Kinnan, Bonder Prodigy

Kinnan, Bonder Prodigy

Legendary Creature — Human Druid

Whenever you tap a nonland permanent for mana, gain one mana of any type that permanent produced.

: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

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Legality

Format Legality
Modern Legal
Limited Legal
Tiny Leaders Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Vintage Legal
Pioneer Legal
Legacy Legal
Arena Legal
Custom Legal
Gladiator Legal
Commander / EDH Legal
Duel Commander Legal
Brawl Legal
Casual Legal
1v1 Commander Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Pre-release Legal
Standard Legal
Unformat Legal

Kinnan, Bonder Prodigy occurrence in decks from the last year

Kinnan, Bonder Prodigy Discussion

Mcat1999 on Make heaven great again.

3 days ago

I just started playing EDH on a regular basis and run a Kinnan, Bonder Prodigy deck.

Your deck would absolutely shut mine down. Silver bullet? Nah man. More like a silver nuclear warhead.

On the road now but I'll definitely do a 1v1 match a few times and see if I can offer suggestions other then deleting this abomination haha. In all seriousness, Angel tribal is extremely hard to pull off so I'll make a few games out of it and see if I can help :)

Archaeosis on The prismatic bridge to friendship

2 weeks ago

Mana base: I see you're running a lot of modal lands, I'd recommend switching these out for basic lands or more named lands (Forest, Plains etc). The modal lands aren't searchable off of your ramp spells like Spoils of Victory or Farseek. I really like having a named land focus in Esika's mana base - shock lands ( Overgrown Tomb , Sacred Foundry etc.) should replace the snow dual lands if your budget allows for them. If not (understandable, shock lands for a 5 colour deck eat your wallet) then I'd play all 5 Triomes, and all 5 named lands that enter untapped if you control 2 or more basic lands ( Prairie Stream , Smoldering Marsh etc.) along with 2-4 of each basic land and some basic land ramp alongside your named land ramp such as Rampant Growth , Cultivate & Kodama's Reach . Land Tax is also a solid option if you run at least a couple of each basic land as it can colour fix you very early on so you can play The Prismatic Bridge asap. I know you're running counter increasers like Vorinclex, but I'd also remove the 2 counter based lands you have as well, without something like Vorinclex or Doubling Season out they're sub-optimal.

I'd take out the mana rocks you have in there, and replace them with more ramp sorceries like Three Visits , Ranger's Path , Skyshroud Claim , and Nature's Lore . Yes, they search specifically for Forests, but with enough named dual lands or Triomes they'll still allow you to search for the colour you need. If you didn't want to add in more ramp sorceries, low cmc legendary creatures that you can tap for mana via Esika's ability are viable (this would require you to have cards that allow you to bounce Esika back to hand ideally so you could cast her enchantment side when needed). Kinnan, Bonder Prodigy is an absolute beast in this deck, even if you whiff on his ability a lot being able to tap any legendary creature for 2 mana of any colour from turn 2 onwards is dummy strong. If you go down this route untap cards like Derevi, Empyrial Tactician , Dramatic Reversal , Samut, Voice of Dissent and Kiora's Follower can help to give you buckets of mana each turn.

