Smothering Tithe

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Smothering Tithe

Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure artifact token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any colour.")

Hi_diddly_ho_neighbor on Call of Souls

1 week ago

Cool deck! Thalisse is a pretty fun commander. I am sorry to continue to beat a dead horse here, but I would also suggest the inclusion of Smothering Tithe. It's objectively one of the strongest cards in Thalisse (and most white decks to be honest). I see that you are worried about your opponents paying tax, but I want to re-frame it in this way: Smothering Tithe reads as "Either tax your opponents at least 2 mana or create at least 2 tokens on each of your opponent's turns". And that is just the baseline case. Any additional card draw continues to further tax your opponents mana base or advance your board state. The card is very, very strong.

Similarly, you might consider running Ophiomancer. You have enough sac outlets to reliably make tokens each turn.

I also found instant speed token creation to be very strong in my old Thalisse build. Cards like Grand Crescendo (doubles as board wipe protection), Inkshield (a fog that produces an instant army) and Secure the Wastes were pretty good.

One fun interaction that I used to run was Noosegraf Mob + Cathars' Crusade. It's a lot of mana initially, but it's such a dirty token engine.

kirbysan on [Primer] Helming the Host of Heaven *Update*

2 weeks ago

Guerric

I love your deck and have been using it as a template as my regular deck for random pub games. While it performed pretty well without any upgrades, I found it ran out of steam mid to late game after I get blown out by a board wipe. After a game or 2, players would usually exile Giada the moment it hits the board, slowing down our ramp signifcantly. Also, if we miss a land drop mid-game, we're basically stuck waiting for a good draw. I realized that building an early oppressive board state begs for a board wipe when everyone else is still building but it sets us back significantly. With that in mind, I cut a lot of the lower CMC angels and built more towards value/recursion. Based on your comments it seems that this deck is more budget focused but since I'm making this my main, I've decided on pulling the best cards from other decks for some spicy upgrades. Let me know what you think below (sorry for the wall of text):

Mana Crypt - What's better than a Sol Ring? A free Sol Ring. Life loss is not concerning.

Mox Amber - With Giada on our board turn 2, this is like an additional land drop.

Mox Opal - I'm currently running 19 artifacts so hitting metalcraft isn't hard.

Land Tax - This card is just straight up good in mono-white. Not so much for never missing a land drop but also so we don't draw into lands on later turns.

Archaeomancer's Map - This one isn't as good as Land Tax but it can help us keep pace with Green ramp and drop the tapped lands on opponent's turns when we can't use them efficiently.

Smothering Tithe - I've played this card in 2 other decks and it's always been great. It usually pays for itself by the time it comes back to you and if not removed can add plenty of mana over the course of the game.

Smuggler's Share - I have mixed feelings about this card. The smarter opponents will play around it, but should still give us some card advantage overall.

Sensei's Divining Top - Helps keep tempo in the game for the cost of 1.

Scroll Rack - Wheeling away a mediocre hand for 1 is strong. Particularly good with Land Tax or Windbrisk Heights.

Lotus Field - I loved Lost Vale so much I wanted another one, especially when someone blew it up.

Flagstones of Trokair - Comboes with Lotus Field.

Thespian's Stage - Copy Lotus Field or Lost Vale.

Vesuva - Copy Lost Vale or Flagstones of Trokair or Myriad Landscape.

Nykthos, Shrine to Nyx - Value with a strong board presence.

Ancient Tomb - Helps with the artifacts and equip costs, life loss is not a concern in this deck.

Cavern of Souls - I hate when blue counters our big angels, so this stops it.

All the fetch lands - Arid Mesa, Fabled Passage, Flooded Strand, Marsh Flats, Prismatic Vista, Windswept Heath. This reduces our number of basic Plains to 11-12 but I haven't had issues with it yet so far as long as we have access to colored mana in my starting hand.

Enlightened Tutor - I swapped out Search for Glory as it can hit my rocks early game or stronger equipments mid-game.

Stoneforge Mystic - Amazing with Sword of Hearth and Home. Keep blinking it and grab the rest of your equipment package for free. Second target would usually be Lightning Greaves just to get some protection on the board or make some hasty angels.

Weathered Wayfarer - Comboes well with the newly added lands. Fetching Lotus Field helps guarantee activation while keeping pace with the ramp.

