Magus of the Wheel

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards his or her hand and draws seven cards.

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Want (4) GhostMajor , Etinifni , UnitedWeStand , nconiglio

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander Anthology 2018 (CM2) Rare
Masters 25 (A25) None
Commander 2015 (C15) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Magus of the Wheel occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.34%

Magus of the Wheel Discussion

Azeworai on Alesha 2.0

3 days ago

Ah, a beloved commander of most. I myself toiled with a list for quite some time, so I have some recommendations, as well as menial ones.

For the ones unrelated to the deck, you have a typo of "probably" in the deck description, as "probaly." I merely point this out. My other note on formatting is that you may add a space to category titles. A athwart to "SacOutlet," try "Sac_Outlet." You also have two Karmic Guides, and Magus of the Wheels. And Ravenous Chupacabra. And Yawgmoth, Thran Physician... How did you do that?

As for the decklist, there are some cards in profuse I would at least try.

Protector of the Crown allows for many politics and defense, warding off much attacking due to the high toughness. Paired with cards such as Darksteel Plate, it can be difficult for some decks to interact with.

For looting/rummaging, Anje Falkenrath, Deal Broker, and Smuggler's Copter are all fantastic. True delectation to meticulously sculpt a perfect hand.

False Prophet is awesome. It comes back, with your profusion of sacrifice outlets is easily controllable, and leaves your board-state in the graveyard to inevitably return.

I don't much enjoy spells such as Thrill of Possibility or Cathartic Reunion, for they require cards in hand to do anything. If you don't have any, they are a horrible top-deck. I'd recommend Ransack the Lab in their lieu.

Selfless Spirit. I shall say no more.

Having additional reanimation outside of your commander is a cruciality above most. When Alesha starts costing, five, even seven mana, it's difficult for this deck to get back on its feet. Dread Return and Unburial Rites are great, even if they are to be milled over. Animate Dead is just powerful, Restoration Specialist pulls her weight, and Phyrexian Reclamation often keeps the deck going by itself. Lastly, Sun Titan is ridiculous. It recurs what is a necessity, does so immediately, can be cheated out with a reanimation spell. It is the best backup commander one could ask for. Best off, it does go infinite with Gift of Immortality and effects such as Goblin Bombardment. Bye-bye table.

Now, gaining life is important, and Gray Merchant of Asphodel is splendid.

With rummaging effects, self-mill becomes easy with Dredge cards. Stinkweed Imp and Golgari Thug are both lovely. One self-mill effect I've enjoyed is Shard of Broken Glass. A 4/2 first strike is difficult to block prosperously.

Categories and cards to consider ablating:

You have seven sacrifice outlets, most of which are easily brought back, but they don't stack well, whereat multiple in one given game are typically useless. Of these, Blood Bairn seems the most lacking. If you aren't to fain to cut one, you should know that Bloodthrone Vampire exists.

Black Market is a VERY slow card. It's five mana, doesn't do anything immediately, and requires additional stuff to happen to make it function. I don't enjoy it too much, but your choice.

Ravenous Bloodseeker has you discard a card without replacing it. Games of commander require cards in hand to proceed, and, as such, I don't believe this to be very powerful.

You have a lot of removal. A Lot. Whilst they are all great, I have a gripe with but one. Utter End is four mana to kill one thing. Sure it's an instant and sure it's exile, but it's a lot of mana. If you want to keep all of the removal, I'd at least try other options. Despark is fine, Chaos Warp hits all permanents with a cheaper cast, and Generous Gift is arguably more prominent than Vindicate.

If you would pardon the long comment, that is all of my input. Have a lovely day and happy reanimating!

jakeyuki12 on Aurelia, the Warleader Deck

4 days ago

Hiya! Long time player of Aurelia, the Warleader here. Hopefully I can give some solid advice.

You mentioned in your description that you tend to find yourself wiped out after an aggressive start. I'm guessing by this you mean that you tend to burn out and not have the reach to close out a game. I think your deck already has a pretty good amount of ramp- I counted 11 ways to ramp with your deck. I also noticed your deck has a lot of interaction and some pretty solid creatures, as well as a pretty high number of ways to protect them.

