Creature — Elemental
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|Have (4)||metalmagic , , , ryancav|
Combos Browse all
- Reveillark + Thassa, Deep-Dwelling
- Reveillark + Saffi Eriksdotter + Viscera Seer
- Carrion Feeder + Reveillark + Saffi Eriksdotter
- Carrion Feeder + Karmic Guide + Reveillark
- Ashnod's Altar + Reveillark + Saffi Eriksdotter
|Commander / EDH||Legal|
Reveillark occurrence in decks from the last year
Latest Decks as Commander
3 days ago
Remove options: - Twilight Drover (slow) - Treasury Thrull - Tithe Drinker - Thrull parasite - Marauding Blight-Priest (maybe) - Archon of Redemption (too expensive, we need the effect early) - Engineered Plague (too situational) - Glorious Anthem (maybe) - Ethereal Absolution (maybe) - Pillar of the Sleepless (rather weak) - Prison Term (maybe) Replace with stronger removals/definitive exile/instant speed - Primeval's Glorious Rebirth (how often will we benefit?) - Breath of Life (replace with faster/stronger recursion)
Adds: - Any lifegain on creature ETB effect Ajani's Welcome style, or Blood Artist style (has variations) - Vizkopa Guildmage - Sun Titan or a Bishop of Rebirth or Reveillark for recursion? - Faith's Reward or Brought Back are ways to respond to wipe - Tutors for, perhaps, Ayli and Vito. Thalia's Lancers ?
3 weeks ago
CyanideSuicide017 I don't play Karmic Guide + Reveillark for the same reason I don't play Sanguine Bond + Exquisite Blood , Revel in Riches + Smothering Tithe , or anything with Nim Deathmantle . These cards cost a lot of mana and aren't great without the other combo piece(s). Karmic guide can only reanimate one creature with an ETB, and Reveillark only targets creatures with power 2 or less. I have much more efficient reanimation like Victimize , Living Death , and Command the Dreadhorde . Since they're individually underwhelming, their real draw is the combo you mentioned. For the combo itself, it it's not very efficient since it costs a total of 10 mana for both cards plus additional mana for a sac outlet and a card that wins the game off of looping. The infinite combos I have in the deck all function off of cards that are already efficient on their own. These are the reasons I don't play either, but if you think they'd be interesting, you could give it a shot. It seems like a fun combo, and who knows, it could be better than I'm giving it credit for.
For cheap black card draw, I probably should play Sign in Blood , and Night's Whisper . I haven't put them in thus far because they're boring. I like the potential of being able to draw a million cards off of Dark Prophecy and how it becomes a part of an engine rather than going for the more consistent approach. The deck is also pretty slow combo-wise as most combos require 3+ cards. In slower metas, we get more out of Dark Prophecy like effects. If you're up against decks that win a lot faster than Teysa, Sign in Blood and Night's Whisper get better. I might end up replacing Dark Prophecy and something like Liliana, Dreadhorde General or Solemn Simulacrum with those two somewhere down the line. It depends on if my meta shifts or if I want to change the direction of the deck a bit.
1 month ago
Good idea, I might start working on a combo/how to win section.
Thanks, I think with the Razaketh combo, the quickest route to victory using it requires 6 mana, but has Razaketh, Reveillark, and Karmic Guide already in the graveyard, which I think still isn't a fast combo and requires a lot of pieces to be already set up. If you're missing Razaketh in the graveyard but the others are there then it's 7 mana because you need to use Entomb . If Reveillark or Karmic Guide are also missing from the graveyard, the route starts getting more expensive by having to tutor for Entomb with Razaketh or cast either of them from hand.
The route that costs 6 mana is as follows:
- Have Razaketh, the Foulblooded , Karmic Guide , and Reveillark in the graveyard, 1 creature on board (total: 0 mana)
- Reanimate Razaketh (total: 1 mana, 8 life)
- Razaketh for Life / Death , using the creature on board as sac fodder (total: 1 mana, 10 life)
- Float remaining 5 lands, cast Life / Death (total: 2 mana, 10 life)
- Razaketh for Animate Dead using a land as sac fodder (total: 2 mana, 12 life)
- Razaketh for Altar of Dementia using a land as sac fodder (total: 2 mana, 14 life)
- Cast Animate Dead, targeting Karmic Guide, bringing back Reveillark (total: 4 mana, 14 life)
- Cast the Altar, sacrifice Karmic Guide, targeting an opponent to mill (total: 6 mana, 14 life)
- Sac Reveillark, targeting opponent to mill, bringing back Karmic Guide with Reveillark's death trigger.
- Karmic enters, bringing back Reveillark, repeat.
- Pass turn, on each opponents draw step they fail to draw and die.
If there's a quicker route then let me know, but I think at 6 mana, 14 life, and having a graveyard favourably filled with the pieces, it's quite fair. Adding in Zulaport Cutthroat / Blood Artist adds more lifedrain and mana cost as you'll also need to used Razaketh as the sac outlet to drain, Cutthroat and Blood Artist will make you technically lose only 1 life to Razaketh each sacrifice, but be careful you have enough life to drain everyone, as you might take yourself down aswell.
