Praetor's Grasp

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Praetor's Grasp

Sorcery

Search target opponent's library for a card and exile it face down. Then that player shuffles their library. You may look at and play that card for as long as ti remains exiled.

TheOfficialCreator on

2 weeks ago

Void Snare, Disperse, and Brazen Borrower are great ways to take advantage of Dementia Sliver's effect.

Praetor's Grasp and Inevitable Betrayal are also good. And Thoughtseize

Finally, Damnation can net you a very strong effect on the field with all your reanimation effects, and Murder is not a very good removal spell. I would consider Snuff Out, Doom Blade, Heartless Act, Infernal Grasp, Walk the Plank, Victim of Night, etc.

legendofa on New hubs to be added

3 weeks ago

Metalcop The Aikido hub has gone through several name changes. It's intended to cover effects that turn an opponent's cards and effects against them, including damage redirection, theft, clones, etc. They're similar enough that I think a single hub covers the full idea, but the name has had some controversy. Do you have any suggestions?

Deflecting Palm

Clone

Praetor's Grasp

Control Magic

jets99 on Jarad vod Savo

2 months ago

i suggest either Sadistic Sacrament or Praetor's Grasp to protect your graveyard

smilodex on Best Commanders in EDH [Tier List] Part 1

3 months ago

@Sephyrias: Raffine is good in many ways. She is evasive, has built-in protection, is fairly cheap to cast and in good colors. She generates value in the form of looting and buffs creatures, which can be good for so many valid competitive strategies like Doomsday, pseudo-Farm, Hatebears, reanimator, etc.

In our opinion there are differences between Evelyn, Anhelo and Zevlor. Sure, they could all win with a certain magecraft combo, but not only the combos matter, also synergy and a lot of other important points like overall gameplay value are part of the evaluation.

Zevlor for example can be part of Dramatic Scepter Combo, and he also breaks some cards like Intuition, Jeska's Will, Praetor's Grasp, Gitaxian Probe/Peek, Thoughtseize etc.

Anhelo is a 3 mana (mostly) do nothing, until you can sacrifice a creature to copy a spell. At least he has good colors and is a 1/3 with deathtouch, but Kess is in most usecases straight up better in competitive games.

Most of the time, we can compare commanders to already existing ones. Evelyn can be compared to Jeleva, Nephalia's Scourge, but Jeleva is one mana cheaper, and you have the ability to cast some good spells for free. One of the upsides of Evelyn is the fact that you can straight up win the game with the Worldgorger Dragon combo, BUT this upside is also a bit of a downside, since this combo is way too easy to interrupt and if you mess up, you straight up lose the game.

The list looks a bit different now, since we had to split the Tierlist. We didn't move Alela in a long time. Even if you have to jump through some hoops, Liara Portyr can generate quite some value with Wotc currently printing a ton of good red and white cards, with synergetic effects like myriad and other exile mechanics.

The Eloise, Nephalia Sleuth + March of the Machines combo is very slow and expensive and these cards aren't that great outside the specific combo, whereas Siona is very cheap to cast and also helps to search for the combo piece or a stax piece, while you can slow down the game with stax. Another big upside for Siona is, that she can win through most common hate pieces like Rule of Law.

@knusperklotz: You're kinda right, Baba Lysaga, Night Witch is a shaky candidate. I think she has the potential to be a high power commander. She can grind a lot of value in longer games, but he needs quite some set up to get going. We decided to first put her into mid tier, because she's in Lightning Bolt range and has no impact when she enters the battlefield. But she's definitely one of the better mid commanders. It's also very likely that we put her into high power when wotc release more synergetic cards for this commander.

enpc on Dawnwalker

3 months ago

Given that you don't have access to black (and so can't run Tainted Pact/Demonic Consultation), Thassa's Oracle becomes less good here as you are reliant on generating infinite mana prior to playing it. Basically the card is the same as any other infinite mana combo, except that you can potentially help out other players if they Praetor's Grasp you. You also have to pay double blue for it, making it harder to cast than say just a Walking Ballista.

