Mikaeus, the Unhallowed

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Mikaeus, the Unhallowed

Legendary Creature — Zombie Cleric

Intimidate

Whenever a Human deals damage to you, destroy it.

Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it. Tokens cease to exist before they can be returned.)

Recommendations View more recommendations

SufferFromEDHD on Henzie and Crew in a Benzie

1 month ago

Icaruskid I thought they were solid finds in my collection. Great synergy with Birthing Pod and Heartless Summoning too. Thinking of cutting Summoner's Egg for Mikaeus, the Unhallowed though. Colorless free cheating is great but recycling every blitzed creature for free is greater. The 0 power is anti-Jund aggro and what led me to this decision.

TheOfficialCreator on Is Mikaeus + Arcbound Reclaimer …

1 month ago

Mikaeus, the Unhallowed would seemingly allow you to kill Arcbound Reclaimer infinitely, following this process.

  1. Have Mikaeus, the Unhallowed and Arcbound Reclaimer on the battlefield.

  2. Remove two +1/+1 counters from Arcbound Reclaimer, killing it as a state-based action.

  3. It has undying, allowing it to return with a +1/+1 counters on it, since at the time the death trigger went on the stack it had no counters left.

  4. Rinse and repeat.

Does that work, or am I missing something about the way undying or state-based actions work?

Necramus on Queza, the Queefer

2 months ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

Wickked on Henzie toolbox

2 months ago

Sweet deck. Very similar to mine in general. There are cards that I've found to fit in Henzie really well that you may enjoy. Protean Hulk ,Mikaeus, the Unhallowed, Braids, Arisen Nightmare ,Silverback Elder ,Pathbreaker Ibex and Ilharg, the Raze-Boar. I've found that Henzie to be a ton of fun to brew with. Mainly due to him not being a big hate-bearer, its nice to fly under the radar. Let me know what you think of my suggestions. Here's my decklist for ideas. Stop in and let me know what you think I could improve.


Gangsta's Paradise - Henzie "Toolbox" Torre

Commander / EDH Wickked

SCORE: 6 | 13 COMMENTS | 649 VIEWS | IN 1 FOLDER


Wickked on toolbox

2 months ago

Nice looking deck. I turned my Meren deck into my Henzie deck, I went more of a beat face strategy then aristocrats. But this deck looks like it could b a ton of fun to play. The cards that I would suggest are Riveteers Ascendancy , Mikaeus, the Unhallowed , Kokusho, the Evening Star and Protean Hulk. They will go right along with what your already trying to do with the deck quite nicely. I know the creatures are a bit spendy but they are worth it. How often does Rampant Rejuvenator get stuck on the field not being able to b sac'd somehow for the ramp? I've been thinking of replacing Somberwald Sage in my own deck. Good to see a different strategy with Henzie, If you wanna check out my deck and let me know what you think of it and suggestions heres a link


Gangsta's Paradise - Henzie "Toolbox" Torre

Commander / EDH* Wickked

SCORE: 11 | 14 COMMENTS | 1153 VIEWS | IN 2 FOLDERS


DawnsRayofLight on But, it's no sacrifice No sacrifice

2 months ago

I mean, it seems strong. It should do rather well, the only worry I see is how it will do against

1) very strong aggro based decks like Isshin, Two Heavens as One, Jetmir, Nexus of Revels, and Godo, Bandit Warlord--> board wipes should help keep these under control to an extent, and fortunately board wipes work with your strategy.

2) Combo decks--> these can be trickier as turbo decks can go off quick and other combo decks can have infinite life strategies. (though I think your commander gets around that, I think the life loss he triggers is counted as commander damage, someone correct me if I am wrong)

and

3) games that go too late: I can see a deck like this running out of steam

Lurrus is a helpful piece to the list but it may be worth considering dropping the companion requirement after testing to relieve yourself of the restriction which gives you access to more cards that I think would honestly make the deck stronger. (combos like sac outlet + Karmic Guide + Reveillark for infinite sac loops, Mikaeus, the Unhallowed (especially with Putrid Goblin and Puppeteer Clique with a sac outlet for another loop), one of my favorite things to do back in the days of zombie pod was Geralf's Messenger + Restoration Angel)

DawnsRayofLight on Graveyard Shift

2 months ago

It may seem janky, but many of the sagas work well in Muldrotha

Phyrexian Scriptures

The Cruelty of Gix

The Phasing of Zhalfir

2 of the above are recurring board wipes

Perpetual Timepiece for protection and more mill

Hermit Druid can help the turbo aspect of the deck, especially if you play Thassa's Oracle and related cards

Jeweled Lotus Is helpful for casting/recasting Muldrotha

Some other combos you could consider:

Mikaeus, the Unhallowed and Melira, Sylvok Outcast combo well with persist creatures like River Kelpie, Woodfall Primus, Glen Elendra Archmage, Putrid Goblin, and Puppeteer Clique as infinite sac targets.

Melira also works with Devoted Druid for infinite mana

Mikaeus also combos with Walking Ballista (and a sac outlet) or Triskelion

Walking Ballista is a good outlet for infinite mana as is Finale of Devastation

BruhYouFarted on Lethal Vapors + Infinite Revive

3 months ago

Let's say I have Solemnity, Mikaeus, the Unhallowed, and Grand Abolisher on the battlefield. Then I play Lethal Vapors, and then Storm Crow. Vapor trigger blows up the crow, which has a undying trigger, which gives another vapors trigger, destroying the crow. There is now a seemingly 'infinite loop' on the battlefield. My question follows. If you choose to not destroy Lethal Vapors (using it's ability) then is the game considered a draw when you could theoretically end the loop? Does the game force you to end the loop if possible, or is the fate of the game in your hands? This is more of a question about the 'loops drawing games' thing.

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