Mikaeus, the Unhallowed
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mikaeus, the Unhallowed

Legendary Creature — Zombie Cleric

Intimidate

Whenever a Human deals damage to you, destroy it.

Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it. Tokens cease to exist before they can be returned.)

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Gidgetimer on All the combos

3 weeks ago

I need a little more clarification on the objective of the deck. Are you wanting a deck with the longest list of combos, a deck with a large number of completely unique combos that you want to draw naturally, or a deck with a large number of completely unique combos and you will tutor the last piece? Each different style is going to require different combos.

Without any specific guidance on how you want to build the deck I am just going to list some of my favorites. I'll just list off cards, LMK if you need an explanation for any.

ACrispyTaco on zombies can't be killed

1 month ago

Nice deck so far. I also really like Zombies and have a zombie recursion themed deck. Check it out for some ideas. Gravewater

I would consider adding Mikaeus, the Unhallowed and Cauldron of Souls By themselves they can keep your zombies on the field, but when they are both on the field together their abilities cancel each other out and will keep zombies coming back over and over until they are removed.

Also pulling Rot Hulk from the Graveyard with cards like Persist comboed with Gray Merchant of Asphodel is disgusting.

Im not a huge fan of most Planeswalkers except Liliana, Dreadhorde General is pretty good. They tend to get focused down quick and some their best abilities require a minimum of 3-4 turns to get built up.

Hope this helps!

Last_Laugh on Grixis Marchesa, The Black Rose

1 month ago

Nice deck, I love me some etb/death trigger abuse Marchesa. I do have some suggestions for you though and I'll break it down by card function.

Finisher:

Gray Merchant of Asphodel's lifegain seems counterproductive but with alternate sources of +1+1 counters your life total doesn't matter. In 9 years of running Marchesa, Gary has ended more games than any other card here and it's not remotely close. I personally recommend a clone suite to sac when he enters so they all reenter as Garys (Phantasmal Image, Flesh Duplicate, and Phyrexian Metamorph). Note that Imperial Recruiter abuse will look up Gary, Clones, and Bloodletter of Aclazotz in one go around the table.

Jokulhaups is a bit of a dick move, but it will end games since all your creatures come back to an empty board.

Alternate +1+1 Counters:

Anduril, Narsil Reforged is on attack and even gets counters on your fresh non-attacking stuff.

Mikaeus, the Unhallowed lets you abuse all your non-humans and he enables some infinite combos with Persist creatures.

Vigean Graftmage looks underwhelming but he comes down before and immediately protects Marchesa and he let's you abuse any etb/death trigger on everyone's turn (itself + 1 other).

Thran Vigil is only on your turn but this card still puts in serious work.

Metallic Mimic doesn't need a tribal deck here. When it first comes down you name humans or wizards to immediately protect Marchesa but you sac it to rename the type to your most abuseable etb/death trigger as needed.

Protection:

Ripples of Potential is a great answer to non-destroy wraths including Farewell.

Removal:

Canoptek Tomb Sentinel will hit anything non-land but most importantly it's an abuseable effect that hits enchantments.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated (especially since it'd be upvote #200). Every Masochist Needs a Marchesa to Love Them

Metroid_Hybrid on Maxing out pre-Modern cEDH

1 month ago

I have a single, serious cEDH deck built around Yawgmoth, Thran Physicianfoil— but with a single, important caveat: EVERY card in the deck that is not explicitly part of the central combo has an “Old” border; that is, either legitimately has a pre-Modern (pre-8ED) printing, or at least received a “Timeshifted” printing after the fact..

But with the printing of Hancock, Ghoulish Mayor, and the recent “Timeshifted” reprinting of Toxic Deluge, I am compelled to asked the T/O community for the first time in over 3 years……

How can I max-out the competitive potential of this particular deck, while still maintaining the said “pre-Modern” prerequisite?


