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Guile
Creature — Elemental Incarnation
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may cast it without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
LandoLRodriguez on Talrand No-kens
2 years ago
thefiresoflurve First of all, thank you so much for taking the time to look over my list and put some real thought into these last cuts. I truly appreciate it. I understand all of what you had to say, and was having some of the same thoughts myself. As I said before, all these cards made it through several rounds of cuts so I have my reasons for them still being here. That said:
Minn, Wily Illusionist is still here because I like playing the quirky legendary creatures in my colors. There's not much else here that pumps the team the way she does and she would interact nicely with Murmuring Mystic. All this still probably isn't good enough reason to keep her though. Unless I'm drawing 2+ cards on each opponents' turn (which I'm probably not), her token output comes up short. Whispering Wizard is on the block for the same per-turn production limitation. Plus, I don't have much as far as scary permanents to cheat out with her second ability (nor a reliable way to kill my illusions to do so). It'll hurt to cut one of my token producers, but yeah, she's on the block for sure.
Wizard Class because I loathe having to discard for hand size, and I plan on drawing a lot of cards. Taking this one out means I'm left with only Reliquary Tower, Sea Gate Restoration
Flip, and possibly Venser's Journal. I suppose that the amount of draw I hope to produce means I'll come across one of those other options, but it still worries me. Probably still not a good enough reason to keep it in though.
I like Capsize because I love having repeatable options in commander decks, and because it can target any permanent. It's great to have options to bounce a troublesome land if the need arises. Paying 6 total mana to do so (and keep Capsize) is probably not worth it though. I included Field of Ruin and Strip Mine to deal with problem lands, and I have Boomerang and Cryptic Command to bounce any permanent still.
I really like Guile because it does a lot of things for me I think. Besides its mega-menace, I like that it exiles my opponents' spells should I choose not to cast them. I'm guessing that opponents may steer away from casting big splashy spells while Guile is out though for fear of having them turned against them or losing access to them in exile. It also provides just a little bit of mill insurance with its last ability. I hate mill as a strategy and while I'm running a few recursion spells, I'm not going to have much graveyard interaction. I suppose Nexus of Fate does the same thing much better though, since ideally I could cast it every turn if I wound up being milled down to 1 and it would wind up back in the library. Anyway, I was excited about running Guile as I was putting this together but you may be right, might be more than I need.
Ominous Seas I figure will drop its token every other turn on average if the game is going at all the way I want it to. While I should be pumping out an army of small tokens, I figured it would be nice to have some big chonky bodies out there as well. Without trample existing in the deck though, an 8/8 without flying is no different than a 1/1 tentacle as long as you've got a plant to block it. You're right, probably win-more. I do want to win more though...
I certainly understand that Aetherflux Reservoir really shines in storm decks (which no, this one most certainly is not). While I wouldn't be working it as well as storming does, I do plan to cast a lot of cheap spells, sometimes several in a turn in a good game. Something mono-blue is not good at is gaining life, so I really want to include at least one or two pieces that can do that for me for matchups that are pinging down the whole table. So the reservoir serves both as a way to gain life, and as a possible alternative win-con in a pinch. Between reservoir and Venser's Journal though, I probably lean towards the journal to retain as an emergency life gain option. I run it in my Pheldagriff deck and it has proven itself a workhorse.
Finally, I see Psychosis Crawler as another possible win-con. At my LGS where I play at least, I run into a lot of decks that efficiently pump out tokens. This means that if beating face with tokens is going to be my only strategy to win games, there's gonna be some games where that just won't get me there. I can see crawler coming out late-game when life totals have dwindled, and being able to finish everyone off with a big Gadwick, the Wizened or Blue Sun's Zenith cast. I was honestly seeing crawler as a mortal lock to make the final cut, but you've given me something to think about for sure.
Thanks again for your input, I really do appreciate and you've definitely helped by reinforcing some stuff I was already thinking and giving me reasons to think about cutting some stuff I was not.
thefiresoflurve on Talrand No-kens
2 years ago
These cuts are hard to do. A lot of the blue counters are difficult to compare.
