Freed from the Real
Enchantment — Aura
: Tap enchanted creature.
: Untap enchanted creature.
|Want (2)||zandercp11 , redmg|
Printings View all
|Masters 25 (A25)||Uncommon|
|Saviors of Kamigawa (SOK)||Common|
Combos Browse all
- Freed from the Real + Krosan Restorer
- Birds of Paradise + Freed from the Real + Leyline of Abundance
- Freed from the Real + Selvala, Heart of the Wilds
- Freed from the Real + Ley Weaver
|Commander / EDH||Legal|
Latest Decks as Commander
Freed from the Real Discussion
1 week ago
Kinnan, Bonder Prodigy sounds like he could work really well. Most mana dorks, even Priest of Titania, are commons and uncommons. Most mana rocks are also commons and uncommons. All of the infinite combos with Kinnan, Basalt Monolith, Pemmin's Aura, and Freed from the Real, can go in the deck, but the reason Kinnan is good is because he gets so much mana and can go big with it quick. You've got uncommons like eldrazi that you can ramp into. The best part about this deck, from what I can tell from a brief glance at the format, is that boardwipes are really scarce. They just are hard to come by. So you can overwhelm your opponents with more mana and cards (Of One Mind, Fact or Fiction, etc) than they can deal with.
1 week ago
Infinite mana enables easy wincons with this commander.
I can give more feedback but I want to make sure it's in line with your vision for your deck.
My own take on this commander is The Hydra X
1 week ago
Got beaten to the comment. The joys of not being in NA :P
jaymc1130: While I agree that that combos like Flash + Protean Hulk are not compact in terms of card slots, they are compact in terms of deployment. And while they can consume up to 5 cards (Protean Hulk, Flash, Nomads en-Kor, Cephalid Illusionist, Thassa's Oracle), they only need 2 mana to work. So the trade-off is slots vs compact deploying of said combo.
Infinite mana combos on the other hand are a lot harder to judge from a "number of cards" point of view. While yes, you do need mana rocks to make Dramatic Reversal + Isochron Scepter work, your deck is already running mana rocks/dorks (and will be optimised for this knid of ramp). It's kind of like saying that Palinchron + Deadeye Navigator needs at least 3 lands to work, making it a 5 card combo. While that's technically true, the lands are a given under most circumstances as they're already in the deck. And with the Dramatic Scepter combo, you're not going to prioritise running a bunch of land ramp as that would be counter intuitive. You're going to lean more heavily into rocks/dorks, so each of those slots is pulling double duty. And while you require more of a boardstate (which is the trade-off comapred to things like Flash), your combo only takes up 2 card slots.
It's also worth mentioning that infinite mana does not equal winning the game, however with a commander like Thrasios, Triton Hero or Kenrith, the Returned King, once you have infinite mana, you also have access to your whole deck. And again, you can run cards which are dedicated win conditions, or you cna leverage other cards which do double duty (like Swan Song) to create a win condition.
Monomanamaniac: I would absolutely agree that Dramatic Scepter is a compact combo (I don't think I said otherwise). It's not as compact as some combos (see jaymc1130's example of Thassa's Oracle + Demonic Consultation) however the beauty of this, and most infinite mana combos, is that they act as a stepping stone to your next combo, but often times give you the best amount of redundancy for the least input. Because you can break your combo down into two parts 1) make mana, 2) spend mana, you can easily slot in replacements for each part without requiring ehter mana intensive or much clunkier solutions. For example, Bloom Tender, Faeburrow Elder, Freed from the Real and Pemmin's Aura can be used together to generate infinite mana. But either creature works with either enchantment, providing reduncancy. Oracle + Consultation on the other hand iether works with Laboratory Maniac or Jace, Wielder of Mysteries however the former needs an additional card draw and the latter is much more mana intensive.
2 weeks ago
From a competitive standpoint the deck is running so little interaction and protection as it stands that it won't ever be able to hold up in competitive settings.
You'll definitely want each of these pieces of interaction in a Kinnan helmed deck at a minimum:
As it stands that won't be quite enough pieces to consistently have the access to permission and protection elements to remain in a competitive position in most game states and these pieces are worth running much of the time:
xNegate xDelay xInto the Roil/2cmc bounce spells (UG has very limited access to tools that can remove hate pieces from the board that prevent a win like Grafdigger's Cage, Notion Thief, or Narset, Parter of Veils.) xBeast Within
As an additional note about competitive Kinnan builds, you can lose the Dramatic Scepter stuff entirely. There's no need in a Kinnan deck. The most effective and efficient method of generating the infinite combo needed to win is any dork that can produce U and G mana combined with Freed from the Real and Pemmin's Aura. Basalt Monolith is worth running in Kinnan decks because it generates infinite colorless with just Kinnan out on the field also, so you can usually get a couple of Kinnan activations off to dig for Thrasios. For the mana dork complement it's best to stick with BoP, all the 1 cmc tap for G elf dorks, and then a handful of 2 cmc "tap for any color" dorks. The most effective back up infinite mana engines for a Kinnan deck are typically Simic Ragworm or Horseshoe Crab paired with Paradise Mantle and the Monolith (which is often why the deck runs Staff of Domination as an additional outlet that's easy to tutor for in the colors) rather than Dramatic Scepter combo as the Scepter combo relies on density of dorks and rocks to be engaged and this can be more difficult than a less card intensive engine (Crab, Mantle, Kinnan is 3 cards with one from the command zone compared to Kinnan, Dramatic Reversal, Isochron Scepter, 2 mana rocks/dorks at 5 cards to engage) and thus less reliable for the game play patterns Kinnan wants to ideally play from. Shapers of Nature and Thrasios, Triton Hero are the standard outlets that will eventually be found from Kinnan activations that allow you to draw the whole deck. From there winning is easy, so stick to win conditions that are more live than things like Blue Sun's Zenith and run Thassa's Oracle plus a looping mechanism (such as Narset's Reversal and Timetwister or Elixir of Immortality) to use the interaction pieces like Swan Song and Pongify as the win conditions (this helps to avoid other issues too, like not being able to win with Oracle due to Angel's Grace, etc, in addition to improving card slot efficiency). Green Sun's Zenith and Drift of Phantasms are generally considered must runs as tutor options for competitive Kinnan lists, but a good number of quality tutor options are available to provide consistency. Incubation Druid+Vigean Graftmage is somewhat popular as another back up 3 card game winning infinite combo line.
2 weeks ago
Exactly. I wanted to include Pemmin's Aura for one potential infinite mana-producing combo and selected it over Freed from the Real because it's more versatile. I did not include both because I did not want the deck to devolve into an infinite combo deck.
2 weeks ago
2 weeks ago
2 weeks ago
Ok, so to start out. I HIGHLY recommend the inclusion of Pemmin's Aura and Freed from the Real in this deck. Either card goes infinite with your commander, making huge utility for all of those X cost spells.
On a similar note I would consider running Selvala, Heart of the Wilds along with Umbral Mantle. You can easily get some infinite mana going with that, and even Gyre Sage is likely to be able to go infinite with the mantle after a few evolve triggers.
I can make more suggestions if you like, just let me know.
If you want to you can peruse my own deck around Zaxara, The Hydra X.