Stoneforge Mystic

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stoneforge Mystic

Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

, : You may put an Equipment card from your hand onto the battlefield.

lhetrick13 on Mess with the Cat, Get the Claws

3 months ago

king-saproling - Thank you! The idea is there for the deck and I was really wanting it to stay tribal but my feedback from piloting the deck at my LGS so far has been the the deck needs work. Introducing cards like Stoneforge Mystic and similar equipment themed bombshells would definitely ramp up the deck but would remove the synergy that sticking with only cats provides (Raksha Golden Cub, Regal Caracal, Leonin Warleader, Nacatl War-Pride, etc.). I need reowrk this some and tweek it and I think it will start to purrrr.

IHATENAMES on Building Voltron, in a cave with a box of scraps.

3 months ago

The line between equipment and creatures is a hard thing to get right i think it should always be skewed more towards creatures which i think looks decent here but be careful about this number!

I would encourage you to play more creatures/ equipment that get buffed when you get multiple equipment on it. Ideas being Goblin Gaveleer , Champion of the Flame , Thran Power Suit these may not look impressive but 1+ equipment and they go big. Newer card I have tried Kellan, the Fae-Blooded is probably good but slow.

When building your sideboard i would look at protection/ recursion/ meta based archetype hate. Think Mantle of the Ancients , Blacksmith's Skill , Unlicensed Hearse , Crumble to Dust , maybe look at what other people are playing with a junk sideboard full of removal and graveyard hate for a few times then see what you need from there.

Obligatory simple answer is look at what equipment decks are currently doing good in modern. Stoneblade decks and hammer time. Both use Stoneforge Mystic to find and put in Kaldra Compleat for a quick kill. Stone blade is a midrange tempo shell to support what your doing. The hammer time deck has a plan A combo of putting Colossus Hammer on a creature and swinging for lethal in 1 to 2 turns.

legendofa on Summon Mechanic - Help?

3 months ago

Is this primarily going to be a triggered ability ("Whenever this creature attacks, summon 2"), an activated ability (", : Summon 2"), or something else?

It does basically give all your creatures dash, or act as a more repeatable Sneak Attack. At minimum, I would make it so the summoned creature couldn't attack, making you rely on abilities, and keep X fairly low, generally 3 or less. Even then, it still feels powerful--some creatures just weren't designed to enter the battlefield potentially every turn. Off the top of my head, Burning-Tree Emissary becomes free mana, Stoneforge Mystic becomes "search for an equipment and play it for ", and there's probably better ways to break it I'm not thinking of. And then there's the idea of using more than one Summon ability per turn.

I assume you would build your Commander deck to the power level you want, and this ability is interesting. I'm just concerned some unforeseen interaction could pop up that would break it. It needs some sort of restriction or limiter.

TheMeadiator on Link's Adventure (Galea, Kindler of Hope)

7 months ago

Okay so, first of all let me tell you how happy this deck makes me. The flavor is just SO good and the deck looks like it slaps. I love that you broke down each card and how you'd do the art. Bravo, well done!!

Secondly, I would like to suggest a slight flavor adjustment on one card. Because all your other cards seem to reference OoT or MM, it might make more sense for Stoneforge Mystic to represent the Happy Mask Salesman instead of the old guy who gives you a sword. I love the imagery of the cave guy - so iconic! - but to me it doesn't fit with everything else. That's just my two cents.

Anyway, love the list. Huge OoT fan myself.

KnightsBattlecry001 on What was the last iconic …

8 months ago

Stoneforge Mystic, Mox Opal, Puresteel Paladin, most creatures with infect, and the original Phyrexian Praetors. I would say they represent a small stretch of time where they all were a big deal. They were to me anyway. That time during original Zendikar and Scars of Mirrodin block was when I got back into the game so they always hold a special spot as well as nostalgia to me.

wallisface on Holy knights

8 months ago

Some thoughts:

  • you currently have no form of interaction with your opponent, which’ll mean you automatically lose to any deck faster than you, as well as any combo deck. I would really strongly suggest having ways to mess with the opponent - because rest-assured they will for you.

  • all the equipment cards you’ve got are normally only practical/usable in decks running either Urza's Saga or Stoneforge Mystic to fetch them up for free. Without a way to freely fetch them, I don’t see a reason to run them. Added to this, Sword of Fire and Ice is the only actually good equipment here (Shadowspear is only useful alongside an artifact heavy deck, Basilisk Collar is only ever good with Walking Ballista, the rest are terrible in all situations).

Azoth2099 on Repanse De Lyonesse (Knight Tribal and Recursion)

8 months ago

Rizikar

Oi! Nice Commander pick, Mardu Knights are my jam.

If you're trying to give the decks some legs via recursion, Reanimator is the only way to go imho. Fortunately & are the perfect colors for that! Here's the Reanimator package that I typically start with if I'm building a deck in that style:

Animate Dead, Dance of the Dead, Necromancy, Reanimate, Entomb, Buried Alive, Final Parting, Phyrexian Reclamation & Sevinne's Reclamation are sick. There are also some pretty spicy loops that can be accomplished with things like Corpse Dance & Dread Return, but we can get into all of that if you decide to run Reanimator as a strategy for this build.

