Words of Wind

Words of Wind

Enchantment

(1): The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

Latest Decks as Commander

Words of Wind Discussion

legendofa on List of all infinite combos 2.0

2 months ago

Vedalken Archmage + Words of Wind + Sol Ring creates an infinite bounce loop for all opponents' permanents. With Archmage and WoW on the field, cast Sol Ring. In reaction to the Archmage's trigger, tap Sol Ring for and use one of those to pay for WoW's bounce effect. Return Sol Ring and use the other to recast it.

Quickspell on What to Do with Treachery?

2 months ago

shadow63 I see!

1empyrean Hmm... So I have, say, Sythis, Harvest's Hand . I play Treachery , untap 5 lands and draw a card. Because I control both effects, I can order them in such way that I first untap and then draw. I use 1 mana to activate Words of Wind and take back Treachery while everyone has to bounce something. But then I am 1 mana short to recast Treachery unless I have something like Sapphire Medallion , isn't that so? (Obviously Yennett, Cryptic Sovereign can cast Treachery for free, but it's only once per turn.) So it's really like a complicated but repeatable Cyclonic Rift with the upside of also eventually forcing my opponents to bounce their lands which really should end the game.
It seems then that Tuvasa the Sunlit would be a reasonable commander. I see now what can be done, thank you!

1empyrean on What to Do with Treachery?

2 months ago

The combo you linked is in a deck that likely has G/W enchantress effects (where the card draw is coming from), and seeks to bounce everyone's field with Words of Wind nor little to no actual loss of mana per loop.

I have to deal with this in a friend's Yennett, Cryptic Sovereign deck.

Quickspell on What to Do with Treachery?

2 months ago

Hi guys, I have a copy of Treachery and I'm wondering what best to do with it.

  1. There seems to be a combo with Words of Wind but I don't quite understand how it works. I use Treachery to gain control of a creature, untap my lands and then use one of those the next time I would draw a card to return it to my hand? Is that it?

  2. What would be a good EDH deck for it? EDHRec has some suggestions of which Brago, King Eternal seems the best to me. But I suppose Marchesa, the Black Rose would also make good use of it, thought it's not even on EDHRec's list. So what other good commanders would you suggest for this card?

d_iros on Crouching Kadena, Hidden Phage [Primer]

6 months ago

Abzkaban

The two cards I've been eyeing on your list are Equilibrium and Words of Wind . I imagine with the whole first step of this deck being build a draw engine they could become pretty oppressive.

WalbenQuakeblade on Jhoira cEDH

7 months ago

hotkarl63 the deck revolves around Aetherflux Reservoir . By chaining multiple artifacts in a single turn you build up your "storm" count and effectively just shoot down each of your opponents. Things like Sensei's Divining Top and something to reduce its cost, Helm of Awakening / Etherium Sculptor / Birgi, God of Storytelling  Flip, let us cast top for free drawing a card. Then activate top to draw yet another card and as long as there is another artifact in hand we can redraw top and recast it. This loop quickly builds up that "storm" count.

You can also put your opponents in a very oppressed state with Words of Wind by bouncing all their permanents each turn. By having Words out with Jhoira and two artifacts that have a net even mana cost we can continuously bounce our artifacts until the board is clear.

A quick example is Mox Amber and Mana Crypt . Though this is a net possitive in mana it will illustrate the combo. Cast an artifact from hand or one of the aforementioned cards as long as the other is on board. Lets say Amber is in play and were casting Crypt. Tap Amber for 1 mana and use Words of Winds replacement effect off of our draw from Jhoira. Each player boucnces a permanent and we will choose Amber. We then cast Amber and in response tap Crypt for 2 mana then use the replacement effect again bouncing Crypt back to hand. Rinse and repeat until our opponents have nothing on board yet we still have our entire field.

With Aetherflux in play this also lets us gain infinite life and ping any opponent down. Without it in play we still create an oppressive position that is very hard to get out from under.

Abzkaban on You Just Activated My Trap Card!

8 months ago

king-saproling

Thank you! I just love the Yu-Gi-Oh! theme here. Haha. The deck has only gotten better since I first built it, and it plays really well even if the bounce combo requires a lot of pieces and seems convoluted.

These are all interesting suggestions. Here are my thoughts on them:

Centaur Omenreader Not as good as our other cost reducers, I think, only because it has to be tapped. With Earthcraft it’s fine and a cheaper Ugin although the latter can also function as removal or card advantage which I think is worth the two additional mana. I think it could work if you play with more ways to tap creatures.

Tangleroot I like this one. It could help with storming off especially if we’re chaining creatures and digging through the library. Also infinite mana with our free bounce combo, but that’s win-more. Good card but not sure how I’d slot it in. Currently I don’t feel like I’m missing it, but it could definitely do work.

Glen Elendra Pranksters Faerie Tauntings While it’s true that we ideally want to play under Prophet of Kruphix, that doesn’t always happen. I feel these would be dead draws otherwise. I love the idea of having either out in magical Christmas land, though.

Glimpse of Nature Cheaper than Beast Whisperer and Guardian Project but only a sorcery. I’m not really feeling it only for the lack of reusability outside pulling it from the yard. That being said I can see this being a good play. This has the potential for some explosive draws for 1 mana which is nothing to turn your nose up at. In the right situations it could dig pretty hard. Personally I think I’d still prefer the permanents so I can continue digging on future turns including my opponents’.

Thought Harvester Basically this could be another finisher. I wouldn’t replace Aetherflux Reservoir or Words of Wind with it, but it could be an alternate to Altar of the Brood which I just replaced. They essentially function the same except this exiles the cards rather than milling them which is just better. Not for me, I think, but this easily a good card to have if someone wants to go that route.

Opposition This is not a bad idea. Could be another way to stall opponents or lock them out completely with enough morphs and Seedborn Muse. Slots have gotten really tight in this deck lately, but this is one I’d heavily consider.

All relevant suggestions and none I’d really consider before. Thanks for the added perspective!

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