Smothering Tithe

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Smothering Tithe


Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure artifact token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any colour.")

RiotRunner789 on All the combos

1 week ago

Kiki-Jiki, Mirror Breaker + Pestermite or Zealous Conscripts for infinite attackers. Also. Kiki can copy other combo pieces and each piece is useful on its own.

Grenzo, Dungeon Warden + Timestream Navigator + Ascend and at least 6 mana for infinite turns.

Stranglehold + Maralen of the Mornsong locks opponents out of card draw and tutoring. Maralen can also tutor for the other piece or other combo piece but opponents will probably tutor for answers.

Demonic Consultation + Thassa's Oracle for instant win. Demonic can also just be used to grab another combo piece.

Smothering Tithe + Stasis for a lockout.

Teferi's Protection or some indestructible spell + Jokulhaups for a hard opponent reset. Teferi and Apocalypse or some other degenerate red board wipe also works.

Mana Vortex or some other land destruction like Armageddon + ability to play lands from grave like Crucible of Worlds for a combo people will hate you for.

There are a million combos, so it's probably best to pick ones that work with your commander or contain pieces that work on their own. Or, at least have a few defensive pieces (board wipes, stax, Propaganda, counters, etc.) to hold off your opponents.

Gbickel on Aurelia, the Warleader

3 weeks ago

Auerlia is one of my favorite commanders. So glad that you are building her. Boros has historically been terrible with ramp and draw, but there's a lot of things you can to now to shore up those problems in these colors.

I'm not sure your budget, but here are some of my recommendation. Ramp: Fellwar Stone, Oketra's Monument, Pearl Medallion or Ruby Medallion, Talisman of Conviction, Land Tax, $Smothering Tithe, and Curse of Opulence. Curse of Opulence is such a fun card to get gold token and insentivize your opponents to attack someone else.

Draw: Aurelia, the Law Above, Geier Reach Sanitarium, Mikokoro, Center of the Sea, Mask of Memory, Faithless Looting. I love running Palantir of Orthanc. Its fun messing with opponents to get the draw or hitting them for lots of damage. I enjoy running wheel cards, but the Aurelia I play is a reanimator deck. So I have no problems with my creatures in the graveyard.

But a big weakness I see is spot removal. You do have boardwipes. They are okay, but sometimes you need to remove one problem permanent instead of resetting the board. I would encourage adding removal for different types of permanents. This is something that Boros excels in.

fluffyeel on Sythis enchanting all

1 month ago

Enchantress decks are always worthwhile. Looking at yours, here are some thoughts:

  • My favorite enchantress is Argothian Enchantress: it's as fast as Sythis, plus the counterplay against a permanent with shroud is difficult for very many decks (I've noticed).
  • In terms of fun enchantments, Greater Auramancy and Privileged Position are each an extra layer of protection for your board. Other enchantments of varying degrees of enchanted-ness are Abundance (makes a great combo with Sylvan Library); Smothering Tithe (given); Land Tax (you have the basic lands to support it, not to mention you also have land acceleration!); and Sphere of Safety (if you are in a combat-heavy playgroup). There, of course, is the classic Earthcraft/Squirrel Nest combo, but it's quite pricey (money-wise)...
  • Enlightened Tutor is highly recommended for getting the important enchantments (and given you have lots of creatures that are enchantments, too...), maybe also with Worldly Tutor as more ways to get the key creatures you want/need/desire. You could also consider things like Eternal Witness and Regrowth for getting back things and stuff.

ThassaUpYo@ssa on Kros

1 month ago


For your strategy, I'd focus on either infect or +1/+1 counters since the list seems to be a bit "busy" with too much going on. Once you choose which way you'd like to take the deck, we can further tweak - proliferation will still be central to your overall plan.

Here are some suggestions by color that you might want to consider adding to your mainboard:


Heroic Intervention, Nature's Lore, The Great Henge, Three Visits.


Akroma's Will, Flawless Manuever, Smothering Tithe, Teferi's Protection, Trouble in Pairs.


Cyclonic Rift, Fierce Guardianship, Mana Drain, Swan Song.

Permission Denied

I think you can get away with swapping out removing some counter spells as it seems a bit overkill - Cancel, Dispel, Envelop, Negate, and Nullify could probably come out in favor of Fierce Guardianship, Mana Drain, and Swan Song (the others could just be cut).

