Magus of the Wheel

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander Anthology 2018 (CM2) Rare
Masters 25 (A25) None
Commander 2015 (C15) Rare

Combos Browse all

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards his or her hand and draws seven cards.

Browse Alters

Magus of the Wheel Discussion

Profet93 on Norin’s Goblins

1 day ago

Ancient Tomb > Temple of False

Where is your card draw? Tome of Legends , Endless Atlas as are both cheaper and re-useable. Adding another wheel in the form of Magus of the Wheel or Wheel of Fortune could be helpful.

Imperial Recruiter - To tutor for Kiki or whatever

Feldon of the Third Path - Reuse and abuse ETBS

Might want to consider some enchantment hate in the form of Nevinyrral's Disk , Oblivion Stone , Ratchet Bomb , Ugin, the Spirit Dragon , Karn Liberated or Blast Zone among others.

multimedia on Rakdos' Crazy Demon Party

3 days ago

Hey, good start and nice budget Rakdos deck.

The flavor is neat with Rakdos as General, but overall this Rakdos is lackluster. Consider Chainer, Nightmare Adept as Commander General? Chainer is being displayed as $8, but it's a glitch. It's not that much, in fact it's less than $2 at TCGPlayer.

Chainer can be an enabler for reanimation by discarding Demons or can recast Apostles from your graveyard. With Chainer any Demon you cheat onto the battlefield with Apostles gets haste. Reanimation and cards that are enablers for reanimation is a good secondary strategy when playing lots of high mana cost Demons. Apostles are the first plan to cheat Demons onto the battlefield and traditional reanimation can be a backup plan to also cheat Demons on the battlefield.

Budget cards to consider adding:

If you like these suggestions I offer help to make cuts. I also offer more advice if you like. Good luck with your deck.

multimedia on Neheb changes

1 week ago

If you're having problems finding answers then don't cut Gamble :) It's one of red best cards to actually find an answer by tutoring for it. Dualcaster Mage , Reverberate and Reiterate are helpful in multiplayer Commander because they can copy an opponents tutor.

Tectonic Reformation is an underrated red card for draw. One thing mono red has a lot of are Mountains and getting flooded happens. Reformation turns extra Mountains into draws. Repeatable cycling of lands for each is very good. I also suggest adding all the low mana cost draw in red: Faithless Looting , Light Up the Stage , Thrill of Possibility , Tormenting Voice , Wild Guess .

This draw/discard can help to find answers and be enablers for Feldon of the Third Path who can be good repeatable value in red especially with creatures such as Magus of the Wheel , Solemn Simulacrum . Torbran, Thane of Red Fell makes each red source do more damage which equals more life loss which makes more mana with Neheb. Comet Storm and Chaos Warp are pretty much a staple cards for mono red.

maddjackyl on The Altered Beast

2 weeks ago

Thoughts on deck construction and how the deck played:

Fade Away is great budget but could use be upgraded to Cyclonic Rift / Blasphemous Act / Star of Extinction

Some more early game plays: Gilded Drake , Nev's disk, Oblivion Stone .

I would have included Ashiok, Dream Render , however most of my playgroups have Graveyard strategies included, and i don't want to be that guy.

I originally built with intent to run Desecrated Tomb . When it was played I found it to be too slow and didn't provide a lot of value. It was really gimmiky and really only ever netted me 2 bats over 15+ games.

Even though there is plenty of draw, wheel effects could help get things in the GY more quickly. i.e. Windfall , Wheel of Fate , Magus of the Wheel , Jace's Archivist , Reforge the Soul , etc.

You could also include cards like rise of the dark realms, or command the dread horde for added graveyard recursion, and a way to propel yourself to the front of the game after a major board wipe like In Garruk's Wake .

DarkHero on Will there Ever Be a ...

3 weeks ago

So realistically that is just kind of what Magic does. In the same way that Wheel of Fortune is on Magus of the Wheel , or that Urza, Lord High Artificer has Tolarian Academy as an ability, or that Beast Whisperer is Glimpse of Nature , it's that simplest way to create something knew without reinventing the proverbial wheel. It happens all the time.

While a creature that is Warstorm Surge on a body might be very powerful, I would thing it would defiantly be an option for them t some point. They may just worry about the synergies that you are thinking about being a bit on the broken side.

Your looking at Riku of Two Reflections , Deadeye Navigator , Conjurer's Closet , Kiki-Jiki, Mirror Breaker , and the like being able to blink this creature for a ton of damage all over the board. It could be easily broken.

Theoretically, it would recognize itself entering the battlefield, and just go off if it wasn't countered.

Mortarpod on The War Room: A Proper Norin Primer

3 weeks ago

Profet93 Hadn't thought of Planar Bridge but the fact that it brings it straight to the battlefield is definitely a plus. I may see about working it in after this next round of playtests.

As for budget, you hit the nail on the head there. I do have a Magus of the Wheel in another deck that I've considered adding to Norin's War Party though.

Grinning Ignus honestly hasn't done as much for me as I would like. Originally I'd envisioned being able to pick it up and recast it several times a turn with certain other cards in place to reduce cost or generate mana via token sacrifice. But so far the pieces have never come together properly.

I was worried about running only 30 lands as well, but after extensive playtesting I've found that as long as I'm playing on curve I normally don't have a problem. Hell, there have been games where I've kept a hand with only a single land and been just fine.

When I expand the deck description at some point in the future, I plan on going into more detail regarding the early game. Suffice it to say that if you keep an opening hand with low average CMC, you can still expect to grow your board state every turn.

Profet93 on Kiki-Jiki, Combo Breaker

4 weeks ago

No Sunbird's Invocation or Stranglehold ? Dockside Extortionist ? Humble Defector and Imperial Recruiter ?

Duplicant might be cool. Magus of the Wheel could be helpful if you need more card draw, also Wheel of Fate

How do you deal with enchantments? Ever considered nev disk or o-stone? Maybe even Ugin or Karn Liberated?

Volcanic Offering offers you so much value and politics in 1 card.

I used to run tuk-tuk but I replaced him for Manic Vandal . Comes down more quickly and the lifeloss is negligible.

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Magus of the Wheel occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.34%