Murderous Rider

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Murderous Rider

Creature — Zombie Knight

Lifelink

When Murderous Rider is put into the graveyard from the battlefield, put it on the bottom of its owner's library.


(You may cast Murderous Rider from exile if you sent it on an adventure.)


Swift End

Instant — Adventure

Destroy target creature or planeswalker. You lose 2 life.


(You may cast Swift End for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Swift End, this card is treated only as Murderous Rider in whatever zone it is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

Profet93 on Kill, Kill and Kill some more.

1 month ago

Hypersayia9001

Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.

Crypt of Agadeem - Ramp

Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.

Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.

Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.

Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.

Skullclamp - Speaking of draw, this goes well with all your sac synergies.

Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.

Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.

Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.

Dark Ritual - Simple ritual ramp

Mind Stone - Ramp when you need it, draw when you don't.

Oubliette - Commander hate

At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).

Profet93 on Vito Life Swing (EDH)

1 month ago

I would have recommended Cabal Coffers but given your budget, perhaps a Cabal Stronghold in place of Piranha Marsh. Marsh isn't impactful, at least maybe try a Bojuka Bog should you wish for something more budget but relevant.

Another great but expensive card is Alhammarret's Archive to double your draw + lifegain

Bubbling Muck - Ramp!

Murderous Rider - Removal that can target PW's and can be a creature with lifelink

Profet93 on Steppen Ratchet

2 months ago

OK got you, that helps me. To stay on theme, Pact of the Serpent for card draw?

Is Coat of Arms appropriate for your theme or is it too winmore for your taste?

Perhaps a Murderous Rider > Murder? While not a rat, it is more flexible and even has a creature mode than can be used for your sacrifice spells. It also hits PW

Deserted Temple - Untap coffers and politics?

Malakir Rebirth  Flip - To bring back your commander/bypass commander tax while getting another ETB value out of him. Imagine the leader of the horde rising from the dead if oyu will

Would a Skullclamp be out of the question?

I hope the suggestions I'm giving aren't too mainstream and apologize in advance if they are.

Profet93 on Black Sheep of the Sawyer Clan [$30 Voltron]

4 months ago

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Syphon Mind - Draw 3, each opponent discards 1

Burnished Hart - Ramp. Fuels defile, blackblade reforged, etc...

Solemn Simulacrum - Unsure of price, but potentially a consideration.

Bubbling Muck - Super ramp

Dark Ritual - Ramp

Deliver Unto Evil - Recursion, especially important for artifacts which are hard to recur

Extinction Event - Sometimes things need to be gone, forever

Feed the Swarm - Few ways to remove enchantments

Hero's Downfall/Murderous Rider - Walker removal

Mutilate - Gets around indestructible too

Oubliette - Commander hate

Nevinyrral's Disk - Artifact + Enchantment removal

Profet93 on Oona’s Nightmare.

4 months ago

Murderous Rider > Murder

Necropotence to get past chains

Buried Ruin - Recursion

dnthymamai on Smeagol will guide you | **Primer v2.0**

4 months ago

Some cards to consider that can replace Murder: Poison the Cup , Murderous Rider , Putrefy, and the strictly better Hero's Downfall.

Love the LotR theme of the Deck!

K4nkato on Tomb of Annihilation (Venture into the Dungeon)

8 months ago

I did some due diligence and looked into the dungeon mechanic & some lines to set it up. I think your best three cards are Varis, Silverymoon Ranger, Acererak the Archlich and Intrepid Outlander. Varis and Outlander push you in a creature-heavy direction whereas Acererak wants long games to accumulate value. I think it's important to focus on cards that let you grind and get those cast triggers & creatures. You can stay Black / Green for a solid two-color manabase with Castles and Eye Tyrants, or you could consider splashing white for some incredible creature cards like Wedding Announcement  Flip. I think 2 colors is the way to go but an Abzan build opens a lot of great doors. It's worth a test.

For one-drops, I think 4 Thoughtseize and 4 Fatal Push is a good standard for a reason. It fights combo decks, aggro decks & control decks well. You can always swap out the Pushes and Thoughtseizes for matchups where they're irrelevant.

For two-drops, I think 4 Mosswood Dreadknight and 4 Intrepid Outlander are solid, along with 2 Reckoner Bankbuster. Maybe there's another 2 drop creature worth considering?

For three drops I think you want 4 Varis, Silverymoon Ranger for sure. It's important to remember a lot of "Venture Into The Dungeon" creatures are a bit too expensive for Pioneer & need to stick around to accrue that value. Varis gives you venture triggers for playing spell you already want to be playing so moving him up to four seems like an easy inclusion. Idk if you need 4 Murderous Rider for this deck if you include all the removal I suggested, but 2 or 3 is understandable. I honestly wonder if Acererak should be limited to 2 copies. He doesn't impact the board when you play him for several turns in a row but he's a 5/5 that attacks for 7 in the late game after you've completed Tomb of Annihilation.

A note on Glissa Sunslayer: She's amazing on boards where combat matters but awful against any opponent who doesn't care about getting attacked. Putting her in a shell where people have to fight her gets you the most value. If you disrupt your opponent's hand and force them to get into the red zone she'll take you far.

As weird as it sounds I don't think the Tomb of Annihilation -> Acererak should be the only focus of the deck. It's nice to set him up but it might be worth it to play a curve-out game into Lost Mine or Mad Mage. Something to think about perhaps.

Blackgate on Tomb of Annihilation (Venture into the Dungeon)

8 months ago

Hello K4nkato thank you for the feedback!

I agree the deck could use more 1 and 2 drops (currently there 4x Dungeon Crawler, 4x Intrepid Outlander, 2x You Find a Cursed Idol and 2x Fates' Reversal).

Mosswood Dreadknight is a good recommendation. How do you recommend squeezing this in?

I considered using Assassin's Trophy for removal but Murderous Rider as a creature with lifelink (and Zombie synergy) helps off set the loss of life when traversing through Tomb of Annihilation. I found this additional life gain to be quite handy as the deck can complete Tomb of Annihilation quite fast and is pretty consistent.

Castle Locthwain is a great idea and I’ll add it to the deck- thanks!

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