Burgeoning

Burgeoning

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Latest Decks as Commander

Burgeoning Discussion

snotice on Vorinclex loves to count (Goal 95% Comp.)

1 month ago

Suggestions:

Ramp:

Nature's Lore over Cultivate and Three Visits over Kodama's Reach: Though you are attempting ramp big, it is better to ramp more efficiently than waiting an additional turn to ramp one more land.

Priest of Titania: In a competitive environment you will run into other players who play elves. This elf rarely taps for just a green.

Augur of Autumn: Playing creatures off the top of your library is a strong ability, especially in a mono-green deck that wants to play creatures in mass.

Selvala, Heart of the Wilds: With casting several big creatures, this elf gets better and better the big the creatures you put down. I think a must include in a deck like this.

UTILITY:

Bala Ged Recovery  Flip: A utility card that can take the place of a land in the deck.

Destiny Spinner: Since your deck is focused moreso on your commander being present, having him be uncounterable makes casting him easier to do.

REMOVAL:
Beast Within: Arguably, the best removal green has in its arsenal. Any permanent for a 3/3 trade is almost always worth it.

Crop Rotation: An easy way to go fetch up on of your utlity lands.

Nature's Claim: One of the cheapest artifact/enchantment removal spells in green.

Caustic Caterpillar: a creature and removal spell all in one.

Karn, the Great Creator and/or Collector Ouphe: Artifact hate is a must in nearly every cedh table you sit at. These two will help you more than hurt you.

Kogla, the Titan Ape: he goes infinite green mana with Karametra's Acolyte and a haste enabler. In addition has removal built into him.

Lastly, your curve is a bit high, I'd suggest going down to 4ish planeswalkers or add even more low cmc ramp to the deck like Elvish Mystic, Llanowar Elves, Exploration, Burgeoning, Carpet of Flowers, Wild Growth, etc.

Last_Laugh on

1 month ago

Exploration, Burgeoning, and Wild Cantor are 3 more options for turn 2 Animar.

Temur Sabertooth and Equilibrium are 2 more bounce enablers to abuse etb's.

Walking Ballista and Purphoros, God of the Forge make any infinite bounce combos lethal. I.e. Ancestral Statue or any Cloudstone Curio combo.

Palinchron goes infinite by itself if Animar has 4+ counters. Cloud of Faeries and Peregrine Drake are worth running also (Great Whale if Palinchron is understandably out of your budget).

Spellseeker/Neoform and Weird Harvest are worth running if you add Walking Ballista. Weird Harvest looks up Ballista/Statue for both combo pieces and Spellseeker/Neoform are the last pieces you don't already run for the most efficient combo line in Animar. It only requires Imperial Recruiter in hand, 2 counters on Animar, , and 4 life.

  1. Imperial Recruiter looks up Phyrexian Metamorph

  2. Phyrexian Metamorph for 2 life copies Recruiter and looks up Spellseeker.

  3. Spellseeker looks up Neoform.

  4. Neoform sacs Spellseeker to look up Ancestral Statue.

  5. Bounce statue over and over til Animar's power is double your opponents life totals and use Statue's final bounce trigger to return Metamorph to hand.

  6. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.

Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸

soulwarden11 on Archon Tribal

1 month ago

My first thought is “How does this deck manage to function on barely 31 Lands and a total of 5.5 Ramp spells and 3 Mana Rocks?!”

Archons are a VERY expensive tribe to run; I would be cramming as mana Land tutors and mana rocks into this deck as I could, along with at least 37 lands.

I tried running an Elf tribal deck with 30 lands and always found myself wanting more lands after the first board wipe, and Elves average 1-4 mana each—I bumped that deck up to 36 and it’s much smoother nowadays. The Archons here average 5.8 mana each.

Arcane Signet

Azorius Signet

Dimir Signet

Golgari Signet

Orzhov Signet

Simic Signet

Selesnya Signet

Urza's Incubator

Chromatic Lantern

Kodama's Reach

Farseek

Harrow

Dryad of the Ilysian Grove

Roiling Regrowth

Explosive Vegetation

Burgeoning

Exploration

Land Tax

Gift of Estates

Mirari's Wake

It’s not fun to sit there wishing you had more mana to play your big, bomb-y creatures while your opponents are doing stuff the whole game. I’ve been there more times than I care to remember.

If you don’t want to add more ramp and mana fixing, the other option is to go more heavily into stax and tax effects to slow down your opponents to give yourself more time to build up to your big spells. You have a couple in the deck already, but there’s tons of options, especially since you’re playing 4c and Archons just happen to be primarily in White and also just so happen to love creating stax effects of their own, AND they DO like Enchantments!

Authority of the Consuls

Ashes of the Abhorrent

Mystic Barrier

There’s obviously more than this, but I’m on my phone and these are what came to mind.

trippy_mcfly on The Ur-Dragon

2 months ago

Fun deck! Other good ramp you might want to include in this deck could be Burgeoning, Carpet of Flowers, or Birds of Paradise. Great value cards to add, in my opinion, are Esper Sentinel and Mystic Remora. These would all help you lower the curve. I would consider cutting a few less-valuable dragons, the more costly enchantments, or perhaps Mirror of the Forebears since so many of your creatures are legendary.

Grasshoppeh1 on Lost and Afraid

2 months ago

From the direction this deck is going big creatures seems fun, then we can focus on how we draw a bit later

Creatures Show

AstroAA on [EDH][Primer] Sythis Enchantress Prison

2 months ago

Hello KyleWynne22! Thank you for the comment!

