Angel's Grace

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Angel's Grace

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activated abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

plainsrunner on Kediss the dragon (aura reanimation)

4 weeks ago

Cool deck! Love me a good self-mill deck. Just wanted to point out that you mention Skullcrack is for things like Teferi's Protection, but they don't interact like you'd think. Skullcrack prevents damage prevention, but teferi's protection doesn't prevent damage in the first place, instead making it so that damage can't cause loss of life. Because you're swinging with a big commander that sometimes has infect, you're already in a great position to kill someone using teferi's protection, because infect damage causes poison counters instead of life loss, and commander damage can kill even if there's no life lost (it's not called "commander life loss" after all). That should also get around spells like Angel's Grace, because the first time state-based actions are checked on the following turn, the game will realize that they have 10+ poison/21+ commander damage and they'll lose. Skullcrack can still be useful against Fog effects and others that specifically prevent damage though, so you may not need to remove it, depending on your meta. I know that I've snatched a win with a well-timed fog a few times, and I'm sure that my opponents would have loved to wipe the smug look off my face with a skullcrack, lol.

SufferFromEDHD on Glarb Black Green Blue Creatureless Control

3 months ago

Angel's Grace = epic Scepter target.

Orim's Chant = instant speed Moat. If you want Scepter don't dismiss this just yet.

As for a cut... Is Utter End worth it? I still don't understand Deprive here. I really like the card but you have no way of ramping so it is pure tempo loss.

Vindicate have I been sleeping under a rock. Is this no longer considered powerful?

hootsnag on Glarb Black Green Blue Creatureless Control

3 months ago

What's crazy is that I spent more time researching land for this deck than anything else. Orim's Chant isn't something I would run here. I almost ran Angel's Grace though. I still don't know if I can effectively run Planeswalkers in a creatureless deck. People would just attack and kill them instantly since I have no blockers. We'll see how the card research pans out for the Dimir version. I'll post it as soon as I can.

Kjartan on The Book of Exalted Deeds

4 months ago

4x Pact of Negation seems really excessive seeing it can't feasibly protect you casting a combo piece, unless you're comboing out of Lotus Bloom. It's not online unless you're set up to do a one turn cast + activate book with Mutavault left over as well.

Maybe if you played Angel's Grace, it would work better? It would give you an option to use Pact of Negation before you've achieved a winning board-state, an it's also a decent card to put under Isochron Scepter meaning it works on two axis in your deck.

But ultimately, I'd just move pact to the side-board, I think.

Coward_Token on Modern Horizons 3

5 months ago

Finally

Coram: Kagha, Shadow Archdruid on (red) steroids, but as she's AFAIK not too popular I feel that's not saying too much. Only on your turns. Worth noting that e.g. Hermit Druid works too.

Cayth, Famed Mechanist: "I have no idea who you are." Anyway, all your creature spells coming with a free token or even counter probably has some combo potential, even if Cloudstone Curio is out.

Azlask the Swelling Scourge: Spawning Pit works well here.

Ulalek, Fused Atrocity: Dimensional Infiltrator's time to shine!

Disa the Restless: I dare you to cast Mnemonic Betrayal

Omo, Queen of Vesuva: Not just "changeling counter" since it needs to cover both creatures and land. I kinda wish the counters had their own intrinsic rules, like flying counters. Note that land creatures don't get pseudo-changeling.

Kozilek, the Broken Reality: Does a card that you need to pay nine mana for really need even a minor drawback?

Sorin of House Markov: first extort commander!

Ral, Monsoon Mage: Not a fan of the flip damage. Can't red just have their own reliable Baral, Chief of Compliance?

Volatile Stormdrake: Nerfed Gilded Drake is still pretty good; plenty of high-value creatures at MV <=4. A sorcery-speed kill spell that pierces indestructible isn't horrible either (especially if it has a good on-death trigger.)

Flare of Fortitude: kinda wish this was Flare of Angel's Grace instead.

Trickster's Elk: I kinda hate this? IIRC, Kenrith's Transformation was a break, or at least a strong bend due to time constraints.

seizan8 on Who needs life anyway

7 months ago

Beacon of Immortality und Sun Droplet ?

Exsanguinate, Debt to the Deathless und Gary find i scho chli scammy. Hatred wer funny. Bond of Agony shiint mer au meh flavorful. Für alternate win cons wür i eher Triskaidekaphobia, Near-Death Experience, Angel's Grace und Wall of Blood spiele. isch chli interessanter als 1 charte wo eifach all gegner killt...

chubthrasher on [Rafiq of the Plenty] EDH

10 months ago

Azoth2099 How could I forget about Angel's Grace... Thanks! I like Dovin's Veto & Permission Denied BUT Im not sure they are needed at the moment. Then again it needs a lot more play-testing.

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