Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kinnan, Bonder Prodigy
Legendary Creature — Human Druid
Whenever you tap a nonland permanent for mana, gain one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Recommendations View more recommendations
1 month ago
That's a good point that Rofellos doesn't need the same one-line 99 that Marwyn does, but yeah, neither of them are busted at all. Giving mono green access to more mana just doesn't cut it anymore. A tuned green deck by turn 3 would be looking to Fauna Shaman put down a Beast Whisperer or Green Sun's Zenith in order to assemble the win by turn 5-6. Rofellos makes a lot of mana, but you absolutely can be looking to win at 4+mana, so it will always be more optimized to have two Llanowar Elves and a Fauna Shaman at turn 2.
Heh, sorry, I spent too much time with elfball. So many games with it, for years, and Rofellos wouldn't even be top 3 commanders for mono green ramp. Honestly, Kinnan, Bonder Prodigy is by far the best ramp commander, and Rofellos isn't even close. Two Llanowar Elves plus Kinnan at turn 3 is 7 mana and a way to use it.
2 months ago
And what do you think about Thousand-Year Elixir for the deck in general? Maybe it's not worth it, I don't know, but if you did get it down early it could speed up all the dorks quite a bit. Elixir is also great with Fauna Shaman that could help get Kinnan for the infinite combo, or to get a really good dockside or something. And maybe the classic combo of Dryad Arbor to go with Green Sun's Zenith for that sweet turn one ramp.
Again, I'm no cEDH player, so not sure.
Though I did see recently that there is an infinite treasures combo with Storm-Kiln Artist and Fury Storm which I guess can infinite copy on itself. I don't completely understand the rulings on fury storm, but I saw it on the cEDH TV youtube channel, and he went through that yep, it does work.
2 months ago
Wandering Archaic Flip is a card that just goes everywhere haha, but this deck is very hard for me to change, and without having any synergies with the rest of the deck I can't justify it's inclusion.
Shalai, Voice of Plenty actually used to be in the deck, but I eventually cut it for Asceticism.. which in the end I cut for an additional counterspell lol. Shalai is really good though, it or Asceticism may yet make it back in.
Thanks for the comment! =)
2 months ago
6 months ago
Thank you for the suggestions Rolska, these are all pretty solid. Also, thank you for reading through my primer lol.
I should list Eldrazi Conscription in the upgrades section. Definitely very powerful, & Ulamog's Crusher isn't the worst of the bunch. A dude in my playgroup plays a couple of the Titans in his Kinnan, Bonder Prodigy deck, but he can get them out stupidly early.
Hoarding Ogre also seems like it has a lot of potential. Admittedly, I slept on the D20 & Dungeon Venturing mechanics until I started play-testing them with Isshin. I'm very excited for Delina, Wild Mage in particular.
I replaced Audacious Thief with Nadaar, Selfless Paladin earlier today. I like the potential value upside from the Dungeon Venturing, & his Anthem.
I currently run Conspiracy Theorist in my Alesha deck. Some times it feels good, sometimes it feels clunky. I've also considered Cheering Fanatic for some 2cmc "ramp"/value.
You're the second person to recommend the Kiki-Jiki fable to me lol. I need to update the maybe list. I like the Looting upside on it for sure.
As for Keldon Twilight and Total War, I like both suggestions, but have a trickier time play testing those effects in just solo testing. I'll definitely keep them in my back pocket as I start to play some games with this deck in the next month or so. I want to give Thorough Investigation a chance, but am eyeing that as a potential swap-out slot
7 months ago
Yisan: Kinnan, Bonder Prodigy would be a pretty good addition to the deck, I think, I should look into getting one. I'll have to tool around with some mana upgrades. I also want a few permanent draw engines I can dump gratuitous amounts of mana into...thanks for the comment!
8 months ago
TypicalTimmy - I feel most power scales are based on the perceived power and ceiling of a commander. An Urza, Lord High Artificer and Kinnan, Bonder Prodigy have a much higher ceiling than Admiral Beckett Brass. However, Beckett brass built as a turbo nauseam deck would likely come out on top most of the time vs a voltron Urza deck or a Colossal Dreadmaw tribal kinnan deck. So many factors.
9 months ago
All hail our magical gene-splicing overlords, having taken all elections by storm via a platform of ignoring the ever-loving Sharktocrab out of Ian Malcolm. Much as I love this color combo, I’m first to admit it’s a bit much: combining the draw and control of Blue with the ramp and board presence of Green is taking things to excess. Glorious, opponent-crushing excess. Play your cards right (haha) and you will neither have an empty hand nor an empty board. Maybe an empty social calendar, but that’s a problem for another color pairing.
All hyperbolic joking aside, there is considerable promise under Simic’s hood. Kruphix, God of Horizons supports the tendencies both colors to a nearly unbearable extreme. Kinnan, Bonder Prodigy doesn’t just break mana dorks, he shatters them, and don’t get any veteran started on the ruinous politics of Edric, Spymaster of Trest. And it’s not just the commanders: Prophet of Kruphix, banned though it may be, is a testament to the potency here. Mystic Snake is a constant presence for a reason, as is the Trygon Predator. There’s even a pair of worthwhile upkeep wins: Biovisionary, with the profligacy of cloning effects, is actually plausible in EDH (and hilarious), while Simic Ascendancy is downright heinous.
Blue and Green together encourage a beautiful game, a dance constantly wavering across the line between strength and subtlety that I, personally, find incredibly appealing. But we’re not here to talk only about the things I like: we’re here to talk about theme, and today we have three: Card Advantage, Counters Matter, and Tokens Matter. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders.
