Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a colourless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any colour."
|Have (2)||Morpho-peleides , orzhov_is_relatively_okay819|
|Want (3)||jWaSiMhE , zudna , Morpho-peleides|
Combos Browse all
- Reforge the Soul + Smothering Tithe
- Dictate of Kruphix + Rankle, Master of Pranks + Smothering Tithe
- Geier Reach Sanitarium + Smothering Tithe
- Smothering Tithe + Underworld Breach + Wheel of Fortune
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Smothering Tithe Discussion
2 days ago
I made a brawl deck shortly after it was introduced. Played it once and could never find anyone to play it again.
By the time the precons came, I had completely given up on it and only bought them in droves for cards like Smothering Tithe and the shock lands (to unsurprisingly play in Commander).
5 days ago
TotesMcGoats Got my first win with Kwain with Thassa's Oracle. I was skeptical at first but I got the combo with Jace's Archivist and Teferi's Ageless Insight. I had 25 cards in my hand and around 50 cards in the deck. Since then I want to keep her.
Smothering Tithe was not cheap but I can't wait to see what it can do (I am still in playtest mode)
I also got to play Oath of Lieges. I really the card too but the card was useless in 3 games. How do you play it ? Maybe there is something I don't quite understand. (Maybe it was because we were only three players instead of four)
1 week ago
philesposito007 Yes! Thank you for reminding me! This is absolutely going right back into the deck! Probably along with Winding Canyons to be able to flash it into play! I might put Thassa's Oracle back in as well since it also works well with flash and I don't have Hullbreacher anymore as a backup Smothering Tithe for my main combo. I have to decide how many win conditions I want to run in the deck and which ones are actually fun or not.
1 week ago
Hello KyleWynne22! Thank you for the comment!
I know this is kind of a shitty answer, but I would say the cards you ask for are very situational and meta-dependent.
- Burgeoning - I will be completely honest, I do not really like this card because we only run 28 lands in the deck. The only reason I'd ever really consider it would be because it's a 1cmc enchantment. It would be a different story if we were running say, 36 lands in the deck as you're more likely to be able to make use of it.
- Karmic Justice - Another card I'm rather iffy on. The main reason I don't particularly care for it is because most of the removal in my meta is creature based, such as Swords to Plowshares, Deadly Rollick, Unsummon, or Rapid Hybridization. You might could get away with cutting Manglehorn for it, as all it does is really add redundancy to the artifact hate we already run, such as Stony Silence and Collector Ouphe.
- Smothering Tithe - The main reason I don't run this is we run a bunch of things that shut down the activated abilities of artifacts, such as Collector Ouphe, Stony Silence, Root Maze, and I'm even considering adding a Null Rod for even more redundancy. All of these do not allow the treasure tokens to be used. If you absolutely wanted to use Smothering Tithe, I'd say probably _maybe_ replace one of the aforementioned anti-artifact cards, but we generate enough mana with things like Sanctum Weaver or even Cryptolith Rite I feel as if Smothering Tithe is completely unnecessary.
- Sylvan Library - This is probably the easiest of the bunch you asked about for me to justify including. I'd cut Ground Seal, as really the only reason I run it is due to the fact it draws a card itself upon ETB. The graveyard hate is negligible, as we run Rest in Peace for that. Really only reason I don't run it is due to the fact I don't have one and can't be bothered to go track one down.
Hopefully this answered your questions! If you have any more, or need help building your list, feel free to ask!
2 weeks ago
Thran Dynamo is one of my favorite mana rocks, though it may not fix your mana, it ramps hard into big plays. Another good rock to consider would be Gilded Lotus. Smothering Tithe is of course the best white ramp card, but because of this it is a bit pricey. Boros is the hardest to ramp in, but It can be done. Hope that all helps. Happy playing, may you draw well.
2 weeks ago
I wonder, if your are ever have mana issues with that few lands (and a number of ut comes tapped).
I would suggest to swap the terramorphic expanse with Fabled Passage if you really want a fetch… but just a simple Plains would do it as you are just mono-white. What about using classic Sol Ring, Land Tax or Smothering Tithe to ramp up?
Gift of Immortality would provie some protection another way. And it’s an enchantment and would synergise with your enches. Esper Sentinel or Mangara, the Diplomat could be used for Card draw and Verge Rangers or Keeper of the Accord to keep up landwise (or creature wise in case of the latter).
3 weeks ago
Legendary Creature - Vedalken Advisor
When Senator Cyrilla enters the battlefield, exile target nonland permanent until it leaves the battlefield.
, : Target opponent reveals their hand. You choose a nonland card from it. Exile that card until Senator Cyrilla leaves the battlefield. Create a treasure token.
You may cast cards exiled with Senator Cyrilla. You may only use mana from Treasures to pay for their mana costs.
Ninja'd, but I really like the new challenge:
Dasha of the Harmony Basilica
Legendary Creature - Human Cleric
Whenever another player pays life, you gain that much life.
Pay 3 life: Draw a card. Any player may activate this ability.
