|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Angel's Grace Discussion
Verac on Atla Palani
1 week ago
Wouldnt it be better to just have 2 – 3 creaures total in the deck which combo together to an insta win like Kiki-Jiki, Mirror Breaker & Combat Celebrant and fill the remaining slots with disruption and or protection? Veil of Summer , Silence , Orim's Chant , Angel's Grace , Teferi's Protection , Beast Within comes to mind.
1 week ago
Wouldnt it be better to just have 2 – 3 creaures total in the deck which combo together to an insta win like Kiki-Jiki, Mirror Breaker & Combat Celebrant and fill the remaining slots with disruption and or protection? Veil of Summer , Silence , Orim's Chant Angel's Grace Teferi's Protection Beast Within comes to mind.
1 week ago
I'm sorry to tell you this but Near-Death Experience doesn't actually work with Ad Nauseam , nor does Angel of Grace . The pertinent part of Angel's Grace is that it prevents you from losing the game, and Ad Nauseam unfortunately for your purposes here is not going to win you the game off casting Near-Death Experience . The reason for this is that, like how modern Ad Naus works, lose of life and damage are two different things. When you cast Ad Nauseam after Angel's Grace you are still going to go to a very large negative life total, however Angel's Grace removes the state-based action that checks to see if you are at 0 life for that turn (more or less, not really what it does but for all intense purposes that is what it is doing). This makes Near-Death Experience unfortunately useless during the combo turn, it only coming up if you can Angel's Grace against a lethal attack.
If you want to go all in on the Ad Nauseam side of things then you definitely want Jace, Wielder of Mysteries as well as more 0-mana rocks if you can get your hands on them. You also probably want Solemnity in this list. Also, thanks for the upvote on my deck! Really appreciated, let me know if you have any questions about the combo.
2 weeks ago
I'm all about playing with my resources and trading them for whatever's best for me at the moment. "I'm prepared to make that sacrifice"
Trading Post - I love artifacts, and I'll gladly re-purpose them for something else - then rebuild them. Every one of my resources can become another one at my whim.
Beacon of Tomorrows - When I run out of resources, this is how I get more. Out of card in my library? Infinitly loop this. Out of mana? Get another turn. Out of attacks? Same answer. This is how I close out my games once I've juiced them for every drop of power I can get.
Dream Salvage - My opponent has resources too. There's no way around that. But I can make a better use out of them then they can.
Gifts Ungiven - The illusion of choice is the cruelest punishment. You think you can choose what I get? Every choice is wrong.
Unburial Rites - The dead are my playthings. A fantastic piece of value, Rites can either give me 2 fantastic reanimator spells, or effectively a draw when you mill/discard it.
Counterspell - The classic. A universal answer that will keep your opponent off of doing anything that can disrupt you.
And this leaves my planeswalker. The only planeswalker that would fit these colors is Aminatou, the Fateshifter , but I would say that I identify more with Ashiok, Dream Render because it puts the opponents of of resources and can fuel yours.
4 weeks ago
so i saw your deck on the forum. I should start with cedh isnt a strong point of mine but have you thought about;
Teferi, Time Raveler - 3cmc and makes interacting with you very tough.
Isochron Scepter you have some very strong targets for this but then you could add Narset's Reversal which creates infinite turns with Time Warp and is also a utility option. great in a counterspell battle
some possible extra control options Flusterstorm - works with scepter
Silence - works with scepter
Conqueror's Flail - 4cmc total so maybe a bit slow but shuts your opponents off on your turns
Angel's Grace - classic
anyway thats all i could think of. hope some of this helped.
1 month ago
Thanks! I guess the Ineffable may need to be worded as "from the battlefield", although technically there are many ways you can cheat out massive creatures. ( Tinker and Blightsteel Colossus come to mind). They should definitely start with more loyalty, although Emrakul's third ability would just finish the game instantly after it transformed, short of Platinum Angel and Angel's Grace .
Lore-wise, I felt that the planeswalker type helped illustrate that they can travel between planes, not necessarily that they are planeswalkers.
I actually strongly disagree with Boza's idea about them costing . I disagree because Eldrazi are simply supposed to be huge, expensive creatures. Plus, lore-wise, it wouldn't make sense to have Emrakul be a 6/6 or so, because she is the biggest creature in the multiverse, besides possibly Mirat Lage from Dark Depths .
1 month ago
1 month ago
Deadeye Navigator goes infinite with a lot of things, and not just infinite mana. Once it has produced that mana, it also provides the outlet to immediately end the game with said mana. Any ETB/LTB trigger that harms opponents, produces tokens, etc. will end the game from there.
Angel's Grace occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%