Thought Vessel

Thought Vessel

Artifact

You have no maximum hand size.

: Gain .

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Thought Vessel Discussion

carpecanum on Koma koma koma Chamaeleon

1 day ago

Muraganda Petroglyphs would boost your tokens

Fungal Sprouting would give you a bunch of tokens

You have GOT to get a Reliquary Tower. Maybe a Thought Vessel. If you put down Elemental Bond you will be over 7 cards pretty fast and I hate discarding.

multimedia on Undead Unleashed upgraded 10-10-21

5 days ago

Hey, well done with the upgrades of the precon. For less than $150 total deck price you've added Gravecrawler, Acererak, Stitcher, Blasting, Noxious, Belcher and Buried, that's impressive.

Vengeful Dead is another Zombie aristocrat as a win condition for the combos. Apprentice Necromancer can reanimate Stitcher on your last opponent's end step for one black mana to then on your next upkeep potentially flip into Factory. With Wilhelt when Necromancer dies it creates a Zombie token which might be the third token you need to flip into Factory.

I think you've cut down too many lands since 33 is a low number when the most important cards and interactions take a lot of mana. Consider cutting a few of the higher CMC cards to add a few more lands and some more ramp? Talisman of Dominance is in the precon and Mind Stone or Thought Vessel would give you two more low CMC ramp sources.

Esper Panorama can search for a basic Island or a basic Swamp. Mystic Sanctuary is an Island and it lets you recur an instant or sorcery to cast it again. Ice Tunnel is another Island dual land for Wonder.

Something the precon has is a lot of 5 CMC or higher cards and you haven't really changed this. The high end is very loaded in the precon and here with 22 cards that are 5 CMC or higher. You've added Noxious and Mob; these along with Rooftop, Apocalypse, Bidding, Parting, Hordewing, Harvester and Liliana are the better cards. Some of the others could be cut for more lands, ramp and instant protection.

You have very little instant interaction and no counterspell/other protection to protect from opponent exile effects as well as to protect the combo when you want to go off. Counterspell, Lazotep Plating and Arcane Denial would be helpful.


Some changes to consider:

Good luck with your deck.

Omniscience_is_life on Momo: Twice the horns, twice the fun

6 days ago

Scour from Existence and Meteor Golem seem a little too expensive, how do you feel about Introduction to Annihilation and Aftershock?

Coldsteel Heart seems like an upgrade to Prismatic Lens, Commander's Sphere seems like it could be cut for Ornithopter of Paradise, and maybe Thought Vessel could come out for Star Compass. That should get you better access to colored mana, which it seems like you don't have much of.

If you can afford fetches... you know they're good. Enough said lol

DemonDragonJ on Diabolical Machinations

1 week ago

I have replaced Caged Sun with Thought Vessel, which reduced the average converted mana cost of this deck from 4.61 to 4.55, which is great, because this deck still has a very high mana curve, and it also provides both an additional source of mana and an additional card that gives me no maximum hand size, both of which are very useful for a deck with such a high mana curve.

Last_Laugh on My Attempt at best Rakdos …

1 week ago

You can easily get to about 10 pieces of ramp in Rakdos. Talisman of Indulgence, Rakdos Signet, Sol Ring, Fellwar Stone, Arcane Signet, Mind Stone, Thought Vessel, Sword of the Animist, and Herald's Horn (if you've got enough minotaurs). Dockside Extortionist and Mana Crypt too if you already got 'em or are able to proxy. Generator Servant is nice also if you really want to ramp into something once and give it haste (or 2 hastey creatures if you spend on each.).

If you actually build this... consider Pain Magnification in your list. It's kinda a curse all opponents type effect as you or your opponents can make each other discard (but not you).

Romer on Flipping the Odds - A Coin Flip Story

2 weeks ago

I'm thinking you'll want to increase your ramp, probably getting up around 10 mana producers (besides your land). And perhaps lowering the cost of them - I often aim for mana rocks that cost 2 to cast or 3-cost with a lot of upside. Some suggestions:

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