Creature — Zombie Knight
When Murderous Rider is put into the graveyard from the battlefield, put it on the bottom of its owner's library.
(You may cast Murderous Rider from exile if you sent it on an adventure.)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life.
(You may cast Swift End for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Swift End, this card is treated only as Murderous Rider in whatever zone it is in.)
(Example scenarios for Swift End: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=3. If your opponent owns this and you cast it, only you may cast Murderous Rider when it goes on an adventure. You may cast this from a cascade spell if the spell has a cost greater than Murderous Rider's cost.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Murderous Rider Discussion
2 weeks ago
Once you're comfortable with the deck, we should start looking into constructing a sideboard.
Artifact hate is a little more tricky without red, I'll get back to you on that.
Card that does a little bit in a lot of matchups: Pithing Needle
Anti-Hatebears: Torpor Orb
And there are plenty of other options. Artifacts are particularly useful if you need a card for certain matchups that your color (monoblack) isn't good at handling on its own.
2 weeks ago
Idk about Spell Pierce. I have the impression you could focus the mainboard on dealing with creatures and leave the counterspell battle for the sideboard.
I think a simple addition for the deck is Ashiok, Dream Render. Because it makes Scheming Symmetry unilateral.
Also I've grown fond of the Spell Lands and one in particular seems to fit well in here: Hagra Mauling Flip. I think you can also go for more efficient removal like Bloodchief's Thirst or even a more versatile card like Murderous Rider.
As of now I think what I would particularly try is to make a deck capable of handling creature decks since it comprises of most of the Modern format. Then I would probably leave the Control/Combo battle to the sideboard.
1 month ago
Heros downfall for about any other removal spell is a easy fix (Murderous Rider or anything cheaper stands out like a sore thumb to me.
Cheap creatures with extort like Thrull Parasite might be a good fit I run in a similar deck.
Some sort of payoff for all the enchantments you run wouod be just good synergy.
1 month ago
Hey, well done so far on a budget.
Your deck doesn't have a Commander yet. If The Scarab God is the Commander then in the deck editor add the CMDR tag after The Scarab God text.
The Scarab God *CMDR*
When you save and reload the decklist Scarab will show as Commander with an image.
The 17 cards to consider cutting to get to 100:
- Submerged Boneyard
- Dimir Keyrune
- Dimir Cluestone
- Dimir Locket
- Wight of Precinct Six
- Hall of Triumph
- Price of Fame
- Drunau Corpse Trawler
- Brass Herald
- Geth, Lord of the Vault
- Ascendant Evincar
- Paragon of Open Graves
- Consuming Aberration
- Possessed Skaab
- Door of Destinies
- Caged Sun
- Gauntlet of Power
Several of these cuts to consider are high CMC cards, by cutting them you can reduce the mana curve which helps gameplay. The Scarab God is the high CMC creature you want to cast more than rest and you want an established battlefield of Zombies before you play Scarab. For five or six mana you want to cast Scarab or others Zombies not ramp.
Door of Destinies is an expensive price card that you don't really need. Door is too slow, you have better artifact anthem effects such as Coat of Arms. Caged Sun and Gauntlet of Power are other expensive price cards for small anthem effects and ramp that are not needed. Endless Ranks of the Dead, Gravecrawler or Grave Titan, any of these for about the same price would do a lot more for Zombies.
Some other upgrades to consider (close to price matching):
- Arcane Signet --> Sky Diamond
- Cryptbreaker --> Adaptive Automaton
- Carrion Feeder --> Loyal Subordinate
- Wand of Orcus --> Risen Executioner
- Patriarch's Bidding --> From Under the Floorboards
- Shepherd of Rot --> Gempalm Polluter
- Murderous Rider --> Drag to the Underworld
- Dark Prophecy --> Corpse Augur
- Vile Entomber --> Corpse Connoisseur
- Windfall --> Tymaret Calls the Dead
- Negate --> Didn't Say Please
- Arcane Denial --> Sinister Sabotage
- Unclaimed Territory --> Swamp
- Choked Estuary --> Island
- Sunken Hollow --> Island
- Temple of Deceit --> Island
Try to reduce the amount of casting cost cards since these will be more difficult to cast with so many Swamps. Having much more black sources from lands in the manabase is better overall for Zombies.