Recruiter of the Guard - Prime targets would be Stoneforge or Wayfarer but can also hit Starnheim Aspirant or Karmic Guide. Also gets the cost reduction from Herald of War which is nice.

Pyre of Heroes - While Search for Glory can fetch some of our legendary creatures, I prefer getting them straight onto the battlefield. I wouldn't use it on the lower cmc Angels, which I mostly pulled out, but on the higher cost ones to cheat out big angels. The dream is to target the one-off 5 cost angels like Karmic Guide or Sigarda's Vanguard to pull Sanctuary Warden for the card draw into Emeria Shepherd for the recursion or Bruna, the Fading Light  Meld to bring out Brisela, Voice of Nightmares  Meld  Meld

Sword of Feast and Famine - This card is probably the best addition to the deck so far. Having the pro green & black which are both popular colors in Commander usually lets us have a free target. The resource denial isn't super relevant but getting an extra untap for lands is super strong. It's even better if we drop a tapped land before attacks and getting all that value on second main phase. It does draw a lot of hate, but even getting 2 swings off is well worth it. We can also recur it with Serra Paragon or Emeria Shepherd.

Sword of Fire and Ice - I haven't added this one in yet but I think it's a strict upgrade over Rogue's Gloves. Getting the pro blue/red and pinging things off the board is just so much more value for the extra 1 cost.

Lightning Greaves - Short of board wipes, single target removal is the bane of this deck. I usually voltron Giada with all my equips and let the other angels synergize the board.

Angel of Destiny - Needed an alt-win con option and this can provide a way out to knock out combo players. The double strike is also relevant as most of our equipments are based on combat damage so we get 2 triggers.

Emeria Shepherd - Especially strong recursion with fetches. Dropping this on the right turn with a fetch in hand can be game ending.

Serra Paragon - Doubles as a Crucible of Worlds and can grab our swords back when destroyed, and it's an angel to boot. Definitely an auto-include.

Steel Seraph - Haven't playtested this one yet but I like that it's a 3 drop with relevant abilities. The dream is to cheat out Emeria Shepherd with Pyre of Heroes as a turn 3-4 play.

Gidgetimer on Urza Deck- Looking for feedback

2 weeks ago

With an average CMC of 3.5 I'd go with 34-35. My decks usually have an average CMC in the 2.4-3.0 range and I run 32-33. Xenagos is 3.78 and I run 35 land with 16 ramp and rarely ever have problems with mana. You are running 12 ramp and Smothering Tithe so 35-ish should be fine. There is no way you need the 40 that were in the deck when I first looked at it.

Leonantti on Call of Souls

2 weeks ago

KibaAlpha Thanks for your comment! I admit, I did misremember (and then misread again) Black Market Connections . In my head I was comparing it to Phyrexian Arena and remembering that it had a different timing when the effect triggers (Connections' trigger happens in beginning of precombat main phase and Arena's happens in the upkeep but all in all I think the timing is pretty much similar in most cases in the end that would matter to the player). Connections is Arena on steroids though and I would play it over the Arena.

Reason why I am not replacing Black Market Connections with Smothering Tithe is because I like the options Connections give me and the ability to choose what triggers I want, and with Connections I don't have to rely on what opponents might choose to do: if opponents are not drawing much cards or have enough mana to keep paying for the 2, it does nothing to me, and in my experience Thalisse relies on keeping turning out tokens that start to add up eventually. Black Market Connections ALWAYS does something to me if I choose so AND it does not just give me manaramp in exchange for life but card draw and extra creature token as well (the Treasure token and creature token then generate even more creature tokens with Thalisse!). All in all, Smothering Tithe might give a bigger payout in some situations but I like more Black Market Connections reliability to work as I want and flexibility to choose what I want. The only thing that I am worried with playing with Connections is that I might get greedy and end up spending too much life at wrong time and it comes back to bite me in the butt, but with all the pingers that make opponents lose life and me gain life I feel confident that it will get evened out and/or I will come on top with life total situation.

Body Count and Plumb the Forbidden could be fun inclusions, I can see situations where they could be really strong and draw me so many cards! Out of the two to play I think I would consider Plump the Forbidden since it could work as a additional sac engine and it does allow me to choose how many creatures I wanna sack (flexibility ftw!). I could add the card to the deck if I am able to figure out what to take away from the deck to add room for the card.

KibaAlpha on Call of Souls

3 weeks ago

Nice build.

