Managorger Hydra

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Managorger Hydra

Creature — Hydra

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking if that damage would be enough to kill the creatures blocking this one.)

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

Andramalech on Progress and Poverty

3 months ago

I have an older build that wasn't quite modern legal and splashed Red for Naydras, and it didn't come close to how clean and precise this must play. I mean, mans really out here beating face the good ole' fashion way with Hydras. My wife mainboards Managorger Hydra and an older shell of 'Scales' and Stompy-associated toolbox. Love to see a deck main Dromoka's Command, because it's utility just can't be slept on. Great work, and love your username. Hope people don't get us mixed up, lol.

ViscountVonSausageRoll on Green Counter Gang

5 months ago

Since Managorger Hydra has been suggested I feel honorbound to also suggest his older cousin Forgotten Ancient. A little more expensive, but more shenanigan-able. For instance with Branching Evolution

And since Nykthos, Shrine to Nyx has been suggested, allow me to suggest Rushwood Elemental & Chlorophant to make the most of the devotion. Also Garruk Wildspeaker goes great with it, and well with Wild Growth.

Your profile says you're a newer player, so if you're looking for more budget friendly generic ramp options (Nykthos is kinda pricey) Nature's Lore is pretty hard to beat for pure early value, Migration Path is 4 mana, but it's never dead.

Oh, also maybe Bioshift

notjinzo on Green Counter Gang

5 months ago

Nykthos, Shrine to Nyx could help with mana costs since it's a mono green deck, Lair of the Hydra could help you with chump blockers or early game attack/mana usage, Managorger Hydra is a good passive way to get +1/+1 counters on one of them. I think a few Rancors wouldn't be out of place to help with the trample. Sideboarding a few Gaea's Blessings wouldn't be too bad either if some a-hole decides to play mill against you ;)

Dangerwillrobinson79 on Jarad, Golgari Lich Lord

9 months ago

Looks like a fun deck. probably add a few low cost creatures that get big fast so you can sac em and whack everybody. Managorger Hydra , Forgotten Ancient , Champion of Lambholt.

Epicurus on ¿Mono green control?

9 months ago

Awesome build!

Personally, I would take Gyre Sage over Manaweft Sliver, and Leafkin Druid over Tangled Florahedron  Flip. But they're all pretty close in power level, so that's a matter of opinion.

I'd also take Predator Ooze over Managorger Hydra.

Triton on

1 year ago

Love seeing the SNC legends getting some love. Mr. Orfeo is no exception. It looks a lot like my Ziatora list! Definitely gonna grab some inspiration. :)

One thing I did that you can consider are the Managorger Hydra effects- you get some absolutely massive creatures this way for very cheap! Albeit it takes a turn or two around the table, but I find these super effective in dealing a ton of damage!

Thundering Mightmare, Forgotten Ancient, and Taurean Mauler are all the similar effects to the hydra that I've found so far!

ndame24 on Counter Deck

1 year ago

Rebullet I'm more than willing to cut Scavenging Ooze and reduce the number of other cards to make room for more lands. That is why I added Sylvan Caryatid though so I could offset the number of lands I was running while also allowing for slight mana ramp.

My thoughts on non-creature cards is to be prepared for anything but mainly focus on removal since the main engine of the deck which is Kalonian Hydra and Exava, Rakdos Blood Witch is a bit slower. So keeping the opponent in check while I build up my strategy was my thinking there. So you suggest only running 4 copies of Assassin's Trophy for removal? Or run that and maybe a couple Thoughtseize as well to aid in removal?

For the other non-creature cards, my thinking on cards like Inspiring Call and Colossal Majesty is so that I can manipulate my own deck and draw the cards I want quicker. I was finding that I was ending up with no cards in my hand more often than I wanted. I do agree that adding more counters, since that is the focus of the deck, would be more beneficial than some of the others that I have.

As far as Domri, Chaos Bringer goes, I was primarily focused on using his first ability which gives slight mana ramp and allows a creature to either have haste or gain a +1/+1 counter. And then his second ability was to manipulate my deck so I could get the creatures I want sooner. After using him though, I did find that he was more beneficial in late game so it did slow the deck down a little. I'm thinking about cutting down Domri, Chaos Bringer and Exava, Rakdos Blood Witch down to 2 each.

I do like the idea of adding Managorger Hydra though. That is the first time I have ever seen that card.

I like some of the additions you made to the deck you created as well. Going to consider mixing in some with what I currently have.

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