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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
- What exactly counts as an "Ability" for the purposes of Summary Dismissal?
- Does every player discard at the cleanup step?
- Another Words of wind interaction
- Can I bounce something to my hand and discard that thing to counter a spell with Kozilek's ability?
- How do chromatic orrery and void mirror work together
Thought Vessel
Artifact
You have no maximum hand size.
: Add .
theNeroTurtle on
*Dumpster Diving Racoon [Primer]
1 month ago
Profet93, my thoughts on Thought Vessel is that I already have two free drops that do that effect.
Profet93 on
*Dumpster Diving Racoon [Primer]
1 month ago
Just like Last_Laugh [hope you're doing well], spellslinger is outside my wheel house.
Defense Grid might be worth looking into to protect your combo, though it does make your instant speed interaction more difficult to cast. Really depends on how much you prioritize protection over your glass cannon over interaction. And at the risk of being hypocritical...
Snuff Out and Force of Despair - Manaless instant speed interaction.
Funny enough, with all your 0 drops, aetherflux would be fun to see, but it would spread the deck too far in a different direction.
Sensei's Divining Top - Cheap, useful, especially with mystic forge. If you were to add an artifact cost reducer (like Cloud Key), then it could be a fun infinite combo to draw your entire deck and burn your opponents alive with your commander on board. Though, most of your artifacts are free, so the synergy's value is lost.
Thoughts on Thought Vessel?
These are more fringe but just wanted to throw everything at you and see if they tickle your fancy.
clayperce on
Disobedient Catmander
2 months ago
Greetings!
Noticed your Help tag, and request for some general feedback ...
Biggest advice I could give -- especially if you're aiming for Bracket 4 -- is to invest a bit in your manabase for sure, and maybe in some more mana acceleration/cost reduction effects.
With a 4-mana Commander who wants to be casting multiple 3-mana spells a turn, I'd recommend 38 Lands (with as few Tap Lands as possible), 12 mana acceleration effects (costing 2-mana or less, to help power out Y'shtola on Turn 3), and 4 cost reduction effects or slow mana sources (costing 3 mana or less, to help power out 2x spells a turn starting on Turn 4).
Some possible Lands (with more options over at Managathering.com):
- Fetchable Triome: Raffine's Tower
- MDFCs: Hengegate Pathway
Flip, Clearwater Pathway
Flip, Brightclimb Pathway
Flip, and maybe Waterlogged Teachings
Flip (not sure if it's worth it as the Land side enters Tapped)
- Missing Fetch Lands: Marsh Flats, Flooded Strand
- Missing Battlebond Lands: Sea of Clouds, Vault of Champions
Possible Fast Mana sources:
- Fellwar Stone
- Thought Vessel
- Mox Amber and Mana Vault (worth mentioning, even if they're too spendy)
Possible Cost Reducers/Slow Mana Sources:
- Lyse Hext
- Alisaie Leveilleur
- Grand Arbiter Augustin IV (I know he's 4 mana, but he's really good)
- Relic of Legends
- Bender's Waterskin
Good luck (and good skill!) with Y'shtola!
Cheers!
aldont on
The Glory of the Horde (Zurgo Ultra-Budget)
2 months ago
Heyo! I ran a very budget Isshin deck a year or two ago; Mardu tokens are fun! I leaned towards a more aggro/streamlined approach, but if that ain't the vibe here, don't even worry about all this lol.
A broader question is how much/little you want to lean into the different face commanders, if you want to push more towards Zurgo ping/card draw or Neriv's unique token names; that can really shape the direction of cuts/include.
Cuts-wise, Thought Vessel Elspeth, Sun's Champion,Phoenix Fleet Airship don't do much for the game plan. Cathars' Crusade is good, but it's gonna be soooo many dice in this deck. Rising of the Day feels like it would be rough to cast on curve even if it makes the mobilize tokens hit harder. I'm kinda iffy on Neriv, Crackling Vanguard and Selfless Glyphweaver Flip. As much as I love Brutal Hordechief I don't know if the attack drain trigger is going to be as good with all of the myriad/enters tapped and attacking stuff.
I think there's a lot of fun payoffs, but some of the token makers either show up later, or are conditional and need stuff to get them going, so having some other initial bodies you're not afraid of throwing into the red zone might help; combat is good, but also having a healthy number of sac outlets to let you have better control of which Zurgo mode might be nice?
As far as budget swaps go,Bitter Reunion for Fervor is some extra card selection, and then haste when you need it. Song of Totentanz for Tempt with Vengeance but it depends on if your playgroup is fun and gets tempted versus fringe utility as song's effect is split to make tokens/give EVERYTHING haste, so you can X=0 just to make a cool guy move faster...
Regarding boardwipes/mass interaction, white has some other proactive and sculptural ones and so swapping in Slaughter the Strong or Fell the Mighty for Hour of Reckoning can clear out some of the big bodies that make attacking hard. Treasury Thrull for Sun Titan is a silly one, ignore that lol. This one is a personal taste thing, but I might run Woe Strider as a second Viscera Seer over Morbid Opportunist, because that once per turn limit is frustrating.
Possible other budget things to look at: Horn of the Mark lets you dig 5 cards deep and look for a creature for every 2 tokens you send at someone; Devilish Valet Foul-Tongue Shriek Frontline Rush can just kill people dead; Woe Strider Dig Up the Body Blood for Bones are possible sac outlets.
Hope this helps lol
SufferFromEDHD on
Arcanis Wins The Draw
3 months ago
Trickster Mage pauper Mind Over Matter
Thought Vessel > Spellbook
Body of Knowledge > Sturmgeist
Tippycat on
X- Secret Agent Group Hug EDH
3 months ago
I too have been trying to build an “X” deck. Definitely a lot of ways you could take this - love your ideas!
Some other thoughts - Confounding Conundrum, Turbulent Dreams, Consuming Tide and Faerie Slumber Party seem like ways to keep the board state in check and opponents’ hands full - though you risk “X" getting discarded if opponents don’t have unlimited hand size. Price of Knowledge could help here. Mind Over Matter, Psychic Frog also seems like potential adds allowing you to discard your own cards for advantage and also would protect against Price of Knowledge.
Also, personally, I find if I have under 37 lands I’m getting regularly mana screwed - and Reliquary Tower seems like it might be a good add here with all the card draw. And Buried Ruin to retrieve any key artifacts.
And maybe Thought Vessel instead of Mind Stone to make sure you’re keeping all the cards you want to?
greyninja on
Goblin Blizzard
4 months ago
Looks super fun I've always wanted to build Ovika
I might suggest more permanents over instants/sorceries for repeated value. For ramp Thought Vessel, Mind Stone, Sol Ring, Pyromancer's Goggles. What goes well with go-wide decks are a lot of Coastal Piracy-type cards
Curse of the Swine, Pongify, and/or Rapid Hybridization could replace Run Away Together, Unsubstantiate, etc
+1 from me!
DemonDragonJ on
Life Springs Eternal
7 months ago
I have replaced Thought Vessel, Decanter of Endless Water, Chromatic Lantern, and Shared Summons with Steward of Valeron, Faeburrow Elder, Dryad of the Ilysian Grove, and Elder Gargaroth, because this deck has a strong emphasis on creatures, and, while it is unfortunate to have one less tutor effect in this deck, I am certain that the newer cards will better suit this deck's theme, and this deck does still contain a tutor in the form of Chord of Calling, as that card is too awesome to remove from this deck.
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