: Until end of turn, if a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, exile that card. Otherwise, that player draws a card.
I think it'd be really fun to put Zur's Weirding with a fun grouphug-ish card. Honestly, the difference between Orzhov and Dimir is that Orzhov cares about appearing holier/more benevolent than they are, in order to increase those in their debt, while Dimir cares about not being seen, while themselves spying, so I think this works with a curious priest joining the dimir to learn more about and increase her manipulation of the masses.
Also Smothering Tithe is the card with her in the flavor text, so it's cool to have that card in the deck.
I'd like to see a Rakdos Cultist at uncommon.
3 weeks ago
I really like the idea of more colors getting access to interact with the stack and I really think White is a good color to add some additional design space. Obviously it cannot get on par with blue so it needs some additional conditions or costs associated to get this effect.
I think this is a very good example to fit that space. Nice work.
Just a side note, for the sake of reducing word count could it be written as "... costs less for each spell cast and each ability activated by your opponents this turn." ?
I get the point in being specific about only caring about your opponents' actions but I think it would be consciously misinterpretation of the above line to think it isn't specifically for your opponents' actions.
Why is white a good fit? (wall of text) Show
First of all it seems like counter magic is a vital tool to interact with combo strategies especially when considering the Commander format, and it is the reason we've seen so many "free"-to-cast counter spells especially for Commander and why they drive sales so much. However that is only accessible to Blue, so the rest of the color pie is borderline useless in attempting to interact with most combos. I mean a Silence could work to interact with some combos, but that is such a narrowly applicable card in the rest of the game that it remains a tech card with a heavy drawback. And it might just eat one of the aforementioned "free"-to-cast counter spells and there's not much redundancy available either.
There's a reason why most competitive cEDH decks are including Blue. Coincidentally a lot include Black and Green as well as the three most powerful colors in Magic - at least for single-ton formats.
White used to have some affinity for artifacts but that seems to have been handed over to blue/red. Right now White is mostly concerned about Equipments within the artifact realm and the synergies are not that widespread nor that powerful.
White used to be the best or on par to deal with artifacts and enchantments with Disenchant and Purify and similar effects but green has mostly taken over in acquiring design space for this mechanic - Bane of Progress Broken Bond You Find a Cursed Idol. The best improvement on the mechanic that white has is Austere Command due to flexibility and Heliod's Intervention to snipe multiple without harming yourself. And that's one of the bigger differences. White leans more on Enchantments and Artifacts than Green does, so Green doesn't have much drawback in including Bane of Progress. Whereas White leans on Artifacts for mana ramp and Equipments and they lean on Enchantments for strong synergies.
White once had their card advantage through ensuring their board survives, either through protection, prevention, regeneration, then shroud to a lesser degree, then indestructible - but only on creatures. However Black has gained exile mechanics, red has "burn to a crisp" mechanics and blue Cyclonic Rift or Curse of the Swine. So indestructible as a safety measure is getting worse and worse. Not to mention they get outdone by Green - again. Only exception is the ever increasing price on Teferi's Protection but that has its drawbacks too - namely you remove yourself from the game and can't interact further - unless you somehow can cast spells without mana from permanents.
Cards like Rebuff the Wicked or Lapse of Certainty are interesting to expand upon within the design space for white and will grant it back some strengths and uniqueness it used to have. However to be able to properly interact with the stack it cannot just be conditioned behind being the one targeted - that would equate it to hexproof/protection and also make it useless against board wipe or the infamous Cyclonic Rift one-sided board sweep.
Possibly the design space could include some "punisher" mechanics loaned from red but transformed instead of inflicting pain on the opponent, you gain a benefit - for instance:
Choose target spell or ability an opponent controls. That opponent may have Inspection counter the chosen spell or ability. If they don't, choose one:
- Create three 1/1 white Human Soldier tokens.
- Create two Treasures then gain 4 life.
- Search your library for up to two basic land cards and put them into your hand, then shuffle.
The flavor being to pass the spell you have to pay the toll (chosen by the Inspector for their benefit) or be rejected.
Taxing is the most recent mechanic that white has expanded upon and embraced but that is usually done on permanents as static or triggered abilities. This means WotC have to water down these cards' immediate impact and make the mechanic less enticing in the short run, which is often when it matters the most. Drawing Thalia, Guardian of Thraben on turn 5+ is often not that impactful, whereas on turn 2 you can cripple some decks. It would be refreshing if WotC would expand on the mechanic for ETBs or instant/sorceries with a here-and-now benefit rather than dragging it out.
Additionally the taxing mechanic could utilize other taxes than just paying mana to do stuff. Inflexibly taxing mana has a good chance to affix unfriendly eyes on you whereas gaining a taxing benefit - say Smothering Tithe is less likely to breed anger toward you but may instill fear.
Anyway, I think it would be good for White to gain a little more design space and I think more colors being able to interact with the stack would be a good thing - even if that means Blue has to share some of their mechanics to a degree with another color.