: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
|Have (2)||metalmagic ,|
|Want (2)||HardlyMaths , pasttom|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Simic Ascendancy Discussion
2 weeks ago
Currently looking at Sage of Hours as an addition to the deck, to cement the Simic Ascendancy win condition even further. The card itself creates an infinite combo with Eutropia, Simic Ascendancy and either Shimmering Wings or Whip Silk, whereby you keep casting and bouncing Wings or Silk on the Sage and putting further counters on the Sage, thereby adding counters to Simic Ascendancy. In fact, in some ways Eutropia isn't needed, just the Ascendancy, the Sage and the bounce enchantments.
2 weeks ago
Thanks for the extensive comment! Yeah, the Sylvan Library is a card that I had in another deck, but didn't really need it there, so I'll try it out with Omnath :) I do have Simic Ascendancy but it's in my Pir/Toothy deck where it works a little better than in here, I think. Risen Reef looks awesome. Definitely going to pick that one up. It's just too bad the fetchlands are so expensive. Stupid Modern format ;) Anyway, thanks again!
2 weeks ago
Hey, good budget version of Omnath. Nice Sylvan Library :)
For around $25 you could make several budget improvements. Some budget staples in Commander for four colors to consider adding:
- Sol Ring: at TCGPlayer it's less than $3.
- Command Tower: it's less than $1.
- Arcane Signet: it's less than $3.
- Exotic Orchard
- Canopy Vista: it's less than $2.
- Cinder Glade: it's less than $1.
- Prairie Stream: it's less than $1.
Some budget cards for landfall to consider adding:
- Zendikar's Roil: repeatable 2/2 Elementals.
- Felidar Retreat: repeatable counters on all creatures you control including Omnath or repeatable 2/2 Cats.
- Risen Reef: can put a land onto the battlefield tapped or any other card into your hand and has good repeatable interaction with Elementals especially Zendikar's Roil and Omnath, Locus of Rage.
- Harrow: search for and put two basic lands onto the battlefield untapped.
- Springbloom Druid: search for and put two basic lands onto the battlefield tapped.
- Llanowar Scout: can play any land from your hand.
- Knight of the Reliquary: repeatable land tutor to search for any land and put it onto the battlefield.
- Growth Spiral
- Simic Growth Chamber
- Gruul Turf
- Selesnya Sanctuary
- Izzet Boilerworks
Land ramp that puts two lands onto the battlefield at the same time to trigger Omnath twice is helpful. Chamber, Turf, Sanctuary and Boilerworks are called Bounce lands and they can give you more chances to have lands in your hand to play to trigger landfall. They can also bounce themselves back to your hand which gives you at least one land drop each turn for landfall.
Omnath can benefit from some mana sinks to be able to consistently use the four mana he makes:
- Kessig Wolf Run: it's less than $1, repeatable trample and pump Omnath's power.
- Gavony Township: it's less than $1, repeatable counters for all creatures you control.
- Rogue's Passage: make Omnath unblockable to do Commander damage.
- Simic Ascendancy: repeatable counters and can be a win condition with counters only needing 20. Has very good interaction with Felidar Retreat and Gavony Township since these put a counter on each creature you control meaning each creature counts as putting one counter on Ascendancy.
- Wargate: Mystery Booster version is less than $2. Tutor for any permanent card and put it onto the battlefield.
If you're interested in these suggestions I offer more advice about cards to cut. Good luck with your deck.
3 weeks ago
Chulane is an insanely strong commander, and there are certainly ways to build this deck to be more competitive even on a budget. That being said it seems to me you would like a fun and casual +1/+1 themed deck that tries to win with Simic Ascendancy. Personally I think that sounds like a lot of fun and you should definitely build around it.
The first place I would start with the deck is using Tomer's suggestions from MTGGoldfish for building Commander decks. The bullet points are copied from one of his articles. Tomer explains these bullet points to be more like guidelines rather than strict rules you have to follow. Then the rest of the deck is filled with whatever you want to add.
