Simic Ascendancy

Simic Ascendancy

Enchantment

: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic AScendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Browse Alters

Trade

Have (2) Taki117 , Azdranax
Want (2) Birdess , Aurivial

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Simic Ascendancy occurrence in decks from the last year

Standard:

All decks: 0.09%

Commander / EDH:

All decks: 0.02%

GU (Simic): 0.51%

Simic Ascendancy Discussion

Meachman on Praetor's Army

3 weeks ago

Looks a little light on ramp and color fixing. Gyre Sage, Incubation Druid, and Devoted Druid are some nice ramp synergies in the +1/+1 counter genre. Jiang Yanggu, Wildcrafter also capitalizes on the mechanic to help you ramp/fix.

Simic Ascendancy feels gross in this deck since Atraxa can proliferate +1/+1 counters and the growth counters on the enchantment itself.

Meachman on Merfolk

3 weeks ago

Looks like a lot of good card draw, but not seeing much removal or interaction. Merfolk Trickster is a versatile answer to threats. As aggro as you look to be, Sleep could help you out. With the kind of mana you're able to crank out, Mass Manipulation could also help.

Simic Ascendancy could be a nice alternate win condition given the ability to crank out counters.

Sambo3975 on Big Bois

3 weeks ago

The way this deck works is pretty simple. Get out Vorel of the Hull Clade and one other creature. Put a +1/+1 counter on that creature (using one of many possible methods) and start using Vorel's ability to make it huge. You can equip Illusionist's Bracers to Vorel to quadruple the +1/+1 counters instead of doubling them. You can also use Gilder Bairn or Hydra's Growth for even more counter doubling. I considered adding a Doubling Season, but it's too expensive. You can use Seedborn Muse or Bear Umbra + Murkfiend Liege to enable you to activate Vorel's ability during your opponents' turns.

Once the creature gets huge enough to one-shot another player, you can use Crowned Ceratok or Trollbred Guardian to give it trample, or you can use Skatewing Spy, Archetype of Imagination, or Invert the Skies (which has the same effect as Archetype, but temporarily) to give the creature flying. You could also use Rogue's Passage to make the creature unblockable. I'm considering more tech (like Herald of Secret Streams) to make creatures unblockable. Use your giant creature to finish your opponents off, one-by-one, or, for a quicker finish, use Pathbreaker Ibex or Overwhelming Stampede to make all your creatures huge and kill everyone at once.

There are a couple alternate win conditions in the deck. Simic Ascendancy will get 20 growth counters on it pretty quickly, and its hexproof-ness makes it hard to remove before your next upkeep. Using Vorel's ability a few times on Darksteel Reactor is another option.

Funkydiscogod on Modern Simic +1/+1's [Help Wanted]

4 weeks ago

Whenever I think of simic +1/+1 counters, I think of Simic Ascendancy.

But, for a strategy that hinges on +1/+1 counters, I would probably use arcbound critters or maybe graft critters.

abbaIke on Big Fish

1 month ago

Looking at this deck there are some things I would change, personally. Frist, I find a way to be able to cast tour creatures in a quicker fashion whether that be from generating mana quicker or by bypassing mana costs.

Generating Mana: Arbor Elf, Utopia Sprawl, Elvish Mystic, etc.

Bypassing mana costs: Quest for Ula's Temple

You could also consider adding a alt win condition. I would choose Simic Ascendancy for this deck.

abbaIke on Krakens of the Rising Deep

1 month ago

I do run a deck similar to this one, where I cast strong Kracken, Srpent, Octopus & Leivithon creature cards. I however use Quest for Ula's Temple to cast my creatures instead of generating mana to cast my creatures. In my deck however I use Fog Bank to buy me enough time to "cast" my creatures. I would also consider adding an alternate won condition, such as Simic Ascendancy for example. I do find it odd the Stormtide Leviathan is in your sideboard; I personally do find this to be queit a strong card when played as it can prevent alot of damage you take due to your oppents being unable to attack with most creatures.

TypicalTimmy on Card creation challenge

1 month ago

Necrosis

Enchantment - Aura

Enchant Player

At the beginning of each player's upkeep, put a necrotic counter on Necrosis.

Pay 3 life, sacrifice a creature: Put a necrotic counter on Necrosis.

: Remove all necrotic counters from Necrosis. Enchanted player loses that much life.


This would actually be a great card in Abzan EDH. You'd have white which can drive your life total very high, and green to produce tons and tons of tokens. With them, you'd be able to quickly amass necrotic counters and basically rot someone out from the inside.

You know what I want? Mono-green alternate wincon. Green does have alternate win conditions; Helix Pinnacle, Biovisionary, Epic Struggle, Simic Ascendancy, technically Coalition Victory.

I'd like a MONO-Green win condition that is different enough from all of these, so that it stands out on it's own as a unique and interesting way to win the game. :)

  • EDIT: Double ninja'd :(
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