Shalai, Voice of Plenty
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Shalai, Voice of Plenty

Legendary Creature — Angel

Flying

You, planeswalkers you control, and other creatures you control have hexproof.

: Put a +1/+1 counter on each creature you control.

Noholdmine on Garth One Eyed Cheater

1 week ago

Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!

Je_Suis_Remy_U on Super 朋友

3 weeks ago

Thanks for the thoughts AscendedLandfalls. I will give those ideas some consideration. Certainly could use a little bit of counter spells and board wipes additionally. I did have Shalai, Voice of Plenty in here at some point, but she’s since been bumped.

wallisface on Merry Christmas, Mrs. Emrakul

3 weeks ago

From your current list i’d suggest ditching:

  • both Godsire and Meglonoth. They’re not needed now that you have a bunch of ways to spam out Emrakul.

  • all of the Druid of the Anima. You have enough mana dorks and this one is quite slow.

  • i’d go down to 21 lands. Your curve is super low now, and you have a good number of dorks, so this should be an ideal number. From that 21, i’d suggest running some plains so you can cast Vizier. I’d also suggest running a single copy of Gavony Township, to help you if the game goes long.

That gives you 10 free card slots, which i’d suggest adding in the following:

AscendedLandfalls on Super 朋友

4 weeks ago

Maybe considered something like Shalai, Voice of Plenty or Privileged Position to give protection to your stuff.

Add some counterspells and maybe Heroic Intervention

RAMP: 10-12 minimum CARD DRAW/ADVANTAGE: 8-10 REMOVAL: 9-10 minimum(7-8 single target, 2-3 boardwipes)

Davinoth on Chulane's Epic Adventure [ETB/Bounce EDH]

1 month ago

     AscendedLandfalls: Hadn't considered Jin-Gitaxias, Progress Tyrant for this deck, but it would be pretty slick with all the bounce spells!

     Wandering Archaic  Flip is a card that just goes everywhere haha, but this deck is very hard for me to change, and without having any synergies with the rest of the deck I can't justify it's inclusion.

     Kinnan, Bonder Prodigy is a card I've considered a few times, but I think if I decide to add a mana doubling effect it'll be for my lands to better combo with Peregrine Drake & Great Whale.

     Shalai, Voice of Plenty actually used to be in the deck, but I eventually cut it for Asceticism.. which in the end I cut for an additional counterspell lol. Shalai is really good though, it or Asceticism may yet make it back in.

     Thanks for the comment! =)

lhetrick13 on G/W +1/+1 counters exile

2 months ago

Drestlin - Well I am sorry to hear that. I have played against a handful of fairy decks and do agree they are challenging as many bounce creatures off the board or even take control of my creatures and combine that with the control aspect of to begin with and it can be frustrating. As almost every deck relies heavy on removal or discard I have played against many of those and usually can come out on top as long as something sticks to the board, as you mentioned in one of your past comments. Part of the reason I am experimenting with Shalai, Voice of Plenty is to help against burn/removal/discard/etc. heavy decks.

Without seeing the games or more detailed info, my only thought would be to slow the deck a bit by running some protection such as Heroic Intervention, Rebuff the Wicked, Silence, Mana Tithe, Emerge Unscathed, or Brave the Elements (but most your stuff is actually so likely not that helpful). Your ability to get your creatures pumped with counters would likely be slowed down but the chances that something would stick to the board would improve...That or time to bust out the big guns and run Vizier of Remedies + Devoted Druid!

lhetrick13 on G/W +1/+1 counters exile

2 months ago

Drestlin - One of the other cards I am experimenting with is adding in a copy or two of Shalai, Voice of Plenty. I find that many times some of the creatures I boost with the counters are great targets for removal and this sorta helps counter that. Right now I have only a single copy of her in my deck and I have played her a few times, usually only to have her removed instead of another creature, lol. Plus I like her ability to add a +1/+1 counter to all my creatures if I lack a hand or Gavony Township.

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