Sen Triplets

Sen Triplets

Legendary Artifact Creature — Human Wizard

At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play cards from that player's hand this turn.

Sen Triplets Discussion

Lanzo493 on Paths of Pain Commander

2 weeks ago

When I think of Nagato, the card that comes to mind is K'rrik, Son of Yawgmoth since he uses his life as a means for power. Reminds me of Nagato and how messed up his body ends up being. But being mono black wouldn't let you represent his other abilities effectively. I would use Jodah, Archmage Eternal since he has that "I can do anything" feel that Nagato has with all of his insane abilities.

As far as the attractive and repulsive forcers are concerned, I think of Kira, Great Glass-Spinner, Erayo, Soratami Ascendant  Flip Mass Manipulation, Perplexing Chimera, etc.

The summoning Pain can be represented by Tooth and Nail, Genesis Wave, and the like.

Absorbing chakra sounds like Mana Drain, Draining Whelk, Plasm Capture, and Spell Swindle.

Mind's Dilation could work for reading a person's mind. There's also Sen Triplets.

Living Death, Necromantic Selection, Ruinous Ultimatum, Eerie Ultimatum, and many other cards can represent his control over life and death.

Ilvise on "At the beginning of your upkeep" Tribal

3 weeks ago

SirHipHopHippo congrats!! This deck becomes my favorite one! I love how it works and how it plays... Nobody cares for you until you start triggering 6/7 card each turn and your board start populates like none in the match! Incredibile! Thank you very much for sharing! Super Funny! That's why I'm always look for new card to add and try, and my last choice after Xanathar, Guild Kingpin is Sen Triplets. But this time I really don't know who will be cutter out for these ladies! I'll keep you update as soon as I can try it

Thanks again and enjoy

NV_1980 on Sen Triplets Your Hand Is Mine

2 months ago

Hi,

I'm curious; does Sen Triplets's ability to cast spells from an opponent's hand sufficiently cover the deck's own lack of draw abilities? I personally have my doubts, but I've never played it so ... :)

In that sense, I feel like adding cards that would enable a bit more draw (like Esper Sentinel, Mystic Remora, Rhystic Study, Phyrexian Arena, etc.) would really benefit your speed and add some redundancy; especially useful when someone succeeds at stealing/disabling Triplets.

Kind regards,

NV_1980

TypicalTimmy on Secret Lair: Stranger Things

3 months ago

I think Jim giving card draw to Boros, who wants to go wide and attack often is a wonderful thing. And since it appears to be a Clue token for each attacking nontoken creature, that can get out of hand (holy crap, pun totally unintended!!) really quickly!

Dustin actually partners really well with Jim, as he can then use his to pay for the to sacrifice a Clue to draw a card. So that actually works beautifully.

Eleven is definitely powerful, and also partners with Jim as Jim can ensure to flood your hand. This also gives access to decks which are extremely potent. Then, because her second half of her attack trigger is 11 or more cards in hand, you can almost certainly always cast something for free on your 2nd main phase.

Lucas seems like trash. I'm sure there are decks that can use him, but Goading is a hit-or-miss ability unless you build heavily into it. Unfortunately the feels more like a setback for his strategy.

Max seems fine, although I am generally opposed to the "second spell, do X" thing. It feels extremely limiting. It's a good value engine, but after your 2nd spell in the turn she basically does nothing.

Mike and Jim would be a massively powerful pair in Naya, because Jim can fill your hand, then you can return something that died due to blockers or removal spells / abilities. So Mike / Jim feel like a solid partner combo for casual players, with Jim and Eleven more for competitive ones. Though there are better competitive partners in general. But in this vacuum, Jim and Eleven seem the best - in my opinion.

I am generally against giving opponents value, so I am disregarding Will entirely. I understand there are players who like that sort of thing, but it's not for me; I'm simply not into giving my opponents free resources.

Mind Flayer seems ultra powerful in the right deck. I'd rather see it ran in the +99 than as the Commander, as 7mv on top of a rather restrictive ability is difficult to justify. Would be lovely to run in Sen Triplets.