Yawgmoth - mk_I (Vintage Phyrexia)(v2.8)

Commander / EDH Metroid_Hybrid

SCORE: 42 | 14 COMMENTS | 6927 VIEWS | IN 11 FOLDERS


The only possibilities that I can think of…

littlestavie on Imotekh

2 months ago

Possible adds

Portal to Phyrexia: really good value

Back for Seconds: 3 mana, grabs 2 creatures and if you bargain a 2/2 token you put a mana value 4 or less on the battlefield

Scrap Trawler: Loops with commander ashnod's and myr retriever for infinite colorless mana, 2/2's and many other triggers

Cabal Coffers: better cabal stronghold

Soul Transfer: always going to have a artifact so good 2 for 1 removal and recursion (downside is its sorcery)

Unshakable Tail: makes clues whenever a 1/more creatures are milled and if you sac a clue can return it to your hand

Crypt Ghast: good mana doubler especially with 21 swamp and urborg

Mikaeus, the Unhallowed: undying counts as hitting graveyard and leaving so it triggers your commander and saves you from a blas act

Rowan's Grim Search: instant card draw and mill cards you don't want seems solid in your deck

Braids, Arisen Nightmare: maybe, you make a lot of tokens with your commander so might not be a bad sac and draw

Slagstone Refinery: this is a big maybe since it doesn't trigger on tokens but could give a lot of powerstone value throughout the game

Darkness: I just think this is a funny card that gets people out of nowhere

Gidgetimer on Build a Deck with Me …

2 months ago

An important part of deckbuilding that I haven't seen you mention in either of these first two articles and that is especially important in this once since it is based from a combo is metainformation. This is not to say information about the meta that you will be playing the deck into (though that is important too), but information about the game in general.

One example would be existing archetypes or general categories of decks. With a mono-blue blink combo and wanting to add colors metainformation informs us that a established archetype is Bant Blink. It is tried and true and has a proven depth of field for support of blink. You subvert this by going Dimir, which I appreciate.

Another consideration is known synergies with cards you are already running.

By no means do you have to follow all metainformation. And you also don't need to worry about missing something and therefore stress about knowing all the info. But just being generally aware of what is possible and proven will allow you to make informed deckbuilding decisions.

Gidgetimer on EDH Merens Reanimator

3 months ago

The most compact Hulk line is going to be Mikaeus, the Unhallowed and Walking Ballista which requires you to add only Protean Hulk and Walking Ballista both of which are decent outside of the combo. The combo does require a sacrifice outlet, and I was having trouble thinking of how to grab one since the combo already uses all 6 CMC of the tutor and I am most familiar with the combo in Abzan where you get Karmic Guide. Luckily DreadKhan supplied the missing piece, if you add in Activated Sleeper you can tutor the Sleeper and Viscera Seer to provide the sacrifice outlet.

Combo I am describing in case you are not familiar with Mike and Ballista. Mikaeus, the Unhallowed gives non-human creatures +1/+1 and undying, so the Ballista enters as a 1/1 and doesn't die. Sacrifice Walking Ballista and it comes back with a +1/+1 counter. Remove the counter from Ballista and deal 1 damage to an opponent. Repeat loop of sacrificing Ballista and removing counter until all opponents are dead.

You are also already running Yawgmoth, Thran Physician, so you can add in a few low cost undying creatures and get that combo with low opportunity cost. Young Wolf and Butcher Ghoul are the easiest to cast ones since they only have a single colored pip. Treacherous Pit-Dweller, Geralf's Messenger, and Strangleroot Geist are perfectly defensible options too, though the pit dweller is more all-in on having a way to sacrifice for value before the trigger to give an opponent control resolves and as such I think isn't a great fit here.

In general you can also up the power level of the deck by adding tutors. The "good" ones you are not running are Worldly Tutor, Grim Tutor, and Vampiric Tutor.

JimboSliceJr on Infinite Wheels of Death

5 months ago

Profet93

Sure thing! Bloodchief Ascension & Mindcrank create an infinite mill and damage cycle.

Mikaeus, the Unhallowed & Triskelion create an infinite damage cycle where you remove counters from him to do 1 damage to a player & the rest to kill himself. Then he is returned to the battlefield and you repeat. This also works with Mikaeus, the Unhallowed & Walking Ballista, but he needs a third card like Zulaport Cutthroat or Blood Artist to create the infinite cycle of damage/life gain. If you can’t get one of those two cards, Grave Pact or Dictate of Erebos will create infinite sacrifice cycles. Then you could also create infinite Eldrazi tokens/treasures with either Pitiless Plunderer or Pawn of Ulamog.

Next is the Ashnods alter & Pitiless Plunderer combos with either Bloodsoaked Champion or Reassembling Skeleton that can infinitely sacrifice to create infinite colorless mana for cards like Exsanguinate.

Finally if you have Sensei's Divining Top, Bolas's Citadel, & Sheoldred, the Apocalypse you can draw a card with Sensei’s, gain 2 life, then pay 1 life to cast Sensei’s, and repeat until you can find a combo while gaining life with each draw.

Hope this helps!

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