Simic Ascendancy

Simic Ascendancy

Enchantment

: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Simic Ascendancy Discussion

babydaggers on Kumena, Merfolk tribal (they aren't Mermaids!)

1 week ago

I have really liked playing Kumena myself - sometimes it can become "draw cards and do nothing" but mostly it allows for thoughtful play and choosing between attacks and using the merfolk to Tap for stuff.

A cheap CMC inclusion that can end up being a wincon (and great in situations where the board doesn't allow for profitable attacks) is Simic Ascendancy ... you're running Doubling Season which will do double duty here by both doubling the counters on your creatures and then doubling the growth counters on Simic Ascendancy. That means if you have Doubling Season out, Simic Ascendancy only requires one activation of Kumena's third ability to get to "you win at your next upkeep".

E.g. Tap five merfolk - normally would add one counter, now adds two to at least the five merfolk you've tapped - then Simic Ascendancy sees the ten+ counters and triggers its Growth Counters, which double from 10 to 20. Voila, you now have a one turn clock for your opponents.

d_iros on Crouching Kadena, Hidden Phage

2 weeks ago

Cut Ashnod's Altar, Endless Whispers, Scroll of Fate, Ixidor, Beastmaster Ascension, and Dark Ritual. Added Body of Research as a second card that can be an instakill in one round of combat. Added in Simic Ascendancy which can combo for a win with Body of Research . Upgraded the mana base with off color fetches for the fixing many of the cards require. Did minor adjustment to basic land counts and mana rocks to reflect the needs of the deck. Added Phyrexian Altar for the any color of mana it can produce. Updated the description to change the change in direction of the deck. Added Grim tutor as OK option / replacement for a proxy of Imperial Seal I intend to make. I can't remember what other changes there were but they are all reflected in the description.

This is not where I imagined the deck ending up, but as I look at it I see a sort of a "fair" combo deck. Answers exist to the combos used for winning, it can be fast but sometimes it won't be. You can shoot for pulling off less certain combos like winning with Elbrus. One day you might pickle lock turn 5. I think as a result of the draw engine and the tutors it may be possible to tailor playing this deck for different tables by pursuing different combos. That's the deck. There won't be any more edits until a new card comes out that gets me brewing again.

seshiro_of_the_orochi on There is a God, and it's name is Math

3 weeks ago

I really didn't want to play any of the new Elder Dragons. I pulled Tanazir in that sick full-alternate art...I might consider building him now.

Cards you might want to consider:

Simic Ascendancy

Inexorable Tide

Contagion Clasp

Clockspinning

Everflowing Chalice

Jiang Yanggu, Wildcrafter

Mowu, Loyal Companion

Soul's Might

Galloping Lizrog

Vorel of the Hull Clade

Tyrant-Thanatos on Win-Cons for Counters

2 months ago

Planeswalkers tend to be go-to wincons for proliferate decks, but this seems more tuned around specifically +1/+1 and creature aggression, so I'd probably recommend something built more towards that. Anything Infect could do the job, Triumph of the Hordes can turn a good boardstate into a winning swing, and if it falls through, even just a few poison counters on each opponent turns into a ticking clock with proliferate effects.

Simic Ascendancy is a good fit and a good choice for this, but without a way to ensure you can get it consistently, you're second best choice is to just include a few more options. Darksteel Reactor would make a good backup, but a handful of tutor effects (depending on your budget) can help you get your wincons when you need them more consistently.

aleckkozak on Ezuri

2 months ago

swap Aluren for Bident of Thassa

remove some ramp for draw and wincon: Simic Ascendancy and Guardian Project and Vorinclex, Monstrous Raider

Aluren can go into my new Elf Ball deck

luhfreiheit on Win-Cons for Counters

2 months ago

Hello! I am a casual commander player and have been using an Atraxa +1/+1 counters deck since I started playing magic (a few months ago) and I am looking for tips on win-cons for this deck: CurrentAtraxa Counters

Currently, other than smashing my opponents with commander damage or big creatures, I only have Simic Ascendancy , but I also plan on getting Darksteel Reactor and maybe Azor's Elocutors soon

I am not looking to turn the deck into infect/poison or superfriends, I would love to keep it as +1/+1, as my playgroup is very chill. Also, as I am a casual player, I don't wanna invest more than 10 dollars in a single card.

It would be great if anyone had some tips! Thank you in advance!

Barbarian_Sun_Pope on Simic Combo Modern

4 months ago

Have you considered Wildwood Scourge? It is really cheap cost wise and can quickly get out of hand with the number counters going on other creatures and doubles the number of counters going on Simic Ascendancy. Hope this helps.

GenericAperson on Eutropia's Enchantments

4 months ago

Added Sage of Hours to the deck. Finally acquiring this card enables a game winning combo and it's the necessary piece as it enable to extra turns and prevent interaction with Simic Ascendancy to hopefully allow me to win the game. Decided to take Nylea's Emissary out of the deck as while it's nice to have Trample on Eutropia, Thassa's Emissary does a similar job and is far better for it by turning Eutropia into a card drawing engine. Therefore, cutting Nylea for the Sage makes sense.

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