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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Dangerwillrobinson79 on All For One
3 months ago
Cool deck and exceptional primer! Looks like fun. I love Treasure Nabber. It’s not theft if you’re only borrowing it!
multimedia on Artifact Commander Pre-Cons Merged
8 months ago
Hey, well done meshing all these precons into one deck, nice budget version of Breya.
Some cards that are in the precons to consider adding that are upgrades:
- Wayfarer's Bauble --> Burnished Hart
- Spine of Ish Sah --> Rip Apart
Hart is very slow ramp. Spine is more mana, but it can target any permanent and can be repeatable, good with artifact reanimation/recursion.
- Baleful Strix --> Artificer's Epiphany
- Shimmer Myr --> Jor Kadeen, the Prevailer
- Silas Renn, Seeker Adept --> Armory Automaton
- Sharuum the Hegemon --> Myr Retriever
- Swiftfoot Boots --> Loxodon Warhammer
Strix is excellent value artifact creature for only two mana. Flash for artifacts is a powerful effect with Breya. You don't have enough good equipment to make Automaton worth it. The problem is you don't own or control equipment you take from opponents meaning you can't sac it with Breya or get the equipment player effects (do combat damage. etc.). Sharuum is more mana, but can reanimate any artifact in your graveyard. Repeatable protection for Breya as well as haste for big creatures is better than what Warhammer does.
- Treasure Nabber --> Chief of the Foundry
Nabber is powerful repeatable effect in multiplayer Commander because just about all opponent's decks will have mana rocks. Steal opponents mana rocks, use them on your turn and then sac them with Breya.
- Cursed Mirror --> Vessel of Endless Rest
Mirror is good in multiplayer Commander especially with artifact reanimation/recursion.
- Cyberdrive Awakener --> Darksteel Juggernaut
- Spire of Industry --> Swiftwater Cliffs
Good luck with your deck.
Mac_Apple on His palms are sweaty, moms Daretti
8 months ago
I highly suggest Everflowing Chalice be mainboard. It's a 2 drop mana rock when you need it to be, and free sacrifice fodder when you don't. Since you're going for a heavy artifact focus, I highly suggest Akroma's Memorial, Contagion Engine, Triplicate Titan, and Mycosynth Lattice (which wins with Scrap Mastery, Nevinyrral's Disk, and Vandalblast, as well as Karn, the Great Creator if you add him, and is also very powerful with Karn, Silver Golem, Dockside Extortionist, Goblin Welder, Darksteel Forge, and Treasure Nabber).
1empyrean on Ragavan, Boatswain of the Dragon's Smile
10 months ago
Grafted Wargear also lets you sacrifice creature stolen with various effects, which is nice.
These swaps are subject to further changes, but Jaxis, the Troublemaker, Professional Face-Breaker, Hoard Hauler and Rain of Riches replaced Delina, Wild Mage, Gadrak, the Crown-Scourge, Ghired's Belligerence, and Treasure Nabber. Your swaps can be what works be for you, especially with the changes you've already made.
Removing the mutate isn't a big deal, but there are some tricks I like doing with it.
rambunctiousOrator on Stomp Stomp Stomp, The Idiot Convention
11 months ago
Hey, thanks for the reply! In the range of 6-7 we want to start doing unfair things; not quite the territory of combo, but you are right, we should be threatening a win by turns 6-8. It seems like you are running an aggressive on-the-board win, which means we need to target your creatures, and see where we can squeeze in more power. As a note, I'd rate your current deck construction at a 4-5 due to the fact that there could be a lot more optimization, and you seem to be missing ways to threaten a win.
Your best win condition seems to be playing Craterhoof Behemoth into a board of other creatures. Something we want to address if you want to improve the power of the deck is how do we get our win condition out of our deck. We can do this by drawing cards, tutoring from the deck, etc. A deck that is a 7 will usually have one or two ways to directly tutor their win condition, as well as powerful card draw engines that let the deck draw 2 to 3 extra cards a turn.
Cards to Add:
- Shigeki, Jukai Visionary
- Courser of Kruphix
- Selvala, Heart of the Wilds
- Tireless Provisioner
- Tireless Tracker
- Oracle of Mul Daya
- Questing Beast
- Scavenging Ooze
- Elder Gargaroth
- Avenger of Zendikar
- Rampaging Ferocidon
- Hazoret the Fervent
- Harsh Mentor
- Eidolon of the Great Revel
- Ash Zealot
- Magus of the Moon
- Magus of the Wheel
- Treasure Nabber
- Generous Patron
- Runic Armasaur
Something to sit on, and maybe test out: are there cards that are worth playing even though they are non-creature spells? My answer is yes! Here are a few I'd say are worth playing in your deck:
- The Great Henge
- Birthing Pod
- Finale of Devastation
- Sylvan Library
- Once Upon a Time
- Greater Good
- Eldritch Evolution
- Summoner's Pact
- Escape to the Wilds
Sorry if that was a lot! I can recommend cards to take out of the deck if you want, but here is a list of my recommendations. Let me know if you want to further the conversation or have any questions
TheNinjaPhoenix on Zabaz, Zabam!
11 months ago
king-saproling Cauldron of Souls is an amazing idea, thanks! I also love Treasure Nabber and Grateful Apparition. Teshar is already on my list of cards to grab for the deck, absolutely fantastic card for this deck.
I'm tentative about Faith's Reward and Second Sunrise only because they're single-use bursts, but I'll consider them for sure. Shifting Shadow is also an incredibly fun-looking card for this deck.
Thanks for your suggestions!
king-saproling on Zabaz, Zabam!
11 months ago
Cauldron of Souls is a neat way to recur Modular creatures. You might like these too: Treasure Nabber (he takes opps' mana rocks, then you can use them and smash them with Zabaz), Teshar, Ancestor's Apostle, Wake the Past, Grateful Apparition, Faith's Reward, Second Sunrise, Tome of Legends, Shifting Shadow
bryanedds on Double Dragon
1 year ago
- Surge of Strength
- Jeweled Lotus
- Vines of Vastwood could protect equipping of Boots / Greaves.
- Treasure Nabber
- Rockfall Vale
- Cragcrown Pathway Flip
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