Brago, King Eternal
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Brago, King Eternal

Legendary Creature — Spirit Noble

Flying

When this deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

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Ward_of_Kangee on Mercadian Staques

3 weeks ago

Craeter Thanks! And yes, other than bouncing your own cards in a pinch, Oji is the only way to get extra ETBs. I know they're not the best blinking commander by any means, but I wanted this to be a Mercadia deck, not a Yorian deck or a Brago deck. (Also, no one will ever believe me if I say I brought a chill and cool Brago, King Eternal deck to the table...)

Bookrook on Is dour port mage completely …

3 weeks ago

I have been looking at Dour Port-Mage and it seems like it would be ridiculous. Brago, King Eternal, modern and pioneer blink decks, yorion, even an Azorius blink variant of soul sisters. Ever heard of a card called Another Round? It’s bounce ability doesn’t seem that good but I guess it can dodge removal. In a good blink deck, it basically says, “draw a card whenever a you cast a spell, it becomes your end step, (thank you Teleportation Circle), when you attack, and you win the game if you cast a mass flicker. Does anybody else have anything to say about this?

Last_Laugh on Guff: Copy Everything & Burn Down the City

11 months ago

Pramikon, Sky Rampart makes it a lot easier to protect your planeswalkers (this was my Superfriends commander). Smoke also puts in some serious work in superfriends typically but he does get in the way of your mana dorks if you're tapping for mana. Resourceful Defense is an Ozolith effect that works for planeswalkers, but it is much better if you utilize bounce like Brago, King Eternal to reset your planeswalkers (it also pairs well with Smoke).

MrHighscore on The Dirty Dozen II

11 months ago

Hey DreadKhan, thanks a million for the thorough feedback!

I'm trying to move away from the 5 color theme, to speed up the plan slightly. It's still a bit rough to get the game rolling, and more often than not Atraxa will only be out turn 4.

Good points on the land ramp. I'll see if I can tweak the deck in a 'fetch forest' kind of way, and drop some of the signets. Also, I'm really not sure Smothering Tithe is worth it in this deck. You are right about Wargate, it may be worth it for the flexibility.

Regarding Brago, King Eternal I found him hard to capitalize on in The Dirty Dozen, so I decided to cut him out here.

Regarding Stax'ix effects, I'm having a hard time finding worthy cuts for them to matter. Some of the first cards I decided to cut were Norn's Annex, Crawlspace and Dueling Grounds

DreadKhan on The Dirty Dozen II

11 months ago

I'm not sure if it's really amenable to what you're already doing, but I remember a Sisay deck (I think I found it via ComedIan, it was actually a cEDH list), it used 5C Sisay to dig out a combo to win, and the combo was Planeswalker based. It used Aminatou, the Fateshifter, Nicol Bolas, Dragon-God, and Oath of Teferi to more or less win on the spot, the way it works is you use Oath to get 2 activations each time a Planeswalker ETBs, Aminatou and a copy can juggle one another, and with the other activation you get to do something to impact the board, Bolas can force opponents to exile permanents for example, but iirc this does eventually deck you. IIRC you can also untap stuff, so you can also make mana and do other stuff if you can't win via Bolas and Aminatou. Anyways, you aren't on Red, so you can't use that Bolas, but any method of copying Aminatou will let you juggle as long as you have an extra activation. AFAIK you only would need to add Aminatou to the list to have the option of doing this, since you have ways to copy her already. Without Bolas you'd still need some other piece out to generate advantage from the juggling, but I think that's not a big ask with this many other PWs.

I also noticed that you're on mana rocks over options like Nature's Lore and Three Visits, yes they require Green but you are on Triomes and Duals, which these can find. Land ramp is much more stable than mana rocks in my experience, so I try to use it over artifact sources in Green decks. In your colours I feel like you should look at Wargate, it's both a land ramp spell that can fetch a non-Basic land for only 3 mana, but if you have extra mana it can fetch something out.

It's a bit obnoxious, but Meekstone might be a pretty good fit in here unless I'm missing something, it even ignores your Commander fwiw. If you really want to protect Planeswalkers I would also consider Static Orb, but that's actively terrifying to most playgroups, but I think it would work well enough that I feel I should at least mention it. With your Proliferate theme and general lack of creatures, you might also try Tangle Wire, it does nothing to your Planeswalkers, and if the number is high enough it's very stultifying to the board. In a deck like this I wonder if Mythos of Brokkos would be handy to recur stuff? It's really, really wacky, but have you ever thought about trying out Brago, King Eternal? He can flicker your PWs whenever he connections, meaning you can downtick them, hit someone and then activate them again that turn. If you don't end up cutting back on artifact ramp Brago looks even better.

Good luck with your deck, hopefully something here will help your rework!

CamraMaan on Interaction between Brago, King Eternal …

1 year ago

If I gain control of an opponent's enchantment with Steal Enchantment, then flicker Steal Enchantment with Brago, King Eternal, will I keep control of the enchantment, or is my control of it tied to Steal Enchantment...? I could see this answer going either way, but my guess is I lose control of it.

TIA!

DreadKhan on BBEG Deck Ideas

1 year ago

Out of curiosity, what did you find clunky about Kresh? it does require your opponents to have creatures, but most decks have at least a Commander out, and many have way more creatures. There is an endless number of ways to kill a bunch of creatures, and once Kresh has survived a few you can use almost any wipe that is -X/-X or deals damage, meaning he can swing vs a cleared board with some regularity. Jund has a lot of great wipes in it that can be one-sided, and even if all you give Kresh is Trample he's suddenly an actual threat, one that requires an answer or people will start losing. I've recently put together a list, so I'm curious for myself as well the issues you've identified. Is the 'Achilles Heel' that people just remove Kresh?

Queen Marchesa's tokens are useful, but I think Sauron's army will be a more impactful threat, the Assassins are mostly blockers in practice, the army can swing very hard, and Sauron is much stickier once he's out (both bigger and with that sweet, sweet Ward). I think Mardu has a lot of crazy effects that can make for a memorable game. There are few cards funnier for an Archenemy to use than stuff like Axis of Mortality, this not only can make the most dangerous threat the easiest to kill, it can also pump your own life total while tanking an opponent's, it's hilarious with stuff like Exquisite Blood or Sanguine Bond, since changing life totals counts as life gain or loss. White has some really great shenanigan cards for an Archenemy, though Blue offers fun surprises like Mass Diminish (which lasts until your next turn, which always struck me as absurd), so I think either could work well.

I just had a thought from thinking about how good both White and Blue can be for this, are ghosts iconic enough for you? One of the nastiest Commanders that has ever been printed is Brago, King Eternal, he's from the same setting as Marchesa I think. Brago is incredible with stuff like Meekstone, Static Orb, Stasis, etc etc, I'm not sure if that's too 'unfun', but since Brago can also run counters in Blue it's a very valid 'archenemy', representing a villain in the form of a monarch that refuses to give up power. Azorius conveniently is very good at not losing, but is also not very good at actually winning, meaning it can survive for awhile even with a lot of attention, and might kill off a player or two before they can beat him. I can think of very few decks that are better at forcing the table to work together to fight the archenemy than Brago, if they don't follow the plan to deal with him first he'll become a true menace, but if they gang up on him Brago should fold quickly enough.

Eagleeye97 on Mind Control

1 year ago

@Made_Compleat yes I do know for certain ones it's owner vs some its controller. The Brago, King Eternal is more for things like Agent of Treachery, Gonti, Lord of Luxury -esque cards.

However saying that with your input I will probably cut a lot of that excess owner based cards out and replace it.

Thanks for your input!

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