Mikaeus, the Unhallowed
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Mikaeus, the Unhallowed

Legendary Creature — Zombie Cleric

Intimidate

Whenever a Human deals damage to you, destroy it.

Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it. Tokens cease to exist before they can be returned.)

BruhYouFarted on Lethal Vapors + Infinite Revive

1 week ago

Let's say I have Solemnity, Mikaeus, the Unhallowed, and Grand Abolisher on the battlefield. Then I play Lethal Vapors, and then Storm Crow. Vapor trigger blows up the crow, which has a undying trigger, which gives another vapors trigger, destroying the crow. There is now a seemingly 'infinite loop' on the battlefield. My question follows. If you choose to not destroy Lethal Vapors (using it's ability) then is the game considered a draw when you could theoretically end the loop? Does the game force you to end the loop if possible, or is the fate of the game in your hands? This is more of a question about the 'loops drawing games' thing.

DreadKhan on Meren (becoming) cEDH

1 week ago

My Meren deck is very much eager to get her out early, and will likely recast her if necessary, so I run a lot of creature ramp. My deck isn't cEDH, so it can afford to spend turns ramping and filling out my board, and I can usually use her ability from the turn she enters. It probably is better in competitive play to not care as much about having your Commander out. That said, I think I would be more cautious about milling myself if I didn't consistently have Meren out during games, I'm not sure how else those cards are working in your favour? I'm not seeing all that many payoffs for having a big graveyard, I could be missing some though. Anyways, that could free up quite a few cards, you have a lot of mill effects.

While both Vorinclex and Sheoldred are good creatures, I would expect both to fall off in value as you get to higher power. The big issue is their high MV, they are very tough to cast and removing them isn't especially difficult. Meren will have a hard time bringing back either for you, especially if you're not farming XP like I do.

Pawn of Ulamog is less mana than Sifter, Bog Initiate can make your colourless mana sources make Black, which can help (but is otherwise a bad card, but rarely terrible). IMHO there are better Hulk Piles you could be fetching out, I think a lot of competitive decks like Mikaeus, the Unhallowed and Walking Ballista to generate infinite death triggers. I've seen people using Disciple of the Vault, Lesser Masticore, Viscera Seer and Melira, Sylvok Outcast to win on the spot from a single Hulk pile regardless of what you've got out. Such a deck has less redundancy I suppose. My deck usually digs out infinite death triggers off the first Hulk Pile and then uses Meren to recur the Hulk and win on my end step, my pile uses Gravecrawler, Carrior Feeder and Pitiless Plunderer, but I have tons of other paths, especially if I have two or more uses of Hulk. I'm sure there are tons of other piles, and part of the fun is just building whatever you want, but just pointing this if you want to get more competitive.

cEDH almost never runs Enters Tapped lands, they are anathema to the format, with decks running stuff like Mana Crypt, Jeweled Lotus, Ancient Tomb alongside Sol Ring to speed their deck up instead. They also tend to run the G dorks like Llanowar Elves, there are 3. You could shave some lands period, maybe 2, especially if you add in some 'fast mana'. You probably want ~15 ramp sources, maybe more in cEDH.

Metroid_Hybrid on Fool, this isn't even my …

1 month ago

A general theme while crafting this deck has been the single-minded focus on assembling the Undying combo itself; which became even more pronounced after the Pre-Modern transformation. Basically anything that wasn't a part of the central combo was to be draw spells & tutors for assembling said combo. A part of this early-on was eliminating as many Humans from the list as possible, because they're total "nonbos" with Mikaeus, the Unhallowed. However, what you're suggesting actually has me reconsidering Sengir Autocrat. I had actually forgotten all about the Autocrat because I originally ran the Eternal Masters reprint.

From the sounds of it— for I get up to 4 chump blockers and/or sac fodder for Yawg-daddy. Sounds decent enough...

So here's what I thinking at this point:

As a final note, I don't have a particular "meta" to reference because the shops I go to are both fairly populated and random, multiplied by the fact that I don't get to play as often as I used to..

AscendedLandfalls on Sacrafices must be made.

