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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Shalai, Voice of Plenty
Legendary Creature — Angel
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
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15 hours ago
Profet93 I feel the same when I give others suggestions, it's nice to feel useful. Just hard to be useful to myself sometimes xD Yeah Mirage Mirror is just an all around powerful card.
Emergence Zone/Winding Canyons - I could see cutting them with the new commander. Though I could also see keeping them as back up effects. Not unlike the boots and greaves their usefulness has gone down but not completely vanished.
Blast Zone - It really hasn't. I had decent expectations for it but more often it just kinda annoys me by being the one land I need to keep counters on all the time. Which seems like a silly complaint...
Arcane Lighthouse - 100% to threaten 2 of my friends who always seem to get Shalai, Voice of Plenty...
Sanctum of Eternity - Out for Urza's Saga once I pick one up.
Springjack Pasture, Urza's Factory - I can't disagree. They are much too expensive for what they do. Also funny when you block a giant monster that doesn't have trample with a goat.
Tomb of the Spirit Dragon - I used it once to gain like 2 million life in a different version of the deck. Otherwise I'm not sure I've even seen it in play all that much despite it being around for awhile.
Tower of the Magistrate - Honestly, this one just makes me giggle. I've not used the ability much but it's been effective a few times. Stripping equipment after they spend a whole turn to play, equip, and attack.... Just gold xD
Urza's Mine + Urza's Power Plant + Urza's Tower - I had these for years when I used Karn as commander and I never once saw them out together. Just kinda got tired of them. I did finally put an Expedition Map in but that card is also under scrutiny.
Then again, Urza's Saga, Expedition Map, The Urza Lands. I do have some good ways to grab the map back to use again. Eh, I'll give them another go. Why not?
Could drop Blast Zone for Blinkmoth Well.
Hmmm, minus Springjack Pasture, Urza's Factory, and Emergence Zone for the Urza lands? I think that works.
1 month ago
Hey, this is by far your best deck of the decks you've asked for help on. There's good deck building with a purpose.
The area that needs improvement is the manabase. 16x basic Plains is not going to cut it compared to many less Forests and Islands. The color pie of your deck shows primary white, but it's deceiving since you want a more balanced amount of land sources for each color to consistently cast Arcades. I say consistently because you need to control Arcades or most of your defenders are really not worth it.
Because you're playing green defenders who ramp and green ramp spells then it's important to have green mana more than the other colors in the early game, this isn't shown by the color pie. White and green are the two most important colors then blue. The majority of blue sources should come from dual lands that way the land can make another color except just blue. 8 sources of blue is not enough sources, you want more sources of blue which at the same time will increase sources of each other color.
On a low budget to balance the manabase for equal color fixing play some more always ETB tapped lands. This can unfortunately slow the game down some which means you want to make up for it with card quality.
- Yavimaya Coast --> 1x Plains
- Adarkar Wastes --> 1x Plains
- Fortified Village --> 1x Plains
- Port Town --> 1x Plains
- Vineglimmer Snarl --> 1x Forest
- Bant Panorama --> 1x Plains
- Path of Ancestry --> 1x Plains
- Krosan Verge --> Myriad Landscape
- Tangled Islet --> 1x Forest
Why are you playing so many cards that give you hexproof? Leyline of Sanctity and Shalai, Voice of Plenty are second and third most expensive price cards, but they don't help the strategy or have really any interaction with Arcades. If playing Leyline and Shalai then Ivory Mask and Aegis of the Gods aren't needed. Teyo, the Shieldmage is fine since it at least does something else, creating up to two defenders for draw with Arcades. Honestly, keep Shalai for this effect plus other effects and cut the others?
1 month ago
Of those, Sword of the Paruns is the cheapest money wise and also works with Overgrown Battlement (not to mention gives your creatures greater toughness). You do also have Shalai, Voice of Plenty which is another infinite mana outlet.
1 month ago
Thanks, I'll keep an eye out for these. Shalai, Voice of Plenty seems like an easy replacement for Archetype of Endurance, who's mostly in there because I had one and it maybe gets cheap enough to be useful with Hamza's effect. Maybe it's worth having both, though the Archetype is taking up a spot that could put more counters on things...
1 month ago
If you have something that throws counters on creatures when they enter the battlefield, especially if you can add counters or Proliferate, you can really change the board with Scepter of Celebration or Pollenbright Wings
2 months ago
3 months ago
I strongly suggest Youthful Valkyrie, and I'd do 4x of them. To make room, I'd remove 2x each of Starnheim Aspirant and Bishop of Wings. Those two cards are good, but they don't fly and they don't scale as well as Youthful Valkyrie.
Cool deck! +1 from me!
Best regards, Brian