Heartless Hidetsugu

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Rare
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

Heartless Hidetsugu

Legendary Creature — Ogre Shaman

Tap: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Heartless Hidetsugu Discussion

king-saproling on Hidden Boros Reckoner

2 days ago

Nice! Weird damage loops are fun. You might like these: Gideon's Sacrifice , Saving Grace , Frilled Deathspitter , Lapse of Certainty , Gratuitous Violence (with this, if Reckoner has indestructible, he can keep targetting himself and each time the damage multiplies by 2. then when the damage is high enough he can target an opponent to one-shot them), Angrath's Marauders , Dictate of the Twin Gods , Furnace of Rath , Quest for Pure Flame , Heartless Hidetsugu , Selfless Squire , Stonehewer Giant , Open the Armory , Heliod's Pilgrim

BMHKain on

4 days ago

@MindAblaze: For tokens: Oh.

For everything else, I love the Heartless Hidetsugu + Gisela, Blade of Goldnight Combo also. But to determine as to whether idea should exist over the other, I'll have to ask around about what of the 3 Trinket Epics would be the best choice for Bloom Tender ; POST-PARADOX ENGINE BAN.

Actually, I decided to put in Heartless Hidetsugu , Defense of the Heart & Tooth and Nail after all. But I actually wanted something in exchange in regards to Bloom Tender + Staff of Domination / Sword of the Paruns / Umbral Mantle . How does each 2-Card Combo w/ Bloom Tender as a base work here?

My thought process is truly stressing; I mean, I got a lot of stuff to bring to the modern age. So, how do these 3 2-Card Infinite Mana Combos Work? I'm intriguing myself from this...

MindAblaze on

5 days ago

That’s untrue. Tokens die and then cease to exist.

That being said, I just meant two card combos specifically to go get with T&N or DotH. Both of those cards can basically read “win the game” under the right conditions. Ie fetching something like Heartless Hidetsugu + Gisela, Blade of Goldnight with a haste enabler/ Thousand-Year Elixir on board. Ya’mean?

However, I do appreciate the line of thinking you have there.

multimedia on Rakdos Beatdown

3 weeks ago

Hey, you're welcome :)

I don't want to discourage you by suggesting to add so many cards and cut so many cards. You have a really good plan for when you get Rakdos onto the battlefield, but the problem is you haven't included many ways to cast Rakdos. Because can only cast him if an opponent loss life for the turn. You have a great late game base of creatures, really good, but there's not very much, if any, early game plays to make. Commander decks want three plans at various stages of a game. One for the early game, one for the mid game and one for the late game. Right now you have planned out the mid and late game well, but have neglected the early game. My advice is sacrifice some mid and late game cards for early game cards.

Some examples of different plans for each stage of the a game.

Early game (ramp and pingers):

Mid game (Rakdos and reanimation):

Late game (Eldrazi and other big creatures)

In my opinion it's better to have a lot more early game plays then mid and late game. The early game plays should help to setup and get into the mid and late game. Low mana cast reanimation/enablers is an an example of early game plays that can be just as good as a mid/late game plays. Tutors are an excellent bridge between each stage of the game because they let you get a certain card for what ever stage you're at and in of need at the time.


As I said in my last comment I think you can cut quite a few of the big creatures and replace them with more early game cards that let you interact with Rakdos faster.

Cards to consider cutting:

  • Cinder Barrens
  • Bloodfell Caves
  • 1x Mountain
  • 1x Swamp
  • Chainer, Dementia Master
  • Endling
  • Garna, the Bloodflame
  • Geth, Lord of the Vault
  • Greven, Predator Captain
  • Hythonia the Cruel
  • K'rrik, Son of Yawgmoth
  • Massacre Girl
  • Nighthowler
  • Overseer of the Damned
  • Soul of Innistrad
  • Tetzimoc, Primal Death
  • The Haunt of Hightower
  • The Scorpion God
  • Fated Return
  • Phthisis
  • Blackblade Reforged
  • Whispersilk Cloak
  • Loxodon Warhammer
  • Sword of Truth and Justice

All these cards are by no means bad, they're just in my opinion worse than the other cards here. In my last comment I listed about 20 cards for you to consider adding most except Heartless Hidetsugu and Artisan of Kozilek were one to three CMC. Which included pingers ( Spear Spewer , etc.), mana rocks ( Rakdos Signet , etc.), reanimation/enablers ( Doomed Necromancer , Buried Alive , etc.) and instant removal ( Chaos Warp , etc.).


40 lands is a lot of lands, consider cutting some for additional mana sources (mana rocks)?

