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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Zur the Enchanter
Legendary Creature — Human Wizard
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost/mana value 3 or less, put it onto the battlefield, then shuffle your library.
DreadKhan on
Need help ruining a combo players day
2 months ago
Thorn of Amethyst, Glowrider, Sphere of Resistance, Vryn Wingmare, and Eidolon of Rhetoric all exist, but I'm guessing they didn't make the cut?
Retribution of the Meek might be a reasonable wipe with so many smaller creatures, ditto Elspeth, Sun's Champion. If a wipe is one sided it's not just resetting the board, not sure how many of these you're willing to run. Elspeth makes a small army, much better at blocking than the Samurai from Wanderer fwiw, but Wanderer is really strong too. Smothering Tithe is great with Stasis out, Brago, King Eternal might be fun too. If people are running obnoxious stuff, you could run Enlightened Tutor to find your Stasis/Tithe cards as needed, Muddle the Mixture can find both Stasis or Brave the Sands, while also being a counterspell. If you like Stasis, you could also try Static Orb, Meekstone, Crackdown or even Winter Orb/Rising Waters, not sure how hostile you want to be but Stasis is harsher than these. How often do you cast Approach of the Second Sun in here? I ask because there are a lot of tax effects, but if it's not trouble have you thought about running some tutors to find it? The best ones I can think of are Mystical Tutor, Personal Tutor, and Solve the Equation, they can also find other cards as needed, handy if you need removal, a wipe or a counter.
As for alternatives that can do similar things, you might look at either Zur the Enchanter or Hinata, Dawn-Crowned as alternatives that offer more offensive punch while still offering a solid route to shutting the table down. Zur can dig out enchantments like Rule of Law, Stasis (and Black Market Connections) and various ways to fairly quickly win the game, all while being able to hold up lots of mana for interaction, be it counters or removal. Hinata is another tax effect, but you get access to Red as well, and Red has some interesting additions to the Stax department, you'd definitely want Grand Arbiter in your Hinata deck, and you'd run most of the same cards, but you also have the option of running a bunch of cards that care about Hinata's discount, Hinata makes interaction better, especially if it has multiple targets, the annoying thing for both is that they're much harder to cast than Grand Arbiter, so you'd have to raise your budget to have the same consistency. The big problem with Zur is protecting him. If there are literally specific players you know are a problem you can run either Baral, Chief of Compliance or Talrand, Sky Summoner, Baral is better at playing 'Counter Everything' but Talrand can be just offensively good vs a specific player since he also is generating evasive bodies while interacting with that player's win attempts. The nice thing about he mono-Blue approach is you can just brutalize a player or two while letting the others play a smaller (but more normal) game.
Oh, if those players run specific colours (and nobody else likes them as much) there are old school colour hosers, cards like Karma can make life extremely hard. They exist for all colours, and they were so staggeringly unpopular that the developer stopped printing cards like it.
DreadKhan on
Merieke Ri Berit, Manipulator of the Stack
2 months ago
Have you considered some sac outlets that stick around? Altar of Bhaal is pretty good recursion if you can consistently steal a creature somehow. Helm of Possession would be pretty funny, it's both a sac outlet and a theft effect. Another one-shot theft effect and sac outlet combination is Ritual of the Machine. I assume Preacher isn't in here because of it's high price? It's more of a 1v1 card, but it can be a really nasty card vs people running few creatures, but it is legit terrible vs token decks, it's a weirder Oppressor. Probably the same for Mind Over Matter, it's pricey but a very good trick to have. Coffin Queen is another nice recursion option, the ability to steal from from other people's graveyard for almost no mana can be really powerful.
You run a reasonable number of very good enchantments of 3 mana or less, have you thought about Zur the Enchanter? Perhaps you don't run tutors in your meta, some groups don't like them in Commander.
Flarhoon13 on
Kenrith, the Cycling King
5 months ago
Inaugural game went perfectly. Time of Need got Zirda, the Dawnwaker. An early Fluctuator allowed me to cycle about 7 cards early. Zur the Enchanter got Astral Slide, Escape Protocol and Training Grounds. So, when Kenrith, the Returned King finally came out, all of his abilities were reduced to a single coloured mana. Razaketh's Rite got a Palinchron, probably should've gotten a Herald of the Forgotten. My opponent had been kind enough to mill my Scholar of the Ages so I could search with Razaketh's Rite again, this time for the Dimir House Guard to loop Palinchron via Kenrith, the Returned King for infinite mana and the win.
DreadKhan on
Sisay, Weatherlight Captain
11 months ago
Have you thought about adding Ancestral Mask and All That Glitters, possibly Ethereal Armor, to allow voltron off of one card and what your deck is already trying to do? Zur the Enchanter can be found via Sisay and can find these pieces. Zur can also find Freed from the Real or Pemmin's Aura to make infinite mana off of Sanctum Weaver, which I feel is a card you might look at even if you don't bother with Zur. Zur in general is good with Shrines or Backgrounds, I feel like with both he's a great fit.
Really love this deck!
Rhadamanthus on Zur, the enchanter + Oubliette …
11 months ago
You can use double square brackets around a card's name to create a reference link. It's the best way to make sure everyone understands what's going on with your question: Zur the Enchanter, Oubliette
For cards like Oubliette, no, this won't work the way you want it to. You're right that Zur's ability has a way to get around hexproof and shroud, but that's just for Auras, specifically. An Aura spell has a target when it's cast, but Zur skips the spell casting part and just puts it directly onto the battlefield (the Aura doesn't continue to target the object it's attached to). However, Oubliette (or Banishing Light, etc.) doesn't work that way. When it enters the battlefield it has a triggered ability (starts with "when/whenever/at") that targets something. Hexproof/shroud will stop that.
TheOfficialCreator on I solved mana screw and …
11 months ago
"Unplayable chaff Brainstone"
Emry, Lurker of the Loch, Sharuum the Hegemon, Zur the Enchanter, mid-power affinity decks... it's not going to be winning any tournaments anytime soon but it is certainly not unplayable.
estoner on I solved mana screw and …
11 months ago
To be fair, EDH is also a weird and out-of-place change to Magic, and all it did was accidentally make Zur the Enchanter slightly too good. It's not inconceivable that minor alterations to the Magic ruleset could vastly improve gameplay
Qaalum on
Zurtron
1 year ago
If that's the budget, why Zur? There's so little synergy with Zur the Enchanter, that you could just cut him and use a stronger commander, one that synergizes with the artifacts, for example.
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