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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Revel in Riches
Enchantment
Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
king-saproling on
Toshiro EDH
3 weeks ago
You might like these: Cabal Ritual, You Are Already Dead, Mirrodin Avenged, Locket of Yesterdays, Expedition Map, Black Market, Revel in Riches, Extraplanar Lens, Manascape Refractor, Lithoform Engine, Doubling Cube, Vesuva, Deserted Temple, Thespian's Stage, Beseech the Queen, Exsanguinate
lhetrick13 on
Kaalia's Treasure Trove
3 weeks ago
TheMeadiator - Thanks for the thoughts! So easy to go "nose blind" to your own decks so having some outside eyes is always so great to get needed feedback. I do enjoy the treasure theme but it is definitely not as efficient as it could be with Kaalia at the helm. She has a great ability but it is pretty hit or miss with the treasure product meaning some games I barely make any and others I drown in it with so many produced via Ancient Copper Dragon or a well placed Blood Money.
Hmmm...I had not thought about Quicksilver Amulet for this deck...that is a pretty good idea though and has merit...I will have to think about that but I do love the Ixalan set so good choice :)
Most games, I feel like the deck does not struggle to much in getting four lands to get out Kaalia by turn 4 and that is always the goal to get her out quick and have her swing often and early. I would say like 80% of the games that occurs seamlessly and of that other 20%, usually some early treasure production can help "fix" my mana issue to get Kaalia out like 50% of the time. So pretty consistent.
This is definitely my take at a Kaalia deck and I actually built it around Revel in Riches as I thought that was such a funny win combo that is pretty easy to achieve with the right circumstances. Plus with all the tutors, you can find thing like that pretty easy when desired :)
Orange+ on
Horobi and the Wailers
3 weeks ago
Hey, andmike.
Thanks for the comment :)
I dont have any immediate ideas for a 150$ build, but I guess you could consider adding some black staples. There are also some pretty decent death trigger cards that I dont play. There is probably much more interesting ways to add to the deck than introducing more staples (and making the deck much more similar to everyone elses), but finding good original cards is a harder process :)
Death trigger cards: Grave Betrayal, Massacre Wurm, and Revel in Riches.
Black staples: Cabal Coffers, Crypt Ghast, Cabal Stronghold, Vilis, Broker of Blood, Lightning Greaves, Skullclamp, Reanimate, Exhume, Dance of the Dead, Animate Dead, Necromancy, Grim Tutor, Bloodchief Ascension and Phyrexian Arena.
Best of luck!
seshiro_of_the_orochi on Commanders that can take advanmtage …
4 weeks ago
You could go massacre tribal with Massacre Girl at the helm and Massacre Wurm in the 99. Play Blade of the Bloodchief, even though that doesn't work with Meathook, it works great with MG. Revel in Riches is insane ramp with a wincon stapled on. Cauldron of Souls even reanimates your creatures.
jarncards on
hasteland
3 months ago
also Academy Manufactor. Clues are expensive but they are functionally equivalent to night's whisper since you don't go down a card after the first one.
Forcefield might be fun with all of the free mana
Hellkite Tyrant and Revel in Riches are also potential wincons. but nobody at our table wont hate you for playing them. They are they sort of cards that i'll target you from turn zero just for knowing they are in the deck.
Crow-Umbra on
Metalmissery666
3 months ago
Hi there! I think you might have a smoother time playing Burakos, Party Leader / Folk Hero as your commander. I also bought and upgraded the Party Time precon, and initially tried it with Nalia de'Arnise as the commander. I've found having Burakos at the helm and leaning more heavily into the Party focus can make for a very fun and resilient build.
You have a lot of strong and higher mana costed cards, so having some Treasure production in your command zone will help you cast some of your bigger spells more consistently if you decide to keep your deck in its current form.
All that being said, I think that although you have many strong cards in your deck, it does lack some cohesion and synergy. Although you have Maskwood Nexus in deck to turn all your creatures into Party members, you may not always draw it or tutor it out, so having your creatures be primarily be Party classes will help with consistency, regardless if Nalia or Burakos is the commander.
Having Burakos and even a couple Party creatures can have you pumping out 1-4 treasure per combat, which is nothing to scoff at. This opens up additional alternate win-cons like Revel in Riches, and creates some fun synergy with things like Agent of the Iron Throne, Disciple of the Vault, and Marionette Master.
multimedia on
Urza upgrade
3 months ago
Hey, some nice upgrades to the precon so far. Good additions of wincon combos: Sword + Foundry + Altar and Urza, PoK + Altar + Battlesphere.
