Magus of the Wheel

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards their hand and draws seven cards.

Azoth2099 on Lathliss, the Hungry Queen

5 months ago

trey12321

You need way more ramp in this list if you want it to be consistent with it's curve. Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn are all great here. A few more rocks would do you some good as well, like Thran Dynamo & Basalt Monolith. The ones that you usually see in multicolor decks like Arcane Signet & Fellwar Stone are still pretty solid in monocolor builds that aren't .

Treasonous Ogre & Birgi, God of Storytelling  Flip are classic bangers that can help ramp you out, with the added benefit of pseudo card-draw on Birgi's flip side.

More card draw and tutors never hurts, either. Tectonic Reformation is pretty nice here since you're running so many lands, & Gamble is one of the best tutors in the game. Fervent Mastery is worth considering, but can obviously be especially punishing for non-graveyard decks. Reckless Handling is pretty nice if you're running some dank artifacts, which you are! Imperial Recruiter is another classic that I wouldn't necessarily recommend for this iteration of your list, but may come in handy later.

Other enchantments to consider here in my opinion are Molten Echoes, Sneak Attack & Mana Echoes as grease for your deck engine. Running Underworld Breach would allow you to more comfortably run draw pieces like Faithless Looting, Thrill of Possibility, Cathartic Reunion, Tormenting Voice, Wheel of Fortune, Magus of the Wheel & Wheel of Misfortune. Also certain stax pieces like Blood Moon, Price of Glory & Stranglehold to help shut down whatever your opponents are trying to do.

Universal Automaton seems like great value here as well, but I could understand not including it. Wandering Archaic  Flip on the other hand I would 100% recommend for any & all monocolor decks.

Good luck refining your list!

SufferFromEDHD on Dominus Burn

8 months ago

It's a great deck as it is. I was merely spitballing ideas because it got my creative juices flowing. Only pushback I'm gonna give is on Breaking Point and Molten Influence.

Wrath of God or 12 damage for 3 mana while your commander has indestructible is too much value. So one sided.

Flusterstorm or 8 damage is a hefty tax against the control player.

The rest are kind of meh.

Dragon Mage > Magus of the Wheel

Endless Atlas > Solemn Simulacrum

Profet93 on Fumiko the Lowblood

10 months ago

Rhadamanthus +1

Seems like you have no budget per card. What do you find your deck to be lacking in? Where is your draw? Maybe a Wheel of Fortune/Wheel of Misfortune/Wheel of Fate/Magus of the Wheel could help.

Mind Stone - Ramp on curve for commander and draw when it's not needed.

Ancient Tomb > Temple of false. You don't have enough draw to justify this IMO.

Experiment frenzy is too much IMO and should be swapped for draw or interaction like Deflecting Swat - Redirects targeted removal, draw, extra turns and more like "countering" a counterspell.

TheEvilWizard on Temur Tokens [Xyris, the Writhing Storm]

1 year ago

Windfall could be good for generating snakes via card draw (stuff like Magus of the Wheel works as well)

tkjanacek on Mogis Ravel

1 year ago

I really like the Teferi's Puzzle box, that's a cool addition. Street Wraith only replaces itself and does nothing else, that's not really card draw. Thrill of Possibility is a good card, but it's not really a replacement for Theater of Horrors, as it's one-off card filtering rather than repeated card advantage. Underworld Connections, Crystal Ball, Sarkhan the Mad, Chandra, Pyromaster, Chandra, Torch of Defiance, Chandra, Fire Artisan are more comparable.

Filtering, or looting, is also very strong. Bitter Reunion, Faithless Looting, Daretti, Scrap Savant

Wheeling deals a ton of damage with Underworld Dreams, refills your hand, and often disrupts your opponents. Magus of the Wheel, Incendiary Command, Chandra Ablaze

I have a couple more suggestions you might like: Ill-Gotten Inheritance, Mayhem Devil, Burning Inquiry

JagDogger2525 on Hellfire & Brimstone (Budget Burn)

1 year ago

Icaruskid - yea - I decided to swap out Vexing Devil for Light Up the Stage since how often would I ACTUALLY pull VD and when I WOULD, would be in the later part when there would be better blockers LUtS is good better late game as would have more mana but any more would POSSIBLY catch the card I am describing below

amarthaler - Thank you - it was one of those things where, yea Card Draw is good yet there might need to be a spot for Fiery Emancipation somewhere as yay Triple Damage - the other card exile cards are like, eehhh, yea I would be able to play them on my next turn yet I think there's a card that puts graveyard into exile and exile into play where would be good for permanents but horrid if all the cards that WERE in exile get put into "play" or yard from there so it would be a hit or miss from that - I've played a couple games where someone played that card - I forgot what it was

I know card draw is king yet there's always the yard>exile, play>yard, exile>play and if I catch the Magus of the Wheel, that's a brand new hand once I dump my hand

Grind on Plucking them thar strangs

1 year ago

Cool deck!!
Would you consider Stonespeaker Crystal, Magus of the Wheel, Viscera Seer,
Talisman of Indulgence, Kazuul, Tyrant of the Cliffs, Lightning Greaves, Trailblazer's Boots?
Dualcaster Mage + Heat Shimmer?
Also, mikaeus doesn't work with your spell creatures, i guess he is just there to combo with murderous redcap?
Just some thoughts, cheers and have fun!!

Andramalech on Squee_Spirit_Guide

1 year ago

All right Squee_Spirit_Guide. It's time for the build-around challenge! When I crafted the list for Balaam__ I hand selected things I believed would interest them.

And without further ado, I introduce the "Martyr or Magus" challenge? Will you pick...

Martyr?

Magus?

So do these creatures intrigue you? We have plenty of options for building possibilities, but I'd like to hear your thoughts on other ideas if this falls short.

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