1 month ago

Dockside Extortionist is getting a reprint and would fit the deck. Could combo off with Temur Sabertooth.

Another combo could be Mikaeus, the Unhallowed + Reassembling Skeleton + Phyrexian Altar.

DawnsRayofLight on Chainer, Dementia Master

1 month ago

As someone who has played Chainer for close to a decade, I have some suggestions I would like to offer. (though everyone's decks run differently!)

34-35 lands is usually enough. I would recommend 34 with Agadeem's Awakening  Flip that gives you 5 spots:

In those spots:

Mana Crypt

Thought Vessel

Charcoal Diamond

Coldsteel Heart

Jet Medallion

(Or all the expensive artifacts like Grim Monolith or what have you)

In place of:

1x Cast Down--> Lethal Scheme: This card is amazing in any reanimator list

1x Culling the Weak--> Phyrexian Altar: you need more sac outlets with some staying power

1x Dismember--> Soul Transfer: seems janky, but versatile

1x Doom Blade--> Baleful Mastery: you can hit more with it.

1x Go for the Throat--> Infernal Grasp

1x Power Word Kill--> Deadly Rollick/Altar of Dementia: for a better killspell or for a sac outlet

1x Sacrifice--> Ashnod's Altar: need more sac outlets with staying power

1x Terror--> Meteor Golem: This guy helps so much with things Black cannot remove

1x Victim of Night--> Karn Liberated: This guy helps so much with things Black cannot remove

Cruel Tutor--> Mikaeus, the Unhallowed: bonkers for some staying power, also has combo potential

Unmarked Grave--> Putrid Goblin: this or Walking Ballista are good for combos with Mikaeus. Putrid GOblin + Ashnod's Altar/Phyrexian Altar + Mikaeus = infinite mana (or sub ashnod's altar for mill).

Suggested Drops, see next list for suggested replacements

Blood Pet--> sort of an eh card, I might think of something with more oomph

Liliana, Heretical Healer  Flip--> I do like her, she just never did anything when I ran her.

Ruthless Technomancer: I have debated a lot adding him, in something like Korvold, he is an all-star, in chainer, he can be good, but I would almost always rather have Disciple of Bolas

Skirge Familiar: I get the reason it is in here, but there are better cards.

Black Market: It's nice, but can be too slow.

Liliana of the Dark Realms: I just have never been a big fan, she feels too lackluster.

Final Parting: good card, but I feel you can part with some tutor because you have MORE than enough

Sidisi, Undead Vizier: good card, but I feel you can part with some tutor because you have MORE than enough

Rune-Scarred Demon: good card, but I feel you can part with some tutor because you have MORE than enough, there also some stronger creatures to fit in the spot.

Suggestions

Archon of Cruelty: expensive mana wise but an all star.

Kokusho, the Evening Star: has been in my deck from the beginning and has flat out won me games.

Brainstealer Dragon: seems janky, but I added to just try it and it has been amazing.

Black Market Connections: You need more draw (also helps with ramp)

Phyrexian Arena: You need more draw

Bolas's Citadel: an amazing card. Wins games all the time.

Disciple of Bolas: card draw and life gain

Fell Stinger: card draw

Xiahou Dun, the One-Eyed: Great for recursion

Reanimate, Liliana, Death's Majesty, Living Death. and Animate Dead: it is good to have other means of reanimation if Chainer keeps getting removed (I also suggest sac outlets to help keep your creatures from getting exiled when they spot remove Chainer)

Hope this helps! Here is my list to maybe show you how I run the list: The True Meaning of Death and Taxes

enpc on Henzie Hulk CEDH

2 months ago

Mikaeus, the Unhallowed + Walking Ballista by itself doesn't form an infinite combo, while Ballista gets a +1/+1 counter, it also gets a static +1/+1 from Mike meaning that it won't die from removing all counters. You need to fetch something like Viscera Seer in addition (which comes to more than 6 mana), so you need to add Phyrexian Delver to your list to provide the intermediate step of getting it and seer, and then reanimate Hulk and sac it to get ballista and Mike.

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