Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
|Have (2)||Forkbeard ,|
Printings View all
|Modern Masters (MMA)||Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Angel's Grace occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%
Angel's Grace Discussion
8 hours ago
Jinchonrei The reason these two combos in particular are receiving much attention is because they've become better and easier. They are hard to interact with. Hate pieces that stop them are solved by Chain of Vapor or Winds of Rebuke or Assassin's Trophy or Abrupt Decay or any number of other cheap efficient removal pieces. The best option for handling them is counterspells, which limits the decks that are able to hack it at a competitive table. Its a deck you must be aware of when building and slotting your deck. If you can't handle the hulk, you have to be able to race the hulk. This limits the meta. The problem isn't infinite combos. There are plenty of nice and nasty combos available in the format. The problem is that these two combos in particular are so fast, so brutal, and so hard to stop that it is significantly warping the meta game around them. The printing of Thassa's Oracle collapsed Consult lines from Consult + Labman + Draw to simply Oracle then Consult, saving mana and opening more angles for comboing as you are now on a 2 card combo for discretely winning as opposed to a 3 card combo with a higher mana cost. The consult lines are now faster than they were before, and much safer to execute as you aren't afraid of labman being removed in response to the draw or being forced to draw in response to playing labman. Similarly, Hulk lines gained significantly in that you have winning lines you can stack entirely by holding priority after receiving your Hulk creatures. You also have protection piles available to use in certain circumstances where your meta is open enough to allow Dread Return. Wishing for more hate pieces isn't really going to alleviate the problem, but more cards like Angel's Grace is a step in the right direction. Unfortunately, Angel's Grace is usually slotted exclusively in the context of Ad Nauseam, so whatever new cards similar to AG come need to be flexible, cheap to cast, and have value for playing independently outside of a combo or simply stopping Hulk. This is why Counterspell is the go-to method for policing Flash or Demonic Consultation. They stop the wins, but they are also useful against every almost other spell a player can play. AG is a dead draw except if you're holding Ad Naus, someone is about to win, or you are about to lose.
11 hours ago
Nillstan: Wasn't implying that, thought I would just throw it out there :P
These days, I have found Silence to be as good, sometimes better than Grand Abolisher. Don't get me wrong, I've done some sneaky Abolisher deploys before, but I find that Silence is super flexible. And unless your playgroup is showing lots of fish hulk lists, I would probably still take Silence over Angel's Grace in this build since it does more for your game plan.
14 hours ago
Whereas Angel's Grace can just kill players in the event that beat a t3-t4 average. I personally think the change is obvious.
15 hours ago
Silence and Angel's Grace do different things. While you can lock a player out mid combo with Silence, one of its prime functions is to protect your combo. Angel's Grace (especailly in a list sans Ad Nauseam) is that it's a reactive piece to stop other people from winning (or from taking a crapload of damage).
1 day ago
Some real nice tech that is being used by a lot of decks currently is Angel's Grace. It is being popularized because of how rough it is to stop fish hulk, but it also prevents your opponents from winning in any way they could think of for 1 turn. If a player blows their payload to beat the table, you angels grace and depending on the opponent's win con it could be only you and them left. One more chance to beat them.
1 day ago
enpc on Oracle Core
1 week ago
If your meta is so heavy with Oracle Hulk, would Angel's Grace be the better choice over Stifleesque effects? you already run Ad Nauseam and all you have to do is shut down the Oracle trigger, which Angel's Grace does. Plus one mana split second is nice.
EDIT: My bad - I see it's already in the maybeboard.
1 week ago
ShaDoWz_6677 The Reason im Not Playing Cards like Trickbind , Stifle is because my playgroup doesn't play Hulk decks. Otherwise I would Definitely consider putting them in because as you said they are great counters for Flash Hulk Decks. I also have Blind Obedience in Combination with Dramatic Reversal + Isochron Scepter as an alternate win con but including Thassa's Oracle is a great idea. I will Definitely Playtest the Oracle. The Reason I won't Include Tendrils of Agony is that I have a hard time Manualy Storming of. And I also Didn't include the Mage's because I wanted to keep the curve low if I have to cast an Ad Nauseam as a Response to Something and not in Combination with an Angel's Grace. Staff of Domination finds its place as an Mana Outlet if one of my Infinite mana Combos resolve. It gives me the Possibility to draw my Deck and Storm of easier and it would also pair really great with Thassa's Oracle. Thank You for your Suggestions and the Kind Words.