Etali, Primal Storm

Etali, Primal Storm

Creature — Dinosaur

Whenever this attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Etali, Primal Storm Discussion

seshiro_of_the_orochi on Alena // Halana (Gruulfriends Forever)

1 day ago

This is very cool. I'm an absolute Timmy at heart, and I've wanted to play Al and Hal for a while, but couldn't acquire them yet.

Some cards I love in the two most timmy decks of mine are the following:

Goreclaw, Terror of Qal Sisma , God-Eternal Rhonas and Myojin of Life's Web in green.

Moraug, Fury of Akoum , Etali, Primal Storm and Terror of the Peaks .

Finally, Zilortha, Strength Incarnate is pretty cool.

Coward_Token on Adventures in the Forgotten Realms …

2 weeks ago

Sword of Hours: Sigh. Pretty good for e.g. Skullbriar, the Walking Grave . I have to say I'm not fond of this kind of randomness on decent cards and it makes me wish these two products were silver-bordered.

Ride the Avalanche: Nothing super special but I'm curious about the cool flavor; is it referencing something in D&D in particular?

Cattie-Brie: As much of a callback it is to e.g. Hankyu and Brigid, Hero of Kinsbaile , I don't see the removal ability being used much except in emergencies or as a response to removal. Anyway, a cheap white+ commander that basically generates a Golem-Skin Gauntlets each turn isn't bad, tho she suffers for lack of innate evasion.

Belt of Giant Strength: Neat design that the Equip cost isn't reduced by just base power, giving it Voltron synergy

Winged Boots: compare Wings of Hubris

Robe of the Stars: Yesss, more phasing.

Mantle of the Ancients: A more focused Replenish . It's good to see that Aura voltron in particular is getting more love, I feel it's been largely overshadowed by Equipment.

Holy Avenger: See above. It's white ramp too. And yes, each double strike will trigger it, and yes, the second strike will benefit from the first Aura you cheated in.

Fey Steed: Meh. You can do better if you want indestructible voltron I think, and Shapers' Sanctuary makes it kind of insulting as an attempt at mono-white draw.

Storvald: Probably should take a peek at e.g. Octavia, Living Thesis and Volrath, the Shapestealer decklists; low-power creatures with scaling abilities like Cold-Eyed Selkie and Blighted Agent seems like the way to go. Note that he can target himself with the 7/7 ability in case you don't want to touch anything else for whatever reason.

Bucknard's Everfull Purse: See Sword of Hours, tho this is at least held back by being somewhat opponent-dependent (can't pass it back and forth either). With dice support, you could cast & activate it on the same turn and get 4 treasures for profit.

Hurl Trough Hell: Neat design but kinda overcosted as far as removal go (lol, Gilded Drake ). Correct me if I'm wrong, but since a replacement effect is involved and it doesn't explicitly say "from exile" in the second sentence, you can cast commanders from the command zone with this, right?

Fevered Suspicion: Two guaranteed opponent-only Etali, Primal Storm for eight is kinda meh tbh. I'm glad they made a reference to Beholders being paranoid maniacs tho.

Bag of Devouring: You know the drill by now.

Wild-Magic Sorcerer: Yay, more impulsive draw support! Does my tolerance of cascade over dice make me biased? Maybe.

Share the Spoils: Well. Certainly chaotic but at least it's appropriately costed, and in the right deck.

Lorcan: This is a Demon and you can't tell me otherwise! Anyway, kinda high cost for something that's kind of stuational and potentially very self-harming, but casting this followed by killing board wipe seems fun. Hope you got life gain! No commander stealing here tho. I also like the flavor of someone getting their life saved in return of servitude.

Hellish Rebuke: idk why the templating needs to give out abilities, could have just said

Whenever a permanent an opponent controls deals damage to you, its controller sacrifices it and loses 2 life.

Ability-removing shenanigans, as well as permanents that enter after this resolves, will rarely make the distinction matter. OH! And if someone takes control of the spell or copies directly onto the stack, I think you're still the one "who cast Hellish Rebuke". Also note that it doesn't just affect creatures; fuck off Impact Tremors !

Grim Hireling: I still think this is more appropriate in red; black ought to ramp tied to creature death/sacrifice/life payment/swamp-related things IMO.

Death Tyrant: Sorry legendofa but I chuckled when I read "Zombie".

Profet93 on Norin the Wary

2 months ago

There are gonna be a lot of suggestions, feel free to choose what you think works best. First a question, what is the purpose of braid of fire, what are you spending the mana on during your upkeep? Be sure to let me know what you think of each suggestion, I am curious to hear your thoughts.

