Legendary Creature — Human Assassin
When this enters the battlefield, you become the monarch.
At the begining of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Queen Marchesa Discussion
1 month ago
Ok thanks. So first I have 38 lands
Misty Rainforest Scalding Tarn Rustvale Bridge Slagwoods Bridge Drossforge Bridge Darkmoss Bridge Forbidden Orchard Razortide Bridge Silverbluff Bridge Savai Triome Yavimaya, Cradle of Growth Thornglint Bridge Tanglepool Bridge Forest x5 Island x5 Mountain x5 Swamp x5 Plains x5
Creatures x22 Opposition Agent Ignoble Hierarch Esper Sentinel Dauthi Voidwalker Ragavan, Nimble Pilferer Seedborn Muse Faeburrow Elder Deathrite Shaman Dryad of the Ilysian Grove Eternal Witness Spore Frog Willbreaker Pramikon, Sky Rampart Wandering Archaic Flip Golos, Tireless Pilgrim Queen Marchesa Shalai, Voice of Plenty Gwafa Hazid, Profiteer Plaguecrafter Sun Titan Vorinclex, Voice of Hunger Nihiloor
1 month ago
That sounds like a very interesting deck, do you have it here on tappedout, I would love to check it out.
I wouldn't say Solemn Simulacrum is great, but I would definitely run it over Tithe or Verge Rangers . I thought about switching it with Burnished Hart , but haven't gotten around to testing that yet.
For a Mardu deck, it does surprisingly well in both ramp and card draw (thanks Queen Marchesa (long may she reign)) aspects so Land tax effects don't trigger often after early game. I am sure Tithe is great when you need it, but I don't think its worth running 3 of ( Land Tax , Knight of the White Orchid )
To answer your question though, in combination with creature recursion I find Solemn Simulacrum more useful.
1 month ago
2 months ago
So I had this pillow fort group slug deck led by Queen Marchesa for a long time. She had a few good synergies with the deck like Solitary Confinement and Chandra's Ignition but the deck really didn't do well if peeps killed off a few good enchants. It is now led by Ghen, Arcanum Weaver . I made some changes to better take advantage of him but to me it is pretty much the same deck.
I've only done this one other time where I decided to change my colorless deck from Karn, Silver Golem to Kozilek, the Great Distortion . In that case the change was made because I find Karn too oppressive by easily wiping out lands. Though I'd say that deck is significantly different from the original.
What decks of yours were led by one commander and then after some play time you changed to a different one? Do you do this a lot? Do you think of it as the same deck now or did it change too much?
2 months ago
doesn't seem to have a real option for a superfriends commander, Queen Marchesa seems to be the only one that I've seen and makes sense with diverting the attacks at least.
I think Daretti, Angrath, and Kaya make the most sense to get a Mardu iteration, and of them, Kaya seems the easiest to add read rather than add white to the other two.
Kaya, the Avenger
Legendary Planeswalker - Kaya
Planeswalkers and Emblems you control have deathtouch and lifelink
+1: Kaya, the Avenger deals 1 damage to any target.
-3: Exile target permanent.
-6: You get an emblem with "Whenever a nontoken permanent you control leaves the battlefield, this emblem deals 1 damage to any target."
Kaya, the Avenger can be your commander.
I'd like to see a depiction of what Kaya is avenging
3 months ago
Hi there. My friends and I have a deckbuilding challenge to make a deck with a very limited amount of money other than some mana rocks. I wanted to make something original for Queen Marchesa , but I'm running out of ideas. Wanted to see if somebody knows of any original wincons you don't see very often. The deck I have right now is here: Queen of Memes.
4 months ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
5 months ago
You could also drop the blue and add black and use Queen Marchesa as your cmdr. She's pretty well know as the most commonly use aikido cmdr. If anyone wants to plug in a deck list go ahead.