Shalai, Voice of Plenty
Legendary Creature — Angel
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
|Have (7)||abby315 , WillofForce , jecder , orzhov_is_relatively_okay819 , , sepheroth119 , gildan_bladeborn|
|Want (2)||Morpho-peleides , ickvanovs|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Shalai, Voice of Plenty Discussion
2 weeks ago
Lightning Greaves, Swiftfoot Boots, Champion's Helm, and Sylvan Safekeeper all deserve spots to protect key creatures like Sisay. Shalai, Voice of Plenty is another great option to protect your board. Gaddock Teeg shuts down 95% of boardwipes and only appears to get in the way of your planeswalkers.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Sisay's Hombres -Hatebears
2 weeks ago
Krenko, Tin Street Kingpin would be a fun voltron that isn't busted like other krenko. Also, mono red tends to be easy to pilot.
Liesa, Shroud of Dusk can be made to not be overpowered. Mostly just fill with lifegain and a few ways to protect your commander.
Jhoira of the Ghitu can be oppressive if built will eldrazi titans or fun if made with large krakens and other spells.
Shalai, Voice of Plenty: GW +1/+1 counter and ramp deck. A lot of easy synergies to play with. She is hard to interact with but countered with how she tends to be slow (and doesn't grant herself hexproof).
1 month ago
Druid-combo decks of any variety really appreciate being able to assemble the pieces they need to win. On that front, i’d suggest adding Eladamri's Call and Finale of Devastation. Having better access to assemble the Druid-Combo may lead you towards looking for more immediate wincons. The obvious one is Walking Ballista. Shalai, Voice of Plenty is also a great addition as a 1-of to help protect & pump the team
3 months ago
KayneMarco i added Topple the Statue for card draw and single target removal based off of a few videos saying you should have x of each type of card. definitely not against keeping brave the sands in place of topple the statue. being new to commander i dont know how required having all the recommended ramp/removal/draw/board wipe is to have a successful game.
i feel like Magistrate's Scepter could be super useful but so could Swiftfoot Boots for protecting my commander or Shalai, Voice of Plenty if i get her out. just not sure what would be worth cutting for one of these
3 months ago
You cant play Shalai, Voice of Plenty, because she has green symbols in the ruletextz and has therefore a white and green coloridentity and therefore the commander has to be both colors in it.
4 months ago
DigitlViking glad you like the deck! With an appropriate SB for the meta I am sure you can get a few wins with this deck, and more importantly have a ton of fun.
Archangel of Thune is our biggest finisher and we tend to want one as soon as we can cast it. That said it's a 5 drop and it's not like we can't win without her so I don't think there will be much problem going to 3 to save a few bucks. Lyra Dawnbringer is the second best choice for a 5 drop IMO for this deck, and they do quite similar things, so it won't make much difference if you go 3 Thunes and 1 Lyra. And in the future you may want to upgrade once tryed and seen why Thune has an slight edge.
About Shalai, Voice of Plenty , I think she's amazing, you are always happy to see her in your hand. She protects us and our hand super well and combos neatly with Giver of Runes. You feel safe with her on board. The only reason I don't run a 4 of is because she is legendary. But she doesn't really advance our win plan, so I assume that if you cut one of them our plan doesn't really change or gets affected, it's just a bit easier to disrupt.
About other options, the other best angel 4 drops are Archangel of Tithes, Angel of Jubilation and Linvala, Keeper of Silence. I already explained their their individual pros and cons more in depth in previous comments so check those out. But basically those 3 (may depending on the deck) disrupt your oppenents plan. But to have a card that my or my not disrupt the oppenents plan I'll rather have one that ensures that our plan doesn't get f****d. After all we are in white, every card is relevant.
Card draw is a huge problem so I've been thinking lately about testing a 2 of Mask of Memory and my main candidates to go were actually an archangel and a Shalai so you might want to be the one who gives it a try and tell us all how it went. I think that with such a cheap both cast and specially equipping cost and so many flyers in our deck it has the chance of being pretty consistent.
4 months ago
Been following this deck for a minute now because Angels are probably my favorite tribe in Magic and this seems like a list that I could show up to FNM with and pull out a couple wins with.
I did want to ask since I am piecing this together if the 4th Archangel of Thune is something I should consider dropping a few bucks on as well as the 3rd Shalai, Voice of Plenty. The only thing I could even think to slot in is a Lyra Dawnbringer but I saw some comments that maybe that isn't the best choice. Are there any recommendations anyone has?