Sword of Sinew and Steel

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Sword of Sinew and Steel

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from red. ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything black or red. Anything black or red attached to this immediately falls off.)

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker, and up to one target artifact.

Equip

Andramalech on Dingus Tribal

3 weeks ago

Found some!

Formatting won't allow me to show the retro frame, but all of these do various bits to your end, and have a retro-framed alternative printing. And minus Force of Vigor, most of these are relatively cheap. I hope it helps!

DawnsRayofLight on THE NECROGEN PROJECT

1 month ago

Pretty cool deck! I would add in some more card draw like Bolas's Citadel, Phyrexian Arena, I don't know what else to recommend other than the usual sorcery cards since you're not playing reanimator/certain big creatures that could help with draw are outside of your mana range.

You could use the Swords to give Skittles protection, Sword of Fire and Ice could help with draw, Sword of Feast and Famine for discard and ramp, Sword of Hearth and Home for ramp (though the other ability doesn't interact too well), Sword of Truth and Justice, I mean, this should be in there period, proliferate and pumping skittles? Sword of Light and Shadow could help with recursion of certain creatures, Sword of War and Peace and Sword of Sinew and Steel are other options that could help with life gain and dealing with certain targets that black normally cannot handle.

Lankhmar on For Honor and Glory!!!

3 months ago

Oh (bleep) you're right! LMAO. Like I said, I've been playing since Revised and have a LOT of decks. Always had a penchant for tribal knights (even though there have been/are better tribes for sure through the years). My Modern version does, in fact, run Giver of Runes. The Kor designation doesn't allow me to Cavern of Souls her in but I do run plenty of white sources. I'm sorry bud. 100% my bad. Sorry about that. I need to NOT drink my scotch and give advice. I just get soooooo excited when I see a solid knight tribal build I lose control.

I WILL post my ACTUAL MODERN legal version in the next few days. Giver of Runes is my only non-human or non knight creature in that deck. I run everything else human and/or knight in that deck-most are both. I announce my first Cavern of Souls as "knight" which prevents counter magic on all but the Giver of Runes and Noble Hierarch. Those both being (ideally) early drops-counter magic doesn't normally come into play.

My current, most regularly played, Modern deck is not knights (although I do play it still for a change of pace once in awhile but it's not my number one deck-hence my leading you astray). My current regular MODERN deck is as follows:

Deck: Greif Blade

Main: 4 Ephemerate 1 Poet's Quill 1 Batterskull 4 Giver of Runes 1 Sword of Fire and Ice 2 Plains 3 Godless Shrine 3 Concealed Courtyard 3 Skyclave Apparition 1 Takenuma, Abandoned Mire 3 Tidehollow Sculler 2 Malakir Rebirth  Flip 2 Charming Prince 1 Kaldra Compleat 1 Silent Clearing 1 Shriekmaw 4 Grief 3 Feign Death 4 Marsh Flats 1 Lion Sash 1 Flooded Strand 3 Touch the Spirit Realm 1 Swamp 1 Castle Locthwain 2 Agadeem's Awakening  Flip 2 Solitude 4 Stoneforge Mystic 1 Verdant Catacombs

Sideboard: 2 Leyline of Sanctity 1 Shadowspear 2 Damn 1 Sword of Sinew and Steel 2 Damping Sphere 2 Sanctum Prelate 2 Kaya's Guile 2 Dauthi Voidwalker 1 Reduce to Memory

This is the list I run most frequently so it's the one I know best and have readily available to share. This is NOT a net-deck AFAIK. If there is an identical or similar list floating around in Cyberspace it's purely coincidental. This list was home brewed and is one of my favorites I've ever made through the years.

griffstick on Florian Draining Blade

3 months ago

I'm just gonna rattle off some good equipments

wallisface on Ranking the Swords of X …

7 months ago

From a Modern perspective, I'd rank them as so:

  1. Sword of Fire and Ice
  2. Sword of Feast and Famine
  3. Sword of Light and Shadow
  4. Sword of Truth and Justice
  5. Sword of Body and Mind
  6. Sword of Hearth and Home
  7. Sword of Sinew and Steel
  8. Sword of War and Peace

but to be honest, in modern all the swords other than Sword of Fire and Ice and Sword of Feast and Famine are pretty situational/trash... so the order of everything after them doesn't really matter - it's too subjective to whatever jank they're built around.

DemonDragonJ on Ranking the Swords of X …

7 months ago

The "swords of X and Y" are some of the most popular equipment in the game, and it is easy to see why that is, since they provide numerous useful abilities for a relatively low equip cost, so I have decided to rank them from worst to best, according to how powerful and useful I find them to be. I would like to emphasize that this ranking is purely my personal preference, and that I am not attempting to portray it as objective fact in any way. I also am aware that Joseph Megill at EDHREC ranked every equipment in the game (at that time), including these swords, but I have ranked the swords differently than how he has ranked them, and my rankings are not for any specific format, while his were specifically for EDH. I know that the cycle is still missing two swords, but there is no way to know when WotC shall print such cards, so I shall rank the current eight swords.

