Smothering Tithe

Smothering Tithe

Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a colourless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any colour."

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Smothering Tithe occurrence in decks from the last year

Latest Decks as Commander

Smothering Tithe Discussion

DemonDragonJ on Strixhaven spoiler season

5 days ago

I do like some of the new cards in Commander 2021, but I am very displeased that nearly every reprinted card in that set has already been reprinted, before, and that no cards in the older border are being updated to the new border, thus far.

Excavation technique will be a great replacement for Bramblecrush in my Kynaios and Tiro of Meletis deck.

Monologue tax is less powerful than is Smothering Tithe , but it shall be great to have that redundancy.

Archaeomancer's map is an example of how card advantage works in white, and I am glad that WotC printed that card.

Veryan, voice of duality will be awesome for the Elsha of the Infinite deck that I am building, but, with so many awesome cards in this set, I worry that I will not be able to put every one of them in that deck.

Coward_Token on Strixhaven spoiler season

1 week ago

Double Major: sadly, this doesn't work like you'd hope with Adrix and Nev, Twincasters

Secret Rendezvous: Here we go, white Concentrate , kinda. Or updated Temporary Truce / Truce . Obviously goes with not only Smothering Tithe but also Alms Collector . I wish it was Instant though; not only would that typically let you make better use of the cards than the gifted opponent (which I think it's fair since the drawback is pretty big), in EDH it could let you help one opponent dig for answers in response to another opponent's threat.

"Frog Mystic": Unremarkable common but this is cute :]

"Talent Exam": Ugh, I do not approve of them printing this in the same set as Approach of the Dragon.

"Dream Strix": lol okay spoke kinda too soon

Access Tunnel: restricted cheaper Rogue's Passage

Mcat1999 on Preview Card: Elite Spellbinder

1 week ago

So you exile a spell from their hand, but they can still pay it for a slight tax? That doesn't seem that bad, to be honest? I mean sure sucks and all, but they still get to cast it?

As for the combo, to me that seems very weak. I try to stay away from creature combos, being defined as more than one creature in the interactions. The reason I try to stay away from these is because the removal of creatures is far too easy. All it takes is one well-timed removal and the combo is broken. The same for a wrath, or if you are forced to block incoming lethal.

I prefer comboing with enchantments, of all permanents, as enchantment removal is thin and not many players run it. Artifacts are often seen as bigger threats, so players tend to go after those.

In my experience, the threat assessment tends to look like:

  • Creatures
  • Artifacts
  • Planeswalkers (Usually taken out before artifacts, but are waited upon until near-ult, making them lower on the list)
  • Lands
  • Enchantments

Again, this is merely in my experience. It's absolutely surprising how long a Rhystic Study or Smothering Tithe sits on the field, or how long a Mana Crypt or even Sol Ring are allowed to stay.

The combo is nice, by the way. Really dirty. I just worry about how fragile it is. Would be solid in a Shalai, Voice of Plenty deck, though.

Speaking of her and combos, ever see Gaddock Teeg and Void Winnower on field at the same time?

Locks out practically everything that doesn't have a CMC 1 or 3. Just horrific, since we are talking about some dirty tricks in this thread ;D

Lanzo493 on Avacyn, Angel of Hope

1 week ago

In the past few years, there have been a lot of nice new angels. Archangel of Tithes , Lyra Dawnbringer , and Emeria Shepherd are some of them. Smothering Tithe is a fantastic newer card. Generous Gift is a great piece of interaction. Hour of Revelation is a strong boardwipe that we got a few years back. I like Ondu Inversion  Flip, too, since it's a land and doesn't take up deckspace if you replace a plains. Akroma's Will can be a great finisher. Urza's Incubator and Herald's Horn are great ramp for an angel tribal deck, if that's what you want to go for. If you're not hung up on angels, I'd say Elesh Norn, Grand Cenobite fits the stax theme well.

Mcat1999 on MTGO when did casual edh …

2 weeks ago

I love to play interactive decks, but I'll play grindy decks that create a power vacuum as well. One deck I just finished building and is now in playtest mode is a Zombie Tokens deck that generates massive value by going wide and using them as resources instead of creatures. A deck like that, you're not really looking to make deals or play politics, you're looking to go wide and win the game by dumping =100 into Dread Summons and passing the turn or something similar.

However, whenever able, I'll play politics and let opponents decide. Like,

Whoever offers the best deal gets to choose what I blow up.

What's really fun is going,

I find when you put that kind of power in the hands of your opponents, the entire dynamic of the game changes.

0rc on Staxation without Representation

2 weeks ago

Kismet , Frozen Aether , Smothering Tithe , and Stasis are non-negotiable imo.

Nice draft tho.

Spirits on Undying Persistence

2 weeks ago

Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.

Topic: Ramp

You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.

Sol Ring (CMC1 for 2 = +1 mana) is a must include.

Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.

Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .

Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .

Dark Ritual (CMC1 for 3 = +2 mana) this allows for explosive turns like a T1 Vampire Nighthawk .

I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).

On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)

Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.

Some potential cuts for these:

Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)

Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.

Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.

Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).

Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.

Topic: Lands! (Umm!)

Average Distribution Build: 38 lands

Average Budget Build: 36 lands

Average Expensive Build: 37 lands

Average Aristocrats Build: 35 lands

Average Reanimator Build: 31 lands (closer)

Your Build: 30 lands (Umm!)

No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.

Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.

Reliquary Tower where are the cards coming from? The colorless is a detriment. Unless your playing a draw strategy Necropotence / Greed it will hurt you more than the rare occasion it might help.

Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:

Lands I suggest: Godless Shrine ($9), Orzhov Basilica (<$1, slow ramp), Caves of Koilos (<$1 must have!), Command Tower (Umm!), Brightclimb Pathway  Flip ($4), Tainted Field (<$1)

Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).

Forsaken Sanctuary only ever enters tapped so even Isolated Chapel is better, but there is also Orzhov Guildgate that does this too.

Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!

Beebles on Malcolm, Siren of The Flying Dutchman | V-STX

3 weeks ago

Sounds like a nice direction thenewlollipopjam! Black certainly has a lot to offer. Let me know once you have a version up. Would like to have a look at it :).

I went for white because I really wanted access to Smothering Tithe and Anointed Procession . In Jeskai you could also make this deck more high-powered. For example through Intuition and Sevinne's Reclamation you can get any 2 combo pieces you want. I kept the deck a bit janky on purpose to not scare my playgroup too much (it's already a bit too competitive I'm afraid ;)...).

Thanks for dropping by!

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