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Shalai, Voice of Plenty
Legendary Creature — Angel
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
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Shalai, Voice of Plenty Discussion
2 days ago
I'm surprised tapped out doesn't say this but Shalai, Voice of Plenty isn't legal in this deck because she's green as well as white and your commander isn't green.
1 week ago
Ajani, the Greathearted ? It's like Pledge of Unity but on a planeswalker and repetitive. Works well with Sorin and all the lifegain in the deck. Perhaps 2 Doom Whisperer or Shalai, Voice of Plenty on the top end to make use of lots of life or protect your board respectively.
1 week ago
I get that. I have a bant counters deck and that served as inspiration for my comment, but it's not aggro.
Hmm. Rishkar, Peema Renegade probably. He helps with the X costs, but you aren't likely to want to tap a bunch of creatures for that. Scavenging Ooze is limited and cost-heavy. Shalai, Voice of Plenty is nice, but again, cost-heavy and takes 10 mana before it gives you counters. Zameck Guildmage is, again, cost-heavy and not a lot of use for the mana. Heroic Intervention is some of your only interaction here, but I think it's better replaced by Captain's Call .
Those are the changes I would make if it were my deck, but it isn't. Playtesting is your best friend to find out what cards win you games, which ones are hard to get, and which ones are just ineffective.
2 weeks ago
The newest debate that I am considering for my Atraxa EDH deck is whether or not I should replace Guildpact Informant with Merfolk Skydiver . The skydiver has a lower converted mana cost and can also immediately make itself or another creature more powerful, but its proliferate ability requires a significant investment of mana, which is the main focus of my deliberation.
On one hand, the informant’s ability requires no mana, but triggers only during combat, whereas, on the other hand, the skydiver’s ability can be used at any time, but requires mana to use. Also, each of those creatures has redundancy with other cards in my deck; the informant has redundancy with Thrummingbird , Grateful Apparition , Sword of Truth and Justice , Kalonian Hydra , and Archangel of Thune in that each of those cards has a triggered ability that places counters on creatures. If I were to put the skydiver in the deck, it would have redundancy with Viral Drake , Contagion Clasp , Contagion Engine , Karn's Bastion , Shalai, Voice of Plenty , and Gavony Township in that each of those cards has an activated ability that places counters on creatures.
Actually, I could alternatively replace Abzan Falconer with Merfolk Skydiver , because, as nice as the falconer is, it does not really contribute to the overall theme of the deck and having another source of proliferation is better than giving all of my creatures flying, especially since a large number of creatures in this deck already have flying, and I have two other cards in this deck that can grant all of my creatures flying. What does everyone say about that?
2 weeks ago
DragonSliver09, I posted a link to the deck in the opening post of this thread.
bushido_man96, I actually have not used the deck sufficiently frequently to be able to provide detailed information about how it usually functions, but I shall say that I usually do very well with it; I do not win every game with it, but I rarely am in last place in any games with more than two players.
Also, I have multiple redundant cards in that deck: as I already mentioned, Thrummingbird , Grateful Apparition , and Guildpact Informant are redundant, but that group also includes Archangel of Thune and Sword of Truth and Justice in that they all have triggered abilities that put counters on my creatures. Viral Drake has redundancy with Contagion Clasp , Contagion Engine , Mikaeus, the Lunarch , Shalai, Voice of Plenty , and Gavony Township in that all of those cards have activated abilities that place counters on my creatures, so replacing, for example, Guildpact Informant with Merfolk Skydiver would be reducing the number of redundant cards in one group and increasing the number of redundant cards in the other group, which could probably be a thread of its own.
1 month ago
Hi firesparker, Infect is more difficult in Multiplayer Games. I played a Atraxa Build with Infect for 2 Mounths. Your biggest Problem are your Opponents and there know what you play.
I try to give your my suggestion.
- Try to play Blightsteel Colossus over some Cheat-in Cards like Show and Tell , Defense of the Heart or maybe Quicksilver Amulet .
Take more focus on Poliferate
Use dirty Cards like Tainted Strike for take out someone if an Opponents attacks with a Fattie.
Putrefax Awesome Dude, maybe play with Reanimate/Regroth/Eternal Wittness
Phyrexian Hydra Fattie
Master Biomancer push your Creatures
Tezzeret's Gambit Carddraw + Poliferate
Triumph of the Hordes Overrun
Contagion Engine Poliferate but high Cmc, depending on your Meta.
Evolution Sage Landdrops with benefits
Craterhoof Behemoth Value Finisher if you had this Budget.
Grafted Exoskeleton also good, but expensive (CMC)
Skithiryx, the Blight Dragon Must have.
Mostly important is your Manabase and Mana-Rocks.
You will play fast as possible. Cut Lands that enters tapped.
Play Atraxa just you can protect her. Abuse her Lifelink every Combat and cut Cards like Fog ...
Your opponents do not want to attack you if Atraxa is online -> Deathtouch.
Maybe you need more Carddraw, Topdeck-Control:
If you build more around +1/+1 Counters with Master Biomancer -> Herald of Secret Streams
BUT, i think your Build is also good with more focus on poliferate.
1 month ago
To make the game last against aggro strategies you could use Ratchet Bomb as your holy hand grenade (it can get rid of tokens the same turn you cast it, or creatures with converted mana cost 1, 2, 3, relatively fast), or else, you can use Sunscour , although I would put it in the sidedeck because you may play against decks wihtout cratures -thats why i prefer Ratchet Bomb -.
You can also use Runed Halo on yourself. It can prevent black cards with "sacrifice" mechanics, or prevent the damage of a creature full of auras, and help with repetitive red cards focused on life damage.
I recommend Angel of the Dire Hour , and make sure you have 4x Resplendent Angel , after all, they can decide the game all alone. You can also have more Shalai, Voice of Plenty if you think it is necessary, although Voice of All with deathtouch ir more elegant.
Adding an extra color you could also think to exchange all your artifacts for board wipe strategies like Akroma's Vengeance , Merciless Eviction along with the Brave the Elements strategy (to save your creatures). And maybe Profane Procession Flip, Kaya's Guile and Vindicate .
You could also find better lands to match this deck. You are only using "plains". I know it demands some researching, but you gonna have to do it sooner or later.
After this you could focus on a sidedeck against discard, blue counter, or something else. Like Luminarch Ascension , which is already there, and more cards related with the graveyard.
1 month ago
Now I've realized you have 73 cards. That's a lot of cards.
I agree with most of what Apollo_Paladin said. In addition to that I say:
Cut one Shalai, Voice of Plenty . She's really good but her effects are kinda redundant, even more so because you can't have two at the same time on the battlefield to protect each other.
Since you don't have lots of value engines that synergize with Segovian Angel , in my opinion this can be cut.
Also, I see that you've cut the Inkmoths. However, this is a really heavy deck. You can't run only 18 lands. I'd suggest 22 lands. Just add 4 more Plains .
While on the topic of lands, take Forbidding Watchtower out for reasons similar to Blinkmoth. You can replace it with New Benalia as you don't have too many cheap costed cards and it has nice value attached to it.
Shalai, Voice of Plenty occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
GW (Selesnya): 1.28%
All decks: 0.09%
All decks: 0.29%