Creature — Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Treasure Nabber Discussion
1 day ago
I'm sure you probably looked up every coin flip card already but here are a few I don't see in your list in case you missed them:
Karplusan Minotaur - Cumulative upkeep means on each of your upkeeps its one extra flip (so 1 flip on the 1st upkeep, 2 flips on the 2nd, etc) so this can get you a ton of coin flips pretty easily.
Mirror March - This can get out of hand really quickly, and there's basically no downside to losing flips
Yusri, Fortune's Flame - Designed to be a commander, but it's a solid card to include in the 99 as well
Goblin Traprunner - Tons of easy flips with no downsides
Squee's Revenge - Can be a huge card draw
Frenetic Efreet and Frenetic Sliver - A single card that lets you flip as many coins as you want (you can activate the ability as many times as you want before you let any of the activations resolve, and then even if he dies you still flip all the coins)
Puppet's Verdict - A sweeper that let's you control what to kill if you can manipulate the flip
As for other cards that I think could fit the strategy of the deck, I would focus on ways to multiply your other effects (extra upkeep steps, copying your permanents, doubling your abilities, etc). Here's some ideas:
Seize the Day Extra combat means you can attack twice, but more importantly the combat trigger abilities on your commanders trigger twice
Other random things:
2 months ago
I think you might be short on mana.
3 months ago
That and Karn, the Great Creator are both known options. I may add one or both of these in the future.
My use of Mycosynth Lattice is to allow me access to all colors of mana, and to allow me more freedom to exchange permanents with Confusion in the Ranks . It also combos with Treasure Nabber and Hellkite Tyrant , so I feel like I am getting a decent amount of use out of the card without Vandalblast or Karn.
3 months ago
Carnival of souls is quite the pick! I don't think I would run it, seems too easy to kill yourself. Though with enough aristocrats effects, I suppose you can get by.
In my grenzo deck I have about 20 non-creature cards. 2 of them inherently can be used in the graveyard and I decided on the others because I needed more interaction in the group I was playing against.
Out of those ones which you aren't running and I don't see in your maybe pile or deck that you should consider are:
Thran Turbine essentially a sol ring that you can use only during your upkeep on grenzo
Elixir of Immortality a way to protect your graveyard from someone trying to exile it
Desecrated Tomb makes each successful grenzo activation net you a Bat
Tel-Jilad Stylus lets you do 2 things -- repeat an etb of a creature already out, protect a creature from being interacted with. You can even activate grenzo and then use this in response to avoid targeted destruction. I've used this thing on Faceless Butcher to save grenzo from boardwipes.
Dark Privilege lets you block most creatures with grenzo, use it as a sac outlet and increases his power and toughness by 1. It also avoids lots of targeted removal, though not the most popular boardwipes.
Songs of the Damned depending on where the game is, this can be worse than dark ritual or net you 10 mana.
I would additionally suggest giving
a spin because it is some very good disruption, removes enchantments and lands. If you're lucky it can be a red timewalk due to bringing in the lands untapped.
A land you might want is Scorched Ruins . As far as you are concerned, once grenzo is out, this is like playing 2 lands for one. though there are obviously downsides.
My mana base consists of 36 lands and 12 creatures that produce mana, or in the case of
You have 6 out of the 12, and are running palladium myr which isn't a bad pick and I honestly forgot about it. The 5 which I haven't mentioned are Basal Thrull , Generator Servant , Treasure Nabber , Blood Vassal and Catalyst Elemental . With the exception of Nabber, they all replace themselves manawise due to generation 2 mana. I would avoid putting in manadorks that do not make 2 or more mana.
You might additionally want to consider
which lets you recur creatures or disrupts someone else's grave.
Since a grenzo deck usually does not cast that many spells, you can try throwing in some asymmetrical effects, such as
Eidolon of the Great Revel
to leverage that, though with the direction your deck is currently in, that doesn't seem necessary.
Additionally Shrieking Mogg can be used both offensively and defensively. If you know it's on the bottom, you can tap down an opponent before their declare attackers step. If it's your turn, tap down their creatures during your declare attackers step and all of their blockers will be tapped. It also neatly fits into the goblin theme you already have present.
3 months ago
Hey, love this deck! Looks very menacing so big thumbs up. Have you thought about adding Treasure Nabber to it? Make it just a bit more stressful for your opponents lol
4 months ago
I love this deck! If you don't mind I have a few questions:
- What would you swap out for Battlemage's Bracers and Jeweled Lotus and possibly Lithoform Engine (since we love duplicating Krenko's ability)?
And I found a few cards that may fit the theme of the deck or help out with win-cons, thoughts?
Goblin Sledder so we can buff the goblin that does hit our opponent at instant speed.
Moggcatcher because who doesn't want to tutor our combo pieces or.
Treasure Nabber because we like shiny things, why just settle for our own?
Volley Veteran is another possible win-con without attacking
Goblin Chirurgeon as a means of protecting our big mob boss and other precious goblins
+1 for showing off the best mob boss around
5 months ago
MagicMarc thank you soo much for the look. Regarding Jace, LabMan, and Ageless your thoughts reflect why I made those cuts, so thank you for the reassurance that I made the right cuts.
Treasure Nabber I think was my getting caught up in this very light Pirate theme doing something piratey. I was actually talking to someone on Facebook about this inclusion and yeah, it's going to be swapped out for Narset.
5 months ago
Hello, I like the deck and have a couple of comments. I agree that your maybeboard contains some dubious cards except for Narset, Parter of Veils . Here static ability is the only reason you need her. And you should need her. Because she makes all of your wheel effects one-sided. Having one-sided Wheels can win games. I would drop nearly any other card in your deck for Narset considering how many wheels you have.Now about the others:
: This card does not bring much to the deck. It's first ability only interacts with your pirate commander really but is a draw two while you are attacking with the blue pirate. You already have a lot of rummage and wheels going on. It's copy ability matters more for single target or usefully repeatable spells. Almost all of your spells do something big and copying them doesn't do anything better than what those cards already do. Mostly only
and your rummage cards can take advantage of this card. I don't feel that's a good enough reason to include it. But it may be better than some of your other stuff currently in the deck.
Jace, Wielder of Mysteries : This is a win more card that relies on you emptying your library to win. You already have many routes to winning that don't need an empty library to win. The +1 ability is good with your commander and some of your creatures but does that make it good enough to include? Maybe not.
Laboratory Maniac : This is not the right deck for this card. It needs to be built around to be a consistant win condition. When not built around, I would skip it in favor of cards that don't distort your theme. Don't get me wrong, its a good card just might not be a good fit.
Teferi's Ageless Insight : I think this goes in line with the Jace and maniac. If you want to go this route, add all 3 to the deck. Otherwise, to trigger it you are already getting extra draws from another source so don't really need it. And you have to be doing something with another card to trigger it at all so by itself it adds nothing to your game state. Though if you do go with the Jace/Maniac route I would include this for the raw draw and discard power whenever you wheel.
There is a card in the current decklist I was curious about. What does Treasure Nabber bring to this deck? I don't see a sac outlet so I am assuming you just use it primarily to steal big/impactful stuff to use it for a turn? Is that a meta call? It seems a weak add when compared to the rest of the deck. I think this card is awesome and with sac outlets and ways to make mana dorks artifacts can be insane in a game. But I don't feel it merits a slot in this deck. You may have a great reason I overlooked to keep it in the deck and I am interested in understanding the inclusion.