Burgeoning

Burgeoning

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

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Printings View all

Set Rarity
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Stronghold (STH) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Burgeoning occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Green: 0.31%

GU (Simic): 0.5%

Golgari: 0.13%

Burgeoning Discussion

jaymc1130 on Sultai Bloom combo in competitive ...

4 days ago

So I've been retooling cEDH decks with the release of new sets and plenty of free time due to COVID-19 lock down and our group has come up with something quite powerful. It's all based around this core package of cards that any deck in Sultai colors can run:

1x Summer Bloom 1x Ramunap Excavator 1x Squandered Resources 1x Mystic Sanctuary 1x Waterlogged Grove 1x Nurturing Peatland

With the additional supporting elements for the concept including:

1x Burgeoning 1x Exploration 1x Dryad of the Ilysian Grove 1x Strip Mine 1x Crucible of Worlds

The power lies in the fact that these are all cards a player can play as part of more natural development that offer incremental advantages without preventing decks from having resources left to interact and capitalize on the developmental advantages being accrued. Ultimately the core components of the combo combine to generate an infinite mana/card draw loop (that can also restock the library, it's a very nifty loop that works kind of like a swiss army knife), and these components aren't the types of cards players tend to want to spend interaction on, particularly when they know the deck is also running perhaps a Dramatic Scepter, Power Monolith, or Flash Hulk combo in addition. The critters do a fantastic job of halting Tymna advances, playing fetch lands repeatedly from the grave consistently bypasses one of the more difficult things for cEDH decks to get done due to low land counts with lots of fast mana (always make land drops), opening hand ramp out and consistency is significantly improved, and the supplemental pieces enhance these aspects very naturally while also offering a side line that locks opponents out in grindier matches (Strip Mine being used to manually Armageddon everyone else, often in a single turn when combined with Summer Bloom).

I've been testing the concept in any deck that can employ it and the results have been excellent, though they are best when paired with some additional concepts; namely mass card draw (Wheel effects in particular). I recommend giving the concept a try, it's quite enjoyable and astonishingly competitive.

Rasaru on High Risk, Higher Reward (Needs Help!)

1 week ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

FYI – There are 2 brutal flyer decks in my playgroup. Alela, Artful Provocateur and a dragon tribal, piloted by Torbran, Thane of Red Fell. That is why I originally added cards like Predator, Flagship, Clip Wings and Whirlwind.

It's frustrating that they can just fly over everything… but if there are better cards, then let’s add them! My notes are below!

Predator, Flagship - see comment above

Emerald Medallion – I see that you’re saying here. I currently have x8 1, x2 artifact creatures and x3 others, for a total of 13, that wouldn’t benefit from this card. However, I still have 26 creatures (that includes my commander) that can use it. Is that not enough to justify the 2 cost of the artifact?

Burgeoning – You’re probably right, plus it would give me some additional budget to work with.

Prodigious Growth – I originally added this for 4 reasons (prob not good ones!) 1. I could slap it on commander for more dmg. 2. I could slap it on my larger dorks for survivability. 3. I could slap it on one of my creatures with reach to take care of some dragons without dying. 4. Card draw, based on creature toughness. I definitely like bear umbra though! Colossal Majesty – I’ve never played elves before, but it seemed while most of their power is lower than 4, their synergy allows them to build quickly. However, I def like Rishkar's Expertise more!

Clip Wings – I can see how this card can be weak, given that the opponent gets to choose which flyer gets destroyed. And obviously this only works against flyers.

Jungle Basin – Understood. Consider it out of there! Replace it with a forest?

Desert Twister – I totally understand what you’re saying here and agree. I’m just trying to stay under budget!

Tranquility – Understood. What would you replace it with?

Whirlwind – see comment above

Journey of Discovery – Replacement options?

Nature's Spiral - Eternal Witness,

Regrowth is strictly better. - I can see why after reading the text!

Overrun - Roger that!

Gaea's Bounty – I see that it’s like Journey of Discovery. Replacement options?

Rude Awakening/Sylvan Awakening – I don’t think I get the “combo” you’re talking about. Are you just saying that you wouldn’t have to tap the lands for mana, but attack with them because you could use cradle to produce mana?

Rasaru on Profet93

1 week ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward (Needs Help!)

1 week ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward (Needs Help!)

1 week ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward (Needs Help!)

1 week ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Profet93 on High Risk, Higher Reward (Needs Help!)

1 week ago

I dont see any equipment in your list? Yes, some of these suggestions are not budget but I figured you should be aware of them should you wish to make some upgrades for the future.

Predator, Flagship - Too expensive

Emerald Medallion - You have lots of 1 drops which wont benefit from it. Its an ok card, but rarely used in green decks for good reason

Burgeoning - Not enough lands to abuse IMO

Prodigious Growth - Enchantments are 2 for 1. Either they kill it in response to enchanting, or they kill it down the line. If you REALLY want an enchantment, then add Bear Umbra. Even though they can kill in response, it at least has armor so that if it does get enchanted and they try to remove it, you are good for 1 time. Untapping lands is always nice

Colossal Majesty - Replace with any of the card draw I mentioned

Clip Wings - Unless you have lots of flying in the meta, cut. Very weak.

Jungle Basin - Just bad

Desert Twister - Too expensive. If you need permanent removal, add song of the dryads. Although its $, its cheaper and can mess with commanders. I also dont want to make you feel you NEED to change a lot of your deck, so twister can stay if you wish. Removal is always nice, and needed in green.

Tranquility - Limited

Whirlwind - Limited

Journey of Discovery - Better ramp out there

Nature's Spiral - Eternal Witness, Regrowth is strictly better

Overrun - Worse version of overwhelming stampede, redundancy is not needed IMO

Gaea's Bounty - Better ramp out there

Rude Awakening/sylvan awakening is really fun with cradle (out of budget but you have psedu cradle). With rude awakening, you can make all your lands creatures and use psuedo cradle for mana.

I wont comment on the creatures yet as most are fine and want to hear your thoughts on this first

m_to_the_three on Siona, Captain of the Combo

1 week ago

if you are going enchantress you need to run Solitary Confinement ,Sterling Grove, Sylvan Library(best draw card in the game), Aura Shards, Burgeoning, Exploration.

Some good ramp cards through enchantment is Utopia Sprawl and Khalni Heart Expedition. I also believe there are more enchantress type cards that you are missing to help ya draw as ya play your enchantments.

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