Zur the Enchanter
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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Zur the Enchanter

Legendary Creature — Human Wizard


Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost/mana value 3 or less, put it onto the battlefield, then shuffle your library.

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DreadKhan on Ertai the Corrupted

6 days ago

I sometimes wonder if Spurnmage Advocate could ever find a home, but seeing this deck makes me wonder if it might fit in here as a deterrent of attackers that can be sacrificed to counter something if you're desperate, it's only W to cast and the downside interacts incredibly well with your Stax effects. For example, if you have Rule of Law out, you can usually give people things like Ponder, as long as they are Sorceries they are almost worthless, if you have an effect that makes lands enter tapped you can give them Fetchlands with a smile. Other Stax/Hatebears let you pick other cards as situationally bad. Another upside of Rule of Law + Advocate is the opponent can't flood the board easily, making the deterrent more effective over time. This advocate is also good with your Drumbellower, especially since it doesn't use extra mana to activate it's ability.

Have you considered tossing Zur the Enchanterfoil in here? You have quite a few small enchantments (18? I run Zur in a deck that can find about 12 cards, and he's an all-star in there), so if you resolve him it could feel pretty good.

Do people play a lot of interaction in your meta? If so I really love having Wandering Archaic  Flip out with Rule of Law, it makes it interaction a lot worse vs you, and much better vs most of your opponents.

I'm going to have to fiddle around with your list at some point, I've wondered how effective a competitive deck this Ertai would make, the effect is very strong, and the colours are strong enough, I guess Zur just caught my eye first and I built that way back, and cEDH lists are pricey! Anyways, cool deck idea, hopefully you can keep it updated/polish it up as you notice issues.

Mortlocke on A Pimp Named Sliver Overlord

2 months ago

Yes, I'm aware that Zur the Enchanter gets around counter magic through his ability, but in my opinion that seems like an unnecessarily convoluted way to try and solve a problem. Slivers have access to all colors - why not just run your own counter magic? Or control/stax pieces like Conqueror's Flail?

I'm not trying to be a contrarion here but this - "In turn 3 u cast vampiric tutor searching for enchanment, turn 4 cast Zur, turn 5 attack zur and draw second enchanment to loop combo." Doesn't make alotta sense. On turn 4 you'd have the enchantment you intend to put into play in hand. Zur won't be able to target said Enchantment when he eventually attacks on turn 5. I'm not sure what you're trying to say here without you at least naming all the cards you intend to use for the implied combo.

So your analysis of 4 CMC slivers boils down to "their power / toughness is low, so therefore they are bad". Sure, if they were vanilla creatures sure I'd agree with you. BUT - reading the card explains the card. Say you have Magma Sliver and 3 other smaller slivers in play. With one attack you could deal 15 damage to a player. If another one of those slivers was Shifting Sliver, then that damage is unblockable. So you say that slivers are likely to be targeted for removal? Well if your opponents aren't brain dead then they absolutely should be targeting any of the previously mentioned. But again Slivers are in all 5 colors, so say it with me now: Run. Interaction. It stops your mass removal, or if you really wanna flex, run a commander staple like Teferi's Protection.

"Next things is what u do if some one play "Ghostly prison", "Moat" or "The Tabernacle at Pendrell Vale" + "Winter Orb" or "Winter Orb" + "Static Orb" ?"

Harmonic Sliver. As for The Tabernacle at Pendrell Vale - Beast Within. Ill repeat myself just the once - Interaction. As for my face, well...if you want we can play some games on Spelltable. Doubt you'd show. Also doubt you own any of the expensive cards you like to try to flex with.

But I digress, DoctorMunchiesPHD tell me more about your Intruder Alarm + Telekinetic Sliver combo. This is your page after all.

Mortlocke on A Pimp Named Sliver Overlord

2 months ago


Hol up - so you think 4 CMC slivers arent worth running? So slivers like Shifting Sliver, Magma Sliver, Bonescythe Sliver or Root Sliver aren't worth running? That is a hot take that I can confidently say is just outright bad. Why are you suggesting Zur the Enchanter for a Sliver Tribal deck? As for Buried Alive and Intruder Alarm - valid suggestions, but not necessarily staples.

outofnothing0 on Memmmnaarrch!

3 months ago

@Profet93: Thanks for the upvote!

-#1 & #3: These were already in the deck but you've reminded me to update my deck description to reflect the newer tech. Thx!

-#2: Honestly I've never considered copying the Sensei's Divining Top card draw as I thought the bounce was part of the cost... I'll have to reconsider putting it back in. Thanks for the suggestion!

-#4: I've considered running the Mystic Forge draw combo here but I honestly don't think I can justify it with the number of artifacts I run... I'm currently running that in my Jeskai Kykar, Wind's Fury eggs deck: Kykar, Wheels Fury and my colorless Karn, Silver Golem deck: Karn on the Cob which both have waaay more artifacts.

-Mystic Remora: never really been a huge fan of this card without being able to abuse it but definitely always worth thinking about.

-Misdirection: I've played with this in high tier games for quite a bit in my Zur the Enchanter deck: Zur's Perfection and have found that it's usually not worth the slot... powerful as it may seem.