- 50 mana; lands and ramp, usually a 37–13 split
- 10 sources of "card advantage;" I use this term loosely but am mostly looking for card draw or any spell that nets me 2+ non-land cards in hand / directly into play
- 6 targeted removal; split between creature / artifact / enchantment removal
- 3 board wipes; creature-light decks might want one more, creature-heavy decks might want one less
- 2 recursion
- 2 flexible tutors
- 1 graveyard hate; to shut down powerful graveyard recursion that everyone runs
- 1 surprise "I Win" card; something that can win games the turn you cast it without too much setup
So maybe more what you may have been looking for in your original question is what cards to add? Cards like Whitemane Lion, Shrieking Drake, Beast Whisperer, Primordial Sage, and cheap mana dork creatures work well with what Chulane wants to do. But as far as Simic Ascendancy and +1/+1 counters, some cards I'd consider are Managorger Hydra, Loyal Guardian, Forgotten Ancient, Herald of Secret Streams, Rishkar, Peema Renegade, Inspiring Call.
https://edhrec.com/themes/p1-p1-counters is also a good resource. For the deck you're building I'd look at other commander decks that care about +1/+1 counters and proliferate like Ezuri, Claw of Progress and Ghave, Guru of Spores
I think Simic Ascendancy with Chulane is a really cool idea. Have fun deckbuilding!
1 month ago
Hey, I like the build +1
It really shouldn't have the Standard tag though, it looks like Modern format is the one best suited to a build such as this.
You might look at Wild Onslaught, Thrive, and other non-creature spells which create counters instead of just moving existing ones around like Bioshift. These would help speed up the win condition on Simic Ascendancy as well.
It doesn't look like there's a lot of options for just putting counters on creatures for Blue, but Green has tons of options.
1 month ago
Rasaru in regards to Simic Ascendancy of the 3 wins I should have been more specific. I've only had about 10 of those games where I actually drew it. The other games I never got it. I used to have Long-Term Plans in the deck, but I took it out. So 30% win rate with simic ascendancy in the games I draw/play it.
Simic Ascendancy is more of a pet card for me. I have thought of taking it out and going more voltron, but I've won just as many games just swarming with large Merfolk(which are most of the time unable to be blocked). and so many other Merfolk tribal decks are just focused on getting creatures out there and attacking. I wanted to do something a little bit different and while this deck still focuses on getting creatures out they are much more hefty than they would normally be.
Kopala, Warden of Waves has proven to be very valuable at taxing my opponents, much more than I thought. And I have always loved Master of Waves since the cars came out, but it really does a ton of work in this deck. As for surprise, The Ozolith. I knew it was going to be special, but nothing like having tons of Merfolk with counters and getting board wiped and loading the Ozolith up and then casting my Commander and swinging in for unblockable lethal the next turn.
Absolute musts for Merfolk are the lord's for sure. Also Merrow Commerce. Kopala as I said has provided me excellent support. Merrow Reejerey is great to get out early and either used to suppress your opponents or help untap your lands so that you can cast more Merfolk. Also a must include if you stick with the tribal theme isKindred Discovery, this generally gets me the most value in the game second to Kumena.
Two cards that I would say to keep running even though it doesn't fit the merfolk theme are; Oko, Thief of Crowns & Edric, Spymaster of Trest. Oko is oppressive and does work making elk, and Edric helps keep the pressure off of you. Both have been solid upgrades to this deck. For political reasons I have included Rites of Flourishing which helps me get targeted less, but this is one I'd recommend taking out.
When I originally built this deck it was strictly Merfolk go wide tribal, and focused on Kumena more for utility rather than attacking. I built the deck with a +1 counters sub-theme to help boost the power of my merfolk and not necessarily aim towards Simic Ascendancy. So if I was to take that out, I'd leave the deck with the counters theme because it goes wide frequently.
I apologise if this seemed to jump all over the place, but I wanted to make sure I shared the info as best as I could. Also this deck can be easily tuned by taking out if you cards here and there to fit in with your own meta. My decks are always built for my meta and anything that I have on my main page or the ones that I own in paper.
1 month ago
Having won only 3 times, have you considered removing Simic Ascendancy for something else? Or rather switch from the counters subtheme, to more of a go wide or voltron flavor?
Also, is there anything that you would say is an absolute must? Or maybe something else that you'd remove and/or it surprised you?