Brago, King Eternal
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Brago, King Eternal

Legendary Creature — Spirit Noble

Flying

When this deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

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DreadKhan on Commander Deckbuilding Advice - A …

2 months ago

I mean there is always Roon of the Hidden Realm that blinks stuff and is in Bant, some of the best blink colours? It used to be a real house of a Commander, but now we have stuff that's just way quicker and with a better top end, so you don't have to be stuck in Bracket 4. If you blink something like Yorion, Sky Nomad you can blink a bunch more stuff. You can also throw in good old Brago, King Eternal as a value piece (every time he sneaks in he blinks all your relevant stuff). A real feature of Roon is that Green can help you tutor up creatures, meaning you can find your Archaeomancer more reliably.

The other option I'd suggest is Grand Arbiter Augustin IV, and you'd be more into using flicker spells and benefiting from the discount to make them better, while slowing down everyone else. This would be a higher power deck potentially, but would also be harder to run.

I'd go with Roon if you want a less pushed deck (Bracket 2 or 3), or something like GAAIV if you want Bracket 4 blink to work.

This discussion reminds me of a deck of mine a bit, if you're in mono-Blue and you have enough mana and tutoring you can easily set up a game state where you can constantly return stuff from your graveyard to your hand (where you can recast), I used Talrand, Sky Summoner and instead of Fogs I used stuff like Aetherspouts and AEtherize (and Polymorphist's Jest haha) to ruin people's days, I used a mix of Proteus Staff and a low creature count (and having those creatures draw extra cards) to set everything up, and then juggled Stream of Thought and Call to Mind to get anything I want back into my library, where Proteus Staff can reorder my library to then draw said card. FWIW if you have infinite mana (I used Dramatic Reversal and Isochron Scepter for infinite mana) I think you can just infinitely replicate your Stream of Thought to mill out everyone but you, not quite winning on the spot but very close.

legendofa on Blinking Grasp of Fate and …

4 months ago

Incidentally, the setup doesn't quite work, unless your opponent somehow gained control of your Forge. Grasp of Fate can only exile cards your opponents control, while Brago, King Eternal can only blink cards you control. There's not a natural situation where the Forge is controlled by your opponent for Grasp, then controlled by you for Brago. If you switch Grasp for something like Constable of the Realm, then the setup is more fluid, although my previous answer still stands.

legendofa on Blinking Grasp of Fate and …

4 months ago

I want to make sure I understand the question right.

The setup is that an Urabrask's Forge is exiled with Grasp of Fate. You deal combat damage to a player with Brago, King Eternal, triggering its ability. Your question is, can you exile the Grasp, see the Forge come back to the battlefield, and exile the Forge with Brago as part of the same ability effect?

If that's right, then this doesn't work. You can't target the Grasp, let it be exiled, then target the Forge and blink that, all off a single Brago attack. All the targets are chosen at the same time (while the Forge is still exiled by Grasp), and they're all blinked at the same time. By the time the Forge would be a valid option, it's too late. The targets for Brago's ability have already been chosen and the ability is resolving.

Baldugues on Blinking Grasp of Fate and …

4 months ago

The ruling of Grasp of Fate states "The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions."

Let's assume i exiled an Urabrask's Forge.

If i blink Grasp of Fate or similar cards with texts describing "exile [...] until this enchantment leaves the battlefield" with something like Brago, King Eternal, can i target the forge again, since it came back immediately (i'm assuming before Grasp of Fate's ability came on the stack)?

Necramus on

5 months ago

Goldberserkerdragon Okay. I'm adding a few that came to mind:

Charming Prince- blinks, scrys, and can create loops with other blinkers.

Yorion, Sky Nomad - blink birb

Abdel Adrian, Gorion's Ward - blink man that synergizes well with other parts of your deck ala Anointed Procession

Brago, King Eternal - King Blink

Ichor Wellspring - Generic card advantage that plays to the overall gameplan

Emry, Lurker of the Loch - artifact recursion/enables Lotus Petal loops with Displacer Kitten and something like Greaves or TY Elixer if you want to build in a combo

Lotus Petal - great value for 0 that plays to the gameplan and can be replayed fairly easily for mana advantage

Ephemerate - a sneaky instant that gets us value off blink payoffs while serving as a protection spell against targeted removal

Displacer Kitten - a combo engine that actually makes this deck just pop off

Craeter on Can't Catch Me, I'm the GingerBant Man! [Primer]

5 months ago

This is sweet (lol) ~ Bant is prolly my fav Tri color combo. It looks like you've got it pretty well dialed in for the particular game plan you've got going on.

Maybe consider is some targeted protection for your commander. Staples like Lightning Greaves, Swiftfoot Boots. Lesser known DFC Sejiri Shelter  Flip.

There are lots of options for messing with the opponents game plan too, but maybe not enough room in this deck for those. Things like more Counterspells, Control (Opposition is a fav of mine, especially with tokens), commander disabling Darksteel Mutation.

You've also got lots of ETB effects. Those could be abused with Brago, King Eternal, Teleportation Circle. I know the game plan is to just sac them off, but Blink is also an option for added value.

Board wipes could also be good in here. Being able to remove an untargetable enemy Voltron commander for instance, but also your own board, however you still have the Gingerbread men surviving the wipe. It could turn the tables in a clutch moment.

Just some stuff to think about. Honestly as it is the deck looks fantastic. Bant has a ridiculous amount of directions it can be taken.

artcwolf22 on Zinnia, a Hare Parent Apparently [Primer]

7 months ago

Well that's kind of insane. Offspring the bunnies really makes things crazy.

Would you have space for blink stuff? I forgot Zinnai has the blink colors: Brago, King Eternal, Eerie Interlude, Another Round. Although with Zinnai, it might be overkill...

Bookrook on God, words can't express how crap this card is.

8 months ago

I mean for pioneer. In commander, there’s no point in running anything as your commander for blink other than Brago, King Eternal.

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