-Snapcaster Mage: I actually recently took him out but I really want to put it back lol. Having some trouble tweaking things at this point.

-Karn, the Great Creator like you said can hard lock; also it's static ability ruins artifact decks. My play group meta can very easily with multiple decks use this against me which is why it's a definite no for this deck.

Thanks for the suggestions!

Schizophoria on Faeries wears boots and you gotta believe me

3 months ago

Thanks for the recommendations Last_Laugh! I’ll definitely need to add Court of Vantress and Vault of the Archangel.

I honestly thought Vault of the Archangel was already in this deck. I completely forgot Zur the Enchanter had flying.

Last_Laugh on Faeries wears boots and you gotta believe me

3 months ago

Court of Vantress deserves a spot. Copying something like Cathar's Crusade gets nuts and the monarchy is pretty easy to hold here so they're usually permanent token copies.

Zur the Enchanter has a massive toolbox of cards to look up here.

Fanatical Devotion let's you sac tokens to save actual creatures.

Vault of the Archangel is expensive to activate but you don't always need to. Just the unspoken threat of a potential activation effects combat in your favor and when you do activate it, it gains massive amounts of life. Hold up the mana into combat, be prepared to use it if needed, and if not play stuff on your post combat main phase.

Last, but definitely not least is Nykthos Paragon. It's an enchantment so it triggers Alela and Alela conveniently has lifelink built in. The low bar here is Alela at only 2 power puts 2x +1+1 counters on everyone, then 4 the next turn, then 8. It snowballs fast and turns even your 1/1's into game ending threats in no time.

DreadKhan on Need help ruining a combo players day

10 months ago

Thorn of Amethyst, Glowrider, Sphere of Resistance, Vryn Wingmare, and Eidolon of Rhetoric all exist, but I'm guessing they didn't make the cut?

Retribution of the Meek might be a reasonable wipe with so many smaller creatures, ditto Elspeth, Sun's Champion. If a wipe is one sided it's not just resetting the board, not sure how many of these you're willing to run. Elspeth makes a small army, much better at blocking than the Samurai from Wanderer fwiw, but Wanderer is really strong too. Smothering Tithe is great with Stasis out, Brago, King Eternal might be fun too. If people are running obnoxious stuff, you could run Enlightened Tutor to find your Stasis/Tithe cards as needed, Muddle the Mixture can find both Stasis or Brave the Sands, while also being a counterspell. If you like Stasis, you could also try Static Orb, Meekstone, Crackdown or even Winter Orb/Rising Waters, not sure how hostile you want to be but Stasis is harsher than these. How often do you cast Approach of the Second Sun in here? I ask because there are a lot of tax effects, but if it's not trouble have you thought about running some tutors to find it? The best ones I can think of are Mystical Tutor, Personal Tutor, and Solve the Equation, they can also find other cards as needed, handy if you need removal, a wipe or a counter.

As for alternatives that can do similar things, you might look at either Zur the Enchanter or Hinata, Dawn-Crowned as alternatives that offer more offensive punch while still offering a solid route to shutting the table down. Zur can dig out enchantments like Rule of Law, Stasis (and Black Market Connections) and various ways to fairly quickly win the game, all while being able to hold up lots of mana for interaction, be it counters or removal. Hinata is another tax effect, but you get access to Red as well, and Red has some interesting additions to the Stax department, you'd definitely want Grand Arbiter in your Hinata deck, and you'd run most of the same cards, but you also have the option of running a bunch of cards that care about Hinata's discount, Hinata makes interaction better, especially if it has multiple targets, the annoying thing for both is that they're much harder to cast than Grand Arbiter, so you'd have to raise your budget to have the same consistency. The big problem with Zur is protecting him. If there are literally specific players you know are a problem you can run either Baral, Chief of Compliance or Talrand, Sky Summoner, Baral is better at playing 'Counter Everything' but Talrand can be just offensively good vs a specific player since he also is generating evasive bodies while interacting with that player's win attempts. The nice thing about he mono-Blue approach is you can just brutalize a player or two while letting the others play a smaller (but more normal) game.

Oh, if those players run specific colours (and nobody else likes them as much) there are old school colour hosers, cards like Karma can make life extremely hard. They exist for all colours, and they were so staggeringly unpopular that the developer stopped printing cards like it.

DreadKhan on Merieke Ri Berit, Manipulator of the Stack

10 months ago

Have you considered some sac outlets that stick around? Altar of Bhaal is pretty good recursion if you can consistently steal a creature somehow. Helm of Possession would be pretty funny, it's both a sac outlet and a theft effect. Another one-shot theft effect and sac outlet combination is Ritual of the Machine. I assume Preacher isn't in here because of it's high price? It's more of a 1v1 card, but it can be a really nasty card vs people running few creatures, but it is legit terrible vs token decks, it's a weirder Oppressor. Probably the same for Mind Over Matter, it's pricey but a very good trick to have. Coffin Queen is another nice recursion option, the ability to steal from from other people's graveyard for almost no mana can be really powerful.

You run a reasonable number of very good enchantments of 3 mana or less, have you thought about Zur the Enchanter? Perhaps you don't run tutors in your meta, some groups don't like them in Commander.

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