Creature — Zombie Knight
When Murderous Rider is put into the graveyard from the battlefield, put it on the bottom of its owner's library.
(You may cast Murderous Rider from exile if you sent it on an adventure.)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life.
(You may cast Swift End for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Swift End, this card is treated only as Murderous Rider in whatever zone it is in.)
(Example scenarios for Swift End: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=3. If your opponent owns this and you cast it, only you may cast Murderous Rider when it goes on an adventure. You may cast this from a cascade spell if the spell has a cost greater than Murderous Rider's cost.)
|Have (3)||jecder , , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Murderous Rider occurrence in decks from the last year
Latest Decks as Commander
Murderous Rider Discussion
3 weeks ago
Here's a few suggestions to get started with cutting.
Light of Hope fits your themes as well
Aetherflux Reservoir can be a wincon as well as slow your casting life loss
3 weeks ago
Upgrade is finally made! For now, I'm going with adding Opposition Agent, Szat's Will, Jeweled Lotus, and Tevesh Szat, Doom of Fools, and removing Black Market, Netherborn Altar, Rite of Belzenlok, and Murderous Rider (for now). Bloodchief Ascension would probably have been a better cut than Rider, but I just have a personal fondness for that card...
4 weeks ago
First things first, love the build. Never saw an all vampire list for devotion.
The only thing I would change is your side-board.
I would remove scavenger grounds for Bojuka Bog due to all of the black mana symbols.
Cut a copy of extirpate. Even though it's in the side-board having too much of this effect can be a problem. Unlike discard (which can be used throughout the game), exile effects like this have a tendency to be really bad in the mid to late game. There will be times you top deck it and there are no targets. In place of the one copy I would run a copy of Murderous Rider.
To summarize I would make these changes to the side-board.
-4 Scavenger Grounds, +4 Bojuka Bog -1 Extirpate, +1 Murderous Rider
On an end note, have you toyed around with the idea of Sorin, Imperious Bloodlord? It can pump up vampires, act as removal and when you cast it on turn three you can use his ultimate to put nocturnus into play a turn earlier. Running it will also allow you to run different vampires in the side-board as answers for specific matches. An example would be Blood Baron of Vizkopa. Not say to run Blood Baron, but it is an absolute nightmare for most midrange and control decks. Aggro also struggles with it.
Overall +1 from me.
4 weeks ago
I am confused by this deck, for I do not understand its purpose. To start with, you have some some demons - big, expensive demons - and a small amount of ramp to help get them out eventually but I don't see any real synergy or payoff beyond Liliana's Contract. Many of these, as well as cards like Severed Strands, have abilities that require sacrificing other creatures but you have almost no token producers to make fodder and your other creatures seem to have been chosen to be useful when they're still alive. I would think about adding in more cheap things, preferably with a death trigger (low CMC is good for Citadel too) and maybe even Grave Pact effects if you take this further. These could replace things like Gifted Aetherborn (you have no vampire synergy and if you just want Deathtouch Foulmire Knight does that and more). Might be worth checking out some of the Rakdos Sacrifice staples such as Demon's Disciple, Village Rites and Archfiend's Vessel. Not having Rune-Scarred Demon is pretty strange too. Finally I think some of your other spells can just be upgraded: for the same price as Murder you could have Hero's Downfall/Murderous Rider or one more gives you the excellent Eat to Extinction; In Garruk's Wake is so expensive you'll usually wish you had a straight Damnation or Kindred Dominance while Beacon of Unrest gives you some more options and is reusable when compared to other spells. I wouldn't bother with Desecrated Tomb at all - design is great but at the end of the day it costs three and the return on it is a singular 1/1 when you resurrect something. This will not win you a game of commander. On the subject of reanimation, if that's one of your main lines then graveyard stockers such as Buried Alive are vital. While I quite like the look of the deck I would think about which aspects you like about it most (controlling opponents, value sacrifice, reanimation, casting big demons etc) and focus on just two or three of these. This will make your deck increasingly consistent and harder to disrupt as you'll have more redundancy. Hope that helps!
Oh and don't play Karn. You need him in the 99 to access that sideboard (which doesn't exist in EDH, so check with playgroup before you play that btw) and even then you'll probably only ever get one activation. If those cards are strong enough to be in your deck, and I see none which combo with with the rest of it beyond being good like the swords, then make room for them there. Do you honestly think that any opponent will allow you to untap with a Karn after they see you fetch Mycosynth Lattice? No, they'll kill him and leave you with a card that does absolutely nothing for you as you have no "artifacts matters" strategies and in fact might benefit them by being able to tap lands for other colours, something of no use to you in mono-black. I run him in a Karn, Silver Golem deck that is specifically focussed on artifacts but even there it's all about the static and I only play him when I think he'll survive. The "sideboard" he can fetch is the set of Kaldra pieces and Argentum Armor for flavour which I mainly keep on hand to swap out for the harsher stax cards.
1 month ago
Every once in a while I do get overrun, but for the most part all of the Hand removal means I can pick away at an opponent's early plays rather than having to try and pick out the biggest overall threat. I can leave higher mana cost threats in an opponent's hand to be picked away later on by Mind Drain, Inscription of Ruin, and/or Davriel, Rogue Shadowmage.
The Creature/Enchantment destruction I have together here has proved quite effective in dealing with threats that manage to avoid being removed directly from Hand.
As far as win conditions, most games I win by using a combination of Davriel attrition and/or Nightmare Shepherd attacking once I've cleared the board/opponent's hand of threats. Also, for what it's worth I have two lifegain cards here: Mind Drain and Murderous Rider and while you are correct that it is not anywhere near enough for the amount of self-drain in this build, I find that I don't often have to self-drain all that much once I've established control of the board and hands.
Still, you make a valid point and I'd be lying if I said that sometimes this deck wasn't just completely overrun. Those seem to be pretty isolated cases though, and require a fairly solid "dream hand" from an opponent to pull off for the most part.
Out of curiosity, what all would you suggest to change to compensate for this? I'm open to ideas...
1 month ago
my recommendation would be to make Lurrus a 4 or 3x in the deck and don't bind yourself to his companion conditions. Call of the Death-Dweller and Murderous Rider and Demonic Embrace are then cards to consider.
For creature control 4x Dead Weight and 4x Mire's Grasp + either Heartless Act or Murderous Rider should be all you need. I play a lot of Hateful Eidolon and getting the payoff with those enchantments is huge. So it's best to keep a heavy focus on that.
1 month ago
Nice gatotempo! +1 from me.
I think a full set of Bloodghasts would benefit you, since I don’t see much damage potential here. Especially since you are running Liliana of the Veil. You usually won’t have to cast them and they keep coming back after your board wipes.
The Murderous Riders are good, but they are over-costed. 4 seems like too many, since you are running Downfall anyway. Another option is Dismember. With all your cheap discard spells, maybe Nighthawk Scavengers could be effective too.