Legendary Artifact Creature — Human Wizard
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play cards from that player's hand this turn.
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|Commander / EDH||Legal|
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Latest Decks as Commander
Sen Triplets Discussion
1 month ago
Some of the most popular theft commanders are Sen Triplets , Merieke Ri Berit , Rubinia Soulsinger , Empress Galina , Yasova Dragonclaw , Brion Stoutarm , and Marchesa, the Black Rose . I would say that Marchesa is the strongest one, but if you want to do them all, a good option is Sisay, Weatherlight Captain . She can tutor them all out.
1 month ago
Also, I'd like to see a MDFC that puts one multicolored legendary creature into two sides which add up to the original cost. So Kunoros, Hound of Athreos would become two separate cards name Kunoros, one + or + , or like Nicol Bolas becoming + on each side. The point is that casting both sides adds up to the original casting cost exactly. Each side also must have at least one color (Unless there's a really cool way to justify colorless).
Alternatively, you can separate any of the Two character - one creature card cards. Those are Adrix and Nev, Twincasters , Anax and Cymede , Firesong and Sunspeaker , Gisa and Geralf , Kynaios and Tiro of Meletis , Mina and Denn, Wildborn , and Tibor and Lumia . Also, I don't like Sen Triplets , Shattergang Brothers , or any Trostani for this, as three characters don't divide how I'd like, really.
Rin and Seri, Inseparable are INSEPARABLE!
1 month ago
If you're playing a very heavy control theme in commander your win condition is going to probably be a game lock. There are a few different kinds of those. Hard locks will literally stop your opponents from being able to play the game at all. You accomplish this by setting up a situation where they can't cast spells, they can't untap, or they can't generate mana. Soft locks are where you severely diminish an opponents ability to play the game. This is often done by forcing your opponents to discard all of their cards.
The hard locks I would suggest with this are the Karn lock and the Knowledge Pool lock. The Karn lock is very specifically Karn, the Great Creator + Mycosynth Lattice . Your opponents can't activate any abilities of permanents on the battlefield. This means that opponents can't tap anything for mana. The cards are also useful to you individually because Karn, the Great Creator stops opponents from using mana rocks and Mycosynth Lattice helps you cast opponent's spells by allowing you to spend your mana as though it were any color.
The Knowledge Pool lock has only one required card. Knowledge Pool exiles every spell that any player casts from their hand. Players can then cast a spell from the previously exiled cards. This means that a player must cast two spells for anything to resolve. Rule of Law prevents casting any spell after the first spell. Effectively this means to no one can play spells from their hands. But you can cast cards from other players hands if you have Sen Triplets out. This is also true for Arcane Laboratory , Eidolon of Rhetoric , Archon of Emeria , Drannith Magistrate , Teferi, Time Raveler and Ethersworn Canonist to an extent. All of those cards, are also things you use to limit the amount of actions other players can take as a part of your control strategy.
The soft locks all involve preventing players from drawing cards. Narset, Parter of Veils , Hullbreacher , Alms Collector , and Notion Thief . All of these prevent opponents from drawing cards to some extent, which benefits your control plan. The lock is formed when you have one of those pieces out and you cast a spell like Windfall , which makes everyone discard their hand and draw new cards. But they can't, so only you draw new cards. Cards like Windfall are also very strong as they allow you to refill your hand. Similar cards are Echo of Eons , Day's Undoing , Jace's Archivist , Time Reversal , Commit / Memory (Probably pick two or three, not all of them).
You could also use the Laboratory Maniac combos as a win condition, since you are in the right colors for it. It's probably the most common win condition in high powered competitive decks. The way it works is you draw through your entire deck while Laboratory Maniac or Jace, Wielder of Mysteries are on the board then you attempt to draw a card and you win. Similarly, you can draw through your entire deck and then play Thassa's Oracle . The ways you "draw" through your deck are either Tainted Pact , Demonic Consultation , or Doomsday . Because they are common competitive win conditions, some of those pieces are expensive.
Allow me to advise you on getting to these win conditions though. You can tutor for these pieces with Vampiric Tutor , Enlightened Tutor , Demonic Tutor , or similar cards; but you probably would rather draw into them because that also gets you your control cards. Two cards that are surprisingly good for this are Ad Nauseam and Peer into the Abyss . You have to keep the mana cost of spells very low for Ad Nauseam, but it's worth it especially because it was reprinted recently and is only a few dollars I think.
2 months ago
2 months ago
Don't forget Karn, the Great Creator :P
2 months ago
She's fine in the 99, as an effect that's powerful when you get it, but not present in every game you play. Just like Sen Triplets or Vorinclex, Voice of Hunger , you're asking to be dealt with, to be arch enemy, when you put Tergrid, God of Fright Flip in the command zone.
I'm including her in my Rankle, Master of Pranks deck in the 99. The synergy is amazing when you combine them, and by itself, Rankle seems a lot more fair than Tergrid, looming from the command zone.
3 months ago
I personally don't like kenrith as the commander for any deck. He is very good, very useful, and is a top tier cEDH commander even... just super boring.
5 options I see for you other than kenny:
The First Sliver cascade allows you to cast the spell you find and it never sees your hand. Im not suggesting make a sliver tribal deck, you can add just a couple utility slivers or changelings like Realmwalker or Harmonic Sliver that are handy without tfs, but can trigger the cascade every once in a while.
Sisay, Weatherlight Captain her ability doesn't directly allow you to cast from out of hand, but it can be used to get things that allow you to cast from out of hand such as God-Eternal Kefnet or Grenzo, Havoc Raiser or... well any of the other 4 commander options I'm suggesting. She is probably the best way for you to play triplets
Elsha of the Infinite this isn't 5c, but I think she would be my go to for this build. Jeskai seems the most needed for the theme and she does exactly what you want. Sensei's Divining Top gets stupid good with elsha.
Sen Triplets I have issues with triplets, but they fit the bill like you said and would be viable for the deck despite being 3 color. People just seem to get overzealous against triplets decks and triplets have to make it around the table which often they dont.
I would play any of these before kenrith if you aren't playing cEDH (or a group hug deck I guess). They will be far more flavorful and they will do the thing your deck wants to.