Shalai, Voice of Plenty
Legendary Creature — Angel
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
|Have (4)||, mcstevo , orzhov_is_relatively_okay819 , gildan_bladeborn|
|Want (2)||Spaghetti13 , SaulPoodman|
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|Commander / EDH||Legal|
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Shalai, Voice of Plenty Discussion
4 days ago
K0rt Thanks for the in depth suggestions. Yes, is actually working quite well in the new meta, there aren't that many combo decks around now, which are our main "weakness". The Anguished Unmaking vs Vindicate thing, as said before, there are no many Heliod, Sun-Crowned around lately, so yeah, they are pretty interchangeable depending on your local meta. Urza's Saga doesn't tend to be a big problem anyway.
I play Emeria's Call Flip in the mono white version. In tens if not hundreds of matches I think I casted it like 3 times, and it resolved 1. The thing is we rarely get to 7 lands, and when we do its against control, and by that point they always have counter spells because we have been casting our things with Aether Vial and Cavern of Souls . In the other hand I ended needing to pay 3 life for basically a plain many times. In mono white for sure put 1 in there. But in BW we have enough lands that hurt us. Archangel of Thune is a beast, she steals games out of nowhere. She's a huge finisher. Next to Righteous Valkyrie the reason we are able to win matches. She rarely ETBs and doesn't put at leas 2 +1/+1s on all our other stuff that can attack(if not 4+), that's huge immediate value. Yeah, if she's killed in that exact moment with the trigger on the stack you don't get it. But it happens like 1% of the time, and you can easily play around that playing her with vial or protecting her with Giver of Runes and Shalai, Voice of Plenty . I don't think Angel of Invention is even in the same league as her (in this deck at least).
I've tried Serra the Benevolent and is more or less the same thing as with Emeria's Call Flip seems great but it ends up adding nothing. the +2 is worthless, we don't tend to have a ton of creatures and our early ones don't have flying. The ultimate the very rare time I got to use it was always in a win more situation in which I had a ton of life anyway. She rarely was able to -3 more than once. Easily 9 out of 10 times (if not more) she ended up just being a 4cmc Serra Angel . And by that point the deck rather have other 4cmc angels that add more, and can be made uncountable with cavern or play at instant speed with vial.
About the side yeah, that is more adaptable to everyones local meta. This thing works super well in general against tribes, basically we excel against Aggro and midrange, do well enough against control and tend to be f*** against combo. So most tribes are easy wins, with the life gain they can't race us and we fly. Elves is for sure faster than us but not a lost game by any means, the thing is I don't she them that often. But if it is a common deck in your area I'll suggest to add 2 Settle the Wreckage , if not I wouldn't add a sideboard card just for a deck which is rare and not such a big threat. The hardest tribal decks are combo goblins and the new elemental deck (that can be brutal, not as a tribal deck, but as a deck in general). Non of them are an autolose by any means, but they ere the toughest ones. Stony Silence is a great card. I had Damping Matrix in the side before and I changed it for Linvala, Keeper of Silence . But in the new meta I am totally going back to Damping Matrix which is a bit of the best of two worlds between the silence and Linvala. Selfless Spirit is another great card, I've had it on the side but I don't seem to find many board wipes lately so I took it out. There is not much control in my area ATM. But another one that goes in and out depending on the meta. The control match up is not easy but it can be grinded up with the help of cavern and vial to cast our things and Giver and Shalai to save them from dying. Also don't over commit. Tends to be a 50-50. Thanks for the great suggestions!
1 week ago
cabal_patriarch I was going to go a bit in depth of why your suggestions don't really fit in this deck, but zapyourtumor gave you a really good answer, basically all your suggestions dilute too much the plan of the deck. I would only ad that I don't like multiple legendaries in a deck, that's why Shalai, Voice of Plenty is a x3. She used to be 2x but since is ability makes her the only possible objective she doesn't tend to stay around for long. Also combos with Giver of Runes making a nice look that essentially makes all my stuff untouchable. Plus she can be used as short of a counter spell with vial, which can be really handy even if you already have 1 in play and you have to sack it. Plus we want as many angel creatures in the deck as possible to trigger all our stuff.
I haven't tried Vault of the Archangel but I don't feel that it would make the cut. Not because of the card itself but because we can't afford more colorless lands because the Cavern of Souls are great, but all our creatures aren't angels plus the 4 instants... So essentially why have in a way already 8 colorless lands. I've tried Nykthos, Shrine to Nyx and Field of Ruin and those showed me that I can not afford more colorless/conditional colorless mana. Also I may be wrong, I don know without trying, but I think that my creatures are relatively to big to have death touch be really relevant, and already gain me enough life to make the life gain redundant. Flavorwise is amazing though, xD.
1 week ago
I'm usually not a huge fan of multiple copies of a legendary creature, you could potentially improve this deck by swapping in two Anointed Procession for your Shalai, Voice of Plenty or at least putting them in your sideboard, since this deck puts out a lot of tokens.
3 weeks ago
Shalai, Voice of Plenty deserves a spot here.
3 weeks ago
Have you hought about Shalai, Voice of Plenty at all?
1 month ago
Nice build, very creative. Damn, that was a lot to read through, haha.
My impression is that it doesn't have enough protection. The one card that I see in your maybe board for that which I like is Stonewood Invocation , since it doubles as a pump spell. But I would also like traditional protection cards like Heroic Intervention and Swiftfoot Boots (you wouldn't want Lightning Greaves , since they would prevent you from pumping Rafiq). Some other less standard protection cards might include Sylvan Safekeeper , Bastion Protector , Guardian Augmenter , and Shalai, Voice of Plenty . I would maybe pull from your mana-ramp to make room for at least a couple of these, since your mana curve is so low, and your pump spells are so cheap.
As for the disruption category, if it were my deck, I would do it differently. Blue and white have all of the best tax spells. It would take a novel to list them all, but for this deck I would include Ghostly Prison , Propaganda , Kataki, War's Wage , AEther Barrier and Norn's Annex , as well as artifacts like Crawlspace , Defense Grid , Damping Sphere ... this list could go on forever. And I like that you included Silent Arbiter , which makes me want to recommend using Dueling Grounds as well. Especially if you can fit in that Maze of Ith on your maybe board.
And finally, I'm confused by the inclusion of Green Sun's Zenith . What are you searching for with it? Your big pounder is in the command zone, not your library. Are you tutoring mana dorks with it? It doesn't seem entirely necessary. Maybe you can explain the reason to me that I'm not seeing. Frankly, I'd replace it with another land. You only have 32 of those.
Hope any of that helps. Cheers!
1 month ago
I originally had the same question about neglecting Ajani's Pridemate . However, since your answer to that was lack of enough life gain, then why use Felidar Sovereign ? I'd replace that with either some protection like Heroic Intervention or Shalai, Voice of Plenty , or maybe mass removal like Heliod's Intervention . Or just Cathars' Crusade as someone else mentioned, since that fits the name of the deck.