Stoneforge Mystic

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stoneforge Mystic

Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

, : You may put an Equipment card from your hand onto the battlefield.

myome on Grand Aura Central

1 week ago

some cute auras/equipments to cheat in w/ danitha:Celestial Mantle,, Kaldra Compleat (living weapons can become their own creatures even when Danitha cheats them in btw), Holy Avenger.

Nahiri, the Lithomancer and Stoneforge Mystic are expensive but both cheat equipments into play :)

wallisface on competitive cards vs casual cards

2 weeks ago

What seshiro_of_the_orochi said is correct, but just to extrapolate on that:

  • individual cards aren’t “competitive” on their own. Amulet of Vigor, Murktide Regent, Stoneforge Mystic etc are all undeniably strong cards in decks we typically see them, bit their “competitiveness” is dictated entirely by the other cards in the deck and whether they have the support they need. Even cards that are seen of as “generically good” don’t show up in every top-tier deck that can support them (example being no Solitude in Modern Hammer Time).

  • a decks competitiveness is also dictated by the meta it’s running in. The highest-tiered Burn deck would be completely uncompetitive in a world of Lifegain decks, and the strongest-possible Tron deck would completely suck in a world of land-destruction and/or Mill.

Mousemke on Mono W Taxation

1 month ago

I've been testing lands and 22 still feels ok. we have Aether Vial, last ditch we have Timeless Dragon's planescycling. we don't need tons of land, we need 3.

As far as Shadowspear, I've played with that slot quite a bit. I think I link spear there more than other options. I've played with Sword of Light and Shadow and it seemed expensive if something happened to Stoneforge Mystic. Spear at least can be cast and attached to anything.

JacobAGrossman on Glittering Company

1 month ago

Most definitely! That deck has already made a few major tournament showings again recently. The deck also uses Stoneforge Mystic, to grab Luxior, Giada's Gift, and Viridian Longbow. I'm sure there's a few more key two drops that benefit as well, besides just Devoted Druid and Vizier of Remedies. The deck also happens to run both Extraction Specialist and Postmortem Lunge, so Tyvar, Jubilant Brawler already slots right in! I'm excited to see that deck do as well as it possibly can :D

wallisface on taxes

1 month ago

Some thoughts:

  • Urza's Saga has no place here - the only artifact it can grab is Aether Vial... and getting Vial down on turn 4 is pretty useless.

  • You have 5 Leonin Arbiter in this deck (1 mainboard and 4 sideboard) - your deck can only have 4 of any card total. Personally i'd move the Arbiter into the mainboard and ditch Aven Mindcensor entirely, as that's a much slower/clumsier card.

  • 19 lands is waaay too low for a Taxes deck. You want to be running at least 23 lands imo - especially with your quantity of 3-drops. In particular for your land choices, you'll find Blast Zone does nothing for you in almost all games, and really you should be running much higher quantities of Ghost Quarter and Field of Ruin so that you can make the most of Leonin Arbiter.

  • If you're unable to run at least 3 Stoneforge Mystic for budget reasons, then i'd say its better to run none. The artifacts they're meant to search for are more likely to trip you up than help you with such a low number (Kaldra Compleat is never getting into play in this deck). Even if you manage to get 3-4 Stoneforge Mystic into the deck, I wouldn't suggest running more than a single copy of Kaldra Compleat or Maul of the Skyclaves - These cards are awesome when you can grab them with Mystic then cheat them in, but pretty terrible if you draw them naturally. You want these to be "toolbox" options for Mystic, and limit their quantity.

  • Personally I'd ditch Cloudsteel Kirin... it's just too likely to be a liability and do-nothing card. Maybe its worth a sideboard slot at-best.

  • There's no point running Spellskite when you could just be running the full playset of Giver of Runes

  • really try to find room for that 4th Aether Vial!

PickleNutz on Syr Gwyn, Hero of Ashvale …

2 months ago

Hello,

I am currently interested in making a mostly competitive Syr Gwyn, Hero of Ashvale commander deck. I’m aware of staples such as Path to Exile and Sol Ring, so I’m not asking for card suggestions that are on the nose. I’m mostly looking for highly competitive card draw engines and equipment pieces.

I want to make this approximately a 7-8 turn board wide win and highly functioning deck. Combo pieces in mardu that work well with Syr Gwyn, lands that can impact play, and on theme creature suggestions are what I am after. My first idea was to create a cheerios style voltron deck to draw out huge numbers of cards and stack up Syr Gwyn for a board wide win.

Stoneforge Mystic

Idyllic Tutor

Enlightened Tutor

Puresteel Paladin

Sram, Senior Edificer

Open the Armory

Demonic Tutor

Vampiric Tutor

Sol Ring

Chrome Mox

Mox Opal

Hammer of Nazahn

Helm of the Host

Paradise Mantle

Lightning Greaves

These are already on the brew list.

Ideas are to keep costs low, and find some multi-target options like Myriad or copies that can send my commander damage into multiple directions.

Thud

Grapeshot

Fling

These are options I’ve considered for final touches as a direct damage option with the commander.

TheOfficialCreator on Your Cheap Obscure Overperformers?

2 months ago

ANYTHING with Transmute. I know Muddle the Mixture is a well-known performer, but there are so many others that have good effects and double as toolbox tutors, especially in my Toluz, Clever Conductor deck where I can reuse them on a later turn.

Dimir Infiltrator in my Chromium, the Mutable Voltron is an all-star. In longer games it can serve as an attachment point for my spells, and it can tutor out Phyresis, Stoneforge Mystic, and so much more. It's incredible.

plakjekaas on Doubling Cube instead of Mulligans

3 months ago

And half the top 10 played lands in Modern, according to mtgGoldfish, shuffle someone's deck. Endurance is the 4th played creature of the format and shuffles a deck. Stoneforge Mystic, Primeval Titan, Indomitable Creativity, Urza's Saga, fetches are not the only way to shuffle your deck. Also, Lightning Bolt is still the most commonly played spell and the top card of the format overall. Spell Pierce is third. Unholy Heat typically doesnt need setup if it answers a turn 1 play. Turn 1 interaction is not that improbable. One deck doesn't make a format.

You said you "literally never" heard anyone complain about shuffling a commander deck. When called out, it's suddenly restricted to an established player actively complaining. So I assume you understand hyperbole as a figure of speech. Seeing how I didn't even use the word literally, I'd imagine you understand that my objectively false statement can still be used to paint a picture to strengthen the point that a lot of shuffling does slow the game down, even if you do it on an opponent's turn. If I'm fetching in response to a Lava Spike versus Burn, the time it takes to resolve the spell and pass the turn is a lot less than the time it takes a typical player to shuffle their deck.

The only redeeming quality of the format is that games usually end before turn 5 nowadays, so that even in the less probable case of actually shuffling your deck every turn, you still have time to finish all needed games.

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