Combos Browse all Suggest
- Mikaeus, the Unhallowed + Triskelion
- Devoted Druid + Mikaeus, the Unhallowed + Zulaport Cutthroat
- Mikaeus, the Unhallowed + Walking Ballista
- Blasting Station + Mikaeus, the Unhallowed + Woodfall Primus
- Ashnod's Altar + Mikaeus, the Unhallowed + Woodfall Primus
- Carrion Feeder + Mikaeus, the Unhallowed + Puppeteer Clique
- Blasting Station + Mikaeus, the Unhallowed + Puppeteer Clique
- Ghave, Guru of Spores + Mikaeus, the Unhallowed + Phyrexian Altar
- Mikaeus, the Unhallowed + Pitiless Plunderer + Walking Ballista
- Corpse Knight + Mikaeus, the Unhallowed + Walking Ballista
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Mikaeus, the Unhallowed
Legendary Creature — Zombie Cleric
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it. Tokens cease to exist before they can be returned.)
Recommendations View more recommendations
1 week ago
Let's say I have Solemnity, Mikaeus, the Unhallowed, and Grand Abolisher on the battlefield. Then I play Lethal Vapors, and then Storm Crow. Vapor trigger blows up the crow, which has a undying trigger, which gives another vapors trigger, destroying the crow. There is now a seemingly 'infinite loop' on the battlefield. My question follows. If you choose to not destroy Lethal Vapors (using it's ability) then is the game considered a draw when you could theoretically end the loop? Does the game force you to end the loop if possible, or is the fate of the game in your hands? This is more of a question about the 'loops drawing games' thing.
1 week ago
My Meren deck is very much eager to get her out early, and will likely recast her if necessary, so I run a lot of creature ramp. My deck isn't cEDH, so it can afford to spend turns ramping and filling out my board, and I can usually use her ability from the turn she enters. It probably is better in competitive play to not care as much about having your Commander out. That said, I think I would be more cautious about milling myself if I didn't consistently have Meren out during games, I'm not sure how else those cards are working in your favour? I'm not seeing all that many payoffs for having a big graveyard, I could be missing some though. Anyways, that could free up quite a few cards, you have a lot of mill effects.
While both Vorinclex and Sheoldred are good creatures, I would expect both to fall off in value as you get to higher power. The big issue is their high MV, they are very tough to cast and removing them isn't especially difficult. Meren will have a hard time bringing back either for you, especially if you're not farming XP like I do.
Pawn of Ulamog is less mana than Sifter, Bog Initiate can make your colourless mana sources make Black, which can help (but is otherwise a bad card, but rarely terrible). IMHO there are better Hulk Piles you could be fetching out, I think a lot of competitive decks like Mikaeus, the Unhallowed and Walking Ballista to generate infinite death triggers. I've seen people using Disciple of the Vault, Lesser Masticore, Viscera Seer and Melira, Sylvok Outcast to win on the spot from a single Hulk pile regardless of what you've got out. Such a deck has less redundancy I suppose. My deck usually digs out infinite death triggers off the first Hulk Pile and then uses Meren to recur the Hulk and win on my end step, my pile uses Gravecrawler, Carrior Feeder and Pitiless Plunderer, but I have tons of other paths, especially if I have two or more uses of Hulk. I'm sure there are tons of other piles, and part of the fun is just building whatever you want, but just pointing this if you want to get more competitive.
cEDH almost never runs Enters Tapped lands, they are anathema to the format, with decks running stuff like Mana Crypt, Jeweled Lotus, Ancient Tomb alongside Sol Ring to speed their deck up instead. They also tend to run the G dorks like Llanowar Elves, there are 3. You could shave some lands period, maybe 2, especially if you add in some 'fast mana'. You probably want ~15 ramp sources, maybe more in cEDH.
1 month ago
A general theme while crafting this deck has been the single-minded focus on assembling the Undying combo itself; which became even more pronounced after the Pre-Modern transformation. Basically anything that wasn't a part of the central combo was to be draw spells & tutors for assembling said combo. A part of this early-on was eliminating as many Humans from the list as possible, because they're total "nonbos" with Mikaeus, the Unhallowed. However, what you're suggesting actually has me reconsidering Sengir Autocrat. I had actually forgotten all about the Autocrat because I originally ran the Eternal Masters reprint.