8: Sword of War and Peace

Sword of War and Peace is my least favorite of the swords, because its two abilities are highly situational, and each had already been used on a previous sword; the life-gaining ability had already been used on Sword of Light and Shadow and the damage-dealing ability had already been on Sword of Fire and Ice, both of which are vastly superior to this sword, in my mind.

7: Sword of Truth and Justice

I have this card in my Atraxa, Praetors' Voice EDH deck, which is my favorite EDH deck, so I am very fond of that sword, but it is useful only in very specific decks, which is why it is so low on this list.

6: Sword of Sinew and Steel

This sword is very straightforward and lacking in subtlety; all it does is destroy permanents, which is useful in nearly every deck, but it does lack creativity. I would have ranked this sword higher if it destroyed creatures, rather than planeswalkers, because, as awesome as planeswalkers are, creatures are still used far more often by a significant margin, so being able to destroy creatures is usually more useful than is being able to destroy planeswalkers.

5: Sword of Hearth and Home

One of this sword’s abilities is very useful, as all decks can appreciate being able to put additional lands onto the battlefield, but its other ability is very situational, useful only in decks that rely heavily upon creatures with abilities that trigger when the enter the battlefield or if one’s opponents are stealing one’s creatures, and they player needs to take them back.

4: Sword of Body and Mind

Both abilities of this sword are nice, but they are so different from each other that it is difficult to find a deck that can fully take advantage of both of them. I actually was tempted to switch this sword with Sword of Hearth and Home, but I ultimately put this sword ahead of that one, because the previous sword has an ability that is very situational, whereas both abilities of this sword are useful in a wide variety of decks.

3: Sword of Light and Shadow

Black and white are my two favorite colors in this game, so this sword is naturally my favorite sword of this cycle, which means that I am sad to rank it as only third on this list, but it simply is not sufficiently powerful for me to rank it any higher than that. The majority of decks rely upon creatures to some extent, so the reanimation ability is always useful, and gaining life is never a bad thing, but that ability simply does not have sufficient impact on a game, outside of decks that are dedicated to taking advantage of gaining life, so this sword is only third, but third place out of eight places is rather impressive. Also, as a side note, this sword is the only sword that is pointing downward in its normal artwork, so I hope that that remains the case when the final two swords are eventually printed.

2: Sword of Feast and Famine

This sword is a major powerhouse and is guaranteed to have an effect on the course of a game. Reducing an opponent's options while also untapping one's lands are both abilities that virtually every deck can appreciate, so this sword is one of the best, second only to my first choice.

1: Sword of Fire and Ice

It was a very close decision between this sword and Sword of Feast and Famine for the top choice in this list, but I ultimately ranked this sword as my favorite because of the sheer overall value that it provides. Drawing cards and dealing damage are useful in virtually every deck, so there is no better choice than this sword for all-around awesomeness, in my mind.

What does everyone else say about this list? How well did I do in my rankings? Again, this list is based purely upon my own opinion, so I am not saying that anyone who feels differently about the swords is wrong, and I will welcome any constructive discussions of this matter.

RambIe on Ghostly Flame and Thran Lens

1 year ago

Ghostly Flame Blasphemous Act Sword of Sinew and Steel
G-Flame: Becouse, You don't have to target to get rid of a problem

Monomanamaniac on Balan, one-punch woman

1 year ago

Omniscience_is_life thank you for the suggestions. Sword of Vengeance isn't the best weapon in Balan's arsenal, but those key words aren't the least relevant. Vigilance for blocking, trample for getting through blockers, and haste so she can go to town the turn she lands. Add to that a +2 power boost and it's not too shabby. I do like Infiltration Lens , but tbh it doesn't offer a power boost and I'm trying everything in my power to get Balan through unblocked lol. I do actually have Cartographer's Hawk , Verge Rangers , Burnished Hart , Endless Horizons and a few other rampy dudes in my list of considerations. Tbh though, blackblade puts in some real work, it only ever needs to get to +8/+8 but even at +5/+5 I'm only 2 away from lethal. I know my land is much lower than it needs to be, but that's why I pay close attention to the average cmc of the deck, it's currently sitting at a comfortable 2.18, which is probably going to get lower once i cut Batterskull (something of a pet card lol). I'm definitely investing in an Ancient Tomb asap, as well as a Conqueror's Flail , Champion's Helm , Sword of Sinew and Steel , as well as a few other things to help get the deck to it's highest potential. I'm even looking at some of the mdfc lands to help spice it up

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