Murderous Rider

Murderous Rider

Creature — Zombie Knight


When Murderous Rider is put into the graveyard from the battlefield, put it on the bottom of its owner's library.

(You may cast Murderous Rider from exile if you sent it on an adventure.)

Swift End

Instant — Adventure

Destroy target creature or planeswalker. You lose 2 life.

(You may cast Swift End for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Swift End, this card is treated only as Murderous Rider in whatever zone it is in.)

(Example scenarios for Swift End: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=3. If your opponent owns this and you cast it, only you may cast Murderous Rider when it goes on an adventure. You may cast this from a cascade spell if the spell has a cost greater than Murderous Rider's cost.)

Browse Alters View at Gatherer


Have (2) Azdranax , shmoofidoo
Want (2) TheNugget , Flounderp

Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Murderous Rider Discussion

SilentPlague on Menace or Insane?

1 day ago

Pheardemons, glad it inspired you to run with something you enjoy. I know what I have is not exactly what you suggested, but it was a large inspiration. I was hesitant with Dreadhorde Butcher and ultimately did not play it. I want to be careful having too many creatures without menace in the deck. I feel like Archfiend's Vessel is a good exception given it is a solid one drop and Murderous Rider keeps the battle field controlled for menace creatures.

I actually have not needed to use Call of the Death-Dweller and Archfiend's Vessel combo yet. No one blocks it. It has been exiled. In that sense, it is a good deterrent and keeps cards that exile away from the menace creatures that do all the damage.

4 Embercleaves could be problematic given the legendary rule as your are hinting at. The deck truly is race to win. I have had a ton of success with friends so far. Have not lost yet. Will see what local FNM brings when they open back up.

MurderForBrunch on Anti-Vaccines United Viral Front! Legacy Pox

5 days ago

Hi Balaam__! I thought of adding some fetchlands, but for some reason any other list I see doesn't have them. The thing is that this deck is not lightning fast by any means, and having Smallpox, Thoughtseize and now Murderous Rider the life loss attached to the fetches is greater than the deck thinning. I mean, we're talking some really tinny differences, I'm not sure if it actually matters or not. I'll definitely test for it though! Thanks a lot for commenting! :D

Lord_0f_chaos on Honour from the Grave

6 days ago

Thank you multimedia and thanks for you suggestions. I had no idea that Mask of Memory was even a crad that works so perfectly with the deck. For Murderous Rider, Ruinous Ultimatum, Savai Triome, Mistveil Plains.

I agree almost completely. I do agree Rider is a straight upgrade to a Murder and so is Mistveil to a plains that I completely forgot about it. Basically the only thing I would say is I would replace a mountain with Savai do to the red weakness in the deck so it keeps the red mana there just adds to the white and black. Personally in my play group I find having the land search critical so I would prefer to keep them though Fabled Passage or Prismatic Vista would be good to have.

And for your suggestion on Sol Ring I don't know while the artifact ramp is nice I generally keep it out of most of my EDH decks just because I feel it takes a card slot that could be used for something better like Sword of the Animist

But thanks again for all of your suggestions and I am

multimedia on Honour from the Grave

6 days ago

Hey, nice budget version.

You forgot Sol Ring? Ruinous Ultimatum wrecks all your opponents; leaving you untouched to attack. It's the most powerful Mardu spell currently in Commander. Mask of Memory is another way to discard Knights for Haakon or it's another way to get Haakon into your graveyard. Murderous Rider's adventure is an upgrade for a instant removal spell and then it's a Knight.

Exotic Orchard, Caves of Koilos, Battlefield Forge are budget land upgrades. Savai Triome is a Tri land Plains that Knight of the White Orchid can search for. When playing Sunforger than Mistveil Plains is worth adding because it's a way to repeatedly cast the same instant with Sunforger and it's also a Plains that Orchid can search for.

Changes to consider:

Epidilius on Esper Superfriends

1 week ago

The issue with the oaths are that they are almost all win more cards. They don't do a whole lot without me having a planeswalker presence, and since a planeswalker presence is how I win they don't do much when I have it.

My list runs multiple Oath of Kayas for aggro and burn. Playing one can represent 6+ life easily. The legendary rider isn't that big of a deal, I will play a second one to kill creatures.

Oath of Liliana is a 3 mana "kill your opponent's worst creature". Murderous Rider is a better effect at 3 mana, and Fatal Push is even better (if conditional). The zombies are nice (assuming I do get the one per turn), if a little win more.

Oath of Jace is a 3 mana draw 3 with conditional upside. Yes, the condition is usually on, but if I do this on curve I spend T3 doing nothing, and since I have no shuffle effects it can easily read "draw 3 skip 2 draw steps". If I wait until later in the game when I already have control of the board, well, I'm already winning and this won't really help me win faster.

Oath of Teferi is a 5 mana play that makes my walkers better. It's just that when this card is good I am already winning. If I play this when I have 3+ walkers on the field, well, it is at least turn 6, I have 3 planeswalkers, and the fact it is turn 6 with 3 walkers means I have board control and I'm already winning. Being able to produce more tokens or draw more cards is great, but this is as close to win more as you can get.

Almost every game I've won has been to a concession. I get control of the board, cast an Elspeth, Sun's Champion, and my opponent concedes. So playing these cards doesn't even mean I win faster.

I play a few of them in EDH, but here I don't think they are good enough (minus Kaya's).

Rocketman988 on Discard Me, Daddy

1 week ago

Murderous Rider hits planeswalkers and creatures at instant speed and can be a blocker too.

Mimiru_ on Unblockable Ninja (feedback welcome)

1 week ago


Your deck looks interesting ! I will try a ninja deck soon so I'll probably take some ideas from your list.

You should consider Ninja of the Deep Hours the buddy of Ingenious Infiltrator. Also maybe as sideboard card Murderous Rider to deal with planeswalker instead of Murder.

Also since I have too cards from modern horizons I will give a try with Cunning Evasion.

rotimislaw on Demonic Embrace

1 week ago

Nice combo spot with Gray, Ayara and Shepherd Titus7007! 14 damage to opponent, 14 life for you and a card draw at once :)

However, I think you did well putting in Murderous Rider instead. It should act more consistently.

My only concern now, if I may say, is Kaya's Ghostform here. I don't think you've got any key pieces that you need to secure, and some card draw or reocurring threat would be of use. As 3-CMC slot is already quite occupied (Liliana's Standard Bearer is tempting, though), maybe something for ? Yarok's Fenlurker with nice ETB & Devotion? Or Foulmire Knight for card draw & 1/1 Deathtouch body? Both you could recur with Lurrus of the Dream-Den and Call of the Death-Dweller if need be...

Load more