Etali, Primal Storm

Etali, Primal Storm

Creature — Dinosaur

Whenever this attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.

Etali, Primal Storm Discussion

twechsler on Insane ramp idea - please help

2 days ago

Etali, Primal Storm is definitely a card I have my eye on. I must have forgotten to add it to the sideboard but its not only legendary but also costs 6 mana. Another card I thought of is Staff of Domination . Please tell me I'm not wrong but with a forest with 2 Overgrowth or whatever else to equal 5 mana, an Arbor Elf and the staff equals infinite mana??? All I would need is one of the non tap activated abilities like heroes bane, rhonas, nylea's, or omnath to be able to either give a creature infinite power and toughness with trample or just draw the whole deck and swing for infinity. Im not sure if this actually works or if this is legal to do (one thing for sure is my friends would never play again), but if this is how it works this really shouldn't be a 3 dollar card.

TheVectornaut on Insane ramp idea - please help

2 days ago

Elvish Piper and/or Quicksilver Amulet are very strong in casual ramp builds running a lot of large creatures. Assuming they resolve, they also let your other creatures slip past countermagic without needing other silver bullet cards. Ruric Thar, the Unbowed is certainly a decent way to punish noncreature decks if there are enough of those around. Akroma, Angel of Fury feels almost too narrow to me but she's certainly not bad. The first creature that comes to my mind for such a slot is Etali, Primal Storm . It's relatively cheap, can cascade into other threats, and is particularly spicy in multiplayer games.

In my deck at least, Planar Portal is almost exclusively used to fetch the single copy of Primal Surge or a safety Vexing Shusher if I'm suspicious of rogue counterspells. However, I don't play against nearly as much countermagic as you seem to, so I wouldn't count on a 6-drop artifact with a game-ending activated ability resolving in the first place. Something cheaper like Eldritch Evolution or a delirium Traverse the Ulvenwald would be easier to resolve, at least in theory. Or, you could just run more copies of the cards you want to tutor so that you naturally draw them instead. Building a toolbox may allow more options but it can be less consistent than a more traditional approach. Speaking of toolbox cards, Klothys, God of Destiny falls in that category here. She's quite strong in a midrange shell but doesn't offer much that would help in ramp (unless your table is running a lot of fetchlands). The graveyard exile would mostly be valuable as tech against decks making use of their yard for shenanigans and I'd only want her in those matchups.

multimedia on Kalamax Kopy

2 weeks ago

Hey, you've started to upgrade the precon, but haven't done much yet. Nice upgrades of Narset's Reversal, Ral Storm Conduit, Shark Typhoon and Cyclonic Rift. Your deck doesn't have a Commander yet since Kalamax is in the main deck 99. To fix this, in the editor add the CMDR tag at the end of the Kalamax, the Stormshire text.

Kalamax, the Stormshire *CMDR*

What's your budget for upgrading the manabase? I ask because you essentially have the from the box manabase of the precon minus a few Forests. $20 would give you a decent upgrade; $40 a much better upgrade. Adding more dual lands that will ETB untapped will speed up gameplay.

Some areas to consider further upgrading on a budget:

Some cards to consider cutting:

The biggest change these cuts would make is reducing the mana curve. Cutting many higher mana cost cards for lower mana cost ones will help gameplay. More instants and less creatures will give you more with Kalamax.

If interested I offer more advice. Good luck with your deck.

multimedia on First Dino deck :o

1 month ago

Hey, good start on a low budget.

Sol Ring , Arcane Signet and Command Tower are three staples cards for Commander. Dinos and Gishath can benefit from ramp since Gishath is 8 mana and the better Dinos are also high CMC. Ramp can come from mana rocks such as Sol Ring, but you're playing green thus you also have access to lots of other ramp options (land ramp spells, mana dorks, land auras). Land ramp spells can search for and put a dual land or basic land onto the battlefield. Mana dorks are creatures who can tap for mana and land auras are enchantments that can enchant a land to tap that land for more mana then you can normally make.


Some budget Dinos to consider adding:

Creature tutors, repeatable draw sources and other ways to cheat Dinos onto the battlefield are all helpful effects to have.

If you would like I offer more advice. Good luck with your deck.

plakjekaas on Pattern of deck Pool?

1 month ago

My decks tend to have a pattern of meiosis. I started out building a few two-color decks, but in time, I ended up splitting the colors, each half of the deck growing out to their individual outspoken parts.

What started as a Mina and Denn, Wildborn landfall deck, became on one hand a mono green landfall deck with Rhonas the Indomitable in charge, which very recently changed into Omnath, Locus of Mana big green ramp. On the other hand, the red half melded into Etali, Primal Storm big red, big burn deck, that's now helmed by Kumano, Master Yamabushi .

My Athreos, God of Passage aristocrats deck split into Rankle, Master of Pranks and Heliod, God of the Sun the same way, and my The Locust God deck split into Neheb, Dreadhorde Champion and a mono blue deck, now led by Naru Meha, Master Wizard .

Out of the 13 decks I currently have, 8 of them are monocolored and one of them is colorless. The multicolored decks that remain, are held together by synergies that demand more than one, like Boros equipments ( Akiri, Line-Slinger + Arden, Intrepid Archaeologist ) , Jund Sacrifice ( Vaevictis Asmadi, the Dire ), Temur Landfall Omnath, Locus of the Roil and 5C Shrines (Golos, by lack of inspiration). But now that I have two different Omnath decks, I have an itch to build the other two Omnaths as well. That's pretty much how my patterns keep changing, a new line connecting current decks usually leads to inspiration to build the next.

I do notice my developed preference for monocolored decks, but I don't feel hindered by this way of thinking. I like leaning into it, finding cool ways within the limits of the color, to make the decks suprising anyway, to make them as interesting as can be for me to play.

Romer on Riku's Replicants

2 months ago

Hey Forceofnature1, thanks for the positive feedback!

Yep, I've played this deck many times over the past decade. It was my first commander deck, way back in 2011, and I've continued updating it over time. Riku's definitely a target when he comes out but there are so many other sources of replication that I can often still be a threat with big board presence without him.

Hmm, I'm not super into chaos playstyles myself but if you were looking to go in that direction I'm thinking you'd want things that let you cast spells for free so you could save your mana to copy those spells or copy the creatures as they enter the battlefield. Things like:

You could also look at things that have this effort for all players, banking on your ability to create additional copies of spells, letting you pull ahead of other players in value:

Trying to think of other chaotic effects - maybe Genesis Ultimatum ? You could copy the Ultimatum itself, plus any creatures that ETB from it you could make copies of, too.

You mentioned reworking your Riku deck with Sakashima at the helm - did it become mono-blue or did you use the new Sakashima partnered with someone green/red?

Sultai_Sir on Momo: Twice the horns, twice the fun

4 months ago

Hey man, love the deck! The alternate art for Moraug is sick. Here are a couple of suggestions:

  • Etali, Primal Storm: What's better then playing your deck? Playing your opponent's decks. This card is ridiculous value, and super fun, too.
  • Sunbird's Invocation: Are you noticing a theme? I love free, random value, and no card does it better then this. It often gets you 4-5 cards on the field for 6 mana, which is an amazing rate.
  • Dockside Extortionist: Where is this???? It's hands down, the best red ramp spell you'll ever want or need. This deck needs more ramp to power out your bois, and this is the best of the bunch.

Well, hope this helps, and as always, Happy Tapping!

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