Magus of the Wheel

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards his or her hand and draws seven cards.

Browse Alters


Have (3) Forkbeard , Azdranax , firemind12
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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Commander 2019 (C19) Rare
Commander Anthology 2018 (CM2) Rare
Masters 25 (A25) None
Commander 2015 (C15) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Magus of the Wheel occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.34%

Magus of the Wheel Discussion

JUNDforDaWin on Any input welcome - Jeleva

1 day ago

One thing I might take out is Aetherflux Reservoir since it is the only source of life gain other than Exsanguinate, and your game plan dosen't seem to be all that focused on it.

A couple Add-ins would be, Fraying Sanity or Psychic Corrosion.

35 lands is also a lot, I suggest switching some of those out for another wheel effect such as Magus of the Wheel, or some more removal.

One last suggestion is to change out Mystic Remora for Rhystic Study

BluntSharpie on Xyris, Roadkill *Primer*

3 days ago

Have you tried Magus of the Wheel or do you feel there are already enough wheel effects?

ProximaNova on The Locust Lord

1 week ago

You might want Impact Tremors, Whirlpool Warrior, Jace's Archivist, Niv-Mizzet, Parun, Magus of the Wheel, Coastal Piracy, and Arjun, the Shifting Flame. Note: Some of these cards may already be in your deck, but I extremely reccomend these cards and the wheel hub for The Locust God, so he can create a good amount of tokens. I hope you take my advice

multimedia on Preypierced by Obosh

1 week ago

Hey, you have lots of reanimation spells, as well as creatures you want to reanimate not cast, but lack enablers for reanimation. Enablers are cards that can put your creatures into your graveyard so they can be reanimated. The budget Eldrazi want to be in your graveyard, you don't want to to cast them because they're too much mana. You want a some what equal ratio of enablers for reanimation and actual reanimation spells.

Buried Alive can tutor for any three creatures and put them into your graveyard. It's excellent with Anger, as one of the three, to give all your creatures haste. Letting them attack/do damage faster which is good with annihilator. Final Parting does both, it can tutor for a creature to reanimate, putting it into your graveyard and the reanimation spell to reanimate it, putting it into your hand.

When you can draw cards before or after discarding this can help to enable reanimation and keep your hand stocked of other cards to cast or give you more chances to draw a reanimation spell. Magus of the Wheel can discard your hand and draw a new seven card hand. In Magic this effect is called a wheel. Dragon Mage can be a repeatable wheel effect and it's on a 5/5 odd CMC flying Dragon. It's a creature to reanimate especially if it has haste. Neheb, Dreadhorde Champion is repeatable pseudo wheel effect if you do combat damage with Neheb. Difference is you choose which cards you discard and then draw that many cards as well as make red mana equal to the number of cards you discarded. Neheb can be an enabler and ramp to help to cast Eldrazi.

Azra Oddsmaker can be repeatable discard/draw. You choose a creature you control and if that creature does combat damage to an opponent then you draw two cards. Oddsmaker is an odd CMC and it can target itself. Faithless Looting, you draw two then discard two. With flashback you can cast it again later on if at some point you draw a creature and can't cast it, but have reanimation in hand. Flashback also makes it so you can discard Looting to another effect and cast it later.

Budget lands to consider adding: Command Tower, Smoldering Marsh, Canyon Slough, Ash Barrens, Jund Panorama, Tainted Peak. If you add Anger then also add Smoldering and Slough. They're dual lands that count as a Mountain for Anger.

Good luck with your deck.

the7thDOF on Purphoros, the Sneaker

1 week ago

What about replacing Bearer of the Heavens by Temur Battle Rage? That inconditional permanent destruction can really mess up a game. I suggest Magus of the Wheel for when your hand is the only one empty, intead of Ox of Agonas, and Vandalblast instead of By Force. I'm sure you are looking forward to put Etali, Primal Storm from C20. Blasphemous Act could clear the board so you can swing with your hasty creatures same turn ;)

hyped1221 on Rakdos, Lord of Riots EDH

2 weeks ago

wildturtles - Hey! I definitely agree with Knollspine Dragon and Sneak Attack needing slots. I don't have a spare of either and will have to order some copies soon. My wife really likes Magus of the Wheel in here so I don't think that will be going anywhere. I'll have to think a bit more on what to take out as Unlicensed Disintegration is a nice way to remove and ping to get Rakdos out. Tectonic Giant if not removed is a monster in this deck too. He definitely needs to stay. But great ideas on the other two. I'll have to figure out what to slot out at some point. Thank you!

jakeyuki12 on Aurelia's Legion

3 weeks ago

Hiya! Long time Aurelia player here, hope I can help out!

The first thing I see- you have 15 pieces of hard ramp in your deck, but only 31 lands. Especially considering your mana-curve, 31 lands is not enough. I suggest upping your land count to 38 and cutting a handful of ramp cards as you have so many. In particular, I don't think you need Seer's Lantern, especially considering you already have a copy of Sensei's Divining Top. I also don't think you need Walking Atlas as you don't have enough lands to support it consistently. In addition, if you want to pump out big angels, you'll want to have ramp that really puts you ahead. In particular, Thran Dynamo is an excellent choice to get you from 4 mana to 8 (provided you hit you land drop, which you want to do every turn).

The next thing- your deck's ways of generating card advantage aren't very consistent, they generate it typically in ways like getting lands to your hand, tutoring, making tokens, etc. Only 3 of them actually increase the amount of cards in general you have access to. You do have some of the best ones though like Mask of Memory, Magus of the Wheel, and Tectonic Giant (I typically count impulsive draw, the exile and you can play for the next turn as card draw since it practically increases your hand size). Mask of Memory is one of the best ways to draw cards in any aggressive deck- the problem is, you need smaller creatures to stick it on early so you don't have to wait- and the cmc of your creatures is really high. If you want to go angel reanimator with your deck, wheel effects is the best card draw for your deck. You already have a copy of Magus of the Wheel, you might also want to include Reforge the Soul and Wheel of Fate. The caution with Wheel of Fate is that it's awful late game. And of course, when you can afford it, Wheel of Fortune is the best- it's the original after all.

I would also balance your mana-curve. It's high in some places and really low in others.

Last of all, some cards I recommend. Winds of Abandon is one of the best pieces of removal for EDH that has been printed in a while. I definitely recommend adding it in. Heliod's Intervention is also incredible. If you need more tutors for equipment, Steelshaper's Gift is the best you can get. Lyra Dawnbringer is a great angel for angel tribal. Blasphemous Act is one of the best boardwipes in Boros colors for EDH.

Let me know if you need any more help! I also recommend DespairFaction. He has a YouTube channel known as Commander Replay and also has plenty of great decks here on tappedout.

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