Managorger Hydra

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Managorger Hydra

Creature — Hydra

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking if that damage would be enough to kill the creatures blocking this one.)

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

Dangerwillrobinson79 on Jarad, Golgari Lich Lord

1 hour ago

Looks like a fun deck. probably add a few low cost creatures that get big fast so you can sac em and whack everybody. Managorger Hydra , Forgotten Ancient , Champion of Lambholt.

Epicurus on ¿Mono green control?

1 week ago

Awesome build!

Personally, I would take Gyre Sage over Manaweft Sliver, and Leafkin Druid over Tangled Florahedron  Flip. But they're all pretty close in power level, so that's a matter of opinion.

I'd also take Predator Ooze over Managorger Hydra.

Triton on Yeeeet!

3 months ago

Love seeing the SNC legends getting some love. Mr. Orfeo is no exception. It looks a lot like my Ziatora list! Definitely gonna grab some inspiration. :)

One thing I did that you can consider are the Managorger Hydra effects- you get some absolutely massive creatures this way for very cheap! Albeit it takes a turn or two around the table, but I find these super effective in dealing a ton of damage!

Thundering Mightmare, Forgotten Ancient, and Taurean Mauler are all the similar effects to the hydra that I've found so far!

ndame24 on Counter Deck

3 months ago

Rebullet I'm more than willing to cut Scavenging Ooze and reduce the number of other cards to make room for more lands. That is why I added Sylvan Caryatid though so I could offset the number of lands I was running while also allowing for slight mana ramp.

My thoughts on non-creature cards is to be prepared for anything but mainly focus on removal since the main engine of the deck which is Kalonian Hydra and Exava, Rakdos Blood Witch is a bit slower. So keeping the opponent in check while I build up my strategy was my thinking there. So you suggest only running 4 copies of Assassin's Trophy for removal? Or run that and maybe a couple Thoughtseize as well to aid in removal?

For the other non-creature cards, my thinking on cards like Inspiring Call and Colossal Majesty is so that I can manipulate my own deck and draw the cards I want quicker. I was finding that I was ending up with no cards in my hand more often than I wanted. I do agree that adding more counters, since that is the focus of the deck, would be more beneficial than some of the others that I have.

As far as Domri, Chaos Bringer goes, I was primarily focused on using his first ability which gives slight mana ramp and allows a creature to either have haste or gain a +1/+1 counter. And then his second ability was to manipulate my deck so I could get the creatures I want sooner. After using him though, I did find that he was more beneficial in late game so it did slow the deck down a little. I'm thinking about cutting down Domri, Chaos Bringer and Exava, Rakdos Blood Witch down to 2 each.

I do like the idea of adding Managorger Hydra though. That is the first time I have ever seen that card.

I like some of the additions you made to the deck you created as well. Going to consider mixing in some with what I currently have.

Rebullet on Counter Deck

3 months ago

oh i totally forgot. here is a spicy suggestion Managorger Hydra. now that with Winding Constrictor and Hardened Scales is pure power.

Jopling on Volo's Guide to Cooking Monsters (Budget Counters)

5 months ago

carpecanum Cephalid Constable looks like it would fit in very nicely, though one of my major focusses with this deck was a low budget. I'd absolutely put it in otherwise.

Tanazir Quandrix and Acidic Slime's mana cost are a little too high for me for what they do, I've tried to keep the curve relatively low.

Cold-Eyed Selkie, Herald of Secret Streams, Iridescent Hornbeetle, Managorger Hydra, Sakura-Tribe Elder and Trygon Predator have all been subbed in. Thanks a lot!

AstroAA on Lae'Zel Master Chef +1/+1 counters

7 months ago

Adding in because it dawned on me after the fact: If you wanted to further trim your CMC, replace Juniper Order Ranger with Good-Fortune Unicorn. Not as good as Juniper Order Ranger as it doesn't place a +1/+1 counter on itself, but it does still place a counter on the ETB'ing creature for two less mana.

Managorger Hydra and Knight of Autumn are both really strong. Avenger of Zendikar can get ridiculous really quickly. You should also look at including more spot removal, like Nature's Claim, Beast Within, and Generous Gift. Tutors like Chord of Calling, Worldly Tutor, Eladamri's Call, and Green Sun's Zenith can help add in redundancy.

Also, I'd advise replacing the taplands (lands that ETB tapped) in your landbase. These slow you down a lot. Things like Brushland, Bountiful Promenade, City of Brass, Mana Confluence, and maybe even sometimes Razorverge Thicket can be helpful. Also, fetches like Windswept Heath, Arid Mesa, Misty Rainforest, and Prismatic Vista can also speed you up tremendously because they filter lands from your deck, meaning you're more likely to draw a card that you can play instead of a land - albeit playing fetches like the ones I've listed can get rather expensive $$$ wise very quickly.

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