Psychosis Crawler can go. It just doesn't really belong here, tbh.
Guile: It's win-more here. If you're getting to cast instants and sorceries AND successfully countering, that should be all you need to win.
Ominous Seas is a little win-more as well. If you're drawing cards in the numbers needed to trigger it, you are in a fantastic spot. I think this is less obviously win-more than Guile, though.
Capsize is sometimes an infinite combo piece, but I don't see it as one here. If that's the case, I'd cut it as your highest CMC bounce spell.
Minn, Wily Illusionist - just a little bit slow to do much meaningful work.
Aetherflux Reservoir - I might've missed it - is this a storm deck? That's the only place this really belongs. Yeah, it's fine as an alternate win con, but it's not really fitting with Talrand, IMO. If you decide to cut this, I'd also go ahead and cut Venser's Journal due to it being a lil win-more. If you did want to keep the Reservoir, I'd just expect to see it run with more storm-friendly counters like Unwind and friends.
Wizard Class: all it is is Divination and a less-cool Library of Leng stapled together. If you wouldn't run both of those cards separately here, I might consider cutting this. (I don't really consider the third level very viable at all here, TBH).
I hope that helps some - these are some really tough cuts you're facing, I feel your pain.
Good luck, and have fun!
TheoryCrafter on Card creation challenge
2 years ago
TypicalTimmy, combine Roxy with Guile and either Baral, Chief of Compliance(with help from Laboratory Maniac or Jace, Wielder of Mysteries) or Lullmage Mentor and its insta-win.
Font of Remedies
Whenever you pay life, put that many serum counters on ~.
, pay four serum counters: Regenerate target creature.
Create a non-enchantment permanent rewards you for paying life
Elhoggerino on Card suggeations
2 years ago
Here are a bunch of cards with that type of effect:
Breeches, Brazen Plunderer although specific to pirates so maybe not
Guile a bit situational but you might like it
Hope that helps, you can find more of these at gatherer.wizards.com, it's just a big card database where you can search for specific rules texts, names etc.
dragonstryke58 on Priority, stack, guile & myojin …
2 years ago
Q1: Player 3 is able to get Guile by using the activated ability of Myojin of Grim Betrayal in response to Guile's triggered ability being put on the stack when it is put into the graveyard.
Q2: I'm not sure what you mean by this question, but there is nothing mentioned in your scenario that allows a player to choose how something resolves.
Since you might have misunderstood how things happen, hopefully this will clarify things better:
Player 1 casts Damn targeting Guile. All players pass priority. Damn resolves destroying Guile. Guile is placed in the graveyard from the battlefield.
After Damn resolves, it is no longer on the stack. When the game checks state-based actions here, it sees that Guile was put into the graveyard, so Guile's triggered ability triggers and is put to the stack. Player 1 (Active Player since it is their turn) passes priority. Player 2 passes priority.
Player 3 activates Myojin of Grim Betrayal's ability and puts it onto the stack above Guile's triggered ability. All players pass priority.
Myojin of Grim Betrayal's ability resolves. Guile and whatever else was put into the graveyard this turn is put onto the battlefield under Player 3's control. All players pass priority.
Guile's ability resolves. The game doesn't find Guile in Player 2's graveyard. Player 2 shuffles their library though Guile will remain on the battlefield under Player 3's control (see Guile's oracle rulings).
Swebb87 on Priority, stack, guile & myojin …
2 years ago
Hi, player 1 casts a Damn, it resolves, then in response to the effect, player 2 states they will shuffle Guile into their library and passes priority, in response player 3 removes the indestructibility counter from Myojin of Grim Betrayal and states they will put all creatures onto the battlefield, including the Guile
Question 1. For player 3 to respond to the Damn it would go on the stack last and resolve first, which means player would get the Guile ?
Question 2: does player 1 get any choice in how it resolves with regards to passing priority etc?
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Want (2) | Divine-Asura , ZBrannigan |