You do already have the backup line of infintie mana + Emiel the Blessed + Eternal Witness + instant/sorcery + Swan Song, so you can probably ditch it for another card.

I would also agree with Grubbernaut in that cards like Noble Hierarch and Avacyn's Pilgrim are good includes here. You run a lot of dorks that cost green but only produce green so swapping one or two out for dorks that can mana fix is a good move.

TheOfficialCreator on Chaos For All

5 months ago

Reign of the Pit and Grenzo, Havoc Raiser seem like pretty decent cards to add. Besides that, Enslave, Possibility Storm (don't think that's too annoying a card), Praetor's Grasp, and Thieving Amalgam are also pretty good cards that fit well within what I think your deck strategy is.

Spirits on Yuriko, Shadow of Fate EDH

6 months ago

Wow thanks Virlym!!!

Agreed Thrasios, Triton Hero or a Kess, Dissident Mage way more value for Fish-Consul, was hoping for some flavor, along with the easiest win in commander today. Goal is to build a fun, rogue style deck, but that I can play in High power format games, 8+. I'll think on the fish overnight, certainly is powerful (and lots of interaction in the format to deal with it, a couple you identified). Doomsday without fish wouldn't be good either, too much work and weird cards would have to be put in without it. I defintely want a focused strategy not just play stuff for needing to play it.

Agreed Mana Vault is wrong, not on curve, going to replace that one with something. Dark Ritual I think I might need, a T1 Opposition Agent or Nashi, Moon Sage's Scion, maybe an Arcane Signet into an Unblockable with a Sensei's Divining Top lots of scenarios I can see using that {b}{b}{b} Dauthi Voidwalker that grabs me a fetchland I can use to not miss my T3 land drop, etc.

For Mox Opal I haven't done an analysis "yet", i have calculated the hypergeometric probabilities and charted them, see Kaalia Deck, but it's generally low, even lower with no Mana Vault.

The land selection supports the Thassa's Oracle + Tainted Pact, if you have any duplicate cads (including basic lands) then Tainted Pact doesn't work as a Tutor or a win enabler. I included the basic & it's snow-covered counterpart for maximum coverage there. I'm prioritizing lands that 1) Never enter tapped, 2) are T1 useable lands. Spire of Industry might not be right, similar argument to Mox Opal what is it's activation probability. Could go back to Tarnished Citadel or Ancient Tomb maybe? I dont like the colorless, or maybe just an Island like Cephalid Coliseum. I've tried finding another dual colored land that meets the criteria but can't which is why I landed on Spire of Industry. If I abandon fish-pact, can add more basics.

Satoru Umezawa I had a hard time. His CMC4 activated ability is useless, I was more evaluating on the following 1) Whenever Yuriko, the Tiger's Shadow commander ninjitsu, I get to a) Look at the top 3 cards of library, b) Choose one for my hand (a counterspell or land or something), c) was a ninja lol. Looking again, his ability isn't a "may" so he's actually going to break the sorcery speed top deck manipulators like Imperial Seal or Personal Tutor, so he's bad, needs to come out, the draw isn't worth disrupting the synergy of the deck.

Viscera Seer has goldfished ok with me so far, why i've liked him a) He is CMC 1, so could be an early swing unblocked to commander ninjitsu and doesn't cost much to recast, b) He can put Yuriko, the Tiger's Shadow back into the command zone, so that she can commander ninjitsu in "unblockable" again, dont want her stuck on the board with no way to attack, c) The top deck manipulation helps drawing what you need when you need it or getting rid of a card so that you can connect with a bigger spell. He also protects my stuff from exile effects, or effects that might turn her into an indestructible insect or a land or whatever all those things want to do! d) Can block and sac against lifelink (if that matters, probably not), not giving their footing back when I'm trying to kill with my Yuriko ability. He's not critical value, but having a way to consistently cast that unblockable, commander ninjitsu, replay the unblockable and get Yuriko back in command zone, is good isn't it? Cunning Evasion dpes this for all ninjas where Viscera Seer only works with Yuriko.

Praetor's Grasp probably wrong. Reevaluating there thanks.