Planeswalkers/counter generation: Unless you decide to add flicker/sac & reanimate/ability copyers, I'd cut Deepglow Skate as it's a one-time-only version of Doubling Season for the same mana cost. Pir, Imaginative Rascal is brilliant in this kind of deck as his ability a) increases both starting loyalty and uptick loyalty gain and b) stacks with Vorinclex & Doubling Season. Having Pir & either Doubling Season or Vorinclex out will turn a +1 uptick into +4, a starting loyalty count of 5 becomes 12. Inexorable Tide & Contagion Engine are worth considering too, I can understand not adding Tide as you're free-dropping a good chunk of your Planesalkers/creatures with The Prismatic Bridge rather than casting them, but Contagion Engine is non-targeted creature removal as well 2 instances of proliferate per turn (Pir & proliferate = happy Planeswalker noises). Estrid, the Masked , Oath of Jace & Sphere of Safety would be a good group of cards to add - Estrid allows you to untap any enchanted permanent, her second ability will let you enchant any permanent (not just creatures) and increase your enchantment count for Sphere of Safety, and her ult is one of your only ways of recurring enchantments should they get destroyed (this won't allow you to recur The Prismatic Bridge though). Oath of Jace is great for filtering through your topdeck during your upkeep to choose your Bridge targets. Kaya the Inexorable is incredible in a superfriends deck - with your counter generation you'll have no problem getting her ult off straight away, which will allow you to free cast any legendary card once a turn, so if people kill (or even exile) your Planeswalkers or important legendary cards like Vorinclex/Chain Veil etc. you can always get them back. She also has removal, and recursion for your creatures. Samut, the Tested . Samut, the Tested . Samut, the Tested . For the love of all that is holy, play Samut because dropping her with Doubling Season or Vorinclex out can end games there and then. I have a combo in my Esika deck that will guarantee you first place unless Samut gets countered on the stack. Lithoform Engine , Strionic Resonator & Rings of Brighthearth will help you capitalize on important abilities like Planeswalker ults, The Prismatic Bridge and proliferate. Getting off an emblem and then going Lithoform Engine > Rings of Brighthearth to get 3 of those emblems instead of one is pretty explosive.

Creatures: Captain Sisay would work quite well here as she can search any legendary card in your deck which is invaluable in Esika and isn't as pricey/colour dependant as Sisay, Weatherlight Captain (I'm not saying cut her, but 2 Sisays are better than one). Kodama of the East Tree will let you chuck out Planeswalkers like nobody's business, The Prismatic Bridge now doubles its usefulness per turn. Varragoth, Bloodsky Sire is a great tutor in Esika as he's cheap, he can swing without tapping due to Esika giving him Vigilance, search something using his boast ability and put it on top of your library (something something Prismatic Bridge shenanigans) and then tap for mana in your 2nd main phase.

I hope what I've said helps, I love building Superfriends and all the whacky stuff you can do with it

Mcat1999 on Omniscience_is_life

3 weeks ago

Okay that combo sounds spicy! I'd love to learn it so I can playtest against your deck sometime.

Combos in my Kinnan deck!

Firstly, it's very important to get an opening hand with multiple manarocks and one or two lands. You can usually drag out your turns and be unassuming if you even take a one-land hand, as all you need are 2 lands to win the game. Truth be told, you can win the game with 0 lands if you get a Mana Crypt or even if you junk a land for a Mox Diamond into a Sol Ring . Either way, your goal is to land Kinnan, Bonder Prodigy on turn 2 with lands, allowing you to tap your rock for 2x mana to play a second rock.

For example, I love opening with a fetch land into Rimewood Falls as it's the only land that is forced to enter tapped in my deck. Then I can play a basic, tutor out Breeding Pool and shock it, or tutor out a Tropical Island . Seriously, T1 Rimewood Falls is an amazing start for the deck.

But again, you can drag the deck out to turn 3, turn 5, even turn 7. If opponent's see you doing nothing and failing to produce anything, they generally lay off you. Either way, your goal is to get one or two rocks out before Kinnan.

For example, suppose you have a Forest and an Island in play and you were fortunate enough to land a turn 1 Sol Ring . Kinnan turns your Sol Ring into which you can now spend into a Simic Keyrune which now pays for an Arcane Signet with which you can now pass the turn. And now you've got 9 mana sitting on the field when you untap on turn 3. That's some serious power. That's how you ramp into the Skyclave Relic or The Great Henge or Thran Dynamo super quickly.

Regardless, onto combos!

Brutalizer Exarch is the unsung hero of the deck. He ETBs and tutors out to the top of the deck. You want to find Deadeye Navigator . Wheel Kinnan - more on that in a moment - and pop DN into play. Deadeye now Soulbonds with Brutalizer.

Blink Brutalizer. Tutor out Nyxbloom Ancient and wheel into play. You've now used 16 mana, but you can easily have 21+ mana in play so don't worry about this.

It is very, very important not to tap out. You never want to tap out with Kinnan. Only put 7 mana in at once. If you have 16 mana you can produce, only produce 7 of it.