From the sounds of it— for I get up to 4 chump blockers and/or sac fodder for Yawg-daddy. Sounds decent enough...
So here's what I thinking at this point:
As a final note, I don't have a particular "meta" to reference because the shops I go to are both fairly populated and random, multiplied by the fact that I don't get to play as often as I used to..
1 month ago
If you're looking to REALLY jazz up the deck, the following cards would be where I would look first. Not all the cards cost a lot ... but many do.
Ashes to Ashes ... Ashnod's Altar ... Cytoplast Manipulator ... Dictate of Erebos ... Dockside Extortionist ... Fabled Passage ... Glen Elendra Archmage ... Grave Pact ... Guildmages' Forum ... Iron Apprentice ... Mikaeus, the Unhallowed ... Phyrexian Altar ... Phyrexian Reclamation ... Pitiless Plunderer ... Plaguecrafter ... Sage of Fables ... Spark Double ... Swan Song ... The Ozolith ... Unspeakable Symbol ... Vampiric Tutor ... Voidmage Prodigy ... Yawgmoth, Thran Physician
1 month ago
1 month ago
As someone who has played Chainer for close to a decade, I have some suggestions I would like to offer. (though everyone's decks run differently!)
In those spots:
(Or all the expensive artifacts like Grim Monolith or what have you)
In place of:
1x Cast Down--> Lethal Scheme: This card is amazing in any reanimator list
1x Culling the Weak--> Phyrexian Altar: you need more sac outlets with some staying power
1x Dismember--> Soul Transfer: seems janky, but versatile
1x Doom Blade--> Baleful Mastery: you can hit more with it.
1x Go for the Throat--> Infernal Grasp
1x Sacrifice--> Ashnod's Altar: need more sac outlets with staying power
1x Terror--> Meteor Golem: This guy helps so much with things Black cannot remove
1x Victim of Night--> Karn Liberated: This guy helps so much with things Black cannot remove
Suggested Drops, see next list for suggested replacements
Blood Pet--> sort of an eh card, I might think of something with more oomph
Skirge Familiar: I get the reason it is in here, but there are better cards.
Black Market: It's nice, but can be too slow.
Liliana of the Dark Realms: I just have never been a big fan, she feels too lackluster.
Final Parting: good card, but I feel you can part with some tutor because you have MORE than enough
Sidisi, Undead Vizier: good card, but I feel you can part with some tutor because you have MORE than enough
Rune-Scarred Demon: good card, but I feel you can part with some tutor because you have MORE than enough, there also some stronger creatures to fit in the spot.
Archon of Cruelty: expensive mana wise but an all star.
Kokusho, the Evening Star: has been in my deck from the beginning and has flat out won me games.
Brainstealer Dragon: seems janky, but I added to just try it and it has been amazing.
Black Market Connections: You need more draw (also helps with ramp)
Phyrexian Arena: You need more draw
Bolas's Citadel: an amazing card. Wins games all the time.
Disciple of Bolas: card draw and life gain
Fell Stinger: card draw
Xiahou Dun, the One-Eyed: Great for recursion
Reanimate, Liliana, Death's Majesty, Living Death. and Animate Dead: it is good to have other means of reanimation if Chainer keeps getting removed (I also suggest sac outlets to help keep your creatures from getting exiled when they spot remove Chainer)
Hope this helps! Here is my list to maybe show you how I run the list: The True Meaning of Death and Taxes
1 month ago
Phyrexian Arena > Smuggler's Share
Skullclamp > Inspiring Overseer
Victimize > Folk Hero
Buried Alive > Archivist of Oghma
Damnation> Mother of Runes
Wrath of God > Giver of Runes
Marauding Blight-Priest> Mikaeus, the Unhallowed
2 months ago
Mikaeus, the Unhallowed + Walking Ballista by itself doesn't form an infinite combo, while Ballista gets a +1/+1 counter, it also gets a static +1/+1 from Mike meaning that it won't die from removing all counters. You need to fetch something like Viscera Seer in addition (which comes to more than 6 mana), so you need to add Phyrexian Delver to your list to provide the intermediate step of getting it and seer, and then reanimate Hulk and sac it to get ballista and Mike.