Sen Triplets

Sen Triplets

Legendary Artifact Creature — Human Wizard

At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play cards from that player's hand this turn.

Sen Triplets Discussion

carpecanum on Pillow Fight

2 weeks ago

A little off theme but Sen Triplets counts as an artifact for getting a 1/1 faerie and you can steal threats from opponents hands and they can't cast on your turn.

Eye of Singularity is hilarious with Faerie Artisans

Coward_Token on Adventures in the Forgotten Realms …

1 month ago

Cave of the Frost Dragon & Icingdeath: I get that this is connected to Drizzt and that they literally wanted to make a "White Dragon" a white Dragon, but it's awkward that a white card, of all color identities, is used to represent a Chaotic Evil entity. (I lack hardcore D&D history knowledge, but surely there must be a suitably iconic Black or Red Dragon around, right?)

Treasure Chest: I'm not a fan of this much randomness (enjoy spending 3+4 mana for nothing!), but I guess if you build your deck such that you're okay with either the Treasures or the card draw it's reliable enough.

Circle of Dreams Druid: IMO appropriately costed Cradle on legs, although TBH I wish it wasn't an Elf.

Flameskull: Neat design space, could easily see this getting a semi-functional reprint as a Phoenix

Xanathar: as a commander, Sen Triplets is cheaper and gives access to another color, but at least you don't have to much around with Chromatic Lantern

Minion of the Mighty: Tiny Dragon-only Kaalia , neat!

Hive of the Eye Tyrant: nothing too exciting (it Disintegrates dead bodies I guess?) but I like the negative space in the art

Tarrasque: Kinda wish this was in the Commander product so it could really be pushed, but w/e. Also, plain "Beast" feels like more appropriate typing.

You See a Guard Approach: The art makes the Guard in question seem incredibly nearsighted.

carpecanum on Vega, the Watcher (v1.1)

1 month ago

Lol. I just realized I need this in my Sen Triplets deck.

Your boss has flying so a Spellbinder would be easy to use

SuckassBolas on CopyCat

2 months ago

I love your deck! I have kinda a similar one, but with Sen Triplets at the helm. Maybe you want to consider it? I'll link my list: How to lose your friends

Lanzo493 on copy amd theft cpmmander ideas

4 months ago

Some of the most popular theft commanders are Sen Triplets , Merieke Ri Berit , Rubinia Soulsinger , Empress Galina , Yasova Dragonclaw , Brion Stoutarm , and Marchesa, the Black Rose . I would say that Marchesa is the strongest one, but if you want to do them all, a good option is Sisay, Weatherlight Captain . She can tutor them all out.

rdean14 on Card creation challenge

4 months ago

standard meta

Also, I'd like to see a MDFC that puts one multicolored legendary creature into two sides which add up to the original cost. So Kunoros, Hound of Athreos would become two separate cards name Kunoros, one + or + , or like Nicol Bolas becoming + on each side. The point is that casting both sides adds up to the original casting cost exactly. Each side also must have at least one color (Unless there's a really cool way to justify colorless).

Alternatively, you can separate any of the Two character - one creature card cards. Those are Adrix and Nev, Twincasters , Anax and Cymede , Firesong and Sunspeaker , Gisa and Geralf , Kynaios and Tiro of Meletis , Mina and Denn, Wildborn , and Tibor and Lumia . Also, I don't like Sen Triplets , Shattergang Brothers , or any Trostani for this, as three characters don't divide how I'd like, really.

Rin and Seri, Inseparable are INSEPARABLE!

iplayBANJO on Prototype Control

4 months ago

If you're playing a very heavy control theme in commander your win condition is going to probably be a game lock. There are a few different kinds of those. Hard locks will literally stop your opponents from being able to play the game at all. You accomplish this by setting up a situation where they can't cast spells, they can't untap, or they can't generate mana. Soft locks are where you severely diminish an opponents ability to play the game. This is often done by forcing your opponents to discard all of their cards.

The hard locks I would suggest with this are the Karn lock and the Knowledge Pool lock. The Karn lock is very specifically Karn, the Great Creator + Mycosynth Lattice . Your opponents can't activate any abilities of permanents on the battlefield. This means that opponents can't tap anything for mana. The cards are also useful to you individually because Karn, the Great Creator stops opponents from using mana rocks and Mycosynth Lattice helps you cast opponent's spells by allowing you to spend your mana as though it were any color.

The Knowledge Pool lock has only one required card. Knowledge Pool exiles every spell that any player casts from their hand. Players can then cast a spell from the previously exiled cards. This means that a player must cast two spells for anything to resolve. Rule of Law prevents casting any spell after the first spell. Effectively this means to no one can play spells from their hands. But you can cast cards from other players hands if you have Sen Triplets out. This is also true for Arcane Laboratory , Eidolon of Rhetoric , Archon of Emeria , Drannith Magistrate , Teferi, Time Raveler and Ethersworn Canonist to an extent. All of those cards, are also things you use to limit the amount of actions other players can take as a part of your control strategy.

The soft locks all involve preventing players from drawing cards. Narset, Parter of Veils , Hullbreacher , Alms Collector , and Notion Thief . All of these prevent opponents from drawing cards to some extent, which benefits your control plan. The lock is formed when you have one of those pieces out and you cast a spell like Windfall , which makes everyone discard their hand and draw new cards. But they can't, so only you draw new cards. Cards like Windfall are also very strong as they allow you to refill your hand. Similar cards are Echo of Eons , Day's Undoing , Jace's Archivist , Time Reversal , Commit / Memory (Probably pick two or three, not all of them).

You could also use the Laboratory Maniac combos as a win condition, since you are in the right colors for it. It's probably the most common win condition in high powered competitive decks. The way it works is you draw through your entire deck while Laboratory Maniac or Jace, Wielder of Mysteries are on the board then you attempt to draw a card and you win. Similarly, you can draw through your entire deck and then play Thassa's Oracle . The ways you "draw" through your deck are either Tainted Pact , Demonic Consultation , or Doomsday . Because they are common competitive win conditions, some of those pieces are expensive.

Allow me to advise you on getting to these win conditions though. You can tutor for these pieces with Vampiric Tutor , Enlightened Tutor , Demonic Tutor , or similar cards; but you probably would rather draw into them because that also gets you your control cards. Two cards that are surprisingly good for this are Ad Nauseam and Peer into the Abyss . You have to keep the mana cost of spells very low for Ad Nauseam, but it's worth it especially because it was reprinted recently and is only a few dollars I think.

seshiro_of_the_orochi on Other Good Foretell Commanders

5 months ago

If you're planning to include Cosmos Charger , Sen Triplets could be an option.

Load more