|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Rare|
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Search target opponent's library for a card and exile it face down, then that player shuffles his or her library. As long as it remains exiled, you may look at it and cast it as though it were in your hand.
Praetor's Grasp Discussion
3 days ago
First of all I like your explanation of the concept and detailed step-by-step highlighting cEDH weaknesses and how to attack them, I like to build decks with a few backup win-cons or have multiple recovery cards. However I am less convinced how this deck can win more than any other cEDH decks that are fast, consistent, though may have some obvious weaknesses.
Q1. You claim that Extract and Praetor's Grasp are efficient way to "destroy" a cEDH deck, but how do you handle 3 opponents that have total of 6 or more cards serve as win-cons (assuming each player has at least 2 lines of win-con with different sets of key cards) that you need to remove from the game to stop them? For example, if you were facing against my FC sliver, even you cast both spells on me I don't know what cards you can exile to keep me out of the game. I run FC and Jace forbidden tutor combo and both Riftsweeper and Pull from Eternity plus some graveyard recursions. Unless you can Praetor's Grasp me twice, I can nullify Extract effect by using either one of the two bring-back-from-exile cards.
Q2. You have multiple win-con lines which is how I used to build decks, after years of experimenting I figured it's actually less likely to win against a more focused combo deck because you are sacrificing your own speed and consistency for value cards and disruptions. In a 1v1 this will be a better deck-building, but in a multiplier game all you need is to slip through your combo once to win, which in my opinion is much easier than stopping EVERY combo winning line opponents try to execute.
I am a control player myself. I love the cards you mentioned in the deck that I really want to put into my cEDH deck, but honestly I don't think they do enough to disrupt the table where starting turn 1 every opponent can threaten to win. That's why I build "lower power level" yet competitive decks so I can play those cards.
4 days ago
You do realize all the combos leading to a single point of failure makes their redundancy pointless.
One Extract or Praetor's Grasp resolves and now a quarter or a third of your deck becomes dead card slots. This is an extremely inefficient set up for an edh deck and absolutely relegates any deck constructed in such a fashion to high power at best without the possibility of being truly competitively viable. Building in a single point of failure where, if that one point becomes compromised, the deck cannot win is probably the worst thing you could do in a true competitive environment.
It's significantly wiser and infinitely more competitive to build in secondary card slot efficient combos rather than secondary and tertiary lines for the primary combo that dilute the deck's over all efficiency by drastic margins. Devoting 20+ card slots to a single game winning line will never be as competitive as devoting 7 card slots to 3 game winning lines, nor will it ever be as resilient.
3 weeks ago
I love the theft theme for Sen Triplets I'm not sure what you want your curve to look like, but some of my personal favorites are Agent of Treachery , Thief of Sanity , Acquire , Mind's Dilation , Praetor's Grasp , and Bribery
1 month ago
Just a word of advice. Definitely add Praetor's Grasp to your mainboard. The card does SO MUCH to stop your opponents from comboing off and you can use there card yourself.
Liliana's Caress seems very weak in this deck as you don't have that much besides Wheel and Windfall to make them discard in masses.
1 month ago
I consider to add Perpetual Timepiece as draw engine and to recover the cards in case of exile I have in my deck Praetor's Grasp and Sadistic Sacrament . I think very good card to remove players, not by killing them but removing key cards for combo.
