Heartless Hidetsugu
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Heartless Hidetsugu

Legendary Creature — Ogre Shaman

: This deals damage to each player equal to half that player's life total, rounded down.

God-Eternal-Magic-Player on Obosh the Oddball

2 months ago

Heartless Hidetsugu could work in this, to kill opponents quickly

amarthaler on EDH Obosh, the Preypiercer

2 months ago

Updates!

Out: Pestilence - Pyrohemia - Heartless Hidetsugu

In: Repercussion - Blasphemous Act - Lightning Reaver

Needed to make room for Repercussion and Blasphemous Act which both have good synergies with some win conditions, so easy choice there. Heartless Hidetsugu just draws so much hate its almost a waste of mana to cast - but its still in the maybe pile. Lightning Reaver looks like a fun card and seems like it will fly under the radar - plus Fear will be tough to block for some opponents so the consistency of it getting counters should be relatively high.

DJ-Ango on Mono Red infinite combos???

4 months ago

AstroAA, I love the ideas, but I don’t believe Grafdigger's Cage does anything to Narset since her ability exiles the cards before casting them. However, it’s still definitely worth running to shut down any graveyard shenanigans and Rashmi, Eternities Crafter triggers. I don’t know how I missed Meekstone. That is for sure going in. I do like the idea of a preventative approach to winning, and if the games continue too long, the Narset and Rashmi players can Counterspell and Cyclonic Rift their ways to victory, so some stax pieces would help prevent that. I’m kinda leaning towards Zo-Zu the Punisher control/stax or Heartless Hidetsugu group slug. But we’ll see what I end up landing on.

plakjekaas on Questioning the Iona Banning

5 months ago

Wuzibo Buy some Chaos Warps

I'm getting a lot of "I get locked out playing my favorite deck so I wanna lock out players too"-vibes. The one difference between Iona and all other problematic cards you named, is that Iona can be your commander, making sure you still have access to it after Oblivion Stone etc. That's where it differs from Leyline of the Void which, yes, can be in play from turn 0, but there's going to be a lot of games where it won't, and it probably won't return after the O-stone.

Iona's also a creature, making sure cards like Ephemerate will customize the color chosen to whatever you need whenever you need it, protecting it from removal in the process.

If you want to lock people out of casting spells, there's still plenty of ways to do it, but it's by combining cards together, not 1 card that does the entire thing for you. With Palinchron you need a mana doubler, with Heartless Hidetsugu you need a damage doubler and a way not to die, with Lavinia, Azorius Renegade you need Knowledge Pool, with Decree of Silence you need Solemnity.

With Iona, Shield of Emeria you need nothing. With Paradox Engine you basically need anything, it's not restrictive enough in its synergies to not be overpowered, while leading to 20 minute turns where one player gets to play all the magic while the others get to watch.

If you're scared of Mindbreak Trap, just play Rule of Law. If your deck doesn't function because of a single card in play, it's badly built. You could still go Sol Ring into Thran Dynamo for Wurmcoil Engine t3 and kill the leyline player. That also stops it from being a problem. Those are all cards that would be amazing in a Daretti deck and doesn't need to break the color pie to get you out of a sticky situation. If you can only do Junk Diver Scrap Trawler loops, that's way more of a restriction on your deck and way easier to devise a backup strategy for than "playing a monocolor".

The rationale for banning Iona is that it leads to a play experience the rules committee wants to discourage, which is locking people out of playing the game. That's paraphrased from the ban article. Not locking out from winning, which is what you're talking about. Also, discourage, not prevent. You can still do it, but a flagship commander for that strategy that, no matter how you build her, it's gonna cause that bad time, that gets banned. Braids, Cabal Minion is banned for the same reason.

Your rationale of "they can now ban cards because they lead to unfun gameplay? They should ban every card that ever blocked my fun then" sounds very entitled, and hard to agree with. It makes you sound as much of a salty bad player as you blame the RC to be.