So, here is my advice to deal with the problem of reach (burning out, getting wiped out). I counted a total of 3 ways in your deck to generate consistent card advantage. The first way to deal with the problem of reach is to make room for more ways to generate card advantage. Contrary to popular belief, there are now, thanks to the generosity of Wizards of the Coast towards the red color in recent years, a good amount of cards that can help generate card advantage in Boros colors. They fall into different categories, you can figure out which fit your deck best. There is impulsive draw effects like Light Up the Stage, Outpost Siege, Commune with Lava, Prophetic Flamespeaker, etc. There are wheel effects similar to the Magus of the Wheel you already run like Wheel of Fortune (the expensive one), Wheel of Fate, and Reforge the Soul. There are some more equipment options if you want to lean in that direction like Sword of Fire and Ice (another pricy one), Mask of Memory, Rogue's Gloves, Infiltration Lens, etc. There are also some artifacts that have been printed in recent years that can work with most decks. You already have Tome of Legends, Endless Atlas would be another one in that category.

Once you fill out your deck with more ways to generate advantage, you'll have more access to cards and thus will be able to recover from a board wipe or removal more easily. It'll also help guarantee you'll hit your land drops and find your ramp pieces.

The other way to deal with reach is actually a playstyle choice. When playing my attack-heavy Boros deck, if I don't have a way to protect my board, I always make sure to play a little more conservatively. In other words, don't play out the rest of your hand, have a backup in hand, don't commit so much that a board wipe completely blows you out, etc. Having good card draw helps with this because it means that I can keep building my board while still having cards in hand in case stuff hits the fan.

Hope this helped! Good luck and I hope you enjoy playing Boros in EDH!

jakeyuki12 on War Master Aurelia's Angels/Soldiers

1 week ago

Hiya!

A few recommendations from a long time Aurelia, the Warleader player.

First off, I recommend bumping up the land count to 37-38. 34 lands isn't enough in EDH to reliably make land drops every turn, so adding more lands would help increase the consistency of the deck. Think of it this way- there's nothing worse than having cards in your hand you can't cast because you didn't draw enough lands to have the mana to cast them.

Next, add in more ways to generate card advantage. Looking over the deck, I saw 5 sources of card advantage (aka ways to get access to more cards to play, typically by drawing but can also be impulsive draw) with 4 ways to tutor for them. There are many wheel effects in red that are not the price of Wheel of Fortune. These are Wheel of Fate, Reforge the Soul, and Magus of the Wheel. Red also has access to some great impulsive draw spells. Outpost Siege is reliable, turn by turn one. Light Up the Stage is another good one that is easy to cast for its spectacle cost. Other notable ones are the c2019 new Ignite the Future, Commune with Lava, and Prophetic Flamespeaker. There are a few more equipment that draw cards like Rogue's Gloves and Sword of Fire and Ice. Finally, there are some great artifacts that have been printed in recent years that can get a consistent flow of cards. These include Tome of Legends and Endless Atlas.

Next is a few more ways to ramp. I counted 8 pieces, with once again 4 ways to tutor. Some simple mana rocks would do the job. Solemn Simulacrum, Burnished Hart, Knight of the White Orchid, and Kor Cartographer could also do the job. I do also recommend investing the money in buying a copy of Smothering Tithe. The card is very worth running in the deck. You already play lands that make every player draw, if you add in wheels for card draw it can be abused even more. Even without those though, it is by far the best EDH card in white and is more than worth the investment.

Finally, as you play the deck, I recommend you slowly take the time to think about the direction you want to really take it in. Right now it doesn't seem to have a huge focus to it, it's doing some equipment stuff, some big attack stuff, some artifact stuff, some token stuff, etc. Find a focus to the deck. Once you do, then you can start to make better decisions on how to make it better.

Let me know how the deck has been running in paper though! Good luck with learning to play Boros and I hope you learn to enjoy it!

Suns_Champion on "Menace" to Society

2 weeks ago

griffstick for the Legion! You've been playing this deck longer than I've been playing Magic!

What I like: Arcbond, Knollspine Dragon, Pyrohemia, and Infiltration Lens (all remind me of my Neheb deck), Haktos the Unscarred, Firemane Avenger (one of the first cards I ever saw and the reason I like Boros so much).

Here's what I'm noticing. Sorry if this steps on any pet cards or the deck as a whole.

  • Somewhat high curve. This would be fine if not for the...
  • Lack of ramp (you have 8, arguably 10, but most are 3 cmc or more which I do not like).
  • Lack of draw (you have 9, but most are conditional or one-of effects).
  • Lack of protection (you have 1, your creatures will get boardwiped).

So with that, here's some cards to consider.

Ramp: focus on 2 cmc ramp. Why? It comes out before your important creatures. It helps Iroas hit turn 3 every game. It saves mana.

Draw: let's get some better draw in here.

Protection: Just some ways to not get blown out by a boardwipe.