I'm looking at replacing Journey to Eternity Flip with Growing Rites of Itlimoc Flip. I was thinking over how you mentioned that Journey wasn't performing very well for you, I think I agree the more I think of it, the flipped side is an overcosted, once a turn reanimation, and the front side allows one creature to be essentially flickered once, and that's all. Growing Rites is still a permanent fetchable with Sun Titan , gives us a weird form of card draw and should be pretty easy to flip into a Cradle with our deck having a high creature count. It'll also allow Torment of Hailfire to hit even harder, as I've seen my playgroup live through a Cabal Coffers Torment.
1 month ago
So.. I'm basically looking to reduce the strength of my current Karador deck to 75%-80% (or 8/10), as it's currently much too strong for the Meta I play in with my buddies. Perhaps make it more Toolbox or Graveyard focused (i.e. fill it up), and have more ways to win through combat rather than ONLY infinite combos (cEDH). Basically make it more fair and fun to play against (including for me lol).
My Deck List: My Tapped out Deck list link here https://tappedout.net/mtg-decks/karador-edh-boonweaverhulk-combos/
Background: This is the first deck I ever built about 7 months ago (built 2 more since). However, the problem was I built it off of a cEDH deck (minus the expensive land base) and didn't realize how powerful it will be. I really don't need to fill up my graveyard either (i.e. Entomb Hulk, Boonweaver, etc works just fine). I'm basically looking to completely change my Karador format but I'm still relatively new to MTG (mostly played my buddies decks for the past 2 years).
The strategy of my deck is basically to combo out (go infinite) as fast as possible. My deck relies on a lot of the common Karador combo's pieces (I have many different possible combo's): Protean Hulk, Boonweaver Giant, Pattern of Rebirth, Karmic Guide, Reveillark, Saffi Eriksdotter, Loyal Retainers, Sun Titan, Acidic Slime, etc etc. Obviously, I'm planning on removing Hulk, Boonweaver + Pattern of Rebirth. I'll probably keep the Karmic Guide/Reveillark combo though.
I also run a strong tutor suite with Demonic Tutor, Enlightened Tutor, Worldly Tutor and other strong cards like Academy Rector and extensive hate bears Gaddok Teeg, etc etc - (I try to only use when in a bind). So it would make sense to remove these.
What happens when I play this deck in our Meta: is that I don't really interact with the board/players much, as I'm just trying to tutor and find my infinite combo's as quickly as possible. This tends to annoy some people as the game will have interactions between players all over and then all of a sudden - I combo out infinitely and win the game. So every game either comes down to A) Me winning.. or B) Each player focusing their attention on me to kill me as quickly as possible, which is understandable, as I can go infinite quite quickly. So you can see why I need to reduce this and try to make my deck more fun to play with for everyone (including myself).
About my Meta/Playgroup: We always play 4 way player EDH (sometimes even 6!). There are some pretty optimized and strong decks. I would say generally decks in our meta are optimized anywhere from 60% - 80% (or 6/10 - 8.5/10). Most decks are valued mostly under $700 (which is on the high end). Infinite combo's are not thought of highly, though there a few decks that run them but it's not their main/only win cons. Our games generally last anywhere from turn 10 - turn 13 - but some decks have gone off turn 4-6 and won. So it does vary but mostly, our games go longer.
My thoughts on how to reduce my decks power (adjust to my meta) and make it more fun below - : - Remove the most powerful tutors - Remove Protean Hulk + Boonweaver Giant/Pattern of Rebirth/Academy Rector and other infinite combos - Remove most of the hate bears - Add more dredge - Add more cards to win through combat (Craterhoof Behemoth) - Transition deck to a Karador Toolbox box deck (can win through combat) ?
Please let me know your thoughts any advice will be helpful! Feel free to include links to any Karador deck lists you think I might find useful. Sorry for the long post but looking forward to all feedback
Thanks guys! :) -Cory
2 months ago
This deck is hilarious, I love it.
Cards to consider:
Yosei, the Morning Star: Just incredible with your Emeria
Skyclave Apparition seems a pretty good addition.
Myojin of Cleansing Fire for a little more removal.
Mirror Entity as a finisher?
How about Eerie Interlude to protect any amount of your own creatures?
Nikko-Onna because why not?
3 months ago
Hey, nice first build of Teysa.
Reveillark + Karmic Guide + Teysa is a combo to exile all your opponents creatures because Teysa can sac herself and Lark/Guide are white creatures who can reanimate each other and Teysa. Lark + Guide + sac outlet is a combo to reanimate all the 2 or less power creatures in your graveyard which an aristocrat can be the win condition or Ayara or Gray Merchant of Asphodel. Buried Alive is very good at setting up Lark + Guide getting an aristocrat into your graveyard.
Hour is an important card and you're playing many other enchantments which makes Hall of Heliod's Generosity a helpful recursion effect. You're playing many utility lands which gives Expedition Map many choices thus I think it's worth adding. When your Commander is able to create 1/1 tokens it makes Skullclamp excellent repeatable draw.
Cards to consider cutting:
- Forsaken Sanctuary
- Apocalypse Demon
- Epicure of Blood
- Butcher of Malakir
- Price of Fame
- Norn's Annex
- Ancient Craving
Good luck with your deck.
3 months ago
Big changes by the standards of this old deck! Incorporating some fun new cards and moving in a more enchantmentcheavy direction now that Golos el Goloso scratches my ETB creature itch so effectively.
I'm splitting the cut cards between Hazezon Muad'Dib: DUNE-Inspired EDH and my aforementioned Golos deck. Of the new additions, Alela seems the most questionable, but I had one laying around and I like that the deck now has THREE alternate commanders hiding in the 99.