Managorger Hydra

Managorger Hydra

Creature — Hydra

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking if that damage would be enough to kill the creatures blocking this one.)

Whenever a player casts a spell, put a +1/+1 counter on this creature.

Latest Decks as Commander

Managorger Hydra Discussion

AstroAA on Hamza +1/+1 counters

3 weeks ago

Adding in because it dawned on me after the fact: If you wanted to further trim your CMC, replace Juniper Order Ranger with Good-Fortune Unicorn. Not as good as Juniper Order Ranger as it doesn't place a +1/+1 counter on itself, but it does still place a counter on the ETB'ing creature for two less mana.

Managorger Hydra and Knight of Autumn are both really strong. Avenger of Zendikar can get ridiculous really quickly. You should also look at including more spot removal, like Nature's Claim, Beast Within, and Generous Gift. Tutors like Chord of Calling, Worldly Tutor, Eladamri's Call, and Green Sun's Zenith can help add in redundancy.

Also, I'd advise replacing the taplands (lands that ETB tapped) in your landbase. These slow you down a lot. Things like Brushland, Bountiful Promenade, City of Brass, Mana Confluence, and maybe even sometimes Razorverge Thicket can be helpful. Also, fetches like Windswept Heath, Arid Mesa, Misty Rainforest, and Prismatic Vista can also speed you up tremendously because they filter lands from your deck, meaning you're more likely to draw a card that you can play instead of a land - albeit playing fetches like the ones I've listed can get rather expensive $$$ wise very quickly.

Gleeock on Burninating the Countryside (Ziatora)

1 month ago

I keep thinking power based payoffs with self-growing aggro creatures will find a good home in a Zia deck. Things like Managorger Hydra

Gleeock on What is your favorite mob …

1 month ago

Probably Ziatora, though I wished for more creativity for my beloved .. There are some ways you can go still, I would consider high payoffs for big-dick (power) creatures. Things like draw = power, ramp = power, Greven, Predator Captain & go with all the self-growing things in the 99 like Forgotten Ancient, Managorger Hydra or Malignus type things. Then, you have a solid 99 that can function on its' own but ziatora can be a finisher stapled on your commander without having to go combo finisher.

smack80 on Kinnan, Bonder Prodigy: Big Mana Big Creatures

1 month ago

I love the +1 counter theme. Here are some includes to make it better: Forgotten Ancient does double duty with Simic Ascendancy. Managorger Hydra is a good early drop. Devoted Druid can turn +1 counters into mana and Glen Elendra Archmage can turn +1 counters into counterspells.

Chief_Warlock_Engineer_of_Skavenblight on +1/+1 deck

1 month ago

What about an Ivy Lane Denizen with Scurry Oak or Herd Baloth to make infinite Tokens and a infinitely big creature. I see you run Craterhoof Behemoth but not a single token creater.Maybe some more Tutors would also help like Shared Summons which puts these to pieces at instant speed into your hand? Eventhough Shared Summons is a bit low powered considering that you run such a powerful Manabase. So maybe Worldly Tutor, Summoner's Pact or Survival of the Fittest instead? I'd probably cut Abundance, Triumph of the Hordes, The Great Aurora (since you only run 32 lands) and Managorger Hydra, since you run Forgotten Ancient already which is a strictly better version of Managorger Hydra. Also in terms of carddraw it seems like you could have some more. Maybe a Return of the Wildspeaker or Greater Good to be able to use these big creatures to keep on drawing into fuel. Maybe consider dropping the fight effects like Khalni Ambush  Flip and Smell Fear. They seem rather inconvenient without deathtouch even if they can easily be used as target removal, but i guess drawing into a wincon is worth more than getting rid of a creature?

multimedia on Quantum Quandrix Upgrade

9 months ago

Hey, you're welcome, nice changes.

Is the +1/+1 counter theme worth it here? Bane is a good card in multiplayer, but it doesn't need a +1/+1 counter theme to be good, it just happens to use +1/+1 counters. Champion of Lambholt also uses counters, but she gets counters from creating creature tokens, interaction with Twincasters. Fractals also have counters, but that's just how they're created, the additional +1/+1 counter theme isn't really helping Fractals. +1/+1 counters don't have interaction with making token copies of creatures since the token copy doesn't get the counters when it's created.

A good counter interaction here is Primal Empathy + Fathom Mage , but how consistent is it that you get both these cards without having tutors to get them? Not sure if Fathom is worth playing as a draw source when it wants a more expanded counter theme to get the most out of it. Empathy, you don't have a consistent high power creature to take advantage of the draw.

Fae Offering has a good token effect with Twincasters, but only if you can trigger it which consistently seems too difficult here. Khalni Ambush  Flip, fight is good with Hornet Nest , but I don't think I would play a card that all it does is fight just to have this interaction. You don't really have powerful enough creatures until later in the game that can fight an opponents creature, kill it while also having your creature survive.


Some budget changes to consider based on my last comment:

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