Stoneforge Mystic

Stoneforge Mystic

Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

, : You may put an Equipment card from your hand onto the battlefield.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Stoneforge Mystic Discussion

Housegheist on Death and wine

1 month ago

Masterful

Thank you for your thoughts.

I have thought about Stoneforge Mystic but it isn’t in my collection yet and pretty expensive these days :D

The swords act like pet-cards. Equiping it on an expendable creature (e.g. an 1/1 Spirit with flying) gains some incidental value.

The same is true for the Deathbringer Liege. He pumps our team for a Plan B if we need lethal Dmg. He also can remove opponents threats; like a multitool.

I hadn’t had much issues with cmc yet but wanted to lower the curve a little bit. I thought to implement Dauthi Voidwalker, but don’t know really what to remove for it. First thoughts where Shadowspear, Grave Titan, Emeria's Call  Flip or Gray Merchant of Asphodel. Any thoughts or suggestions on this?

BR

Masterful on Death and wine

1 month ago

List looks good! You might want to try Stoneforge Mystic since you're running so much equipment. I play her just for Skullclamp, but you have more options. Do you ever run into problems with high CMC cards? I notice you're playing a lot of 5+ drops while having few early ramp spells. I also enjoy your unconventional inclusions like Deathbringer Liege and the two swords. Have they been successful so far?

zapyourtumor on Soulherder Flash

1 month ago

Path to Exile isn't great in the current metagame, since you're running three colors I suggest Prismatic Ending

I'm not sure 4 Opt and 3 Remand is good when you could be running more creatures instead. Watcher for Tomorrow is a decent one to help you dig. Wall of Omens is another good draw engine that can stop aggro and walls Ragavan.

Also I think you should heavily consider Yorion, Sky Nomad as companion. Free cards are just really good, and there are definitely enough good flicker creatures in bant colors to go up to 80 cards. You could also include the Stoneforge Mystic package with the extra space to give the deck a more clear "must answer" wincon besides just generating value with etbs.

Some other creatures I think you should consider are Solitude, Endurance for sideboard grave hate, Skyclave Apparition, Noble Hierarch, Aether Vial (lets you "flash in" those non-flash creatures).

baddabiiing on Depala, RIDIN' ON CARS!! (Lieutenant Jor)

1 month ago

Kinda shocked how few mana rocks you're running, would definitely reccomend more of the staples like Arcane Signet and Mind Stone, as well as Skullclamp and the good equipments like Umezawa's Jitte and the swords. Also Stoneforge Mystic would fit right in and I think Knight of the White Orchid is a must in white decks without green.

hungry000 on Lead Guy Ale (BW AsmoraBlade)

1 month ago

Goblin Engineer is interesting. I remember seeing a UW Urza, Lord High Artificer deck that used Vial and Oswald Fiddlebender to help assemble the Thopter Foundry/Sword of the Meek combo; maybe a Jeskai Urza deck with Oswald and Engineer could be in the cards somewhere?

I don't think I'd play Charming Prince over another card in the main here. The deck only runs 9 creatures that get any value at all from flickering, and of those Ranger-Captain of Eos is the only one without severely diminishing returns. For example, you only need Stoneforge Mystic's etb to resolve once to get your most powerful equipment, Kaldra Compleat; the second Stoneforge gets Nettlecyst which is okay, but after that flickering it isn't very good. Thanks for the suggestion, though.

Hardhitta7 on For sale: Akiri Samurai edh …

1 month ago

Hi, I’m in need of some money so I’m looking to sell my Samurai deck. It’s actually pretty good, could use some upgrades like Bloodforged Battle-Axe and Steelshaper's Gift or Stoneforge Mystic but it’s okay as is!

Some of the Kamigawa equipment cards are played and the Lightning Greaves isn’t in great shape but the rest of the cards are in good condition.

It comes sleeved and inside a black Ultra Pro Satin Tower Deck box. Looking for $110 shipped with tracking or best offer. Hit me up and I’m sure we can work out a deal! I can send pics if interested as well.


The Last Samurai

Commander / EDH* Hardhitta7

SCORE: 15 | 9 COMMENTS | 984 VIEWS | IN 3 FOLDERS



SOLD SOLD

K0rt on Angels ♡ That need some help

1 month ago

Get ready for a long post. I put way to much effort into this.

