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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Zur the Enchanter
Legendary Creature — Human Wizard
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost/mana value 3 or less, put it onto the battlefield, then shuffle your library.
DreadKhan on Need Help With A Solitary …
1 month ago
I suspect Zur the Enchanter might help, he can fetch Solitary Confinement when you need it, as well as various other cards that work with it, stuff like Greater Auramancy and Hanna's Custody. If you use Sisay, Weatherlight Captain she can find Zur, yet can also find various Mirrormade effects, as well as other cards that might help if you're really into making specific cards work. I guess Sisay can also find Arcum Dagsson, who can dig out other cards that work.
I have a Zur Solitary Confinement deck, it uses Court of Cunning to mill out opponents while I'm very, very hard to interact with. Once Zur is out I only really need a couple swings before I can just sit back and win via mill. The deck is The Lounge Lizard Emperor, it's a very weird deck but it can win if people don't deal with Zur in some way.
legendofa on Self-modified
3 months ago
Auratouched Mage, Zur the Enchanter (attacking), Sovereigns of Lost Alara (attacking alone), Stonehewer Giant (activated ability), Azor's Elocutors, Aven Mimeomancer, Deathspore Thallid, Gixian Skullflayer... Lots of ways to get random counters. Is there something specific you're looking for?
DreadKhan on Ertai the Corrupted
4 months ago
I sometimes wonder if Spurnmage Advocate could ever find a home, but seeing this deck makes me wonder if it might fit in here as a deterrent of attackers that can be sacrificed to counter something if you're desperate, it's only W to cast and the downside interacts incredibly well with your Stax effects. For example, if you have Rule of Law out, you can usually give people things like Ponder, as long as they are Sorceries they are almost worthless, if you have an effect that makes lands enter tapped you can give them Fetchlands with a smile. Other Stax/Hatebears let you pick other cards as situationally bad. Another upside of Rule of Law + Advocate is the opponent can't flood the board easily, making the deterrent more effective over time. This advocate is also good with your Drumbellower, especially since it doesn't use extra mana to activate it's ability.
Have you considered tossing Zur the Enchanter in here? You have quite a few small enchantments (18? I run Zur in a deck that can find about 12 cards, and he's an all-star in there), so if you resolve him it could feel pretty good.
Do people play a lot of interaction in your meta? If so I really love having Wandering Archaic Flip out with Rule of Law, it makes it interaction a lot worse vs you, and much better vs most of your opponents.
I'm going to have to fiddle around with your list at some point, I've wondered how effective a competitive deck this Ertai would make, the effect is very strong, and the colours are strong enough, I guess Zur just caught my eye first and I built that way back, and cEDH lists are pricey! Anyways, cool deck idea, hopefully you can keep it updated/polish it up as you notice issues.
Mortlocke on A Pimp Named Sliver Overlord
6 months ago
Yes, I'm aware that Zur the Enchanter gets around counter magic through his ability, but in my opinion that seems like an unnecessarily convoluted way to try and solve a problem. Slivers have access to all colors - why not just run your own counter magic? Or control/stax pieces like Conqueror's Flail?
I'm not trying to be a contrarion here but this - "In turn 3 u cast vampiric tutor searching for enchanment, turn 4 cast Zur, turn 5 attack zur and draw second enchanment to loop combo." Doesn't make alotta sense. On turn 4 you'd have the enchantment you intend to put into play in hand. Zur won't be able to target said Enchantment when he eventually attacks on turn 5. I'm not sure what you're trying to say here without you at least naming all the cards you intend to use for the implied combo.
So your analysis of 4 CMC slivers boils down to "their power / toughness is low, so therefore they are bad". Sure, if they were vanilla creatures sure I'd agree with you. BUT - reading the card explains the card. Say you have Magma Sliver and 3 other smaller slivers in play. With one attack you could deal 15 damage to a player. If another one of those slivers was Shifting Sliver, then that damage is unblockable. So you say that slivers are likely to be targeted for removal? Well if your opponents aren't brain dead then they absolutely should be targeting any of the previously mentioned. But again Slivers are in all 5 colors, so say it with me now: Run. Interaction. It stops your mass removal, or if you really wanna flex, run a commander staple like Teferi's Protection.
