Thought Vessel

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thought Vessel

Artifact

You have no maximum hand size.

: Add .

DiscoPanda1803 on I... Cry... When Angels Deserve to DIEEEEEEE!!!!

1 day ago

Thanks DemonDragonJ, they are my favorite as well, it's always great meet another angel enthusiast.

Regarding your considerations:

For Deathbringer Liege, he is in a very crowded slot, the five mana spot have a lot sweet angels, if you put him next to Baneslayer Angel, he is strickly a better creature, but again... ANGELS. Also still hurts me take Witch of the Moors out, if a could fit her back in, i probaly will. But is something to consider, the removal built in is very intresting.

As for Thought Vessel and Reliquary Tower, i din't feel the need for expand my hand size, never really bothered me. Aside from the moment that i put in Necropotence for a little while, than i needed those cards kkk, but i moved to another deck.

As for Greed, i whanted to put it, in a early version of the deck, but i alredy own Arguel's Blood Fastfoil  Flip, so used insted, and it put a lot of work, that i decide to stick with it. When Black Market Connections realease, i make the change for that. I personaly believe that you can't have such think as "too much draw", so i don't know what i take it out for put Greed in, but i not shure if is that much better than Arguel's Blood Fastfoil  Flip.

As for Debt to the Deathless, i don't think is that much efficient, the way i see it, you have to sink in a lot mana to make count, the only way my deck can make that much mana is with Nykthos, Shrine to Nyx, so i don't know if is a good idea dedicated a slot for that card, with a small chance to make a splash.

As for your question regarding Fellwar Stone it never was a problem to me, it fix my mana somethimes, but most of the times i alredy have the lands to do that, it is in there mostly because of the limited amount of mana rocks that exists for only 2 mana, but if i feel the need, Thought Vessel is a solid replacement, as you suggested.

Sorry for the long ass response. Again, i appreciate the love for the deck, feel free to give more suggestions, flavor choices are welcome too.

DemonDragonJ on I... Cry... When Angels Deserve to DIEEEEEEE!!!!

1 day ago

This deck deserves an upvote for the name alone!

Beyond that, angels are my favorite creatures in the game, and Liesa is one of my favorite angels in the game, so I like this deck, very much.

Would you consider putting Deathbringer Liege, Thought Vessel, Reliquary Tower, Greed, or Debt to the Deathless in this deck, or do they not fit its theme? Also, since this deck has only two colors, do you believe that Fellwar Stone is a reliable source of mana to have in it?

DemonDragonJ on Savage Destruction

6 days ago

I have replaced Mindcrank with Thought Vessel, because this deck does not care about plundering my opponents' graveyards, and it is always nice to have both an additional source of mana and a way to increase my hand size. Unfortunately, I no longer have an infinite combo with Bloodchief Ascension, but that combo did not fit with the theme of this deck, either, so I have replaced that enchantment with Dockside Chef, which is a quite awesome card, in my mind.

Tsukimi on Communism Was a Red Herring

1 month ago

Switched up the land base a touch to make room for Hall of Heliod's Generosity and Volatile Fault. Took out a few cards to make room for more/better ramp so now we have Thought Vessel, Gala Greeters, and Wood Elves. Found room for Esper Sentinel as we need more recurring card draw to enable effects like Minn, Wily Illusionist and Ethereal Investigator. We probably still want more ramp, but I'll see how it runs as is while I still look for a spot for Bronzebeak Foragers.

Azoth2099 on colorless commander

2 months ago

Here's some spice!

So, as with any other commander, if you want it to be efficient you're gonna need 4 things: Synergistic win conditions, card draw, mana ramp & tutors.

Unfortunately achieving any of these 4 things is going to be exceptionally difficult with no colors lol.

I would recommend changing the commander to Karn, Legacy Reforged, as well as adding a good amount of mana rocks like Mind Stone, Thought Vessel, & Thran Dynamo to help get you where you're going. Cards like Horizon Stone, Sword of the Animist & Bitterthorn, Nissa's Animus could also be helpful. Cost reducers like Foundry Inspector, Mycosynth Golem & Cloud Key could be lumped in here as well.

Card draw however is going to be a total pain unless you have a ton of mana, which is why I put ramp first. Cards like The Immortal Sun, Chimil, the Inner Sun & Mind's Eye can provide a lot of value, but if you don't have the mana to power them out it's no bueno. There are cheaper options that will be easier to get out earlier in the game like The One Ring, Scroll Rack & Sensei's Divining Top to consider too.

Tutors and wincons...I am at a loss for. Outside of running some really brutal stax like God-Pharaoh's Statue, Trinisphere, Thorn of Amethyst & Karn, the Great Creator alongside a good ole beatdown strategy, I don't really see how colorless decks can win lol. Luckily there are lots of colorless stax and beaters for you to choose from.

Some additional value pieces to consider before I get out of here: Wandering Archaic  Flip, Forsaken Monument, Sword of Fire and Ice, Sword of Feast and Famine, Krark-Clan Ironworks & maybe even Blightsteel Colossus. Peace!

Forkbeard on Runadi, Behemoth Caller: Beef Chief

4 months ago

Alright, I've made some changes based on some recent thoughts I've had about this deck, some cards I've been meaning to add + I've incorporated a few of your good suggestions Profet93, cheers:

In:

  • Ancient Tomb
  • Garruk's Uprising
  • Heroic Intervention
  • Kenrith's Transformation
  • Last March of the Ents
  • Monster Manual
  • Return of the Wildspeaker
  • Sanctum of Ugin
  • Thought Vessel
  • Tribute to the World Tree

  • Out:

  • Archetype of Endurance - I've had success Tooth & Nailing this lad + Platinum Emperion into play for a soft lock, but I agree that the redundancy for the cost is really unnecessary + is not core to the game plan.
  • Dryad Arbor - Kept it in here for that rare but sweet GSZ tutor for turn 1 ramp, but Ancient Tomb is the superior choice by a wide margin, lol.
  • Eldrazi Conscription - Win-more and unnecessary.
  • Endless Atlas - As mentioned, better draw exists in green.
  • Green Sun's Zenith - Removed as my green targets are limited and I think I have enough tutors already.
  • Platinum Emperion - An expensive to cast, unnecessary defense card.
  • Strip Mine - Swapped in Sanctum of Ugin for this. I think the tutor potential might be more handy than land removal.
  • Vorinclex, Voice of Hunger - The douche of all douches, this guy is so expensive and is such a kill on sight boi - because he hoses the whole table & typically just makes me the enemy/target, it usually dies to removal. Like, immediately.
  • World Breaker - Swapped out for the more efficient removal spell, Kenrith's Transformation
  • Zhulodok, Void Gorger - I've had a chance to play this guy a couple times now and he's just too clunky in a non-fully colourless build

  • The average CMC is still atrocious here but that's ok, I think some of these changes will help smooth things out a teensy bit. This is my big dumb stompy funsies deck and I don't necessarily need it to be supremely optimized with the perfect curve etc. I do think the revised ramp, draw & removal suites look a wee bit better after these changes and I'm excited to see how it plays.

    Gidgetimer on Should I Replace Arcane Signet …

    4 months ago

    For Chulane in particular, a 1-mana dork is significantly better than almost any rock. I wouldn't necessarily cut arcane signet looking at the deck. I would probably cut Thought Vessel, Decanter of Endless Water, and Commander's Sphere all before Arcane Signet.

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