: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
|Have (2)||metalmagic , orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Simic Ascendancy Discussion
3 months ago
I like the idea; I'd cut Banefire , Simic Ascendancy , Fists of Flame , Warlord's Fury , and maybe some of the cantrips - you definitely need more creatures to ensure having 1, or preferably 2 in the early game (probably 12ish), and probably want an absolute minimum of 16 lands (or more likely, 18, especially if you use some Canopy lands). I also think Strike it Rich is pretty medium, though probably worth it if you stick with 3 colors.
Some options to consider: Lava Dart , maybe Mutagenic Growth (though it isn't red), and the usual suspects of prowess creatures; cutting blue could let you play white for Clever Lumimancer , though keeping blue for Sprite Dragon would let you stay on-theme with Hardened Scales and counters. Honestly, Dragon is absolutely perfect for this deck.
I think 2 or 3 of any given mana sink will be sufficient, since your main plan will probably be to win via combat damage (and not the mana from Steam Kin), which could be something like Hexdrinker or Fury . Maybe even Pact of the Titan if you want to go all-in; exile it if you're in on Nivmagus, or let it resolve if you have mana from Steam-kin.
3 months ago
Cool, so creatures with abilities, +1 +1 counters, midrange, and not pushing it into silly competitive. I'd look at building a strong 'spine' to the deck that draws cards and plays lands, probably around 12 cards + lands, then running a lot of 1-ofs to fill the other slots. It keeps things feeling fresh in more casual lists.
Coiling oracle and growth spiral offer an incredible start to that spine, with some 1-ofs to fill it out, say a Eureka Moment , a Zimone, Quandrix Prodigy and a couple of Explore . Gyre Sage and Incubation Druid offers an alternative 'ramp/combo' spine with untaps going infinite, if that is your thing.
Biomancer's Familiar offers a Training Grounds type effect that plays nice with adapt effects. Oran-Rief, the Vastwood or Vastwood Fortification Flip can help getting counters on creatures that like them but don't get them normally. This can also play very nicely with Master Biomancer and Fertilid type effects.
In terms of creatures there are a lot that have really cool abilities that never quite made it to competitive. I'd look up the graft/evolve/adapt keywords to start, followed by simic standard decks older than a couple years to see if there is any stuff you love, then stuff that cares about counters - Animation Module , Simic Ascendancy , but more importantly creature types like ooze (and stuff like Ooze Flux ). There are a lot of janky crabs and fish that deserve to see play but never made the cut because of the format's focus on 1 drops, and so long as you keep an eye on the overall curve you should be able to use most of them.
4 months ago
Love your decklist! I play a very janky combo based version of Ramos as well... I wanted to suggest Mayael's Aria instead of Simic Ascendancy as it provides more colors for Ramos, and better value with a similar wincon.
4 months ago
I like the Aphetto Alchemist + Illusionists Bracers + Fledgling Mawcor combo. I haven't seen that one before, gonna have to do some thinking and see if I can possibly squeeze that into my own Kadena deck. Have you considered Body of Research to do a 2 card combo with Simic Ascendancy ?
4 months ago
Have you thought about playing Simic Ascendancy as an alternative wincon? I've won some games with it.
5 months ago
I have really liked playing Kumena myself - sometimes it can become "draw cards and do nothing" but mostly it allows for thoughtful play and choosing between attacks and using the merfolk to Tap for stuff.
A cheap CMC inclusion that can end up being a wincon (and great in situations where the board doesn't allow for profitable attacks) is
... you're running
which will do double duty here by both doubling the counters on your creatures and then doubling the growth counters on Simic Ascendancy. That means if you have Doubling Season out, Simic Ascendancy only requires one activation of Kumena's third ability to get to "you win at your next upkeep".
E.g. Tap five merfolk - normally would add one counter, now adds two to at least the five merfolk you've tapped - then Simic Ascendancy sees the ten+ counters and triggers its Growth Counters, which double from 10 to 20. Voila, you now have a one turn clock for your opponents.
5 months ago
Cut Ashnod's Altar, Endless Whispers, Scroll of Fate, Ixidor, Beastmaster Ascension, and Dark Ritual. Added Body of Research as a second card that can be an instakill in one round of combat. Added in Simic Ascendancy which can combo for a win with Body of Research . Upgraded the mana base with off color fetches for the fixing many of the cards require. Did minor adjustment to basic land counts and mana rocks to reflect the needs of the deck. Added Phyrexian Altar for the any color of mana it can produce. Updated the description to change the change in direction of the deck. Added Grim tutor as OK option / replacement for a proxy of Imperial Seal I intend to make. I can't remember what other changes there were but they are all reflected in the description.
This is not where I imagined the deck ending up, but as I look at it I see a sort of a "fair" combo deck. Answers exist to the combos used for winning, it can be fast but sometimes it won't be. You can shoot for pulling off less certain combos like winning with Elbrus. One day you might pickle lock turn 5. I think as a result of the draw engine and the tutors it may be possible to tailor playing this deck for different tables by pursuing different combos. That's the deck. There won't be any more edits until a new card comes out that gets me brewing again.
5 months ago
I really didn't want to play any of the new Elder Dragons. I pulled Tanazir in that sick full-alternate art...I might consider building him now.
Cards you might want to consider: