Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 days ago
Hello KyleWynne22! Thank you for the comment!
I know this is kind of a shitty answer, but I would say the cards you ask for are very situational and meta-dependent.
- Burgeoning - I will be completely honest, I do not really like this card because we only run 28 lands in the deck. The only reason I'd ever really consider it would be because it's a 1cmc enchantment. It would be a different story if we were running say, 36 lands in the deck as you're more likely to be able to make use of it.
- Karmic Justice - Another card I'm rather iffy on. The main reason I don't particularly care for it is because most of the removal in my meta is creature based, such as Swords to Plowshares, Deadly Rollick, Unsummon, or Rapid Hybridization. You might could get away with cutting Manglehorn for it, as all it does is really add redundancy to the artifact hate we already run, such as Stony Silence and Collector Ouphe.
- Smothering Tithe - The main reason I don't run this is we run a bunch of things that shut down the activated abilities of artifacts, such as Collector Ouphe, Stony Silence, Root Maze, and I'm even considering adding a Null Rod for even more redundancy. All of these do not allow the treasure tokens to be used. If you absolutely wanted to use Smothering Tithe, I'd say probably _maybe_ replace one of the aforementioned anti-artifact cards, but we generate enough mana with things like Sanctum Weaver or even Cryptolith Rite I feel as if Smothering Tithe is completely unnecessary.
- Sylvan Library - This is probably the easiest of the bunch you asked about for me to justify including. I'd cut Ground Seal, as really the only reason I run it is due to the fact it draws a card itself upon ETB. The graveyard hate is negligible, as we run Rest in Peace for that. Really only reason I don't run it is due to the fact I don't have one and can't be bothered to go track one down.
Hopefully this answered your questions! If you have any more, or need help building your list, feel free to ask!
1 month ago
Tobuts, I really appreciate the chance to discuss a Burgeoning Sliver build. This is fun. Doombeard1984, it's also great to hear from you as well. I appreciate the well wishes. I'm managing my Hive just fine - I hope the same for you and yours as well. Have you had a chance to play paper magic? I've managed to get together a small casual EDH playgroup. I've been playing mostly precons as a result of that, but hey - magic is magic.
Tobuts, I must disagree with slotting in Darksteel Ingot for Mox Diamond . Indestructability is nice and all, but few players at the table would be willing to use removal on your mana rocks outside of a well timed Vandalblast effect. Not to mention, you'd be spending on a rock - there are so many better choices before you invest into spending so much mana on a turn. I maintain that the Talisman cycle is your best bet, or maybe even a Commander's Sphere , Coalition Relic (yields so much more value than Darksteel Ingot , despite having a CMC). Including Noble Hierarch or Birds of Paradise are also viable options - but more vulnerable ones. Personally, I opted to exclude anything that is a filthy non-sliver simply due to a personal build choice. Also, I must implore you to not use Lotus Bloom unless The First Sliver is your commander (and honestly even that is a stretch) to make the card viable. Just to note - when you cascade a spell with suspend, it is simply cast and is not exiled from the game with suspend counters on it. Honestly, Lotus Bloom belongs in a Yidris, Maelstrom Wielder deck.
Wheel of Fortune is a rather pricey pick up. Full disclosure - I picked mine up for about 30 USD back in the day, and even then I was upset because I thought I was overpaying lol. If only I knew about the Reserved List buyout that was to come. If you are committed to picking up a Reserved List card, and you know you will enjoy it for years to come then get it. Otherwise, i'd try out either of the previously suggested cards for the slot first - then make your decision.
I'm glad we're both on the same page in regards to Growing Rites of Itlimoc Flip, it's a perfect substitute. As for The Great Henge - I don't think it would be a very good fit for this deck. Why? The average power for most creatures is well below 7. Additionally, I like to consider each card in silo - if for some reason my opponents were removing my Legendary slivers at just the right times, that would leave The Great Henge as a dead card as far as I'm concerned. I get why anyone would be excited about it though - it's literally keyword soup of all the things magic players like to do in green on one card. Just unfortunately, it's just a card that doesn't fit in this deck. My opinion may change in the future though - so who knows? Maybe i'll try it out one game and it just slaps
As for your manabase, use what you feel is right for you. My manabase was built with having literally the best and most efficient manabaase possible for a Sliver tribal deck with cost not being a factor. Such a ridiculous concept for a manabase won't work for everyone so I implore you to use what you know is financially feasible for you. However, i'm a big proponent of proxies. I love em'. Sure, I do own these cards as they are special to me, and all have a story (for the most part) but it would be absolutely silly to walk out of the house with a 15 thousand+ deck of cards. I wouldn't be able to even focus on the game - I'd be hoping and praying that I don't bend anything while shuffling or hope that no one steals one of my cards. Additionally, if you are in a playgroup that loves power simply ask what they would find acceptable and proxy to your heart's content. Heck, even Wizards official policy on proxies pretty much echoes my thoughts expressed here. They only care if you're bringing proxies to official DCI events. That's when they'd say "no". So again, as long as your playgroup is cool with it - then do it.
1 month ago
1 month ago
I do think Damn is a quite suitable replacement, its v flexible and does just what you need it to do. As for ramp, if artifact hate is such a problem, there's plenty of very good green spells that work snagging lands. Burgeoning , Three Visits , Nature's Lore , Hour of Promise all come to mind. Weathered Wayfarer is also pretty solid, if a little more fragile.
1 month ago
You might like these too: Illusionist's Bracers , Training Grounds , Biomancer's Familiar , Azusa, Lost but Seeking , Exploration , Burgeoning , Sakura-Tribe Scout , Skyshroud Ranger , Walking Atlas , Budoka Gardener Flip, Llanowar Scout , Summer Bloom , Trench Behemoth
1 month ago
@Starsky2814 as soon as I get my decklist put together i'll link you to it, Confounding Conundrum is one of the big enchantments I also plan on playing in sync with Storm Cauldron . as mentioned the other support pieces i have going along with the cauldron to break that parity are things like Burgeoning , Rites of Flourishing (really nice with conundrum), Oracle, Azusa ETC. I LOOK AT IT AS NOT PLAYING LAND DESTRUCTION BUT RATHER LAND CONTROL
1 month ago
@Starsky2814 as soon as I get my deckles put together i'll link you to it, Confounding Conundrum is one of the big enchantments i also plan on playing in sync with Storm Cauldron . as mentioned the other support pieces i have going along with the cauldron to break that parity are things like Burgeoning , Rites of Flourishing (really nice with conundrum), Oracle, Azusa ETC. I LOOK AT IT AS NOT PLAYING LAND DESTRUCTION BUT RATHER LAND CONTROL
2 months ago
Have you thought of Bident of Thassa for the flavour draws? I imagine that you are combat heavy in this deck and it does a great job at getting deeper into your deck for more sea monsters and lands to smash onto the table
Also I noticed that you aren't running anything like Burgeoning or Exploration to grab the sweet sweet extra land drops. I've found that with something like Aesi, Tyrant of Gyre Strait and Teferi's Ageless Insight on board, Burgeoning especially, puts you so far ahead of your opponents that it's hard for them to stop you.
Blue Sun's Zenith is another great way to take advantage of all that extra mana, either drawing yourself or forcing your opponents to draw out.
All of these lend themselves to an alt win-con with the on flavour Thassa's Oracle