Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

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Have (2) Azdranax , metalmagic
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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Burgeoning occurrence in decks from the last year

Latest Decks as Commander

Burgeoning Discussion

Johnny14xxx on Broodmother of the Great Forest: Beledros EDH

3 days ago

I would add Expedition Map for the usual land tutor of Urborg+Cabal and maybe one or two cards that allow you to play extra-lands like Oracle of Mul Daya , Burgeoning or Exploration . To add redundancy I'd suggest also Seedborn Muse and maybe, depending on the direction that you want to take your deck also Vedalken Orrery . For the removal slot I'd add Toxic Deluge , Abrupt Decay and Assassin's Trophy . Anyway, this are just some quick ideas, it really depends on the direction that you want to take with this commander: landmatter, big-mana, life-gain, aristocrats, ecc... The most important thing though? Have fun!

Coward_Token on Strixhaven spoiler season

4 days ago

Move over 60-format nerds, it's C21 time!

(Collapsible due to obnoxious wall of text) Show

KBK7101 on Multani, Yavimaya's Avatar - Stompy Landfall

1 week ago

Very nice! I have some suggestions, though I have no idea what to cut.

Lands - War Room , Bonders' Enclave , Castle Garenbrig , Mosswort Bridge , Nykthos, Shrine to Nyx , Terrain Generator , Reliquary Tower

Artifacts - Blackblade Reforged basically lets you double up on Multani's power/toughness

Creatures - Wayward Swordtooth , Arboreal Grazer , Walking Atlas , Ulvenwald Hydra

Enchantments - Garruk's Uprising , Burgeoning , Greater Good

Instants/Sorceries - Cultivate , Rampant Growth , Farseek

Planeswalkers - Nissa, Who Shakes the World , Nissa, Voice of Zendikar , Nissa, Vital Force

Keep in mind that I've never played commander outside of my own house, so take these suggestions with a grain of salt. lol

VantiS on Chronatog Protection

2 weeks ago

You need 5 mana: W, U and 3 whatever. Cast Teferi's Protection , after it resolves cast Chronatog . You're gone, but the Atog is still there. With cards like Burgeoning and/or Vedalken Orrery you even can still play without having a turn. This Deck sounds like fun (when all the stars align).

plakjekaas on Are there any old cards …

3 weeks ago

The combination of Burgeoning and Ghost Town with any landfall on board is great.

Seeds of Innocence is a great green alternative to Vandalblast that I've never seen anyone else consider, even though it's cheaper than Creeping Corrosion in mana. I'm using it in my cEDH Marwyn, the Nurturer deck, to blow up a lot of opposing fast mana very early. Getting rid of someone's Mana Vault , Sol Ring , Chrome Mox and Mox Diamond on turn 2 is amazing, and your opponent only gains 2 life for that.

In the same vein, Meltdown is an amazing card if your deck is light on artifacts itself.

My Vaevictis Asmadi, the Dire deck is all about ramping out the commander fast, give it haste and have fun with the transformation trigger. Orcish Lumberjack and Tinder Wall are very overlooked and efficient mana dorks to help complete that goal.

Monomanamaniac on Balan, one-punch woman

1 month ago

Omniscience_is_life i like to think of land tax as useful in 2 ways. 1, it's kinda white ramp, the kinda ramp that doesn't actually ramp but lets you stay at parity and hit your drops every turn, it's also deck thinning, it lets me draw all of my lands in 6 turns as long as at least 1 player is ramping. In short it's not ramp, it's land fixing/thinning and card draw. Honestly, it's only in that category because it's the simplest way to describe its place in the deck (i was trying to keep the categories fairly straight forward and easy to understand). It's no Burgeoning or Exploration , but it does the job alright. White has always had issues with ramping in the traditional sense, it's definitely the second weakest color at doing it without mana rocks (that's why i have 150$ worth of mana rocks lol), but when you're a mono-colored deck you have to wager what you can. I'm not really interested in paying 4 for 1 land, or 6 for 2, I'm just trying to put 6 Mana on the board and slam Balan down with a couple of equipment so she can start hammering on my enemies. Still, you have a very good point, Land Tax and most of my "ramp" aren't truly ramp, but imo white is best at staying at parity on available resources, so that's what I've leaned into (plus i paid 34$ for it lol)

I try to stay on top of it, buying all the latest cards while i slowly fill in the blanks on the staple cards i missed while i was away from the game. I can definitely agree that it still needs work on ramp and on the lands themselves. I'm glad you took the time to take a look at it and i hope you enjoyed the traditional Voltron aspects that make me love this deck so much

Cravv on The Mimeoplasm [Competitive] EDH

1 month ago

Here is some cards that i think are must have: Insidious Dreams , It That Betrays , Emrakul, the Promised End , Void Winnower , Krosan Cloudscraper , Consuming Aberration , Kozilek, the Great Distortion , Frantic Search , Lim-Dul's Vault , Putrefax , Dark Ritual , Bane of Progress , Jarad, Golgari Lich Lord (great alternative wincon with Lord of Extinction [that is one instainclude too]), Toxic Deluge , Fathom Mage , Cavern of Souls , Assassin's Trophy , Abrupt Decay , Alchemist's Refuge , Pernicious Deed , Phyrexian Dreadnought , Hermit Druid , Rise of the Dark Realms , Reanimate . Those are of the hat that come to mind first when thinking whats missing here. Eldrazis are mainly for counters, Skithiryx, the Blight Dragon and Putrefax are for swinging and Fathom Mage (another zegana) and Bane of Progress are for utility. Also you are in promised land of green ramp so i would take out heavy mana cost artifact ramps and change them to Mana Crypt and green ramp like Birds of Paradise and other 1 mana dorks. And if you want to dig for lands, Nature's Lore and Three Visits are just better Farseek s. Search for Tomorrow is also great. As enchantment ramp i would suggest Exploration , Burgeoning , Wild Growth and Utopia Sprawl . I'm more than glad to answer if you have questions.

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