It is also incredibly important to never, under any circumstances, dump all mana into Kinnan at once. If you do, you'll fail. If I have 21 mana, that's 3x activations. If I announce I'm putting three activations on the stack and he's hit with a Path to Exile , I am absolutely screwed for the turn. However, if I announce I am putting 1x activation in, my opponent may still respond for the Path to Exile but I can now say "In response, taps rocks I activate Kinnan, Bonder Prodigy "

Now, even if Kinnan dies or is exiled, I at least got SOMETHING. In my example above, what happens if I do happen to get lucky and wheel into a Deadeye Navigator ?

Soulbond to Kinnan and pay and now he's no longer the original target of Path to Exile . ;)

Regardless, we aren't here to protect Kinnan! We are here to win! In the way Simic does best! CHEATING!!

Okay, so Brutalizer Exarch is in play. You tutored Deadeye Navigator to the top. You wheeled and blinked Brutalizer to find Nyxbloom Ancient and wheeled again. Jesus man. So that's like 23 mana. But like I said, you can produce mana exceedingly easily.

Hopefully you have at least some sources left open. If not, pass and hope your state remains in tact. Usually it will as most players typically need time to find answers and do not readily have them available at all times during the game.

Assuming you can go off, tap what you can and wheel again. Remember that Nyxbloom Ancient gives you 3x the mana, and Kinnan, Bonder Prodigy adds +1 of whatever type you produced to your pool. So if you tap a single Simic Cluestone for , you now produce 4x . So leaving open just 1 source of and one source of is usually enough for at least 1x wheel at this point. If you have several sources open, you're golden.

You need to stack your mana now. If you are tight on mana, wheel and prey to the Lords of Chaos that you get one of your 11 Clone creatures. Oh yes. Eleven. If not, blink Brutalizer Exarch and cheat one into play.

Progenitor Mimic is great and flashy, Mercurial Pretender is amazing to constantly blink in and out by himself, Vesuvan Shapeshifter is wonderful for upkeep changes, Vizier of Many Faces is perfect as he can be cast from the graveyard.

Copy Nyxbloom Ancient and enjoy adding 10x mana for each rock.

So where's this combo? Well this is the setup for the outrageous mana production you want to achieve. I try to get 3x Nyxbloom Ancient s in play, which yields 27x mana for lands and 28x mana for rocks thanks to Kinnan, Bonder Prodigy 's +1 ability. Oh, and a playset yields 81 - 82 mana ;) A single Mana Crypt gives you now 162 mana at this point... So yeah...

Most Nyxbloom Ancient s I've had in play at a single time were 5x. That's 243 on a land and 243 on a Simic Cluestone . Simic Signet is especially fun because it'll double both types of mana.

Okay, so where the hell is this combo??

Glad you asked.

Got your absurd mana production online? Good. Let's begin.

What if you have The Great Henge in hand, though? And you want to blow the boardstate up for free?

Alright alright, what about creatures though??

Ooh, spicy. Any more?

Yes.

Wait but they get 4/3 Sala---

Fine, but how do you plan on winning?

Alright but what if your creatures don't have haste so you can't swing in this turn?

  • Janky combo-mombo stuff
  • Blink Brutalizer and find yourself some clones, then start blinking the the clones or original copies of Craterhoof Behemoth and / or End-Raze Forerunners . They have haste, so they can swing the same turn. Be sure to choose who you are blinking and keep it steady. If you are blinking your Spark Double , keep doing so, so that your Craterhoof Behemoth doesn't reset after being an 168/168 or something. Make sure you have several copies in play that you are building up so you can take down all opponents in one swing.

It got a turn 2 win by getting Kinnan, Bonder Prodigy out super early thanks to a Mana Crypt and a Tropical Island which got me a Arcane Signet or something. Next turn I was able to pay for Basalt Monolith which goes infinite as it taps for but requires only to untap. So I am +1 each activation.

Spent 7x on a Chromatic Orrery which now means I produce infinite mana of any color, meaning I can wheel an infinite number of times. If I didn't like what I got (Such as a Craterhoof Behemoth too early), I can elect to not bring him out since it's a MAY ability.

And bingo-bango-bongo I won the game on turn 2.

As for Kinnan, Bonder Prodigy , his ability can be a bit costly. That's why we run Biomancer's Familiar to get his ability from down to down to down to and eventually down to just if you'd like, but I personally find this to be too much. Stopping at is wonderful as it saves a Clone and also gives you use for mana. Otherwise that mana is worthless.