Given my thoughts and justifications, I'd feel confident in saying Jim is easily the most powerful in the group, though I understand that other players have their own opinions.

I simply think giving Boros a very powerful draw engine, on top of caring for caring for artifacts is wonderful.

shwanerz88 on Zedruu, If I Can't Have Your Things, Take Mine

3 months ago

YourNeighborhoodGhost Bucknard's is actually on my list to add to this deck just haven't gotten back around to this one yet. Sphinx Ambassador is an interesting inclusion that I hadn't thought of. I think I would really like it in my Sen Triplets Deck

Mana_Mythic_Legendary on Pursuing Perfection, Part 7: Dimir …

3 months ago

Ah, Dimir. Blue-black is where you come to turn an opponent’s soul these exact colors, sidestepping their defenses in order to slip a scalpel right in their feels. Combining the thematic terror of black with all the manipulations of blue, if you think about it, is one of the most disturbing, creepy tactics in magic. Forget psychological warfare: blue-black is about marinating the psyche of your opponent in anxiety, slow-roasting it over the fires of depression, lathering it in the sauce of their own inadequacy, and finally feeding them their own deliciously barbecued will to live. Think I'm exaggerating? Consider these titles. Glimpse the Unthinkable. Ashiok, Nightmare Weaver. Freaking Brainbite!!!

If you think this comes from a place of dislike, think again. I have a deep affection for this nasty little mix. Making opponents flip their collective gourds in a sporting way makes me very, very happy. Today, we’ll be going over three primary themes of commanders who embody Dimir chicanery: Mill, Rogues, and Theft. As always, please bear in mind the point isn’t to discuss the competitive but rather to celebrate the thematic.

Mill

The magic equivalent of memory loss, mill suffers in commander: eating through 99 cards is a tall order, and opponents with an original eldrazi titan somewhere in there may well fetch you the worst insult of all and ignore you. There are ways around that, of course, but this is an inarguably uphill climb. Which, of course, makes for a delightful challenge the Dimir will gleefully help you meet. Just ask Nemesis of Reason. It’s very, very hard to protect one’s library, and there’s something truly horrible in watching all your goodies piff away without even hitting your hand.

Oona, Queen of the Fae

If you’ve read this series through, you might remember that my oldest deck is mono-green. It’ll be no surprise to you, then, that when I was learning commander I lived in abject horror of Oona. Anyone running a mono-colored deck is going to feel targeted by this hideously nasty commander. Do you even need a strategy to play her, beyond ramp? Honestly, she rather plays herself: even outside her chosen prey, “Exile X” on a stick is very, very spicy, and when you’ve got your chosen prey they may well scoop when you play Kindred Discovery. Remember those eldrazi? Screw those eldrazi.

The Scarab God

Hail the mighty poo beetle. No, it doesn’t actively mill, but HOLY BALLS OF ROLLING SHIT does it reward milling! There is a fine, fine pool of zombies in dimir colors, and when that palls you can make your own. I’ve never seen this played, but to be honest I don’t want to, especially since the mighty poo beetle will always be five mana… maybe I want to see this played. By me. Scry X? Bleed X? Army of the Damned, anyone?

Szadek, Lord of Secrets

Now this is general damage. This is also, in my opinion, a genuinely bad idea for those who aim for winning rather than fun. Seven mana for a 5/5 flyer who doesn’t actually do damage to opponents? Less than competitive, shall we say, but certainly neat and themey. Stuff like Dauthi Voidwalker or Leyline of the Void do nothing to undermine Szadek’s growing spree, and embiggening this already self-embiggening boi could make for a very, very scary board presence. And seeing this work, making this work, would be undeniably fun.

Rogues

I say ‘rogues’ not as the creature type, but as the overall concept of sneaky sneaks sneaking off to perpetrate sneakiness. See Rogue Class or Dimir Cutpurse and you’ll get where I’m coming from. Dimir is the guild of spies and intrigue, so it’s no surprise that blue-black rewards the “Doink! Nyuk-nyuk-nyuk” playstyle. If your passion drives you toward little bodies that pilfer, plunder, or otherwise profit on the swing, look no further.

