Words of Wind
(1): The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
Combos Browse all
|Commander / EDH||Legal|
Words of Wind occurrence in decks from the last year
Latest Decks as Commander
Words of Wind Discussion
2 weeks ago
hotkarl63 the deck revolves around Aetherflux Reservoir . By chaining multiple artifacts in a single turn you build up your "storm" count and effectively just shoot down each of your opponents. Things like Sensei's Divining Top and something to reduce its cost, Helm of Awakening / Etherium Sculptor / Birgi, God of Storytelling Flip, let us cast top for free drawing a card. Then activate top to draw yet another card and as long as there is another artifact in hand we can redraw top and recast it. This loop quickly builds up that "storm" count.
You can also put your opponents in a very oppressed state with Words of Wind by bouncing all their permanents each turn. By having Words out with Jhoira and two artifacts that have a net even mana cost we can continuously bounce our artifacts until the board is clear.
A quick example is Mox Amber and Mana Crypt . Though this is a net possitive in mana it will illustrate the combo. Cast an artifact from hand or one of the aforementioned cards as long as the other is on board. Lets say Amber is in play and were casting Crypt. Tap Amber for 1 mana and use Words of Winds replacement effect off of our draw from Jhoira. Each player boucnces a permanent and we will choose Amber. We then cast Amber and in response tap Crypt for 2 mana then use the replacement effect again bouncing Crypt back to hand. Rinse and repeat until our opponents have nothing on board yet we still have our entire field.
With Aetherflux in play this also lets us gain infinite life and ping any opponent down. Without it in play we still create an oppressive position that is very hard to get out from under.
1 month ago
Stone-Seeder Hierophant seems like it'd do work here.
You might like these too: Oboro Breezecaller (essentially a second meloku, minus the tokens), Skyshroud Ranger, Chakram Retriever, Animist's Awakening, Kamahl's Druidic Vow, Genesis Wave, Pir's Whim, Hour of Promise, Reap and Sow, Sylvan Scrying, Squandered Resources, World Shaper, Elvish Rejuvenator, Words of Wind, Honor-Worn Shaku
1 month ago
Thank you! I just love the Yu-Gi-Oh! theme here. Haha. The deck has only gotten better since I first built it, and it plays really well even if the bounce combo requires a lot of pieces and seems convoluted.
These are all interesting suggestions. Here are my thoughts on them:
Centaur Omenreader Not as good as our other cost reducers, I think, only because it has to be tapped. With Earthcraft it’s fine and a cheaper Ugin although the latter can also function as removal or card advantage which I think is worth the two additional mana. I think it could work if you play with more ways to tap creatures.
Tangleroot I like this one. It could help with storming off especially if we’re chaining creatures and digging through the library. Also infinite mana with our free bounce combo, but that’s win-more. Good card but not sure how I’d slot it in. Currently I don’t feel like I’m missing it, but it could definitely do work.
Glen Elendra Pranksters Faerie Tauntings While it’s true that we ideally want to play under Prophet of Kruphix, that doesn’t always happen. I feel these would be dead draws otherwise. I love the idea of having either out in magical Christmas land, though.
Glimpse of Nature Cheaper than Beast Whisperer and Guardian Project but only a sorcery. I’m not really feeling it only for the lack of reusability outside pulling it from the yard. That being said I can see this being a good play. This has the potential for some explosive draws for 1 mana which is nothing to turn your nose up at. In the right situations it could dig pretty hard. Personally I think I’d still prefer the permanents so I can continue digging on future turns including my opponents’.
Thought Harvester Basically this could be another finisher. I wouldn’t replace Aetherflux Reservoir or Words of Wind with it, but it could be an alternate to Altar of the Brood which I just replaced. They essentially function the same except this exiles the cards rather than milling them which is just better. Not for me, I think, but this easily a good card to have if someone wants to go that route.
Opposition This is not a bad idea. Could be another way to stall opponents or lock them out completely with enough morphs and Seedborn Muse. Slots have gotten really tight in this deck lately, but this is one I’d heavily consider.
All relevant suggestions and none I’d really consider before. Thanks for the added perspective!
2 months ago
Hey thom-le, really like your direction with this list! I promise this isn't just a shameless deck plug, but your list runs a very similar combo line to the Jhoira, Weatherlight Captain deck I made here https://tappedout.net/mtg-decks/jhoira-trailer-park-supervisor-cedh/.
Feel free to disregard my rambling, just wanted to show support for a fellow Izzet Artificer!
2 months ago
What you want to do will work.
If more than one replacement effect could modify how an event affects a player or object, the affected player or controller of the affected object (here, you're the affected player) decides which one to apply. In your example both Alhammeret's Archive and Words of Wind could modify the card draw from Jhoira, Weatherlight Captain (you need to activate Words before Jhoira's ability starts to resolve). To get what you want, you would apply the Archive first, which then creates a modified event that Words can still apply to, so then you apply Words to the first draw.
2 months ago
Ok, so in this instance I have Words of Wind, Alhammarret's Archive, Sol Ring, Thought Vessel, Semblance Anvil, and Jhoira, Weatherlight Captain all on the battlefield (it's a lot I know but it sets up an interesting situation, and just know that any x card besides words of wind can be swapped with other cards that do the same thing). So in this case i cast the thought vessel, then jhoira's ability goes on the stack, then alhammarret's archive's ability goes on the stack, then I tap sol ring to pay 1 with words of wind. Words of wind's ability goes on the stack and I return the sol ring to my hand and draw the second card from jhoira and archive's combined 2. Are all of those actions legal actions? Am I allowed to wait until alhammarret's archive's ability modifies jhoira's ability before activating words of wind? Can I activate words of wind first, then cast the artifact and still have alhammarret's archive's ability modify that draw and let me draw a card and return a permanent
2 months ago
So this is a couple of questions about Words of Wind. How does that work with Jhoira, Weatherlight Captain, like if i cast Sol Ring can I tap the ring to activate words of wind and replace jhoira's draw effect with putting the ring back into my hand? And secondly, if I had Riddlesmith in play and replaced its effect with words of wind, would I still have to discard a card?
3 months ago
Came for the simic, stayed for the layout.
Since your strategy leans on Crucible of Worlds or Words of Wind (which is an awesome card that I now want to build around, thanks for that), I'd consider adding Fabricate and an Isochron Scepter package. Scepter could be flexible here with either a Growth Spiral or Counterspell tucked under it.
Song of the Dryads is among the best removal spells in commander and would slot in nicely here. In addition, since you're giving them the forest, you could play Submerge which fits the world serpent unleashing the sea.
Overall, awesome deck. I play a lot of simic and sea monsters. The only thing I don't like about Aesi is that it took wizards this long to print it.