Burgeoning

Burgeoning

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Azdranax
Want (4) Jaguarphd , magiclynk , Shigure77 , Nileoc

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Stronghold (STH) Rare

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Noble Legal
Canadian Highlander Legal
Unformat Legal
Leviathan Legal
Highlander Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Oathbreaker Legal

Burgeoning occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Green: 0.31%

GU (Simic): 0.5%

Golgari: 0.13%

Burgeoning Discussion

LandoLRodriguez on Windy Kitty's Landfall Engine

8 hours ago

Changes, 03Aug2020:

-4 Forest, +2 Snow-Covered Forest, +1 Snow-Covered Mountain, +1 Snow-Covered Swamp. Adding the snow lands gives a slightly better chance at turning on Field of the Dead sooner with no downside. Slightly changed basic land balance.

-1 Burgeoning, +1 Worldly Tutor. Just running the playtesting made two things clear: Burgeoning isn't going to pay off all that much, and the deck needs either Crucible of Worlds or Ramunap Excavator to make it into play to get the engine churning. Adding the tutor will ensure that will happen more reliably. The Gitrog Monster is also pretty important to find too, so I'm likely going to find spots for the Demonic Tutor anyway as well as a Chord of Calling.

DemMeowsephs on TasiGigan

19 hours ago

Necropotence, Birds of Paradise, Exploration, Burgeoning, Bloom Tender, Swan Song and Three Visits are all good to run. Especially the ramp.

DemMeowsephs on Unicorny Power

1 day ago

Ah nice deck! I have a couple of suggestions you might appreciate. The first one revolves around your lands and ramp. Personally, I believe the following should have a spot in your deck.

Anyway, there are many ways to go infinite with Emiel, and I recommend checking them out if your into that sort of thing. Also do consider the land and ramp options, they could help you out a ton! If this does help you out be sure to check out some of my decks, (Double Trouble EDH), upvote them if you like them, and give me feedback if you want! Anyways, I hope this helps you out, good luck on your deck, (unicorns are amazing!) and have a great day!

smilodex on Muldrotha the Value Monster

4 days ago

@ jaymc1130: Thanks for your comment and your recommendations. One of the main issues is, that Mystic Sanctuary needs atleast 3 or more Islands on the battlefield and this deck has only 5 Islands in total. In order to be able to play this combo effectively, you have to build the deck more around landfall. I really like this combo and I'll build a matching decklist, the problem with this is, that it takes up a lot of slots and cards like Exploration, Burgeoning & Summer Bloom are only good with enough lands. If you don't have enough lands, these cards are just dead draws, especially in a cEDH-deck with only 31 lands.

jaymc1130 on Muldrotha the Value Monster

4 days ago

You might consider finding some slots for the Mystic Bloom combo, one of the absolute most powerful competitive concepts available to Sultai lists.

The heart of the combo involves Summer Bloom, Squandered Resources, Ramunap Excavator, Mystic Sanctuary, and Waterlogged Grove (Some of these pieces are interchangeable with others). The combo bypasses the vast majority of meta hate pieces, doesn't require the commander, is relatively easy to assemble, and rewards pilots for playing it's various pieces early for value outside of being a full fledged infinite combo allowing cuts for various cards that would otherwise be completely dead outside of being a combo element (Walking Ballista type pieces) or are extremely risky combo lines in the most competitive settings (Demonic Consultation type lines). Infinite mana and infinite deck looping all in one package allows much greater card slot efficiency and enables cards that would already be run such as Ashiok, Dream Render, Assassin's Trophy, and Swan Song to be utilized as win conditions. Complementary pieces (such as Exploration, Burgeoning, or Dryad of the Ilysian Grove) to the Mystic Bloom combo package also reward pilots with extremely consistent, versatile, and accelerated game play patterns as well as additional control options in deck configurations that make use of Strip Mine to soft lock or hard lock opponents out of developing board states at all.

Certainly a set up worth consideration for competitive Sultai lists in the current meta given the extreme power level of the concept.

DemMeowsephs on Hapatra, The Snake Lady

4 days ago

I would consider much more ramp and a couple more switches for lands. From what I see (I apologize if I'm wrong) but the only reason you need that many basics is due to Cultivate. If cultivate was replaced with something better, you could thus remove some basics (not all of course) and have slots for improved lands. Here are some things that your deck could really benefit from- Ramp wise. I would recommend adding 2-5

As for lands, some of the following might prove to be EXTREMELY useful for you, and I would consider each and every one of them

Having good ramp and lands can be very important in commander, and for the ramp you may lose some other slots in your deck, but in the end, I can guarantee it will be worth it! Anyways, if this does help be sure to check out (and upvote if you like :) some of my decks, Double Trouble EDH, The X Files EDH, etc! Hope this helps, good luck on your deck, and have a great day!

MrRyken on You Just Activated My Trap Card!

1 week ago

so Bontu's Monument can work with the combo too, and a +1 for the egyptian theme.

I'm not sure about this but how good can be Burgeoning ? I mean, drawing a lot of cards means a lot of lands waiting every round to be played. But with Burgeoning they can drop pretty fast, and with it more mana to activate our trap cards.

Cmi1103 on Well you Won't Miss Your Land Drop...

1 week ago

Don't think you would draw it very often, but when you did Burgeoning would be really fun here! Just a thought!

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