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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Planeswalker — Narset
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.
-2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound.
-9: You get an emblem with "Your opponents can't cast noncreature spells."
4 months ago
Hey thanks Niko9! I agree completely about Settle the Wreckage; feels so good when it does work though! Narset is one of my favorite walkers too! Originally i was running Narset Transcendent but I just could not believe how many times the +1 would miss/reveal a land; and the -2 was just too slow/only felt relevant with Time Warp or something similar... decided to try out Narset of the Ancient Way... she is an interesting walker; i really like the lifegain so much paired with my fetch/shock lands and the looting effect really really goes well with Snapcaster Mage!
7 months ago
Duneblast, Cruel Entertainment, Emergency Powers, Bring to Light, Sen Triplets, Narset Transcendent, Curse of the Cabal, Abzan Charm, Jund Charm, Jeskai Ascendancy, Malevolent Hermit Flip, Atarka's Command, Magma Opus, and Gilded Goose.
Dark Ritual, Quandrix Apprentice, Chromatic Lantern, Sakura-Tribe Elder, Rod of Absorption, Binding the Old Gods, Vandalblast, Merciless Eviction, Extinction Event, Creative Technique, Gitaxian Probe, Bonfire of the Damned, Commander's Sphere, and Harmonic Prodigy.
11 months ago
Can you post the infinite turn combo's you've included. So far I've only spotted one (Venser, the Sojourner + Time Warp/Temporal Manipulation + Archaeomancer). Then there's Narset Transcendent who can put rebound on the time spells, but that's not really infinite so please let me know what I am missing here.
With kind regards,
1 year ago
The new Teferi, Who Slows the Sunset is very awesome, and I am contemplating putting him into my Atraxa, Praetors' Voice EDH deck, but, if I do that, I have not decided what card to remove to make room for him. If I do remove a card I definitely shall exchange an existing planeswalker for him, but I need to decide which planeswalker I shall remove.
My first choice is Dovin Baan, because he is rather lackluster and has the same mana cost as the new Teferi, but I like his emblem very much, and, with sufficient sources of proliferation, I can use his second ability indefinitely, even gaining loyalty each time.
My second choice is Narset Transcendent, because, while her emblem is very powerful (and is the entire reason for her being in the deck), it has a very high loyalty cost, and her other two abilities are not particularly useful; actually, that is not true, as her first ability is great, but this deck does not have a sufficient number of instant and sorcery spells to justify using her second ability very often. Plus, the moment that I cast her shall make me an enemy to the entire game, since very few players will want to allow me to get that emblem.
What does everyone else here say about this? Should I put the new Teferi into my Atraxa deck, and, if I should, which planeswalker should I remove in exchange for him?
1 year ago
Basically, Isochron Scepter lets you choose a spell, and then cast that spell every turn. If the spell you choose is Silence , then you can cast Silence every time your opponent starts their turn. This prevents them from ever casting a spell, so they're stuck with whatever they already have out. Does that make sense?
Since you don't own Grand Abolisher , take it out. That frees up about $30 to spread around and improve your other cards. You could get an extra copy of Narset Transcendent and two more Path to Exile s and still have $8-10 left over if you drop Grand Abolisher , Citadel Siege , and one of the Valorous Stance s. It's almost always better to have multiple copies of your best cards, to make it more likely you draw them.
1 year ago
Alright, first off, welcome to modern!
Asumming you are going for the most powerful list you can make with a decent budget?
If you aren't going semi-budget (and maybe even if you are), I'd certainly add some better lands for fixing mana.
After a quick look at your list, here are a few obervations:
You have no cheap removal, and all your countermagic starts at three mana. This can be too slow on the draw to put up much of a fight. (Consider cheaper efficient removal and counterspells, such as Path to Exile , Force of Negation maybe even Solitude )
You are playing some spells that are rather inefficient at their job ( Azorius Charm , Muddle the Mixture , Render Silent , Sphinx's Revelation , Send to Sleep , Narset Transcendent , and Silence . I understand the appeal of the scepter lock, but it's honestly rather bad against most decks in modern. I'd probably play Scepter by itself without Silence just as value, but it's slow and not very flexible still.) With this is mind, here are some more suggestions:
You are missing the one of the best counterspells in modern right now, Archmage's Charm . This is easily a four of do to it's flexibility and power. Cryptic Command is not far behind either, and I would probably utilize it over Narset Transcendent .
Narset, Parter of Veils is decent if you expect slower metas.
Short on time here, so I'm going to link a solid U/W control list for you to look at.
This one has a bit of a focus on the miracle mechanic, so there are a few cards you probably wouldn't play in a non miracle list. (Still a very solid deck though, and if you want to have fun with it you can add a Riptide Laboratory :P )
1 year ago
Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)
Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.
I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.
Ajani Vengeant is another one that you should only run if your group is ok with land destruction.
Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.
Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.
Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.
1 year ago
I think my vote for an underrated planeswalker is Narset Transcendent. Sure, she's not game-ending or nearly as powerful as some top tier planeswalkers, but casually getting to give Supreme Verdict rebound is... really fun (though my favorite used to be rebounding a delved Dig Through Time).