Zur the Enchanter
Legendary Creature — Human Wizard
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Commander's Arsenal (CMA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Zur the Enchanter occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
WUB (Esper): 0.57%
Recommendations View more recommendations
Latest Decks as Commander
Zur the Enchanter Discussion
2 days ago
Aiding I had Sephara, Sky's Blade in an earlier build and was removed, but I've been tempted to add her back in. As for Zur the Enchanter, he was a card I passed on originally because the deck focused more on artifacts, but now with more enchantments he is very relevant. Bolas's Citadel I've never really paid much attention to, but I might slot it in. Again, an earlier build had tons of counterspells, but with my playgroup I changed then out for other cards. Force of Negation may very well be added here soon too as I have an extra copy. And I'll have to see how Mycosynth Lattice plays with my playgroup. I do agree it does open up a massive weakness.
I appreciate the feedback.
2 days ago
As a personal take, I don't really like the Mycosynth Lattice. It only marginally increases the value of Time Sieve and All That Glitters. If you draw into it without those two cards, you have a six mana "do nothing" card that really opens you up to artifact wipes and the Stony Silence effects. And truly, if you are taking extra turns with the sieve because of the lattice, you should be winning that game anyways if you have the opportunity to sacrifice 5 permanents and it not set you back too much.
1 week ago
@DespairFaction I'm glad to hear that it performed well for ya. Unfortunately I didn't have that experience this last week haha. So I played 5 games that night with this deck and lost literally every game. It solidified what I thought that this deck could never be a cEDH deck. Unless we get the exact silver-bullet that we need, this deck just cannot kill fast enough before the cEDH deck combos off. I played against cEDH Zur the Enchanter & Demonic Consultation combo and cEDH Yisan, the Wanderer Bard, and just could not keep up. I definitely worked hard to punish them, but without drawing the right hate bear or board wipe to take them down, I could not win fast enough.
The other games I had pretty much every piece of removal in the game pointed at me, so every engine piece I had was blown up. Because my deck gets value from permanents, if every single one of them gets destroyed, the deck will naturally run out of steam very quickly.
So, with this pretty poor showing, there are a few things I learned about. 1) I had answers in this deck that could slow down, stop, or neuter the crazy decks I was playing against, but unfortunately, if it is not an equipment, this deck cannot tutor for them consistently. I was thinking if there was room to put in Recruiter of the Guard and Imperial Recruiter then we would have some way to tutor for the right hate-bear. 2) How do you typically deal with players making very poor decisions that end up costing you and them to game to another player? You play on Magic Online, I play a lot in paper, so poor politics and emotions seem to matter a lot more when playing with paper in front of real people. How do you handle it?
Thanks a ton for spending time with my deck!
1 week ago
Coward_Token, As it weird as it sounds, I gotta admit that sounds like a cool deck idea! This link gives you a good start for what can be used to return things to your hand, and it makes me think if it's better to use Sisay, Weatherlight Captain to get Heidar, Rimewind Master, to use Zur the Enchanter to get Words of Wind/Riptide Chimera, or Isperia the Inscrutable to grab Riptide Chimera/Shimmerwing Chimera/Tidespout Tyrant.
4 weeks ago
jconeil1988 good point! I'll probably not run the Foundry/Sword combo in this deck due to this actually. The individual pieces don't warrant inclusion on their own, and I want my commander out as long as possible.
Also, I played my Alela deck for the first time last night!
I played Grand Abolisher, Grand Architect, and Swiftfoot Boots and passed the turn with Urza, Lord High Artificer and Tribute Mage in hand. Next turn I played Tribute Mage, searched for and cast Pili-Pala. Equipped Swiftfoot Boots to give Pili-Pala haste, and made Pili-Pala blue with Grand Architect. Then I made infinite mana, cast Urza, and exiled my entire deck except 3 cards. For free, compliments of Urza's ability, I cast Grim Guardian and then Enchanted Evening, and I cast the rest of my permanent cards exiled with Urza's ability, and played a land to kill everyone else off with Constellation triggers.
Lastly, I also have a small CMC 3 or less enchantments package to tutor with Zur the Enchanter, and will be adding Contamination + Dreadhorde Invasion to combo with the mana rocks already included for the Isochron + Dramatic Reversal.
I thought my lack of focus on either artifacts or enchantments would hurt the deck, but it seems the multiple-prong attack is tough to deal with, and the ability to win out of nowhere all of the sudden is pretty good. Tossing out faerie tokens is a potential aggro win-con and a byproduct of the other strong combos I guess?
I can post a list if anyone would like to brew and compare decklists!
4 weeks ago
I've always loved Zur the Enchanter as a commander and I've finally built my own list, and it's fairly affordable as a nice bonus. All suggestions are welcome but I do want to keep it on the cheaper end of the spectrum.
1 month ago
Thanks a lot for keeping me updated! I usually play in a meta with high power level, but sadly not cEDH (e.g. with this guy: Minor Recombobulator). I used to play Zur the Enchanter , but this annoyed people quite quickly. After two months, we decided, that we don't want to have turn 2-3 wins regularly (: So I switched to Kaalia, since she has a similar mechanism (but without blue interaction) and can be just a little bit slower. I'm currently trying to make her fit into that environment, which is not easy, considering that I love combo and I joined EDH 7 months ago... Anyways, keep me updated and I'll join the discord. Easier to understand some changes then (:
1 month ago
The reason I chose Ertai, the Corrupted is because he was the best commander in the colors that wasn't Zur the Enchanter . Zur is likely a better commander, although not by much because all of the best lock pieces cost 4, but he has a huge negative reputation. Most games where a Zur player is involved turn into "kill the Zur player so the rest of us can play the game" and I don't really want my deck to draw the kind of hate before people even see the cards I play (that can wait until after I turn all the mono-red players mountains into plains). Ertai can also sacrifice enchantments so he lets me turn less than useful lock pieces into counterspells, and can also help protect a lock once I have it established.