Consider cutting a few of the lesser unnecessary higher mana cost creatures for some more draw? Constructs have an easy time if they can attack at doing combat damage to an opponent thanks to menace from Urza. If you can draw a card each time a Construct does combat damage to an opponent then you're getting great value from Constructs and a good reason to want to attack. Bident of Thassa is in the precon and it's repeatable draw with Constructs. Research Thief is more repeatable draw with Constructs that's also a flying artifact creature. More repeatable draw from Constructs can help to draw combo pieces.
Skullclamp is in the precon and it's excellent with Sword + Foundry combo since it creates 1/1 Thopters that can then each be saced for 1 mana to draw two cards. Because Urza's artifact creature affinity can pay for his Commander tax then Skullclamp with Urza is another way for repeatable draw.
Grim Hireling doesn't draw with Constructs it makes ramp, treasures which can help with Revel in Riches since the only reliable source of treasures here is Tithe. Hireling's effect is like Thopter Spy Network where you can trigger it more than once if you have creatures do combat damage to more than one opponent.
When deciding to add a card, it can help deck building and the mana curve to cut a card that's more mana cost. Wire Surgeons is a lesser 6 drop here than the rest and it's effect is only artifact creature not artifact. Having to pay the mana cost of an artifact creature in your graveyard to then exile that artifact is not good. Sharuum the Hegemon another 6 drop here who reanimates an artifact which is much better than what Surgeons does. Marionette Master can be a wincon with combos: Sword + Foundry + Altar and Urza, PoK + Altar + Battlesphere, but this is adding a fourth card, 6 drop, to the combos which is a lot and is really not needed because these combos create infinite artifact tokens which gives Constructs infinite power/toughness.
If you want to combo with Sword + Foundry then you can't control any effect that increases p/t of artifact creatures. Thankfully, Foundry can sac any nontoken artifact, before you want to combo with Sword + Foundry sac the artifact anthem effect. This makes anthem effects that increase p/t that are artifacts better than anthem nonartifact cards. Urza, Prince of Kroog is the exception since it's part of another combo. Since playing Sword + Foundry consider cutting Tempered Steel?
You want to avoid artifact exile effects as much as possible because you have no way of getting back a card in exile. Playing some more Counterspells is a mana efficent way to counter opponent exile effects. Urza's Ruinous Blast hurts you too much since it exiles all Constructs and all combo pieces here except Urza, Prince of Kroog. All the 4 drops here have effects either when ETB or repeatable except Filigree Attendant doesn't, making it a much lesser card that could be cut?
Steel Seraph is a reasonable priced upgrade for Hexavus. Seraph can be cast with prototype for 3 mana giving you a 3/3 artifact creature flier to help artifact creature affinity for Urza and it can on your turn at combat give a creature you control flying including Urza. Wonder is another better option then Hexavus for flying, Unctus, Grand Metatect or Armix, Filigree Thrasher can discard it while in combat. Discard Wonder when you have to discard down to 7 card hand size because you drew so many cards.
Good luck with your deck.
SemjonsDad on
Toxrill
4 months ago
Dimir Signet, Mind Stone, Prismatic Lens, Arcane Signet, Charcoal Diamond, Coldsteel Heart, Corrupted Grafstone, Ebony Fly, Fellwar Stone, Fractured Powerstone, Guardian Idol, Liquimetal Torque, Obsidian Obelisk, Sky Diamond, Star Compass, Talisman of Dominance, Thought Vessel - Those are the viable 2 cmc mana rocks (Everflowing Chalice could also be played for 2 mana, but also scales more into the later stages due to Multikicker) Moonsnare Prototype and Springleaf Drum are 1 cmc but require a creature/artifact which you could tap to produce 1 mana. Sol Talisman and Mox Tantalite are also relative cheap in price.
For Land ramp, there arent that many options in Dimir, but here are the ones I would consider - Lantern of Revealing: 3 cmc Rock, that can ramp later Wayfarer's Bauble: The classic Dreamscape Artist: 2 CMC creature, that turns each card in your hand into Harrow Druidic Satchel: Not guarantees a land but not completely without value Navigation Orb: Bauble but slower Myriad Landscape: Land that fetches 2 Lands
Revel in Riches as an enchantment as is Black Market but that is kinda slow and comes relatively late Those are my suggestions for Ramp. Hope you find them helpful and GL with the deck :)
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