In most games, you will have a solution to any given problem. Trouble is, that solution is somewhere in your deck and not in your hand. Where Green is equipped to solve the broadest spectrum of challenges, Blue is inclined to sidestep those problems, and fill up on those sidesteps with draw, until a solution to the game itself appears. Filling up Blue-style on Green’s kit? Wondrous. Whether tutoring or going full beast mode and drawing half your deck, Simic is singularly positioned to solve any problem by readying an overwhelming suite of answers and then slamming down enough mana to use all of them at once.
The original vintage of true bullshit, circa 2006. The sheer quantity of quality in Green’s menagerie of ETB effects is staggering. With hot garbage like the Snapcaster Mage and Gilded Drake shoring up those already beastly reserves, if you need it and it comes on a creature-shaped stick, you got it. I just hope you can tutor fast.
What is it about Innistrad and terrifying frogs?! This was the first new legend to impress me in a while. Milling yourself isn’t hard when you have blue on hand, and Grolnok’s presence means that instead of filling your graveyard you’re creating a permanent hand that’s safe from any interference that isn't a Riftsweeper. That’s incredibly appealing to me. It’s a little like a sugar-free, exile version of Enter the Infinite. Obligatory mention of the Hermit Druid goes here, but my first thought was actually Dreamborn Muse.
Every deck reaches a point where drawing land is no longer desirable. Every deck eventually draws lands once too often and suffers a crippling, disappointing crash-and-burn. Aesi is unimpressed. Combining a self-only Horn of Greed and Exploration on a 5/5 body, a little flooding is nothing to worry about. Drop a few things like Reshape the Earth, draw nine cards profit, play the additional lands you drew, draw more cards, and so on. You’ll catch a bit of a stink-eye off your opponents, but that’ll wash out. In mana.
White hands out +1/+1 counters like candy, but doesn’t do much with them. In justice, any lifelink card with a pile of +1/+1 counters doesn’t need to do much. Just swing. Simic, though, seems to think that getting bigger should get you access to cool new things. Cards, for instance, via Fathom Mage, or creatures via Cytoplast Manipulator. And then, once you’ve done all that cool stuff… well, just swing.
To be honest, I don’t like this section, and our first commander is a perfect illustration why. Fair warning: salt incoming.
Ok, now THIS is a little much. I don’t even remember playing against this guy: I just didn’t like it from the first. It’s very easy to build, very powerful, VERY unsubtle. The reliability that comes of experience counters is undeniably potent and, in my opinion, boring. I like to think my own style is a bit more elegant than simply hosing down midgets, then turning a Blighted Agent loose. But then this is all just my opinion AND I own an Omnath, Locus of Rage deck, so what do I know?
This is both goofy and highly contextual. If you’ve got a Kenrith, the Returned King fanboy running around the local meta, you’re probably going to wreck face. There is a respectable pile of activated abilities in every color, let alone Blue-Green, that would let you build a deck with adequate support. It’s not the most optimal choice, but running the original legendary goo would certainly be the odd bit of fun.
I DO remember playing against this guy, though it was a while ago. If I recall rightly, the pilot refused to add Darksteel Reactor, instead relying on the Elusive Krasis and little else. Dude needed Freed from the Real, too. Things have changed. Now you can do silly stuff with Liquimetal Coating and any number of planeswalkers, ruin lives with Magistrate's Scepter, or whatever other hateful things come to your devious little mind. Options. Vorel has them.
This is more my speed. There are several contestants for best in token quantity, though Selesnya is probably the best in blending quality and quantity. Simic watched this contest, watched the parades of copy-paste legions, and decided there was a market for going hard in quality. Progenitor Mimic, Spitting Image, and Repudiate / Replicate are all examples of this trend: token copies. I’m not sure cloning someone’s field is more polite than actually stealing their stuff, but kicking Rite of Replication into the face of some smarmy bastard gloating over his Blightsteel Colossus would be a highlight for anybody.
Very direct, and nothing wrong with a little hexproof lite. Having Parallel Lives for your general, if we’re honest, has got to be a dream come true for a LOT of people. Just don’t cast rite of replication on the sphinx (you know the one) unless you have your Laboratory Maniac ready.
Oooooooooo. I like. Not quite enough to build, but I like! Drop Fable of Wolf and Owl, a card I’ve always wanted but never needed, and drop a clone every turn. And… on second read, this says choose, not target, so shroud does jack-all to prevent this… maybe I do want to build this…
Not bad! It’s not too hard to keep your creature base diverse, and a free copy of anything is nice. As said earlier, there’s a wealth of ETB effects to chose from, and doubling those effects is a great start to a plan. Just stay away from changelings.
And, for my personal favorite:
There is a pervading, understandable trend in commander toward tutoring needful things. My wife, however, hates tutoring: she’s not a patient creature, so asking her to wait while I dig for that one, particular solution is not conducive to a fun game, let alone suggesting she go digging herself. Rashmi was built for her with the intent of drawing so much that tutoring was pointless. Her effect was more a perk than anything. At worst, you draw an extra card every turn. At best, you get a freebie! The deck turned out to be so competitive that I… well, I kind of stole it back. I even splurged and got a Sensei's Divining Top, which with Rashmi is exceedingly rude, and added Counterbalance, a pairing which let me successfully counter Krosan Grip at a tournament. The raw card advantage and efficiency that Rashmi lends a deck, it turns out, can win games by itself.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Orzhov!