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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Praetor's Grasp
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles their library. You may look at and play that card for as long as ti remains exiled.
Azoth2099 on
Esper Lounge Presents…
3 months ago
Oi! Sen Triplets is so busted lol, great choice.
Consider more Tutors if you're looking to keep up with high-power pods more effectively, unfortunately there's really no way around it. Recruiter of the Guard could also pull a lot of weight here, considering all of the applicable pieces like Walking Ballista & Grand Abolisher.
Stuff like Paradox Haze, Mnemonic Betrayal, Praetor's Grasp, Mindslaver & Word of Command also offer value and pseudo-redundancy to this Commander, but they might be getting a little too cute with synergy too.
Card advantage pieces like Ad Nauseam, Dark Confidant, Dark Tutelage, Scroll Rack & of course Necropotence get around card draw Stax pieces like Notion Thief & Narset, Parter of Veils. You may also want to consider those two in this list! Lavinia, Azorius Renegade, Linvala, Keeper of Silence & Chalice of the Void will ruin a lot of game plans as well. If you were running Reanimator I'd also recommend Void Winnower, but this may not be the Commander for all of that...Definitely consider Silence & Angel's Grace, though! Perhaps some Rule of Law effects like Archon of Emeria as well, but it seems like you're trying to go fairly fast here so maybe not lol.
I know they're "boring", but cards like Brainstorm, Ponder, Careful Study, Tolarian Winds & Dark Ritual are just...really, really good haha.
Rhystic Study & Sensei's Divining Top are obviously absolute bangers. Same with Sea Gate, Reborn Flip & Agadeem, the Undercrypt Flip, can't recommend them enough.
Lastly, a piece that I don't see often but is definitely worth it in high-power pods: Deep Gnome Terramancer. This lil dude Ramps you so much you'll think you're playing a deck, it's actually absurd.
Cheers!
griffstick on
infinite rats
4 months ago
There's a card called Praetor's Grasp have you heard of it? If there's a card or cards ylthat you could remove and also use then this is your card. If you are looking to strip down your opponents key cards from there deck there is also Sadistic Sacrament
Virlym on
Death's Playground
5 months ago
@dacardgabo Sheoldred, the Apocalypse and Phyrexian Obliterator are two that I've been leaning towards putting in (or back in when it comes to the Phyrexian Obliterator). My current edge cards are Yahenni, Undying Partisan (just kinda falls short of the other 2 tbh), Mikaeus, the Unhallowed + Skithiryx, the Blight Dragon (they generally cause a lot of hate to be directed towards me even tho I love skippy to death), Torment of Hailfire (just a stale way to win due to how common of a wincon it is for black), Praetor's Grasp (it's fun and stayed in since I cracked a foil back in the day, but it's hard to use on spelltable and ppl generally just don't like u taking things. Note, you can exile a combo card even if you never plan on using it), and the tutors Beseech the Queen and Grim Tutor (70% of the time, they just find land or a targeting permanent, but I would rather them just be better draw spells). I just haven't found anything personally interesting enough to put in for them yet.
Profane Command's last ability allows you to target multiple creatures to kill with Horobi, Death's Wail similar to how Touch of Darkness and Cauldron of Souls work, but requires mana for each target. The third ability gives you a way to get around indestructible. The other two options are more niche and game state specific, but are still nice modes to throw onto a card that already fits the game plan.
Necromancy is a general good-stuff card. It targets things in the graveyard so it won't kill them with Horobi, Death's Wail (as they are already dead when the target happens, and just become attached when they enter the battlefield. Similar to how Gift of Doom can be attached to Horobi, Death's Wail if you morph it). I generally just play it if I wanna bring back something big for value (like Ink-Eyes, Servant of Oni) or flash it in to grab a sneaky blocker.
Darksteel Ingot is decent because my friends like to just blow everything up. There's a lot of Vandalblasts, Bane of Progresses, Aura Shards, etc. But Relic of Legends is perfectly fine as the second ability doesn't actually target what it taps. And you have it right, it is still a mana ability, so you can use it at any time you would have priority. Do note that the ability is coming from the Relic of Legends itself, so you can tap a creature with summoning sickness for it too.
Lol, I'm glad other ppl are using Mimic Vat. It was always a pet card of mine. Super fun when you can throw a Phyrexian Metamorph under it. Or cheat the trigger by ending the turn with Sundial of the Infinite so you can keep the token.
legendofa on Best Phyrexian theme commander? Atraxa, …
6 months ago
What themes or mechanics are you looking for?
Infect/toxic is better with Atraxa, Praetors' Voice.
Assimilating with Enslave, Gix, Yawgmoth Praetor, and Praetor's Grasp would probably be better with Atraxa, Grand Unifier.
Conversion and recovery with Birthing Pod, Yawgmoth, Thran Physician, Phyrexian Missionary, and Phyrexian Reclamation would probably also be Great Unifier.
zAzen7977 on
TINY PUNISHER - Discard/Stax [cEDH Primer]
8 months ago
Hey Awdiehl7, Praetor's Grasp is definitely situational, it depends on your playgroup. The higher the power level of the group, the more relevant Grasp becomes. It also helps if you play against the same decks or archetypes frequently, so you know how they work and what you can utilize with Grasp. I’ve also considered dropping the Swamps and running 1 of each card to enable Tainted Pact, that way I can steal Thassa's Oracle and win by exiling my library with Pact. I’m weighing whether the occasional extra mana potential with Cabal Coffers is worth running over Pact.
Profet93, yes, Castle Locthwain is rarely used, but it can come in handy in a tight spot. At least there is the option to draw a card at instant speed, even if I take some minimal life-loss. Plus I can use it in conjunction with Words of Waste on an opponent’s turn.
And yes, the stax pieces are always being targeted by other players, so the trick is layering them as the game progresses to overwhelm the other players, and eventually lock their hands down before they can kill you. If your meta is super creature-heavy, consider adding additional removal like I mentioned earlier. I don’t remember if I mentioned it, but Tainted AEther is very effective as well.
Also, I’d love to see pics of the deck. I’ve been meaning to post picks of mine, but I haven’t gotten around to it!
meecht on
Liesa Attempted CEDH - Stax
10 months ago
Have you considered Praetor's Grasp to steal an opponent's Thassa's Oracle?
Quickspell on Prevent Opposition Agent in mono …
11 months ago
I have a Maralen of the Mornsong EDH deck that doesn’t run Opposition Agent. How do I protect her from another player‘s Opposition Agent, though?
Edit: There are a few cards to preemptively remove it from an opponents deck, if you know who is running it. Like Praetor's Grasp, Sadistic Sacrament, Necromentia, Bitter Ordeal etc.
What other ways are there than this kind of effect?
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