Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a colourless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any colour."
Combos Browse all
- Reforge the Soul + Smothering Tithe
- Dictate of Kruphix + Rankle, Master of Pranks + Smothering Tithe
- Geier Reach Sanitarium + Smothering Tithe
- Smothering Tithe + Underworld Breach + Wheel of Fortune
|Commander / EDH||Legal|
Smothering Tithe occurrence in decks from the last year
Latest Decks as Commander
Smothering Tithe Discussion
5 days ago
I do like some of the new cards in Commander 2021, but I am very displeased that nearly every reprinted card in that set has already been reprinted, before, and that no cards in the older border are being updated to the new border, thus far.
Monologue tax is less powerful than is Smothering Tithe , but it shall be great to have that redundancy.
Archaeomancer's map is an example of how card advantage works in white, and I am glad that WotC printed that card.
Veryan, voice of duality will be awesome for the Elsha of the Infinite deck that I am building, but, with so many awesome cards in this set, I worry that I will not be able to put every one of them in that deck.
1 week ago
Double Major: sadly, this doesn't work like you'd hope with Adrix and Nev, Twincasters
Secret Rendezvous: Here we go, white Concentrate , kinda. Or updated Temporary Truce / Truce . Obviously goes with not only Smothering Tithe but also Alms Collector . I wish it was Instant though; not only would that typically let you make better use of the cards than the gifted opponent (which I think it's fair since the drawback is pretty big), in EDH it could let you help one opponent dig for answers in response to another opponent's threat.
"Frog Mystic": Unremarkable common but this is cute :]
"Talent Exam": Ugh, I do not approve of them printing this in the same set as Approach of the Dragon.
"Dream Strix": lol okay spoke kinda too soon
1 week ago
So you exile a spell from their hand, but they can still pay it for a slight tax? That doesn't seem that bad, to be honest? I mean sure sucks and all, but they still get to cast it?
As for the combo, to me that seems very weak. I try to stay away from creature combos, being defined as more than one creature in the interactions. The reason I try to stay away from these is because the removal of creatures is far too easy. All it takes is one well-timed removal and the combo is broken. The same for a wrath, or if you are forced to block incoming lethal.
I prefer comboing with enchantments, of all permanents, as enchantment removal is thin and not many players run it. Artifacts are often seen as bigger threats, so players tend to go after those.
In my experience, the threat assessment tends to look like:
- Planeswalkers (Usually taken out before artifacts, but are waited upon until near-ult, making them lower on the list)
The combo is nice, by the way. Really dirty. I just worry about how fragile it is. Would be solid in a Shalai, Voice of Plenty deck, though.
Locks out practically everything that doesn't have a CMC 1 or 3. Just horrific, since we are talking about some dirty tricks in this thread ;D
1 week ago
In the past few years, there have been a lot of nice new angels. Archangel of Tithes , Lyra Dawnbringer , and Emeria Shepherd are some of them. Smothering Tithe is a fantastic newer card. Generous Gift is a great piece of interaction. Hour of Revelation is a strong boardwipe that we got a few years back. I like Ondu Inversion Flip, too, since it's a land and doesn't take up deckspace if you replace a plains. Akroma's Will can be a great finisher. Urza's Incubator and Herald's Horn are great ramp for an angel tribal deck, if that's what you want to go for. If you're not hung up on angels, I'd say Elesh Norn, Grand Cenobite fits the stax theme well.
2 weeks ago
I love to play interactive decks, but I'll play grindy decks that create a power vacuum as well. One deck I just finished building and is now in playtest mode is a Zombie Tokens deck that generates massive value by going wide and using them as resources instead of creatures. A deck like that, you're not really looking to make deals or play politics, you're looking to go wide and win the game by dumping =100 into Dread Summons and passing the turn or something similar.
However, whenever able, I'll play politics and let opponents decide. Like,
- "Okay. Reclamation Sage lands. There's a Rhystic Study , a Smothering Tithe and a Blood Moon . Let's make some deals."
Whoever offers the best deal gets to choose what I blow up.
What's really fun is going,
- "I have five copies of Pathrazer of Ulamog . Who wants to keep their boardstate?"
I find when you put that kind of power in the hands of your opponents, the entire dynamic of the game changes.
2 weeks ago
Nice draft tho.
2 weeks ago
Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.
You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.
Sol Ring (CMC1 for 2 = +1 mana) is a must include.
Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.
Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .
Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .
I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).
On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)
Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.
Some potential cuts for these:
Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)
Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.
Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.
Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).
Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.
Topic: Lands! (Umm!)
Average Distribution Build: 38 lands
Average Budget Build: 36 lands
Average Expensive Build: 37 lands
Average Aristocrats Build: 35 lands
Average Reanimator Build: 31 lands (closer)
Your Build: 30 lands (Umm!)
No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.
Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.
Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:
Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).
Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!
3 weeks ago
Sounds like a nice direction thenewlollipopjam! Black certainly has a lot to offer. Let me know once you have a version up. Would like to have a look at it :).
I went for white because I really wanted access to Smothering Tithe and Anointed Procession . In Jeskai you could also make this deck more high-powered. For example through Intuition and Sevinne's Reclamation you can get any 2 combo pieces you want. I kept the deck a bit janky on purpose to not scare my playgroup too much (it's already a bit too competitive I'm afraid ;)...).
Thanks for dropping by!