May I suggest you remove Black Market Connections and replace it with Smothering Tithe. If you misread it as I did, note that Black Market Connections triggers at the beginning of your "Precombat Main Phase" so unless you flash it in on the end step prior to your turn you won't be able to get value from it until your next turn and in a 4 player game the odds of it surviving a full rotation of the table is unlikely.

Maybe consider Body Count and Plumb the Forbidden for card draw.

Austin_Smith_of_Cards on Deathmonicon - Teysa Karlov Aristocrats EDH

3 weeks ago

Deck updates!

-1 Endrek Sahr, Master Breeder +1 Bitterblossom

-1 Ashnod's Altar +1 Phyrexian Altar

-1 Plains +1 Smothering Tithe

Thanks to the reprints in Double Masters 2022, was finally able to pick up copies of each of these cards under my budget ceiling. Endrek Sahr never usually stuck around long enough to generate Thrull tokens, and as a result gets cut for the more sticky and reliable token generation of Bitterblossom, already proving to be a worthy inclusion with some playtesting.

Ashnod's Altar may come back into the decklist at some point for reliability, but trading it out for Phyrexian Altar to enable some more unique infinite combos seemed ideal.

Lastly, went down to 34 lands to bring in Smothering Tithe, which is a white staple mana provider; nuff said.

DreadKhan on Bohemian Rhapsody

1 month ago

Black Market Connections can do a lot of work for a 3 drop, and you've got access to White for random life gain to make it less of a problem. It's clunky but Axis of Mortality is a really fun/interesting card that can make it an asset to pay life, and you can also use it to just switch two opponent's life totals if yours is the highest. If you want something lower to the ground, there are also the Soul Sisters, Soul Warden and Soul's Attendant, or Lunarch Veteran  Flip. One or two of those coming out early can mean a ton of life if nobody is wiping.

I think Welcoming Vampire might work, but you probably want to have tokens enter on other people's turns, not sure if you can pull that off readily. There is also Bennie Bracks, Zoologist, which doesn't care what kind of token you're making and can be cheap to cast, he's really nice with Pitiless Plunderer and a sac outlet or Smothering Tithe.

Not sure if you get walled very often, but if you're usually going wide Angel's Trumpet can create a ton of chaos for unprepared decks.

Leonantti on Call of Souls

1 month ago

Basshunter Hey, thank you so much for the upvote and thanks for liking my deck. Thalisse is plenty of fun and she can really get out of hand fast! I am kinda not looking for suggestions for better cards atm because there is sooo many cards that could work in Thalisse and there is simply no room for them all (but I do appreciate it because seconds opinions are really valuable sometimes!).

Smothering Tithe was previously in my deck, but I took it out to get room for some other cards. It is a fantastic card in right situations but it is one of those cards that give too much an option to your opponents to choose what they can do (I was relying on the card for manaramp and token production but it gives nothing if opponent decides not to pay). And just the notion of "Do you pay x" is something that really turns all the attention on subconcious level on the table towards you and paints you as a target.

Black Market Connections could be awesome card since it gives so much flexibility for me to choose what to pick, it does give at least two tokens if I choose so and it gives them on the turn I play it (assuming I manage to play it on my first main phase). I am little bit of scared how much life it might make me lose since I could get greedy with it but I think I def should consider this card more.

Tombstone Stairwell is kinda good but it requires for me to have creature cards in my graveyard to work (does not do much in the start of the game) and it does have that cumulative upkeep cost that gets quite high fast. Also there is the possibility that opponents could rush me with their tokens.

Smuggler's Share is little bit the same reason I am not running it as Smothering Tithe. I did try it but took it out when it did not do much since it opponent can choose not to do something. I am really not fan of these white catch up cards since they only allow you to catch up to your opponents but you can't get past them with those cards. If the opponent does nothing, the card does nothing.

Benevolent Offering is something I should consider again 'coss it does give out a nice amount of creature tokens and it could gain me plenty of life. And I could tutor for it with Dimir House Guard since it is CMC4.

Genesis Chamber I have played before in the deck, it could be good but I just sadly don't have room for it.

Battle Angels of Tyr in general is good, it has myriad and there is lots of chances but it too is a catch up card that I am not a fan of. I could try it out if I get one and find room for it in my deck.

All in all I think I should try out Black Market Connections and Benevolent Offering, those I think should really be quite good.

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