Sword of Body and Mind

Sword of Body and Mind

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything green or blue. Anything green or blue attached to this creature immediately falls off.)

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills 10 cards. (They put the top ten cards of their library into their graveyard.)

Equip

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sword of Body and Mind Discussion

Kwhill on Derevi, Empyrial Tactician

2 months ago

I'd recommend cutting the following cards right away:
Tidal Force (Doesn't do much. Very expensive.)
Siege Behemoth (Good effect, but very expensive.)
Emmara Tandris (It doesn't look like you really have that many tokens. Not sure why this is here.)
Deepfathom Skulker (Good trigger, but expensive, and you can't activate its second ability easily.)
Archon of Coronation (Really easy to lose the monarch and it doesn't do much besides give you the monarch.)
Amareth, the Lustrous (Not really that good. Very rarely will draw you anything in general and the body is very meh.)
Inniaz, the Gale Force (I don't like this kind of effect. You are forced to give up something.)
God-Eternal Oketra (The tokens are okay, but it really doesn't do enough IMO)
Archon of Redemption (3/4 flyer for 5 with a situational life gain effect is pretty bad...)
Angel of Destiny (If it ever gets removed, all you did by attacking, possibly losing creatures in the process, possibly taking hits because your defense are down, was gain life. It just seems like the card really does nothing.)
Trostani, Selesnya's Voice (Not enough token synergy to matter. Life gain is not very good.)
Thassa, Deep-Dwelling (This doesn't do much in your deck. IMO)
Basri's Lieutenant (With almost no +1/+1 counter synergy in the deck, this really doesn't do anything for you.)
Adrix and Nev, Twincasters (Not enough token synergy.)
Niambi, Esteemed Speaker (Can save a creature, but other than that, the card pretty much does nothing.)
Ornithopter of Paradise (Can't trigger Derevi because it has 0 power. Pretty bad as a ramp card too.)
Rhys the Redeemed (Not being elf tribal or big on tokens means that he won't do much.)
Parhelion II (Way too expensive and really doesn't do that much for its cost.)
Righteous Authority (Very expensive and no way to abuse it in the deck currently.)
Cosmos Elixir (You have a ton of draw in the form of "when a creature deals combat damage, draw 1" type cards. You don't need this IMO.)
Sword of Vengeance , Sword of Body and Mind (Not really sure what they're supposed to do for you. Tiny pumps and trample aren't going to help you much IMO.)
Combine Chrysalis (Not enough tokens.)
Sol Talisman (Why is this not Sol Ring?)
Cloudshift , Ephemerate (Almost no abusable ETBs)
Griffin Aerie (Not enough life gain to make this work and not even a great effect.)
Garruk's Uprising (I feel like you should probably be focusing on smaller bodies, not bigger ones.)
Growing Ranks (Not enough tokens.)
Elspeth Conquers Death (Doesn't really do anything you're looking for IMO.)

That's just the ones I would cut right away for not being good in general or not fitting with your strategy.

The token subtheme is kind of unfitting IMO. There's only a few tokens here and there, and a lot of them are "big" tokens, not little ones that can trigger Derevi a lot, but then you also have lots of things to take advantage of tokens even though you don't have that many things that produce tokens (and a lot of times, they're too expensive). If you want to focus a deck on tokens, I think you should choose a different commander.

In general, I think you should probably focus more on having a bunch of smaller creatures so you can get lots of Derevi triggers rather than bigger creatures. This could be a way to work in tokens if you want to push it, because you could focus on smaller tokens that you can push out very cheap and early in the game.

In addition to this, you may also want to consider putting in more cards that you can abuse with Derevi. I love the inspire guy you have in there, Arbiter of the Ideal (don't know if you know, but you can stack tap/untap/tap/untap triggers on him and trigger inspire a bunch of times in one combat!). I think you should focus on this kind of effect more.

I think you should also try to put a little more ramp in there. Sol Ring, Simic Signet, Arcane Signet, and maybe a couple other mana rocks are noticeably missing.

That's pretty much all I have to say about it right now. Let me know what you think!

brianizbrewtal on Anowon, the Ruin Guy

2 months ago

No way! You don't always need to use artifacts, especially against a goblin deck that will have artifact destruction. Un-brainwashed yourself! You're in a two color deck with a decent mana value commander, personally, don't need tons of mana rocks. I only run two mana rocks with the addition of Midnight Clock . Dimir Signet can also take a hike, but it's not a terrible card to have. If your playgroup is gonna be playing a lot or artifact destruction, don't give them the chance and replace those cards. Unblockable is great, but you also want to protect them since they're pretty weak. I have whispersilk bc not every creature is unblockable plus having shroud is a bonus. I run Sword of Body and Mind and it's done some work so if you have it add it. $50 is a lot you're right, but it's wonderful to have! I'm gonna assume you play console games, or pc so instead of buying another game, you could buy Bitterblossom lol at least that's how I view it. I've gotten cards instead of games and don't regret it one bit! Awesome pull on Force of Negation! That's def a gem to have and use. AND WHAT?! They're allowed to play their decks that make your Anowon suffer, but you can't use one that'll be good against theirs?! Hypocrisy! Tell them to go eat rocks and you whip out your Yawgmoth and give them that Phyrexian domination. If they're worried about that deck then tell them they should have answers to your plays and not be such crybabies. You bring the heat and they need to be ready!