Zareth San, the Trickster

Zareth is an odd choice to be commander. He functionally has Ninjutsu, but unlike a certain upcoming favorite has no provision for command zones. If you like thinking around corners, there is actually a fair bit of support to be found. Run an aura theme, for instance, and stick Necromancer's Magemark on a spare dude. Or Phantom Wings on the man himself. Zareth will reward you, and as for the second half of his text, it’s a doozy. Mill/kill your opponent’s stuff, then steal it. Good times.

Anwon, the Ruin Thief

This is a heavily themed card, combining tribal, milling, and draw elements in a nice little vampiric package. Not quite the unpleasant beast that the original Anowon is, but still nice. Be sure to include Notorious Throng.

Lazav, the Multifarious

Instead of a profitable army of petty thugs, you may prefer just the one guy. For actual command damage, Szadek’s replacement has an inarguably better grasp of the job. Mill yourself. You know you can. Clone yourself an unblockable midget, then switch into a Phyrexian Dreadnought (or something similarly large but more affordable) before you tag them. This guy is an absurdly versatile toolkit. Just avoid jerks with Lignify. Hehehe…

Theft

We’ve talked thieves, now let’s talk actual yoink. Blue and black are the only colors with access to consistent, long-term swipage, and combining them inevitably brings you to a natural conclusion: why make a plan when you can steal someone else’s?

Dragonlord Silumgar

Keiga, the Tide Star called. She’s pressing charges on the grounds of copyright infringement. Dragon? Check. Six mana? Check. Theft? Big ol’ check. When combined with blink and a sac outlet, this big and greedy cheese can steal an army. And, if you do this to a super-friends player, maybe lose you a friendship.

Wrexial, the Risen Deep
This guy’s just neat, especially if there’s some cocky twit in your local meta who likes taking extra turns. Mill him a bit, then tag him. He’ll stop that right quick. Bonus points if you get somebody to make a custom version of this guy as a certain cosmic entity. Ph'nglui mglw'nafh, Cthulhu R'lyeh wgah'nagl fhtagn.

Xanathar, Guild Kingpin

Do you like Sen Triplets, but not artifacts, white, or being thrown out of playgroups? Xanathar doesn’t pilfer hands, but libraries are fair game. The utility of certain tutors is suddenly very, very much in the eye of the beholder (sorry, I had to). Run stuff like Thoughtpicker Witch, Painful Memories, or Sealed Fate, and enjoy your monopoly on topdecks… I kind of want this one too.

And, for my personal favorite...

Yuriko, the Tiger’s Shadow

My darling, dearest Yuriko. Readers know my love for Kamigawa, so imagine my roaring delight when this beauty was released. There are 346 rogues currently in print. There are only 22 ninjas, and not all of them are good, but even the piddliest ninja becomes horrifying when Yuriko is out (and thanks to ninjutsu, she’s ALWAYS out). There’s a weird imbalance encouraged here: lots of inexpensive bodies digging for absurdly expensive spells. At the worst, you draw some cards. At absolute best, you smack the table for eleven damage by revealing Temporal Trespass… which you then cast for three mana, you magnificent bastard.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Rakdos!

Prior Articles:

Green, with links to the other mono-colors

Azorius

carpecanum on Sen triplets

5 months ago

One REALLY annoying thing you can do with Sen Triplets is steal LANDS. Especially really fancy lands with special abilities. Boomerang, Capsize, Churning Eddy, Reality Strobe, Tradewind Rider and Eye of Nowhere. (I see you already have two of those in the deck)

Vega, the Watcher is decent card draw

Azor's Gateway  Flip once allowed my son to play every card in the hand of a guy playing Slivers.

Is Realmwright only there to fix mana? I thing you could do better with another Manalith clone like Spinning Wheel, Mana Geode etc. Maybe trade out a couple lands for Transguild Promenade and Rupture Spire.

carpecanum on Pillow Fight

6 months ago

A little off theme but Sen Triplets counts as an artifact for getting a 1/1 faerie and you can steal threats from opponents hands and they can't cast on your turn.

Eye of Singularity is hilarious with Faerie Artisans

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