Heartless Hidetsugu
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Heartless Hidetsugu

Legendary Creature — Ogre Shaman

: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

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Spell_Slam on This Is Going To Hurt

13 hours ago

Good list! I got some ideas for my own, so thanks!

In terms of enablers, Keen Duelist and Descent into Avernus are quite strong. Walking Ballista (and to a lesser extent Hangarback Walker) also makes a great enabler in the early game or a giant threat in the mid/late game. Cryptolith Fragment  Flip is great as a ramp spell that fixes and also enables casting Rakdos. I am also playing Insolent Neonate, which has worked out surprisingly well, though there may be better options out there. I see you're not running Heartless Hidetsugu, which I think is a must-have for this deck. It makes dumping out your hand and killing every opponent trivially easy.

When it comes to payoffs, I really like playing as many colourless cards as possible to really take advantage of Rakdos. I see you're missing Ulamog, the Ceaseless Hunger and Emrakul, the Promised End in your top-end. In terms of other colourless cards, I like Duplicant as a potentially free removal spell, Wurmcoil Engine for the value, Myr Battlesphere for early damage output and Steel Hellkite as a flying threat that can wipe out huge chunks of the board.

When it comes to coloured payoffs, I stopped playing cards that cost more than or in their costs, as they wouldn't play well with the Rakdos discount. I do like Sheoldred, Whispering One, Knollspine Dragon and Balefire Dragon.

With Whip of Erebos and Exquisite Blood in the deck, is seems like Sanguine Bond would be a great include as a combo finisher.

In terms of cuts, Lightning Bolt seems like an easy one to let go. I stopped playing haste-givers because I found myself playing creatures post-combat most of the time anyways, so something like Rising of the Day could be an easy cut. Read the Bones seems like a really weak card that could be replaced with better card draw or recursion (Necropotence?). I see the combo with Tectonic Hazard and Death-rattle Oni, but that seems pretty niche otherwise and could be replaced with more reliable/repeatable enablers instead. Spawn of Mayhem seems pretty awkward in this deck, as you'll rarely be able to cast it before turn 4 even with Spectacle (and we know what turn 4 is for! :) ). The triple-black on Bloodletter of Aclazotz and Dread Cacodemon are pretty restricting, in my opinion. Indulgent Tormenter seems very unreliable and probably not worth the cost.

Jet Medallion and Ruby Medallion are not at their best here, as they reduce colourless costs instead of adding mana, which means that with Rakdos out they may not even do anything.

indieinside on

5 months ago

freddiefrick, we took out the Worldslayer combo along with Dragon Egg and Dragon Hatchling. Added the following -

Ancestral Anger, Dictate of the Twin Gods, Heartless Hidetsugu, Terror of Mount Velus

Thanks so much for the help.

freddiefrick on

5 months ago

I’ve been working my own version of Imodane, aiming to make her a high power commander. (I have a suspicion she’s cEDH viable, but wasn’t happy with the tactics for the deck I was making.) I would recommend moving Solphim and other damage doublers into the main deck, as Imodane doubles their effects (Imodane’s trigger sees the doubled damage and burns opponents, doubling the damage again).

I think Imodane lends herself to building in one of two ways: storm or big mana. A deck could try to do both, but my preference for her is big mana. I dislike the long, nondeterministic wincons of storm decks and I believe it would be easier to simply amass a lot of mana and blow out the table in one or two big X spells.

Heartless Hidetsugu is a card that works great for both storm and big mana. If you can untap with it, your job gets easier and easier every turn. He also is a part of some two card combos, I believe.

One other comment is that you may want to swap your planeswalkers for a little protection. Once it becomes clear that Imodane is the center of your whole gameplan, and once you start pinging (storm) or slamming (big mana) the table for lots of damage, she’s going to get a big target on her back. I slotted in Lightning Greaves, some Forks for utility and to copy counterspells against my wincons, and some removal to slow down decks that pose bigger threats. Leyline of Punishment is another must-add in my opinion in order to protect against lifegain decks.

Let me know what you think about these! I think Imodane has promise as a “go face” commander at high power tables and want to make the best version of her I possibly can!

freddiefrick on

5 months ago

More dragons (I got distracted and couldn't stop thinking about it):

Other potentially useful mono red tools: Treasonous Ogre for excellent mana production, Heartless Hidetsugu to speed up the game, Impact Tremors for free damage with all these creatures, Dictate of the Twin Gods to speed up the game and surprise kill people after blocks are declared.

A hot take: if you wanted, you could swap the commander for Magda, Brazen Outlaw and split the deck into a bit of a Dwarf/Dragon tribal idea. She can tutor for Dragons and helps you create the mana to get them out, more of an engine in the command zone than Drakuseth's removal. Would need to swap some of the Dragons for Dwarves and refactor the theme a little, so it's really a different deck, but figured I'd suggest it.

treeforcorvus on You "lose" the game

6 months ago

Final thoughts:

Good luck!

seshiro_of_the_orochi on Solphim, Approach of the Dominus

9 months ago

Looks awesome, but it feels kinda wrong to not include Heartless Hidetsugu. That sweet combo kil will Solphim feels too good.

ghostfire86 on Kaalia's Bounce House

10 months ago

I use to run a land destruction version of Kaalia years ago. Since then she’s move to faster kills by bleeding the opposition. Ravages of War is another mass land d card but will cost you $.

I’m surprised you’re not running Dragon Mage as a wonder wheel draw effect. Keen Duelist helps kill your opponents due to your higher cmc while offering increased draw.

Dragon Tempest is a staple for Kaalia and abused by incorporating Utvara Hellkite and Ancient Gold Dragon, amplified with running Terror of the Peaks. I don’t run a ton of dragons so I chose to keep out Utvara as it’s more situational in my deck.

You might find use in Mudslide and Circle of Flame. I run Mudslide and Moat.

Talismans > Signets, try hitting about 10-11 mana rocks. In Archenemy games where you’re the threat, Kaalia is just the decoy for removal while you more easily hard cast your threats. Quicksilver Amulet and Sneak Attack are good avenues around losing Kaalia as well, but have you considered Sundial of the Infinite which gets rid of sneak attacks drawback and opens combat combos and infinite turns to your arsenal? Maybe too much of you want to keep casual.

The Sanguine Bond and Exquisite Blood aren’t honestly needed in here. Archfiend of Depravity, Wound Reflection, Sower of Discord, Scourge of the Skyclaves, Gisela, Blade of Goldnight,and Heartless Hidetsugu are functionally better choices to utilize and synergize/combo.

Max_Hammer on When does Heartless Hidetsugu check …

11 months ago

Let's say my opponent is at 8 life. If I have the aforementioned Heartless Hidetsugu and tap him, holding priority, and then, to use a card relevant to most metas, Rhystic Lightning them. They take 4 damage, going down to 4, but does Heartless Hidetsugu's ability then deal 4 damage or 2?

TLDR; Does he check life total upon activation or upon resolve?

If the answer to above question is upon activation, can I double tap an opponent by activating Heartless Hidetsugu, untapping him via Patriar's Seal or some equivalent ability, tap him again, and deal their life half their life total twice (assuming they're at an even life total)?

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