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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Treasure Nabber
Creature — Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
SufferFromEDHD on
Sharing is Caring
2 months ago
The OG commanders were the best!
Some cards worth considering:
Rainbow Vale > mountain
Humble Defector > plains
Treasure Nabber > your least favorite mana rock
Puca's Mischief > island
Perplexing Chimera > Mirrormade
Paradox Haze > Fraying Sanity
Political Trickery > The Locust God
clayperce on
Gut Shot
2 months ago
Very cool deck! I've can't recall ever seeing Gut partnered with Popular Entertainer before (seems like she's always hanging around with Agent of the Iron Throne or Inspiring Leader), but I really like it.
The deck seems to be running as you like, so please take these more as "brainstorming ideas" rather than actual suggestions:
- In playtesting, I found I often had a hard time deciding whether to sac' one of our existing creatures for a Skeleton or to leave it ... to help make that decision easier, I might lean a bit more into Treasure tokens and maybe add some Treason effects. Good options incl J. Jonah Jameson, Bloody Betrayal, Seize the Spotlight, Treasure Nabber, and Hijack.
- I was lucky enough to draw Vehicles in a couple playtests and found them REALLY good in the deck (partly as it gives the Goblins with "attack each combat if able" something to do when we don't want them to attack ... but mostly bc sac'ing a Crew member for an attacking Skeleton really ramped up the Power of my attacks). Careening Mine Cart and Hoard Hauler come to mind first, but there are oc a ton of options available ...
- I personally prefer a little more ramp, interaction (incl boardwipes), and protection. If your meta shifts and you find yourself wanting more too, some favorites incl Ruby Medallion, Fire Diamond, Fellwar Stone, Abrade, Blasphemous Act, Chain Reaction, Lightning Greaves, and Swiftfoot Boots.
- I'm not sure if you want more Token generators ... but if so, maybe Legion Warboss, Siege-Gang Lieutenant, or Urabrask's Forge?
- One final thought: I'm a big Skullclamp fan, for almost any deck with X/1s.
Cheers and a big +1 to you!
Icaruskid on
No Combo Krenko [PRIMER]
1 year ago
I would replace Treasure Nabber or Frenzied Goblin with Blood Moon. Try those slots Formless0209.
NV_1980 on
Goblin Fortress
2 years ago
Maybe Goblin Matron, Goblin Sharpshooter, Legion Loyalist and Treasure Nabber?
Forkbeard on
Akiri & Ardenn: Enhanced Combat
2 years ago
Hello there! Made a few tweaks to this deck and thought I'd respond to some comments while I'm at it.
mlequesne: Yep, Tenza, Godo's Maul is a great equipment card for this deck and I use to run it in here. Looking at it again though, it's a pretty beefy buff & trample is definitely clutch. I might swap the cheap but slow Bloodforged Battle-Axe out for it and give it another shot.
Bobthebirdman: Regarding your comment around the various swords protection and ensuing chunkiness, it's exactly why I'm not running any WR equipment or Lightning Greaves - they're a non-bo with the sword cycle and I am stubbornly adamant on running all 10, just because I want to.
GeminiSpartanX: Toggo is a great idea! Landfall is typically pure gas & getting literal rocks (lol) that sit there buffing Akiri seems decent. Side bonus, I'm adding Dockside Extortionist + Treasure Nabber so he kind of sneaks nicely into my goblin rocks/value suite. Good food for thought! As for Sigarda's Aid, yeah. I know. Awesome card and prior to running Ardenn as Akiri's partner, SA was important utility in this deck, mainly for the free equips. Cuts are getting tricky though and I found that the flash factor wasn't super necessary, so I swapped it out (side note - the big downside to voltron decks is that everyone knows what you're trying to do here & if SA is on the table, folks will keep those counterspells at the ready, thwarting any instant speed equip & kill shenans). Lastly, Mithril Coat is definitely an upgrade to Darksteel Plate here, it's in!
Azoth2099 on
Animar
2 years ago
Animar, Soul of Elements is the reason I initially got into Temur, love that guy!
As a longtime brewer of this particular Commander, I'd highly recommend a few cards. Shrieking Drake, Ancestral Statue, Surrak Dragonclaw & Wandering Archaic Flip are bangers. I'd also recommend running a huge amount of Dorks like Llanowar Elves & Bloom Tender, they offer insane value in conjunction with this particular Commander. If you're not running anti-Artifact Stax like Collector Ouphe, I'd run a few Mana Rocks as well like Sol Ring & Arcane Signet.
If you're really trying to push the power level, cards like Dockside Extortionist, Treasure Nabber, Spellseeker, Imperial Recruiter, Phantasmal Image, Phyrexian Metamorph, Grazilaxx, Illithid Scholar, Toski, Bearer of Secrets & Consecrated Sphinx will do just that.
Certain artifacts like Conqueror's Flail, Cloudstone Curio & The Ozolith are also worth thinking about.
Certain other pieces like Trinket Mage, Tribute Mage, Trophy Mage, Goblin Welder
& Fauna Shaman can help you quickly Tutor up what you need in a synergistic way, but I'd also recommend Gamble & Worldly Tutor.