There's a new Magic set releasing Sept 24 called Innistrad Midnight Hunt and Zombies are part of it. Cards that can create Zombie tokens is a theme in the set. All the cards in the set haven't been revealed yet, but these are some cards to keep an eye on:
- Champion of the Perished: hopefully he's in the Commander precon.
- Wilhelt, the Rotcleaver
- Infernal Grasp
- Siege Zombie
- Ghoulish Procession
Of these I think definitely Champion and Wilhelt as well as Grasp are upgrades. Poppet Stitcher Flip and Tainted Adversary are Mythics in the set that would also be upgrades, are expensive prices right now, but watch hopefully their prices drop when the set releases. The new rare land cycle in the set is a good one for Commander. Shipwreck Marsh is the Dimir land, but it's unlikely the prices of these lands go down much more than $5 because they're going to be wanted in Standard.
Innistrad Midnight Hunt has two Commander precons that will release when the set releases. One of these precons is Undead Unleashed, it's Dimir colors, Zombies with Wilhelt, the Rotcleaver as Commander. We don't yet know the precon decklists, we will soon, but we do know the price point. These precons will cost $40 meaning there will be at least 15 new cards designed for Commander in them. There's going to be Zombie goodness in Wilhelt's precon including hopefully some good card reprints.
Good luck with your deck.
1 month ago
This is something that I only witnessed across the table, but it's too good not to share.
We were playing some casual 5 player commander, with me on Reyav, Master Smith, and my opponents on Marwyn, the Nurturer, Nethroi, Apex of Death, Blim, Comedic Genius, and Otrimi, the Ever-Playful/Umori, the Collector-creatures. This pre-HBer ban, and the Otrimi player has a commanding boardstate with both Opposition Agent and Hullbreacher. The Blim player has a Steel Golem, though, and he gets it through--shutting the Otrimi player out of the game entirely for about 5 turns till he gets a Murderous Rider off.
This Sultai player is one of the most level-headed people I know, but he kept shaking his head and saying "dude, I'm on all creatures..."
1 month ago
+1 for the creative deck name playing on your CMDR's ability.
1 month ago
I would also cut Creeping Tar Pit for Hall of Storm Giants; it dodges Unholy Heat. And speaking of which, I would also strongly recommend playing more of those and less Fatal Pushes to keep up against planeswalkers.
I also think Field of Ruin is pretty bad overall, right now, although I guess Tron is on the rise. I would consider some filter lands, since you've got so many blue and black pips to sort through.
Counters and discard spells also have some tension, but 4x is probably fine.
1 month ago
This deck looks really fun! +1!
I just have a few suggestions that I think the deck a little faster and more consistent.
First, all of your creatures are pretty expensive! I would trim down on a few of the more expensive legendary creatures, and add some more aggressive style creatures.
I also think that your cards like Gleam of Battle, Coat of Arms, and Blade of the Bloodchief are just a bit too slow and only really help when you’re already ahead on board. If you’re behind, or the board is stalled, they don’t help much.
I think you should add some removal spells like Heartless Act, Murderous Rider (not a vampire but a creature after the removal spell!), Doom Blade, Path to Exile, or Condemn. There are a ton of removal spells so if you want more suggestions I can help out.
I hope it doesn’t seem like I’m ripping your deck apart! I think it’s really sweet! I would just play a little more aggressive of a deck if it were mine! Dusk Legion Zealot isn’tbig but it draws a card and can get big quickly with your other cards.
Gifted Aetherborn is another cheap vampire with lifelink and deathtouch!