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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Shalai, Voice of Plenty
Legendary Creature — Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Nicstu93 on
Enigmatic Toolbox
1 week ago
Yes, Agent of Erebos looks really nice as a step between that can lead to a 5 drop. Enchantment creatures were always an interesting part for me too, especially if they have etb effects like Spirited Companion, but in the end I found Moon-Blessed Cleric to be the best option for smoothing out searching, as that way I can go into any enchantment and creature just from a two drop (which are also the most common and expendable enchantments in the deck). However adding a 5 mana enchantment creature would open up the deck for 6 drops, which would completely change everything and allow for options like Muldrotha, the Gravetide, which would pretty much endlessly recycle stuff. Ultimately it could potentially end up streamlining the deck too much though and kinda take away the entire toolbox approach it is going for, where instead of using Enigmatic Incarnation to setup a wincon, the wincon is getting high value threats that work on their own well enough and just get silver bullets to every threat out. Agent of Erebos would be a great inclusion for that though.
What I'm currently thinking of is enchantment retrieval that isn't just one time only (like Cavalier or Renegade). Lurrus of the Dream-Den would be perfect to recast omens, but sadly it's banned, even though this deck wouldn't even use it as a companion. Serra Paragon is a strong option and not completely overboard, but rather expensive. Muldrotha needs 6 mana, so any other way to cast an enchantment from the gy repeatedly would be great, especially with fires of invention making the cast for free anyways. Getting that kind of recursion would be really great for the deck.
Another strong option I'm currently looking at is Shalai, Voice of Plenty. She pairs especially well with Kenrith, granting him Hexproof while Kenrith accumulates value and power with his abilities, and once Shalai has eaten a removal, Kenrith can use his 5 mana ability to reanimate her, creating an extremely durable base and a hard to break board state, as these two combined cover almost any option, with Shalai ruling out most removal and blocking fliers while Kenrith gathers life, power and cards while Enigmatic Incarnation keeps pumping out threats and removing threats.
DreadKhan on
Trelasarra, Counters and Lifegain
1 month ago
Pretty tough to cut things, my knee-jerk is to suggest running fewer cards that protect your board, but I'm guessing there are enough wipes in your area to justify this many copies of the effect.
I feel like if your deck is working well you might not need Sigarda's Splendor, and if it's not working well the spell probably will be turned off, this seems so-so for a 4 mana effect with access to Green. My next pick would be Pledge of Unity, this is terrible if you're already behind and might not be enough win-more to win. Not really sure how important the Hexproof is in practice from Shalai, Voice of Plenty, but making people use two removal to actually get to your Commander might be good enough. She does nothing to a wipe though. I think the last one that seems a bit suspicious to me is Crested Sunmare, it's a mix of maybe being too hard to trigger more than once per cycle with being too small of a payoff, and the Sunmare has no protection. The creatures survive some wipes, but a damage based wipe will still kill them as a after the Sunmare is dead. Obviously the card has a high ceiling but maybe cut it so you can playtest and see if you miss it/can count on triggering it on multiple end steps?
vic on Can I have to target …
2 months ago
Just wondering about the following situation: I control a Balefire Liege. My opponent controls a Shalai, Voice of Plenty. If I play a red spell, do I have to deal 3 damage to myself?
DrukenReaps on
Liberating Surprise
3 months ago
Profet93 I feel the same when I give others suggestions, it's nice to feel useful. Just hard to be useful to myself sometimes xD Yeah Mirage Mirror is just an all around powerful card.
Emergence Zone/Winding Canyons - I could see cutting them with the new commander. Though I could also see keeping them as back up effects. Not unlike the boots and greaves their usefulness has gone down but not completely vanished.
Blast Zone - It really hasn't. I had decent expectations for it but more often it just kinda annoys me by being the one land I need to keep counters on all the time. Which seems like a silly complaint...
Arcane Lighthouse - 100% to threaten 2 of my friends who always seem to get Shalai, Voice of Plenty...
Sanctum of Eternity - Out for Urza's Saga once I pick one up.
Springjack Pasture, Urza's Factory - I can't disagree. They are much too expensive for what they do. Also funny when you block a giant monster that doesn't have trample with a goat.
Tomb of the Spirit Dragon - I used it once to gain like 2 million life in a different version of the deck. Otherwise I'm not sure I've even seen it in play all that much despite it being around for awhile.
Tower of the Magistrate - Honestly, this one just makes me giggle. I've not used the ability much but it's been effective a few times. Stripping equipment after they spend a whole turn to play, equip, and attack.... Just gold xD
Urza's Mine + Urza's Power Plant + Urza's Tower - I had these for years when I used Karn as commander and I never once saw them out together. Just kinda got tired of them. I did finally put an Expedition Map in but that card is also under scrutiny.
Then again, Urza's Saga, Expedition Map, The Urza Lands. I do have some good ways to grab the map back to use again. Eh, I'll give them another go. Why not?
Could drop Blast Zone for Blinkmoth Well.
Hmmm, minus Springjack Pasture, Urza's Factory, and Emergence Zone for the Urza lands? I think that works.
multimedia on I want this deck to …
4 months ago
Hey, this is by far your best deck of the decks you've asked for help on. There's good deck building with a purpose.
The area that needs improvement is the manabase. 16x basic Plains is not going to cut it compared to many less Forests and Islands. The color pie of your deck shows primary white, but it's deceiving since you want a more balanced amount of land sources for each color to consistently cast Arcades. I say consistently because you need to control Arcades or most of your defenders are really not worth it.
Because you're playing green defenders who ramp and green ramp spells then it's important to have green mana more than the other colors in the early game, this isn't shown by the color pie. White and green are the two most important colors then blue. The majority of blue sources should come from dual lands that way the land can make another color except just blue. 8 sources of blue is not enough sources, you want more sources of blue which at the same time will increase sources of each other color.
On a low budget to balance the manabase for equal color fixing play some more always ETB tapped lands. This can unfortunately slow the game down some which means you want to make up for it with card quality.
- Yavimaya Coast --> 1x Plains
- Adarkar Wastes --> 1x Plains
- Fortified Village --> 1x Plains
- Port Town --> 1x Plains
- Vineglimmer Snarl --> 1x Forest
- Bant Panorama --> 1x Plains
- Path of Ancestry --> 1x Plains
- Krosan Verge --> Myriad Landscape
- Tangled Islet --> 1x Forest
Why are you playing so many cards that give you hexproof? Leyline of Sanctity and Shalai, Voice of Plenty are second and third most expensive price cards, but they don't help the strategy or have really any interaction with Arcades. If playing Leyline and Shalai then Ivory Mask and Aegis of the Gods aren't needed. Teyo, the Shieldmage is fine since it at least does something else, creating up to two defenders for draw with Arcades. Honestly, keep Shalai for this effect plus other effects and cut the others?
enpc on
Defending budget commander deck
4 months ago
Of those, Sword of the Paruns is the cheapest money wise and also works with Overgrown Battlement (not to mention gives your creatures greater toughness). You do also have Shalai, Voice of Plenty which is another infinite mana outlet.
EscapingBurger on
Hamzurger Helper
5 months ago
Thanks, I'll keep an eye out for these. Shalai, Voice of Plenty seems like an easy replacement for Archetype of Endurance, who's mostly in there because I had one and it maybe gets cheap enough to be useful with Hamza's effect. Maybe it's worth having both, though the Archetype is taking up a spot that could put more counters on things...
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