piece. I went very light on ways to tap him, but cards such as Freed from the Real and Springleaf Drum are just too good to be left out. Do you have a link to your Kwain list? I'd love to have a look.

Gidgetimer on Does Ruxa work with enchantments?

3 weeks ago

The two auras you named grant abilities to the enchanted creature. They will not benefit from Ruxa. If instead the enchantment had abilities but did not grant any, such as Freed from the Real , Ruxa would still apply to the enchanted creature.

BeeZak on Zaxara's Infinite Death

1 month ago

All aboard the Selvala, Heart of the Wilds / Kinnan, Bonder Prodigy train! Choo choo!

Seriously though, this looks sweet as hell. The infinite mana angle seems nasty, but not overly pushed, which should lead to good gameplay. Freed from the Real tends to be a surprisingly loud threat and my guess is that it's likely going to be a bit too greedy, especially considering you have fairly limited protection. Pemmin's Aura is good enough because the protection is built-in, and the added evasion will help you close some games. I've also found that cards like this tend to suffer quite a bit to the Chaos Orb s in our meta but YMMV.

The first thing that stood out to me was that you have significantly less interaction than you typically play, and I'd bet that it'll feel a bit uncomfortable having to be so selective with your answers. I'd recommend adding Windgrace's Judgment and Assassin's Trophy to improve your flexible removal, and some number of Erebos's Intervention , Battle at the Bridge , Profane Command , and Black Sun's Zenith to up your creature removal and creature count (Hydra tokens) at the same time. Also, these do really well against indestructible threats (cough Blightsteel Colossus + Ulamog, the Ceaseless Hunger cough) like gods and such.

You could probably also use another counterspell or two, but if you don't want to lean too hard that direction, that's understandable.

The second main thing I noticed is your mana ramp package—I'd look at it fairly critically and consider your goals. For example, I'd keep all creatures that tap for 2 or more mana ( Bloom Tender , Incubation Druid , Selvala, Heart of the Wilds ) as they give you more paths to going infinite. I'd cut the ones that only make 1 mana ( Birds of Paradise , Manaweft Sliver , Leyline Prowler ) as they tend to be a bit of a liability compared to land fetch spells and you aren't inherently taking advantage of the fact that they are creatures.

I'd also focus on the curve of your mana ramp. I think you should prioritize 2 cost spells like the three on-color signets, and the land fetch spells Nature's Lore , Farseek , Rampant Growth , and Sakura-Tribe Elder . Swapping these for your 3-5 cost mana ramp will give you more chances to cast Zaxara on turn 3 and get the ball rolling on both bigger mana and generating hydras. The way I see it, you could have a signet + Zaxara to use on turn 5 or spend that same turn casting a Gilded Lotus which is the same mana output but a turn slower. Basalt Monolith is the exception here as it goes infinite.

The final thing I'd encourage is to play more land. You really need to always hit Zaxara early for your deck to do it's thing, and maximizing your potential to consistently hit 4 mana on curve is going to pay dividends. At 34 I'd say you're 2-3 short of what I'd recommend for a mana-hungry deck like this, and you're actually at 33 right now because Winged Temple of Orazca starts as a Hadana's Climb  Flip and likely shouldn't be counted as a land.

Here are the baseline swaps I'd recommend:

Out - Birds of Paradise - Manaweft Sliver - Leyline Prowler - Yavimaya Elder - Freed from the Real - Capricopian - Seedborn Muse - Chromatic Lantern - Darksteel Ingot - Replicating Ring - Gilded Lotus - Opulent Palace

In + 2 Forest + 1 Island + 1 Swamp + Farseek + Nature's Lore + Sakura-Tribe Elder + Golgari Signet + Simic Signet + Dimir Signet + Profane Command / Erebos's Intervention + Windgrace's Judgment / Assassin's Trophy

These aren't super exciting changes but they'll massively help your initial consistency. I'd play the deck a buch before deciding what swaps would be best beyond this.

Stoked to see the deck in action!

Lanzo493 on Dealing with Kinnan

2 months ago

Kinnan is my cEDH deck. So I’ll divulge lots of the strategies. You’ll want to stop the infinite mana, but there’s a lot of ways that it does infinite mana. Mainly, just 2 categories. Storm off with Tidespout Tyrant or Isochron Scepter / Lithoform Engine with Dramatic Reversal and mana positive mana rocks or do infinite untaps with Freed from the Real , Pemmin's Aura or Basalt Monolith . With the introduction out of the way, let’s talk interaction. The best would be Null Rod type effects. You can’t run Cursed Totem sadly given your commander. Cheap enchantment or artifact removal is also good. Heartwood Storyteller prevents them from storming off easily. So would Damping Sphere . Grafdigger's Cage could work. Although it is narrow, if the only infinite mana outlet they have is Kinnan, they won’t be able to use his ability. It also stops Chord, Finale, and Green Sun’s Zenith.

Spell_Slam on ramses overdark

2 months ago

Dragon Shadow is great evasion and can be great removal against certain decks with lots of 6+ drops.

Freed from the Real will turn Ramses into a machine gun.

Nimbus Naiad is decent value for you, being able to use it as removal that gives you a 2/2 flyer back, or just pumping your own creatures. Ramses can win with Commander damage pretty quickly with this.

Thirst for Meaning is great card draw for this deck.

I that with all your protective enchantments and countermagic, you don't need relatively narrow cards like Turn Aside.

Floodtide Serpent, while flavourful, seems like a pretty bad card, since you have so few ways of actually taking advantage of its ability (an occasional expensive cantrip).

You could also trim on some of the more useless cantrip enchantments, I think. Once you find a recurring aura, Ramses is pretty set to go off.

DadHumanPraetor on Kinnan Brings Us Together!

3 months ago

versus64 true, all the ones I named also go infinite with Vigean Graftmage as a 2 card combo for infinite mana, or with Pemmin's Aura or Freed from the Real as a 2 card infinite mana combo. But a bird, kinnan, and either aura is basically a win. Graftmage is a jankier line, but super fun card to play with. I suppose if I were going for straight up max power I would run the most efficient tutors and dorks to make inifinite mana as quickly as possible with Spellseeker and Finale of Devastation as the win-con. And of course Basalt Monolith

FatMonkeyNutz on Human Legendary Tribal

3 months ago

If you dont want to go the companion route, a few cards to note that you might enjoy. Rick, Steadfast Leader would be really good considering how many humans are in the deck and the buffs. Pemmin's Aura and Freed from the Real while paired to Jegantha, the Wellspring, while Kinnan, Bonder Prodigy is on the field, it becomes infinite wubrg to activate Sisay with. If you did go with the Jegantha companion route, you could still run Freed from the Real and Kinnan, Bonder Prodigy

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