Angel's Grace

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Angel's Grace


Split second (As long as this spell is on the stack, players can't cast spells or activated abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

seizan8 on Who needs life anyway

2 months ago

Beacon of Immortality und Sun Droplet ?

Exsanguinate, Debt to the Deathless und Gary find i scho chli scammy. Hatred wer funny. Bond of Agony shiint mer au meh flavorful. Für alternate win cons wür i eher Triskaidekaphobia, Near-Death Experience, Angel's Grace und Wall of Blood spiele. isch chli interessanter als 1 charte wo eifach all gegner killt...

chubthrasher on [Rafiq of the Plenty] EDH

4 months ago

Azoth2099 How could I forget about Angel's Grace... Thanks! I like Dovin's Veto & Permission Denied BUT Im not sure they are needed at the moment. Then again it needs a lot more play-testing.

Azoth2099 on [Rafiq of the Plenty] EDH

4 months ago

chubthrasher Yeah it's honestly busted lol. Angel's Grace & Trickbind are also pretty solid! Also I noticed you're running Render Silent, how do you feel about Dovin's Veto & Permission Denied?

CriticalZER0 on Kynaios and Tiro, Embodiment of EDH (Group Hug)

7 months ago

Yes, two cards that look interesting are:

Everybody Lives!: An alternative to Angel's Grace that can also be used to save the board. The fact that it preserves life total is also a good upside, but losing split second is rough. It's a really unique card that looks fun to play, and very on theme with group hug.

The Second Doctor: No maximum hand size is an effect we could always use more of, and white permanents are relevant for Mistveil Plains. It provides group card draw right away, with the upside that if your opponents draw you gain some protection from their creatures, which the deck could use more of. That said, I'm not a fan of cards where opponents get a choice, and 4 mana is a lot.

legendofa on Turn 0 win vs Chancellor of dross (100%)

9 months ago

I genuinely appreciate the offer, but I don't like giving out my contact info online. I'm pretty active around here.

And yeah, I did have the thought afterward that Plains -> Angel's Grace is too slow, and your Manamorphose and ESG is better.

legendofa on Turn 0 win vs Chancellor of dross (100%)

9 months ago

30x Plains, 30x Angel's Grace can solve a lot of problems, too. While it still technically relies on drawing and playing cards, I think it has a 100% win rate against anything based on Thoracle.

legendofa on Beating a turn 0 win …

9 months ago

Beat 60x Chancellor of the Dross with 30x Nourishing Shoal and 30x Elvish Spirit Guide. In response to to the upkeep trigger, exile a card to cast Shoal, gain 2-4 life, and stock up on ESG until you can cast one. You can cut this to just the Shoals and a few mulligans if you don't mind the gameplay being 100% draw-go.

Beat the Shoal Spirit Guide combo with 60x Chancellor of the Forge. Start off with seven Goblins and attack hard and fast, outpacing their defenses and lifegain.

Beat CotForge with CotDross.

All of these will probably lose to Thoracle Combo.

Something like 15x Plains, 25x Force of Will, and 20x Angel's Grace would have a strong matchup against Thoracle. Counter the key cards, Grace in response to Thoracle, and wait a turn.

Load more