Jin-Gitaxias, Core Augur
Legendary Creature — Praetor
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
|Have (4)||, rockleemyhero , metalmagic , WillofForce|
|Want (3)||krhool , fligan , chexmixtoon|
Printings View all
|Iconic Masters (IMA)||Mythic Rare|
|New Phyrexia (NPH)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Jin-Gitaxias, Core Augur occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Recommendations View more recommendations
Latest Decks as Commander
Jin-Gitaxias, Core Augur Discussion
1 week ago
Now that Phyrexian mana exists, I feel that WotC has not truly used that mechanic to its fullest potential, so I shall make some Phyrexianized versions of existing cards, and I hope that everyone likes them.
Praetor's Disdain Show
Counter target spell.
Praetor's Scorn Show
Destroy target nonland permanent.
Thus far, there has never been a card that uses multiple colors of Phyrexian mana, so I have made such a card, which is modeled after Utter End, but it only destroys a permanent, rather than exiling it, to prevent it from being strictly better than the other card. Alternatively, I could increase the cost to and keep it as an exile effect.
Praetor's Spite Show
Target player reveals their hand; you choose a nonland card from it and that player discards that card.
Praetor's Shield Show
, the next time that a source of your choice would deal damage to you this turn, prevent that damage.
This card is modeled after Righteous Aura, and I was originally planning to have the casting cost be only , but I increased it to prevent it from being too powerful. I am not worried about the activated ability being capable of being used for no mana, because a player will not pay 4 life unless the source of damage that they wish to prevent will deal at least 4 damage.
Phyrexian Replicator Show
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
This card is obviously modeled after Doubling Season, but I increased the cost to prevent it from being strictly better than that card.
Phyrexian Purge Show
Destroy all nonland permanents.
This card is modeled after Planar Cleansing, and I am not worried about its casting cost, because I made it very mana-intensive; a player will pay 8 life to cast it only if they are very desperate.
Phyrexian Grimoire Show
: draw a card.
This card is modeled after both Greed and Book of Rass (which, as a side note, really needs to be reprinted), so its casting cost is between the costs of those two cards. Its controller can draw cards for no mana, but 4 life is a high price for a single card.
Temporal Flux Show
Target player takes an extra turn after this one.
I could not conceive of an impressive name for this card that contained the word "Phyrexian," so I used a name that had not yet been used for a card. I modeled it after Time Warp and Temporal Manipulation, but I increased its cost to prevent it from being strictly better than them.
Gitaxian Tome Show
,: draw a card.
Phrexian Blueprints Show
: draw a card.
This card references Urza's Blueprints, and its overall cost is lower, because I feel that, if that card had been printed today, it would be less expensive due to power creep.
Phrexian Amulet Show
,: you may put a creature card from your hand onto the battlefield.
This card is modeled after Quicksilver amulet.
Those are all the designs that I have conceived at this moment, so I shall post more as I conceive them, but what does everyone think of the cards that I have designed, thus far?
1 week ago
@CommanderAdventures No problem^^.
I have a question about a new Plane: Is the lack of interaction between Lumengrid and e.g. Reliquary Tower intentional?
Lumengrid lets every player draw cards to have seven in hand during their upkeep and has "Each player's maximum hand size is reduced to one.". As far as I can tell, a card like Reliquary Tower wins (just like tower wins against Jin-Gitaxias, Core Augur) and lets the player keep their hand, which is a massive, maybe even game winning advantage. Imho, Lumengrid should read "Each player's maximum hand size is one." (or "is set to one"). That way, it sets a value like Reliquary Tower, therefore wins over the tower by ability timestamp. That change puts everyone on equal grounds.
In our group, almost everyone who can slot in a colorless land runs a Reliquary Tower, so we’d run into this frequently.
1 month ago
The most timmy feels in EDH in blue would be connected to the Sphinxes - large overcosted beasts of flight that generated card advantage.
Non-sphinx Timmy commanders:
1 month ago
You actually asked a really complicated question and, based on your response, I don't think you totally got the answer from what was posted. Furthermore, Rhadamanthus's answer is correct in terms of how the rules work, but doesn't do a good job of explaining what happens in this situation.
I'm going to go over it in more detail.
Massacre Girl's Enters the Battlefield ability is a triggered ability. When it resolves it does two things: give every other creature currently on the board -1/-1, AND create a delayed triggered effect for the rest of the turn, that triggers when a creature dies, and will also give every other creature on the board -1/-1 when that delayed trigger resolves.
In the situation you describe, Puppeteer Clique and Falkenrath Noble WILL still die and you WON'T end up with them, or the creature that PC brought back, on the battlefield when the dust settles (probably).
The board is as follows: Puppeteer Clique on your side, and Falkenrath Noble enchanted with your Unholy Indenture under your opponent's control. I'm also going to assume there are some other creatures on the board and that at least one of them is a 1/1, because otherwise nothing would die to Massacre Girl's ability. To make this example run smoothly, I'm going to say this is a multiplayer game, and that your second opponent controls five 1/1 elf warrior tokens.
It's your turn. You play Massacre Girl. This happens, step by step:
Nobody counters Massacre Girl. It resolves, then its ETB resolves, giving everything -1/-1.
The five 1/1 Elf Warriors die as a State-Based Action. Before the next player gets priority, five of Massacre Girl's delayed triggers get put on the stack. Abilities on the stack resolve in First-In-Last-Out order, so I'm going to name these triggers M1 though M5, with M1 being the first on the stack. M5 will be the first to resolve.