dpolatchek01 on Anowon, the Ruin Guy

2 months ago

Underground River is something I will definitely add. I've just been led to believe (perhaps brainwashed) that artifacts to play your commander earlier are a must. I'm not sure how you generally feel about that. Darksteel Forge is undoubtedly a great card it just feels like I'll be dead 10x over before I get to cast it most of the time. I agree 100% about the equipments. I had been running Whispersilk Cloak but what I got to thinking was that there were so many unblockable dudes already that I could get away with putting something like Sword of the Animist on an unblockable nerd and be able to get that extra land no matter what. I was thinking maybe Sword of Body and Mind would be another one to add? Bitterblossom is my #1 most desired card for this deck for sure. Im hoping to maybe be able to trade for it or something haha bc 50$ is a lot for one card for me. I generally won't buy a card if its above 20. Stuff like Force of Negation I just got lucky and opened up. I understand that dimir rogues may not be the best against aggro and Voltron. The people I play with are super lame. The only deck I have that's good against what they play is my Sacrifice deck with Yawgmoth, Thran Physician . It annihilates all the 1/1s so of course I'm not allowed to play it -.-

multimedia on Wyleth, soul of combat card draw

2 months ago

Hey, nice changes. Boros Signet is an upgrade for Solemn Simulacrum which at 4 CMC is too high for a ramp source. You can abuse Sunforger with Mistveil Plains which is an upgrade for Temple of Triumph .

Some haste enablers to try out:

  • Escape Velocity : Wyleth also works with auras and while they're not as reliable as equips there's some exceptions such as auras that can return themselves from your graveyard with escape.
  • Lightning Greaves : is worth playing because of it's 0 equip cost. Just equip another creature before you want to add more equips to Wyleth and then when done equip Wyleth with Greaves.
  • Ring of Valkas : after giving haste can grow Wyleth on your turn each turn.

The interaction of Puresteel Paladin + Toggo, Goblin Weaponsmith is very good with Wyleth. Toggo creates equipment (Rocks) for free with landfall. Each time a Rock is created it triggers Puresteel to draw. Rocks help or three of them can activate metalcraft and can then 0 equip all Rocks to Wyleth.


Some other cards that could be cut for better options:

Arkhanuin on Ayara - MonoBlack - TEST

3 months ago

Thank you very much your feedback and suggestions.

I really plan to cut out Breeding Pit and Aphemia, the Cacophony , I just feel I need more token factories and those are my only possibilities right now. Ophiomancer and Bloodline Keeper  Flip are brilliant cards for my deck, unfortunately I don't have money for them right now.

Ghoulcaller Gisa is a good call, but I really won't have big power creatures, I could sacrifice only 0-1-2 power creatures, and for 5 mana it's too much from a creature without ETB effects.

I don't want Glaring Spotlight and Daring Fiendbonder in my deck, since these cards are for attack support. I don't feel like attack at all with this deck. Probably all my creatures will defend my health and my PW's and they will be sacrificed before the summoning sickness wears off.

I made some changes tho, some cards arrived, what I ordered previously: Sword of the Animist instead of Sword of Body and Mind

Crypt Ghast instead of Solemn Simulacrum

and I took off some "targeted removals" for more Damge//Gain Life effects like: Blood Artist , Bontu's Monument and Vindictive Vampire

Gontilordofmtg on Ayara - MonoBlack - TEST

3 months ago

For a test deck you already seem to have a lot right. In terms of improvements you can make, I would definitely cut a few cards. Breeding Pit and Aphemia, the Cacophony are both extremely small impact token creators that take a long time to get considerable value, specifically aphemia who does nothing when faced with graveyard hate and likely won't have many enchantments to target in the first place. I would replace these with Ophiomancer , Ghoulcaller Gisa , and maybe Bloodline Keeper  Flip. I would also remove Sword of Body and Mind in favor of better protection at a lower cost, since its attack triggers are mediocre at best. I would recommend adding a few equipment pieces that give hexproof and indestructible, so that ayara can stick around during boardwipes and drain lots of life. Finally, two last cards I would attempt to make room for are Glaring Spotlight and Daring Fiendbonder .

KIDAASLAN on Ravenrose

4 months ago

Have you adapted these decks to modern standard by chance or have suggestions? Especially DEPTHS... , DRAGONS, & LEGENDS...? and why Sword of Body and Mind in LEGENDS... ?

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