Search target opponent's library for a card and exile it face down, then that player shuffles his or her library. As long as it remains exiled, you may look at it and cast it as though it were in your hand.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Praetor's Grasp Discussion
2 months ago
DrukenReaps Multiple members of the RC play cEDH and care about the health of the format. If oppo becomes as much of an issue as flash (I believe it's close if not better due to not requiring a deck built around it, but certainly less game-ending) they most likely will ban it, as they did with flash for cEDH.
jaymc1130 my play around it is based on other forms of search and card advantage, so while I still run tutors, I run a lot less, I was on Once Upon a Time and similar effects and managed to get around most agents and never felt too affected like it seems your meta is having issues with.
That being said the lists I've run have been hurt more by breacher, but with that banned I feel much safer, and treasures instead of free Praetor's Grasp s I'll take.
3 months ago
Hey, not sure if you're still checking the comments or updating your list but I've been keeping up with the deck as sets have been coming out and I wanted to highlight a few changes I've made which have been pretty effective.
It seems like black is getting a fair amount of support over the last while towards the theme of "play other people's cards" and I decided to lean in on that theme to see how it's been. Most importantly I was determined to add the cards in without losing the core of what the deck does.
Opposition Agent has been useful as many people already know. You might scoop one tutor with it, but until answered it stops all tutoring afterwards.
Dauthi Voidwalker has been great. It acts as a 2nd Kalitas, Traitor of Ghet for eating graveyards and gives the added bonus of being able to play your opponent's cards. Important note is that if you get it out a 2nd time it still sees the previously exiled cards.
Praetor's Grasp I play in a pretty combo heavy environment so this is simply a good combo killer. It has the added personal flavor that the opponent doesnt get to see the card so they sit there stewing all game wondering what it is, only to later discover it was their Thassa's Oracle.
Chaos Wand This was the biggest surprise of them all. On the surface it looks really random and unreliable, but as long as you're knowledgeable of what most decks do I find I know which deck to target in which situation. Got a counter heavy blue deck, they're your target when you most likely want to stop something. Need a removal spell? Hit that player who packs way too much of it in their deck. I was pleasantly surprised at how effective this card was at giving me a solid end of turn mana sink, and to give me some extra reach to deal with artifacts and enchantments.
Lastly, a small change that has been relevant at times, I cut 4 swamps for fetchlands as I found the ability instant speed fetch Witch's Cottage to be a nice surprise for my opponents.
4 months ago
Profet93 You are right about the Sheoldred, Whispering One I dont want to cut her, but she is probably on the chopping block because of the CMC. Now for the Fellwar Stone , Exotic Orchard ect, they are for Praetor's Grasp to steal kill cards such as Thassa's Oracle
I am thinking about Necropotence I might play test it first .. The exile on discard is a rough.
Thank you very much for the help
6 months ago
6 months ago
Profet93, thanks for the +1 and your comment! You bring up some important points.
I’ve optimized the deck for Tainted Pact . I can use it to search for any particular card I need at the moment to complete a combo, since I only have 1 of each card in the deck. If I can steal an opponent’s Thassa's Oracle with Praetor's Grasp (which is more likely than not if an opponent is running blue), then I can cast Tainted Pact , naming a random card not in the deck, and exile my entire library for the win. I can also set this up with Doomsday , as I explain in the primer.
I considered Contamination , but the creature sac requirement prevents me from keeping it in play for long, since I run only a few creatures. Infernal Darkness accomplishes the same objective but I can keep it around a turn or two as necessary by paying life during my upkeep with K’rrik. The goal is to protect myself for at least 1-2 turns while I assemble a combo. You are right that Defense Grid is more effective during the early game, but this build is designed to win asap, and I rarely ever reach the late game where this becomes an issue.
You are also right that Drag to the Underworld is a lesser removal spell compared to others. However, in this build I mulligan aggressively to ensure that I can cast K’rrik within the first 1-3 turns. With K’rrik on the field I meet Drag’s devotion requirement, so I only have to pay 4 life and 0 mana with K’rrik to destroy any creature. Hero's Downfall requires at least 1 colorless mana to cast. I’m thinking in terms of speed, since each mana I have should go towards the 3 mana I need to cast Bolas's Citadel once I pull off Doomsday . So I would rather pay 0 mana to kill a creature with Drag and save my mana for Citadel.
6 months ago
Its important to have multiple combos in a combo deck but it's more important to have them come from other cards. If you have 5 combos in the deck and they all use Mycosynth Lattice what's stopping you opponent from adding in Praetor's Grasp to there deck casting it and naming Mycosynth Lattice . You need to have a variety of combos coming from multiple sources or one good combo killing card like Sadistic Sacrament and it's all over. I'm personally not much of a combo guy so I cant be much help there but I hope that this advice was helpful.
Also I'm sure there is some easy combos with Mycosynth Golem that you could do.
7 months ago
Glad someone is also running this guy! I've been on the receiving end of it! Looks like a fun build!
Our playgroup ran into the problem of encountering the eldrazi cards and such that dump the graveyard back into the deck when milled. Jester's Cap , Oona, Queen of the Fae , Leyline of the Void , Bitter Ordeal , Praetor's Grasp are ways around that if you start to encounter that, though a timely Eater of the Dead activation in response to the trigger could work as well!
enpc on Booby trap
8 months ago
I would look at using cards like Praetor's Grasp and Extract so that A) you can get a good look at your opponent's library to help you pick cards and; B) this will help cut down the number of options of cards your oppoent has to draw, making it more likely that they will hit the card named with Booby Trap .