Falkenrath Noble's ability also triggers five times (F1 through F5). Your opponent controls these triggers. Because you are the active player (its your turn) your abilities went on the stack first. Your opponent chooses a target player to lose life for each trigger.
F5 through F1 resolve. Your opponent gains 1 life and the targeted player loses 1 life, five times.
Puppeteer Clique and Falkenrath Noble die as a SBA. Six abilities trigger from this: Unholy Indenture's ability, Puppeteer Clique's persist, two new Massacre Girl delayed triggers (M6&7), and two new Falkenrath Noble triggers that your opponent controls (F6&7).
Again, your triggers go on the stack before your opponents, but you get to choose the order you want your triggers to resolve in. Lets say you stack them like this: Puppeteer, Unholy, M6 and M7 (M7 will resolve first), then your opponent's F6 and F7 go on after. (Your opponent's chooses targets now.)
F7 and F6 resolve. Same as step 4.
M7 and M6 resolve. There's no creatures left except Massacre Girl, so nothing happens.
Puppeteer Clique's Persist resolves and it comes back with a -1/-1 counter. It's ETB triggers and goes on the stack on top of everything else. You choose which creature you're targeting now.
Let's say there's a Jin-Gitaxias, Core Augur in your opponent's graveyard. Puppeteer Clique steals until the end step, so you figure you'll be able to get 7 cards off of it. PC's ETB resolves and put in into play under your control.
The first four Massacre Girl triggers are still on the stack. M4 resolves, giving PC, FN, and Jin -1/-1.
PC dies as a SBA. Your Falkenrath Noble triggers from this (Fa). Choose a player to target. Fa resolves, you drain them for 1.
M3 resolves, giving FN and Jin -1/-1.
FN dies as a SBA. It triggers itself (Fb). Repeat step 14.
M2 and M1 resolve, giving Jin -1/-1 twice.
Jin-Gitaxias, Core Augur is a 5/4 and has been given -4/-4. It dies as a SBA. It goes back to your opponent's graveyard because PC only exiles at the end step.
Massacre Girl triggers one last time (M8), but the ability does nothing like in step 9.
And that's everything. As you can see, even though Massacre Girl's triggered ability only effects the creatures that are on the battlefield when the trigger resolves, the triggers resolve individually, and everything that comes into play in the middle of it will probably die too. Even stacking the triggers as well as possible back in step 7 wasn't enough to save a 5/4 in this example, and things will probably be even more hectic in a game with a clogged board full of creatures. (Maybe if you pulled someone's Emrakul, the Promised End, and there weren't too many creatures on the field, that might survive the massacre.)
Your friends were explaining it rather simply when they said the delayed triggers "built up" but in this instance that's a good way to look at it.
(Note: Any time I said "__ resolves," there was a chance for players to cast instants and activate abilities just before that happened. I left that out because this was complicated enough already.)
Hope this helps :)
Anacksunamoon on My1
1 month ago
More Handy Deck tech:
Potential Win Conditions:
Insurrection (strong if a player has a creature deck popping off)
Jin-Gitaxias, Core Augur (flash him in at the end of an opponent's turn to make them discard their whole hand)
Nezahal, Primal Tide (can protect itself from removal by exiling out whenever targeted. Also draws cards when people try to remove it, or do anything else)
1 month ago
It's a-me again. Troll trader prices:
Jin-Gitaxias, Core Augur - n/a (8.20 Liliana Market)
Agent of Treachery - 3.16 (1.70 Liliana Market)
Galecaster Colossus - n/a (0.50 Liliana Market)
Neurok Stealthsuit - 0.43
1 month ago
The shell looks good. :)
Can you please specify what your win-con is? Since you are running Protean Hulk and Flash you should have some sort of combo here. E.g. Phyrexian Delver + Viscera Seer, fetching Hulk and sac for Mikaeus, the Unhallowed and Walking Ballista. In general if you want to be competative you need some sort of way to close the game instantly.
Gravebreaker Lamia is fun, but I think it is too slow if you want to build a competative deck. You can consider Buried Alive and Life from the Loam + Barren Moor, Lonely Sandbar and Tranquil Thicket if you want a long game grindy draw engine.
2 months ago
dingusdingo Most cEDH pull from a core set of cards based on the game plan of your deck. The deck you are looking at here is a mid-range deck with a combo finish, and not an artifact stax deck. Chain Veil Teferi is a mid-range deck with a combo finish and not a planeswalker deck. Both decks have similar game plans which is to delay opposing faster combo decks until the infinite mana combo and they can both draw out their decks. The reason this seems so similar is because this deck is essentially CVT with a slightly higher card quality combo, Dramatic Scepter vs Chain Veil, and is less reliant on the commander for the win.
Fact or Fiction , Recurring Insight , Time Spiral and Future Sight all play into the mid-range nature of the deck. Urza is capable of casting these cards that are powerful but a touch to expensive for most decks. In addition these cards also assist with the "...this particular list runs out of gas and struggles with card draw..." weakness you pointed out. Which no card you mentioned to use in place really solved this issue. Hand hate cards are in general rare in cEDH and usually in the form of mass discard with a reanimated Sire Of Insanity or Jin-Gitaxias, Core Augur .
In general thanks for your input, some of your suggestions may work for some playgroups and are likely worth playing in some cases. As with most netdecking you are usually better off starting from a generic list such as the one you commented on and replacing components of that deck to fit your Meta. In some cases you may find that you metagame actively hates against this decks entire gameplan and need to choose another deck.