Wuzibo on Questioning the Iona Banning

5 months ago

TypicalTimmy

I picked up Kaalia. It is hard for me to find a table where i'm not instantly the biggest threat at the table, and that's not even for stuff that's "unfun" to play against. It's just how aggro she is. I don't even run land destruction outside Myojin of Infinite Rage and Obliterate, which i have to hard cast, since i like to keep it casual-ish. I don't misplay them though. I blow up lands once kaalia is out, so then i win in short order, and i'd only obliterate if i was also casting Boros Charm at the same time or had something to make at least kaalia indestructible so it wasn't just making the game an hour longer. I guess that's not hate. That's just fear. Sheoldred is more "hate" inspiring.

shadow63

Well there you go. Vanilla 2/3. Useless. Dies to bolt. Will probably be a waste to swing into someone because in all likelihood by the time i've cast him they have something bigger because they're running a lot more creatures they intended to bring to combat. If i use him to block i will probably just lose him and i'll really only be prolonging the inevitable. Might as well build a flavor text deck at that point. That way i can get a vanilla 2/3 for a lower mana cost or maybe even a 3/3 or 4/4 for the same cost.

That's not in "the spirit of commander". It just shuts down my strategy with very few counterplay options on my part to re-enable my strategy. Same as iona. There are answers to her, even if youre playing a mono-color and she names that color. Spine of Ish Sah, right? Mycosynth Lattice makes her a vanilla 7/7. It's just shutting down your primary strategy, which ostensibly included casting spells of a certain color or colors like most MTG decks do. Against Iona you can still cast nevinyrrals disk or O stone still. She doesn't stop that, so it's not That big a problem. You could still cast your sol ring and ornithopter or solemn simulacrum or your ramp myr. Ramp into a big artifact creature like Blightsteel Colossus. You can still do that. You can still play with Iona out. Yeah you're gimped, but it's not over. You're not actually hard locked out of the game. Especially now that they have intro to annihilation and scour from existence. I was playing back in the day when those weren't even things. There's colorless creature removal so she doesn't actually lock you out.

Niko9

Fair enough. If they just said "it's arbitrary", I'd accept it a lot more. I don't put up some of my decklists because they're basically the same as something else, just with some minor tweaks usually due to what cards i have available to me. The only one i've really considered adding is my kaalia deck. Not enough people believe in the power of Sunforger, and I have not seen one person running the Hilarious "Tap to win at the cost of a quarter of your life" combo that is Heartless Hidetsugu and Gisela, Blade of Goldnight.

I just wish the rules committee would choose to balance around competetive play all the time instead of only some of the time and then leave it up to casual players to decide what they don't want at their table, and be more consistent. Like why is it fine that Palinchron isn't banned but Paradox Engine is. With a few lands that can tap for 2 mana (Caged Sun), it can usually just turn into infinite mana right then and there. You cast palinchron, bounce it, recast over and over again, Blue Sun's Zenith yourself, draw every card in your deck. Put zenith back as the only card in your deck. Draw it with a draw spell you drew. blue sun's zenith someone else for infinite... rinse repeat.

Half their bans make sense. The other half just make the RC look like salty bad players.

Wuzibo on KAALIA'S CATACLYSM - Aggro/Stax [cEDH Primer MH2]

5 months ago

I have a kaalia deck and I run Aurelia, the Warleader and that other enchantment which i forget the name of that lets you have an additional combat each turn. I know aurelia doesn't get the double combat trigger the turn she comes in because she gets cheated in by kaalia after declare attackers, but in later turns she will carry you to victory.

For 2 tutors i recommend putting in, check out Sunforger. This lets you search the vast majority of your instants out at any time and use them. Steelshaper's Gift is also a budget Stoneforge Mystic that can get you any equipment you need. iIf you start with sunforger, you could use its effect to get steelshaper's gift or Enlightened Tutor to grab yourself Swiftfoot Boots, or Lightning Greaves. Sunforger will also let you tutor and cast most of your removal.

Also, since you're running Gisela, Blade of Goldnight, consider Heartless Hidetsugu. I have that in my deck. If she's out, his ability is a tap to win ability, so if you can give him haste and he resolves, you win the game. That's potentially turn 4 in a perfect world, assuming you can give kaalia haste with lightning greaves turn 3, attack with her as soon as she comes in, drop gisela, and then next turn cast hidetsugu, put the greaves on him, and tap him to win the game. I know that's not specific synergy with the deck, but it's a win con, and it's a win con that will simultaneously take out every opponent.

Idk what you take out for those, but those are some good stuff you can put in.

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