Queen Marchesa
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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Queen Marchesa

Legendary Creature — Human Assassin

Deathtouch, haste

When Queen Marchesa enters the battlefield, you become the monarch.

At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

DemonDragonJ on Secret Lair: June 2022 Superdrop

2 weeks ago

The newest Secret Lair has been announced, and I originally was not planning to even bother mention it, but it does have some excellent cards, so I am making a thread in which to discuss it, after all.

One of the cards being reprinted is Mystic Remora; yes, that is correct: WotC is finally reprinting Mystic Remora, but it is in a Secret Lair, so its price shall not decrease much, if it does, at all. Why must WotC torment the players in such a manner? Why can they not reprint much-needed cards in proper sets, so that they shall be more affordable?

On a more positive note, that new artwork for Akroma, Angel of Wrath is amazing, and, since she is my favorite creature in the entire game, I may possibly attempt to find that card as a single, at some point. The artwork used for Glissa Sunseeker would have been better for Glissa, the Traitor, in my mind. I know that other people have already pointed out this, but Queen Marchesa looks very masculine in that new artwork, and I wonder if that was deliberate or accidental? I am certainly not making any value judgments, but I did wish to ponder that occurrence.

What does everyone else here say about this new Secret Lair? Do you like it?

TypicalTimmy on Card creation challenge

3 weeks ago

Empress Marchesa

Legendary Creature - Noble Human Assassin

When Empress Marchesa enters the battlefield, you become the monarch.

Creatures you control have dethrone.

Whenever Empress Marchesa deals combat damage to an opponent, if you or they are the monarch, they reveal their hand to you. You may cast a spell from it without paying it's mana cost.

4/4


Marchesa, the Black Rose + Queen Marchesa


I'd like to believe that Golos was a Planeswalker. Like Karn, he would have been able to survive the blind eternities. But this poses an interesting design element.

Keeping his casting cost as true colorless, make a 5 color Golos, Tireless Pilgrim Planeswalker.

TypicalTimmy on Could someone kindly explain to …

1 month ago

Queen Marchesa utterly confuses me. Most of the time, Mardu wants to relentlessly attack and have game-breaking spells and enchantments that just shatter boardstates, life totals and graveyards. However, perhaps without exception, every single Queen Marchesa deck I see - be it online or in person - tends to run prisons and taxes.

I seldom, if ever, actually see her deck win.

Now I realize that can come off as wildly insulting to Queen Marchesa players out there, but that is precisely why I am making this thread. I legitimately do not understand how she is supposed to be played, and I am asking for help.

Could experienced players please enlighten me? There must be something I am missing, here.

In my personal experience, decks revolve around her retaining Monarch. But, Monarch is so easily lost that I never see her hold onto it for very long - more than a turn or two, perhaps three at most. Yes her little 1/1 Assassins are wonderful and all, but those are also very easily handled. Even with anthems to give them vigilance or +2/+2 or whatever. It's not the worst thing in the game to be up again, even with their deathtouch and haste. So... what's going on here?

How does Queen Marchesa win?

Thank you, and I apologize if I came off as rather aggressive in my tone.

KBK7101 on Deck idea with Coveted Jewel

1 month ago

Contested War Zone is another card with a similar effect.

As for a commander, I'm not sure. It sounds combat centric but also maybe politics focused?

Marisi, Breaker of the Coil, Jared Carthalion, True Heir, Queen Marchesa and Breena, the Demagogue are the first ones to come to mind. Jared might be your best bet, I think.

TypicalTimmy on Good Card Design

2 months ago

For me, personally, I say it all boils down to "value". But, since value is subjective as much as objective, what exactly do I mean?

If you're speaking objectively, it's easy to see how a wincon or a set combo piece has value. Anything with repeatable draw is value. If you are combat-focused and a card such as Fervor gives haste on an anthem, that is valuable. Anger, more so, because it costs you nothing other than getting it into the graveyard and having a Mountain.

What I look for when I speak of value is two three key elements:

  • Is it repeatable?
  • If not, does it have immense bang for is buck
  • And overall, does it do 2 or more things I want my deck to do?

For example, Dragon Tempest is not only a damage outlet, but a combat enabler. That is some serious value for a deck that wants to throw damage all over the place.

Garruk's Uprising gives large creatures trample and gives you card advantage. If you're already playing a deck with large creatures, and this card isn't in there, you aren't playing it right.

Suppose you are playing a Mardu deck, like Queen Marchesa and you really want to get ahead. You know Necropotence is in there and you know you want to maximize it's potential. You happen to be going Weenies because you want to pad the boardstate. So if you have bodies on field and you know you need to pay life, having lifelink may be a great idea because now you can push damage, gain life, and turn that life into card advantage. You net a fistful of cards, clear the boardstate and push damage through. Therefore, a card such as True Conviction is really good. Your 1/1s hit for 2 and your 2/2s hit for 4. You get dozens of life and draw almost half of your library. Even if you only do it for 1 turn, it's an immense amount of value. Especially with that Ankle Shanker you just played. You may lose out on the second half of lifelink, but now your opponents must be forced into choosing between losing everything to 1 point of damage, or taking 2 or 4 to face.

Value to me is repeatable synergy. But if you don't have something repeatable, cards that go wide and hit everyone are immense. Arterial Flow is my prime example as for just THREE MANA you drop SIX cards, reduce a total of SIX life and you gain a little 2 back.

That's HUGE and it honestly baffles me as to why it isn't played more. If you aren't against graveyard decks, it should be an auto-include in every black deck.

So, to summarize, to me:

  • Value = Repeatable synergy or big-boom cards.

Gleeock on Cards that put creature token …

3 months ago

In 2-color - Breena, the Demagogue is pretty ideal for this strategy.

Combat Calligrapher is pretty great for what you are asking Agitator Ant is good in

For 3-color gifting strategy Jund, Naya, & Mardu all have some strong points

Thantis, the Warweaver has access to solid finishers when you populate the board Vicious Shadows. Green has some really fun options: Grismold, the Dreadsower, Oath of Druids

Marisi, breaker of coils is pretty good with the large suite of Naya token gifting cards out there

Queen Marchesa isn't specifically built for it, but she works well with it. Mardu may be one of the best/strongest with a good combination of token gifters, strength enhancers, pillow, & aristocrats.

Gleeock on Getting back

4 months ago

Queen Marchesa for versatility & monarch. Extus, Oriq Overlord  Flip for versatility & being the road less traveled. I'd recommend an oddball outside of the top 50 EDREC most played, then you can experience the fun of making something that is all you. I would say just proxie up some of your ideas first, then you don't buy up all that stuff & find a deck to be too linear for your taste.

Gleeock on Who are the Commanders you …

4 months ago

I enjoy playing against commanders that aren't on EDHrecs top 50 most popular of the last year because I like a shot at seeing something different.

I dislike overly built or popular commanders for a laundry list of reasons.

I dislike easymode commanders that are do-everything stapled on one card - In part because I like relying more on the 99, more luck of the draw. So, I am not a fan of alot of the commanders that are hard-stop solve-now or lose cards. To me this would be: The First Sliver, legal golos, Urza, Lord High Artificer, Korvold, Fae-Cursed King, Chulane, Teller of Tales

I have enjoyed commander games against commanders that don't instantly up the ante to win-now mode when they hit the battlefield. I've loved some: Queen Marchesa, Liesa, Shroud of Dusk, Mogis, God of Slaughter, Thantis, the Warweaver

Any group slug decks always contribute a bunch to the game IMO. 2+ group slug players is awesome.

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