Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
|Have (2)||metalmagic ,|
|Want (3)||Calsolum , Snohsir , ZMikeD|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
3 days ago
Hey there! Here are some suggestions you might like:
- Animist's Awakening (allows for a ton of landfall triggers)
- Boundless Realms (tons of landfall triggers again
- Courser of Kruphix (lifegain, more triggers, hitting landdrops)
- Sacred Foundry : Consitency, powerful, and good with fetches mentioned later
- Elfhame Sanctuary (hit landrops more often, more guaranteed landfall triggers if you prefer lands that turn, so you don't have to just hope you draw a land)
- Mountain Valley / Grasslands (more fetches in your colors, gives you double landfall triggers since the fetch and land you fetch for both cause one, can search for shocks like Temple Garden , good with lotus cobra)
- Flood Plain / Rocky Tar Pit (fetch lands that provide 2 landfall triggers, and while not both are in colors you can search for shocks and thus get any color you want from them, as for example if you had flood plain, you could use that to search for Temple Garden or Sacred Foundry , good with lotus cobra)
- Emergent Sequence (ramp, landfall triggers, synergizes with cards that allow multiple landrops per turn)
- Reshape the Earth (insane amount of landfall triggers, can be a win-con)
- Explore : ramp, more landfall triggers
- Ramunap Excavator / Crucible of Worlds / Wrenn and Six (last two may be high budget but all allow you to play fetch land from your graveyard continuously giving guaranteed 2 landfall triggers per turn with just 1 fetch)
- Nature's Lore (can search for shocks, comes in untapped, landfall trigger)
- Bear Umbra (untap, replay, Obunn protection + buff)
- Bloom Tender (adds 3 mana with Obunn out)
- Burgeoning / Exploration (more lands so more landfall triggers, up to 4 lands our turn 2)
- Dryad of the Ilysian Grove (play more lands, add any colors)
- Land Tax (guaranteed lands in hand to play, costs little mana)
- Mirari's Wake (buffs, great if you can make your lands creatures, doubles mana)
- Scapeshift (insane amount of landrops)
Hope this helps! Good luck on your deck and have a wonderful day! Feel free to check out some of my decks.
2 weeks ago
You do realize, that if being boring had a color, it would be white, right? White is the color of law and order, of not breaking the rules, of staying in line. If you want to storm out of control and cast 15 spells a turn, you can say you love white all you like, but you're not applying the color to its purpose at all.
That's what I hate about Verge Rangers and Archaeomancer's Map is they're green cards. They're Courser of Kruphix and Burgeoning but with a "white" restriction of not being allowed to have the most lands. That all the "good and powerful cards white needs" of late, are just ripoffs of cards that people like in other colors, but worse because they're white. Like white can only be good if it's emulating other colors. Because everyone says: "I like white a lot, but it's not fun enough." How do you like white if you're not having fun? If you're having more fun now that you're playing green-light, why weren't you playing green in the first place? We can't go back, we can't unprint these cards, but I don't like "whitening" good othercolored cards to try and improve white. I would like to see good new white cards, not bad green cards with in the cost.
2 weeks ago
You don't have to add all of these, but I would consider looking into each one. Trace of Abundance Throes of Chaos Nissa, Who Shakes the World Moraug, Fury of Akoum Journey of Discovery Ghirapur Orrery Explore Ashaya, Soul of the Wild Genju of the Cedars Genju of the Fields Genju of the Spires Bear Umbra Living Terrain Consecrate Land Destiny Spinner Footfall Crater Nessian Wanderer Nissa's Zendikon Spreading Algae Guardian Zendikon
If you made a Commander/EDH version I would add Burgeoning
2 months ago
I would add Expedition Map for the usual land tutor of Urborg+Cabal and maybe one or two cards that allow you to play extra-lands like Oracle of Mul Daya , Burgeoning or Exploration . To add redundancy I'd suggest also Seedborn Muse and maybe, depending on the direction that you want to take your deck also Vedalken Orrery . For the removal slot I'd add Toxic Deluge , Abrupt Decay and Assassin's Trophy . Anyway, this are just some quick ideas, it really depends on the direction that you want to take with this commander: landmatter, big-mana, life-gain, aristocrats, ecc... The most important thing though? Have fun!
2 months ago
Move over 60-format nerds, it's C21 time!
(Collapsible due to obnoxious wall of text) Show
Starting with the Prismari deck, because an actual reason:
Elementalist's Palette: Yeah this is pretty great. It's a Manalith by default, which is OK, but after a single X-spell it morphs into a Worn Powerstone and keeps going. Zaxara, the Exemplary will enjoy this, among others.
Reinterpret: Fair Mana Drain . Not spectacular but neat none the less.
Surge to Victory: Wow okay. I had to double-check to see that it didn't have the killjoy templating of "one or more"; it's like you're giving everyone a Spellbinder to share, only you're free to go to town with sorceries as well! Token spellslinging anyone? The pumping can be quite game ending in its own right if you got a source of trample. Otherwise, exiling an extra combat spell is probably a reliable thing to do
Rionya, Fire Dancer: Obviously fancy, but she seems a bit torn between spell cards and creature cards, although that could be mended by e.g. using big token spells.