For your land base, I'd work the following lands in to help with your color wheel:

Fetch Lands: Flooded Strand, Misty Rainforest, Windswept Heath

Filter Lands: Flooded Grove, Mystic Gate, Wooded Bastion

Pathways Lands: Barkchannel Pathway  Flip, Branchloft Pathway  Flip, Hengegate Pathway  Flip

Shock Lands: Breeding Pool, Hallowed Fountain, Temple Garden

Tri-Cycle Land: Spara's Headquarters

True Duals: Savannah, Tropical Island, Tundra

For mana rocks, I prefer the talismans over the signets:

Talisman of Curiosity, Talisman of Progress, Talisman of Unity

I think your Kros, Defense Contractor list is in a good spot, it just needs to be a little more focused.

austintayshus on Daxos the Enchanted

2 months ago

Painful Quandary is a tough stax piece you could use.

Smothering Tithe is strong ramp for your deck

looks fun!

RiotRunner789 on Ertai the Corrupted

2 months ago

Side comment. You're calling this a control and stax deck but I don't see any traditional stax pieces.

If going that route think things like Stasis and Smothering Tithe, or the ubiquitous Winter Orb.

Niko9 on Are Free Spells Becoming Too …

2 months ago

I think the flares will probably be less powerful than Fierce Guardianship but decks will have access to both, and it does feel very snowballey in nature. It's like, Monologue Tax is much worse than Smothering Tithe but many decks can just play both.

My main problem with 0 cmc interactions is that having a lot of them makes board assessment less and less possible. You could usually look at somebody tapped out and say, well, at most they have one Force of Will so odds are they don't have it, but when there are enough 0 mana interactions in enough colors, it becomes impossible to reason out your best plays.

Part of me thinks that the problem stems from how relatively limited bans are in commander. The RC really wants to have rule 0 do most of the work, and then by having a lot of probably problem cards in the format interaction becomes a premium, and then wizards uses it as a selling point. Hey there are new 0 cmc interactions, or better board wipes, or new tax or punish effects like Orcish Bowmasters. They are kind of bandaids that aren't anywhere near as needed in other formats because they are much more active in bannings.

Personally, I worry about these new cards, just because I'd much rather play a format with too many problems rather than too many answers. Like, I can think, I should run more artifact removal or something, but I can't think, oh I should not play big spells whenever people might have free counters if there are too many free counters.

Quickspell on Build a Deck with Me …

2 months ago

If I may add a few other notes to your thought process.

At this point, you are already on the track of using known combos and putting them into a Naya shell. There are many other combos that can go with this, you just need to tutor for them.

Note that haste is an important aspect to this. Zealous Conscripts is much better than Hyrax Tower Scout or Sparring Mummy for this reason, even though both have cheaper mana value. Without haste, your million tokens will just be board-wiped. You could argue for redundancy, but the truth is that tutors and recursion such as Eternal Witness and Skullwinder are much better, because they add to your strategy with more flexibility.

Most creature tutors are green non-creature spells that search for green creatures. However, you want to keep the amount of non-creature spells low, because Ghired's ability doesn't apply to them. But there are some great tutors that can help you find your pieces:

Most of these cards use ETBs. If you can give them haste - ideally with creatures - you can cast them, make use of their ETB, and directly tap them with Ghired for value. Anger comes to mind, Hellraiser Goblin is great (you won't be attacking, because you are going to tap your creatures with Ghired), Yarus, Roar of the Old Gods can be okay. As for non-creature spells, you have Mass Hysteria, Concordant Crossroads, Fervor, Rising of the Day. Though I would probably only consider Hammer of Purphoros as it can create tokens.

As for the token doublers, I'm not sure if they really fit the deck. Sure, they are staples for token strategies. But what's the point of making infinite tokens go double? Mondrak, Glory Dominus and Ojer Taq, Deepest Foundation  Flip will put a bounty on your head which is not a good thing in a combo-deck. You want to stay under the radar until you can go off.
Mondrak only doubles creature tokens, so you are not making more treasures. And the other doublers like Anointed Procession, Parallel Lives etc. will not tap with Ghired. Since you also want to put in all the other Naya-staple enchantments like Smothering Tithe and Guardian Project etc., you will just fill your deck with non-creatures that don't synergize with your commander.

Some cards worth mentioning are:
- Illusionist's Bracers - Cloudstone Curio (create a creature token, return a creature with an ETB to your hand). - Helm of the Host

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