Shalai, Voice of Plenty
Legendary Creature — Angel
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
|Have (6)||Obsolete , , abby315 , WillofForce , orzhov_is_relatively_okay819 , gildan_bladeborn|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Shalai, Voice of Plenty Discussion
1 week ago
KayneMarco i added Topple the Statue for card draw and single target removal based off of a few videos saying you should have x of each type of card. definitely not against keeping brave the sands in place of topple the statue. being new to commander i dont know how required having all the recommended ramp/removal/draw/board wipe is to have a successful game.
i feel like Magistrate's Scepter could be super useful but so could Swiftfoot Boots for protecting my commander or Shalai, Voice of Plenty if i get her out. just not sure what would be worth cutting for one of these
1 week ago
You cant play Shalai, Voice of Plenty, because she has green symbols in the ruletextz and has therefore a white and green coloridentity and therefore the commander has to be both colors in it.
1 month ago
DigitlViking glad you like the deck! With an appropriate SB for the meta I am sure you can get a few wins with this deck, and more importantly have a ton of fun.
Archangel of Thune is our biggest finisher and we tend to want one as soon as we can cast it. That said it's a 5 drop and it's not like we can't win without her so I don't think there will be much problem going to 3 to save a few bucks. Lyra Dawnbringer is the second best choice for a 5 drop IMO for this deck, and they do quite similar things, so it won't make much difference if you go 3 Thunes and 1 Lyra. And in the future you may want to upgrade once tryed and seen why Thune has an slight edge.
About Shalai, Voice of Plenty , I think she's amazing, you are always happy to see her in your hand. She protects us and our hand super well and combos neatly with Giver of Runes. You feel safe with her on board. The only reason I don't run a 4 of is because she is legendary. But she doesn't really advance our win plan, so I assume that if you cut one of them our plan doesn't really change or gets affected, it's just a bit easier to disrupt.
About other options, the other best angel 4 drops are Archangel of Tithes, Angel of Jubilation and Linvala, Keeper of Silence. I already explained their their individual pros and cons more in depth in previous comments so check those out. But basically those 3 (may depending on the deck) disrupt your oppenents plan. But to have a card that my or my not disrupt the oppenents plan I'll rather have one that ensures that our plan doesn't get f****d. After all we are in white, every card is relevant.
Card draw is a huge problem so I've been thinking lately about testing a 2 of Mask of Memory and my main candidates to go were actually an archangel and a Shalai so you might want to be the one who gives it a try and tell us all how it went. I think that with such a cheap both cast and specially equipping cost and so many flyers in our deck it has the chance of being pretty consistent.
1 month ago
Been following this deck for a minute now because Angels are probably my favorite tribe in Magic and this seems like a list that I could show up to FNM with and pull out a couple wins with.
I did want to ask since I am piecing this together if the 4th Archangel of Thune is something I should consider dropping a few bucks on as well as the 3rd Shalai, Voice of Plenty. The only thing I could even think to slot in is a Lyra Dawnbringer but I saw some comments that maybe that isn't the best choice. Are there any recommendations anyone has?
1 month ago
1 month ago
Pollenbright Wings is my favorite card in these colors. Suddenly I can give my biggest creature Flying and then I get a dozen blockers and/or attackers for next round. Absolutely stupid with Cathars' Crusade.
2 months ago
You have about 5 creatures that would benefit from a Heartstone, including your boss.
2 months ago
FisterMantastic I don't know your build (I'll be happy to check it out if you want to share it), but this works quite well for me overall as long as I have good sideboarding plan. Is not like I am winning everything but overall I win more than I lose and I rarely get "completely destroyed".
I don't really know what to tell you about vial either, It makes God's work for me as long as I play it T1 or T2. Like in every deck, makes wonders against control, ensures I stay on curve, ramps, allows instant speed blocks etc. but also allowing some shenanigans like activating Resplendent Angel on opponents turns, explosive instant speed blocks and attacks with Righteous Valkyrie or Archangel of Thune, using Shalai, Voice of Plenty as some kind of counter spell... So there is not a chance in the world I am cutting that in my build, but if you don't feel like it works for you, cut it out.
Once again, I don't know your list and your local meta so I might be wrong, but assuming both are similar to mine, I've tried Soul Warden in the past and it adds very little value overall. I feel like both Giver of Runes and in a lesser extent Speaker of the Heavens add much more. We don't really go very wide to activate her multiple times per turn, and there aren't many meta decks that really go wide other than maybe affinity (which is not really strong anyway) ATM so you are not getting that much value from the opponents either. As a creature is too weak, she can't even block 1/1s. Having a T1 play to support your T5 play is not the best idea either if she's so weak, because she's rarely going to survive to that point, and adds barely nothing while in play meanwhile. She for sure will net activate Thune from time to time, but it is going to be rare and not as explosive as you might think. The most positive thing about her is not Thune activation but that she gives another extra play that leads to T3 Resplendent Angel activation (Soul Warden into Bishop of Wings into resplendent) and that she makes it quicker to reach 27 life for righteous. This decks makes really good use of Thunes ability but it's not build around maximizing it. If you want something to push in a big way Thune's ability you might want to check Linden, the Steadfast Queen but at that point you'll rather be playing souls sisters with thune as a wincon than Angel tribal.
I've never tried Windbrisk Heights because I never felt like it was really good enough here. First and most important, it might be a me thing, but tapped lands are a huge no no in modern IMO, don't ever let them get near me, xD. Also with my build I don't really attack with 3 creatures that often, many times I don't do it in the whole game (and not because I had a bad game, I might have easily won) so I feel that it will be very inconsistent. I think it's like Emeria's Call Flip seems pretty good enough effect to take a small price to play the land, but in the end you get to use the "not land part" so rarely and of those times is so few of them decisive that any price on the land regardless of how small it is ends up not being worth it. Once again, it might not be true in your build, or even in mine because I haven't tried it and might be wrong, so if you try it let us know how it went!.
Good luck in the next FNM!