1 month ago
SirChris39 i don't like at all Olivia, Mobilized for War even if Olivia Voldaren is one of my favorite cards in the game, there's no point to make creatures hasty and +1/+1 if the goal of the deck is wordlgorger combo or dualcaster+twinflame combo, Ad Nauseam even if it is indeed one of the best cards in cEDH, i can't recommend it in a deck with so high cmc cost due to the madness cards we use to cycle then deck, it can turn very bad for us in terms of damange taken. Insidious Dreams that's a great card i will consider to add to my mainboard since it can be another Doomsday for just 1 more mana and some cards in hand, all without the doomsday backdraw of exiling every other card from both library and graeyard. The manabase isn't great since the deck aim is to be budget you haven't access to cards like Ancient Tomb and Badland but for sure i will cut 4 mountains and add 4 swamps since you need more black than red. not having access to Mana Crypt is the worst part of playing in budget, since you don't run solid mana acceleratos, you can't get Anje Falkenrath on turn 2 and that's really bad; some budget accelerators for turn 2 anje could be Blood Pet , Skirk Prospector , Jeweled Amulet , Simian Spirit Guide , Dark Ritual . Sadly, if you want to play cEDH on budget, you have to be prepared to hard loses since things like the diamond cycle and Everflowing Chalice are just too slow for the format. The main problem with a deck like anje madness combo is actually his game plan: you can't decide to play the worldgorger dragon combo in a casual way because it is just too good so you have to play it in a competitive way in order to match your opponet's power level because if you bring a combo deck like this against a casual group hug Phelddagrif player, the gameplay would be like a solitary of yourself doing your things with the opponent trying to interact with you in a suboptimal way and that's just not fun, either way, you can't sit at a cEDH table with a deck that is way too slow for the format because you will end up to be eaten by flash+hulk, isocron shepter+drammatic reversal, ad nauseam storm, teferi+chain veil. The solutions to this problem are actually 3 (if i don't forget others but idk): use proxy cards if you don't play sancioned events and if your playgroup allow them, invest some money buying cards and bringing your deck to the required power level or you can remove all the combos and play the deck just like a madness deck at a casual EDH table; i personally don't like this last option but can turn to be a fun archetype to build and play since you can use really strong and fun cards like Bone Miser , Waste Not with all the discard hatebears, Liliana Vess , Yawgmoth, Thran Physician and his son K'rrik, Son of Yawgmoth or cards like Praetor's Grasp , Sheoldred, Whispering One and Gonti, Lord of Luxury for some "heavy black deck flavor" or you can even turn it to a full vampire madness tribal with Falkenrath Gorger ! If you want to stick to the good old one Worldgorger Dragon combo, pls don't do it in casual edh but try to tweak at best for cedh instead otherwise you will ruin some random player day without having fun at all, i can say that 100% . Hope i helped you is some way and happy brewing :D
2 months ago
In re Anguished Unmaking : I think it depends on your meta. If you need to be policing a wide range of "must answer" threats (value engine pieces; voltron pieces; combo/recursion pieces that are threatening to take over or end the game), it might be worth including as nothing is as flexible at instant speed save for Assassin's Trophy . I still like trying to keep the CMC on my interaction suite down to 1-2 CMC, since the deck is so mana hungry. My heavy tutor package can allow for a smaller suite of narrower answers in a pinch, but I'd almost rather try, for your list, testing with Abrupt Decay and Despark alongside Assassin's Trophy , instead of Anguished Unmaking . My list is a little greedy/more focused on facing opposing creature-based strategies, as a lot of the interaction/removal is stapled to a Dragon and only can hit creatures, but really I think it comes down to both decks needing a LOT of mana/to tap out on our turn to function on curve (hence prioritizing the most cheap and efficient removal is key).
I'm also looking at putting in one more expensive blow-out sweeper for games where I know I'll be behind and likely am sandbagging; probably something like Akroma's Vengeance , which can at least cycle if it is dead in hand. But that's more for pods where we're playing at 75% or lower.
In place of some of the more expensive tutors, since we're not a combo deck and blue is a splash color, I would look first to Lim-Dul's Vault , then to cheaper tutors like Scheming Symmetry , Eladamri's Call , Diabolic Intent , Dimir Machinations , Beseech the Queen , Praetor's Grasp , or Muddle the Mixture , which are all $10 or less.
2 months ago
Well first things first, getting mana ramped in, I suggest getting every Birds of Paradise , Llanowar Elves , or Sakura-Tribe Elder into this deck, ( Dark Ritual is also pretty nice). To really turn on Deathrite Shaman as a mana dork you also probably need every fetch land that can grab either a forest or swamp (need is a strong word, but they do make most of the cards in your deck a little better).
Now Gitrog kind of wants a repeatable discard outlet, Noose Constrictor for example (there are many). His combo also wants one of the eldrazi Kozilek, Butcher of Truth mainly for it's graveyard shuffler effect, the combo you keep discarding then dredging Dakmor Salvage drawing your deck, when you're nearly out you discard the eldrazi and reset, one of the goals you can aim to do this for is Dark Ritual and Praetor's Grasp where you just exile your opponent's decks. I will admit I used Gitrog Dredge Combo [Primer] as reference here.
Buried Alive alone can turn on delirium if you fetch an artifact and an enchantment creature.
hmm welp I'll admit to being burned out of thinking of other things I could suggest here. For cuts essentially anything that is only in the deck to beat down, if it doesn't fill your graveyard, ramp you, combo, or interact with opponents it likely hurts the deck.
Praetor's Grasp occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%