Also Illusionist's Bracers , Lithoform Engine and Rings of Brighthearth are stupidly overpowered.

So yeah, that's the deck in a nutshell. :D!

And at no point do you even need Nyxbloom Ancient . It's more of a wincon if you want to go out flashy. Typically you win by good old-fashioned overrunning with trample and bodies.

It's surprisingly politics-heavy, as you can make deals to not blow their stuff up in exchange for protection from attacks or whatever. Like I can say that I'll take out a problematic Rhystic Study or Smothering Tithe by blinking or wheeling a Reclamation Sage , but I don't want to be attacked for a turn.

Stuff like that.

Mcat1999 on Omniscience_is_life

3 weeks ago

Playing my Kinnan, Bonder Prodigy deck right now, actually. I just ended my 4th turn. My boardstate looks like this:

Oh and someone blew up my Nyx Lotus . Guess they were scared I'd get too much mana?

Anyway I activated Kinnan 9 times on turn 4. Could have kept going but I ran out of , haha. Still had 18x though :/ Dang.

That's when someone like Mercurial Pretender and Deadeye Navigator really come in handy!

Mcat1999 on Wait wait wrong egg WRONG EGG | **Primer**

3 weeks ago

I see you mentioned that you own this deck in paper. I also see that your explanation on how to win with this deck seems to be highly intricate and requires a handful of cards, a small portion of your overall deck in reality. My question is simple and, if somewhat blunt I apologize: How often do you win with this actual combo?

The combo appears to be rickety, in that with so many moving parts it can be interrupted at many key stages. Whether it's milling the creatures you tutored, a well-placed instant removal, a ramped-out wrath, any number of bounce cards, etc.

Since you own the deck in paper and appear to be extremely passionate about this deck, I'm asking out of genuine curiosity. Does this combo come off quite easily in your playgroup, or is it one of those combos where it's rare that it happens but when it does it's amazing?

I have a Kinnan, Bonder Prodigy deck that has won on turn 2, but it's also drug games out through and past turn 12. A single Vandalblast or Hellkite Tyrant shuts the entire deck down, as it runs quite literally 30 mana rocks ranging from Mana Crypt all the way in CMC up to The Great Henge , with almost everything in between. Why? Because whenever I tap one, I get an additional +1 mana via Kinnan. So my Sol Ring taps for and my Arcane Signet taps for or . It goes infinite with Basalt Monolith and Chromatic Orrery . But as I said, one single Overloaded Vandalblast destroys everything I've got and I will often lose not long after.

So how does your deck fare, if I may ask? Do you have a ballpark W:L ratio you could share with us?

And yes, Brutalizer Exarch is a seriously underrated and undervalued card. He's integral to banging out several combos with my deck. I don't want to steal your deck's thunder though, so if you'd like to hear about how I can literally wipe all permanents (yes, lands included) off the boardstate of all opponents in a single turn with very limited mana, I'd be happy to explain on your wall.

Rhyno52 on Anti-Vampire Deck

1 month ago

It depends on what kind of deck you prefer. I currently have 4 Commander decks and building my fifth. All with very different themes. But i can List the Commanders:

Nekusar, the Mindrazer , Kinnan, Bonder Prodigy , Jared Carthalion, True Heir , Anowon, the Ruin Thief

Mcat1999 on When did you win, at …

1 month ago

Have you ever had a game, a turn, an opening hand where you won in a glorious way? A win so powerful and insane that it became ingrained in your mind and heart and soul? The kind of win where you "won at winning"?

If so, what format did you play and how did you pull off such a feat?


I've been play testing a Kinnan, Bonder Prodigy EDH deck I'm working on. The deck is very simple: Cheat out creatures and clone them. I noticed Kinnan cares about non-land sources of mana, so this leaves me with dorks and rocks. Dorks are easier to remove, so I went with rocks. In the deck, I have 34 mana rocks and only 24 lands, of which 12 are fetches.

Yes. I only have 12 lands in the whole deck that produce mana. This is because it helps filter more lands from my library, meaning each wheel pulls more creatures into it.

Kinnan gives me +1 mana for each artifact I tap, making Sol Ring tap for and Simic Signet tap for or . So on and so forth for all of my rocks.

