|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Common|
|Duel Decks: Merfolk vs. Goblins (DDT)||None|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Common|
Combos Browse all
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: Gain .
|Have (2)||, Forkbeard|
|Want (13)||Otakufan64 , FateDecider , Stoics , Ellana , darthterd , saffye , zilikken , Mordamen , jnics23 , ATTILAtheHUNGRY , MyrunDise , Ruslton , SOVIETxGAMER|
Thought Vessel Discussion
4 days ago
Alright nick, I’ve got some suggestions for you.
First thing I think Kodama’s reach and cultivate are absolutely essential to your curve to accelerate your commander to the battlefield. In a 3 color deck, your color fixing matters, and the second part of those cards are extremely relevant. I think you can drop Alpine Guide for at least one. I know it sacrifices, but it’s in a limited and perhaps unnecessary role.
I think the food theme is a little cluttered here and you are losing a lot of value in your deck based off of a mechanic that was built for a particular format. Don’t get me wrong, some of them are fine, but some of them don’t do enough.
Mana fixing is key here, make sure you have enough rocks, consider adding in a Chromatic Lantern . Also if you can make the investment Phyrexian Alter is much better than Ashnod’s.
Looks like you’ve got a project on your hand, put some money into it and you’ll have a good deck.
4 days ago
I love Grothama and power matters decks. I run a Multani-Maro Sorcerer deck myself :). Here are some tips for cards you could consider:
- Your curve seems to shy away from 2 drops. Perhaps you can switch some picks to level this out a little bit. For example, going for Sakura-Tribe Elder instead of Boonweaver Giant.
- I really like Broodhatch Nantuko in Grothama lists. Fungal Sprouting provides a similar effect.
- You could consider some other power matters cards, like Monstrous Onslaught and Pathbreaker Ibex
- If you find yourself drawing a lot of cards, you could fit in some more ways that prevent you from discarding, like Thought Vessel and Sylvan Scrying .
However, all in all it looks great! These are just some cards you could consider :).
6 days ago
There are so many mana rocks that are better than
that not one single copy should ever get used regardless of budget. The most obvious replacement is
which is the most played card in EDH but the signets and talismans were already mentioned, the diamond cycle, ie:
Sphere of the Suns
are better by virtue of being only 2 CMC to cast.
At 3 CMC you have: Mana Geode [scrys], Commander's Sphere [draws card], Pristine Talisman [gains life], Heraldic Banner [anthem], Spinning Wheel [taps creature], Vessel of Endless Rest [reclaims card for yourself or buries a card an opponent is recurring from their graveyard back into their library], Crystal Ball [scrys], guild Keyrune and Cluestone cycles [animate or card draw], Darksteel Ingot [at least it is indestructible], Seer's Lantern [inferior version of the Crystal Ball], not to mention much better ones like Chromatic Lantern , Worn Powerstone or Coalition Relic .
1 week ago
My first thought was that you clearly know how to build a deck, and my second was that some of the choices are a bit subpar, which is to be expected when filling 99-slots, rather than the 10ish cards you'd select for a 60-card deck. I would lose low-impact cards like Spellbook, The Royal Scions, and Sentinel Tower. Thought Vessel , Dack Fayden , and a 36th land are the first 3 swaps I would make. If you're building on a budget versus friends who have the budget for better manabases, take advantage of that with Blood Moon , Ruination , and Back to Basics . If not, then I would use Niv-Mizzet, Parun as the commander and shore up the manabase. Also, no Ophidian Eye and Curiosity ? Finally, take a look at the EDHREC page for Niv. It's really the best tool for building EDH decks. I'd also check out Saffron Olive's 3 Biggest Commmander Deck Building Mistakes.
1 week ago
Really I like so much this deck :) Here I have some suggestions:
Probably K'rrik, Son of Yawgmoth can work here to do a little bit of ramp and also lose life.
Vilis, Broker of Blood becomes a silly card-draw engine in this deck. I mean, in some scenarios you can draw your entire deck, or at least between 30-35 cards! (If you add this I recommend you to add some cards that give you no maximum hand size, the best options for this deck are Reliquary Tower and Thought Vessel )
Hex Parasite is another card to lose all the life that you can (because X can be 0), but also can help you to kill planeswalkers.
1 week ago
Maybe using cards like Sidisi, Undead Vizier so you can tutor cards and sac stuff you need in the grave, Scheming Symmetry , Phyrexian Delver , Bolas's Citadel , Buried Alive to tutor your wincons to the gy (like Necrotic Ooze Mikaeus, the Unhallowed and Triskelion and you win in the spot), Animate Dead , Dark Petition , Carrion Feeder , Gravecrawler , Living Death / Rise of the Dark Realms (that last one is kinda expensive) I'd suggest those as black cards. Using Sol Ring is more useful than Worn Powerstone , Expedition Map to tutor any land to hand, Tormod's Crypt bc gy hate is useful, Gilded Lotus 3 mana by 5 isn't bad, Thought Vessel , Aetherflux Reservoir wincon tho. The mana base kinda concerns me by the amount of basic swamps, you could use something like Cabal Stronghold , Reliquary Tower , Terramorphic Expanse , Evolving Wilds even if it's a mono color deck, being able to shuffle and get lands out of the deck will be useful, less dead draws. Sword of the Animist is always useful if you don't have ramp.
3 weeks ago
Tzefick: I'm kind of confused here, what are you trying to say? Which cards are you talking about?
And yes, youv'e listed a bunch of cards that already exist and provide some level of pseudo ramp or provide card advantage. So again, I'm confused. What is the point you're trying to make here?
Some cards like Sun Titan can bring back fetchlands sure, however that is a nice side function of the card. But trying to build a card which specifically brings back lands not only seems very green and not white, but also means that players need to have a bunch of fetchlands in their deck, thuis making it unusable for the majority of casual players whose budget doesn't facilitate the cards.
And if you make it cheap enough, legcay D&T would love that since they can abuse the crap out of Wasteland .
again, white is not good at card advantage or ramp, but that is by design. But it can suppliment this by running artifacts which is what it does. That's the point of artifacts - they are good at filling in gaps, albeit at a higher cost.
So when you combine this whit hte little ramp that white has, you actually have a playable amount available:
Sol Ring , Mana Vault , Mana Crypt , Grim Monolith , Arcane Signet , Thought Vessel , Mind Stone , Fellwar Stone , Marble Diamond , Coldsteel Heart , Wayfarer's Bauble , Knight of the White Orchid , Mox Diamond , Chrome Mox , Lotus Petal , Pearl Medallion and that's without going above 2 mana. No, some of these are not the best ramp, but that's how it works.
And white has decent tutoring whern it comes to equipment. I don't see why they need a bunch more unconditional draw power.
So, let's put this back on you for a second since you're the one who believes there's an issue. Assuming you would need say 10 different white ramp/draw cards to offset the cards already available. Try coming up with the 10 cards that aren't just functional reprints (think Nature's Lore vs Three Visits ) and that wont break other formats, but are still fair for both casual and competitive commander as well as the other eternal formats.
3 weeks ago
Cut kefnet for Thought Vessel . Kefnet's cost, and ability to return a land are too overcosted. You already have the merfolk and the moonfolk that serve that purpose that provides you some value outside of returning the land. Thought vessel allows for an earlier Tatyova and redundancy of reliquary tower.
Thought Vessel occurrence in decks from the last year
Commander / EDH:
All decks: 0.16%
WU (Azorius): 1.35%
UR (Izzet): 1.17%
GU (Simic): 0.57%
UBR (Grixis): 0.54%
WUB (Esper): 0.5%