Kinnan, Bonder Prodigy
Legendary Creature — Human Druid
Whenever you tap a nonland permanent for mana, gain one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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|Commander / EDH||Legal|
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Kinnan, Bonder Prodigy Discussion
3 weeks ago
This looks like it will be fun!
1 month ago
Update for 2021:
Stonework Packbeast ? hmmm
1 month ago
Cool deck, I'd imagine Kinnan, Bonder Prodigy would be a nice legend to add considering all the mana production that's not coming from land. Some of the enchantment mana doublers could be good too, Mana Reflection and friends, they actually double the mana, but Kinnan fits the theme.
2 months ago
See I tried building one with Kinnan, Bonder Prodigy https://tappedout.net/mtg-card/kinnan-bonder-prodigy/
but it was just slow for me. I wish I made a deck like this but for whatever reason, I didn't consider Imoti, Celebrant of Bounty as a new commander.
it's not a battlecruiser....but my goal is to play the heaviest hitters in magic. And to crank the simic storm to 11....I added Imoti, Celebrant of Bounty .
So seeing other Simic decks focused on creatures is just too good for me. Kudos!
griffstick on Rashmi
3 months ago
4 months ago
Seriously though, this looks sweet as hell. The infinite mana angle seems nasty, but not overly pushed, which should lead to good gameplay. Freed from the Real tends to be a surprisingly loud threat and my guess is that it's likely going to be a bit too greedy, especially considering you have fairly limited protection. Pemmin's Aura is good enough because the protection is built-in, and the added evasion will help you close some games. I've also found that cards like this tend to suffer quite a bit to the Chaos Orb s in our meta but YMMV.
The first thing that stood out to me was that you have significantly less interaction than you typically play, and I'd bet that it'll feel a bit uncomfortable having to be so selective with your answers. I'd recommend adding Windgrace's Judgment and Assassin's Trophy to improve your flexible removal, and some number of Erebos's Intervention , Battle at the Bridge , Profane Command , and Black Sun's Zenith to up your creature removal and creature count (Hydra tokens) at the same time. Also, these do really well against indestructible threats (cough Blightsteel Colossus + Ulamog, the Ceaseless Hunger cough) like gods and such.
You could probably also use another counterspell or two, but if you don't want to lean too hard that direction, that's understandable.
The second main thing I noticed is your mana ramp package—I'd look at it fairly critically and consider your goals. For example, I'd keep all creatures that tap for 2 or more mana ( Bloom Tender , Incubation Druid , Selvala, Heart of the Wilds ) as they give you more paths to going infinite. I'd cut the ones that only make 1 mana ( Birds of Paradise , Manaweft Sliver , Leyline Prowler ) as they tend to be a bit of a liability compared to land fetch spells and you aren't inherently taking advantage of the fact that they are creatures.
I'd also focus on the curve of your mana ramp. I think you should prioritize 2 cost spells like the three on-color signets, and the land fetch spells Nature's Lore , Farseek , Rampant Growth , and Sakura-Tribe Elder . Swapping these for your 3-5 cost mana ramp will give you more chances to cast Zaxara on turn 3 and get the ball rolling on both bigger mana and generating hydras. The way I see it, you could have a signet + Zaxara to use on turn 5 or spend that same turn casting a Gilded Lotus which is the same mana output but a turn slower. Basalt Monolith is the exception here as it goes infinite.
The final thing I'd encourage is to play more land. You really need to always hit Zaxara early for your deck to do it's thing, and maximizing your potential to consistently hit 4 mana on curve is going to pay dividends. At 34 I'd say you're 2-3 short of what I'd recommend for a mana-hungry deck like this, and you're actually at 33 right now because Winged Temple of Orazca starts as a Hadana's Climb Flip and likely shouldn't be counted as a land.
Here are the baseline swaps I'd recommend:
Out - Birds of Paradise - Manaweft Sliver - Leyline Prowler - Yavimaya Elder - Freed from the Real - Capricopian - Seedborn Muse - Chromatic Lantern - Darksteel Ingot - Replicating Ring - Gilded Lotus - Opulent Palace
In + 2 Forest + 1 Island + 1 Swamp + Farseek + Nature's Lore + Sakura-Tribe Elder + Golgari Signet + Simic Signet + Dimir Signet + Profane Command / Erebos's Intervention + Windgrace's Judgment / Assassin's Trophy
These aren't super exciting changes but they'll massively help your initial consistency. I'd play the deck a buch before deciding what swaps would be best beyond this.
Stoked to see the deck in action!
4 months ago
Of course, Kinnan, Bonder Prodigy does have anti-synergy with this theme you've got of turning all your creatures into lands... so maybe this isn't the deck for him? Or maybe you play him, and take out Ashaya, Soul of the Wild , Lotus Cobra , and Risen Reef . risen Reef is cool, but you don't really have any other Elemental synergy. I'd also add Rune-Scarred Demon . Bc tutors are great and so are 6/6 flying bodies.
4 months ago
And definitely would add Kinnan, Bonder Prodigy and Thrasios, Triton Hero . Both are extremely powerful in this color wedge, and enable you to make more mana off your dorks and then do interesting things with that mana. Seeing as your deck is mostly creature based, Kinnan can help you find exactly the creatures you want and "cheat" them onto the field. Thrasios helps you filter through your deck faster, get lands onto the field. And--if you have infinite mana--from say, Peregrine Drake + Deadeye Navigator or from Cryptolith Rite + Horseshoe Crab + Kinnan, Bonder Prodigy then you can use Thrasios to draw out your entire deck and do fun things with that.
If you decide to go this route, I would also look at Pili-Pala + Heavy Arbalest , bc that plus Kinnan is inifinite damage, for the low cost of 2 generic mana. (just spend 2 mana from any source to untap Pili-Pala to get 2 mana, tap it for dmg from Heavy Arbalest, use the 2 mana to untap it again to net that 2 mana right back to you... rinse repeat to infinity). Maybe that's for a different deck though.