Shalai, Voice of Plenty

Shalai, Voice of Plenty

Legendary Creature — Angel


You, planeswalkers you control, and other creatures you control have hexproof.

: Put a +1/+1 counter on each creature you control.

Start Commander Deck Browse Alters View at Gatherer


Have (4) metalmagic , DemMeowsephs , NineNotesKnives , Azdranax
Want (2) sedhyran72 , Mr_Salary_Man

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Set Rarity
Dominaria (DOM) Rare

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Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Shalai, Voice of Plenty Discussion

Starsky2814 on Omnath, A Song of Creation and Chaos

5 days ago

rkjunior, Mox Diamond would be the best choice. Also, I’m actually thinking about adding Strip Mine, finally, since I removed both Armageddon and Ravages of War. I still want some way to remove lands. I personally like Ashaya, Soul of the Wild, but it is a flex card for me and can be replaced with something better down the road. So I feel you’ll be fine without it.

Arzais, I too have a Niv-Mizzet, Parun deck I face regularly. Things I would consider to add to help would be Drannith Magistrate, Shalai, Voice of Plenty, Narset, Parter of Veils, Oko, Thief of Crowns, Teferi, Time Raveler, Teferi, Master of Time, Kenrith's Transformation and Darksteel Mutation. I’ve had huge success in shutting down Niv with such cards in the past. Hopefully you find it helpful.

NinjaKitty778 on Fight With The Power Of Ten (Exalted)

5 days ago

Hello! Thanks for the comment on my deck! I'll see what I can do.

Ok so I see a lot in the way of aggro and not a lot of answers to problems. Don't get me wrong, dedicated aggro decks can be devastating; but they need to be quick and those cards are almost exclusively in red. This deck looks like it kicks off around turn 3-5 so we want to be able to do stuff in the early game. Bant is a color scheme that lends itself well to defensive tactics rather than harming opponents; this can take the form of protection, buffing creatures, or stalling until our game-plan can get off the ground. Now at the end of the day that game-plan is still "turn creatures sideways", so we want to make sure that the creatures we select are aggressive; but, the control colors in our deck (white and blue) can provide us with a fair amount of answers to problems that we can use both early and mid game to ensure our victory.

So what we want from the deck is:

1) Board Control/Stall Tactics 2) Protection 3) Card Advantage 4) Aggressive creatures

Often times these categories can overlap. For example: a creature with hexproof. That fills the "aggressive creature" and "protection" categories so that means we're getting more value out of just that one card, which is what we want. Variety is both the spice of life and the answer to our deck-building conundrum. So we want to make sure that our card selection is refined. So lets break each category down.

Board Control/Stall Tactics

I love the options Bant gives us for board control. Green has a lot of artifact/enchantment removal, white has a lot of good spot removal in the form of "exile" which gets around that pesky indestructible ability, and blue often bounces things off the board or counters things. So what options are best? Honestly, its up to you. But remember that the more options that a card gives you the more value you get out of it. Here are a couple of my favorite board control cards in Bant:

Authority of the Consuls Bant Charm Cryptic Command Detention Sphere Disallow Dromoka's Command Exclude Krosan Grip Path to Exile Qasali Pridemage Remand Spell Pierce Unravel the Aether

That should give you enough options to play with and see which ones you like best.


Protection spells are many and can come in many different forms, but ultimately it comes down to making sure our permanents stay permanent. For us this is most likely gonna be about protecting our creatures. Some of my favorite protection spells in Bant are:

Fog Gods Willing Grand Abolisher Heroic Intervention Mark of Asylum Shalai, Voice of Plenty Simic Charm

The longer our creature(s) stay on the field the more likely we are to win.

Card Advantage

This can either mean card draw, digging through our library, or just straight up tutoring. Some good options are:

Ardent Plea Brain storm Curiosity Eladamri's Call Gaea's Blessing Impulse Serum Visions Wargate

By giving ourselves card advantage, we can find solutions to problems a lot faster.

Aggressive Creatures

And finally we get to the bread and butter of the deck, the creatures. Now the mechanic we're working with is the Exalted mechanic, which states that if the player attacks with exactly one creature, then each card with Exalted (including the attacker) will grant that lone attacker +1/+1. This aggro tactic minimizes casualties in battle but doesn't reduce the armies strength during the attack phase. So the more instances of exalted we have the more powerful our lone attacker is. Here are some cards worth looking at into for this combat style:

Finest Hour Invisible Stalker Knight of Glory Noble Hierarch Rafiq of the Many Sublime Archangel

With these creatures at our disposal, opponents will often find it hard to outgrow our aggressive playstyle.

Now keep in mind that the exalted mechanic itself is very aggressive and simultaneously acts as the "buff" aspect of our defensive tactics that mentioned near the top. So we need little in the way actual buffing spells like Giant Growth; that leaves much more room open for including a lot more control and card advantage spells. Ultimately what you pick is up to you but try using the cards I've listed above as the basis of your card selection and go from there. Cross reference which cards fall into multiple categories for the best options possible. I don't want to just straight up give you a decklist, I want you to choose the cards yourself and make a deck that's entirely your own. I hope my longwinded advice helped LOL happy deck building.

Drcfan on Devotion to White Angels

4 weeks ago


Depends on how many times you face aggro decks. You can construct your angels deck very different on the lower end. For Aggro you only need to survive 5 turns and then you are good. You can adjust your Angels setup deck for aggro with: (Keep in mind when you bring Sorceries and instants in your maindeck, you kill more and more any devotion plan)

What to put in:

What to take out:

DemonDragonJ on Will WotC Ever Print a …

1 month ago

TriusMalarky, Greater Auramancy is a great card, but it affects only enchantments and enchanted creatures, so it is too limited, and, as a side note, it definitely needs to be reprinted, since its price is now quite high.

DarkMagician, I am perfectly willing to accept that increased vulnerability and cost because a creature can attack and block, and, more importantly, is easier to "cheat" onto the battlefield, be "flickered" or copied, and be reanimated than is an enchantment (although all of those can be done to enchantments, but not as easily as to creatures); for example, I replaced Warstorm Surge with Terror of the Peaks in red/blue/green EDH deck with Riku of Two Reflections as its general, because Riku can copy the dragon, providing twice as much damage for each creature that enters the battlefield under my control.

Also, in the specific case of Privileged Position, a creature version of it would receive hexproof from Shalai, Voice of Plenty, who, in turn would receive hexproof from that creature, meaning that they would both have that mechanic, and only a mass destruction spell could affect them, at that point.

seshiro_of_the_orochi on Will WotC Ever Print a …

1 month ago

I really feel like Shalai, Voice of Plenty is pretty close to priviliged position. Having position's ability on a creature might be ok, but on a possible commander, it would be very powerful. I guess we might one day get it, and it might even be in Commander Legends, but I won't be sad if it's not.

With the general question regarding old spells as commanders, I'd love to see Guided Passage on a Temur legend.

DemonDragonJ on Will WotC Ever Print a …

1 month ago

Privileged Position is an excellent card, but it has no way to defend itself; obviously, a second copy will protect both, but that will not work in singleton formats, such as EDH (yes, a player could use Copy Enchantment, but that is an unreliable combo).

I think that a creature version of that card would be great (and, preferably, in the same colors), since creatures are much easier to use, and, when combined with Shalai, Voice of Plenty, each would grant hexproof to the other.

What does everyone else say about this? Would you like to see a creature version of Privileged Position?

bushido_man96 on To The Land of Unicorns

1 month ago

Blessings of Nature doesn't seem all that good. I'd replace it with Guardian Project. Shalai, Voice of Plenty is a great mana sink that also protects your creatures.

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