I think you're better off adding mana rocks then having lots of lands and equipment. I think it helps your deck more to have color fixing and ramp then equipment. Mana rocks are excellent early game plays. Equipment are mid to late game plays and they only do something if you have creatures on the battlefield who can attack. Rakdos or Sin Prodder could be good sources of a creature for equipment, but equipment overall is not doing much here. Because of mana cost for Rakdos then mana rocks that can make colored mana are more desirable then ones that can't. However if you have the powerful mana rocks that only make colorless mana ( Sol Ring , etc.) still play them because they're some of the best cards in Commander.

Lots of basic lands can be problematic when the main casting cost you're trying to make is for Rakdos. Some other playable Rakdos dual lands to consider adding:

king-saproling on Religion is War

3 weeks ago

Aurelia is so rad. My girlfriend plays an Aurelia deck and it can explode out of nowhere. You might like these: Gratuitous Violence , Berserkers' Onslaught , True Conviction , Chance for Glory , Final Fortune , Heartless Hidetsugu , Stonehewer Giant , Hero of Bladehold , Cloudshift (after the first attack but before the second attack {technically during the "Beginning of Combat Step" of the second combat phase}, flicker Aurelia. Aurelia will be a new object on re-entry. Thus, when she attacks during the second combat, you will then untap and get a third combat because this iteration of Aurelia is attacking for the first time), Ephemerate , Justiciar's Portal , Acrobatic Maneuver

multimedia on Rakdos Beatdown

3 weeks ago

Hey, you definitely like high mana cost cards (5 CMC plus). There's 28 here!

How do you expect to be able to cast Rakdos? Consider more cards that make an opponent lose life? This deck will have a difficult time functioning without having Rakdos on the battlefield, being able to reduce the casting cost of creatures. With a 4.9 avg. CMC even being able to cast Rakdos is going to be a problem.

My advice is focus much more on the early game and much less on the late game. You don't need 25 high mana cost creatures for Rakdos, it's overkill.

Cards to consider adding:

In the early game you want to make it easier to cast Rakdos this means mana rocks that can help make mana for his difficult casting cost and repeatable pingers to be able to make your opponents lose at least one life to be able to cast Rakdos.


Heartless Hidetsugu can reduce a ton of colorless mana with Rakdos with one activation. Use this reduction to free cast Eldrazi (Ulamog and Emrakul). Artisan of Kozilek can be reanimation and Void Winnower is also good. These Eldrazi are really the only high mana cost creatures you need because lets face it there's not a lot of other creatures that can even compare in power level.

Other high mana cost creatures of the ones here to consider keeping are: Ilharg, the Raze-Boar , Sidisi, Undead Vizier , Urabrask the Hidden , Etali, Primal Storm , Archfiend of Despair , Vilis, Broker of Blood , Sheoldred, Whispering One . This is a base to consider:

  • Heartless
  • LLharg
  • Sidisi
  • Urabrask
  • Eltali
  • Archfiend
  • Vilis
  • Sheoldred
  • Ulamog
  • Ulamog
  • Emrakul
  • Artisan
  • Winnower

There's beginnings of a reanimation strategy here with Chainer, Nightmare Adept . Reanimation is a good a backup plan to be able to get big creatures onto the battlefield without Rakdos. Reanimation needs two parts: enablers to get creatures into your graveyard and the actual reanimation to cheat them onto the battlefield. Consider expanding on each of these parts?

The Necromancers are good with Chainer. Discard a big creature than cast one of the Necromancers from your graveyard, it gets haste, sac it to reanimate the big creature you just discarded.

Other cards to consider adding:

If you would like I can give you a list of cards to consider cutting. Good luck with your deck.

LegendaryRob on JLK's Greven Deck l CZ#286

1 month ago

Heartless Hidetsugu would be great here, tapping him alone would put Greven at lethal range.

bimjowen on Greven Prototype

2 months ago

I still think Havoc Festival may have a home in this deck. It essentially guarantees a 1-hit KO if you make it to your upkeep with your general in play due to the insane amount of damage Greven gains from the life loss. Even if they kill your general before you can swing, it's halving everyone's life total in 1 turn around the board. Since this seems to be a somewhat mid-range deck, it certainly can bring life totals into more reasonable ranges.

For the same reason as above, perhaps Infernal Contract , Fraying Omnipotence , Doomsday (lol), Cruel Bargain , and Heartless Hidetsugu could be useful in buffing old Greven.

For card draw, perhaps Ball Lightning , Skizzik , and Lightning Skelemental ?

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Heartless Hidetsugu occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.29%

Rakdos: 0.37%