Depends on what direction you want to go and how competitive you want to be. Currently, Ephemerate doesn't really give you much value for flicking your angels, meaning that it isn't worth the card it is taking up over just another angel. I see two different ways to take this deck, either leaning into Angel synergies with life gain or a Ephemerate deck.

Ephemerate decks are great, and if your looking for a budget deck for a kitchen table or low powered modern games then you can build something pretty cheaply by just looking around for cool cards on Scryfall. The issue is that if you want more than that and want a more powerful deck the creatures that work well with Ephemerate are generally really really good and become very expensive by being played loads. In competitive modern these are often 80 cards Yorion, Sky Nomad decks that run Stoneforge Mystic and Solitude as there main cards, which are very expensive. You can try something with Wall of Omens, Thraben Inspector and Charming Prince to generate value but it won't be very powerful with Stoneforge. I think if you want bang for your buck you probably want to try and build the deck around Angel's synergies, although if you want to upgrade into competitive Modern deck at some variable point in the future it is less good.

In the angel's direction, the main payoffs in Modern are being able to play Aether Vial, Resplendent Angel and Archangel of Thune which are all, presumably, out of your price range. To make a budget version you probably want to make out on Youthful Valkyrie, Speaker of the Heavens, Seraph Sanctuary and Bishop of Wings for additional synergies with Angels. You probably want to play some Serra Avenger as a cheap beater and source of Angel related triggers. Some other cards are Sephara, Sky's Blade, although with would be best with a source of tokens such as Lingering Souls and Spectral Procession and cheat it in more consistently if you want to build around it. Archangel of Tithes is greater in creature matchups if you play against them regularly and can easily win races combined with your lifegain. Angel of Invention is a 'Lord' effect that also can create chump blockers and have value if your creates all die. Honor of the Pure is a pump effect that is difficult to interact with. Starnheim Unleashed is one of the most powerful cards in standard Angels and can win games by itself.

As much as it pains me to say it as a big fan of Meld Gisela, the Broken Blade and Bruna, the Fading Light  Flip aren't really that good, either dying to the most played removal in the format like (Lightning Bolt) for no value or costing 7 mana for too little upside. The same is true for Angel of Destiny which seems like a massive win more card 90% of the time. Starnheim Aspirant seems good but considering the number of white symbols in your costs I doubt this will be legitimately save on mana enough to warrant an inclusion. With your current mana base, you only going to draw double black to cast Sign in Blood 53% of the time by turn 6 and I doubt increasing the number of tapped lands is worth the card draw. Speaking of which making out on Scoured Barrens is probably worth it alongside a couple of other dual lands of your choice, maybe Silverquill Campus if your going to be running the Firja's Retribution which I recommend as that card is very very good.

TLDR: Add good cards cut bad cards.

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

1 month ago

Platinum Angel - You're the second or third person to tell me to cut Platinum Angel . It's somewhat of a pet card of mine, but I think everyone might be right. It's probably time I cut it.

Doubling Cube - I would agree Doubling Cube can be slow sometimes, but I've really enjoyed using it. This deck can ramp pretty hard and being able to double up on that mana has proven more than useful quite a few times. The last game I played I was able to make 20 copies of Lotus Bloom , sac them all for 60 mana, and then use Doubling Cube to make over 100 mana. Which then allowed me to make 20 Platinum Angel 's and 20 Lightning Greaves , winning me the game through combat damage. It can also be used as a janky combo piece to create infinite mana. It may not be well suited for a deck that tries to win by turn 5/6, but for a deck that aims to win turns 8/9/10 it's worth the slot in my opinion.

Swiftfoot Boots and/or Whispersilk Cloak - Much like you I would probably cut the Swiftfoot Boots , but keep the Whispersilk Cloak .

Stoneforge Mystic - I'm not entirely sold on this one, but I'll add it to the maybeboard and keep it in mind moving forward.

All in all I'll probably keep the cube but cut Platinum Angel / Swiftfoot Boots for Recruiter of the Guard / Imperial Recruiter . Or maybe keep Swiftfoot Boots and cut Pyroblast , but I'm curious to hear your thoughts on that?

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