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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Simic Ascendancy
Enchantment
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this.
At the beginning of your upkeep, if there are twenty or more growth counters on this, you win the game.
Esper879 on
Ouroboroid of Hours
4 weeks ago
psionictemplar THANK YOU FOR THE INPUT!!! I greatly appreciate it!!!!
You are correct! The main win con is to never let your opponent play another turn. That being said the deck does need an alt win con. Something I am working towards. As of right now this iteration is just me vomiting my thoughts into 60 cards! I have another brain child in a deck that uses a similar method to lock an opponent out but it does very well at winning alternatively (in Izzet). This iteration is probably a little light on interaction. Most combo decks I run about 6 pieces of protection or interaction as statistically that should produce at least 1 by turn 3.
Simic Ascendancy is a brilliant win-con alternative. Excellent suggestion! And your suggestion of The Ozolith as an excellent form of protection as well. Keeping the counters around to hopefully use them later is a great way to steal a game out of no where!
It may be worth exploring the deck as more of a creatures toolbox kit with some interesting lines for winning. I've always wanted to figure out a way to break Sage of Hours and more recently Jackal, Genius Geneticist. This shell may be a good starting place for both!!!
If you haven't noticed this is my favorite part of MTG. The brewing!!!
I'll work on the mana base once I have a decent deck outlined. Just trying to keep track of pip ratios at this point! I'll probably end up with some combo of Botanical Sanctum, Breeding Pool, Dreamroot Cascade, and Yavimaya Coast with a few basics for those pesky land destruction decks.
THANK YOU for taking the time to contribute!
psionictemplar on
Ouroboroid of Hours
1 month ago
I'm going to preface this by saying I've never played a single game of pioneer or really kept up with the meta either, but these are my thoughts.
- I'm pretty sure you built the deck around the idea of Ouroboroid + Sage of Hours . Kinda obvious, given the name.
- You are trying to assemble the combo in thought #1 as fast as possible. That being said I don't think spells that sacrifice your creatures are want you want to be doing. If you can't assemble the combo, Ouroboroid itself is your best backup plan. The best way to make use of that is to have more creatures on the battlefield, which will be hard to do when you are sacrificing them to Neoform and Eldritch Evolution.
- You have little interaction to deal with what your opponents are doing. Not in the sense of them stopping you but rather you stopping them. I'm thinking that you should trim some of the combo assembly pieces for more interaction, starting with the Neoform and Eldritch Evolution. What I might replace them with would be things like Inscription of Abundance, Hadana's Climb Flip or Quandrix Command.
- Add Breeding Pool or Hedge Maze if you have them. Improving your mana can be the difference between a win or loss sometimes. And if opponents hit them with Demolition Field or something, then you just grab the basic you need and it's almost like drawing a card (deck thinning).
- Simic Ascendancy as a backup plan? Probably too slow, but might be something to consider.
- Other card suggestions: Incubation Druid and The Ozolith.
IltaertheZendikariRiddleMaster on
That is not dead which can eternal lie
1 year ago
Oh I absolutely run into board wipes too, CommanderNeyo. The key is, by the time they get played I already have plenty of mana via regular lands available - so ramp is not the issue but simply getting creatures back onto the board. Fortunately the various gods in this deck can survive board wipes, and the deck enough creatures overall to be able to build anew easily enough. Also, in addition to gods, board wipes would not destroy the Planar Bridge, Garruk's Uprising, Ominous Seas, Sandwurm Convergence, and Simic Ascendancy.
DemonDragonJ on
Utopian Prosperity
1 year ago
I have replaced Blind Obedience and Rhystic Study with Simic Ascendancy and Shapers of Nature, which helped to improve the balance of colors in this deck, and also reduced the nukber of game changers that it contains, because, as great as the previous cards were, I have decided that this deck is not a control deck, despite the fact that it contains both white and blue among its colors, so I am emphasizing this deck's focus on +1/+1 counters, instead.
Balaam__ on
Kamarupa’s Challenge
1 year ago
Glad you approve, kamarupa!
This was a lot of fun. Some of your suggestions I’ve already considered, but some I overlooked and I think they’d be great additions.
I passed on Contagion Clasp and Thrummingbird during the build—one is too slow and the other too weak/unreliable. I haven’t seen Ichormoon Gauntlet before now, but I didn’t want to incorporate too many costed cards (an earlier draft tried it, leaning heavily into countermagic, but just didn’t work well).
It’s funny you mention Bioshift—one of my favorite builds was a counter heavy deck with Simic Ascendancy as the Wincon where Bioshift is worth its weight in gold. It was the first thing I thought of here, but misremembered the card as being able to move any old counters instead of only +1/+1’s. I also looked at The Ozolith but you’re right, it’s junk here.
As for Yavimaya, Cradle of Growth…that one completely escaped my notice. Initially I got super excited, but on second thought it might not work. It itself being a land would mean if it ever got the Flood Counter then its other text would be redacted. If we could have two of them in play simultaneously then it would fix the problem, except…we can’t. It’s Legendary :/ There are ways around that of course, but that’s too much deck real estate devoted to something that we don’t really need anyway. Great idea though.
Lastly, I considered a Ponza-ish combo deck featuring Choke, Boil etc as primary pieces but took the low road of depravity and went with the mess you see here instead. It’s not a bad idea though, just ‘too good’ for my gutter deck building sensibilities.
RiotRunner789 on Too slow for aggro, too …
1 year ago
I'd cut 2-3 lands for ramp such as Rampant Growth and Cultivate.
Find room for Simic Ascendancy. Growth counters and a Mana sink will help even if you don't hit the win-con often.
Tsukimi on
Million Dollar Shortbread (Brenard’s Blinged Bash)
1 year ago
Love to see a Brenard deck! I see you're going in a few different directions, but I think there are some fun pieces to consider and some you might want to take out. You mention food, tokens, and golems, but I see a counter subtheme as well with cards like Helix Pinnacle and Simic Ascendancy. I'd recommend cutting those since your deck is already going in a few directions and there's more fun stuff you could utilize with Brenard. I'd also suggest taking a hard look at anything that is 6mv or above, like Avenger of Zendikar etc. While fun, they don't play very well with brenard unless you are running a huge ramp suite. He works much better with cheaper creatures like Aether Channeler and friends.
Also, if you decide to run lower mana value creatures, any card with populate on it becomes very strong. I have a primer for this deck since it's my favorite, if you want any suggestions!
DemonDragonJ on
Utopian Prosperity
1 year ago
I have replaced Wall of Denial with Zameck Guildmage, which reduced the average converted mana cost of this deck from 3.65 to 3.63, and also helped to improve the deck's color balance, since, as great as the wall was, the guildmage is a better match for the theme of this deck; I had also considered replacing the wall with Shapers of Nature, but they are more expensive than is the guildmage, or Simic Ascendancy, but this deck does not have quite a sufficiently strong emphasis on +1/+1 counters to justify putting that card into it.
| Have (1) | metalmagic |
| Want (1) | TechNoble |