I do not have time to suggest cuts. Mull these over and let me know if you want further explanation for anything.

pmansmoney on Norin Naughty Nonsense - Updated Description

3 weeks ago

I would run Faithless Looting before Tormenting Voice. What are you looking for exactly?

I’m also surprised you’re not running Reforge the Soul that card is great! Much better than Magus of the Wheel I think, which you already run—though I understand magus has other synergies in your deck being a creature so definitely not suggesting you cut him but that you should run both!

I notice when we’re playing that you can sometimes run out of action and be stuck with a few lands in hand or a bunch of mana and not much to do, so it seems like a worthy inclusion. You mention you think it costs too much if you don’t miracle it and you’re right it’s definitely no Wheel of Fortune but its a powerful source of raw card advantage in red. I even run it in my Mina and Denn, Wildborn deck!

Definitely could be overrating the card though so happy to be convinced otherwise as there is a real downside to refilling your opponents hands, but since you already run magus etc, seems like it should be in there.

robcastpwnz on Nekusar Wheel

1 month ago

Nekusar was my first serious commander and I really enjoyed playing him for a few years. I don't have the final decklist anymore but I'll offer up a few suggestions. I think you could add a few more budget pseudo-wheel effects and here are some of the cards I used to run: Magus of the Wheel , Commit / Memory , and Echo of Eons . There are a few other cards that have Nekusar's ability stapled to them so they might be worth adding: Fate Unraveler , Underworld Dreams and Spiteful Visions . A couple of my personal favorites that I used to run as major sources of damage and disruption were Teferi's Puzzle Box and Phyrexian Tyranny . They are a bit more pricy so no worries if they are too expensive to slot in. Good luck!!

robcastpwnz on Nekusar’s Wheel of Fortune

1 month ago

Nice!! Nekusar was my first serious commander and I really enjoyed playing him. I have taken apart the deck for pieces to add to my other decks. I'll offer some of my ideas. I used to run Teferi's Puzzle Box and Phyrexian Tyranny as my major damage dealers. I think you could add a few more budget pseudo-wheel effects and here some of the cards I used to run because I never pulled the trigger on buying the OG Wheel: Khorvath's Fury , Magus of the Wheel , Commit / Memory , Whispering Madness and Echo of Eons . Unless your meta plays a lot of graveyard decks I would get rid of Leyline of the Void and Nihil Spellbomb . There are a few other cards that have Nekusar's ability stapled to them so they might be worth adding: Fate Unraveler , Underworld Dreams and Spiteful Visions . Price of Knowledge is a pretty vicious card if the game goes late and you can get a lot of cards in your opponents' hands. I'm not so sure you need Mindcrank , Jace, Wielder of Mysteries or Psychic Corrosion either. Unless you are going for a mill strategy you might be able to pull most of the mill cards and put things that work more with Nekusar.

But you can do whatever you like. I know that my friends called my deck "salty" and I would get targeted early because of how aggro my deck was. Nekusar paints a target on your back because he hits everyone for one of the most essential parts of playing Magic and it's very hard to get around his damage. Good luck with the deck!!

robcastpwnz on Niv-Mizzet

1 month ago

Nice. I run a Niz-Mizzet deck but don't have Thousand Year Storm. Mine isn't exactly budget but you can look at it for some ideas. I'll tell you the budget cards that I do run though.

I think you could switch Doublecast for Reverberate or run both of them. Putting some extra turn spells would make for some explosive plays especially if you have Thousand year storm out. I run Karn's Temporal Sundering and Part the Waterveil which are both pretty good budget options. There are more options out there but they can get pretty pricy. I like to run Faithless Looting any chance I can get. It's pretty good here because it triggers Niv-Mizzet and has flashback so you can cast it from the graveyard if you need to. I think Echo of Eons is pretty cheap right now, in a few years that price will go up. If you can't get that card, Magus of the Wheel is a pretty good budget option but it's a creature so you can double it with thousand year storm. I like running card filter effects in my Niv-Mizzet deck so I can get as many triggers on him as possible. Compulsive Research , Drawn from Dreams and Fact or Fiction are all pretty good budget options. Leyline of Anticipation is a little pricier but it just got reprinted so if you can pick it up I would recommend it. Long-Term Plans is a tutor in blue that not many people know about and I think would work super good in Niv Mizzet. I don't run it but I probably should. Last notable mention is Psychosis Crawler . Synergizes super well with Niv-Mizzet and spreads damage out in a way similar to Guttersnipe.

Maybe this was a bit much but if you have any other questions feel free to message me. Good luck with your deck!!

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