Outpost Siege - Draw, works nice with top so you can guarantee you can cast it

Ignite the Future / Light Up the Stage - Similar to the above, but more immediate. Flashback has won me 3 games in my meta, although my avg CMC is 3.58 so its a bit higher. Light up the stage might be a better fit due to cmc .

Chain Reaction / Blasphemous Act - Board wipe

Wheel of Fortune - Draw + Nice card you tutored for, I hope you have recursion

Dualcaster Mage - Amazing utility! Goes infinite with Heat Shimmer and 1 or 2 other cards should you wish. Both pieces are useful on their own as well

Feldon of the Third Path - Useful in an ETB build

Etali, Primal Storm - Not a synergistic suggestion, but a fun, somewhat chaos based one. It's nice to cast a rishkar's expertise for 6 and then drop a memory jar after topdecking Etali and giving it haste with hanweir battlements

Flametongue Kavu - Removal, do note if there are no other creatures it kills itself. Nice with ETB doublers

Humble Defector - Politics, synergy with Homeward Path , which also is janky with confusion in the ranks for more politics. It's worked well for me, meta dependent.

Imperial Recruiter - Tutor in red? Sign me up! Nice to search for kiki-jiki

Kiki-Jiki, Mirror Breaker + Zealous Conscripts = Both good on their own, infinite together. I know the CMC is a bit high, but I think it's worth it. After all, what's the point of all that ramp if you don't have much to ramp into IMO

Inventors' Fair - Tutor 1/4th your deck, lifegain has helped me a few times.

Nevinyrral's Disk - Enchantment removal/wipe

Skullclamp - Genesis chamber tokens, hell, I've clamped norin sometimes making him cost 7.

Mind's Eye / Memory Jar - I run both, but you might prefer memory jar. I like mind's eye personally because with Honor worn shaku + norin, you can tap norin during each opponent's draw step to draw a card.

Sword of the Animist - Quick Norin, the enemies are coming, grab a sword, now swing.... Norin....where did you go and why is there a land? It's cool when norin swings with the sword and ramps you. Very stable ramp, although the 2 equip cost is a slight pain, the ramp eventually more than makes up for it. I understand looking at your list you prefer artifact ramp, but I think ramping lands is quite helpful given all of the artifact destruction in EDH. Moreover, it's nice with valakut. I've burned people to deal with valakut + sword. Also, Feldon + Burnished heart was a fun little trick, albeit expensive mana wise. Anywise, I digress...

Wayfarer's Bauble - Similar to the above, kind of. Not needed, I like it. Thought it was worth mentioning.

Endless Atlas - Continuous draw is nice to have

Lastly.....not an entirely serious suggestion but Ugin, the Ineffable + Top + Experimental Frenzy / Mystic Forge = Draw your entire deck. With all 3 on field, tap top to draw, then place top on the deck. Mystic forge allows you to cast it and ugin makes the cast free. Rinse and repeat. Forge is obviously a better fit in the deck, Ugin ineffable provides enchantment removal and card draw, both needed. Thought it was cute when I discovered it, thought it was worth mentioning.

I'm looking forward to your detailed response :)

twechsler on Insane ramp idea - please help

2 months ago

Etali, Primal Storm is definitely a card I have my eye on. I must have forgotten to add it to the sideboard but its not only legendary but also costs 6 mana. Another card I thought of is Staff of Domination . Please tell me I'm not wrong but with a forest with 2 Overgrowth or whatever else to equal 5 mana, an Arbor Elf and the staff equals infinite mana??? All I would need is one of the non tap activated abilities like heroes bane, rhonas, nylea's, or omnath to be able to either give a creature infinite power and toughness with trample or just draw the whole deck and swing for infinity. Im not sure if this actually works or if this is legal to do (one thing for sure is my friends would never play again), but if this is how it works this really shouldn't be a 3 dollar card.

TheVectornaut on Insane ramp idea - please help

2 months ago

Elvish Piper and/or Quicksilver Amulet are very strong in casual ramp builds running a lot of large creatures. Assuming they resolve, they also let your other creatures slip past countermagic without needing other silver bullet cards. Ruric Thar, the Unbowed is certainly a decent way to punish noncreature decks if there are enough of those around. Akroma, Angel of Fury feels almost too narrow to me but she's certainly not bad. The first creature that comes to my mind for such a slot is Etali, Primal Storm . It's relatively cheap, can cascade into other threats, and is particularly spicy in multiplayer games.

