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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
3 weeks ago
Nice build. I forgot about Garruk's Uprising. I’ll stack that with Elemental Bond since I don’t own a Rhystic Study. Only thing I’d put in yours is a Simic Ascendancy. Cheap card with easy win con. Thassa's Intervention is another card that can win you a game when you go infinite without the risk of overdrawing your deck. Awesome deck though!
4 weeks ago
If you can't prevent Solemnity from entering the battlefield, Fecundity and Soul Net will turn your 0/0 Fractals into a boon until cards such as Fade into Antiquity and Naturalize can be used. Your commander's static ability will also feed into it.
You may also wish to consider cards that affect or are affected by +1/+1 counters. These include, but not limited to, The Ozolith, Swarm Shambler, Bramblewood Paragon, Herald of Secret Streams, Vigean Graftmage, Experiment Kraj and Plaxcaster Frogling.
Scavenging Ooze can give your deck some much needed graveyard hate.
Have you considered Simic Ascendancy with all these cards creating creatures with +1/+1 counters on them? You can move growth counters from Simic Ascendancy to Paradox Zone by means of Nesting Grounds.
Other lands to consider for the deck are Cave of Temptation, Forge of Heroes, Littjara Mirrorlake, Llanowar Reborn, Novijen, Heart of Progress, Opal Palace, Oran-Rief, the Vastwood, Temple of Mystery and Tyrite Sanctum.
Other cards to consider for your deck are Altered Ego, Bioshift, Clone Legion, Hardened Scales, Jiang Yanggu, Wildcrafter, Kiora, Behemoth Beckoner, MirrorBox, Repudiate / Replicate and Slippery Bogbonder.
I hope this helps. Thank you for reading me out. Happy Hunting!
1 month ago
Change Log 12/19/2022
Move From Maybe Board to Main Board:
1 month ago
Okay! So I've begun playtesting the deck in paper! I have about 50% of the cards, the rest I ginned up through a Scryfall, Inkscape, Python, PDF, Office Max Route, for the purpose of finally getting my deck out there in the wild. I had a 1 v 1 session last week, and it performed admirably against a Niv-Mizzet, Parun deck and went 1 and 1 against a pretty decent Edgar Markov deck. I had an awesome opportunity to play it in a 4 person and 3 person pod this evening, and it won 1 out of 3. I don't know where speeding it up could go, because it really does turn on at turn 5-7 depending on ramp, which is a little slower comparitively. I like that it won a match, and that each of the OG members of the meta tonight had a wim.
Speaking of, one of the other wins tonight came from my friend Adam, playing MtG for the FIRST TIME, and piloting my Hammer Time! Purphoros, God of the Forge deck, so it was great to see that deck get it done, even if I wasn't the one coming away with the win.
I ended up in another completely flooded postion tonight, through Alaundo filtering with his ability, and I'm going back tot the 30 land scenario. I'm cutting an Island for Simic Ascendancy. Hopefully this will be another route to victory to force opponents to choose removal rather than plays for their win. Or maybe it just gets me wins! As always, playtesting at 30 lands is going to be vital, to determine how often I get stalled. Well, that's it for now, and as always, I'll keeo you (myself) posted!
Commander / EDH
SCORE: 1 | 1 COMMENT | 169 VIEWS | IN 1 FOLDER
1 month ago
Change Log 12/13/2022
Maybe Board Add:
1 month ago
Decided to cut Apex Devastator. I find it is often the last spell I want to exile, as it just has too many time counters on it. And a 10/10 with no evasion is not really a big threat in my current meta. The cascade is nice, but unpredictable. It's funny, because this deck originally leaned towards high CMC cards and was much slower. But the big threats are all in the untap and 4 or less CMC range, and so I think a little more evasion to get my big damagers through is more what the deck is missing. So in that vein, I added Kodama of the West Tree from the maybe board into the main board and moved Apex Devastator to the maybe board. I am also adding Stonehoof Chieftain back into the sideboard, as it can serve a similar role to Kodama, but is more expensive to cast.
Also, I've been play testing the deck quite frequently, and I am not the biggest fan of the amount of time the deck takes. I think of it as magic solitaire a little bit, and I want my play group to have fun playing against it, or at least not feel like I'm taking up all the time at the table. So I'm looking for a cut to make to put back in Simic Ascendancy. I like the idea of another route to victory that could net me a win without having to go through combat damage and lot's of time on turns. If anyone has any suggestions, I'd love to hear it. For now Simic Ascendancy will be added to the maybe board.
5 months ago
I have finally realized one of this deck's critical issues, very few interaction pieces. I am going to be tweaking the deck to hopefully resolve this issue.
- Simic Ascendancy replaced with Counterspell. I liked the idea of simic. There have been many occasions where it almost works. But that word there is the key issue. Almost. Every time without fail, the opponent finds a way to remove it before my upkeep. Instead, I would like to have additional interaction, thus counterspell.
- Capricopian replaced with Arcane Denial. There have been a few games where I am sitting with capricopian as a dead card in my hand. I never want to play it, as I learned my lesson after being hit with my goat hydra. Time to get it out of the deck and obtain some sweet, sweet interaction in the form of arcane denial.
5 months ago
A couple other ideas for you