Radiant Performer: Radiate is explosive and all, but would it have killed them to skip the hand casting templating? It seems to me that cheating it out in a timely matter is pretty hard anyway. Oh well, at least it cost the same and you're free to bounce it back to hand for another go
Creative Technique: Meh. Seems inefficient to me if you're just going to cast one random card, while going for two via Demonstrate seems hella risky. I'm guessing the mechanic was made for Archenemy situations in mind.
Sly Instigator: Seems kinda dependent on your playgroup including stompy things, although you might be able to make a themed deck in blue+ where you empower even your opponent's small creatures against each other
Octavia, Living Thesis: I though Quandrix was the college about counting things! Anyway, gogo mono-blue wide spellslinger!
Dazzling Sphinx: It's Chaos Wand on legs; feels kinda more red to me
Veyran, Voice of Duality: this kinda feels like the Elsha of the Infinite to Zaffai, Thunder Conductor 's Sevinne, the Chronoclasm . Bonus Round gets pretty funny here. Also, note that it doesn't double just triggers that explicitly mentions instants and sorceries, so don't forget your Birgi, God of Storytelling Flips and Saheeli, Sublime Artificer s
Moving on to the Lorehold precon, which I must say I found quite disappointing seeing as R&D at that point had caught on to the struggles of boros in EDH and where seeking to address them, and the Prismari cards only amplifies that disappointment for me. Oh well, moving on to the actual cards:
Angel of Ruins & Ruin Grinder: Oh come one Wizards, Landcycling is there to mitigate getting mana screwed, an anti-frustration mechanic. It doesn't warrant increasing the MV of the card they're on to a point where they should be bombs (and the ETB/death triggers don't really justify it either). Yes, I know the face commander can double them from the graveyard for prenium, I don't care.
Digsite Engineer: Not bad, a repeatable Karn, Scion of Urza -2 that could get out of hand in a reasonable and fair matter. Decent direction for white.
Audacious Reshapers: Repeatable Madcap Experiment s on legs. Give them lifelink to skip the downside. Probably abuseable
Bronze Guardian: Ey, Guardian Beast throwback! Meh on the whole tho.
Archaeomancer's Map: reasonable white Burgeoning , not bad; punishes landfall decks a bit. Still, while I'm probably in a bit of a minority on this, I don't think white has that big of a problem with ramp in EDH; the generic rocks work fine IMo
Monologue Tax: See above, even if this isn't bad; while its performance can vary, I don't think you can expect it to be much more than a Worn Powerstone most of the time
Battlemage's Bracers: slightly modified Illusionist's Bracers , I like this
Excavation Technique: With that drawback it could have gone all the way and included lands too. Anyway, again, anti-Archenemy tech right here, more so than the Prismari one, but giving the Archenemy six colored mana to play with seems risky in its own right
Laelia, the Blade Refored: red Phyrexian Arena on legs , kinda. The haste seems like kind of a trap since I think you're often out of mana/already played a land on the turn you get her out. I don't think there's a way to circumvent the "one or more" templating in mono-red; I couldn't find a card that cheaply exiles individual cards alá Alms .
Losheel, Clockwork Scholar: Speaking of color shifted Phyrexian Arena s on legs that can't be readily abused, here's an underwhelming attempt at giving white card advantage. Best I could find for drawing more than one card per turn rotation is Spawning Pit . Don't really expect this to be the mono white messiah we've all been holding out for
Alibou, Ancient Witness: Meh, Golem/rocks tribal I guess? And scry 8 or something seems kinda tedious.
Welcoming voiced disagreements here, I wouldn't mind being proven wrong
2 months ago
Very nice! I have some suggestions, though I have no idea what to cut.
Artifacts - Blackblade Reforged basically lets you double up on Multani's power/toughness
Keep in mind that I've never played commander outside of my own house, so take these suggestions with a grain of salt. lol
2 months ago
You need 5 mana: W, U and 3 whatever. Cast Teferi's Protection , after it resolves cast Chronatog . You're gone, but the Atog is still there. With cards like Burgeoning and/or Vedalken Orrery you even can still play without having a turn. This Deck sounds like fun (when all the stars align).
2 months ago
Seeds of Innocence is a great green alternative to Vandalblast that I've never seen anyone else consider, even though it's cheaper than Creeping Corrosion in mana. I'm using it in my cEDH Marwyn, the Nurturer deck, to blow up a lot of opposing fast mana very early. Getting rid of someone's Mana Vault , Sol Ring , Chrome Mox and Mox Diamond on turn 2 is amazing, and your opponent only gains 2 life for that.
In the same vein, Meltdown is an amazing card if your deck is light on artifacts itself.
My Vaevictis Asmadi, the Dire deck is all about ramping out the commander fast, give it haste and have fun with the transformation trigger. Orcish Lumberjack and Tinder Wall are very overlooked and efficient mana dorks to help complete that goal.