There's also some pretty great card draw options in this color combination that I think will do the deck some good. Necropotence, Black Market Connections, Esper Sentinel, Archivist of Oghma, Dark Confidant & Dark Tutelage all come to mind. Tectonic Reformation could provide some value here too.

I'd also also maybe cut down on some of those lands in favor of some more Mana Rocks. Talisman of Conviction, Talisman of Hierarchy, Springleaf Drum, Fellwar Stone & Chromatic Lantern would be good includes.

Tutors are expensive af, but there are a few nice choices that are very affordable right like Open the Armory, Wishclaw Talisman, Diabolic Intent, Diabolic Tutor, Gamble & Reckless Handling. Vampiric Tutor & Enlightened Tutor were just reprinted a little ago, so they're as cheap as they're going to get right now. I'm pretty sure Vampiric Tutor was like $90 a little bit ago, food for thought. Oh man, Stoneforge Mystic also exist, and is wonderful.

Some non-specific Tribal support like Shared Animosity, Mana Echoes & Coat of Arms, Cryptic Gateway & Vanquisher's Banner could also do stuff!

Lastly, a short list of neat Equipments you could consider are Conqueror's Flail, Hammer of Nazahn, Bloodforged Battle-Axe, Heartseeker, Masterwork of Ingenuity & Mask of Memory. I guess Halvar, God of Battle  Flip is technically an Equipment card too?

Good luck in refining your list!

Andromedus on Progress and Poverty

9 months ago

wallisface Whether this deck ever places in any tournaments remains to be seen, but I'm not about to throw the concept out in favor of making just another scales or taxes deck. If I wanted to do that the copy/paste function would have saved me a lot of time.

I'll answer much of this when I get the description written on how to pilot it. To hit an easy one: Anointed Peacekeeper is a replacement effect, not an ETB trigger, so Hushbringer has no effect on it.

Regarding Hushbringer hitting only three decks in the meta, based off MTG Goldfish data this assertion simply isn't true. In addition to hitting Scam (Dauthi Voidwalker, Seasoned Pyromancer, Grief, Fury), Omnath (Endurance, Omnath, Locus of Creation, Fury, Solitude, Elesh Norn, Mother of Machines), and (both Jeskai and Azorius) Control (Solitude, Wall of Omens, Elesh Norn, Mother of Machines), it also hits Creativity (Archon of Cruelty), Hammertime (Kor Outfitter, Stoneforge Mystic), Temur Rhinos (Fury), Living End (Architects of Will, Grief, Subtlety), Mono-Green Tron (Wurmcoil Engine), Yawgmoth (Young Wolf, Blood Artist, Strangleroot Geist, Endurance, Geralf's Messenger), and Scales (Hangarback Walker, Zabaz, the Glimmerwasp, Arcbound Ravager).

So the decks that Hushbringer doesn't touch are Burn, Murktide, Underworld Breach, and Domain Zoo.

The top 15 decks represent exactly 80% of the meta (per MTG Goldfish), with the four above decks that Hushbringer doesn't touch representing 21.5% of the meta. So assuming Hushbringer has no impact on the missing 20% of the meta not represented by the top 15 decks (definitely untrue, Death and Taxes, Eldrazi Tron, Merfolk and Amulet Titan being four obvious examples that Hushbringer hoses just off the top of my head, but let's pretend) it still prevents something in 58.5% of meta competitive decks.

Granted it's not a great card against all of those decks, but it still disrupts something, while sitting on a 1/2 flying lifelink body.

Regarding those decks that Hushbringer's static ability doesn't impact at all, four quick points:

  1. She can be an excellent chump blocker or damage trader in a deck with 4x Giver of Runes when the opponent lacks trample, plus lifelink is naturally strong vs burn.
  2. Not all +1/+1 counters are created equal, you get a lot more mileage on a lifelink flyer than on most other creatures, especially if you're trading.
  3. Those four decks are generally hosed by other aspects of the deck (by design), i.e. Archon of Emeria hoses Murktide, as does much of the list, frankly. That's not to say it always beats Murktide, but it does hold its ground respectably (at least in my playtesting).
  4. Our sideboard is designed to help us most vs our weaker matchups, and since it's white it's a pretty solid toolkit. I do think the sideboard could probably be further improved.

In general, since we're trying to deny value and slow down the game, we're looking for mana dumps and value engines that help us grind ahead. The +1/+1 counter engines help us do that, and when placed on a lifelink or vigilance creature punch above their weight.

If you think it's a garbage deck concept then that's fair. I've playtested vs a handful of the top competitive archetypes with surprisingly good results, but it may be that despite my best efforts I'm just no good at piloting other decks. In any case I'll entertain feedback that helps it do what it's meant to do better, but I'm not looking to create just another deck that everyone's seen a million times except with a slight two-card tweak just so I can call it innovation. I hope that makes some sense.

When I get a description written up I hope to make things a bit clearer. Undoubtedly the deck isn't for everyone, and may not ever end up on a meta list. That's ok.

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