Reveillark

Reveillark

Creature — Elemental

Flying

When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Ultimate Masters (UMA) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Modern Masters (MMA) Rare
Morningtide (MOR) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Reveillark occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

WB (Orzhov): 0.61%

BGW (Abzan, Junk): 2.83%

Reveillark Discussion

ijakobe on Selvala, Avacyn's Explorer

2 weeks ago

Basically you have 2 ways to go about it with your style of deck I think. Try to protect your board state and ride your early advantage to victory. Or set yourself up to bounce back after a board wipe. I'd say a combination of the two is best. For bouncing back, you not only need cards, you have nice draw engines already, but also the mana to get back on the board quickly and in force. I'd try to get more lands onto the battlefield, not with boring Cultivate or the like, but I'd recommend Azusa, Lost but Seeking, Oracle of Mul Daya, which profit from good carddraw and provide strong landramp. For protection Heroic Intervention is cheap enough that it doesn't interfere with your momentum. Teferi's Protection while providing a powerful effect, is just too expensive in your style of deck imo. I would recommend creatures for this task as well. In my Selvala deck, I have quite the different gameplan overall I think, I use Reveillark, saffi, eriksdottir, Sun Titan, Karmic Guide and Dauntless Escort as creatures that are able to disvalue board wipes because I get a lot back immediately, saving me time and mana, when for example a Saffi rescues a Sun Titan, which then gets back something useful (like a saffi:-)) It depends on how much you wanna water down your theme and the combat quality of creatures, if you want to go a similar route. Cutting will be hard, I am not a huge fan of the white finale or genesis wave, as they just put more stuff on the battlefield to get swept away. That is preference though and I can see them being awesome in many situations.

Grind on jErRy

2 weeks ago

sweet deck!!
you could consider adding Karmic Guide and Reveillark and maybe something like Wall of Omens if you wanted to have another combo line.
also any thoughts about deck filtering using cards like Heartwarming Redemption, Thrill of Possibility, or Reforge the Soul?

Brimstone on Teysa, Orzhov Scion - kinda cEDH (WB)

2 weeks ago

I don't think I am understanding the Tidehollow Sculler combo. I see how Teysa, Orzhov Scion + Reveillark + Karmic Guide + Tidehollow Sculler allows Teysa to use her exile ability infinitely, and that means Tidehollow is going to the grave and coming back again. So each time it enters, you force an opponent to exile a card, but then each time it is sacrificed, they get that card back.

Am I missing something?

TheHiketeia on Alesha's Drag Race

3 weeks ago

I run a more budget build of an Alesha deck, but I'm definitely going to be adding Felidar Guardian, Faceless Butcher, and Reveillark.

It might be a more budget suggestion, but Soltari Visionary is a fun card in Alesha and helps get rid of enchantments.

SwiftDeath on Karador graveyard shenanigans

3 weeks ago

Viridian Emissary and Satyr Wayfinder are slow and inconsistent. Especially the Emissary. I also see a lot of lists using Mindslicer as a way to disrupt opponents but I have found I like Sadistic Hypnotist more in a deck that uses Reveillark. It can be a target for reanimation from the graveyard with the trigger and it doubles as a sacrifice outlet. It can only function at sorcery speed but if you have a decent board when cast then you can remove the cards in your opponent's hands while still keeping your own. You could even target yourself and only discard the cards you want in the graveyard and keep the ones you don't want to discard.

Crow-Umbra on Awkward Eye Contact with Death

3 weeks ago

The deck has gone through a few different iterations, as I've tried out different elements that I like, especially since I hadn't really played this type aggro or reanimator strategy in the past.

I think what I currently have in mind for win-con lines for this deck:

I think I wanted to have some elements of reanimation, creature aggro, and group-slug. In one iteration of the deck, I had more token creators like Mogg War Marshal, Hanweir Garrison, New Krenko, and Noosegraf Mob, but cut them for yard-filling cards.

GVDT on Kentaro, the Smiling Weeb

1 month ago

First off, you'll want a couple more lands, commander when you can't play anything sucks

A quick note: The commander you have chosen gives you the ability to run a lot more colorless "utility" lands, some fun ones are: Arch of Orazca Blighted Steppe Buried Ruin etc.

I think you'll want some card draw and some more removal as well as any ramp you can get. Here are some budget options for each:

(Note: most of these are not auto-includes, with you needing to build the deck into them a little, except for ramp, just take some and go)

Card Draw Mentor of the Meek (if it fits with the other cards), Bygone Bishop??, Monarch cards like Palace Jailer will be easier for bushido to defend netting you extra cards per turn, but drawing fire from opponents

Removal Generous Gift, Settle the Wreckage, Day of Judgment, Dusk(most of your creatures duck the board wipe), Urza's Ruinous Blast, Slaughter the Strong, Harsh Mercy (Look at this one if nothing else)

Ramp Sol Ring (I hate that this is a card that goes in any deck, but it pairs really nicely well with your commander's ability), Solemn Simulacrum, Oketra's Monument, Knight of the White Orchid, Marble Diamond, Heraldic Banner, Caged Sun is cool, Kor Cartographer, Gold Myr

Other interesting stuff: Mirror Entity could be fun and interesting, Irregular Cohort really helps pump your samurai numbers, Brave the Elements pairs with all the white critters, Reveillark can get two of your samurai back or be a flying body if needed, Thalia's Lancers can go get an important legendary cards you want, I think Eidolon of Rhetoric may be interesting, maybe good, maybe not, Elspeth, Undaunted Hero's Ultimate is maybe achievable with so many blockers and potential very big with all of your white pips, Heliod, God of the Sun, Changeling Hero

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