I don't like that Grazilaxx, Illithid Scholar only triggers once, thought he was for each creature. Hmm. If unblocked draw a card. If blocked return to hand vs. if blocked return to hand. Grazilaxx, Illithid Scholar gives them additional incentive to block, but not much more, it's an extra card per turn, with the unblockables it should be anyway, so like a Phyrexian Arena with a second ability? Easier to remove. Cunning Evasion really just de-incentifies the block, especially if Yuriko on the field, but most stuff is unblockable or will draw a card. So point taken, is the extra card here or there worth the extra mana, and making it easier to remove, hmm. Maybe both are good?

Opposition Agent agent certainly is good stuff, but it has so many benefits a) It's a CMC3 instant speed tutor (for a land, any card, multiple lands, etc). It's going to get you something you want b) It's an essential stax piece, the higher power you get, the more value he is, essentially it stax locks down oppoents lands (too many fetches not enough basics the higher you get), finding an answer to you board (no looking for a board wipe for your ninjas (high power usually have 1 or 2 and rely on tutors to find it when needed), or even looking for an answer to Yuriko. Opponents durtle under Opposition Agent unless they have a removal "in hand" forces them to draw into a solutions, under a restricted mana base, decks playing 10-20 tutors shuts down 20% of their deck, slows them down etc. Until they ban this card that should never have been printed, or at least printed in White instead, have to play him. In Mid>High games or lower, he's far less useful as you see more basic lands, or more enters tapped, more draw effects and fewer tutors understandably.

This is really fantastic discussions, appreciate it, hopefully not consuming too much of your time :)

Thousand-Faced Shadow, I got hyper focused on his CMC4 ninjitsu for a "lack luster" ability and didn't even consider he's a CMC1 with flying evasion built in, that's also a ninja! Who cares about his dumb ability! He's going in 100%.

Mist-Syndicate Naga he's really just a 3/1 for 3 (bad), no evasion (bad), ninjitsu is CMC3 (bad, why not CMC1?). He replicates and then exponentially populates, but you can't bounce the copies to hand to protect them, and as with exponential growth, it's the T1-3 growth that kills you, the game isn't going to go long enough for him to deliver the value he could, let's say on T14 of a game, his T4 swinging. It's extra draw, but how is this guy getting through all these times to draw the cards, and why would I even Ninjitsu him lol. Can't get there on this guy.

Moon-Circuit Hacker and Ninja of the Deep Hours I keep thinking about though, their Ninjitsu costs are reasonable, but can't decide what they take the place of, a control card? a tutor card? That tutor finds me a win-con piece, a big spell for Yuriko to hit with, or a Ninja that delivers more advantage. However, if Yuriko is offline for whatever reason, they can draw into a solution themselves. In reconsidering mode on those. Thought I was close to having the list, your points have made me reconsider so many things.

The other low-cost ninjitsu are a little too situational and for like Mid>High games where board state matters more. The higher you get, the less important a board state is, and other than disrupting 1 player at sorcery speed (since Ninjitsu is on your turn, during attack, and only unblocked) it's utility is low. If the games are 5-7 power level, things tend to come out, wait around a turn before they do their thing in 7+ "usually" the thing comes out and it's already done it's thing Dockside Extortionist or a creature with haste that activates, etc. There are some exceptions like an Esper Sentinel or something, but in general Destroy/bounce are usually bad, want Exile at instant speed to have more "interaction".

Doomsday isn't really necessary, it's just an easy T1 win-con that tutors all the cards in combo. I haven't figured the stack but probably 1BBBB (5CMC T1 win), 1BB with a dark ritual. I'll build the stacks but that seems right. T2 win with lots like Lotus Petal, Chrome Mox. I'm just not 100% sold if it's needed and also means can cut Plunge into Darkness as well, although I think Night's Whisper would still stay even without Doomsday. Fish-consul is UUB T1 or Fish-pact 1UUB, so there are more efficent lines than Doomsday. There is a BBB Doomsday win-line but too many cards that don't synergize well with the commander in the deck.

Thanks so much, a bunch more modifications to the decklist coming tonight! Was extremely helpful.

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