I know this is kind of a shitty answer, but I would say the cards you ask for are very situational and meta-dependent.

  • Burgeoning - I will be completely honest, I do not really like this card because we only run 28 lands in the deck. The only reason I'd ever really consider it would be because it's a 1cmc enchantment. It would be a different story if we were running say, 36 lands in the deck as you're more likely to be able to make use of it.
  • Karmic Justice - Another card I'm rather iffy on. The main reason I don't particularly care for it is because most of the removal in my meta is creature based, such as Swords to Plowshares, Deadly Rollick, Unsummon, or Rapid Hybridization. You might could get away with cutting Manglehorn for it, as all it does is really add redundancy to the artifact hate we already run, such as Stony Silence and Collector Ouphe.
  • Smothering Tithe - The main reason I don't run this is we run a bunch of things that shut down the activated abilities of artifacts, such as Collector Ouphe, Stony Silence, Root Maze, and I'm even considering adding a Null Rod for even more redundancy. All of these do not allow the treasure tokens to be used. If you absolutely wanted to use Smothering Tithe, I'd say probably _maybe_ replace one of the aforementioned anti-artifact cards, but we generate enough mana with things like Sanctum Weaver or even Cryptolith Rite I feel as if Smothering Tithe is completely unnecessary.
  • Sylvan Library - This is probably the easiest of the bunch you asked about for me to justify including. I'd cut Ground Seal, as really the only reason I run it is due to the fact it draws a card itself upon ETB. The graveyard hate is negligible, as we run Rest in Peace for that. Really only reason I don't run it is due to the fact I don't have one and can't be bothered to go track one down.

Hopefully this answered your questions! If you have any more, or need help building your list, feel free to ask!

Mortlocke on The Queen's Egg

4 months ago

Tobuts, I really appreciate the chance to discuss a Burgeoning Sliver build. This is fun. Doombeard1984, it's also great to hear from you as well. I appreciate the well wishes. I'm managing my Hive just fine - I hope the same for you and yours as well. Have you had a chance to play paper magic? I've managed to get together a small casual EDH playgroup. I've been playing mostly precons as a result of that, but hey - magic is magic.

Tobuts, I must disagree with slotting in Darksteel Ingot for Mox Diamond . Indestructability is nice and all, but few players at the table would be willing to use removal on your mana rocks outside of a well timed Vandalblast effect. Not to mention, you'd be spending on a rock - there are so many better choices before you invest into spending so much mana on a turn. I maintain that the Talisman cycle is your best bet, or maybe even a Commander's Sphere , Coalition Relic (yields so much more value than Darksteel Ingot , despite having a CMC). Including Noble Hierarch or Birds of Paradise are also viable options - but more vulnerable ones. Personally, I opted to exclude anything that is a filthy non-sliver simply due to a personal build choice. Also, I must implore you to not use Lotus Bloom unless The First Sliver is your commander (and honestly even that is a stretch) to make the card viable. Just to note - when you cascade a spell with suspend, it is simply cast and is not exiled from the game with suspend counters on it. Honestly, Lotus Bloom belongs in a Yidris, Maelstrom Wielder deck.

Wheel of Fortune is a rather pricey pick up. Full disclosure - I picked mine up for about 30 USD back in the day, and even then I was upset because I thought I was overpaying lol. If only I knew about the Reserved List buyout that was to come. If you are committed to picking up a Reserved List card, and you know you will enjoy it for years to come then get it. Otherwise, i'd try out either of the previously suggested cards for the slot first - then make your decision.

I'm glad we're both on the same page in regards to Growing Rites of Itlimoc  Flip, it's a perfect substitute. As for The Great Henge - I don't think it would be a very good fit for this deck. Why? The average power for most creatures is well below 7. Additionally, I like to consider each card in silo - if for some reason my opponents were removing my Legendary slivers at just the right times, that would leave The Great Henge as a dead card as far as I'm concerned. I get why anyone would be excited about it though - it's literally keyword soup of all the things magic players like to do in green on one card. Just unfortunately, it's just a card that doesn't fit in this deck. My opinion may change in the future though - so who knows? Maybe i'll try it out one game and it just slaps

As for your manabase, use what you feel is right for you. My manabase was built with having literally the best and most efficient manabaase possible for a Sliver tribal deck with cost not being a factor. Such a ridiculous concept for a manabase won't work for everyone so I implore you to use what you know is financially feasible for you. However, i'm a big proponent of proxies. I love em'. Sure, I do own these cards as they are special to me, and all have a story (for the most part) but it would be absolutely silly to walk out of the house with a 15 thousand+ deck of cards. I wouldn't be able to even focus on the game - I'd be hoping and praying that I don't bend anything while shuffling or hope that no one steals one of my cards. Additionally, if you are in a playgroup that loves power simply ask what they would find acceptable and proxy to your heart's content. Heck, even Wizards official policy on proxies pretty much echoes my thoughts expressed here. They only care if you're bringing proxies to official DCI events. That's when they'd say "no". So again, as long as your playgroup is cool with it - then do it.

Phule451 on This Land is my Land

4 months ago

Fabled Passage would serve you well here. I also think Wayward Swordtooth would fit perfectly. Burgeoning can also get you a bunch of more landfall triggers

Load more