I then use this explosive ramp to sink into Kinnan's second ability to wheel the top 5 cards and get a creature. I have removal creatures such as Reclamation Sage, Thorn Mammoth and Amphin Mutineer as well as huge bombs like Blightsteel Colossus and It That Betrays. In addition to these, I have 11x Clone creatures that basically allow me to reuse whatever I've already got out. Finally I have what I call "wrath-proof", or creatures that net me some value when they die, keeping my board going strong. Worldspine Wurm and Ancient Stone Idol as examples. This way when I am inevitably wrathed, my board remains in tact as I rebuild.

I played the other day with an opening hand that had the following:

I opened the game with a Mana Crypt and a Misty Rainforest which I cracked for a Breeding Pool. This yields me mana, which I can then pay for the Basalt Monolith. Tap that for mana and play the Simic Cluestone.

When I untap, Basalt Monolith stays tapped. However, by paying UG with Breeding Pool and Simic Cluestone, I can play Kinnan. Now, each artifact I tap adds an additional 1 mana of any type it produced.

So Mana Crypt now adds . I can use Mana Crypt to pay the to untap Basalt Monolith.

Basalt Monolith now taps for but requires to untap, meaning I am generating infinite colorless mana. However, this does me no good as Kinnan needs to pay his wheel ability.

Well, 7 activations of Basalt Monolith later and I get Chromatic Orrery, which now allows me to spend mana as though it were any color.

However I over-tapped to be safe. I added more than .

Now I can go infinite with Basalt Monolith, generating infinite mana of any and all colors, allowing me to activate Kinnan's ability so much that I play every single creature in my entire library.

On. Turn. Two.

One creature in my deck is Craterhoof Behemoth which if cheated into play too early is a dead card. However Kinnan is a "may" ability so I can elect to not bring Hoof out.instead I build and build a creature base until Hoof could swing for lethal.

But that's just one opponent?

Well that's where the clones come into play. Multiple Craterhoof Behemoths later and I am swinging for lethal against all three opponents on turn two.


Disclaimer: As much as I'd love to suggest maybe I accidentally clump-shuffled everything together and that's how I got that hand, it was a playtest on here. Sat down with my iPad to test it with friends at the dining room table.

Mcat1999 on Card creation challenge

1 month ago

This card would be printed in a Commander precon or supplemental set, making it legal functionally only there.

Excessive Force

Enchantment - Aura

Enchant creature

Whenever enchanted creature assigns combat damage, it instead assigns quadruple that amount and half as much, rounded up, to you.


Wording is wonky. Not sure how to say it properly. Basically if I swing at you with a 4/4 and it is blocked by your 7/7, my 4/4 deals 16 damage to your 7/7 but it also deals 8 damage to me. Now things get interesting with trample, I think. The rules say -

702.19a Trample is a static ability that modifies the rules for assigning an attacking creature’s combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage. (See rule 510, “Combat Damage Step.”)

So this makes me wonder. If my 4/4 has trample, it deals 16 damage to your 7/7. The 7/7 takes 7 damage and the remaining 9 is rolled over to you. Now my creature technically dealt damage twice - or rather it was reassigned. However the enchantment does say "whenever". So does that mean that the 7 damage it dealt to your creature, half is dealt to me (rounded up) for a total of 4 (3.5 rounded up is 4) and the remaining 9 is halved and given to me, or 4.5 rounded up to 5.

Meaning I take 9 damage, rather than 8? As 4 + 5 = 9 rather than 16 / 2 = 8?

Either way that's the card. Lol "Lifelink"


Very simple challenge. I am making a Simic Commander deck that uses Clone effects. I am inserting creatures who protect me from wraths, or creatures who give tokens upon death such as Ancient Stone Idol, Phyrexian Triniform, Reef Worm, Worldspine Wurm and Wurmcoil Engine. The Commander is Kinnan, Bonder Prodigy.

The deck has literally more artifact sources of mana than it has lands, and that's not a joke. It literally has 31 artifact sources of mana from Mana Crypt all the way up to The Great Henge and almost everything in between (A few were left out) and only 24 lands.

So, for the challenge, make a Simic creature who is non-legendary as I'd like to be able to clone it over and over again, who also has a death trigger that creates tokens when it dies so I can protect myself from wraths.

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