In my deck at least, Planar Portal is almost exclusively used to fetch the single copy of Primal Surge or a safety Vexing Shusher if I'm suspicious of rogue counterspells. However, I don't play against nearly as much countermagic as you seem to, so I wouldn't count on a 6-drop artifact with a game-ending activated ability resolving in the first place. Something cheaper like Eldritch Evolution or a delirium Traverse the Ulvenwald would be easier to resolve, at least in theory. Or, you could just run more copies of the cards you want to tutor so that you naturally draw them instead. Building a toolbox may allow more options but it can be less consistent than a more traditional approach. Speaking of toolbox cards, Klothys, God of Destiny falls in that category here. She's quite strong in a midrange shell but doesn't offer much that would help in ramp (unless your table is running a lot of fetchlands). The graveyard exile would mostly be valuable as tech against decks making use of their yard for shenanigans and I'd only want her in those matchups.

multimedia on Kalamax Kopy

3 months ago

Hey, you've started to upgrade the precon, but haven't done much yet. Nice upgrades of Narset's Reversal, Ral Storm Conduit, Shark Typhoon and Cyclonic Rift. Your deck doesn't have a Commander yet since Kalamax is in the main deck 99. To fix this, in the editor add the CMDR tag at the end of the Kalamax, the Stormshire text.

Kalamax, the Stormshire *CMDR*

What's your budget for upgrading the manabase? I ask because you essentially have the from the box manabase of the precon minus a few Forests. $20 would give you a decent upgrade; $40 a much better upgrade. Adding more dual lands that will ETB untapped will speed up gameplay.

Some areas to consider further upgrading on a budget:

Some cards to consider cutting:

The biggest change these cuts would make is reducing the mana curve. Cutting many higher mana cost cards for lower mana cost ones will help gameplay. More instants and less creatures will give you more with Kalamax.

If interested I offer more advice. Good luck with your deck.

multimedia on First Dino deck :o

4 months ago

Hey, good start on a low budget.

Sol Ring , Arcane Signet and Command Tower are three staples cards for Commander. Dinos and Gishath can benefit from ramp since Gishath is 8 mana and the better Dinos are also high CMC. Ramp can come from mana rocks such as Sol Ring, but you're playing green thus you also have access to lots of other ramp options (land ramp spells, mana dorks, land auras). Land ramp spells can search for and put a dual land or basic land onto the battlefield. Mana dorks are creatures who can tap for mana and land auras are enchantments that can enchant a land to tap that land for more mana then you can normally make.


Some budget Dinos to consider adding:

Creature tutors, repeatable draw sources and other ways to cheat Dinos onto the battlefield are all helpful effects to have.

If you would like I offer more advice. Good luck with your deck.

plakjekaas on Pattern of deck Pool?

4 months ago

My decks tend to have a pattern of meiosis. I started out building a few two-color decks, but in time, I ended up splitting the colors, each half of the deck growing out to their individual outspoken parts.

What started as a Mina and Denn, Wildborn landfall deck, became on one hand a mono green landfall deck with Rhonas the Indomitable in charge, which very recently changed into Omnath, Locus of Mana big green ramp. On the other hand, the red half melded into Etali, Primal Storm big red, big burn deck, that's now helmed by Kumano, Master Yamabushi .

My Athreos, God of Passage aristocrats deck split into Rankle, Master of Pranks and Heliod, God of the Sun the same way, and my The Locust God deck split into Neheb, Dreadhorde Champion and a mono blue deck, now led by Naru Meha, Master Wizard .

Out of the 13 decks I currently have, 8 of them are monocolored and one of them is colorless. The multicolored decks that remain, are held together by synergies that demand more than one, like Boros equipments ( Akiri, Line-Slinger + Arden, Intrepid Archaeologist ) , Jund Sacrifice ( Vaevictis Asmadi, the Dire ), Temur Landfall Omnath, Locus of the Roil and 5C Shrines (Golos, by lack of inspiration). But now that I have two different Omnath decks, I have an itch to build the other two Omnaths as well. That's pretty much how my patterns keep changing, a new line connecting current decks usually leads to inspiration to build the next.

I do notice my developed preference for monocolored decks, but I don't feel hindered by this way of thinking. I like leaning into it, finding cool ways within the limits of the color, to make the decks suprising anyway, to make them as interesting as can be for me to play.

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