"Next things is what u do if some one play "Ghostly prison", "Moat" or "The Tabernacle at Pendrell Vale" + "Winter Orb" or "Winter Orb" + "Static Orb" ?"
Harmonic Sliver. As for The Tabernacle at Pendrell Vale - Beast Within. Ill repeat myself just the once - Interaction. As for my face, well...if you want we can play some games on Spelltable. Doubt you'd show. Also doubt you own any of the expensive cards you like to try to flex with.
But I digress, DoctorMunchiesPHD tell me more about your Intruder Alarm + Telekinetic Sliver combo. This is your page after all.
Mortlocke on A Pimp Named Sliver Overlord
6 months ago
Hol up - so you think 4 CMC slivers arent worth running? So slivers like Shifting Sliver, Magma Sliver, Bonescythe Sliver or Root Sliver aren't worth running? That is a hot take that I can confidently say is just outright bad. Why are you suggesting Zur the Enchanter *f-etch* for a Sliver Tribal deck? As for Buried Alive and Intruder Alarm - valid suggestions, but not necessarily staples.
outofnothing0 on Memmmnaarrch!
8 months ago
@Profet93: Thanks for the upvote!
-#1 & #3: These were already in the deck but you've reminded me to update my deck description to reflect the newer tech. Thx!
-#2: Honestly I've never considered copying the Sensei's Divining Top card draw as I thought the bounce was part of the cost... I'll have to reconsider putting it back in. Thanks for the suggestion!
-#4: I've considered running the Mystic Forge draw combo here but I honestly don't think I can justify it with the number of artifacts I run... I'm currently running that in my Jeskai Kykar, Wind's Fury eggs deck: Kykar, Wheels Fury and my colorless Karn, Silver Golem deck: Karn on the Cob which both have waaay more artifacts.
-Mystic Remora: never really been a huge fan of this card without being able to abuse it but definitely always worth thinking about.
-Misdirection: I've played with this in high tier games for quite a bit in my Zur the Enchanter deck: Zur's Perfection and have found that it's usually not worth the slot... powerful as it may seem.
-Snapcaster Mage: I actually recently took him out but I really want to put it back lol. Having some trouble tweaking things at this point.
-Karn, the Great Creator like you said can hard lock; also it's static ability ruins artifact decks. My play group meta can very easily with multiple decks use this against me which is why it's a definite no for this deck.
Thanks for the suggestions!
Schizophoria on Faeries wears boots and you gotta believe me
8 months ago
Thanks for the recommendations Last_Laugh! I’ll definitely need to add Court of Vantress and Vault of the Archangel.
I honestly thought Vault of the Archangel was already in this deck. I completely forgot Zur the Enchanter had flying.
Last_Laugh on Faeries wears boots and you gotta believe me
8 months ago
Court of Vantress deserves a spot. Copying something like Cathar's Crusade gets nuts and the monarchy is pretty easy to hold here so they're usually permanent token copies.
Zur the Enchanter has a massive toolbox of cards to look up here.
Fanatical Devotion let's you sac tokens to save actual creatures.
Vault of the Archangel is expensive to activate but you don't always need to. Just the unspoken threat of a potential activation effects combat in your favor and when you do activate it, it gains massive amounts of life. Hold up the mana into combat, be prepared to use it if needed, and if not play stuff on your post combat main phase.
Last, but definitely not least is Nykthos Paragon. It's an enchantment so it triggers Alela and Alela conveniently has lifelink built in. The low bar here is Alela at only 2 power puts 2x +1+1 counters on everyone, then 4 the next turn, then 8. It snowballs fast and turns even your 1/1's into game ending threats in no time.
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